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Found 26 results

  1. Aaaaall right, time to see how many holes will be poked into this theory by those more knowledgeable than I. So, the basic premise is that Trell (whoever or whatever they are; that's not what this theory is about) specifically designed Trellium to be the most desirable metal for the Metallic Arts, particularly for Kandra. We see this clear enough with Bleeder in Shadows of Self. It can, apparently, steal any Power (Metalborn power) or Ability (the non-power stuff that hemalurgy deals with) as a single spike, including being used as a Kandra Blessing. It can even create aggresive, durable, and powerful Constructs. This is HUGE, as anyone who's read SoS will probably agree. Now, on to the theory part. The theory being; Trellium ALSO works for Allomancy and Feruchemy, and the effect it has is... Anything. Any metalborn ability that exists. Allomantic steel, Feruchemical Brass, it can mimic ALL of them. A Trelliummind would be a bit like a Tinmind, in that any one mind can store one power (or sense, for Tin), but if you drain it fully, you can put in a different one. This also kind of draws on an older theory I had (but never made a post about); the "true" allomantic effect of Lerasium. I believe that Lerasium could, if an Allomancer tried (with proper Intent), be burned for any Allomantic ability, all the while strengthening the Connection to Preservation. They could act as a Mistborn while becoming a Mistborn, but with just one metal. But I digress. The idea with this theory of Trellium being able to do anything within the bounds of the Metallic Arts also offers an explanation for why the Set seems to be attempting to breed Mistborn. They may want to be able to spike Trellium Allomancy out of them and give it to a Kandra. Imagine that, a freaking Kandra with any Allomantic effect they wanted, using just ONE spike. Absolute madness. And I feel like it lends some credence to this theory, if only theoretically. Additionally, if it can store any Feruchemic Trait, the Set may also (less obviously) be attempting to breed Full Feruchemists (or they'll start trying soon, perhaps in The Lost Metal), and spike Trellium Feruchemy out of them. That would also be somewhat terrifying, a Kandra with access to the entire repetoire of Feruchemic effects. We already saw how lethal Bleeder was with just Steelrunning, imagine a rogue Kandra with that and more. ...the really terrifying part is if they can somehow manage to make a single spike (or equivalent when it comes to Harmony's control) that grants both Trellium Allomancy and Feruchemy simultaneously. Instant Fullborn. Instant Kandra-with-power-equal-to-the-Lord-Ruler. This is probably the longest shot in this whole theory, and loads of this is probably going to be proven inaccurate, but honestly, I don't mind. I want to refine this theory to the truth.
  2. I was thinking about Awakening in the shower today and I wondered if a Nalthian compounding their own breath (using either Hemaspikes or Medallions) would have a difference at high heightenings compared to a normal person who has gathered many breaths from many people. The primary realmatic differences I can see right off the bat are: 1. The Breath will have only the Compounder's Identity, and Intent (unless using Preservation's Investiture to Compound it causes some weird overwriting/blending). 2. The breaths may resonate (not Resonance-resonate, but like, harmonize, but not Harmony-harmonize) with their matching Intent and Identity and constructively interfere. The effects of this are obviously unknown for now, but let's speculate. I feel like it would be easier to Awaken using compounded Breath because all of them share the Awakener's natural Intent (even if slightly muddied with Preservation's Investiture due to the nature of Compounding) so focusing their Intent into a Command would take less effort. The harmonization of the Breaths may also mean it takes fewer to reach certain Heightenings, or that those milestones have new or different properties. What do you all think?
  3. I'm mainly placing this in cosmere because of the WoB that needs to be included. So to start with, we've been given this WoB on the progression of technology in Scadrial. Spoilered for length, followed by the relevant portion. So the we had step one of the Metallic Arts, which was just using the powers themselves. We're in the process of seeing step 2, which is technology that relies on the interaction of those powers in the form of Medallions and the bands... Which I happen to believe relies heavily on Hemalurgy But step 3... Step 3 is where things get interesting... And also where I think things take a decidedly dark turn. Allomancy has diluted over time, and the genes have gotten weaker, but this has reached a saturation point. At least it has in the north... The south is decidedly weaker. There's an important point about allomancy in the south though, just like allomancy prior to Rashek. So what happens when the north and south mix heavily and the allomantic genes dilute further? All scadrians, power or not, have the seeds of the Metallic Arts in them... And understanding of Hemalurgy, now that it's being used is going to grow, whether Harmony approves or not. So what I think is going to happen, is that knowledge of the Metallic Arts is going to increase to the point that Hemalurgy can take those seeds from anyone. A single person obviously isn't going to grant you anything usable... But they aren't limited to a single person. People are fantastic at rationalization, and giving up a piece of yourself on your deathbed to better the lives of everyone is an easy thing to rationalize. Especially if that gift you're giving is what enables all of the fantastic technology that enables FTL travel, and who knows what other amazing and miraculous feats. So in short I think that the basis of technology in the future of Scadrial is going to rely on Hemalurgy, and it will be societally ingrained and accepted by the majority, and adamantly protested and opposed by others. Era 4 scadrian technology will be the Cosmere's Soylent Green. Edit: just going to insert this post here to make things more clear. Let me try to clarify a bit, because I think that as the genes dilute further, and the technology progresses, the magics generally are going to be much less things that people are born with, and much more focused on the technology that will become pervasive. I think it will be known that the "gift" that people give up is the basis for the proliferation of the technologies that allow everyone to live in a world of wonders. So I don't think it will be an attempt to assuage guilt. They'll be taught that it's just the way that things are and it will be accepted because if there is one thing that humans are good at, it's rationalizing away the things we should question. I don't think the majority will believe there's anything to feel guilty about.
  4. Ok, so from a WOB a while back, it was said that Allomancy was powered by the pattern of the molecular structure of the metals, similar to the patterns that Elantrians must draw to access the Dor. This begs the question... would an Elantrian on Scadrial b able to draw the molecular pattern of... let’s say iron... and have access to the metallic arts? The whole “location based” aspect of the Magic really confuses me so there may be something I’m not understanding. This is a question I’ve had for a long time.
  5. What is the distinguishing feature (if any) that determines if a metal has an allomantic use or not? Is there a patterns or system that determines which metals/alloys work? Or is it just the will of Brandon and what he likes? I haven't heard or seen this addressed before although I'm sure it's come up in the past. Thanks
  6. So, this theory is centered around Lerasium, Allomancy, and Hemalurgy. The first thing we need to do is figure out Lerasium in Allomancy. See, there is this WoB that suggests that consuming Lerasium makes one Mistborn. However, burning it supposedly has a different effect, and it is also said that anyone can burn Lerasium. So, we'll use clues from our knowledge of the mists, Atium, and the Well of Ascension. So there is that quote from Kelsier: "It's the same power, after all. Solid in the metal you fed to Elend. Liquid in the pool you burned. Gaseous in the mists, confined to the night, hiding you, protecting you, giving you power! So, I figured something interesting: what if it really is the same power? The mists could be burned as a catch-all, any sort of metal, and more effective than any other as well. Evidence 1: Elend somehow obtained pewter that worked especially well, which saved his life after a gut wound. Or was it Lerasium? Evidence 2: Atium is a catch-all in Hemalurgy, so Lerasium should be a catch-all in Allomancy. So, Hemalurgy. Lerasium, near as I can figure, "preserves" more effectively. Since Atium "ruins" more effectively in Allomancy, as pointed out by Vin and Elend.
  7. So I am almost finished with the Arcanum Unbound. Also I am rewatching Firefly. That got me thinking, what would the Serenity's crews Metallic Arts be? Here is what I have so far: Mal: A-? F-Gold Zoe: ? Wash: A-Brass F-Bronze Jayne: A-Pewter F-Pewter Kaylee: A-Iron F-? Inara: A-Zinc F-Duralumin Book: A-Gold F-Copper Simon: A-Brass F-Zinc River: A-? F-Steel What are your thoughts? Do you have any other suggestions and or different combinations?
  8. Are Godmetal powers chosen (or influenced) by the Vessel or is it something else? E.g. Could Ati/Ruin have chosen for Atium to do something other than show glimpses of the future? Could Leras/Preservation have chosen for Lerasium to have different properties? What about new Shards that invest? Are they able to influence how their Godmetal acts?
  9. Is it possible that there are more Good metals like Atium, Lerasium, and Harmonium? Like, one for each of the other Shards? That could add some interesting Feruchemical abilities, I think.
  10. Hey y'all This is my very first post on the 17th Shard! Without further adieu, let's get in to the topic. So, is it possible—and if so, what it even does—to become an aluminum, duralumin, chronium, or nicrosil savant? Post your answer or thoughts/musings down below! I believe that it's possible, but doesn't do anything. (Wait-can you even flare aluminum?) Sorry for the short post, I'm just usin' my phone so it's hard to type. Ising the have of having a good day/night. -☫Kell
  11. I have a doubt, we know the Metal's structure is really important in the Metallic Arts and their Efficiencies is linked to how much a metal is near the "perfect structure". We know what happen when you try to burn a bad metal (less power output and some bad effects on allomancer body). But what happen if you try to use a Metalmind made by a bad alloy ? There is a Wob about ?
  12. Hi all, so this is a spin-off of the Nicrosil Feruchemy and the Bands topic. But once I got writing and thinking I decided to flesh it out. I intend to flesh this out even more, so if you see me edit stuff in, be not surprised. In this thread I examine how allomantic power in the context of steelpushing is majorly dependent on two things; weight and allomantic power. Further, I give insight into the nature of power and sensitivity. Weight determines who moves, as well as how much, and allomantic strength is almost a measure of how much this rule can be violated; it also provides an extra amount of power in addition to one's weight, but it also seems to determine sensitivity. Steelpushing: Weights and Anchors Now, we all ought to know that weight is vital in steelpushing; it is weight manipulation that makes a lot of Wax's cooler feats possible and we see examples in pretty much every book. However, it isn't just about the weight of the allomancer, but the size or weight of the anchor as well. Now, if you're short on time, suffice it to say that a heavy anchor that's high in metal is better as it allows for a longer push. Now, we see this as early as chapter 1, page 32 of the Alloy of Law where Wax notes, whilst cruising the city, This also states more metal is better, which is also implied on chapter 1, page 34, of the Alloy of Law. It is worth noting that this again notes it may not just be weight, but metal mass that is particularly important for an anchor. As we know, larger anchors have thicker lines. As one approaches a metal the line becomes brighter, and as one leaves it becomes fainter. The thicker the line, the more enduring the anchor the object tends to be. It is notable that Kelsier also uses an ingot to train Vin in jumping the city wall of Luthadel, in The Final Empire chapter 8 page 147, This would seem unnecessary if a mere coin was enough. Indeed, So, weight determines who moves, and quality of anchor determines how far one can move, by determining the time extent of the push. A bigger, more metallic anchor is better and will allow longer sustained motion whilst a smaller anchor allows shorter flight. Allomantic Strength and Pushing We're introduced to the notion of allomantic strength early on with Vin, who is abnormal in her high strength. But before we compare between people, it helps to consider burn rates with a single person. Take Vin. She is capable of burning her metal and extracting a given amount of power. She may also flare it; flaring a metal allows her to draw more strength from her metal, but at the cost of a faster rate of consumption. So, all else equal, Vin is capable of drawing more strength from her metals at a cost of reduced burntime. Now take Kelsier and Vin. Both can burn the same metal, say steel, but they have different burn rates. This burn rate is a result of spiritual DNA and the more allomantic sDNA, the faster the burn, and consequently the more power at any given time. It is explicit as per WoB (thanks and full credit to Yata) that a stronger allomancer is one who burns their metals faster. But what does 'more powerful' mean? What is greater allomantic strength? Essentially, this means stronger (more force) pushes and pulls from a given anchor, as well as obvious consequences for the other metals. We see this in The Final Empire, chapter 9, page 174 and Kelsier comments on it on page 182. Particularly relevant is that Kelsier is bigger than Vin, and he does end up winning, but he still feels it -more than he otherwise should. Strength allows a degree of freedom. This is a relatively slight difference, it's less conclusive than we'd like but it is useful for demonstrating the point, so let's go with another more drastic example. We further see this with Elend in Hero of Ages, chapter 3, page 32. So right here we see that that Elend only stumbles -he's not thrown away- and the Inquisitor is tossed away. Essentially, this demonstrates that allomantic strength not only allows one to effect someone else more than it should, but in the case of a Pushing match it allows the stronger party to suffer less damage. It violates the weight determines what moves (and how much) rule. Or more accurately, the greater the difference in strength, the less the difference in weight matters. But What About Sensitivity In the interests of being fair, I've heard this before, most recently by SpoolofWhool but in the interests of being honest, I'd also noted this myself. Basically, it is my thoughts that a stronger allomancer isn't just stronger, but is also more sensitive. This is implied with Vin's training with Marsh (she's not just strong, but hemalurgically gifted) where she can already feel the direction of the metals burn. But there's more, there's a scene in Shadows of Self, chapter 20, page 308 where Wax is alone in the dark with TenSoon and by flaring his metals he can only just see the lines. Better though, in the Bands of Mourning, page 258, Wax notes (of Wayne's new identity-less metalmind) In Conclusion (or TLDR) Weight of anchors matters for push length, and power in some cases. Greater strength of a allomancer allows more Pushing force given the same anchor. Greater strength alos seems to grant greater sensitivity. Still to come; Cleanup, Anchor quality, Savantism, Nicrosil and stored allomancy, Soul interference and allomantic power, Wax and Vin at LORD RULER (+) power. And more!
  13. So a thought comes to me post Mistborn reread. Why are allomancers so rare? Sure in the era of TFE the known abundance of allomancers was limited by knowledge, as well as socioeconomic factors such as nobles generally having fewer children. But by HoA it is identified that around 16 percent of skaa are mistings (more, as it is implied that Preservation didn't reveal mistings that were irrelevant). Furthermore it would seem that an allomancer does not need to be born to parents who are allomancers, although that likely enhancers their likelihood of inheriting allomancy. Fast forward to AoL and more and it seems that all the allomancers don't seem as common as they ought to be. Especially with a reduced class divide.
  14. Lots of supposition, warning: So, we all know that the Steel Alphabet, brilliantly broken down by Valkynphyre, has symbols for the 16 know Allomatic metals, plus Malatium plus Lerasium. Despite Cadmium etc not being known or easily makable or even referenced by TLR in his messages, they have symbols in the alphabet that fit the pull/push spot-inside/outside pattern. This may be because Leras wanted to stick to 16 metals including Atium and Malatium specifically to try to give clues for battling Ruin and thus there well may be more metals suppressed by Leras and not just TLR. We also know that appears to mess up the rule of 16, which appears to mostly be deliberate aping of Adonalsium's 16 Shards but not necessarily the natural magic number of Scadrial itself. It's also confusing that Harmony tells Spook that there are a "couple" of extra metals that haven't been discovered yet and dares him to find them, but actually there are 4 metals found between HoA and AoL. Now, it could be that the Steel Alphabet, started by the Terris people, had as many letters as they needed to cover for sounds in their language (though what is "needed" is obviously very flexible, as you can in theory combine letters or not have certain sounds) and the metals were retrospectively attributed and the not fully understood patterns we see are coincidental in some way. Without knowing how the spoken and written languages evolved and whether there was direct or indirect input from Shards or other figures, we can't really know. But the other implication would be that there are 23 (likely not including Harmonium as it would not have existed unless as a perfect alloy between Atium and Lerasium, and with the last letter looking to me like a Spike seen universally in hemalurgy which existed before Scadrial) "main" metals fitting the letters influenced by Leras. Now, there are some other snippets that work pro and con this theory. We know there are, including all alloys, far more than 23/24 metals. Lerasium and Atium have a LOT of alloys according to Word of Brandon. However, the Allomantic system only works with one real alloy for each metal, and Malatium both fits the alphabet but also as a pretty perfect opposite to Atium. The other alloys may do all kinds of things, but the one that fits the system is Malatium and it's hard to see how another alloy could fit as well unless it did the same thing! If Leras was involved in setting up the alphabet, as he had both Atium and Malatium (or maybe Ati/Ruin did the latter) involved in his long term plan, he could have deliberately incorporated both of these in the alphabet. Lerasium does not have a second linked letter signifying a specific alloy in the alphabet, which might fit that as well - there doesn't appear, from the little we know of its use, to be an opposite action that the alloy can emulate such is the uniqueness of Lerasium. The God Metals are also hacks in a way explaining why they can have alloys that don't fit the system. Given how language, and logic and the ability to think all interlink and are influenced by needs and experience, it also makes sense for there to be a genuine and not coincidental link with something as influential as magic. The fact that this is originally (we think - there could be civilisation before Terris) from the Terris people, who did not use Allomancy but rather Feruchemy (despite the patterns seemingly matching to Allomantic use instead -maybe because we know them better from living in Vin, Elend and Kelsier plus other Mistings' heads?), where there is no pull/push and the links between Alloys are slightly more abstract(health linked to determination? Memories to wakefulness? There could be some link here but it is not a clear relationship yet), could either mean that we don't understand something fundamental about how the pairings and grouping work in Feruchemy (an interesting topic of conversation in itself) or that someone who DID know about Allomancy, as of yet less widespread, I assume, influenced the alphabet. Lastly, we already know that technology has reverted and things been forgotten after at least one Ascension, with TLR suppressing technological and magical knowledge. IT could easily have happened again the past. We know Leras manipulated the use and knowledge of metals to man (even if just TLR) to shape the future. There could easily be more official ( ) metals out there. Currently, we have 19 out of 24 letters/numbers attributed to metals, which include Atium, Malatium and Lerasium, all of which Leras had a reason to include in the knowledge of man vaguely and thus the alphabet. Other alloys of Atium wouldn't appear to fit the patterns. The 0 figure appears to clearly be a Spike and possibly doesn't refer to a Metal at all. Spikes being involved in this cosmic clue make sense, as they are clearly important to the HoA plot and also going forward. A logical extension of this could be that a symbol also represents Allomancy or Feruchemy (or Metalminds) I suppose, though unless they are treated as opposites that doesn't fit the pattern. The numbers 256 and 4096 fitting as numbers attributed to unknown symbols could be due to trying to fit the rule of 16 that Leras wanted to be clear to his humans and held in significance. It could imply something about the metals in question, maybe that one needed every metal in one alloy, I suppose, but that still wouldn't quite fit the pattern of push/pull, in/out. It's all supposition really. If the remaining symbols do represent pairs of metals, it implies we have 2 more pairs of metals (one "set" as it were) to discover. may be one of these. Without further knowledge of what aspects of each symbol may represent, we can't tell anything about these new metals, except two push and two pull, and the assumption that they come in alloy pairs. But that's it for now. I may be proved wrong. But I don't think 16 is naturally special on Scadrial, only as part of Leras' ploy, and that there is one more full set of metals waiting to be discovered, whatever they may do. If this does follow real life progression of technology, what do we think the odds are that some may be radioactive?
  15. So as I've been listening through the books again and reading through the forums, I've been trying to figure out something. If magic comes from the Shards, then which Shard made Allomancy? According to Sazed, Allomancy is of Preservation, but look at most of what it does. Most of the applications are short term and often destructive. That sounds more like Ruins pervue than Preservation, yet the mists (which is of preservation) react to Allomancers. My theory is thus: Because Ruin and Preservation couldn't do much of anything without the other having a hand in it (read: the constant struggle for either to get anything done at the end of HoA) then all three Metallic Arts carry both within them, but favor one or the other. Feruchemy is the art of preserving, hands down. You store away your attributes for later use, either in a time of need or to supercharge what is already there. It's long term and deliberate, it's of Preservation. But, there is enough of Ruin in it for copperminds to suffer the same corruption as non-metallic recordings. Allomancy is the flip. It's short term, and often only for immediate or near to immediate use. It relies on metal as a catlyst to burn the investiture inside the person. It is closer to Ruin, which is easiest to see in the power Atium gives. Quick bursts of flashing insight in to the immediate world around them, making them better to kill. While we don't know if that notion of Atium helps to kill is a product of Atium itself or the world it lives in, Elends final chapters make the thought ambiguous. Allomancy favors Ruin, but is birthed by Preservation. That Lerasium burns for everyone says something. Hemalurgy is the most directly built by Ruin. It is destructive in nature. However, I find it ironic that it does, albeit not perfectly, preserves the power it stored. It's leaking, but it's holding in the power. This is me just trying to get my thoughts out and seeing how other people see it. I'm not sure if it's been discussed before.
  16. Of all the base metals, only two have Feruchemical properties that are not yet well understood even by Terrismen as of AoL. These are nicrosil and aluminum. I would like to put forth my thoughts regarding them. This thread will be about nicrosil. Here's my thread about aluminum. According to the Coppermind Wiki, this is what we know about nicrosil Feruchemy: My theory is that nicrosil allows its user to store any Invested abilities. Not just Feruchemical or Allomantic abilities, but any human-level magic ability in the Cosmere. One could say that nicrosil Feruchemy is like the Feruchemical equivalent of duralumin Allomancy: it's useless when it's your only power, but can be useful when combined with other powers. Note that once a Soulbearer stores his single Invested ability (nicrosil Feruchemy) in a Nicrosilmind, he won't be able to get it back since his power to access his Nicrosilmind would be absent. Whoops. "So what's the use of storing abilities?" you might ask. At first glance, it doesn't seem to be useful even to full Feruchemists since there seems to be little sense in storing your own Feruchemical powers. It could be a way to strengthen a Twinborn's Allomantic power (e.g. make your Rioting stronger by spending time with just a fraction of your zinc Allomancy), but that still doesn't sound terribly exciting (especially for a Gnat Twinborn). But wait, we're forgetting the third Metallic Art: Hemalurgy. There are hundreds of hemalurgical spike points in the body, and it's possible that non-Scadrial powers can be stolen via Hemalurgy. But as we know, there are drawbacks: A Hemalurgical spike's charge grows weaker over time (unless you keep it in your body constantly). Any ability obtained from a spike disappears once the spike is removed. The smaller a spike is, the less charge it can have. It is probably not physically possible to place decent-sized spikes on all the bind points in a human body without tearing the body apart. Having lots of spikes in one's body makes one very conspicuous. What if all those drawbacks can be avoided? Let me present this scenario: Imagine a Feruchemist who understood the full potential of nicrosil. One day, he finds a treasure chest full of Hemalurgical spikes of all types that are already helpfully labelled (alright, that's quite unlikely; let's just say he used lots of Chromiumminds earlier that day ). Let's say he takes a bronze spike charged with gold Allomancy, and uses it to become a gold Compounder just like Miles. Then (and here's the important part), he stores his new gold Allomancy power in one of his Nicrosilminds. Why is this important? Because once he retrieves that power back by tapping the Nicrosilmind, the power no longer belongs to the spike; it now belongs to him. He can therefore remove the spike and still be a gold Compounder. He repeats the process using other spikes, healing his wounds as he discards each spike. Soon, he finds himself wielding all the powers of a Mistborn alongside his Feruchemy powers, and there's not a single spike in his body! He can use the same trick to obtain all the Invested abilities in Cosmere (well, Stormlight and Dor-based powers might be tricky to use while he's on Scadrial, but maybe Hoid could teach him world-hopping). He'd look just like a normal human being, but he'd be magical in ALL the Shardworlds. What do you guys think of that? Edit: After Kadrok informed me about how nicrosil Feruchemy is explained in MAG, I decided to incorporate that and my theory above into a larger theory: nicrosil Feruchemy can store any kind of Investiture: Invested abilities, contents of metalminds, Spiritual DNA, etc. Read all about it here.
  17. Paalm freak = 1 Kandra = 2? Koloss= 5? Inquisitor = 11??? Any good sources pinning down or expanding these?
  18. I don't really know if this is a new theory persay, but it's not something I've seen talked about it, so I'd like to hear your thoughts on it. A couple of things on the metallic arts, and a theory about metals. We have a complete table of allomantic effects, relating to the 16 allomantic metals, but Atium and Lerasium don't fit into this table. Furthermore, this table seems to be complete, considering what we know about Sixteen, and it's relationship to the Cosmere as a whole, as well as the words of Preservation. Although Sazed could have changed the table, it is unlikely that he added more metals to it. Atium and Lerasium never did fit on this table. They have a separate table that they fit on. A table of the 16 God metals. Just as Ati (as Ruin) created Atium, and Leras (as Preservation) created Lerasium, other Shards could invest their own metals if they wanted, and this would fill out the other table of 16. Please let me know if you have any critiques, or anything to add to this.
  19. We know that one of the functions of buring Lerasium is to make someone a Mistborn, and everything I've seen assumes Feruchemy can be gained in a similar way (so forgive me if someone else has already thought of this). What if Feruchemy is gained not through burning but through tapping? Perhaps Lerasium*, or an alloy or it, or some other (god) metal carries a Feruchemical charge which can be drawn by anyone on Scadrial, and which when drawn makes you a Feruchemist? Or perhaps, fitting even further with the nature of Feruchemy, just as burning Lerasium fits with the nature of Allomancy, it requires first a Feruchemist to store their Feruchemy in the metal. They are weakened in the short term (or permanently) in order to create a Feruchemist. Thoughts? *I realise that Feruchemy is the power of balance between Ruin and Preservation, and Lerasium is only Preservation... the reason I suggest here it might be only Lerasium is because Lerasium has the "rewrite Spiritual-DNA" ability. This is just a possibility, as is the possibility a "Sazedium" is the key... obviously I'm leaving the metal open here, and am more interested in the idea that a Feruchemist-wannabe has to tap something, rather than burn something to ascend.
  20. (It's been a while since I've made a theory. I hope you like this one.) You know, I don't think there's ever been a theory about how the people on the southern continent of Scadrial--which I'll now call Southern Scadrians for simplicity--have their magic. If you had forgotten, the Southern Scadrians do have access to the Metallic Arts, despite there being no lerasium in their bloodlines. In fact, it is a totally different way of access the Metallic Arts than in the northern continent. Instead of it being genetic, it is technological. For a long time, I twisted my head around, utterly baffled at how something like this could work with the Metallic Arts. After all, the hereditary nature of Allomancy and Feruchemy is rather critical. Some people I think mentioned god metals, but they definitely don't have access to either lerasium or atium on the southern continent. So... what the crap. An idea popped into my head last week. And then this quote came about, which supported this idea: Hmmm. Highstorms--and presumably Stormlight--are related to the mists. I am not going to delve into a big discussion on what this quote means, but... well. Where have we seen magical technology? Roshar, in the forms of fabrials. They simulate abilities Surgebinders had. If Stormlight and highstorms are like the mists, then is it not incredibly reasonable to suppose there was some sort of equivalent of fabrials that could be constructed on Scadrial? A way for these Southern Scadrians to harness the Metallic Arts in a technological way, but in a way that we've seen before? On Roshar, fabrials work because you infuse a gemstone with Stormlight, and then you need to trap a specific spren inside of it. Well, then on Scadrial, you'd have metal and maybe one can Invest it with mists somehow. I have no idea what a Scadrian equivalent of a spren is, but if it is possible to Invest mists into metal, then I think we have it figured out. Set a certain piece of metal out in the mists in night, and through some unknown process, get it Invested. Mist fabrials, baby. Somehow, this makes such intuitive sense to me that it seems obvious. In the second Mistborn trilogy, society in Elendel will have already encountered the Southern Scadrians, and by association, their tech. That signals to me that in the second Mistborn trilogy we will have this type of technology at our disposal, and it needs to not seem totally insane and bizarre to readers of the first trilogy. "Well," random Scadrian can say, "legend says Allomancy came from the mists, so of course you just get a bit of mist in this and get some type of Allomancy." It's an explanation a random character can say that really does seem to make sense in an early chapter, and fits with the theme of Scadrial discovering all sorts of new technology for this more modern trilogy. Am I totally insane or does this seem like the most logical thing that the technology could be? I imagine the type of metal the mists are Invested in makes a difference to what ability the mist fabrial simulates. Since there are two types of mist now (one of Preservation and one of Ruin), then maybe you need to Invest some of both to get Allomancy and Feruchemy. And, so the genetic Allomancers and Feruchemists aren't useless, the mist fabrials are surely of a lot more limited use than general Allomancy. I mean, think about Allomancy compared with other magic systems. An Allomancer has it pretty easy when it comes to getting his powers: eat some metal. Here, the mist fabrials probably drain mist faster than a casual Allomancer would, and if it runs out, it isn't as if you can just down another vial. That seems pretty balanced to me. That said, I have no idea how Feruchemy would operate. I also imagine you would not be able to Compound. These mist fabrials are limited things. Now, I'll admit I have absolutely no idea how one would Invest mist in metal, and how northern Scadrians hadn't figured it out. There's a key component missing in the process that I have no idea about. And then there's the Scadrian equivalent of spren. How does that work? I don't know. Maybe that right there is the trickiest part. But I cannot help but think that this can be the only possible way for there to be a technological way to harness the Metallic Arts. It has to be this, somehow. I got this idea a few days ago, and since there was a signing yesterday, it occurred to me that here was something that was very, very easy to test with the simple question, "Is there a method to Invest a piece of metal with mists, similar to how gemstones can be Invested with Stormlight?" So I had Josh ask it for me. I am waiting with baited breath for the answer. Also, as an aside, there is an annotation that suggested the Lord Ruler put people on the southern pole as a reserve, in case his genetic modifications failed. So, if mist fabrials were the method that the Lord Ruler gave these people to survive down there. Sooo, I figured if Brandon said yes to the previous question, I'd ask if the Lord Ruler knew of this method and used it. (He certainly wears enough metal to make it useful, don't you think?) So we'll wait on confirmation on that. Right now, what do you think?
  21. I'm working on trying to predict the gaping holes in the hemalurgy chart. In the process, I'm collating data on the other Metallic Arts to look for commonalities. Working my way up to hemalurgy, I've come up with an idea on how we can divide up the feruchemical traits. TL;DR if you don't want to read this wall of text: But if you reply to this over-simplified summary and my reply is in this OP, I will ignore you. So in short, the classifications I propose for feruchemical metals: Alloys require Intent, Base metals store traits that happen without Intent. The split between Metal Group 1 and Metal Group 2 (what in Allomancy is called the Internal and External metals) is that Group 1 must be powered from inside yourself, while group 2 can be powered from an external source. I'm going to throw out one caveat to start this. Recall that allomantically, copper and bronze are not obviously internal metals. Bronze allows you to sense bronzepulses; this is similar to how the external iron allows you to see ironlines. Copper sets up a cloud around you; this is similar to how the external bendalloy creates a bubble around you. It is mostly from its placement in the group that we know they must be internal, changing something within the person that indirectly causes the external effects. So even if something initially looks like it doesn't fit the category, it might just be that we don't yet fully understand the mechanism. That said, onto my theory. The easier one is Base Metals versus their Alloys, since we know this is always going to be the case. From the charts, we know the four metals in the Allomantic Mental Quadrant are the same as the ones in the Feruchemical Cognitive Quadrant, and we know bronze is always going to be an alloy of copper. Whether the eight "internal metals" and eight "external metals" will all share one feruchemical group is less certain; we have no evidence that they will, apart from the fact that everything else about the allomantic classifications has, in fact, translated. So. Tin, Iron, Copper, Zinc, Aluminum, Chromium, Gold, Cadmium. Feruchemically, they store Senses, Weight, Memories, Mental Speed, Luck, Health, and Breath. Contrast with Pewter, Steel, Bronze, Brass, Duralumin, Nicrosil, Electrum, and Bendalloy, which store Might, Speed, Wakefulness, Warmth, Connection, Investiture, Determination, and Food. Note, all of this is more easily viewed and broken down on all of my charts in the link at the top of this post. What I eventually concluded is intent. Most of the alloys are things you must willfully choose to do. All of the base metals are things which will happen on their own, even if you're unconscious. This isn't exact, but it's the best I could come up with. Anyone who wants to posit another solution, I am all ears. If you're unconscious, you will keep breathing, but you must be awake to hunt/gather food, prepare it, and eat it. Your body will try to repair itself even if you're asleep, but you must be awake to be determined about something. Luck happens to you, but per WoB, Intent is always needed for Investiture. Identity; you're always yourself, even your sleeping self, but if you're not actively engaged with someone you're not building social connections. You weigh the same asleep or awake, but you must make the choice to move to have speed. Your senses passively gather information all the time; you can choose to focus on one or more, but as a whole it's a passive thing. But you must make a choice to exert most of your muscles. The cognitive metals are a big sticking point. They appear to be fully reversed. Recalling memories and cogitating both require acts of will. Warmth... has always been odd. It's either a thing that happens to your body or a thing your body does outside of your conscious control. Wakefulness. You've either had enough sleep or you haven't; coffee can cheat the system but actually feeling rested is a thing that just is about you, it's not like you're sitting at your desk and suddenly exert some muscle and feel more rested than you did a moment ago. Perhaps there's some reason the Cognitive metals break the pattern, or mayb these four fit the pattern in a non-obvious way like copper and bronze. Or, of course, I'm simply wrong. If this sparks any ideas in other people, give me a shout! Group 1 and Group 2. In allomancy, we call these the Internal Metals and the External Metals. For whatever reason, tin, copper, aluminum, gold and their alloys are all one "group" in allomancy. Is this true for feruchemy? Might, senses, wakefulness, memories, connection, identity, determination, and health. What separates them from speed, weight, warmth, mental speed, investiture, luck, food and breath? I propose: Power source. The first eight must be powered from within one's own body. There's no way to artificially increase your own storage limit. You can store as much strength as you have, you can store as much identity as you have. You cannot draw wakefulness from something outside of yourself, nor health. However, you can gorge yourself and store all the excess food. You can sit in a sauna for hours, building up huge reserves of warmth. The sticking points: Physical and mental speed. Neither of them seem like things you can power externally. I would be very surprised if you could leap off a cliff and store your forward motion; the impression I get is that "physical speed" is how quickly you can force your muscles to work. Not sure how they fit into this category. Kay, that's the short version. More charts and more deductions and more information to be found in the chart above. And of course, this all supposes that there even is a split in the metal feruchemically. Just because this exists in allomancy doesn't mean it must be reflected in feruchemy. I fully admit and accept that there might not be any distinction.
  22. If I recall, TLR kept the sDNA of the southern people of Scadrial free from allomantic and feruchemical abilities, like an experimental control. Which makes me wonder how they would have seen any of the Metallic Arts manifest? It seems reasonable that, in order to develop something, especially something mechanical, like a mechanical way to utilize Investure, observation or some knowledge of its existence would be a prerequisite. One possibility could be that somehow, someway, someone intentionally or unintentionally demonstrated allomantic, ferchemical, an/or hemelurgical abilities to them. Well, who do we know that has this knowledge and seems to be involved, usually in subtle ways, with providing knowledge to key people at key points? Granted, that knowledge is not necessarily something that the people even realize is important at the time given, but we the passive viewers of the Cosmere do. It’s known that we’ll eventually get Mistborn: A Cosmerian Odyssey ® with FTL travel. And, many of the theories seem to involve some sort of use of the mechanical access to the Metallic Arts. This FTL and spaceflight seems to be critical to the final phase of the Mistborn story as well as the Cosmere as a whole. Additionally, we know of someone who’s essentially immortal, has lerasium, likely feruchemistry, and can worldhop. I theorize (with no evidence to site whatsoever J) that our ol’ buddy Hoid provided the seed to the southern Scadrial to develop the “more mechanical” way of using the Metallic Arts, whatever that ends up being. I would presume that he did this so that the people of Scadrial would have FTL/spaceflight by the time his final plan, whatever it is, comes together, and well, because he’s Hoid. First theory post, but there’s no need to be gentle; please rip apart if there’s something I way off on here. Haven’t come across any speculation on how the mechanical Metallic Arts developed while spending (way too much) time here at the 17th Shard, so figured I throw this out there. EDIT: Thanks Voidus and Unhinged for corrections & input there. So, it looks like the folks of Southern Scadrial were the same as pre-TLR Scadrials from the North: some Mistings popping up here and here, little to no Mistborn, and likely some more developed level of Feruchemistry since it was more prevalent in the population pre-TLR. This does weaken the "theory" quite a bit , but I'm of the opinion that Hoid's influence in development of Mechanic Metallic Arts is still an interesting suggestion, still has no real evidence to support it, and is still in the realm of the Hoidish
  23. This thread isn't really a theory so much as it a questioned assumption. When I read the Mistborn Trilogy, I thought I understood how the Three Metallic Arts worked in relation to one another. Hemalurgy is end-negative, and is thus the force of Ruin. Feruchemy, being end-neutral, is the force of Preservation, as nothing is either gained or lost in a Feruchemical reaction. Allomancy is the power that results from both entities coming together. And end-positive art, Allomancy could not be powered by either of the Shards on Scadrial--they must work together in order to create. These were my assumptions, at least. I think that the above system is logical, but I have frequently seen people on the forums discussing how Allomancy is the power of Preservation and Feruchemy is the result of both Shards interacting. I feel like I must be missing something, possibly a WoB or a direct quote from the series I missed. Does anyone have definitive info on how the Metallic Arts relate to the Shards?
  24. Investiture is the fuel of magic in the Cosmere. In the Stormlight Archive series, it exists as the titular Stormlight and is absorbed into the body and directly "burned" to cause an effect in the world. In Warbreaker it exists as "breath" granting humans the ability to sense one another and, in increased amounts gives them super human abilities. To create an effect on the outside world, it must leave the Awakener's body and be invested in an object with intent. Both of these systems deal with raw investiture, and investiture has to leave the body to perform its work. Then there’s Allomancy. Allomancers do not consciously deal with investiture, they deal with metal. Metal is burned to allow them to perform their abilities. This raises the question: where is the investiture? Is it in the metal of Scadrial? Is it in the Allomancers themselves? All of the Mettalic Arts deal with these metals, but does that mean the metals are special? I need help from those of you who remember more WoB than I do: What has he talked about in terms of where the investiture comes from in Allomancy? I know he said that allomantically viable metals could be made from soulcasting, which leads me to believe the metals aren’t the source. Is the source in the people of Scadrial, like breath? Is it leftover investiture from burning Preservation’s body that has been passed down somehow, generation through generation? Am I missing something so blindingly obvious I will be embarrassed when someone points it out? Let me know Thanks for reading! I would love feedback, as I want to make sure these ideas make sense. P.S. Am I going crazy or do I remember correctly that Ferrochemy isn’t from preservation or Ruin. It has been a long time since my last read, and I will be rereading the series shortly making notes along the way, but I seem to remember that being said. If so, this is very important
  25. I was looking through all the theories, and something came to my mind. Is there any link between the Metallic Arts and the Ten Essences, specifically hemalurgy? I mean, the Ten Essences have body foci, and so does hemalurgy and allomancy. Is there any kind of correlation going on here?