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Found 5 results

  1. The Alleyverse Zoo was now open. The Sentinel zookeepers had spent weeks gathering chasmfiends, chulls, santhids, whitespines, spren, koloss, aviar, nightmaws, meekers, cremlings, Rysahdium, horses, seons, chickens, and animals from all over the place for a brand new zoo. A Sentinel wearing a purple coat cut the ribbon with a Shardblade, cause heck why not.
  2. No shipping business here folks, keep your gonadcanons under control. This is mostly a crack theory because Surges and how they manifest in different realms are murky topics, but 'Spiritual Adhesion', this WoB, and the note on Lightweaving in WoR Ars Arcanum have convinced me that Szeth's screams and Shallan's fractured psyche are the results of their reckless use of Adhesion and Illumination respectively.
  3. Well, here goes nothing. So, there has been quite a bit of discussion about how steel feruchemy works, and I am going to try and put together a bit on how I think it might work, why, the problems with it working in this manner, etc. I know this has been discussed before; I am trying to put it all in one place, I don't want to necro, and I want people to start talking about this again. To start, steel feruchemy stores physical speed, supposedly. When you store it, you go slower, and it has been described as feeling like 'moving through molasses'. When you tap, you go at much higher speeds than normally possible, including feats such as running faster than late 20th century automobiles, shooting several people in one room, from different angles, in a small enough space of time that it sounds like only one shot was fired, and dodging bullets. How I propose to suggest it works is thus; when you store speed, you are storing a percentage of the speed at which you do things. Not muscular speed, or the speed at which your metabolism works. At least not technically. The second is close, but only to the effect that your body has more speed, not that it is going faster. Speed is a function of Distance/Time. To go slower/faster, you must either increase/decrease distance, or decrease/increase time. I propose we decrease/increase time. This would fit most of the usual parameters of feruchemy. You store a percentage of something for a set amount of time; you get back the same percentage for the same amount of time. The quicker you burn, the faster you go, for the shorter period of time. This would solve most of the problems with friction with the ground, running into things, etc. Because you are technically moving at the same speed you normally would, only with more time to run in, running into things should effect you normally, while the things you hit would be hit by something moving in twice the amount of time they are(twice the speed?), which would mean that they are being hit by something moving twice as fast, while you are being hit by something in half the time as you are (half the speed?). This would also explain the problems with storing it, especially if you have a lot to do, as Sazed did.If you are literally storing time, it's going to take a while to store anything meaningful. And it would never be worth it to store speed to go faster later, unless you have some empty days before packed days. Other than that, it will always be end-neutral. It would also solve most of the problems with cornering, and stopping, aside from some possible road/rug/floorburn. It even loves the problem with continuing with speed while jumping, as your momentum would carry with you. This would work because you are still moving twice as fast, because S= D/T, so when you jump, you will retain the same S, to some extent. It would be very interesting to see someone fall while tapping F!Steel though, as they would experience it more slowly, while falling at the same speed. Also, there are very few WoB's about F!Steel, which makes this all based on speculation. Also, I am not a physics major, so this is all based on whatever I have left in my head from years of liking this kind of thing. The problems... This does not explain things like not having to eat while you are using it, as I am pretty sure Sazed did in the HoA. Air friction might still be a problem, but not until you hit extremely high speeds, at which point it would be a problem anyway. There are still a few problems with friction, heat, etc. There are also a bunch of places where this has already been discussed, most of which I have read. I will provide them for context: http://www.17thshard.com/forum/topic/48947-steelrunning-secondary-powers-what-kind-of-imbalanced-broken-power-is-that/#comment-354409 http://www.17thshard.com/forum/topic/53664-sazeds-waste-of-steel/#comment-423200 http://www.17thshard.com/forum/topic/53168-why-is-it-difficult-to-store-speed/?page=3#comment-408019 http://www.17thshard.com/forum/topic/54107-bleeder-using-feruchemical-steel/#comment-434023 http://www.17thshard.com/forum/topic/49981-feruchemical-steel-suspended-animation/#comment-363373 http://www.17thshard.com/forum/topic/23414-what-specifically-is-the-deal-with-feruchemical-steel/#comment-231088 http://www.17thshard.com/forum/topic/3459-feruchemical-steel-physical-or-temporal/#comment-55569 If you can think of more links, I will edit them in, and if there are holes, I will be very happy to discuss them. I know there are problems with this theory, and I don't mind them being pointed out.
  4. LG19: Twinborn City After seeing your peaceful village collapse- literally- with infighting and treachery, you fled to a nicer place with many companions. You attracted other twinborn with your promise of equal rights for everyone with allomantic and feruchemical powers. Although you had to exile a few dissidents, it's been quiet here. But then everything changed when the Fire Nation attacked. you found a dead body in the city, stabbed through the heart. Were you the murderer, or will you be a victim? There's only one way to find out. Factions Day and Night Map Actions Items Powers Allomancy Enhanced Allomantic Powers Feruchemy Kandra Blessings and Info Very Rare Occurrences If you were in LG11, most of the rules will be familiar to you, however, a few have changed. Kipper and Elbereth and I are GMing this game. The game will start one week after this was posted, on Tuesday 29 March. Rollover time will be determined then or between now and then.
  5. I have an idea. I was reading The Way of Kings, the part where Kaladin has the vision in the chapter Child of Tanavast, when I had a thought. How do visions work in the Cosmere? Is it done in the, Physical, Cognative, or Spiritual realm? Let's take them one by one. First, the Physical realm. The Physical realm is bound by the laws of physics unless assisted by the Spiritual realm (a spren). That is why the term "extranatural" coined by Syl is so funny to me, but that's a side tangent. It's not possible to have a vision in the Physical realm. Next, the Cognative realm. As far as we know, it exists in parallel with the Physical realm. If the body that a cognition* is tied to moves, so does the cognition. If the physical body doesn't move in a vision, neither does the cognition. Lastly, the Spiritual realm. We know next to nothing of this realm. All we really know is that the spirit lives on after the body dies. After that, it's all a mystery. Suppose the Spiritual realm doesn't always exist in parallel with the other two realms. What if the spirit is capable of moving on its own, away from the body and the cognition? If that is true, what if it can only move away from a body and cognition if the two are resting and if aided by investiture? What grants investiture? Spren. A powerful spren, say... the Stormfather, could potentially pull a man's spirit put of its parallel existence with its body and cognition and towed it along the edge of a storm while the body was sleeping. Now. That being said, how does that work with Dalinar's visions? Are spirits bound to entropy, which is a law of physical time? Can they in fact move through time if aided by investiture and the Stormfather? It would mean that Dalinar's spirit is being thrown through time, then brought back into the present (as the body perceives the present) all in the course of a highstorm. Amazing. Also, is this the way world hopping works? Jumping through the worlds on a Spiritual level and waiting for your body and cognition to catch up? That would be interesting (an understatement, I know). It would also require a special type of investiture. A shardpoool, perhaps? A place where the power of shards coalesces into a concentrated pool? That would make it easier for the spirit to leave the parallel existence it theoretically occupies. This is, as far as I know, a new concept and needs more proof until I can hammer it out. But consider the possibility of everything existing in parallel until investiture gets involved and makes it possible for a spirit to move about freely. *Cognition is the term I want to use from here on out to mean the Cognative state of something.