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Callor stepped out of the thick woods ringing Fal Dara, his white cloak with the golden sun making a splash against the darkly covered thicket that previously enveloped him. He felt vaguely uncomfortable standing there exposed, in the open between two nexuses of evil. The whitewashed tower, with its shiny exterior that fooled most, but was still full of rot within, was closer than the Dark One’s prison. However, Shayol Ghul seemed to emanate his madness. By means of the Blight spreading surely and slowly over the Blasted Lands and encroaching on the northern kingdoms, the Dark One advanced, and a strong hand was needed to intervene that did not belong to Tar Valon witches. And Callor knew whose hand that would have to be. Smiling at his orders from the Lord Captain Commander, he took to the road fully, prepared for his presence to be announced to the Keep he neared. Let them! Agelmar would be as wet clay in his hands when he saw what the Children could do. A few minutes of warning would change nothing. The Light would shine on and protect those who resisted the Dark One at all times. And Pedron Niall stood for the Light. The guardsman on the walls of Fal Dara Keep blinked. A party had appeared, essentially out of nowhere, on a stretch of clear road empty a second earlier. He frowned, motioning his fellows to hold the gates against the newcomers. Peering closer, he was unsurprised to see an Aes Sedai and a Warder among their number, even if the man looked familiar. The guardsman tried to place him, but the name was slippery on his tongue, and he could not grasp it. Those thoughts were driven from his head by the Aes Sedai, who serenely reached into one of her pouches and showed Agelmar’s sigil, a token of entry. Having little other choice, he let the Warder and his Aes Sedai in, glancing at the others as they passed. Mostly youth, though seemingly an Ogier among them, and an older gleeman. He did not know for what purpose they were there, but the woman had flashed Agelmar’s sign, and as such was to be allowed entry. Curious about the new arrivals, but unable to abandon duty, the guardsman contented himself with watching the north road, and the Blight as it crept slowly closer. Pain. Pain was all Aginor felt, from head to toe. A constant reminder of his failure. A constant reminder that his recklessness had trapped him at the surface of the Wheel for three millennia, while eras came and went. The pain stayed with him for all those millennia, and it did not vanish with his release. Yet despite this pain, Aginor was determined to see that his body would have advantages. He straightened, shrivelled skin screaming in protest from the treatment, and looked towards the Spine of the World. His eyes, at least, were sharp enough to see the mountain range clearly, even as far away as they were, and the dark shapes in that direction coming towards him. Squinting, he made a pretense of studying the mountain ranges. Maybe its formations would be the key to finding what he searched for. Somewhere in there lay the Eye. He just needed to come upon it. Aginor chuckled aloud, loud enough for Balthamel, similarly shrivelled, to raise an inquisitive eyebrow. She did not see what he did. Looking directly at him, moving in his direction with purpose, the shadows materialised: a small contingent of Darkfriends came before him, kneeling. Then Aginor truly smiled. It’s been a month-long drought (or should I say Blight ), but welcome to MR32: The Blight Encroaches! This game, if you didn’t catch it from the RP, is a Wheel of Time game set at the end of The Eye of the World. The Forsaken are trying to destroy, overwhelm, or use the Eye to cut off the fledgling Dragon, al’Thor, from using it against the Great Lord of the Dark. Meanwhile, the Light is frantically defending the Eye against the encroachments of both the Blight and Forsaken, and seek to drive them back and kill them to strike a major blow on behalf of the Light. This game will start at Fal Dara Keep and move back towards the Eye as it continues. My co-GM for this game will be Elandera (@Ookla the Rogue). Our Impartial Moderator is @Alvron. All of the rules for this MR may be found here, in this Google doc. If anyone has any rules questions (and I imagine they do), please do not hesitate to ask. I’ll be saving the first post for a player list and rule clarifications. It is worth noting that the rules are not technically set in stone, as the game balance committee might want me to make tweaks, so until they pass the game, consider this ruleset unfinished. That said, I will try to keep all of you updated on the status of the ruleset until it is confirmed. Actually, I lied about that doc having all the rules. I did not address one set of rules: those pertaining to Ooklas. I am aware that the Ooklas are a wonderful festive way to celebrate Sanderson (having assumed the role of one myself), but they can cause issues regarding identity in SE. I’d hate to have mere confusion about names and identities derail lynch discussion or confuse action orders, and as such am placing the following guidelines for Ookla users: 1. If you changed your name to an Ookla, please place your usual name within your title. 2. If you changed both your name and profile picture, please conclude all your posts with a boldfaced line that states your regular name. Players that only changed their name are not required to do this but are strongly encouraged to, to help out your GMs. (You always have our best interests at heart, right? ) 3. Once the game has begun, do not change your name or profile picture any longer. 4. When voting to lynch on an Ookla, cast your vote in the following format: Regular Name (Ookla Name). For instance: “I vote Fifth Scholar (Ookla the White-Cloaked) for imposing pointless Ookla restrictions.” Also, it might help a lot of people could just generally refer to others by their usual names. 5. Please just call me Fifth. My Ookla name is just for RP. Thank you for cooperating with all of the above, and I’m confident that if everyone tries to adhere to it, we shouldn’t have identity-confusion issues. Signups for this game will close Thursday 6 December 2018, at 10:00 PM EST. (Rollovers in general will be around 10 PM EST.) The countdown site is broken, so do math if you need an exact number. Quick Links:
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