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Found 2 results

  1. Long Game 33: Life Welcome to The University! You’ve heard about the famed institution your entire life, dreaming of attending and possibly even learning the arcane arts. Well, congratulations! You’ve finally made it. You’ll have no problem impressing the Masters enough to let you into the school, though perhaps your tuition could be high. Or it could be low. You just don’t know! All you really know is that you’re where you’ve always wanted to be, and you’re here to learn all you can. But what’s this now? Rumors abound of Skindancers in The University. But the Skindancers are all supposed to be dead, right? Apparently not, because sure enough, students and Masters alike start having problems. Most of them seem to go crazy, and the Crockery is filling up, though some even die. Although you’re no Taborlin the Great or Kvothe the Bloodless, you and a bunch of fellow students have taken it upon yourselves to solve the mystery. You’ve resolved to eliminate the Skindancers once and for all. Only then will you be able to resume your studies and learn to your little heart’s content. Good luck! Section 1: Game Basics This section entails the basics of the game like the factions and their win conditions, the cycles and order of events, and how voting works. Section 2: University Basics This section entails basics that are related directly to this game and the University. These include the currency system, social classes, lodging, admissions, insanity/The Crockery, and discipline points/The Horns. Section 3: The Arcanum The Arcanum is where all the fun happens at the University. Led by the nine Masters, there are many different fields of study in which for students to try their hands: Sympathy, Artificery, Alchemy, Naming, Rhetoric & Logic, Arithmetic, Linguistics, Physicking, and the Archives. University students do not start in the Arcanum. They are brought into the Arcanum once they have shown they have the moral fortitude necessary for a member of the Arcanum, are sponsored by a Master, and are elevated to the rank of E’lir, which is the lowest of the Arcanum ranks. Once you are in the Arcanum, you can be elevated again, through the ranks of Re’lar and El’the and potentially become a Master of a field. This section covers the ranks and elevation point system and all nine fields. Section 4: Imre Every term/full cycle, players (students and Masters alike) can go to Imre once (except for those living in the Grey Man). For the half-cycle they are in Imre, students cannot impress a Master and Masters cannot elevate students. Players cannot do any University action (use a field ability or create an item), but they can do anything in Imre. Imre has a whole host of possibilities that aren’t necessarily available at the University. There are four locations players can stop by: The Eolian, The Apothecary, Devi’s, and The Black Market. Items for sale at the Apothecary and Black Market will be given to each player going to Imre at the beginning of the cycle they are heading there. Players can also sell items and contracts on the Black Market. Contracts are sold for whatever the seller thinks they are worth. Players can only go to the Eolian once per game, and they can only go to Devi’s once per time they are in Imre. They can purchase/sell any number of items/contracts at the Black Market or the Apothecary, while supplies last. Past Clarifications This section covers the Talent Pipes, Plum Bobs, and Masters/EP/Ranks in depth, as well as a variety of other questions raised in the previous run of this game. Quick Links:
  2. LG33: Term 1, Month 1 - What is the Meaning of Life? Chancellor Varda stood above the empty skin of what had once been Master Namer Droughtbringer, now a gruesome husk. This hadn’t been something to do with his Naming. He had been ridiculous, but not quite this idiotic. This was something far worse. “It’s coming again,” she murmured to herself. That night, the Chancellor addressed the assembled students. “What is the meaning of life?” she began. “It’s an age-old question, and one without any simple answer.But it’s the question I wish to pose, over the next few months. We are the University, the greatest center of learning in the modern world! Can we not solve this question, at long last? There is an answer. Perhaps many. Each of you, during the upcoming terms, will consider it, until you have found an answer to your satisfaction. Consider the great philosophers, the opinions of your grandmothers, the voice of a beggar across the street. Find your answer. What is the meaning of life?” “I ask this, because it has become relevant lately. You will need that answer, many of you. Death is coming. “Master Drought died last night, to a Skindancer attack.” She raised a hand to forestall murmurings. “No, they’re not fairy tales or children’s stories. Yes, they’re real, and yes, they’re here. Until they are exterminated, the coming months will be hard. “You cannot trust your friends, because anyone could be a Skindancer. But we are the University, are we not? The center of learning in the modern world? Arm yourselves, my students. Advance in the ranks. Find the Skindancers among you and wipe them out, until we remain, purer for the battle we have won!” She paused, then continued quietly, “And consider, as you do, the meaning of life, in the case that you are one felled by the fighting.” Magestar stood before the Horns, a large crescent-shaped table with the nine - currently eight - Masters sitting at it, all looking down upon him. He shivered a little, but did not let that deter him from his protest. “It was only a joke! I said ‘hey, in that case I’m probably a Skindancer, sure’, but only in reference to the fact that a friend called me ever-changing! It was a natural response. You can’t discipline me for it!” Chancellor Varda frowned down at him. “A joke in poor taste, then. Very well, student. You may go. Be more careful in the future.” Magestar was brought on the Horns, but all charges were dropped! Droughtbringer has been found dead, killed by the Skindancers! Long Game 33 has begun! You have 36 hours to send in any and all actions (sabotages, elevation points, going to Imre) and decide who should be brought on the Horns. Important Note: Please label all PMs “Term 1, Cycle 1” or “1.1” for this cycle, and continue doing so throughout the game for each respective cycle. That will make the GMs’ lives much easier for counting. Also, more clarifications were put into the writeup. Check there before you ask your friendly GMs, please. Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman 4. Aonar (Aodhan Breacadh) - Edema Ruh 5. Wilson (Sloan Walker) - Cealdish Commoner 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman 9. Jondesu (Vell) - Yllish Commoner 10. Drake Marshall (Greyson) - Cealdish Commoner 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner 14. Magestar (Magestar) - Vintish Nobleman 15. Alvron (Stryker Nox) - Cealdish Commoner 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner 21. Amanuensis (Esuan) - Yllish Commoner 22. BrightnessRadiant (Amelia) - Aturan Noblewoman 23. Eolhondras (Eolah) - Yllish Commoner 24. STINK - Yllish Commoner 25. Hael (Glavion) - Edema Ruh 26. Sart (Titud) - Edema Ruh 27. Joe (Chalks) - Yllish Commoner