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Reforging Arelon Welcome to LG 70! This game is designed with the concept of the rules changing as you play the game. As the game progresses certain conditions will be met which will trigger new rules to come into play. Things may get a little confusing at times, so I will be working hard to make sure that everything is clear and new rules are announced when new turns are posted. Follow this link to find a document with the complete rules You play as members of the merchant guild of Kae (the capital of Arelon) directly after the Reod. Since the elantrians fell, there is a very very loose ruling structure that could collapse at any time. The new laws and policies are still being put into place, and as they form the game itself will change. When certain conditions are met, rules will be added, removed, or changed. There are those among you who think that Arelon has outstayed its welcome and that the people or Arelon would be better off integrating with Fjorden; it is the job of the loyal merchants to root them out and remove them from power - and remove them from life. The guillotines will be busy. In this volatile state of change, will the merchant guild be able to reforge Arelon into a great nation once more? Factions: Actions: Roles: Lynch Rules: PM Rules: Currency Rules: Item Market: Contract Market: Cycles: Order of Actions: Sign-ups for this game will close in about one week on Friday, September 25th, at 2000 (8:00 PM) MST (UTC-6) I will be running this game as the GM and Zillah will be my co-GM. Elbereth will be the IM. Player List: Clarifications: Quick Links:
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