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  1. Hellooo! I finished my handmade mistcloak the other week and just threw together some stuff I have collected for Ren faire over the years. My Vin cosplay is about 80% complete, I plan to change out everything that has metal to just leather so I have to craft that myself, and I will be adding some bandages to kind of represent Vin more so in book 2. But overall I am super happy so far with how it looks! In action: https://imgur.com/gallery/ZS2n2cI
  2. They are classified as hemalurgic constructs on the coppermind, but I am unclear on if that rules out them also being cognitive shadows. There is a WoB where he says Kandra are not cognitive shadows because they didn't die they merely changed. Two railroad-sized spikes through the brain doesn't seem survivable. Do their spikes simultaneously kill them and "staple" their soul, or an investiture fossil of their soul, to their body? https://coppermind.net/wiki/Hemalurgy#Hemalurgic_Constructs https://wob.coppermind.net/events/331/#e9405
  3. I’ve been rereading the Cosmere recently, and while I read Hero of Ages, I started to think. Some of the issues those characters face is the fact that the mist is staying for longer and longer, and soon there will be no more daylight for plants to grow. The characters seemed very worried about this, with good reason, but I find a solution pretty easy. Mist cannot enter buildings so why not build a greenhouse for plants to grow in. I’m not sure how tall this building would need to be, but it’s only as tall as a Mistborn can Push on a coin before the link is almost gone. This greenhouse would also remove the extreme labor needed to remove ash from crop fields. While this would certainly be challenging, I am certain that the might of the New Empire could achieve this task. I recognize that perhaps there were bigger issues going on at the time, but I almost wonder if they had just focused on food generation and building as many greenhouses as possible, they might have had some success. Of course the gathering Koloss army would just kill everyone anyway. What do we think of this idea for stopping the mists? Anyone have any better ideas? This is my first post here so I’m sorry if anything is wrong or odd.
  4. Good afternoon y'all, I wanted to make a discussion about a certain God Metal that I have been thinking about and I would love to hear ideas and theories as to what it could potentially do. To clarify, I am talking about the God Metal of Endowment, I haven't really seen many discussions relating to Endowment, so I wanted to make one of my own and see what crazy abilities could spurn up. My theory, probably not going to happen, but burning Endowments God Metal could potentially make them an awakener with a tremendous amount of breaths. I feel like the God Metal of Endowment could work similarly to Lerasium. But that is my theory at the moment, what are yours?
  5. Just found out my school’s engineering department has a crucible and stuff to make silicone molds so I am going to try to cast some Terris rings and bracers for fun! Gonna post updates here. (For reference sake I have never done anything like this before so we’ll see how it goes)
  6. There has been a lot of discussion and theorizing, surrounding why the ghostbloods want Ba-AdoMishram. I think there are several reasons- but there’s one possibility I haven’t seen, any discussion around- Could it be that Kelsier believes BAM could bestow metallurgic abilities to Scadrians? Kelsier is desperate to defend Scadrial- we saw this at the end of The Lost Metal- he tells Sazed that they need access to their most powerful resource, Mistborn and feruchemist- he asked Sazed: “is there a way to expand our access to metal born? They have the seed inside them don’t they, the heart of preservation?” BAM was able to connect directly to the singers and grant forms of power. To quote directly from RoW Chapter 114: “I’ve been speaking to Kelek, the Herald. He seems to think the reason you’re hunting him is because of an Unmade. Ba-AdoMishram? The one who Connected to the singers long ago, giving them forms of power? The one who, when trapped, stole the singers’ minds and made them into parshmen? “Why do you want the gemstone that holds Ba-Ado-Mishram, Mraize? What are you intending to do with it? What power do the Ghostbloods seek with a thing that can bind the minds of an entire people?” I don’t think it’s a leap to assume Kelsier could believe BAM could bestow metallurgic abilities. How the mechanics of that could work I have no idea, maybe it’s not possible- allowmantic abilities can be granted by lerasium, but we know it existed before the ascension of the lord ruler- perhaps that was merely a result of “having the seed of preservation inside of them”, instead of needing to draw directly from preservation’s body in the form of lerasium. The origins of feruchemy is entirely unknown- perhaps a result of scadrians being of both ruin and preservation. Could BAM bring this out of them, by connecting to Scadrians? BAM functioned as a lesser Odium before granting forms of power. The key difference is that this method of using investiture seems to be external, versus being born with it as on Scadrial- however, all forms of investiture originally are bestowed somehow (lerasium). Yes, BAM is of Odium not Harmony- but perhaps BAM could enhance those latent abilities, bring them to the surface. I’m not sure, all of this speculation- but given Kelsier’s overwhelming drive (protect Scadrial) and Shallans quote above, it seems like a strong motivating factor for wanting BAM.
  7. Hey everyone! I am back with another song, this time based on Vin's arc. Please let me know your reactions, feelings, whatever! Enjoy!!
  8. Hemalurgy, like a lot of things in the cosmere, requires Intent. Just stabbing someone isn't enough to make a Spike, you have to mean it. Which from everything we've seen basically means you have to already know hemalurgy is possible. You have to read about it like Wax, or see it done like the Inquisitors, or learn it from divine power like Kelsier and the Lord Ruler. There's wiggle room for experimentation, but that experimentation is "what happens if i spike someone with this metal", you still have to know about it initially. Even in Spook's case, when he got spiked with pewter by a random soldier, the Intent came from Ruin manipulating the soldier to do what Ruin wanted, and Ruin of course knew. It's the equivalent of me, knowing about hemalurgy, hiring an assassin and giving them very specific instructions about how to kill; even if they don't know personally, there's still Intent involved. So does that mean that, even though hemalurgy works everywhere across the cosmere, someone can never learn about it independently, only if they see it or read about it or are told about it? If some mad scientist artifabrian on Roshar, who knew nothing of hemalurgy, went "hmm. animals like chulls and chasmfiends, and people like singers, they have gemhearts in them." and did horrific unethical experiments turning living beings and people into fabrials, could their experiments trying to push and pull on the spren inside gemhearts with metals produce hemalurgy even if they were never told about it? (Especially if Raysium gets involved to forcibly transfer the spren, but that makes things even more complicated so let's stick to more simple metals.)
  9. I know that there's MAG (Mistborn Adventure Game), but I just love Dungeons and Dragons, especially when I get to play with my family But I also really love Mistborn; I love the story, I love the magic, and I love the worldbuilding. So I'm currently making a homebrew overhaul of 3.5 D&d to better accommodate a Mistborn style setting, and I think I've got some good ideas, but I'd like some advice/suggestions if anyone is willing. I'm thinking about removing the class system and instead implementing a focus on Metalborn powers, where you could take Allomantic, Feruchemical, and Hemalurgic feats (in addition to general feats, of course) to build a more customizable character. For example, a Pewterarm could take a feat that allowed them to use Pewter dragging on top of the basic abilities provided by their Allomancy, increasing their repertoire. I think that I've got a good handle on most of the Allomantic and Feruchemical abilities, but Allomantic iron and steel in particular have got me worried; I want them to be cool and useful, but figuring out how to handle telekinetic powers is always a struggle in RPG games. Not to mention, I know I want Hemalurgic spikes to be an option for the players. In fact, they'd almost be necessary if they really want to mix powers and get the coolest builds available (no natural Mistborn or Full Feruchemist are in the setting as I have it right now). I just don't know how I want the penalty of the spikes to work (i.e., what they actually effect negatively). And don't even get me started on Koloss-bloods; I feel like there should be a special benefit or two for playing them, but I don't know yet how to balance it out properly with non-Koloss-bloods. Should it be like a Metalborn power on its own? Should it take a Feat at first level? Should it be a racial option and the other non-Koloss-bloods should get something to help boost them to compensate? Anyway, it's still a pretty young idea right now, so it will take a while to polish up, but I sure wouldn't mind some ideas or suggestions from others in the meantime
  10. My thought was, what if the majority of a person's identity and memories were saved by using Feruchamey and placed in a machine (a robot, computer, or anything else) would this function much like AI does in our world. Maybe not a perfect recreation of a person, but have the fundamentals of that person? Would this be a way to "save" important figures from history from this discovery forward or upload those who previously did similarly? Case in point, the Lord Ruler saved an imperfect back up version with only enough memories and identity to come back as a much weaker version in hopes to someday have others help restore his memory. Somehow, the Lord Ruler returned?
  11. I've been thinking about how silver works in the Cosmere, and realized that we know that it interrupts investiture. My thoughts are that silver is allomantically inert due to needing to be an alloy with another metal to be burned by a Mistborn or else it just does nothing as it has the ability to interrupt investiture. In addition, we know that Electrum (45% gold, 55% silver) is able to block the godmetal of Ruin (Atium). Do we know if the other godmetals have a silver counter part that can interrupt them as well? Can someone tell me if I am just slowly losing my mind or if I'm on to something with silver, because the amount of disruptive power that it seems to have for the few times it has shown up I think could be huge and we as a fan base are just overlooking it.
  12. ---- Main topic here! Download the current demo here! Imagine you're a Mistborn in Luthadel and you're jumping over rooftops through the mists. That's what this game project is. It's 100% spoiler free if you're familiar with the basic allomantic powers. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. It's not finished, and probably won't be for a while. However! I'm updating the demo as I go along, so you can see where it's going. What's in it? Currently, it's a playground with the physical powers (steel, iron, pewter and tin), set in Skaa areas of Luthadel by the wall. There are a couple of NPCs (some friends, some not), a koloss, the fabulous mist, coins, vials and plates. There are some tutorial signs posted in the level to help you control your powers. Read the main topic (linked above) to get specifics about the content. What's coming? The mental powers, a progression system, levels and storyline. It'll take a while, but I'm going at it when school's not overwhelming! What now? I dunno! Go play it and tell me what you think!
  13. A little while ago I had a teacher who, as one of our directives, had us create a personal Fool card. And I decided mine would be Spook. I had so much fun I decided to create the whole deck, and now that I'm seven cards in I'm going to start posting them. I'm doing it here because there are spoilers for all the Mistborn books except, maybe, Secret History. The idea of the cards is that they are a deck from Scadrial's modern day. So this is an in world deck, with some cards changing names, others having meanings reversed, or switching meanings. So the minor arcana are: Bands, Medallions, Spears, Metals, instead of Cups, Coins, Swords and Wands. Page, Knight, Queen, King become Skaa, Lady, Lord, Mistborn. All lunar symbolism is gone, as Scadrial doesn't have a moon. More specific examples will come up as I get to the individual cards. Each card will get its own post so I can discuss the process of each piece. I'll also post the different WIPs. Please feel free to let me know what you think! If the major arcana works out well I will continue to the minor arcana.
  14. Hello, in my most recent rereading of the Mistborn series, there's something that's been bothering me. The overarching storyline of HOA was ruin trying to find where the atium was being hidden, but one thing I don't know is how he was supposed to access it. He knew where it was once the atium soldiers started burning it up, but apparently knowing where it was wasn't enough. He sent koloss after the atium, but what was supposed to happen after that? Were the koloss supposed to give it to ruin somehow? Was Marsh supposed to do something? I don't know the specifics of how a shard can interact with the physical realm and I think this answer could help me put some other things together too. This feels like something that would probably be answered in a WoB, but I'm not sure how I'd condense this into a search query, so any responses are appreciated.
  15. I’m still hoping one of the mods can reopen my old tarot thread in Mistborn. Until then... Please be aware that most of these cards were made four years ago. These cards are hypothetical tarot deck from Era 3 Mistborn: The Fool: Retaining it’s name from pre-Catascande Scadrial, it represents beginnings. Hence the Lord Mistborn heading from the World of Ash to the Anteverdant one. The Sovereign/The Fullborn (The Magician): This card was called the Mistborn in pre-Catascande Scadrial. Post-Catascande gave it the name Fullborn, and it has slowly transitioned toward being called the Sovereign. It represents Power and Manipulation. The Sovereign points to the four suits (Bands, Medallions, Spears and Metals or Spikes) representing his mastery of them. As the card becomes more strongly identified with The Sovereign, some interpreters have begun pairing it with the Survivor and creating unique meanings based upon the drawing of both cards. This has yet to become widely accepted, however. (If you know the RL history of this card you should know why Kelsier is so perfect for it.) The Misting (the Priestess): This card retains its name from pre-Catascande Scadrial. It represents Intuition and Secrecy. It is unclear when the cards began displaying Beldre, wife of the Lord Mistborn, but she is the most common portrait in modern tarot decks. (Do you have any idea how hard it is to substitute Lunar imagery because Scadrial doesn’t have a moon? Literally all I remember from making this card.) The Lady (The Empress): Also known as the High Lady. There is no mystery to Lady Alriane’s place on this card; her many discourses on a woman’s role in society have made her the perfect depiction of Feminity, represented by this card. The Lord Ruler (The Emperor): Pre-Catascande this card’s upright and reversed meanings were switched. Skaa readers traditionally swapped the meanings and today that is the accepted interpretation. It represents Domination and Authority. (Considering Scadrial’s history it made more sense for the meaning to be reversed.) The Obligator (The Hierophant): The Last Obligator adorns this card, as quickly became customary after the Catascande. This card represents Tradition and Government. The Lovers: Another card that retains its name, the Imperial pair represent Love. The Hound/The Guardian (The Chariot): Featuring the Guardian, the Hound card represents Determination and Self-restraint. Indications are that this card may have always featured a large dog of some sort. Strength: The Strength card is often misunderstood, as it does not refer to physical strength. Rather, it represents Integrity. The Kandra (The Hermit): Custom has it that this card features OreSeur, the Kandra who served the Survivor. It represents Introspection and Isolation. Fortune (Wheel of Fortune): Unsurprisingly, this card represents luck. Death/Ironeyes (Justice): Once known as the Inquisitor, this card was often referred to as ‘Death’ by both nobles and Skaa. So it’s not all that surprising that it became associated with Ironeyes. This card can be paired with The Survivor to create a unique trump pair known as The Brothers. In readings the two cards are said to symbolize familial relationships. Note that the Sovereign cannot pair with Ironeyes. As with the Lord Ruler, Skaa traditionally reversed the meanings of this card. However, this tradition has faded due to the card’s association with Ironeyes, who is viewed as a more just figure (albeit a terrifying one.) This card represents Law. Sacrifice (The Hanged Man): The Sacrifice card is an old one and it represents Insight. The Survivor (Death): This card has a fascinating history. The earliest versions call it Dust or Death, and it portrayed the Deepness. Pre-Catascande Nobles called this card the Deepness and portrayed it traditionally with dark swirls. Skaa were not taught religion in the Final Empire, so when the game made its way to them they - rather ironically - began referring to the card as The Mist. When the cards began being used for divination, this one came to represent Change. The Survivor quickly became associated with the Mists and no one can deny that he was - and is - a tremendous force of change. So it’s rather understandable that he became associated with this card. (In case anyone is confused: RL Tarot Decks have a Justice and Death card. Scadrians call the former Death and the latter the Survivor.)
  16. Recently I have been rereading the mistborn series. This prompted me to realize that there are a decent few things that I don't understand. For the most part this is all Era 1 stuff. Specifically 3 things. 1.) What makes ruin/harmony able to talk in someone's mind? I was under the impression that in order for ruin to talk/manipulate someone, they had to have a sufficiently damaged spiritweb. This could come from people who have had a truly rough go of it, or hemalurgic spikes. As far as I was aware, the spike had to be hemalurgically charged. But in WoA, Marsh uses Sazed's rings as weapons, pushing them into Sazed. This nearly kills him, but he hears a voice that reminds him that those rings are metal minds. I assumed this voice was ruin, since ruin is the only one who could actually do that. So, does it have to be a spike? Or is it really just anyone pierced by metal? 2.) The atium plan. This one I think is the most easily explainable, I just don't get it. The lord ruler's plan with the atium was to sequester a massive supply, effectively keeping a chunk of ruin's power away from him, slightly weakening him enough to level the playing field between him and preservation. But then, elend and his seers burned all of that atium, which enraged ruin because he couldn't have done it himself. This leads me to believe that the process of burning the atium actively converts the investiture into energy, which permanently weakens ruin. So, then, why even stockpile it? Why not just burn it all? The simple answer that makes the most sense to me is that by burning the atium, the power becomes "dispersed" and needs time to "coalesce". Which would make burning all that atium a significant postponing to ruin's plans, but burning it piecewise as it formed wouldn't be useful. 3.) I left this for last because it's the one I'm least confident that we even have an answer for. Why is metal the thing that is easiest to push and pull on? It's obviously not because if it's connection to allomancy. You can push and pull on all metals regardless of if they are allomantic. And it doesn't have anything to do with preservation, since metals on other planets can be pushed and pulled on just fine. If hard stop, only metal could be pushed on, then I would be comfortable calling it "because leras said so". But anything *can* be pushed, it's just metals that are the easiest. But of course, metals aren't just the easiest, they are the easiest by far. So there's a pretty big divide between metal and everything else. I have a theory on this that I think answers a lot of these questions, but it has enough holes that I'm not confident enough to say it is definitely true. It's pretty cosmere connected though, so it's probably a discussion worth having there instead of here.
  17. We know that Kelsier is Thaidakar. That's what they call it in Roshar. Perhaps Thaidakar means Survivor in a Scadrial language, and from the point of view of the inhabitants of Roshar it is understood as Thaidakar, because it is an extraterrestrial word. Perhaps the origin of the name Thaidakar was already explained in Lost Metal, but I have not read it.
  18. As of late, my brain has been hyperfixated on feruchemy. It is probably my favorite MoI and it is the power I would choose to have if I had a choice. I was thinking about feruchemy in general and I started thinking about cadmium. I remember seeing some people say that they didn't see the use in the power, but after some consideration I believe that to be untrue. In the ars arcanum, cadmium is said to "store breath". The thing is that this definition is a bit vague, and that's probably just because it's meant to sound more mystical. I think more directly, it stores oxygen, which would line up with the examples provided of its use. If this is true and my understanding of metabolism is correct, this power is actually really useful in a variety of situations. First thing's first, your stamina gets an effective boost if you tap enough breath. Even using proper breathing techniques, your body goes into oxygen dept as you engage in rigorous work. If you tap breath, but not too much, you can give your body all the air it needs while you run a marathon or do exercise, which should have an obvious advantage. Of course, your muscles would still get sore and you would still run out of energy since oxygen isn't the only resource needed to make ATP. Taking smaller hits of oxygen could also give small boosts to mental and physical processes. I did a cursory google search to verify if taking breaths of increased oxygen improved performance in any way, and the results were conflicting. Logically though, if you have more precise control over how much oxygen is entering your blood stream, you should be able to temporarily boost energy production in your cells and gain a small boost. There are a few caveats to this power if it does work in this way. The first thing is hyperventilation. If you tap too much oxygen at once you could start damaging your body, which is not a usual concern with feruchemical powers. This does make it easier to store in the long run I believe. Because its usage would be limited to shorter bursts or sustained burns, you wouldn't really have any situations where you'd use up all of your breath in a big burst or something, since your body can only use so much oxygen. This is, however, balanced somewhat by its dangerous storage method, requiring the user to breathe extra hard to get enough air. Then on top of all this, cadmium is an expensive and dangerous metal. I don't know how one would exactly prevent cadmium poisoning if you'd have to make contact with it as much as a feruchemist would, but I'm sure the Scandians have developed something to by pass this glaring issue. All in all, this power isn't too bad, although it is more on the dangerous side. I think my understanding of metabolism is pretty good, but also I haven't had a biology class in 3 years, so I probably definitely have something wrong. That's it for now.
  19. Hello hello hello! I don't know how many people know this, but there's a Mistborn RPG? Mistborn Adventure Game It's super cool. I haven't done anything with it yet, but I really want to. However, there's also an additional book you can get that's based on Alloy of Law and general Era 2 stuff. Alloy of Law Book Inside of this second one is a bunch of stuff for Twinborn, including some other names for them! We know that Wax is a Crasher, but did you know that Wayne is a Constant? And Miles Hundredlives is known as a Timeless? There's a bunch of names, so here they are! Feruchemical Table Allomancy Table Allomancy, Feruchemy, Name Tin, Tin, Eagle Eye Tin, Steel, Catcher Tin, Copper, Monitor Tin, Zinc, Quickwit Tin, Chromium, Keeneye Pewter, Pewter, Hefter Pewter, Steel, Sprinter Pewter, Zinc, Sooner Pewter, Chromium, Scrapper Pewter, Gold, Bruteblood Pewter, Cadmuim, Marathoner Iron, Pewter, Scaler Iron, Iron, Deader (They're well known for squishing themselves dead) Iron, Steel, Guardian Iron, Zinc, Navigator Iron, Gold, Stalwart Steel, Tin, Sharpshooter Steel, Iron, Crasher Steel, Steel, Swift Steel, Aluminum, Shroud Steel, Duralumin, Bigshot Steel, Chromium, Luckshot Steel, Cadmium, Cloudtoucher Copper, Copper, Copperkeep Copper, Bronze, Shroud ( Yeah, two of them are named "Shroud". I dunno. \_(ツ)_/¯ ) Copper, Brass, Boiler Copper, Aluminum, Ghostwalker Copper, Duralumin, Shelter Copper, Chromium, Masker Bronze, Tin, Sentinel Bronze, Steel, Hazedodger Bronze, Copper, Metalmapper Bronze, Bronze, Sleepless Bronze, Zinc, Pulsewise Bronze, Bendalloy, Stalker Zinc, Pewter, Strongarm Zinc, Zinc, Mastermind Zinc, Aluminum, Loudmouth Zinc, Duralumin, Zealot Zinc, Chromium, High Roller Zinc, Electrum, Instigator Brass, Zinc, Schemer Brass, Brass, Cooler Brass, Aluminum, Icon Brass, Duralumin, Pacifier Brass, Chromium, Slick Brass, Electrum, Resolute Aluminum, Aluminum, Puremind Duralumin, Duralumin, Friendly Chromium, Pewter, Metalbreaker Chromium, Chromium, Ringer Chromium, Nicrosil, Sapper Chromium, Bendalloy, Gulper Nicrosil, Pewter, Booster Nicrosil, Copper, Burst-Ticker Nicrosil, Duralumin, Enabler Nicrosil, Nicrosil, Soulburst Nicrosil, Electrum, Cohort Gold, Copper, Chronicler Gold, Aluminum, Vessel Gold, Gold, Timeless Gold, Electrum, Introspect Electrum, Iron, Whimflitter Electrum, Copper, Foresight Electrum, Zinc, Flicker Electrum, Chromium, Charmed Electrum, Electrum, Visionary Cadmium, Bronze, Plotter Cadmium, Gold, Yearspanner Cadmium, Cadmium, Chrysalis Bendalloy, Tin, Spotter Bendalloy, Steel, Blur Bendalloy, Copper, Assessor Bendalloy, Zinc, Flashwit Bendalloy, Aluminum, Monument Bendalloy, Gold, Constant Bendalloy, Electrum, Transcendent Bendalloy, Bendalloy, Sated By the way, these aren't canon. The Mistborn Adventure Game isn't canon, and Brandon didn't write these names. I think that it's still a fun idea and cool to look at all of them!
  20. Roy looks down at the note in his hand. from the survive himself. i have chosen you to join my mission against the lord ruler the note read. as a tin compounder i accept the role of master scout and lookout of the team.
  21. "The new sheriff? Yes, I've heard of her, I've never seen her in action, no one has. She works during the night, but believe me, she is not silent at all, she behaves like one of those mistborn of yesteryear, some rumor that she is. Just pray that your head isn't worth the coins she would spend to get to you." (Maybe it's an era 1 spoiler) Body reference: https://twitter.com/theposearchives/status/1744170789400891393 Vin face reference: Ben McSweeney
  22. So I was scrolling through the forums yesterday when I saw a topic discussing what the most useful twinborn combination would be in the modern day. After thinking about it I decided that F-Zinc would be my preferred Feruchemical power, and I realized that F-Zinc has been heavily underutilized. Mental speed is an amazing power for basically any situation, whether it be scholarship, combat, politics, sports, basically anything that takes a brain, which is most things. I imagine compounded zinc would have a similar effect of atium, not seeing the future, but being able to take in and calculate everything around you so fast that you can anticipate everything that's about to happen. Combined with rioting I think it could make for someone particularly threatening. I really want to see F-Zinc be utilized more in the future because it really is just an awesome power, and I can't stop thinking about the possibilities of compouned zinc.
  23. It's time for a Mistborn Shardcast! We have learned a lot of new stuff of Hemalurgy in The Lost Metal, so let's talk in extensive detail about those two chapters, and then talk about Hemalurgy implications for the future! This episode has Eric (Chaos), Evgeni (Argent), and David (Windrunner). Chapters: 00:00 Introductions and Show & Tell 4:18 Hemalurgy Fundamentals 16:08 Partial Hemalurgy Spikes 1:03:25 Ars Arcanum 1:55:08 Trellium 2:11:41 Other Thoughts 2:17:50 Who's That Cosmere Character Here are some of the other episodes and videos we referred to in this podcast: Hemalurgy 2018: https://youtu.be/hLM7hql2zFo?si=TgTkBe-wRblY_3_A White Sand Omnibus: https://youtu.be/BEm5TmHAKw4?si=lpScba-QPBRjikjM Our Brandon Interview: https://youtu.be/rkCP04Wo1Ho?si=ZAmOuSu7mlvZLJ60 Black Smoke / Midnight Essence: https://youtu.be/7o5DVWANF64?si=ypq2m9TR1gQ8qvOy Harmony: https://youtu.be/C-Qa5zNS57Q?si=X280mEKTNBpOpwRS Secrets in Stained Glass (our Mistborn actual-play): https://youtu.be/VneUfsu3RrU?si=KppT1qPDLXh8x4Vh Thumbnail by pekgna: https://www.instagram.com/p/Cnw84OtOktC/ If you like our content, support us on Patreon: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss Send your Who's That Cosmere Characters to [email protected]
  24. I've been rereading Mistborn and some of the things that steel inquisitors do make me giggle. Specifically I remember thinking it was a little funny that they had a whole celebration after converting Marsh. Mind you they were dismembering people but I just thought a bunch of these monsters rejoicing like this was funny. I also think the fact that they have to sleep so much is a bit funny. Like one guy can return from slaughtering a whole family, but then he has to go to bed because he sweepy. Uh please don't think I'm psychotic or something I just saw a bit of humor in how unapologetically evil these guys are.
  25. Wendarr cracked his door open to peer onto the street, which was enshrouded by the Deepness despite the early hour. The road was empty as far as he could see, evidence of the violent sickness that had overtaken some who ventured out at night. Despite his own fear, the whispers in Wendarr’s head had grown louder over the recent weeks, until he could no longer resist them. Burn! Destroy the town! Kill! He shook his head, returning to the present. Surely only the divine could speak into the mind of a person directly. Wendarr stepped out onto the street, flinching as his stomach rumbled. He glanced furtively around again despite the poor visibility of the early evening. The guiding voice had no advice on staying fed, and last year’s harvest had been the worst in the history of the Copper’s Bend. Folk had only survived by trading their ore with Alendi’s passing army, but those supplies were strictly rationed, so nearly everyone was hungry these days. Wendarr made his way toward the harbor, any noises muffled by the cloak of mist coating the world. *Smack* Lost in thought, Wendarr rounded a final corner and ploughed head-on into someone passing the other way. Kill him! Reacting instinctively, Wendarr reached to his belt and unsheathed a knife. The other person, face still indistinct, had stumbled backward, but seeing drawn steel pulled his own weapon, a sword. Wendarr’s own arm, strengthened both by his time in the mines and the urging of the voice, drove his knife above the man’s guard and into his neck. At the same time, he felt a horrendous shock through his chest. His opponent’s sword had run him all the way through. Wendarr staggered back, finally recognizing the swordsman as Mick, one of the town guards. The two locked eyes, then each toppled to the ground, their blood running over the already damp cobbles. As his vision faded into darkness, the voice echoed again through Wendarr’s head, exultant this time. KILL! Arwhin, mayor of Copper’s Bend, stood over the bodies of Wendarr and Mick, mixed feelings of sadness and relief reflecting across his face. He finally had the beginnings of an answer to the recent streak of disappearances. Still, Wendarr alone could not account for all the troubles plaguing his town. He nudged the dead man’s body with his boot, and a glimmer of light reflected off some metal through a tear in Wendarr’s shirt. Leaning down, Arwhin saw that a spike of steel was embedded in the man’s ribs. Arwhin frowned, and with a little effort ripped the bit of metal out, turning it over in his hand. Strange indeed. But he would consider any clues that could help them survive until Alendi reached the Well of Ascension. Welcome to the village of Copper’s Bend! LG ##: A Tale of Mists and Metal occurs on Scadrial prior to the ascension of Rashek to Lord Ruler. The mists last long into the day in your village, and strange deaths have been occurring at night. Can you rally the townsfolk and hold out long enough for Alendi to save the world? This game must be played entirely in character, including your PMs. In your signup post include your character's name, occupation, and at least one significant character trait. Feel free to inquire about the setting or add to it as you wish, though I'll be sticking fairly close to my interpretation of the Mistborn canon in my writeups. The rules can be accessed at the link or in the spoiler below: The IM for this game is @Devotary of Spontaneity. Signups have begun and will last for a week, until Sunday November 19 at 6:00 PM EST. This will be the standard rollover time as well, unless something comes up. Player List: Spectators: Pinch-Hitters: Quick Links:
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