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Found 33 results

  1. This didn't so much arise as a showerthought as much as it was a "2 am insomnia thought". It occurs to me, that, with the proliferation of Medallions capable of giving the user the power to make Unkeyed Nicrosilminds (that is, a Medallion that grants F-Aluminum + F-Nicrosil), people will be able to store their metalborn powers in unkeyed nicrosil and give it to someone else to tap with a medallion that gives F-Nicrosil. Neat, you can rent metalborn powers if you have F-Nicrosil. Where this gets a bit zany is when you consider Nicrosil compounding. A nicroburst (such as, oh I dunno, Era 3's protagonist) could burn unkeyed nicrosil to recieve tenfold the power stored inside it. Given that we know F-Nicrosil works similarly to F-Copper (storing discreet things rather than a reservoir of power like say, pewter), this means that a Nicrosil Twinborn could infinitely (read: for as long as they could afford allomantically accurate Nicrosil) compound their Nicrosil Feruchemy to an arbitrary level of power. ...By itself, that doesn't sound all that great. But remember, we've established that you can "borrow" other metal powers, kind of like Nalthian Breath transfer. They could, in theory, take someone's allomancy and compound it to an arbitrary strength, and then give it back to the original owner, who now has allomantic strength on par with... well, however much power this Soulburst (Soulbearer+Nicroburst) can muster. Lerasium-mistborn (but for a single metal), Lord Ruler... Who knows. If the Soulburst can get ahold of an extra copy of Nicrosil allomancy, they could compound it an arbitrary number of times and keep it for themselves to expedite the process by being able to shove more allomantic power into that feruchemical trait to duplicate it faster. Where this got fun for my "2 am insomnia thoughts" brain was with my other pair of metalborn powers, duralumin compounding. With this compounding method, you could give someone stupidly powerful duralumin allomancy... Which again, doesn't sound that useful, much like stupidly powerful Nicrosil feruchemy. (Which, brief side note, is the natural-born twinborn combo "I" have. The compounding was obtained via power sharing medallions and gracious donations from other Metalborn) However, with the ability to Compound Duralumin at arbitrarily fast speeds (burning allomantic duralumin at arbitrarily high strength alongside a duraluminmind) I of course thought "...Can you just... supercharge a Nahel Bond with this? And wait, if Nicrosil stores "investiture" and that really means "powers" like Allomancy and Feruchemy, does that mean you can store and then compound the Surges themselves from a bonded Radiant spren? Can you become arbitrarily potent in Surgebinding with these two Compounding abilities?" And with me being a Lightdancer I then realized "wait. I can Soulcast Duralumin to burn, and there's a WoB that Duralumin Allomancy would be able to directly power Surges... So if there is a net gain in power from using Duralumin to Soulcast Duralumin, I don't even need Stormlight to Surgebind!" And of course me being me I have to take this a theoretical step further and throw in Reverse Compounding (tl;dr my belief for RC is that you can store allomantic power inside the matching metalmind if you have the matching metal for your powers). So with Reverse Duralumin Compounding, I can store a Duralumin... burst? What even is that called? like using Steel produces a "steelpush", and nicrosil produces a "nicroburst", so... Duraluminburst? Anyway. I can in theory store allomantic duralumin's effect inside duraluminminds and then tap that to have power that can fuel the Surges. No nicrosil-storing-stormlight needed, if that's even possible (though would be moot for myself, as I have both). So yeah, kind of a rambly post about how I realized I am in fact incredibly overpowered and should not be allowed to exist but people like this could still exist in era 4 because of Medallions and probably also Soulcasting fabrials... Huzzah...
  2. OK, this isn't a theory per se, more like an observation. The basic idea is this – there seem to be many parallels between Cultivation's magic and the Metallic Arts. I have no idea why or what to do with it, so I'm looking for suggestions Here is what I came up with so far: Artificial creation. The Metallic Arts come from an artificially created planet, Old Magic comes from an artificially created godspren Form on Investiture. Cultivation's gaseous Investiture is explicitly called mist and it's green color seems to match the Shard's symbolism, just like on Scadrial. Unlike Breath or Stormlight, it doesn't seem to be directly usable by regular magic users, which again matches the character of Preservation's mists and Ruin's black smoke The effects of the Scadrian godmetals. Allomantic Lerasium and Hemalurgic Atium allow for very general spiritweb modification, and so does the Old Magic. A person burning atium and duraluminium gets pulled into the Spritual Realm, so the regular atium users seem to exist there at least partially, just like Lift exists partially in the Cognitive Realm. Burning atium allows you to see the future, which is an occasional side effect of visiting the Nightwatcher's Valley Cultivation's boons. We have a confirmation that Dalinar and Taravangian got their boons and curses directly from Cultivation. Lift is also a very likely candidate, based on the “Act of Cultivation” WoB. The boons of these three characters actually share some similarities with the three Metallic Arts, and each character also seems to provide a different look at famous users of said magic from Scadrial: Lift – her boon (using food as a gateway for Investiture) is clearly based on the same principle as Allomancy. She also happens to be a young, very Preservation-minded thief with strange, incomprehensible powers given her by a Shard. Unlike Vin, however, Lift is a skilled healer, not an assassin Taravangian – his cognitive abilities (intelligence and compassion) can be increased/decreased at the cost of the other attribute, which bears some similarity to Feruchemy. Like Sazed, he figures a plan o save the world in a moment (OK, more like a day) of transcendence. He doesn't use knowledge gathered by other people though, he uses people as a resource to get knowledge Dalinar – when his boons wears off, he mentions that his pain seems like “tiny spikes in his soul” and he hears a mysterious voice talking to him, a known side effect of Hemalurgy. He's a Sliver (I think he counts after the ending of Oathbringer?) that tries to keep a hostile Shard imprisoned, but unlike Rashek he didn't end up conquering the world There are also some open questions: The Well of Ascension was used to contain a Shard and dramatically change a planet – something very similar to what the Dawnshards are supposed to do. It was also used to create the mistwraiths (and by extension kandra) and had a great effect on Preservation's sanity. We have the kandra-like Siah Aimians on Roshar and Honor wasn't very coherent in his final days... Are these all connected to each other and to Cultivation somehow? The ettmetal is crucial for developing Scadrian technology. Is Cultivation's magic somehow necessary for creating fabrials? Just like the previous question, it points to Aimia If this cool theory turns out to be true, Cultivation's magic helped to create the Nightblood, which contains Ruin's Investiture – another potential link to Scadrial
  3. What could a Feruchemist possibly store with Lerasium? It is the metal that can be burned by an Allomancer to become a Mistborn. Could it store Intention or maybe their Spiritweb? Are there any theories discussing this?
  4. Summing up this one Q&A at the starsight release thing. It's not on the Arcanum WoB thing yet but someone should put it on there. Link to the question is at the bottom. Basically, he says it is indeed possible for a Mistborn to burn a piece of a Shardblade, though it would be hard to make happen. If a Mistborn were to do this, it would act as an alloy of the godmetal of Honor and would do something (of course, what it does is a RAFO). Now, I appreciate y'all's thoughts on this or what it might do, though I don't think we can go very far there. However, I would also like to point to the fact that, including all the godmetals and their alloys and all that, there should be a lot of different metals, each (likely) with Allomantic, Feruchemical, and Hemalurgic abilities. My main problem is I am, really, out of ideas when it comes to what any of these new and unknown metals would be able to do. Like, what we already have covers a lot. What else is there? And that is where I invite ideas on new powers and abilities for metals. Check out all the ideas (not necessarily theories) inside the spoiler thing. I will edit it when new ideas come along. Thoughts? The ideas don't even have to be viable, just interesting. https://www.youtube.com/watch?v=a9lgxCojYzY at point 55:49
  5. Can Allomancy be used in the Cognitive Realm? In Secret History, Kelsier cannot use Allomancy while in the Cognitive Realm. I realize this could also be due to him not having any connection with the Physical Realm as a Cognitive Shadow but he also noted that "the souls of metal and men are the same", both glowing when viewed from the Cognitive Realm. I simply took it to mean that Allomancy doesn't work in the Cognitive but now I'm not so sure. After all, metal can be brought to the Cognitive Realm, but can they be burned while in the Cognitive Realm? Same question about Feruchemy. Can one store or tap an attribute in the Cognitive Realm? I think yes... With Hemalurgy, I want to ask who fuels it? I mean Hemalurgy is Ruin's magic, I think Ruin only fuels the theft and grafting of the stolen attributes, and that he does not provide the Investiture to fuel any stolen Investiture art, that either the original Shard still provides the necessary Investiture or that it goes through Ruin somehow, who corrupts the Investiture then passes it to the Hemalurgist. Preservation used Ruin's Investiture in the form of Atium to fuel Allomancy, but how did it also work with Feruchemy, which is of both Ruin and Preservation? I understood the concept of Atium as just a source of Investiture within Preservation's system of Allomancy but what about Hemalurgy? Trell is doing the reverse with Trellium in Ruin's system, now Harmony's system, of Hemalurgy. Shouldn't Harmony be able to sense something? The use of Hemalurgy isn't instantaneous, it's a two step process: first you have to spike someone's attributes, then you have to spike yourself. I would say Harmony should be able to sense both, even if all he's providing the Investiture for is the theft and the grafting. Plus, at the end of 'Bands of Mourning', he told Wax that "[Harmony] always take the time to have this walk". Yet he missed the spiked souls? Don't tell me that the Set managed to keep the spiked ones alive after doing that!
  6. So Elendel is somewhat based on Victorian England right. So I was wondering how my favorite character of that genre would live in Elendel Now analoges of Sherlock Holmes are quite common and can be found inany genres and I thought how about one in Elendel. I was thinking her / him being non-metalborn at first. Then the charecter moved to being a bronze Ferring , then an Allomancer , then as I was moving onto twinborn , I got this idea. Now , Sherlock Holmes and his analoges are famous for making astounding observations based on the most trivial and non-conspicuous details in extremely little time. Now it would be impossible in real life. While it seems simple when Holmeian charecters explain thier chain of deductive reasoning. But There's no way one could actually do that ..... Unless , one could think 50 times faster than average. Viola , ladies and gentlemen , I give u Sherlock Holmes as a Zinc compounder. Could it be possible for Mr. Sanderson to make such a charecter. Wax kinda started out like him but became less deductive genius and more adventurous Indiana Jones later on. But still having a scientifically ( according to the fourth law of thermodynamics ,endemic to the Cosmere ) would be amazing. I think Brandon Sanderson could write a decent enough version. Wax , Vasher , Raoden all could count as practice , prototypes if u will. What do you think ? Maybe we should pitch this to Mr.Sanderson. Maybe it won't be too different. But then again , a Zinc compounder with the fierce yet dispassionate intellect of Sherlock Holmes going up against rogue noblemen with access to allomancy or other allomancers. Ooooooooooo If not Sanderson , then maybe some other writer getting a loan of small temporal pieces of Scadrial , namely era 2. P.S : Funnily and Ironically enough, even tho the analog is a Rioter , he himself has a composed and calm personality , almost free of emotion.
  7. Everything in this theory revolves around the idea that Investiture, energy and matter are interchangeable within the Cosmere. So within era 2 of Mistborn, Scadiral is on the cusp of powering its technology with electricity (instead of using what I assume are coal powered trains). If the Northerners were to incorporate electricity into the Metallic arts then here are some fundamentals I believe could be possible. Hemalurgy: Hemalurgy works on the principle that you charge a Hemalurgic spike with Investiture by ripping out someones soul and splicing onto someone else. The spike will lose its charge the longer it is out of the body and also doesn't hold a lot of charge to begin with. How will electricity fit in this system. Well it hinges on the principle that matter and energy can be converted into Investiture. We see this with how Soul casting works. The inject investiture into an object and change the cognitive and spiritual aspect of the object into something else. My theory is doing the same thing in reverse. You pass an electric current though the Hemalurgic spike and when it hits the Investiture in the spike it changes and molds to that Investiture. Obviously intent and some other things will have to happen for the electric energy to suddenly change into Ruin's Investiture but the underlying principle should be the same. The electric energy passes through the Investiture in the spike and changes to suit that Investiture. This will a sort of Investiture hack so you can get around the whole less power then you started thing that Ruin loves so much. You could also fully fill a Hemalugic spike. What the hell would happen then? Allomancy: With Allomancy there are a few ideas. The fist if just that its gives a small boost when burning your metal. You hook up one of your piercings to a small battery then burn you metal. Preservation's power flows through the metal hits the electric current and converts it to extra allomantic power. The second one is that you can use the electric energy flowing through the metal to stop it from being destroyed when preservation's power flows through. The metal is just the gateway so if you could convert the the electric energy into Investiture and use that Investiture to keep the gateway open (not destroy the metal) then so long as your battery lasts you can continually use allomancy. Feruchemy: This ones woks just like Hemalurgy. Pass an electric current through a charged metalmind and as the current hits the Investiture in the metalmind it will change to suit that Investiture. No more having to ruin your body to fill a metal mind. Also you could hook up other pieces of the same metal in a series circuit to fill up multiple metalminds for the price of one. This could also be done for Hemalurgic spikes. It would be more efficient then compounding because no metal is being destroyed. I'm interested to see what you all think about my theory.
  8. Aaaaall right, time to see how many holes will be poked into this theory by those more knowledgeable than I. So, the basic premise is that Trell (whoever or whatever they are; that's not what this theory is about) specifically designed Trellium to be the most desirable metal for the Metallic Arts, particularly for Kandra. We see this clear enough with Bleeder in Shadows of Self. It can, apparently, steal any Power (Metalborn power) or Ability (the non-power stuff that hemalurgy deals with) as a single spike, including being used as a Kandra Blessing. It can even create aggresive, durable, and powerful Constructs. This is HUGE, as anyone who's read SoS will probably agree. Now, on to the theory part. The theory being; Trellium ALSO works for Allomancy and Feruchemy, and the effect it has is... Anything. Any metalborn ability that exists. Allomantic steel, Feruchemical Brass, it can mimic ALL of them. A Trelliummind would be a bit like a Tinmind, in that any one mind can store one power (or sense, for Tin), but if you drain it fully, you can put in a different one. This also kind of draws on an older theory I had (but never made a post about); the "true" allomantic effect of Lerasium. I believe that Lerasium could, if an Allomancer tried (with proper Intent), be burned for any Allomantic ability, all the while strengthening the Connection to Preservation. They could act as a Mistborn while becoming a Mistborn, but with just one metal. But I digress. The idea with this theory of Trellium being able to do anything within the bounds of the Metallic Arts also offers an explanation for why the Set seems to be attempting to breed Mistborn. They may want to be able to spike Trellium Allomancy out of them and give it to a Kandra. Imagine that, a freaking Kandra with any Allomantic effect they wanted, using just ONE spike. Absolute madness. And I feel like it lends some credence to this theory, if only theoretically. Additionally, if it can store any Feruchemic Trait, the Set may also (less obviously) be attempting to breed Full Feruchemists (or they'll start trying soon, perhaps in The Lost Metal), and spike Trellium Feruchemy out of them. That would also be somewhat terrifying, a Kandra with access to the entire repetoire of Feruchemic effects. We already saw how lethal Bleeder was with just Steelrunning, imagine a rogue Kandra with that and more. ...the really terrifying part is if they can somehow manage to make a single spike (or equivalent when it comes to Harmony's control) that grants both Trellium Allomancy and Feruchemy simultaneously. Instant Fullborn. Instant Kandra-with-power-equal-to-the-Lord-Ruler. This is probably the longest shot in this whole theory, and loads of this is probably going to be proven inaccurate, but honestly, I don't mind. I want to refine this theory to the truth.
  9. I was thinking about Awakening in the shower today and I wondered if a Nalthian compounding their own breath (using either Hemaspikes or Medallions) would have a difference at high heightenings compared to a normal person who has gathered many breaths from many people. The primary realmatic differences I can see right off the bat are: 1. The Breath will have only the Compounder's Identity, and Intent (unless using Preservation's Investiture to Compound it causes some weird overwriting/blending). 2. The breaths may resonate (not Resonance-resonate, but like, harmonize, but not Harmony-harmonize) with their matching Intent and Identity and constructively interfere. The effects of this are obviously unknown for now, but let's speculate. I feel like it would be easier to Awaken using compounded Breath because all of them share the Awakener's natural Intent (even if slightly muddied with Preservation's Investiture due to the nature of Compounding) so focusing their Intent into a Command would take less effort. The harmonization of the Breaths may also mean it takes fewer to reach certain Heightenings, or that those milestones have new or different properties. What do you all think?
  10. I'm mainly placing this in cosmere because of the WoB that needs to be included. So to start with, we've been given this WoB on the progression of technology in Scadrial. Spoilered for length, followed by the relevant portion. So the we had step one of the Metallic Arts, which was just using the powers themselves. We're in the process of seeing step 2, which is technology that relies on the interaction of those powers in the form of Medallions and the bands... Which I happen to believe relies heavily on Hemalurgy But step 3... Step 3 is where things get interesting... And also where I think things take a decidedly dark turn. Allomancy has diluted over time, and the genes have gotten weaker, but this has reached a saturation point. At least it has in the north... The south is decidedly weaker. There's an important point about allomancy in the south though, just like allomancy prior to Rashek. So what happens when the north and south mix heavily and the allomantic genes dilute further? All scadrians, power or not, have the seeds of the Metallic Arts in them... And understanding of Hemalurgy, now that it's being used is going to grow, whether Harmony approves or not. So what I think is going to happen, is that knowledge of the Metallic Arts is going to increase to the point that Hemalurgy can take those seeds from anyone. A single person obviously isn't going to grant you anything usable... But they aren't limited to a single person. People are fantastic at rationalization, and giving up a piece of yourself on your deathbed to better the lives of everyone is an easy thing to rationalize. Especially if that gift you're giving is what enables all of the fantastic technology that enables FTL travel, and who knows what other amazing and miraculous feats. So in short I think that the basis of technology in the future of Scadrial is going to rely on Hemalurgy, and it will be societally ingrained and accepted by the majority, and adamantly protested and opposed by others. Era 4 scadrian technology will be the Cosmere's Soylent Green. Edit: just going to insert this post here to make things more clear. Let me try to clarify a bit, because I think that as the genes dilute further, and the technology progresses, the magics generally are going to be much less things that people are born with, and much more focused on the technology that will become pervasive. I think it will be known that the "gift" that people give up is the basis for the proliferation of the technologies that allow everyone to live in a world of wonders. So I don't think it will be an attempt to assuage guilt. They'll be taught that it's just the way that things are and it will be accepted because if there is one thing that humans are good at, it's rationalizing away the things we should question. I don't think the majority will believe there's anything to feel guilty about.
  11. Ok, so from a WOB a while back, it was said that Allomancy was powered by the pattern of the molecular structure of the metals, similar to the patterns that Elantrians must draw to access the Dor. This begs the question... would an Elantrian on Scadrial b able to draw the molecular pattern of... let’s say iron... and have access to the metallic arts? The whole “location based” aspect of the Magic really confuses me so there may be something I’m not understanding. This is a question I’ve had for a long time.
  12. What is the distinguishing feature (if any) that determines if a metal has an allomantic use or not? Is there a patterns or system that determines which metals/alloys work? Or is it just the will of Brandon and what he likes? I haven't heard or seen this addressed before although I'm sure it's come up in the past. Thanks
  13. So, this theory is centered around Lerasium, Allomancy, and Hemalurgy. The first thing we need to do is figure out Lerasium in Allomancy. See, there is this WoB that suggests that consuming Lerasium makes one Mistborn. However, burning it supposedly has a different effect, and it is also said that anyone can burn Lerasium. So, we'll use clues from our knowledge of the mists, Atium, and the Well of Ascension. So there is that quote from Kelsier: "It's the same power, after all. Solid in the metal you fed to Elend. Liquid in the pool you burned. Gaseous in the mists, confined to the night, hiding you, protecting you, giving you power! So, I figured something interesting: what if it really is the same power? The mists could be burned as a catch-all, any sort of metal, and more effective than any other as well. Evidence 1: Elend somehow obtained pewter that worked especially well, which saved his life after a gut wound. Or was it Lerasium? Evidence 2: Atium is a catch-all in Hemalurgy, so Lerasium should be a catch-all in Allomancy. So, Hemalurgy. Lerasium, near as I can figure, "preserves" more effectively. Since Atium "ruins" more effectively in Allomancy, as pointed out by Vin and Elend.
  14. So I am almost finished with the Arcanum Unbound. Also I am rewatching Firefly. That got me thinking, what would the Serenity's crews Metallic Arts be? Here is what I have so far: Mal: A-? F-Gold Zoe: ? Wash: A-Brass F-Bronze Jayne: A-Pewter F-Pewter Kaylee: A-Iron F-? Inara: A-Zinc F-Duralumin Book: A-Gold F-Copper Simon: A-Brass F-Zinc River: A-? F-Steel What are your thoughts? Do you have any other suggestions and or different combinations?
  15. Are Godmetal powers chosen (or influenced) by the Vessel or is it something else? E.g. Could Ati/Ruin have chosen for Atium to do something other than show glimpses of the future? Could Leras/Preservation have chosen for Lerasium to have different properties? What about new Shards that invest? Are they able to influence how their Godmetal acts?
  16. Is it possible that there are more Good metals like Atium, Lerasium, and Harmonium? Like, one for each of the other Shards? That could add some interesting Feruchemical abilities, I think.
  17. Hey y'all This is my very first post on the 17th Shard! Without further adieu, let's get in to the topic. So, is it possible—and if so, what it even does—to become an aluminum, duralumin, chronium, or nicrosil savant? Post your answer or thoughts/musings down below! I believe that it's possible, but doesn't do anything. (Wait-can you even flare aluminum?) Sorry for the short post, I'm just usin' my phone so it's hard to type. Ising the have of having a good day/night. -☫Kell
  18. I have a doubt, we know the Metal's structure is really important in the Metallic Arts and their Efficiencies is linked to how much a metal is near the "perfect structure". We know what happen when you try to burn a bad metal (less power output and some bad effects on allomancer body). But what happen if you try to use a Metalmind made by a bad alloy ? There is a Wob about ?
  19. Hi all, so this is a spin-off of the Nicrosil Feruchemy and the Bands topic. But once I got writing and thinking I decided to flesh it out. I intend to flesh this out even more, so if you see me edit stuff in, be not surprised. In this thread I examine how allomantic power in the context of steelpushing is majorly dependent on two things; weight and allomantic power. Further, I give insight into the nature of power and sensitivity. Weight determines who moves, as well as how much, and allomantic strength is almost a measure of how much this rule can be violated; it also provides an extra amount of power in addition to one's weight, but it also seems to determine sensitivity. Steelpushing: Weights and Anchors Now, we all ought to know that weight is vital in steelpushing; it is weight manipulation that makes a lot of Wax's cooler feats possible and we see examples in pretty much every book. However, it isn't just about the weight of the allomancer, but the size or weight of the anchor as well. Now, if you're short on time, suffice it to say that a heavy anchor that's high in metal is better as it allows for a longer push. Now, we see this as early as chapter 1, page 32 of the Alloy of Law where Wax notes, whilst cruising the city, This also states more metal is better, which is also implied on chapter 1, page 34, of the Alloy of Law. It is worth noting that this again notes it may not just be weight, but metal mass that is particularly important for an anchor. As we know, larger anchors have thicker lines. As one approaches a metal the line becomes brighter, and as one leaves it becomes fainter. The thicker the line, the more enduring the anchor the object tends to be. It is notable that Kelsier also uses an ingot to train Vin in jumping the city wall of Luthadel, in The Final Empire chapter 8 page 147, This would seem unnecessary if a mere coin was enough. Indeed, So, weight determines who moves, and quality of anchor determines how far one can move, by determining the time extent of the push. A bigger, more metallic anchor is better and will allow longer sustained motion whilst a smaller anchor allows shorter flight. Allomantic Strength and Pushing We're introduced to the notion of allomantic strength early on with Vin, who is abnormal in her high strength. But before we compare between people, it helps to consider burn rates with a single person. Take Vin. She is capable of burning her metal and extracting a given amount of power. She may also flare it; flaring a metal allows her to draw more strength from her metal, but at the cost of a faster rate of consumption. So, all else equal, Vin is capable of drawing more strength from her metals at a cost of reduced burntime. Now take Kelsier and Vin. Both can burn the same metal, say steel, but they have different burn rates. This burn rate is a result of spiritual DNA and the more allomantic sDNA, the faster the burn, and consequently the more power at any given time. It is explicit as per WoB (thanks and full credit to Yata) that a stronger allomancer is one who burns their metals faster. But what does 'more powerful' mean? What is greater allomantic strength? Essentially, this means stronger (more force) pushes and pulls from a given anchor, as well as obvious consequences for the other metals. We see this in The Final Empire, chapter 9, page 174 and Kelsier comments on it on page 182. Particularly relevant is that Kelsier is bigger than Vin, and he does end up winning, but he still feels it -more than he otherwise should. Strength allows a degree of freedom. This is a relatively slight difference, it's less conclusive than we'd like but it is useful for demonstrating the point, so let's go with another more drastic example. We further see this with Elend in Hero of Ages, chapter 3, page 32. So right here we see that that Elend only stumbles -he's not thrown away- and the Inquisitor is tossed away. Essentially, this demonstrates that allomantic strength not only allows one to effect someone else more than it should, but in the case of a Pushing match it allows the stronger party to suffer less damage. It violates the weight determines what moves (and how much) rule. Or more accurately, the greater the difference in strength, the less the difference in weight matters. But What About Sensitivity In the interests of being fair, I've heard this before, most recently by SpoolofWhool but in the interests of being honest, I'd also noted this myself. Basically, it is my thoughts that a stronger allomancer isn't just stronger, but is also more sensitive. This is implied with Vin's training with Marsh (she's not just strong, but hemalurgically gifted) where she can already feel the direction of the metals burn. But there's more, there's a scene in Shadows of Self, chapter 20, page 308 where Wax is alone in the dark with TenSoon and by flaring his metals he can only just see the lines. Better though, in the Bands of Mourning, page 258, Wax notes (of Wayne's new identity-less metalmind) In Conclusion (or TLDR) Weight of anchors matters for push length, and power in some cases. Greater strength of a allomancer allows more Pushing force given the same anchor. Greater strength alos seems to grant greater sensitivity. Still to come; Cleanup, Anchor quality, Savantism, Nicrosil and stored allomancy, Soul interference and allomantic power, Wax and Vin at LORD RULER (+) power. And more!
  20. So a thought comes to me post Mistborn reread. Why are allomancers so rare? Sure in the era of TFE the known abundance of allomancers was limited by knowledge, as well as socioeconomic factors such as nobles generally having fewer children. But by HoA it is identified that around 16 percent of skaa are mistings (more, as it is implied that Preservation didn't reveal mistings that were irrelevant). Furthermore it would seem that an allomancer does not need to be born to parents who are allomancers, although that likely enhancers their likelihood of inheriting allomancy. Fast forward to AoL and more and it seems that all the allomancers don't seem as common as they ought to be. Especially with a reduced class divide.
  21. Lots of supposition, warning: So, we all know that the Steel Alphabet, brilliantly broken down by Valkynphyre, has symbols for the 16 know Allomatic metals, plus Malatium plus Lerasium. Despite Cadmium etc not being known or easily makable or even referenced by TLR in his messages, they have symbols in the alphabet that fit the pull/push spot-inside/outside pattern. This may be because Leras wanted to stick to 16 metals including Atium and Malatium specifically to try to give clues for battling Ruin and thus there well may be more metals suppressed by Leras and not just TLR. We also know that appears to mess up the rule of 16, which appears to mostly be deliberate aping of Adonalsium's 16 Shards but not necessarily the natural magic number of Scadrial itself. It's also confusing that Harmony tells Spook that there are a "couple" of extra metals that haven't been discovered yet and dares him to find them, but actually there are 4 metals found between HoA and AoL. Now, it could be that the Steel Alphabet, started by the Terris people, had as many letters as they needed to cover for sounds in their language (though what is "needed" is obviously very flexible, as you can in theory combine letters or not have certain sounds) and the metals were retrospectively attributed and the not fully understood patterns we see are coincidental in some way. Without knowing how the spoken and written languages evolved and whether there was direct or indirect input from Shards or other figures, we can't really know. But the other implication would be that there are 23 (likely not including Harmonium as it would not have existed unless as a perfect alloy between Atium and Lerasium, and with the last letter looking to me like a Spike seen universally in hemalurgy which existed before Scadrial) "main" metals fitting the letters influenced by Leras. Now, there are some other snippets that work pro and con this theory. We know there are, including all alloys, far more than 23/24 metals. Lerasium and Atium have a LOT of alloys according to Word of Brandon. However, the Allomantic system only works with one real alloy for each metal, and Malatium both fits the alphabet but also as a pretty perfect opposite to Atium. The other alloys may do all kinds of things, but the one that fits the system is Malatium and it's hard to see how another alloy could fit as well unless it did the same thing! If Leras was involved in setting up the alphabet, as he had both Atium and Malatium (or maybe Ati/Ruin did the latter) involved in his long term plan, he could have deliberately incorporated both of these in the alphabet. Lerasium does not have a second linked letter signifying a specific alloy in the alphabet, which might fit that as well - there doesn't appear, from the little we know of its use, to be an opposite action that the alloy can emulate such is the uniqueness of Lerasium. The God Metals are also hacks in a way explaining why they can have alloys that don't fit the system. Given how language, and logic and the ability to think all interlink and are influenced by needs and experience, it also makes sense for there to be a genuine and not coincidental link with something as influential as magic. The fact that this is originally (we think - there could be civilisation before Terris) from the Terris people, who did not use Allomancy but rather Feruchemy (despite the patterns seemingly matching to Allomantic use instead -maybe because we know them better from living in Vin, Elend and Kelsier plus other Mistings' heads?), where there is no pull/push and the links between Alloys are slightly more abstract(health linked to determination? Memories to wakefulness? There could be some link here but it is not a clear relationship yet), could either mean that we don't understand something fundamental about how the pairings and grouping work in Feruchemy (an interesting topic of conversation in itself) or that someone who DID know about Allomancy, as of yet less widespread, I assume, influenced the alphabet. Lastly, we already know that technology has reverted and things been forgotten after at least one Ascension, with TLR suppressing technological and magical knowledge. IT could easily have happened again the past. We know Leras manipulated the use and knowledge of metals to man (even if just TLR) to shape the future. There could easily be more official ( ) metals out there. Currently, we have 19 out of 24 letters/numbers attributed to metals, which include Atium, Malatium and Lerasium, all of which Leras had a reason to include in the knowledge of man vaguely and thus the alphabet. Other alloys of Atium wouldn't appear to fit the patterns. The 0 figure appears to clearly be a Spike and possibly doesn't refer to a Metal at all. Spikes being involved in this cosmic clue make sense, as they are clearly important to the HoA plot and also going forward. A logical extension of this could be that a symbol also represents Allomancy or Feruchemy (or Metalminds) I suppose, though unless they are treated as opposites that doesn't fit the pattern. The numbers 256 and 4096 fitting as numbers attributed to unknown symbols could be due to trying to fit the rule of 16 that Leras wanted to be clear to his humans and held in significance. It could imply something about the metals in question, maybe that one needed every metal in one alloy, I suppose, but that still wouldn't quite fit the pattern of push/pull, in/out. It's all supposition really. If the remaining symbols do represent pairs of metals, it implies we have 2 more pairs of metals (one "set" as it were) to discover. may be one of these. Without further knowledge of what aspects of each symbol may represent, we can't tell anything about these new metals, except two push and two pull, and the assumption that they come in alloy pairs. But that's it for now. I may be proved wrong. But I don't think 16 is naturally special on Scadrial, only as part of Leras' ploy, and that there is one more full set of metals waiting to be discovered, whatever they may do. If this does follow real life progression of technology, what do we think the odds are that some may be radioactive?
  22. So as I've been listening through the books again and reading through the forums, I've been trying to figure out something. If magic comes from the Shards, then which Shard made Allomancy? According to Sazed, Allomancy is of Preservation, but look at most of what it does. Most of the applications are short term and often destructive. That sounds more like Ruins pervue than Preservation, yet the mists (which is of preservation) react to Allomancers. My theory is thus: Because Ruin and Preservation couldn't do much of anything without the other having a hand in it (read: the constant struggle for either to get anything done at the end of HoA) then all three Metallic Arts carry both within them, but favor one or the other. Feruchemy is the art of preserving, hands down. You store away your attributes for later use, either in a time of need or to supercharge what is already there. It's long term and deliberate, it's of Preservation. But, there is enough of Ruin in it for copperminds to suffer the same corruption as non-metallic recordings. Allomancy is the flip. It's short term, and often only for immediate or near to immediate use. It relies on metal as a catlyst to burn the investiture inside the person. It is closer to Ruin, which is easiest to see in the power Atium gives. Quick bursts of flashing insight in to the immediate world around them, making them better to kill. While we don't know if that notion of Atium helps to kill is a product of Atium itself or the world it lives in, Elends final chapters make the thought ambiguous. Allomancy favors Ruin, but is birthed by Preservation. That Lerasium burns for everyone says something. Hemalurgy is the most directly built by Ruin. It is destructive in nature. However, I find it ironic that it does, albeit not perfectly, preserves the power it stored. It's leaking, but it's holding in the power. This is me just trying to get my thoughts out and seeing how other people see it. I'm not sure if it's been discussed before.
  23. Of all the base metals, only two have Feruchemical properties that are not yet well understood even by Terrismen as of AoL. These are nicrosil and aluminum. I would like to put forth my thoughts regarding them. This thread will be about nicrosil. Here's my thread about aluminum. According to the Coppermind Wiki, this is what we know about nicrosil Feruchemy: My theory is that nicrosil allows its user to store any Invested abilities. Not just Feruchemical or Allomantic abilities, but any human-level magic ability in the Cosmere. One could say that nicrosil Feruchemy is like the Feruchemical equivalent of duralumin Allomancy: it's useless when it's your only power, but can be useful when combined with other powers. Note that once a Soulbearer stores his single Invested ability (nicrosil Feruchemy) in a Nicrosilmind, he won't be able to get it back since his power to access his Nicrosilmind would be absent. Whoops. "So what's the use of storing abilities?" you might ask. At first glance, it doesn't seem to be useful even to full Feruchemists since there seems to be little sense in storing your own Feruchemical powers. It could be a way to strengthen a Twinborn's Allomantic power (e.g. make your Rioting stronger by spending time with just a fraction of your zinc Allomancy), but that still doesn't sound terribly exciting (especially for a Gnat Twinborn). But wait, we're forgetting the third Metallic Art: Hemalurgy. There are hundreds of hemalurgical spike points in the body, and it's possible that non-Scadrial powers can be stolen via Hemalurgy. But as we know, there are drawbacks: A Hemalurgical spike's charge grows weaker over time (unless you keep it in your body constantly). Any ability obtained from a spike disappears once the spike is removed. The smaller a spike is, the less charge it can have. It is probably not physically possible to place decent-sized spikes on all the bind points in a human body without tearing the body apart. Having lots of spikes in one's body makes one very conspicuous. What if all those drawbacks can be avoided? Let me present this scenario: Imagine a Feruchemist who understood the full potential of nicrosil. One day, he finds a treasure chest full of Hemalurgical spikes of all types that are already helpfully labelled (alright, that's quite unlikely; let's just say he used lots of Chromiumminds earlier that day ). Let's say he takes a bronze spike charged with gold Allomancy, and uses it to become a gold Compounder just like Miles. Then (and here's the important part), he stores his new gold Allomancy power in one of his Nicrosilminds. Why is this important? Because once he retrieves that power back by tapping the Nicrosilmind, the power no longer belongs to the spike; it now belongs to him. He can therefore remove the spike and still be a gold Compounder. He repeats the process using other spikes, healing his wounds as he discards each spike. Soon, he finds himself wielding all the powers of a Mistborn alongside his Feruchemy powers, and there's not a single spike in his body! He can use the same trick to obtain all the Invested abilities in Cosmere (well, Stormlight and Dor-based powers might be tricky to use while he's on Scadrial, but maybe Hoid could teach him world-hopping). He'd look just like a normal human being, but he'd be magical in ALL the Shardworlds. What do you guys think of that? Edit: After Kadrok informed me about how nicrosil Feruchemy is explained in MAG, I decided to incorporate that and my theory above into a larger theory: nicrosil Feruchemy can store any kind of Investiture: Invested abilities, contents of metalminds, Spiritual DNA, etc. Read all about it here.
  24. Paalm freak = 1 Kandra = 2? Koloss= 5? Inquisitor = 11??? Any good sources pinning down or expanding these?
  25. I don't really know if this is a new theory persay, but it's not something I've seen talked about it, so I'd like to hear your thoughts on it. A couple of things on the metallic arts, and a theory about metals. We have a complete table of allomantic effects, relating to the 16 allomantic metals, but Atium and Lerasium don't fit into this table. Furthermore, this table seems to be complete, considering what we know about Sixteen, and it's relationship to the Cosmere as a whole, as well as the words of Preservation. Although Sazed could have changed the table, it is unlikely that he added more metals to it. Atium and Lerasium never did fit on this table. They have a separate table that they fit on. A table of the 16 God metals. Just as Ati (as Ruin) created Atium, and Leras (as Preservation) created Lerasium, other Shards could invest their own metals if they wanted, and this would fill out the other table of 16. Please let me know if you have any critiques, or anything to add to this.