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Found 11 results

  1. Hey everyone, over at steelministry.com I am starting up a new campaign. It's actually a re-run of a great Mistborn campaign I came up a few years ago which I have titled "Legends of Orulae." It takes place during the Final Empire era, and begins with the crew going along, doing their thing, when they catch wind that someone may have discovered the long lost city of Orulae, a legendary city which is said to be home to one of the greatest treasures of all time... The campaign is filled with adventure and explorations and is meant to have a very Indiana Jones type feel to it. Right now I have 3 players signed up and they're putting the finishing touches up on their characters. That is enough to get started, but I'm willing to let 1 or 2 more people join. If you're interested, reply and let me know and/or head on over to steelministry.com and create an account. The sign-up thread for the game can be found here.
  2. Hey 17th Shard, I started myself on a bit of a lengthy project, converting the rules for Mistborn Adventure Game to the Dungeons and Dragons format, specifically, Fifth Edition, as it is the edition I am most familiar with. I've completed some rough drafts for most of the Allomantic powers, with the exception of Atium, Lerasium, Cerrobend, Cadmium, and the God-Metal alloys. I know for sure that they'll have to be revised a lot more, but to refresh my brain I decided to start thinking about some Feruchemical powers, specifically Feruchemical Gold, and I've run into a bit of a problem. In typical D&D play, as players advance from level 1 to level 20 they gain HP, and quite a lot of it. Generally at level 20 a character will have well over 15 times their level 1 HP. In typical MAG play, health doesn't change that much, with someone maybe doubling their health over the course of a long campaign. This is causing a bit of a problem with figuring out rules for Feruchemical Gold healing, especially Compounding. In MAG, restoring 6 HP via Compounding is always going to be a massive chunk of HP no matter what, because HP stays fairly consistent in MAG. I've already lined up some equivalents for damage in D&D versus MAG by comparing the weapon damages of items like daggers, clubs, and swords. +1 damage in MAG seems to be about 1d4 in terms of D&D. The easy solution, therefore, is to make the 6 HP restore of Feruchemical Gold equal to 6d4, which averages to around 15 HP restored. For a lower level character, up to level 5 or 6 (depending on class and physical scores), that's a comparable chunk of HP regeneration to how it's intended to be in MAG. As levels progress, however, it rapidly becomes a smaller and more negligible amount. Any ideas, folks? I have a couple, but since I'm diving more into homebrew and winging it here, rather than just converting distances and action economy to 5e terms, I'd like some external input. Also, I'm assuming posting my conversions here would be frowned upon because in this early rough draft stage a lot of text is directly copied from the MAG rulebooks rather than reworded or abridged. If I am mistaken, please let me know, and I'd be willing to PM users my conversions if that's allowed.
  3. My DnD Group is going to Start playing MAG for the First time, (As soon as Jake finishes HoA) And I'm GM'ing. It's my first time Gm'ing, and my Group was wondering, is it worth it to Get Wrought of Copper? Or should we play with just MAG for the First Campaign?
  4. If anyone is interested, I’m looking at putting together a small group to try out one (or more) of the Sensational Yarns in Masks of the Past over Skype. Any takers?
  5. As the title says. Available from Crafty's website. I don't have a copy yet so I can't really comment on the contents yet *shrugs*. I bought a copy through the house war kickstarter so I should have the digitial copy soon.
  6. 17shardsuggestion

    Instead of putting this in the 17th Shard suggestions thread, I decided to make a new thread, as it would be more appropriate. So. The title says it all. A 17th Shard official magazine. We could do an issue every month How many times, have any of you jumped onto the Shard and then became "bombarded" with all the new info, conversations and ideas that have occur. The Randomness thread is a perfect example of this. Every time I am there, there seems to be a few more new pages than last time. If we integrate the magazine into the 17th Shard, then we could make things like "Featured Forum Members"....more featured. We could showcase the best and latest artworks of the month as well as the best new threads to join in. We could have an RP section, showcasing the latest of what has happened in a better way and allow those who don't RP to see some of what has happened. We could have an Oathbringer update each month, as well as list any Sanderson signings and events in the magazine. What do you guys think?
  7. Hey Everyone, I am currently recruiting players for a PBP (Play by post) MAG (Mistborn Adventure Game) campaign over at steelministry.com. I will be narrating the adventure from the Terris Supplement titled "Justice, Like Ash." I'm accepting around 4-5 players for the game, and already have a couple spots filled. If you're interested in participating, come check it out! The details are here:http://www.steelministry.com/viewtopic.php?f=17&t=1154
  8. I am getting the Mistborn Adventure Game, but right now I only have two other friends to play it with(I would probably narrate). Anyone in the Midwest/Tristate/Ohio/Cincinnati area who is interested in playing? If so, reply to this and I'll shoot you. (a PM)
  9. As part of Crafty Games' recent Mistborn dice Kickstarter, I have a number of copies of the digital download for the Mistborn Adventure Game to give away. I received one copy per dice set purchased, and the minimum number I could purchase as an international (Canadian) customer was 6. That means 5 to give away to you lovely folks. First come, first served. Reply to the topic, and I will PM you for your email addresses to send the download links to.
  10. Hey Guys, I've been GM'ing a MAG Game with my friends, but I'm having a hard time thinking of new adventures. Does any one have anygood ones they've played?
  11. So some time ago I set up a campaign over on steel ministry that involves a skaa crew trying to pull a job while a smaller, but more powerful, ministry crew tries to hunt them down. Unfortunately due primarily to illness and work I was unable to start it at the time. However I am now seeking to get it started. We have enough players to run it already but I would be happy to take on more players if people are seeking an opportunity to join a campaign. If we get enough people I will simply add a second skaa crew attempting a job If you want to sign up or here more about it feel free to pm me or create an account on steelministry and post in the recruitment thread.