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Showing results for tags 'map design'.
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I was wondering, when someone wants to handle elevation when they draw they map, is there a standard way to chart specific areas that are higher than others? I presently have a couple of maps. One is for things like mountains, towns, rivers, and other typical map stuff. The second one I guess you could call a random encounter chart. But I'm not quite sure how I would determine elevation. I'm thinking more visually, not textually. Brandon mentioned that mountains come apart where ever there is a fault line. At this point I'm sort of having to guess, and maybe assume that the further away from the fault line, the lighter it becomes, and therefore less elevated. (Depending on whether you have darker be higher, or lighter be higher.) But I have the first two maps done.