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Found 11 results

  1. I thought it might be good to have place where we could discuss technical issues of the mechanics of writing, drop questions for the group, maybe talk about craft and such like. You may have discovered by now that this is something I feel quite strongly about <cough>, but please be assured it's not just a place for me to rant Maybe it will sink to the bottom like a stone, but I thought it was worth a test run. In all seriousness, no judgement here. There are more ways than one to skin a chapter, and it's entirely acceptable (IMO) for character dialogue (for example) to be chock full of grammatical faux pas, subject to the upbringing, and education of a character. There can also be a strong case for 'correct' grammar being subservient to style (when there is a good story reason), as classics like 1984, featuring newspeak, and A Clockwork Orange with its 'fictional register or argot', nadsat, demonstrate. Although, these are more akin to made-up languages, I suppose. But I thought this would not just be about the mechanics of writing, but also a place for discuss approaches to editing, and writing process--anything that would come under the heading of writing craft, as distinct from the creative parts of writing. Anyway, just a thought.
  2. This is a compilation of all the curses and exclamations used in the Stormlight Archive. Hopefully it will illuminate the culture, magic, and history, and provide some entertainment as well. I appreciate your continued help in finding any that I have missed. This post is complete through Edgedancer. You can find a list incorporating curses from Oathbringer here. UPDATE Sep 2017: I have reworked and consolidated the organization. In most cases, I have removed the speaker attributions for the sake of clarity, as I felt that the speaker’s identity was superfluous. The speaker is noted in some instances to help identify the cultural context. If you think a particular phrase should be attributed (or not), please make your case in a comment. I believe the list is now exhaustive for WoK, WoR, and Edgedancer. Storms and Storming are universal, and people use them frequently. So far we haven’t had many scenes from people on the western half of the continent where the storms are weaker; there is a good chance that the storms are invoked far less in such regions. Notably, Taffa uses a storm-related curse in Dalinar’s Starfalls vision, indicating that it was used historically as well. Variants and related curses: "Stormwinds" (Lirin, Taffa), "Storms alight" (Jasnah), "Blustering" (Yalb), The Heralds, collectively and as individuals, are invoked across many Rosharan cultures. Vorin speakers most frequently swear by Kelek, but by the end of WoR Vorin speakers have invoked each of the ten Heralds at least once. As they occur in curses, the Vorin forms are: Jezerezeh, Nalan, Chana, Vedeledev, Pailiah/Pali, Ash, Battah, Kelek, Talat, Ishi [Herald] knows or [Herald] send are frequent formulations. ”Chana help” is a similar construction [Herald’s] [attribute] A herald is often paired with a body part or attribute. Some appear to be traditional associations, but others are most likely spontaneous variations. Examples Kelek's breath Kelek's tongue Ash's eyes Ishar's soul Nalan's hand Pali's mind—(Adrotagia) by Vedeledev's golden keys—(Kabsal) Talat's hand Other Variants: “Living Heralds above” Heralds send” "What in Kelek's name”—(Talik) notable because Rysn is amused at the usage of a Vorin curse by a Reshi trader Azish speakers use alternate names for the heralds, primarily invoking Yaezir (Jezrien) Variants: "for Yaezir's sake," "Yaezir help" Kadasixes and Stars--used by an Azish vizier. Kadasix is their word for Herald, but the association with stars is interesting, especially considering cosmological features like Taln's scar and the gas giants shown in the star chart in Arcanum Unbounded. Tashikki speakers frequently invoke Tashi, probably the Herald Taln, though other possibilities have been proposed (see this thread). Variants: "Tashi above," "Tashi, God of Gods and Binder of the World" Other Vorin Curses Almighty is a frequent Vorin curse, referencing Honor/Tanavast. Many variants of usage are found: "Almighty above" "by the Almighty's tenth name" "what in the Almighty's own eyes?" "by the names of God himself" "Almighty, cast from heaven to dwell in our hearts" Stormfather is a ubiquitous Vorin curse. NOTE: While the general usage is distinct, we should remember that Vorinism has conflated the Stormfather with Jezerezeh/Jezrien. We see explicit instances of this conflation from Kaladin, Moash, and Sigzil in WoK. Damnation is especially common among Vorin speakers. Zahel (a worldhopper living in Vorin society) has also used this curse. Variants and related phrases “What in Damnation's eleventh name?"—(Sebarial) “What in the Halls”—(Van Jushu) a reference to the Tranquiline Halls Other Cultures Passions--Thaylen Flick my sparks –(Lopen) Herdazian exclamation, a reference to sparkflickers. Blight it all – (Axies) presumably Siah/Aimian Dustmother—(Ton, a Bavlander in a Szeth interlude of WoK). Possibly Vorin? Glories within—(Szeth) presumably Shin Kali’kalin’s ghost –(Rock) Unkalaki, possibly referencing a Herald? Starlight-(Geranid) Speaker is a Vorin ardent with extended residence in the Reshi isles Spren So far, the only instances we have are from Wyndle: “Sweet virtue” and “Oh blessed mother” Unique or Uncategorized Drynets—a sailor curse implied to be quite inappropriate. Starving--unique curse used by food-obsessed Lift. Storming Mother of the World and Father of Storms Above. (Lift) Originally Reshi, Lift has travelled widely, so it is difficult to assign a parent culture. By the Brightcaller's Rays -- used by Drehy, so presumably a phrase from far western Roshar (presumably Rira) Past Eras, as seen in Dalinar’s visions Three Gods--(Taffa) Sweet wisdom of Battar--(Taffa) Worldhoppers Shadows—(Nazh) Threnody
  3. We have indicators like this: Alethi pronunciation: [ˈdæ·lɪn·ar koˈlɪn] DA-lin-ar ko-LIN However we have this WoB: According to it the kh is a fricative, not an obstruent as indicated there. So should this be changed to [xoˈlɪn] ?
  4. My friend Michael made a one handed sign language alphabet for Women's Script!
  5. Can our new Radiants hear the Rhythms to some extent? I ask because, towards the end of WoR, there are a couple of conversations with Shen/Rlain. One where Dalinar is interrogating him and one at the end where Bridge 4 is waiting on Kaladin to return. Both Dalinar and Kaladin have internal monologue about sensing an emotion behind the words. I'm not in a position to look up exact quotes at the moment. I will add when i get the chance. Now I'm wondering if the Rhythms are a part of Roshar and always behind the scenes for everyone. And then if becoming a Radiant increases your connection to the planet so they can possibly be heard. Are Parshendi naturally better connected than humans? That would support the theory that [not all] Rosharan humans are native to Roshar. If this has possibly been brought up before, please link.
  6. Disclaimer: I don't know if anyone has already mentioned this so I apologize in advance if someone has beaten me to it. So I was very interested while reading Oathbringer when we actually learned that the names of characters has meanings. So then I was going through the artwork for Oathbringer and found this: On this print, Nazh has written out how the phonemes for glyphs work (which is awesome) and also the glyphs for the First Ideal of the Knights Radiant (which is even more awesome!). But I noticed that when he writes Everstorm it gets split into two words: "eternal" "storm" or "kalad" "zeras" = kalazeras (this is epic because now we know how to say Everstorm in Alethi!) But looking at it now I can see that "kalad", the glyph for "eternal", must be the basis for Kaladin's name and then added with the suffix -in it becomes something like "born unto eternity". I find this fascinating and I was wondering if there were any linguists among us who might be able to figure out the meanings of other names for the Alethi. Or maybe if we can figure out how naming works for the darkeyes? Thoughts anyone?
  7. Hello, I'm a recent addition to this cosmere. I've been listening to Brandon Sanderson's books since I left America in March for my Deployment to Iraq. I've made it through 5 books, and I am excited about the 3rd mistborn book I will read this month, and the third Stormlight Archives book I will read in November when it is released. I have also listened to Warbreaker. However, I want the entire Cosmere in my library, Can someone list ALL of the books from Sanderson's collection in the Cosmere? Also, should I read the short novella Edgedancer before reading the Oathbringer? I have not had an opportunity to get any of the short stories. Also, it seems that Mr. Sanderson is quite involved in his community, where is the best place to keep my finger to feel for his pulse In this community barring social media?
  8. Magic Pictures Symbology and Patterns as Focal Filters Premise I've never really bought all the talk about the Focus of a magic. Every once and a while a Cosmere terms creeps in from a Brandon interview, and Focus is one of these. He uses the word focus a lot, but only rarely does he talk about it in a Cosmere sense. We've learned some things: metals are a Focus on Scadrial, Commands are a Focus on Nalthis, Aons or shapes on Sel are a Focus, and no one is sure what's going on on Roshar yet.[1] The more we learned, though, the more I felt our fundamental understanding of what was going on with a Focus was wrong. Especially with metals. First metal was a key, and the sDNA of the Allomancer was what you needed.[anno] Then metals weren't a focus after all, the molecular pattern of the metal was.[WoB][WoB] But the mists let you use Allomancy with no metals at all, so where was the necessary pattern? And people started talking about how a Focus was Physical or Cognitive, and no one seems to be able to find the source of that. I can't see any evidence supporting a single realm focus either - Investiture is known to transcend realms itself.[3] I've been gathering a lot of notes about everything, and I have a lot of theories on em'. I can't share my whole framework of Focuses - not only do I not have all the pieces I want yet, but it's super frickin' long, just for the overview. I'd like to share my notes here on one aspect that I've been talking about on IRC a bunch lately, that is very intriguing. Hypothesis The only necessary Focus for any given magic is a pattern. Assumptions Gonna lay down some assumptions here first, each one of these is a theory or two of their own, really. But we're gonna roll with it. Investiture is a waveform, that gets passed through a Focus to produce a magic effect.[Elantris] A Focus does not filter Investiture like a prism, or a piece of red glass. It modifies the frequency like an AC adapter.[WoB] A Focus exists on a scale of Explicit to Implicit, where implicit basically means more Cognitive visualization. This is not an intrinsic value, it's a descriptor. Investiture expands mental capacities, and scales by quantity.[Ars Arcanum] This is different from Mental Speed (zinc). Brandon is imprecise in his descriptions on occasion, because he doesn't want to reveal too much about the underlying system. Logic and Evidence I've long been interested in the role of symbols in the Cosmere, and my interest peaked when I found the Word of Brandon that says that symbols are built into his books to help make the magic systems of the Cosmere feel unified.[4] My theory starts at a bit of a strange place. When Kaladin speaks the third Ideal in Words of Radiance, a large symbol in frost appears around his feet.[WoR] The glyph is recognizable as the symbol for the Windrunners. That's pretty strange, and convenient, isn't it? That the use of magic should naturally produce readable language. How odd. Of course with a weather eye out for it, I looked for more instances of this. Of which there are plenty. According to one Word of Brandon, the first Aon to be discovered by the first Elantrian, Aon Ehe, apparently appeared on a coal in her fireplace when she was taken by the Shaod.[WoB] Aon Ehe brings flame. Aons, as we know, eventually became the basis for written language in Elantris. It's also been noted that the constellations are Aons as well.[Elantris] We're starting to see a link here - symbols appear naturally near magic, and those symbols are often used for language. What other instances do we have of this? The Dahkor monks use a strange magic where the develop bone growths, growths that simulate their alphabet. On Scadrial, the letters they use, the Steel Alphabet, are symbolically attached to each Allomantic metal. On Roshar, as we've seen, the general language of glyphs is associated with both Radiants, Surges, Heralds, it is seen on Shardplates and Shardblades, and burnt in effigy as prayers. In a much more tenuous connection, on Nalthis there is a language of colours. There is a clear link here between magic, symbols, and languages. The original Word of Brandon led me to believe that this link is causative - people are not developing words in language to describe magic, they are developing language to mirror the magic they see all around them. Indeed, we know that Aons exist independent of mankind.[WoB] So why do these symbols appear, though? What makes them show up, how are they important? For a long time, we believed that the Focus on Scadrial was metal, on Nalthis it was Commands, and on Sel it was the Aons (or generally form based). Then Brandon swooped in, and said "Sort of, guys, but not really." It turns out, the focus on Scadrial was not a metal - it was the molecular pattern of the metal. And the focus on Sel was really more about programming than form. And Nalthis? We don't need a Word of Brandon to see that if the Focus is Commands, and Commands require spoken words in your native language, that the Mental Command ability of the God King shouldn't work at all. And when Vin and Elend absorb the Mists, they don't need a focus at all, they've got power to spare and it naturally takes the form of the Allomantic powers, as if they already had the focus available. So what's going on? Deduction The metals, the Aons, the Focuses as we know them are distractions from the underlying foundation at play here. The true heart of a Focus is that it takes Investiture, and changes the frequency of it to a new one. And how it does that is by passing the Investiture through a pattern. These patterns are the true Focus, and are represented by the symbols and glyphs we see the magical effects in nature create. This doesn't mean that the symbols we have are all magical in nature, and putting some Investiture in a Surge glyph would make a fabrial. Instead I suggest what we're seeing is a shadow of the pattern. In the same way as a shadow puppet looks like a rabbit, but our hands do not, we get the appearance of a symbol when certain criteria are met during a manifestation of magic. These are the symbols we know. Now, the idea of a pattern being the focus is strongly supported by the Word of Brandon talking about the molecular pattern of metals. Do we have any other instances where a pattern is mentioned as being very clearly associated with magic? You know I wouldn't ask unless I had something to tell, and I do! In Navanni's notes, she talks extensively about the Stormlight generated pattern of Fabrials, a pattern which is apparently not normally visible.[link] Each pattern corresponds to a Fabrial usage. Of course as well, let's not forget Sel. All the visible Foci on Sel are drawn like a symbol or pattern. Commands are perhaps linguistic patterns too. Back up the truck! If Commands are linguistic patterns, then Mental Command should be even less possible. Hahah, your arguments are invalid! In every magic system, there are parts of magic that don't seem to require being explicitly focused. And there are parts that do. What's most interesting is that the explicit/implicit requirement seems to shift. Soulstamps must be painstakingly drawn in detail, precisely, to determine the effect. Aons are similar. Awakening doesn't seem to care much at all, as long as you have a strong picture in your head, one or two words will produce extremely complex effects. Allomancy is pretty rigid, each metal does one thing and one thing only. Yet how do Allomancers choose which metal to push on when burning Iron? Burning it doesn't push everything, it just shows some blue lines. And people don't have some kind of built-in sudo-magnetic orfice to use. The answer is that patterns do not require a specific manifestation. The pattern for metal is not required to be in metal - in fact, the entire pattern is not in the metal at all. The necessary patterns can be generated entirely by the mind. We know that Investiture gives expanded mental capacity - I'll write up the full theory about that sometime. It's this ability that allows people to substitute mental patterns to supplement the physical ones. It is these mental patterns that allow the illusion Aons to have so much detail compared to the symbol. It is these mental patterns that let a coinshot choose what to push. These are the patterns that let an Awakener use only a few words instead of the long paragraphs Brandon originally envisioned.[anno] And it's this mental capacity increase that explains the Heightenings. As the Investiture increases, the mental capacity increases, and the ability to create mental patterns as a Focus increases. First they gain instinctive basic Awakening Commands. Then they discover other Commands easier. Then they gain instinctive understanding of other Commands, learn to Command newer and more complex things, Command from a distance, and finally they do not even need to speak, they can Command with their mental patterns alone. This exposes the true nature of the Focus as we seem them - metal, Commands, etc, they are naturally occurring instances of the pattern (or a portion of the pattern) needed to Focus the Investiture in a given way. They're crutches. The more mental capacity a magic user has, the easier it is for them to dispose of the crutch and use their mind instead. It's quite plausible that we've seen this in another instance from the God King. When Vin and Elend absorb the Mists, they gain a massive amount of Investiture, and no longer need metals to Focus the power they gain from Preservation. The facility of Surgebinders in using their powers in a variety of unique and odd methods may also be an instance of this - they ingest Stormlight, show expanded mental capacity when doing so, and have an extreme level of flexibility in the use of their Surges compared to other rigid systems such as Allomancy. It's notable that Fabrials are not nearly so flexible with their use of Surges. Conclusion For those who thought this theory was far too long to read, here's the tl:dr; A Focus is actually fundamentally a pattern The known Focus (metals, Aons, etc) are an already existing instance or partial instance of the needed pattern, and are simply ways to express that pattern easier With enough mental capacity, the pattern can be generated entirely mentally The natural symbols observed in magic are the shadows cast by the pattern of the Focus Extrapolations This theory is pretty interesting in that extrapolating it is cool. It suggests that, if you could make a person hold a lot of Investiture, such a person could use their magic mentally - an Elantrian could use an Aon without drawing it. In addition, it suggests that mental capacity is essential for using magic with more fine control and finding esoteric skills, such as the ability of a coppercloud to shield emotions. Furthermore, it suggests that people with Shardic levels of Investiture can create powers outside of the known and expressed Foci - thus why Preservation-level power has no problem moving a branch (or a planet) with magic, but the Lord Ruler is limited to pushing on metals. And for technology... Lots of fun stuff implied here, but I'll leave all that for another day! Quotes and References:
  9. So I was thinking about Feather's WoR Splintercast the other day. Specifically about her musings on chapter 45 and this observation from Hoid: As Feather pointed out, it's strange to think that there's a word/morpheme in Veden and/or Alethi that Hoid knows the meaning of but the people of Roshar don't. What I'm wondering is if the Rosharan hound is a loanword from another Cosmere language. Plenty of other people have pointed out that shash is both a letter on Nalthis and a glyph on Roshar. We have a WoB that says there are "interesting connections" between languages/cultures, at least in part because all the Shards have a common origin. But what if it's more than that? What if an early worldhopper (Nalthian or otherwise) saw axehounds, then known by another name, and was the first one to call them hounds (in his/her native tongue.) The name stuck on Roshar, so now they have a word whose original definition they don't actually know. Thoughts?
  10. Hey this may be too obvious to mention, or maybe it's been covered elsewhere and I can't seem to find it, but we have pages for Alethi writing and glyphs, so we should probably include a page on how numbers are written as well... It's trivial to deduce what the numbers are, if you look at the map on page 138 of WOR. Those symbols along the bottom are obviously numbers, similar to longitude on Earth, and the single dot near the right side is a 0. Going out from that, it has a 1 on either side, then a 2, then so on...numbers above 9 are marked with a vertical line and then the single digits again, and numbers above 19 are marked with two vertical lines. I can't seem to find them written anywhere else, so I can't figure out how numbers above 29 are written, but I feel like we should have a page about this. Can someone please let me know how to make that happen, or point me towards the page if one already exists?
  11. so i was rereading war breaker, and on page 207 siri has just found out that Susebron was of a child like nature, anyway, she points to a letter and says that is is called shash... thought id share that to the forum as i found nothing else about this and thought it helped to show the close similarities of the stormlight archive and warbreaker.