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Found 14 results

  1. Heyo! I decided to teach myself how to use Unity over quarantine, and after getting a grasp on the basics started working on a Mistborn video game. I decided to start simple and make a game based on Waxillium Ladrian, mostly because his powers are some of the easiest to translate to a platformer without adding any extra mechanics. Additionally, focusing on a Twinborn keeps the control scheme and HUD simple - no need to switch between metals or show a wide array of metal levels. Overall, I tried to be faithful to the physics as shown in the books, though I did make a few decisions based more on what would be fun to play than existing information on the magic. Here's a quick run-through of the tutorial level I made, showing off the Allomancy and Feruchemy. Update: You can now play the demo online here! Basics: It's a platformer. You can run, jump, and climb up ledges. You can jump through the bottom or drop through the top of yellow platforms, while blue "glass" platforms have to be shattered to pass through. There is a slight amount of simulated air resistance, but it's only really noticeable when moving very quickly or when storing weight. I originally wanted to completely remove control while in midair, forcing the player to rely on Allomancy to move around. However, we're so used to being able to nudge characters in midair that this really detracted from the enjoyment of the game. So, while there's not as much control in midair, the player can still move a bit in either direction. This also makes balancing on anchors with Allomancy a bit easier. The player is damaged when colliding with the ground or other obstacles based on the impulse of the collision. Basically, the lighter you are, the faster you have to be moving before you take damage. Feruchemy: There are three discrete levels of storing/tapping mass that the player has access to. The mass at each level is double the previous, and the rate at which mass is stored/tapped in the metalmind is dependent on linear distance from base mass: Level: | Scale: | Rate: -3 | 0.125 | +0.875 -2 | 0.250 | +0.750 -1 | 0.500 | +0.500 0 | 1.000 | +0.000 +1 | 2.000 | -1.000 +2 | 4.000 | -3.000 +3 | 8.000 | -7.000 Like Wax, the player will usually want to be constantly storing, and briefly switch to tapping when they need some extra oomph. Because of the extra air resistance, and the lower impulse on collisions, someone storing at the max rate can survive falls of an indefinite length. Being lighter also means the player can jump higher, while being heavier makes it easier to break glass panels. When changing mass, momentum is mostly conserved, but the change in velocity is decreased from what it should be to prevent some game breaking jumps and steel-pushes. Allomancy: Allomancy was probably the trickiest part to design, mostly because it's the least consistent. Artemos has talked about those issues in depth here, so I won't repeat what's already been said. My decision was to decouple the force on the metal being pushed and the force on Wax. While this completely breaks Newton's Third Law, it does allow for interactions more in line with the books. The force in either direction follows the equation A * (pm1 * pm2) / (r^2), where A is some constant, pm1/pm2 are the perceived masses of the character and the target, and r is the distance. For the force on the target, its perceived mass and the character's perceived mass are their current mass. This means that, if the character is tapping weight, their pushes are stronger and coins are shot faster. For the character, the target's perceived mass increases when it's well anchored, with the amount anchored depending on the angle between the push and the slope of the object the target is anchored against. Additionally, the character always perceives their own mass as their base mass. This means that if the character is storing weight, they can push themselves further and faster. Next Steps: If you want to poke at the code or play around with the mechanics, you can check out the current build on github. I've certainly enjoyed working on this, but I don't really have any future plans for this specific project, mostly because I want to create games that I can freely share and distribute. If I were to continue, the entire code base would probably need an overhaul, since it was written as I was still learning. I may reuse and reskin some of the Allomancy mechanics as magnet-based superpowers in a future game, because jumping around on coins is legitimately enjoyable. Enjoy!
  2. Spook and Kelsier as the two sides of Scadrial. ^-^
  3. Trellium is described as a silvery metal with a red cast to it, and dark red spots similar to rust. There exists another substance which is described to have a similar appearance: Soulstone, which is noted to be a whitish fine grained rock with flecks of red mixed in. Could these two be the same substance? I know the texture of the two don't really match, one is described as being metallic and the other as being a soft chalk like rock that hardens after being baked in a fire. But the red dotted markings... It could be an indication of Corrupted Investiture, perhaps?
  4. I'm rusting rich, boys and girls:
  5. This is a theory as to how Kelsier was walking around in the flashback at the end of Bands of Mourning. I believe he's a mistwraith. I stumbled upon this theory when I read the following on the Coppermind regarding mistwraiths: "A single Hemalurgic spike is enough to staple a Cognitive Shadow to a mistwraith, though whether this has happened in the past is unknown." One could definitely argue that Kelsier is a cognitive shadow of sorts (albeit with more sentience than most) in Secret History. We also know that he is somehow missing an eye during the events of era 2. My guess is that he stapled himself to a mistwraith and had it assume the form of himself, and since he isn't a kandra, he doesn't need gifts to stay sane. He moved the one spike to his eye to both emulate marsh, and to give himself Steelsight. Thoughts? Comments? Has this theory been created before or did I find a new one?
  6. First, a recap of what we know about Harmonium: -It explodes when it contacts water -It copies the effects of whatever Allomantic ability is used nearby (Burning steel nearby would make it steelpush as well) -Burns with "a pure whiteness" when it's duplicating Allomantic effects -It slowly uses itself up when copying an ability With those in mind, my theory is that the Harmonium duplicates abilities by converting its mass into raw investiture, which then aligns with whatever "flavour" of investiture is being used. Here's why: Brandon Sanderson did say that what it's doing is akin to the way matter can be converted into energy, and that it's really unstable because it's Spiritual nature (a very delicately held balance of Preservation and Ruin) is unstable, and will tear itself apart if given the chance (it's sort of the opposite of The Stick). When it the Spiritual identity tears itself apart, that Spiritual energy is released into the Physical realm, causing an explosion. I believe that when ettmetal burns itself out when copying abilities, the metal is reacting with the water vapour in the air to create a slower, more controlled version of that Spiritual energy explosion. This continuous reaction produces small amounts of Spiritual energy, seen in the white light produced by it's burning. I like to think of that Spiritual energy as "unflavoured" investiture, sort of like how a stem cell is waiting to become any other cell. This "unflavoured" investiture then keys into whatever "flavour" of Allomancy is present, similar to how stem cells will typically turn into the same type of cell that is nearby. This would explain how Harmonium can copy Allomantic abilities used nearby. Answers to possible counterarguments: 1. If ettmetal reacts to water vapour as well, why doesn't it burn itself out when allomantic abilities aren't used nearby? My answer to this is that Harmonium won't react to such small amounts of water for the same reason that Stormlight doesn't soulcast everything around it without someone actively trying to soulcast. Soulcasting works by convincing the "soul" of a material to change it's Spiritual identity to that of another material using Stormlight (Honor's investiture) as a sort of bribe. But the "soul" will not change without a direction or idea of what it should change into, even if you have a huge amount of investiture. Similarly, Harmonium won't react with water vapour to produce "unflavoured" investiture if there isn't a flavour of investiture to key into. 2. So why is it that throwing liquid water onto it causes it to react if water vapour won't for the reasons stated in question 1? I think that it has to do with the nature of Harmonium's Spiritual identity. Harmonium's Identity does want to change, it has a direction it wants to go in, which is "not Harmonium". It's identity is made of two things that really, really don't want to be together, Preservation and Ruin. If water acts as a trigger for the opposing intents of Preservation and Ruin in the metal to react, then small amounts of water won't be enough to trigger the metal to change itself, but a large enough amount of water should be enough for the metal to react and change as it's identity wants it to. Again, it's similar to one of the characteristics of soulcasting, that even if you have the direction for the material to change into, you need enough Stormlight to convince the soul of the object. If we consider water as acting on Ettmetal in the same way that Stormlight acts on souls (a reason/motivation to change), then having enough water be enough for Ettmetal to change into the direction it wanted to in the first place. This is my first theory, so I welcome any questions and criticisms with open arms.
  7. Ok so its mentioned that spook rules for a century before stepping down, after the Final Ascension. Is there anything in WoB asking about how he lives so long? or are there any theories?
  8. VISITORS from other WORLDS Rarely does The House Record bring news of the sensational, but the reputable Lady Nicelle Sauvage of New Seran has contacted us with a report that will shock you. “I was lost in the mountains south of the Southern Roughs,” said Sauvage. “And my fellow travellers had either left me or died. That’s when I came upon a mountain pool of the most perfect blue, fed by the melting snows of the heights. Harmony, but I thought I’d reached Paradise.” As twilight struck early, as it is wont to do in the mountains, Sauvage saw a hunched figure by the pool. “Just a shadow, really,” she said. “Piercing eyes, and a face like some otherworldly beast from one of those hideous pulp stories. I regret to say I hadn’t the courage to engage this Visitor. Instead, its horrible visage struck right at my heart. I let preservation instinct take over and ran for an hour before making camp elsewhere.” We know Khriss is on planet (300 years after she was last seen on it). but Kelsier destroyed the Pits of Hathsin, as well as the main perpendicularity point. So unless she has access to another method (when im thinking she doesnt) in order to return she needs a perpendicularity point. Could this maybe be Harmony's pool?
  9. So i was re-reading Era 2 and i came across this: "Annoyingly, he was probably right. Why else would Bleeder be parading around the city wearing the body of the man who had killed Waxillium’s wife?" talking about Larkspur (the Pathian Priest) Only thing I've noticed (unless i was blind and missed it) they havent really mentioned Wax's wife any. Obviously its Lessie, i just havent seen it written as wife. But I was also looking at Coppermind and there is no connection between Larkspur and Bloody tan. Are they the same person, if so, should Coppermind be updated to reflect that?
  10. Something about the aluminum guns and bullets has been bothering me... They couldn't work. At least not more then one shot, because of the galling problem with aluminum. The barrel would be ruined and the cartridge would be jammed in the chamber. The problem with galling is why brass is almost exclusively used for cartridges. https://en.m.wikipedia.org/wiki/Galling As a professional machinist and amateur engineer I can thinks of ways to make it work without using other metals, but they all rely on technology that is far advanced of that in Scandal.
  11. Slight spoilers for mistborn era 2 ahead. I'm gonna start by saying I'm not here to convince anyone of anything, I just want to know something. Is BS a SJW? I ask this because mostly because of mistborn Era 2. In none other of his works I've felt this way. I first noticed this when reading shadows of self and it all started with Melaan, who is an ancient being that has lived through the final empire and somehow after 600 years the thing she cares about is humans being sexist (even though there was literally no case of someone who is not already an awful person being sexist before) and somehow can't grasp the fact that kandras and humans are different. She also rants on about how harmony has no gender etc. It all seems so incredibly forced and only there to please a certain audience. Later on how Marasi started complaining to the constable captain how their uniforms are not appropriate which also came out of nowhere and it was not the time or place to discuss this and even Marasi herself says "we should discuss this another time" after bringing it up in the first place. Also all the times he mentions how "progressive" something is like we can't figure it out by ourselves. Whenever these issues were tackled in stormlight archive for example I didn't feel this way, I don't know why it just doesn't work here. He didn't introduce this as a "sexist world" as Melaan seems to think. From what he's said men and women pretty much have equal opportunities and one would think that seeing as how the ascendant warrior was a woman. Before anyone calls me anything, I'm not a sexist, bigot, racist whatever you want to think. My favorite character is actually Jasnah. I just pointed all this out so some of you can at least see where I'm coming from. So is he? Every instance of something like this in era 2 made me roll my eyes and has greatly discouraged me from continuing reading. I would have ignored it but I'm at chapter 3 of bands of mourning and he's continuing with it and seeing as how Era 2 is some of his latest work can I expect more of this in the future? I actually want someone to convince me otherwise since I'm really enjoying the cosmere but this... yeah. And I guess sorry if I offended anyone...? Also sorry if I posted this in the wrong subforum or if this place is not fit for this type of discussion in general. I didn't want to post this on the reddit sub because I believe that place tends to be quite biased.
  12. So i just finished Mistborn: Secret History and in the Postscribtum Brandon mentions that he as a very clear idea what Kelsier is doing and will be dropping hints again. Now we are two Books deep into the Second Era and maybe i need to re-read them with more cosmere awareness but i cant remember any hints of a Cognitiv/Cosmereaware Kelsier running around literally behind the scenes. Have you any ideas what he is planning, maybe have even found the hints?
  13. A doodle that I did in school. Turned out pretty good, if I do say so myself.
  14. what is the logic behind how the metallic symbols are formed? Table of elements. All of the internal metals have the single dot inside, while the external ones are along the circle or outside it.