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LG50: News of My Demise The Elendel Daily Newsworthy Content for Every Octant! The 16th of Doxil, 68, Morning Price 2 Clips Contest for Heron Inheritance! In an exclusive to The Elendel Times, Kasaam, Steward to Lord Wayrn Heron, reveals the truth about the ill health of his master. “Lord Heron is dying,” the Terrisman said, candidly, in an interview with this reporter. Kasaam (age unknown) seems tired and worn himself now, perhaps unsurprising after a lifetime of working with such a person. “This is not too shocking; he has had a long and distinguished career, and there are few who can claim to have seen as much of history as he has. If it is a surprise, it is only that it should come now, after so long in good health. Many of his staff, myself included, almost believed that he would live forever.” Indeed, Lord Heron (91) is one of the only people still remaining who remembers the world before the Catacendre. He has previously claimed to be the only man still alive who has met The Lord Ruler, the oppressive tyrant that ruled the old world. And not content with remembering history, the man has lived his life forging it as well – There are few who do not know the name of ‘Heron Industries Mining Concern’, the eminent name in mining, quarrying, metallurgy, logistics and allomantic research. Most of our fair city was built with their aid, and it is estimated that almost twenty percent of the city’s inhabitants rely on the company for their business in some form. The question that is always posed when one thinks of the company is ‘how did they become so powerful?’. The answer, of course, lies in the old world. Lord Heron inherited his Lordship young, and took risks with his family's money, spending it on highly dangerous and profitable ventures. In particular, he helped fund the Skaa Rebellion, selling them weapons and metals in an act which would caused his execution had it been discovered. Those who knew him at the time have spoken of his calculating and, some would say cold, methods, and the ruthlessness that he pursued further wealth with. With the death of the Lord Ruler, his favourable status with the new rulers of The Final Empire saw him ascend to the new parliament created by King (later Emperor) Venture. This gave him further scope to increase his power, in a manner that a more enlightened and less chaotic time might call corrupt. With the Ascension of Harmony and the birth of the world we now live in came a great need for rapid construction. Housing, agriculture, centers of governance, all required stone and metals in greater number than ever before. Lord Heron paved great roadways to the mountains at the edge of the basin, and started to excavate and transport raw materials to the city, in the process founding Heron Industries Mining Concern. One might say that Lord Heron used risk and chaos to propel himself to ever greater heights. Indeed, whether he was extremely intelligent or insanely lucky is a matter that is still debated by many academics today. But, as Kasaam himself has vouchsafed to this reporter, Lord Heron may not be long for this world. And this poses something of a problem for the noble House of Heron and the company that bears its name. Lord Heron’s wife, Shannah Heron, passed away twelve years ago, and they had no children. Thus Lord Heron is the last of his House, and the question of inheritance arises. “We are holding a sort of… contest,” Kasaam says, with a wry smile that doesn’t quite seem to reach his tired eyes. “Lord Heron intends to adopt an heir before his passing, and to ensure that the company is not handed to someone undeserving, he will test that they possess all the traits of a Heron, and that they will lead the House to even greater glories.” All interested parties must send in their applications for no later than the 25th of the month, after which a longlist of candidates will be invited to visit Heron Keep for the second stage of application. Only nobles need apply. Krea Erikeller Commercial Advertisements Personal Advertisements Well, there’s been a lot of speculation on who was going to run the next game, and I’m happy to put those rumours to rest. Congratulations to those of you who correctly guessed that I, Brandon Sanderson, will be running LG50! ...Actually, it’s me, Wyrmhero. But I had you fooled, didn’t I? Go on, admit it. Rules There are two teams, Nobles and Spiked. The Spiked get a document to collaborate on, and get a Night Kill Action as detailed below. In addition to this, players are secretly placed in House Documents, as in LG7 (if anyone remembers all that time go). They may discuss things freely in that document. If there is one player or less alive in that House Doc, it will be made read-only. The House a player belongs to will not be made public on their death, nor will if a House has been emptied of players. The game is broken down into two Turns across each Cycle of play – The Day Turn, and the Night Turn. The game begins on a Day Turn. Day Turns last 48 hours, Night turns 24 hours. The end of each turn will be 7PM in the GM’s timezone (which is currently BST, but will change to GMT on the 28th). During the Day Turn, players vote for another player to Assassinate, and another player to Praise, such as Kasimir/Wyrmhero. A vote will not be counted unless it contains both votes. Players cannot vote for themselves for either Assassination or Praising, and cannot vote to Assassinate and Praise the same player. A vote must be removed before a new vote is placed. Players must rescind both Assassinate and Praise votes before making new ones, even if one vote when reapplied would be for the same player. It just makes my job a lot easier. At the end of each Day, as long as a player has two or more votes, the player with the most votes dies, If there is a tie, or no player has two or more votes, no Assassination occurs. Regardless of whether a player dies, after this all living players gain their Praise votes added to their total tally, and the living player who had the most Praise votes given to them that Day is Influential the next Day (if they survive...). An Influential player’s votes are worth two votes, for both Assassinate and Praise. If there is a tie, no player becomes Influential. During the Day Turn, Rioters and Soothers may use their Actions. No other Actions may be made during a Day Turn. During the Night Turn, one player on the Spiked team can use their Action to use the Spiked Kill Action. No distinction is made between the Spiked Kill Action or a Coinshot Kill Action. In addition, the Thug (if injured), Tineye, Coinshot, Lurcher, Seeker and Smoker may use their Role Actions at this time. Players may send PMs to each other as long as a Tineye is alive (you will be told if they are not). Spiked Kill Actions and Coinshot Kill Actions are simultaneous. Players may only make one Action per Cycle (going Day-Night), regardless of how many Actions they might be able to perform. An exception to this is during the first Day Turn, when a Smoker may designate themselves and one other person to be protected from Soothing and Rioting during the first Day Turn only, as a free Action. The Spiked win if they have the capability to prevent the Nobles from getting a successful lynch again, usually by the Spiked outnumbering the Nobles. If the Spiked all die, the living player with the most Praise votes wins a personal victory, Noble players in their House (dead or alive) win a House victory, and all the Nobles (dead or alive) win a shared victory. Also, I note that once more, it is my burden to bear Ookla Season. I have no idea how the mods are going to handle it this year, but at the very least I want everyone who takes part to set their title to their previous name and for everyone to refer to themselves and the other players as their normal name. The game will begin on Thursday 25th at 7PM BST. Before that time, if players wish to, they can send me obituaries to include at the time of their death. Roles Thug – The first time a Thug would die for any reason (whether at night or from the lynch), they instead survive. If it’s during the Night, their attack and survival will be publicly noted. This is a passive effect and does not require an Action to use. Afterwards, however, the Thug must use an Action to burn Pewter every Night, or they will succumb to their injuries! Tineye – As long as a Tineye is still alive, players can send PMs to another player during the Night Turn, which must include the GM. Group PMs are not allowed. If all Tineyes die, players cannot send messages to each other privately, and can only talk in the thread or their House Doc. As an Action, Tineyes may also send a message at Night to the GM to include within the next Day’s writeup. Coinshot – A Coinshot can use their Action at Night to attempt to kill another player. Lurcher – A Lurcher can use their Action at Night to save another player from being killed. If that player is attacked that Night, their attack and survival will be publicly noted. Rioter – A Rioter can target another player in the Day with their Action, at the cost of nullifying their own Assassinate and Praise votes, to change who another player has voted to Assassinate or to Praise. Influential players still have their double-strength vote changed. Soother – A Soother can target another player in the Day with their Action to nullify their Assassinate and/or Praise vote. Influential players still have their double-strength vote lost. Seeker – A Seeker can use their Action during the Night to discover what Role that player has and whether they are Spiked. Smoker – By using their Action during the Night, a Smoker can protect themselves and up to one other player that Night and the following Day from Rioting, Soothing and Seeking. Soothing and Rioting will fail and Smokers will see the player as Roleless and Noble. End of Signups Depends on player numbers, ideally want 20+. Player List Quick Links: