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“At first, there was confusion...” “Well, what do we do now?” Walking out of the greeting hall, the new students talked amongst themselves. “Apparently some of us are trying to kill everyone! We just got here, for goodness sake!” “We could leave.” A few heads nodded. “No one would have any reason to kill us, then.” “Leave and what, be animals in the Forest? I don’t want to end up some dumb squirrel.” “What do you suggest, then?” “Maybe, I don’t know, kill the people trying to kill us first?” “...Like I said, we just got here. How are we supposed to know who wants to kill us?” “The Shqueeves guy has been pretty quiet.” “Yeah, where’d he go?” Eventually, after a few minutes of searching, a small voice piped up from the back. “I’m here. I even talked some, but no one heard me...” Shqueeves found hiding in plain sight, they found themselves, again, at a loss. “Is there anything else we can do?” “Yeah!” Small Large spoke up unexpectedly. “Y’all can vote me the official emissary to the Forest!” “Umm… why?” “Because then I could be Medium Small Large! Can’t you see how perfect that’d be? It’s like it was meant to be!” “...Sure, whatever, I guess.” After a moment of puzzlement, everyone roughly seemed to agree. “Great! I’m going to go find that Dragonslayer guy.” “...What exactly do you intend, Master Large?” Sir Young appeared more than somewhat bemused, as Small Large ran up to him in the streets of the Court. “I wish to bridge the gap between the Court and the Forest! So I can be Medium Small Large!” “And why should we allow this?” “Because everyone agrees with me! They all voted for me to be Medium!” “Then I suppose I have no choice. I officially confer upon you the role of Medium, our honoured representative to the Forest. I hope you understand the importance and solemnity of your new calling. Have fun, and try not to get yourself killed, Medium Small Large.” Small Large stood still for several moments, beaming with joy. “...You can return to your lodgings now, Medium Large.” “Aren’t I supposed to appoint of protector for myself?” “Fine, if you want to deal with this now. Do you have someone in mind?” “Umm...” Small Large pondered that, thinking very deeply. “...Noooooo.” Young bowed his head, clearly working to contain his frustration. “Go to bed, Master Large. Bother me in the morning about it, if you must.” “Yes Sir!” Large turned sharply, and made his way back. Stink has been appointed Medium! His Guardian will be announced as soon as he decides. No one was Lynched! You have 22 hours to PM and submit night actions! Tallies: Medium: BR (1): Ecth Stink (8): Stink, Crimsn, Orlok, Burnt, El, Winter, Randuir, Shqueeves Drake (1): Drake Lynch: Shqueeves (1): Ecth
MR 14: The Canim Fury You are all legionnaires in the First Aleran. Since you were small, like all Alerans, you have been able to fury craft. For some, your skills have never progressed fair enough to manifest more than a basic fury. For others, you have trained for years, and have controls of furies enough to rival a Lord. When you were recruited for the First Aleran, you never expected see any real combat. But then the Canim invaded, and the First Aleran was caught in the middle of a war. Your half-century was sent behind enemy lines to learn what you could of enemy movements, and to find opportunity to hinder their forces. You have uncovered some information that Captain Scipio must get as soon as possible, but your enemy has discovered your presence. Not everyone made it out of the ambush they laid for you, and now you're trapped behind enemy lines, being hunted mercilessly. Making the most of your furycrafting, you were able to evade their initial chase, and have gained somewhat of a lead on them, but the path you need to take back is not going to be easy... The Rules: Cycles will be 48 hour combined Day-Night cycles. There are two factions: Those Loyal to Captain Scipio, and Traitors seeking to bring down Captain Scipio. The traitors do not want the Captain to receive the intelligence gathered, and so their goal is to stop those Loyal from reaching the Captain at all costs, while still surviving to report the intelligence to their superiors. -The Loyalists win once all of the Traitors are dead. -The Traitors win if they outnumber the Loyalists. -If neither side has claimed victory by the conclusion of the 8th cycle , both sides lose (their hunters catch up to them before they reach safety), unless a player scouts on the last cycle, in which the scouts team wins. Furycrafting: There are 6 different types of furycrafting: Fire, Water, Earth, Air, Metal, and Wood. Everyone has different abilities in fury crafting, and this differences are represented by 3 tiers. Each type of furycrafting has 3 tiers, each which has its own ability. Higher tiers have access to the abilities of the lower tiers. The abilities are as follows: When there’s a conflict between two things (tied lynch, multiple action/vote redirects on the same player each trying to shift to different players), the result will be decided by a coin flip. Players are able to make 2 actions per cycle. Each tier counts as a separate action. You cannot use the same action twice. Only players with Water or Windcrafting can open PM's. PM's can be made at any point during a cycle, up to the players limit. PM's are between you and one other player. Remember to include Elbereth and I in all PM's created. Label the type of crafting used in the PM title. For example: "MR14 Hael-Elb (Water)" or "MR14 Elb-Alv (Wind)". PM's remain open for 2 cycles (the one in which it is opened, and the next) before being closed, unless roleblocked or redirected. PM spies get both sides of the conversations their target was included in, but not the name of the other players in the conversations. The Traitors have a faction kill, and a doc to collaborate in. The types of kills will be differentiated in the writeup (i.e. Lynch, Traitor, Wood, Fire, Metal, Earth) Order of Actions: > Roleblocks/Redirects (W1, W2, W3, E1) > Scouting (E3) > Vote changes (F1) > Lynch > Protects (E2, M1, M3) > Kills (Traitor kill, F2, F3, M2, Water3) > Scans/Spying (A2, Water2, A3) If Person A blocks Person B, and Person B was blocking Person C, Person A block Person B’s roleblock, so Person A’s actions go through. Provided a redirect isn’t blocked or redirected, it happens before roleblocks. If two players attempt to redirect the same action(s), a higher tier gets priority, otherwise a coin flip decides the result. Players can have more than one type of furycrafting, but every player will have at least one which will be designated their primary furycrafting. Each player's primary furycrafting will be public knowledge. Note that this will be the type of furycrafting, rather than what tier. Players with a Tier 3 fury can designate an heir. This does not take up an action, nor does it need to be announced publicly. Upon their death, their fury passes to their heir. If no heir is named, a recipient will be randomly chosen. The recipient will gain a Tier 2 version of the fury. Players who are inactive for 48 hours will be 'left behind', and killed. For the purposes of this game, I am defining inactivity as not making any game relevant posts. Now I realize this is a reasonably strict filter, but I understand that sometimes life happens, and if you let me know, I'll make arrangements. You can post in thread, or send me a PM. I can neither confirm nor deny that there is or isn't any of, but not limited to, the following: Hidden Factions, Sleeper Agents, WMD , Vord Elbereth will be Co-GMing! And Alv will be your Impartial Moderator. Signups will last for a bit under a week. I may extend it by a day or two if numbers are too low, but hopefully we'll be fine! Player List: Write ups: