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  1. ALL in the golden afternoon Full leisurely we glide; For both our oars, with little skill, By little arms are plied, While little hands make vain pretence Our wanderings to guide. Ah, cruel Three! In such an hour, Beneath such dreamy weather, To beg a tale of breath too weak To stir the tiniest feather! Yet what can one poor voice avail Against three tongues together? Imperious Prima flashes forth Her edict ‘to begin it’ – In gentler tone Secunda hopes ‘There will be nonsense in it!’ – While Tertia interrupts the tale Not more than once a minute. Anon, to sudden silence won, In fancy they pursue The dream-child moving through a land Of wonders wild and new, In friendly chat with bird or beast – And half believe it true. And ever, as the story drained The wells of fancy dry, And faintly strove that weary one To put the subject by, “The rest next time -” “It is next time!” The happy voices cry. Thus grew the tale of Wonderland: Thus slowly, one by one, Its quaint events were hammered out – And now the tale is done, And home we steer, a merry crew, Beneath the setting sun. Alice! a childish story take, And with a gentle hand Lay it where Childhood’s dreams are twined In Memory’s mystic band, Like pilgrim’s wither’d wreath of flowers Pluck’d in a far-off land. Greetings, and welcome to Quick Fix 67: Down the Rabbit Hole! This game is grounded in Lewis Carroll’s two novels, Alice’s Adventures in Wonderland and Through the Looking-Glass (And What Alice Found There). It’s also blackout, as one might expect when stepping into a new world as mad as this one. However, the following information is public during signups: Cycles are 24 hours long and will begin and end at 9:30 PM EDT. There is no dead doc. Players who die are still expected to follow the game unless told otherwise, and may submit actions available to them even if they apparently do nothing. There is a madness (exe) every cycle. The candidate with the most votes (at least one) is removed. The game will be exactly nine cycles/days long. It will also contain exactly 14 players. Additional willing participants will be reserved as pinch-hitters. One action per cycle, unless specified otherwise. A single one-on-one PM can be opened by using an action. This is the only normative way for PMs to form. PMs created by this generic action will survive all other changes to the gamestate. Please include all GMs in PMs. My wonderful co-GM is @JNV, who should be included in all PMs you make. If you have concerns, a dispute arises, or you need to talk to someone about anything game-related, @Araris Valerian is the IM whose watchful eye will bless this game. Have fun! This game’s design errs on the side of random enjoyability and Carrollian insanity over perfect balance, so please expect that if you sign up. Feel free to create characters, or not, and also feel free to do poems and songs and parodies in the style of Carroll. Signups begin today and will run until Thursday 31 August at 9:30 PM EDT. Good luck! You might need it! Player List: Pinch-hitters: Spec List: A Special Secret (I’ll tell you everything I can ) it’s about Joe Quicklinks: [Free Space for Clown Car Bingo]
  2. A lot of people have probably been confused by all the PFP stuff that's been going on lately. But NOW is your chance to join in! Starting March 1 (today), some Sharders will be changing their profile pictures to a Sanderson Facepalm picture found below, in honor of the year's anniversary of the "I have been lying to you" video. We will also be changing our member title to our favorite quote of the video, or "It's time to come clean" or "I've been lying to you". Feel free to be creative. We will end on March 7 after a week of celebration Feel free to use any of the images found below, OR fill them with crazy edits as you please. If you come up with a particularly good edit that you want to have shared, lmk and I can add it to the OP Normal: Deep Fried (Credit @Witless of Shinovar): Extra Deep Fried (Credit @Witless of Shinovar): Goblin Sanderson (Credit @solarcat): Cursed Anime Brandon (Credit @Shadowed): Angry Laser Eyes BrandoSando (Credit @NerdyAarakocra) Top Hat Sanderson (Credit @Lord Gregorio and DALL·E) Space Brandon (Credit @Cinnamon): Black/White (Credit @Robin Sedai): LET THE MADNESS BEGIN
  3. WARNING: I AM NOT SURE IF I BELIEVE THE FOLLOWING THEORY IS TRUE, BUT I WILL TRY TO CONVINCE YOU ANYWAY WARNING2: THIS IS NOT A "RENARIN WILL GO EVIL" THEORY, EVEN IF IT MAY LOOK LIKE THAT You must be wondering the meaning of the title of this thread, and your minds must be wandering throught dark places, as did mine as I conjoined the pieces of this Frankenstein's Monster of a theory. I'd post the fragments that lead me to these (mis)conclusions, but my e-book has been misbeheaving. 1.What we know: 1.1: The Hierocracy suppressed knowledge from before the Recreance. 1.2: They tried to conquer the world with a justification scarily similar to Dalinar's commands to unify. 1.3: They were very secretive, esoterical and claimed to have the power of prophecy. 1.4: Many of the precepts of modern vorinism were created in opposition to the Hierocracy. Now, things get interesting: 1.5: We know an order of Radiants did not forswear, but entertained great subterfuge at the expense of the others. 1.6: The Truthwatchers were secretive, esoteric, and did not readily share knowledge or speak of their actions. 1.7: If Renarin is any indication, the Truthwatchers have the power of prophecy. 1.8: While we know Renarin couldn't have progressed to whatever is the truthwatcher equivalent of a second oath knight until some time between bonding his shardblade and entering the big duel, we have no idea how long he has been bond to Glys. 2.What this thread is about: To put it simply, the Truthwatchers were the order that didn't forswear, instead slowly fading from view and taking over the church. After the Sunmaker defeated the Hierocracy, they disappeared again and infiltrated the Ardency and various governments and secret societies around Roshar, becoming a conspiracy within other conspiracies. Knowing the son of one of the most important men in Roshar was compatible with the order, they contacted him in secret, perhaps while Adolin and Dalinar were at Shinovar, promising to heal his epilepsy if he joined them and became their sleeper agent, to act as an intermediary with the new orders if so they wished. Of course, Renarin is neither a traitor nor an idiot, and the Truthwatchers knew that. So they taught him, told him part of their goals, let him know they weren't telling all the truth, and allowed him to refuse to cooperate if he wanted. They convinced him he was protecting his family and gaining the opportunity to follow his dreams, but at the same time could walk away if he wanted. And they never told him enough for him to be a threat, and he knew it. So, after they decided he would prove loyal enough, they secretely sent him a spren as part of his initiation. A spren who would give him forbidden powers, leave him in fear, drive him apart from others. A spren that, after remembering enough, will send Renarin back to them, where he will be welcomed by those who truly understand him, and he will become one of them. A Hierocrate. EDIT: changed the last paragraph, since it was supposed to be about possible future events. EDIT2:I think I may have convinced myself. Still unsure. EDIT3: 3.Amaram Strikes Back: One glaring flaw in this thery I forgot to adress is how the Sons of Honor, who want to bring back the Hierocracy, are connected to the Truthwatchers. Since the SoH seem horribly misguided, I'd say they aren't truly directly descended from the Hierocracy, but a group of people frustrated with modern vorinism who want to bring back the "good old days", and are most likely being manipulated by Odium. The true Hierocrates are just shaking their heads in disbelief and trying to find a way to use them to their purposes, whatever are they.
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