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Opening Scene: Ash falls from the sky, while the Sliver of Infinity rules with an iron fist. He has stamped out all that opposes him, dousing any flames of rebellion. The Nobles dance while The Skaa die, just outside of their Ballrooms. Many are either happy with this life, or resigned to it. But there are a few trying to gather support, trying to becoming the fire that will burn down the system. Rules: Welcome to Long Game 40, this game is based off of the Naming/Open Ended mechanic of LG18 and 33. Essentially there are no set actions that you can take, if you can justify it then it is possible. GM discretion exists. This will be a faction game, each faction being one of the Great Houses of Luthadel. You are competing against the other Great Houses to earn favor in the eyes of The Lord Ruler. The struggle has been going on for years. But something new has happened, a thought to be member of a Great House was revealed to be a Skaa Rebel infiltrating the house. The Nobles, of course, are outraged at this, and demand that the rest of the Skaa that have infiltrated the ranks of the Nobles be found, and so the manhunt begins… The game will end when either the Rebels have been wiped out by the Nobles, if the Rebels gain the support that they need, or if the Rebels outnumber the Nobles. If the Rebels are wiped out the Great House with the most Favor wins the game. The ways you can earn Favor listed below: Killing an Eliminator outside of the Lynch - 15 Starting a successful lynch on an Eliminator - 5 Participating in an Eliminator Lynch - 1 Posting at least 2 posts of 200 words each of RP in one round - 5 Posting at least 2 posts of 200 words each of Strategy/Planning in one round - 5 Attending a Noble Ball - 5 At the start of the game each house will get together and decide what their house will focus on. The focus of any given house allows one member of the house to take one action based off of the focus chosen each cycle. This action must be approved by the GMs. Foci: Weapons Subterfuge Travel Metal Crops Hazekillers Soldiers Other (GM approval required) Some players will recieve a role as a Misting. A Misting may burn whatever metal is assigned to them once a Cycle. The actions taken by burning a metal may be anything so long as it can be justified, and the GMs approve. Generally speaking the metals will follow the below: Pewter: Defense, Extra Life Tin: Spy, PM Creation Iron: Move, Protect, Steel: Move, Attack. Copper: Hide, Prevent Emotional Bronze: Knowledge Brass: Manipulate (Suppressive) Zinc: Manipulate (Active) Gold: Past info Atium: Unblockable Attack, Protect, Unblockable Action Example: Aonar is a really creative Steel Misting/Coinshot. He decides that he wants to do something that no one expected and decides to run away. He uses his Steel action to run away from everyone, and prevent all kills from hitting him. The GMs say that he can do that, but that there is a 25% chance that he will not be back in time to earn Favour, or participate in the lynch next cycle. There may or may not be secret roles. Probably not, unless I am lying Each night every house may send someone (and only one person) to a Noble Ball. When a player is sent to a Noble Ball they are put into a group PM with the other players that are sent to the Ball, and can not talk in the main thread, but can talk to their house in their doc. A player participating in a Noble Ball may still take actions, but they can only target other players at the Ball, while players outside of the Ball can not target those at the Ball. During a Ball the player's’ RP and Strategy posts will still count towards Favour. The Rebels have two possible win conditions, either outnumber the remaining villagers, or achieve enough Skaa Support to start a Rebellion. To start a Rebellion the Rebels require (Number of Villagers)*(25) = Support. The Rebels can gain support in the following ways: Kill a Noble outside of the lynch - 15 Posting at least 2 posts of 200 words each of RP in one round - 5 Posting at least 2 posts of 200 words each of Strategy/Planning in one round - 5 PMs are open, and require Aonar, Orlok, and me to be in them. Aonar will be helping GM this game, while Orlok will be the IM. If there are any questions ask below. Player List: The game will start at: 9:00 PM my time on Monday the 20th https://www.timeanddate.com/worldclock/fixedtime.html?msg=LG+40%3A+Start&iso=20171120T21&p1=220 The day will last 46 hours, and the night will last 22 hours. Rollover will be 2 hours long. Rule Clarifications: Quick Links:
Welcome to The University! You’ve heard about the famed institution your entire life, dreaming of attending and possibly even learning the arcane arts. Well, congratulations! You’ve finally made it. You’ll have no problem impressing the Masters enough to let you into the school, though perhaps your tuition could be high. Or it could be low. You just don’t know! All you really know is that you’re where you’ve always wanted to be, and you’re here to learn all you can. But what’s this now? Rumors abound of Skindancers in The University. But the Skindancers are all supposed to be dead, right? Apparently not, because sure enough, students and Masters alike start having problems. Most of them seem to go crazy, and the Crockery is filling up, though some even die. Although you’re no Taborlin the Great or Kvothe the Bloodless, you and a bunch of fellow students have taken it upon yourselves to solve the mystery. You’ve resolved to eliminate the Skindancers once and for all. Only then will you be able to resume your studies and learn to your little heart’s content. Good luck! Section 1: Game Basics This section entails the basics of the game like the factions and their win conditions, the cycles and order of events, and how voting works. Section 2: University Basics This section entails basics that are related directly to this game and the University. These include the currency system, social classes, lodging, admissions, insanity/The Crockery, and discipline points/The Horns. Because of the epic length of this game, it's continued in the next post.