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  1. Originally I thought allomancy was the art of preservation, hemalurgy was ruin's, and feruchemy was just kind of there. Later I read something that said allomancy was ruins magic due to it destroying the metal used which made sense to me because hemalurgy was a cosmere-wide thing. Now I've come around to thinking that feruchemy is purely preservation, hemalurgy is wholly from ruin, and then allomancy is the combination of the two. It preserves the user and destroys the metal kind of a thing. This would then also make sense as to why both God metals, atium and lerasium, both have to do with allomancy instead of their respective gods magic. My question now is why hemalurgy is a cosmere-wide magic when ruin is now harmony. Please also let me know if my understanding of the metallic arts is flawed in any way.
  2. Welcome to the Set School, the one and only academy for magic students from around the world! As you study in these hallowed halls, you will learn to use your abilities to their fullest potential and- more importantly, fight the Evil Entities that threaten all of humanity! Keep an eye out for the Unsealed, an evil organization that wants to unleash Evil Entities for personal gain. How the magic system works: The Set School is located deep in the Appalachian Mountains. Students age 13-20 are accepted, and every student is expected to leave campus with a teacher and small group yearly for a "Quest". This year's Quests will start in approximately two months. In order to go on a Quest, you need to pass your magic midterms. Good luck and happy school year, students! NOTICE: PRINCIPAL FUNKE HAS DECLARED A BAN ON BALEFIRE INSIDE THE BUILDING. ANY STUDENT USING BALEFIRE UNSUPERVISED OR INDOORS WILL BE SENT TO DETENTION.
  3. A continuation of this discussion but for mistborn. One side has a metalborn population (with a elite class class of mistborn and ferochemy) Harmonium tec, medallions, and one fullborn The other has post ww1 tec Location post harmony scadrel.
  4. One side has end of ww2 level of technology (including atom bomb) The other has ancient and modern fabrils, a full order of knights Randiance, both god metals and anti investure weapons, Who wins? Location roshar
  5. The Figeri Collective is quite the place. It is perhaps the most odd and unnatural planetary system that the gods have ever created, permeated on hundreds of levels by other realms of spirits, fae, gods, and monsters. Beings older than time, eldritch creatures, and spirits beyond these worlds all inhabit the places you call home, spreading their influence throughout the ethereum. However, with so many gods and monsters vying for power, existence becomes difficult for the likes of mere mortals. Normal people become pawns to the greater beings, used and exploited to accomplish goals far beyond their sight. In many ways this is simply the norm: injustice is justice, in a sense. But there is one god in particular who does not stand for this: Death themself. While gods, monsters, creatures, and horrors fight among each other, they often imprison human souls for any numbers of purposes. Death cannot bring life back to those wrongfully slain, but strives constantly to see that these souls are rightfully delivered to the Pillars of Judgement to go on to the afterlife they deserve. But it is not within a god’s rights to impede on another's' domain even for the cause of justice, which is why they bring mortals into their influence: to act in a god’s stead and carry out their bidding throughout the Collective. Death’s champions are known as the Reapers: those who gather and guide lost souls to the Pillars. The way to the afterlife is filled with monsters and malevolent spirits hungry for the souls of the dead, and the Reapers must destroy the hordes to pave the way. Most act as guides for the constant flow of souls traveling to the afterlife; some search for the lost; a few even infiltrate other gods’ domains to retrieve those who have been wrongfully taken. Your story begins at the foot of the Inverted Mountain. The final examination to join the Reaper Corps begins at sundown, where it will be your task to climb to the top and reach the Veins of White Iron. The slopes and cliffs are littered with monsters and malevolence, however, and many have perished here before. It is a dangerous journey, but those who survive will select their ore and forge themselves the most deadly weapon in the Collective: a Reaper’s Scythe. From there you will become a proprietor of justice: a Reaper, guiding souls against all odds to the afterlife. @Ookla the Myopic (Wizard), @Ookla the Perpetual (Bookwyrm), , @Ookla the Implosion (Tani), @Enter a username (Not an ookla - finally), @Ookla the Omniscient (Pancake Boi), @Goob (Amazing Goob)
  6. Figgldygrak Welp. It showed up again. For those who aren't aware, Brandon blessed us with this term in the Way of Kings. Hoid, as Wit, was dropping some Cosmere wisdom on Dalinar, and used this funny looking nonsense word. While nonsense and balderdash are real words, that literally mean gibberish, Figgldygrak is a pure Brandon invention. Given Hoid's comment, fans began to suspect that perhaps Figgldygrak had some secret hidden meaning, and rapidly began to speculate. Curiously, Balderdash was found to be an anagram of Shardblade, which led many to suspect Figgldygrak could be one. However, those hopes were dashed by Peter Ahlstrom, who in reply to that thread, responded, That should have been the end of this. However, Brandon decided to troll his audience. The word made a triumphant comeback in Rhythm of War. As Navani narrates, This is specifically in regards to putting false ciphers in her own work to distract the Parshendi. Whether this is hinting at some deeper hidden meaning of the word, or if Peter was just having a laugh at our expense, again remains unclear. It was a fun callback, and I was ready to shelve it as a funny callback. However, Tress of The Emerald Sea has come out recently. Guess what word pops up in Hoid's narration? Once again, Hoid has deliberately used the word figgldygrak. Once was a turn of phrase, twice was a funny callback, but three times? Something is happening here. Where has this word come from? Could it be Yolish? Why do Cosmere characters keep using it? Is there some hidden meaning for us to discover? What if it's the sounds of some of the original shardbearers' names, chaotically shuffled? Could it be Hoid's true name, just chopped up and rearranged? Am I grasping at straws? Probably. I don't really think it has any hidden meaning. It's just a nice Easter egg for fans, who sometimes read way too much into what Brandon writes. Still, it's a fun coincidence. I wonder if it will show up in the other secret projects.
  7. Shard: Method of access investiture: Powers: Cost: Example Shard: valor; oceanic world Method a accessing investiture: arpoching small suns that are scatter around the sea floor. They close you getting the more heat they give off and more invested a person can become. Powers: First level The user gets the power to produce and control light. Second level : the user gives of and can manipulate heat. Finally level user can give off and manipulate dangerous levels of radiation. Cost: a user will slowly loose his exstra investiture this is excellorated by power use (Think stormlight but much slower) loss of power decreases your level (like breath) What can you come up with?
  8. Hi! In this forum game, we'll collaborate to create magic systems. Once we fill up 1-2 pages, we'll codify it and start on a new magic system. The goal is to be as creative as possible. Here are the rules: Respect others. Remember to use the 'yes, and...' technique. Rather than deny what others say, take it and do something fun with it! Try to avoid being generic. Try to be as creative as possible. With that said, magic systems should make sense. Don't make it super crazy - just make it kinda crazy. If you need inspiration for something you're writing, feel free to take elements or even entire magic systems from this thread! Try to limit posts to a sentence or two. Bold is canon, non-bold is for everything else. Above all, have fun! I'll start. In this magic system, people use their souls as power sources.
  9. Hey everyone! Been a minute since I posted here, but I wanted to create a thread about what everyone's favorite magic system is, and WHY it's your favorite! I'll post my answer below. Be sure to include the system/planet/shard(s) that are linked to your favorite too!
  10. One of my favorite things about the Cosmere is that the magic systems are thought-out enough for realistic implications of the magic itself to come up, and Brandon is attentive enough to point them out when they happen. Things like Wax gaining velocity when Pushing through the air and then decreasing his weight. My favorite of these sorts of details is shown during Vin's first pewter drag, when Kelsier is very serious about making her drink a ridiculous amount of water. The magic of Allomantic pewter does most of the work of keeping her body going during extreme stress as she sprints for hours and hours on end, but when that stops the lack of water in her could easily kill her and so she has to prepare for that. I like it because it makes it plain that the magic is just a tool. An impressive, powerful one, but not a solves-all-problems-because-it's-magic sort of thing. That got me wondering: what are others' favorite realistic details/implications and extensions of Cosmere magics?
  11. I want it to be a hard system with rules (oh no scary), but it's proving to be pretty hard. The current system is semi-rare magic flowers. Break the petals (or any burst of kinetic energy) releases their respective element. A fire petal would make a plume of flame, air would enhance other flowers, water is literally just water, etc. I got how it would affect society and industrialization. Problem is I'm kinda iffy on using the stereotypical elemental system, and how to make it a little less boring. Any advice?
  12. I'm having an issue with figuring out one of my magic systems. There will be music in the back of someone's head constantly, based off their emotions. If the person lets the music into their head the magic happens. Like for anger maybe things could explode or light on fire or the person could summon fire. If the person spends too long in the music they will either go mad or turn into monsters of the music they were sucked into, constantly listening to the music and causing the magic. I've come up with two lists for possible emotions. I'm not sure if these are the complete lists I want or if I should go shorter. If you have any suggestions for which emotions I should use and/or for what magic comes from the emotions it would be awesome. Edit: - Each person with the magic would have different ways of expressing the magic. It is based off personalities as well as their tendencies. If a person is prone to anger (a hothead) and roars or abuses when they get mad, their anger magic will be firey. If the person is cold and shoots insults or whatever, their anger magic will be cold and icey. - The music in the distance of every human's head will be called the dons and it will be described as being heard in the distance until the person lets it in. The music will be in tune to the individual's strongest emotion. The dons can be completely let in or just barely let to leak in. I will be making an updated list for the emotions I will likely use and maybe what elements or magic the emotions can cause. (The emotions need to be able to be connected to music.) The music will only be attached to major emotions (unless I am convinced or decide otherwise).
  13. I am listening through Tress of the Emerald Sea and would like to put out everything I can find about the magic of this world and hopefully you all noticed more about the magic and we can put it all in one place. First off, there are 12 geosynchronous moons which must be equatorial or they would move in the sky of the planet compared to land features. So, The Rock (Diggin's Point) must be very near the equator. The moons drop "spores" which fills the low lying areas. "The Sea" is not filled with water, but rather spores. The Verdant Lunagry is about "50 to 60 miles" from The Rock and this makes me suspect that the moon is named something like Verda. Lunagries are the location of each moon's place of pollen/spore drop. The other moons drop spores of different colors including red (a cup in the story has a butterfly flying over a "Red Ocean". There also mentions of seas that are Emerald, Crimson, and Midnight and are presumably filled from different Lunagies. The Verdant Lunagry drops green spores. "Ship's sail that dust like ships sail water", but they are also light enough that they can be blown by the wind. When a ship sets sail, the ocean pushes air up which supports the weight of the ship. The mechanics are very unclear to me. "Verdant Spores" are specifically listed as growing plants when exposed to water. I suspect the other Lunagries drop spores with a different magical effect along with their different color. When Verdant Spores are exposed to water, they suddenly and explosively grow plants and vines. You can use salt or silver to prevent this from happening. The Rock has a salty aquafer which has wells in it and the salty water protects against the effects of the Verdant Spores. Gray spores are "dead" and do not explode to life when exposed to water. The ocean is filled with spores and not water, but there are "fish" and "elephant seal" so there must be life in the ocean as the residents are not allowed to leave The Rock but are familiar with these things. There is a similarity to Nalthis in the the spores fade from colorful to gray. There is a similarity to Taldain as the magic falls from the sky and reacts with water like the White Sand. There is a similarity with Roshar in that "Emerald" spores cause life to grow much like emeralds do on Roshar. This should offer hints at what the other Lunagries spores would do. Roshar has ten poles stones and this planet has twelve moons, so there will be two additional colors beyond what is shown on Roshar. Please help clarify what else we know. Thanks, Chip
  14. In one of my magic systems, everyone's magic has a different color. So, what is your color, and why?
  15. No one quite knows why it happened- perhaps a passing ASB, perhaps a snap in spacetime, or perhaps sheer quantum chance. Whatever it was, it happened. On January 1st, 2015 at 12:00am, magic in the world returned. All magic. Any, every piece of folklore, from Ancient China to the Native Americans, the Aboriginals to the Mongols, all of it came back- monsters, artifacts, magic, everything and anything. Unicorns roam the plains of Europe, and in the basement of an office buildings a satanic cult summons up demons and devils to serve their will. A great dragon advises an wise old man in China, and a Rakshasa tricks a businessman into following him a dark alley with promises of great wealth. Uh, not many gods, though. The world didn't turn into a reckoners, but with gods- that's a whole other setting. There are powerful beings, yes, but nothing like the pantheons of Greece and Rome. One-off monsters, killed long ago (Such as the Gorgons, the Minotaur, and so on) are still dead and will remain dead, unless someone revives them somehow. This will be far more FotT-eqsue- we will all make the story, however, unlike FotT, please keep to the theme for your characters (Folklore of all kinds- Christian, native, anything). Be good, be evil, I don't care- just create STORY. I'll start. ==================================================================== January 1st, 11:00am, Liverpool, UK Grace woke up in her apartment on a perfectly normal day. She sat up, yawned, got dressed, and went downstairs and started brewing a cup of coffee. Her mother had the news on and was switching between channels rapidly. "Finnish man has been found with nearly 3 million worth of gold in his Helsinki..." "15 people missing in Sussex this morning, reports of sharks..." "Cornwall man wins millions, credits his victory to..." Grace yawns again, takes a sip of her coffee. She pauses- something seems... off in the city. It had a strange tension to it, an energy. She shakes her head and turns away from the window- she needed to get to her winter break job soon.
  16. Ok the most recent WOB shardcast they talk about how investiture can be stored in gems, but only stormlight can be infused by leaving it in a storm, and void light cannot, and presumably mist light (Scadrial) or gift light (Naththis) cannot. I think that has to do with the fact that Honor’s perpendicularity is in some way tied to the storms and the Stormfather. In theory, maybe bringing gems to the Well of Ascension, the emerald pool above Elantris or Endowment’s perpendicularity will allow gems to be infused with their respective lights. it is possible that it here has to be an intention to infuse the gems as well, but this is at least how I can see a passive system working
  17. So, Long time reader, but I'm really just here to ask In Shadows of self Wax encounters Hemalurgic creatures that "have thickened skulls". Wax shoots these creatures point blank and fails to penetrate. Wat. For a series the deals so heavily with guns we get remarkably little info on them, so I don't know what calibre wax shoots (and their by the "Universal" pistol calibre). But this is a moot point as Wax then shoots a shotgun slug into these things and has to push on it to get it to go through. So, How thick is the skull? Does Sanderson have any understanding of the physics he is abusing here?
  18. I haven't read Warbreaker, but I'm interested in some functions of awakening. I know that you can't awaken living things, do plants count as "alive" or does "alive" mean sentient in this case?
  19. Hey all! First time I'm showing this off on the forums, since I feel like I've polished this up enough to make an in-depth post about it. Attached to this post should be the Chart I've made to show off my own take on a system of Elements, and the unique interactions that arise from 6 Prime Elements: Earth, Water, Air, Fire, Order, and Chaos. I chose these 6 as the building blocks for the system for a couple of reasons, mainly personal taste. I wanted to have a fresh take on the classic Elements, and I'm also a fan of the idea of Order and Entropy being included in the mix for greater variety. Let's start with the basics, then. The 6 Prime elements are named as such because magically, they cannot be divided any further. They are the elementary (heh) "particles" of the system, like Quarks, Gluons, and Electrons, for example. Under proper circumstances in-world, the Primes can pair up with any of the other elements to create a Compound Element. Compounds are only ever pairs of Primes. There are no Compounds made of Compounds. My personal favorite example for Compounds is the Mortal Trinity of Compounds (named as such due to their positioning on the Chart, which places them in a triangle). These Elements include Life, Death, and Undeath. Life is made of Earth and Water (the things most would agree are essential for life). Death replaces the Earth of Life with Chaos (Entropy). Undeath replaces the Water of Life with Chaos. In this case, if you can manipulate the elemental content of something with Life, replacing one of the elements with Chaos, you can change its nature. Alternatively, you could take something Dead (Water/Entropy) and change it to Undead (Earth/Entropy). This, as expected, would raise it as an undead of some form. Ghost, Zombie, the end result depends on what part you change, and what ratio its elements are changed to. Powerful Undead like Liches require a large amount of Undead element to replace their natural soul (made of Life element) to sustain themselves. A properly-made Lich can even consume Life essence and Chaos essence and metabolize them into fresh Undead element to sustain itself for as long as it can maintain a high enough level of Undead element. All elements also have Compatibilities, which are Elements that share the Element(s) constituent Elements (how many times can I use Element in one sentence, huh?). For example, with the Mortal Trinity, all 3 of them are Compatible with the other 2. The dotted lines on the chart show all the Compatibilities between Elements. Crystalline structures interact uniquely with all elements, not just ones related to the Crystal element (though they are more receptive to that). Gemstones can act as elemental batteries, and metals can conduct elemental energy. Technomancy is a big part of the system with this, though it's not always "tech" in the sense of things like computers, or robots. Sometimes the tech is as simple as an obelisk with crystals on top, charged with Elemental energy. Automating things like Golems are indeed possible by charging a stone with Life element and giving it a body to work with, as well as certain mechanisms inside to replace the functions of internal organs and the like. Or... You could use real organs. Like a brain. Just be careful that your golem army doesn't try to rebel against you. Typical interaction with the Elements occurs via spiritual alignment to one or two Elements (either Prime or Compound, but Prime is much more common) when one is born. The elemental alignment of the parents does seem to influence the elemental alignment of the offspring, especially for highly magical creatures like Demons, Angels, Gods, and Dragons. Well, I say "Gods," but really I mean powerfully-aligned Holy element creatures. Most of them live in the Pantheon at the peak of one of the tallest mountains in the world, known as Heaven's Peak, for obvious reasons. Cities around the mountain pray to and offer sacrifices of food or other material things to the Gods in exchange for boons related to the domain of the God they appeal to. For example, Ronira, the Goddess of Plenty, who accepts food offerings and will bless farmlands to grow better crops. She has a lot of Holy element, but also a significant amount of Life element, which she actively channels to provide her boon. This channeling is achieved through Intent, and requires a sufficient spiritual focus and enough element present in the magic-user's body to expend on magical effects. Stronger spells will predictably require bigger volumes of element to be present when trying to cast. Elemental alignment determines what elements will naturally flow into the creature, meaning that their elemental reserves regenerate over time. Overusing one element constantly for a long time can cause side effects, typically related to the element. Overuse of Water might cause your body to grow gills, or fins. Crystal element might make your skin turn metallic, or cause you to grow crystalline claws on your fingertips. (And yes, those crystals could be used to contain Elemental energy, but that might not be practical. Or maybe it is!) Suffice to say, there's plenty of room here for complexity and depth, stemming from 6 Prime elements. You might be wondering why I've skipped over Aether (if you scrolled down and opened the chart picture), and that's because it's... complicated. I will say this though, people can be born with an Aether alignment, and they are either feared or revered, with powers that most people can only dream of. If enough people are interested in what I've said so far, I'll elaborate in a later post in this thread.
  20. Right off the bat, could one of the Fused Spears from RoW that has the power to drain investiture work on Breaths? I know that Breaths can only be given to someone willingly as far as we know, but seeing as it is investiture, could it be affected by this weapon? I can see arguments for both why and why not, as Stormlight seems to be constantly escaping the user anyways, while breaths remain with the holder until given up. However, breaths are described to "stick" to objects, and the more lifelike these objects are, the easier it is to stick breaths to them. I'm not entirely sure if the metal lining the spear is able to take investiture from inanimate objects, so correct me as you see fit, but it stands to reason that it would be theoretically possible to drain the breaths from an item that someone previously invested. So if this is theoretically possible, then what would it take for someone to use this weapon effectively against someone who's invested with breaths.
  21. I'm curious what we think about how strong different magic users are and whether we think certain magics effect strength, and how much. I'll give a list with descriptions in the order I'd rank them. I'm wondering if you think I'm missing any critical groups for consideration Drab: Everything is just a hair worse for drabs. I suspect this effects strength, even if it's just a tiny effect Normal human Human at a high heightening: Everything is just a little better at a high heightening. I suspect this effects strength as well, even though it's not noted and the effect compared to the other more profound effects of heightening are probably comparatively negligible. Listener in warform: Warform is for fighting and being strong is definitely an asset. I suspect listeners in war form aren't that much stronger than a strong human, but at least a little bit Elantrian: Everything is significantly enhanced for Elantrians, and I suspect this includes strength, though I don't think regular Elantrians are necessarily outside the high end of the normal human range. Returned: Their bodies, including their strength, are at least potentially seriously enhanced and idealized. You would expect them to be stronger than almost any normal human. Radiant with stormlight: Kaladin doesn't think stormlight enhances his strength, but I think he's wrong. I suspect the effect isn't enormous, and he couldn't like, lift a truck, but I think radiants holding stormlight are still stronger than normal humans can ever become. Allomancer burning pewter: Their main thing is their supernatural strength. I think even a weak pewter arm using his powers is about twice as strong as a very strong man. Koloss: Definitely super-human in their strength Dakhor monk: I think it's an exaggeration, but Dilaf suggests Dakhor monks are worth hundreds of soldiers, and they are clearly monstrously strong. Active ChayShan user: Shuden clearly overmatches Dakhor monks when using this magic. Person wearing shardplate: People can only wield shardhammers wearing plate, and show pretty incredible feats otherwise. Allomancer Flaring pewter: This is the main cosmere strength-focused magic maxed out. I think WOBs under-estimate the power of this magic as demonstrated via character feats in the text. Feruchemist tapping strength: This magic doesn't have a clear upper-limit. It's potentially the strongest, but it has serious limitations, like being almost too bulky to move, needing to have stored a ton of strength to use it for any significant period of time, etc. I think generally they are around where a pewter arm is in terms of strength if they don't max out. Allomancer burning Pewter with Duralumin: Like strength feruchemy, this doesn't really seem to have an upper limit, but for a one-off feat, this is probably easier to achieve unless the feruchemist is a pewter compounder. A Pewter compounder tapping strength while burning or flaring pewter: a theoretical pewter compounder would be absurdly strong, and have very little limit to their absurd strength. *Edited to include shard plate, Duralumin Pewter, and Pewter compounding.
  22. In a magical world, you are young mages 10-15 who have been selected by the Tests to learn magic, the ancient art of Torai. You will learn these arts in the famed Toraiik Academy. You may come from anywhere on the main continent, your character needs to be approved if it comes from the island. All Toraiik powers will be given randomly but if you want a specific element or elements just ask: Fire, air, water and/or earth. @Aspiring Writer you need to get into roleplaying and Connie said not to @ her because she is following this section. If you can't read any parts of the maps just ask and I'll try to tell you.
  23. After a re read of RoW I kept noticing more mention of color and it’s effect on the spen or magic system on roshar. There was the talk about Spren and the colors of gemstones which was interesting but the stranger one was about the pursuer and his husk. I noticed how it was mentioned that the color was drained from the husk leaving it dull and grey. is there a connection or similarity to nalthis magic? To me it read like the color was drained from his body and was needed for his next. just a thought. Thanks for any input!
  24. Spoilers from RoW, obviously. So Windrunners plate is made out of windspren. But what about other orders? What are lesser sprens of Cryptics and Inkspren that can form into plate? We have seen confirmation that Jasnah swore 4th ideal, but we didn't get a description of what kind of spren made her plate. Any speculation?
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