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Found 2 results

  1. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news Amazon.com has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  2. I've tagged this White Sand spoilers as the graphic novel is still pretty new, but it's critical to the pattern that I've observed that has convinced me my previous thoughts on how investiture worked were insufficient. (I had been thinking I was missing an element due to Nalthis' magic already, but I didn't have a second example that made me absolutely certain) We're probably all familiar with the term Focus. It's a necessary element for anyone to use Investiture to perform magic, and it's the part of the "spell" that determines how that power/magic manifests in the world. For Allomancy, that means metals determine which power you access. For AonDor, that's symbols. We also know that shards manifest their power in solid, liquid, and gaseous forms. I started thinking about this in detail after reading Secret History and noting that in the Cognitive Realm there, everything manifested as mists. There is sometimes some overlap between these manifestations and focuses, so it's not a clean delination. I call these Manifestations of Investiture, or just Manifestation for short, and they represent a Shard's power/body. I would argue, for instance, that Atium is both a Focus and Manifestation at the same time, wheras the Scadrian mists and Well of Eternity are simply Manifestations. I had convinced myself that one of these manifestations would determine the appearance of a planet's cognitive aspect, as we had an ocean of sphere in Shadesmar, and a sea of mists in cognitive Scadrial. On reflection, it seems to be more that one part of the equation is heavily reflected in the cognitive seas, but I don't have enough data yet to make a reasonable hypothesis as to which one. It's especially confusing that spheres are used on Roshar, as gems actually seem to be the relevant part of the equation that sphere would resemble. This could be due to the cognitive seas simply being composed of whatever people most clearly associate with magic- in which case, we would probably expect seas of symbols in Sel, seas of Colour in Nalthis, and maybe seas of Sand or Sunlight on Taldain. This system described Scadrial pretty well, and as it was the magic system we best understood, I was content with it, for a while. But it troubled me that while it arguably extended pretty well to Roshar, it has trouble decribing magic on Nalthis, which very clearly had three elements to it. A Command, which we knew via Word of Brandon is their focus, a variable number of Breaths, and of course, colour to drain. The Breaths seemed relatively obvious as a Manfestation of Endowment, as she literally grants Splinters of herself to the Returned that manifest as Divine Breaths. Arguably the colour could also be said to be a Manifestation if you believe that every bit of dye and paint in Hallandren was derived from Tears of Edgli, but I actually don't buy that argument, as we're explicitly told that those dyes are more effective for awakening, implying that mundane dyes and paints were often drained by Awakeners. I also felt skeptical that a magic system would require two manifestations at once, it seemed like I was missing a variable. I was stumped for a while, as I was convinced Manifestations were important, but that I was missing two crucial variables to the equation, one a third part that enabled magic, and one an element that determined where that third part of the equation was actually necessary, a multiplier of sorts to the constant of Colour on Nalthis. And then we had the newsletter confirming how Sand Mastery works. (this is where the spoilers come in) Apparently there is a barely-visible algae within Taldain's sand, which when depleted of magic, appears black. The sand master dehydrates himself to drain magic from the algae, mastering the sand, and then after four hours of exposure to sunlight, the algae is replenished and good to go again. At first, I wasn't particularly excited by reading this. Sure, the algae is their focus, and it's recharged by the Sun, the manifestation of Autonomy's power. But today I realised I was missing something, and went back and compared Taldain's and Nalthis' magic. So the drained colour, our final element of Awakening, was more of a catalyst than a necessary component of our magical equation. It can sometimes be done without, (as there is no obvious catalyst in Allomancy) but the stronger the catalyst, the stronger the magic, especially if your catalyst is also a Manifestation. In fact, this retroactively made sense of Atium being such a powerful metal too, as it was a focus and a manifestation of Ruin's power. Likewise, Water acted as a reserve of magic for Sand Mastery, although you also needed algae that had been charged with sunlight. Here we had a third element, and a consistent pattern of manifestation, focus, and catalyst that made sense. So... under this Focus/Manifestation/Catalyst system, Scadrial is missing one element but definitely has a Metal focus and the Mists and Godmetals are Manifestations. Arguably, feruchemical attributes could be considered a catalyst on Scadrial, but that might be stretching. Nalthis has a Command focus, a Breath manifestation, and a Colour catalyst. And Roshar is a bit more difficult to determine, but probably fits in some combination of gems, stormlight, and oaths to that structure. I would guess that it would be an Oath focus, with Stormlight as a gaseous manifestation of Honour, and a Gem catalyst. (This would explain nicely why Stormlight adheres to cut gems so well but gems aren't actually required for most Surges, as it seems like the necessity of the Catalyst part of the magic seems to vary by world) Selish magic has the form of various engravings, dances, Aons, or soulstamps as their focus, and obviously the Dor is their manifestation. This leaves Soulstone as either a solid manifestation of Aona or Skai, and/or as a catalyst that's required for Forgery, but presumably not for the other Selish magic. This pattern also seems to imply that more heavily invested worlds seem to have a more optional catalyst, as we know that the three worlds that don't have universally required catalysts (Sel, Roshar, and Scadrial) have a lot of loose investiture running around, or in the case of Scadrial, humans were artificially created by Shards investing themselves in the planet, saturating the whole thing with their power. So, in summary, magic requires a focus, and in less heavily invested environments, a catalyst. A manifestation can also be a focus or catalyst, which seems to enhance the power of the interaction. It also seems that a manifestation can stand in for a focus altogether, in the case that the magic user is highly attuned to the relevant Shard, as Vin demonstrated in Hero of Ages, but that might be a special case for those who are being attuned as Vessels. Any thoughts?