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Found 104 results

  1. I'm having an issue with figuring out one of my magic systems. There will be music in the back of someone's head constantly, based off their emotions. If the person lets the music into their head the magic happens. Like for anger maybe things could explode or light on fire or the person could summon fire. If the person spends too long in the music they will either go mad or turn into monsters of the music they were sucked into, constantly listening to the music and causing the magic. I've come up with two lists for possible emotions. I'm not sure if these are the complete lists I want or if I should go shorter. If you have any suggestions for which emotions I should use and/or for what magic comes from the emotions it would be awesome. Edit: - Each person with the magic would have different ways of expressing the magic. It is based off personalities as well as their tendencies. If a person is prone to anger (a hothead) and roars or abuses when they get mad, their anger magic will be firey. If the person is cold and shoots insults or whatever, their anger magic will be cold and icey. - The music in the distance of every human's head will be called the dons and it will be described as being heard in the distance until the person lets it in. The music will be in tune to the individual's strongest emotion. The dons can be completely let in or just barely let to leak in. I will be making an updated list for the emotions I will likely use and maybe what elements or magic the emotions can cause. (The emotions need to be able to be connected to music.) The music will only be attached to major emotions (unless I am convinced or decide otherwise). Draft List Calmed Triumphant Sad/depressed Raged/Angry Annoyed Scared Surprised Defiant Heartbroken Excited/Happy Feeling Pity Envious List One Amused Joyful/cheerful Beautiful/awed Relaxed/calm Sadness/depressed Dreaminess/dreamy Triumph Anxious/stressed Scared/feared Annoyed Defiance “Pumped up”/energized List Two Calmed Stressed Rage/fury Playful Happy Heartbroken Irritated Excited Worried Surprised/Shocked/Confused Sadness/Grief Envious Feeling Pity Hungry? (Maybe) Grateful Shamed
  2. I am listening through Tress of the Emerald Sea and would like to put out everything I can find about the magic of this world and hopefully you all noticed more about the magic and we can put it all in one place. First off, there are 12 geosynchronous moons which must be equatorial or they would move in the sky of the planet compared to land features. So, The Rock (Diggin's Point) must be very near the equator. The moons drop "spores" which fills the low lying areas. "The Sea" is not filled with water, but rather spores. The Verdant Lunagry is about "50 to 60 miles" from The Rock and this makes me suspect that the moon is named something like Verda. Lunagries are the location of each moon's place of pollen/spore drop. The other moons drop spores of different colors including red (a cup in the story has a butterfly flying over a "Red Ocean". There also mentions of seas that are Emerald, Crimson, and Midnight and are presumably filled from different Lunagies. The Verdant Lunagry drops green spores. "Ship's sail that dust like ships sail water", but they are also light enough that they can be blown by the wind. When a ship sets sail, the ocean pushes air up which supports the weight of the ship. The mechanics are very unclear to me. "Verdant Spores" are specifically listed as growing plants when exposed to water. I suspect the other Lunagries drop spores with a different magical effect along with their different color. When Verdant Spores are exposed to water, they suddenly and explosively grow plants and vines. You can use salt or silver to prevent this from happening. The Rock has a salty aquafer which has wells in it and the salty water protects against the effects of the Verdant Spores. Gray spores are "dead" and do not explode to life when exposed to water. The ocean is filled with spores and not water, but there are "fish" and "elephant seal" so there must be life in the ocean as the residents are not allowed to leave The Rock but are familiar with these things. There is a similarity to Nalthis in the the spores fade from colorful to gray. There is a similarity to Taldain as the magic falls from the sky and reacts with water like the White Sand. There is a similarity with Roshar in that "Emerald" spores cause life to grow much like emeralds do on Roshar. This should offer hints at what the other Lunagries spores would do. Roshar has ten poles stones and this planet has twelve moons, so there will be two additional colors beyond what is shown on Roshar. Please help clarify what else we know. Thanks, Chip
  3. Shard: Method of access investiture: Powers: Cost: Example Shard: valor; oceanic world Method a accessing investiture: arpoching small suns that are scatter around the sea floor. They close you getting the more heat they give off and more invested a person can become. Powers: First level The user gets the power to produce and control light. Second level : the user gives of and can manipulate heat. Finally level user can give off and manipulate dangerous levels of radiation. Cost: a user will slowly loose his exstra investiture this is excellorated by power use (Think stormlight but much slower) loss of power decreases your level (like breath) What can you come up with?
  4. In one of my magic systems, everyone's magic has a different color. So, what is your color, and why?
  5. No one quite knows why it happened- perhaps a passing ASB, perhaps a snap in spacetime, or perhaps sheer quantum chance. Whatever it was, it happened. On January 1st, 2015 at 12:00am, magic in the world returned. All magic. Any, every piece of folklore, from Ancient China to the Native Americans, the Aboriginals to the Mongols, all of it came back- monsters, artifacts, magic, everything and anything. Unicorns roam the plains of Europe, and in the basement of an office buildings a satanic cult summons up demons and devils to serve their will. A great dragon advises an wise old man in China, and a Rakshasa tricks a businessman into following him a dark alley with promises of great wealth. Uh, not many gods, though. The world didn't turn into a reckoners, but with gods- that's a whole other setting. There are powerful beings, yes, but nothing like the pantheons of Greece and Rome. One-off monsters, killed long ago (Such as the Gorgons, the Minotaur, and so on) are still dead and will remain dead, unless someone revives them somehow. This will be far more FotT-eqsue- we will all make the story, however, unlike FotT, please keep to the theme for your characters (Folklore of all kinds- Christian, native, anything). Be good, be evil, I don't care- just create STORY. I'll start. ==================================================================== January 1st, 11:00am, Liverpool, UK Grace woke up in her apartment on a perfectly normal day. She sat up, yawned, got dressed, and went downstairs and started brewing a cup of coffee. Her mother had the news on and was switching between channels rapidly. "Finnish man has been found with nearly 3 million worth of gold in his Helsinki..." "15 people missing in Sussex this morning, reports of sharks..." "Cornwall man wins millions, credits his victory to..." Grace yawns again, takes a sip of her coffee. She pauses- something seems... off in the city. It had a strange tension to it, an energy. She shakes her head and turns away from the window- she needed to get to her winter break job soon.
  6. Ok the most recent WOB shardcast they talk about how investiture can be stored in gems, but only stormlight can be infused by leaving it in a storm, and void light cannot, and presumably mist light (Scadrial) or gift light (Naththis) cannot. I think that has to do with the fact that Honor’s perpendicularity is in some way tied to the storms and the Stormfather. In theory, maybe bringing gems to the Well of Ascension, the emerald pool above Elantris or Endowment’s perpendicularity will allow gems to be infused with their respective lights. it is possible that it here has to be an intention to infuse the gems as well, but this is at least how I can see a passive system working
  7. So, Long time reader, but I'm really just here to ask In Shadows of self Wax encounters Hemalurgic creatures that "have thickened skulls". Wax shoots these creatures point blank and fails to penetrate. Wat. For a series the deals so heavily with guns we get remarkably little info on them, so I don't know what calibre wax shoots (and their by the "Universal" pistol calibre). But this is a moot point as Wax then shoots a shotgun slug into these things and has to push on it to get it to go through. So, How thick is the skull? Does Sanderson have any understanding of the physics he is abusing here?
  8. I haven't read Warbreaker, but I'm interested in some functions of awakening. I know that you can't awaken living things, do plants count as "alive" or does "alive" mean sentient in this case?
  9. Hey all! First time I'm showing this off on the forums, since I feel like I've polished this up enough to make an in-depth post about it. Attached to this post should be the Chart I've made to show off my own take on a system of Elements, and the unique interactions that arise from 6 Prime Elements: Earth, Water, Air, Fire, Order, and Chaos. I chose these 6 as the building blocks for the system for a couple of reasons, mainly personal taste. I wanted to have a fresh take on the classic Elements, and I'm also a fan of the idea of Order and Entropy being included in the mix for greater variety. Let's start with the basics, then. The 6 Prime elements are named as such because magically, they cannot be divided any further. They are the elementary (heh) "particles" of the system, like Quarks, Gluons, and Electrons, for example. Under proper circumstances in-world, the Primes can pair up with any of the other elements to create a Compound Element. Compounds are only ever pairs of Primes. There are no Compounds made of Compounds. My personal favorite example for Compounds is the Mortal Trinity of Compounds (named as such due to their positioning on the Chart, which places them in a triangle). These Elements include Life, Death, and Undeath. Life is made of Earth and Water (the things most would agree are essential for life). Death replaces the Earth of Life with Chaos (Entropy). Undeath replaces the Water of Life with Chaos. In this case, if you can manipulate the elemental content of something with Life, replacing one of the elements with Chaos, you can change its nature. Alternatively, you could take something Dead (Water/Entropy) and change it to Undead (Earth/Entropy). This, as expected, would raise it as an undead of some form. Ghost, Zombie, the end result depends on what part you change, and what ratio its elements are changed to. Powerful Undead like Liches require a large amount of Undead element to replace their natural soul (made of Life element) to sustain themselves. A properly-made Lich can even consume Life essence and Chaos essence and metabolize them into fresh Undead element to sustain itself for as long as it can maintain a high enough level of Undead element. All elements also have Compatibilities, which are Elements that share the Element(s) constituent Elements (how many times can I use Element in one sentence, huh?). For example, with the Mortal Trinity, all 3 of them are Compatible with the other 2. The dotted lines on the chart show all the Compatibilities between Elements. Crystalline structures interact uniquely with all elements, not just ones related to the Crystal element (though they are more receptive to that). Gemstones can act as elemental batteries, and metals can conduct elemental energy. Technomancy is a big part of the system with this, though it's not always "tech" in the sense of things like computers, or robots. Sometimes the tech is as simple as an obelisk with crystals on top, charged with Elemental energy. Automating things like Golems are indeed possible by charging a stone with Life element and giving it a body to work with, as well as certain mechanisms inside to replace the functions of internal organs and the like. Or... You could use real organs. Like a brain. Just be careful that your golem army doesn't try to rebel against you. Typical interaction with the Elements occurs via spiritual alignment to one or two Elements (either Prime or Compound, but Prime is much more common) when one is born. The elemental alignment of the parents does seem to influence the elemental alignment of the offspring, especially for highly magical creatures like Demons, Angels, Gods, and Dragons. Well, I say "Gods," but really I mean powerfully-aligned Holy element creatures. Most of them live in the Pantheon at the peak of one of the tallest mountains in the world, known as Heaven's Peak, for obvious reasons. Cities around the mountain pray to and offer sacrifices of food or other material things to the Gods in exchange for boons related to the domain of the God they appeal to. For example, Ronira, the Goddess of Plenty, who accepts food offerings and will bless farmlands to grow better crops. She has a lot of Holy element, but also a significant amount of Life element, which she actively channels to provide her boon. This channeling is achieved through Intent, and requires a sufficient spiritual focus and enough element present in the magic-user's body to expend on magical effects. Stronger spells will predictably require bigger volumes of element to be present when trying to cast. Elemental alignment determines what elements will naturally flow into the creature, meaning that their elemental reserves regenerate over time. Overusing one element constantly for a long time can cause side effects, typically related to the element. Overuse of Water might cause your body to grow gills, or fins. Crystal element might make your skin turn metallic, or cause you to grow crystalline claws on your fingertips. (And yes, those crystals could be used to contain Elemental energy, but that might not be practical. Or maybe it is!) Suffice to say, there's plenty of room here for complexity and depth, stemming from 6 Prime elements. You might be wondering why I've skipped over Aether (if you scrolled down and opened the chart picture), and that's because it's... complicated. I will say this though, people can be born with an Aether alignment, and they are either feared or revered, with powers that most people can only dream of. If enough people are interested in what I've said so far, I'll elaborate in a later post in this thread.
  10. Right off the bat, could one of the Fused Spears from RoW that has the power to drain investiture work on Breaths? I know that Breaths can only be given to someone willingly as far as we know, but seeing as it is investiture, could it be affected by this weapon? I can see arguments for both why and why not, as Stormlight seems to be constantly escaping the user anyways, while breaths remain with the holder until given up. However, breaths are described to "stick" to objects, and the more lifelike these objects are, the easier it is to stick breaths to them. I'm not entirely sure if the metal lining the spear is able to take investiture from inanimate objects, so correct me as you see fit, but it stands to reason that it would be theoretically possible to drain the breaths from an item that someone previously invested. So if this is theoretically possible, then what would it take for someone to use this weapon effectively against someone who's invested with breaths.
  11. I'm curious what we think about how strong different magic users are and whether we think certain magics effect strength, and how much. I'll give a list with descriptions in the order I'd rank them. I'm wondering if you think I'm missing any critical groups for consideration Drab: Everything is just a hair worse for drabs. I suspect this effects strength, even if it's just a tiny effect Normal human Human at a high heightening: Everything is just a little better at a high heightening. I suspect this effects strength as well, even though it's not noted and the effect compared to the other more profound effects of heightening are probably comparatively negligible. Listener in warform: Warform is for fighting and being strong is definitely an asset. I suspect listeners in war form aren't that much stronger than a strong human, but at least a little bit Elantrian: Everything is significantly enhanced for Elantrians, and I suspect this includes strength, though I don't think regular Elantrians are necessarily outside the high end of the normal human range. Returned: Their bodies, including their strength, are at least potentially seriously enhanced and idealized. You would expect them to be stronger than almost any normal human. Radiant with stormlight: Kaladin doesn't think stormlight enhances his strength, but I think he's wrong. I suspect the effect isn't enormous, and he couldn't like, lift a truck, but I think radiants holding stormlight are still stronger than normal humans can ever become. Allomancer burning pewter: Their main thing is their supernatural strength. I think even a weak pewter arm using his powers is about twice as strong as a very strong man. Koloss: Definitely super-human in their strength Dakhor monk: I think it's an exaggeration, but Dilaf suggests Dakhor monks are worth hundreds of soldiers, and they are clearly monstrously strong. Active ChayShan user: Shuden clearly overmatches Dakhor monks when using this magic. Person wearing shardplate: People can only wield shardhammers wearing plate, and show pretty incredible feats otherwise. Allomancer Flaring pewter: This is the main cosmere strength-focused magic maxed out. I think WOBs under-estimate the power of this magic as demonstrated via character feats in the text. Feruchemist tapping strength: This magic doesn't have a clear upper-limit. It's potentially the strongest, but it has serious limitations, like being almost too bulky to move, needing to have stored a ton of strength to use it for any significant period of time, etc. I think generally they are around where a pewter arm is in terms of strength if they don't max out. Allomancer burning Pewter with Duralumin: Like strength feruchemy, this doesn't really seem to have an upper limit, but for a one-off feat, this is probably easier to achieve unless the feruchemist is a pewter compounder. A Pewter compounder tapping strength while burning or flaring pewter: a theoretical pewter compounder would be absurdly strong, and have very little limit to their absurd strength. *Edited to include shard plate, Duralumin Pewter, and Pewter compounding.
  12. In a magical world, you are young mages 10-15 who have been selected by the Tests to learn magic, the ancient art of Torai. You will learn these arts in the famed Toraiik Academy. You may come from anywhere on the main continent, your character needs to be approved if it comes from the island. All Toraiik powers will be given randomly but if you want a specific element or elements just ask: Fire, air, water and/or earth. @Aspiring Writer you need to get into roleplaying and Connie said not to @ her because she is following this section. If you can't read any parts of the maps just ask and I'll try to tell you.
  13. After a re read of RoW I kept noticing more mention of color and it’s effect on the spen or magic system on roshar. There was the talk about Spren and the colors of gemstones which was interesting but the stranger one was about the pursuer and his husk. I noticed how it was mentioned that the color was drained from the husk leaving it dull and grey. is there a connection or similarity to nalthis magic? To me it read like the color was drained from his body and was needed for his next. just a thought. Thanks for any input!
  14. Spoilers from RoW, obviously. So Windrunners plate is made out of windspren. But what about other orders? What are lesser sprens of Cryptics and Inkspren that can form into plate? We have seen confirmation that Jasnah swore 4th ideal, but we didn't get a description of what kind of spren made her plate. Any speculation?
  15. Ok so this is a magic system that I'm just going to make up on the spot, hope you like it!
  16. Ok so I've been keeping these in my pocket for a while now. I've created four color-based magic systems and three worlds one is known as Fictiki the other is called Callain and the finale one is called Shapara I've included a spoiler for each world with three sections: magic, world history/culture and curses/sayings (because curses are fun) Callain (name pending) Fictiki Shapara (name slightly less pending) Also 900th topic in CC woowoo
  17. I have a couple thoughts/ questions about the magic system on scadrial. As Harmony has come into existence by combining preservation and ruin is he a new larger shard that has all of the original two shards intent and will or is he a vessel containing the two shards together but still separate and in opposition. Ok so that is sort of a strange question but my thought process is that if harmony is a “new” shard would he be able to create his own new magic system? Along those same lines would the original three magic systems in this system change or disappear as the original shards have changed into something else?
  18. Ok so I'm going to make a magic system based slightly on the elements that's going to have telekinesis laser and energy beams spontaneous creation and destruction of objects and the ability to control various things about yourself like weight senses strength etc. All magic is drawn from the elements so telekinesis from air laser and energy beams from fire spontaneous creation and destruction of objects from earth and control of bodily attributes from water the magic is called Toraiik and a user of the magic is called a Torai hence the title any ideas?
  19. Helou, everybody. Greetings from México. In my previous post I told you that I'm writing 14 magic systems for the world of Anima Beyond Fantasy, because I want to write some stories set in this world, but the magic of Anima it's made to play and not for storytelling. So I want to ask you for some brainstorming that help me to do some Brandon Sanderson inspired magic systems. Why 14? Because in this world there are 14 entities we can call "gods": The Beryls, Daughters of the Light; and Shajads, Lords of Darkness. I will give you some lore. We have another two entities, the Yin-Yang of this world: C'iel, Lady of the Light; and Gaira, the Dark Lord (one isn't good, and the other isn't evil). C'iel is associated with light, the element that represents man's most positive emotions, such as love, happiness and hope. It's philosophical principle is the pursuit of equality for al Gaïa's peoples, in the hopes that one day, order and prosperity will be achieved. Nevertheless, C'iel has a negative face too, and at times it does approve of measures that almost betray the very ideals she stands for. Gaira is associated with darkness and many of man's most torturous behaviors and feelings. It's ideology stands for Gaïa's evolution, developement and stability, even if he path to achieving is a terrible one. Pain, sorrow, even hatred and strife are only nuances that need to be overcome to reach progress and finally, happiness. From its standpoint, the most powerful individuals must become leaders for the rest. The strong rule over the weak and protect them. We could call C'iel and Gaira the "mother" and "father" of Beryls and Shajads respectively; but these two aren't that important to me, and in my story they divide from something like Adonalsium, and later they divide in Beryls and Shajads. In the next section I left you a description of each Beryl and Shajad, the concepts I'm interested in developing and my own ideas for each one at this point, feel free to make recommendations, brainstorming, critique, ideas of how the systems could relate among them, and whatever you want contribute to. Some guidelines I'd like to implement, feel free to ignore them: -Each Beryl and Shajad has a number, the magic system needs to reflect that number in some way. (The number will be next to the name of each Beryl and Shajad) -Each magic system needs to have a fuel, a focus and some way of Initiation - I'm already working on a story for the magic of Gabriel: Emotional Spectrum, starring by twins.
  20. Hey y'all, Wildcard again. I'm practicing my game vfx skills for my portfolio and I thought Spren would be a perfect subject to make if anyone had suggestions if their favorites. It doesn't have to be a spren, but a magic effect like a seon, or the goop in elantris/soul stamp.
  21. Greetings to all of you from México, this is my first post in the web. Maybe some of you have heard of Anima Beyond Fantasy. I'm in the task to write a magic system for each Beryl and Shajad due to their similarities with the Shards, just for fun. I want some advice, brainstorming, critique and whatever you can contribute to this. First, I want some critique about this magic system based in emotions, lets call it "Emotional Spectrum" due to a lack of a better name. It's origin is the Beryl Gabriel. Those who can use this magic are able to use the colors to fuel their magic. Each color is associated to a emotion and a power, you only can absorb a color if you are feeling the right emotion. The stronger is a feeling, less color need the magic. Red - Love - Make bonds Orange - Curiosity - See emotions and bonds Yellow - Hapiness - Increase and decrease emotions (Yes, I take this from Mistborn. I'm open to other suggestions) Green - Hatred - Cut bonds Blue - Fear - Make illusions Purple - Sadness - "cloud" of mental immunity Red: Love allows a Bondmaker (I'm open to new suggestions for names) to create connections between individuals. There are many ways to use this. A Bondmaker could link two persons to make them able to communicate no matter if they talk two different languages, or feel what the other is feeling physically and mentally. or know where is each other; could make a bond whit a group to communicate no matter the distance, or connect two individual to make one able to learn the skills of other. A Bondmaker can only "close" those trails but never cut them. Orange: Curiosity allows a Truthseer to see the emotions and bonds that connects people. When a Truthseer use this power the world around them turns greyscale and they can see the emotions like an aura and bonds like a threat, each one of the color corresponding to that emotion. A trained Truthseer can see more shadows of the basic six and with that more specific emotions. Truthseers are the only ones able to see through the illusions of a Lieweaver. Yellow: Hapiness allows a Emotionshaper to increase or decrease the emotions of one or various individuals. A Emotionshaper cannot increase and decrease emotions at the same time, and can't increase a emotions a person is not feeling. Green: Hatred allows a Linkbreaker to cut the bonds between people. It's easier to cut a feeling connecting two individuals than to cut the whole bond. Cut the whole bond needs a lot of color and an intense Hatred. Cut the whole bond means that the feelings and memories related to that bond disappear. Cut all bonds of a person is like to erase it from the world. Blue: Fear allows a Lieweaver to make illusions. The bigger need to be a illusion, more color needs. Purple Sadness allows a _________ to create a "emotional cloud" that prevent others from modify the emotions and cut the bonds of those who are inside the cloud. The bigger is the cloud, more color needs.
  22. What? What? There... isn't a Harry Potter guild thread already? WHAT HAS THIS WORLD COME TO??? I may be a few days late, but just last Friday was the official Harry Potter day. Once upon a time, it celebrated the Boy Who Lived and his remarkable book series, but now it represents readers, fans, and media all over the world. So... nerd out, everybody.
  23. I had a thought the other day and after looking around online I didn't find anything so I figured I'd ask here. Would it be possible to use hemalurgy in combat? I don't mean stealing someones powers and fighting with those, I mean carrying around a belt of disposable spikes that you stab people with to tear off pieces of their soul mid-fight. It would essentially be a more messy version of a shardblade but with the upside that if you hit the right point, either through luck or training, your just created a viable hemalurgic spike. The other bit upside being that you can use literally any piece of metal you get your hands on since the main ingredients to make a spike are just the metal and the intent to make the spike. I guess the real question up in the air on this is whether or not making a spike without hitting the right bind point will still tear a person's soul or if it will not work at all and simply stab them. If the former is the case then you essentially have disposable one use shard blades. If the latter is true then you could still potentially have a train hemalurgist martial artist who knows the bind points making spikes mid-battle and using them on themselves to power new stuff on the fly. It seems like theres some untapped potential here. As a P.S. can you guys think of any other unorthodox uses for Cosmere magic?
  24. so from what we can see every time a shard fully settles on a planet they add there magics to that planet but when 2 settle on the same planet or neighboring they can allow their magics to mix creating a third magic meaning the total magics possible if all 16 where to settle on a single planet would be drum roll please.........65535 different magic systems this was calculated assuming that every shard allowed their magics to mix with every other shards effectively doubling the total magic systems for every shard added