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On my homesite Forum of Lies, besides the usual FM/SE games, we also enjoy a set of other forum games called Miscs. There's currently one in signups called Fortified Tower 3. The Fortified Tower has 12 floors with 3 rooms each. The players have various roles with differing wincons. Most will need to explore the tower to reach the Tycoon living on the top floor and kill him. Others want to protect the Tycoon. And still others may want to make sure everyone dies! Each turn you choose actions such as move, attack, and search. The turns are done on a 24h cycle, so this is an easy-going, long-term game. A limited number of spots are still open. If you are interested, please join the game with us at FoL. Fortified Tower 3 Signups
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QF12: The Time of Reckoning there's You live in California. Or you used to. Nowadays it's called Persepolis, named by the Epic who's ruled here since Calamity rose. All things considered, he isn't the worst. Public infrastructure is mostly gone, sure, but killing is frowned upon. A few months later, you woke up with powers yourself. You've pleased Perseus, and have made your way into his service. Perseus has need of all of you, but you would do well to remember: you are replaceable. Every day, Perseus chooses the worst among you, those who have contributed the least, and kills them. Personally. Every day there is a reminder that no one is untouchable. Even Epics. Even you. always You come from somewhere else. You've seen what the Epics do. And you've sworn to execute any who break the law. By a strange coincidence, that is almost all of them. For what they have done, for what they do, for what they will do, there will be a reckoning. And you are bringing it. another Alignments role Roles If you don't contribute in Perseus' Court, you don't live. Any player who does not post in the thread, the GM PM, or another PM in 2 full cycles will be killed by him mercilessly. Notes: The only means of PMs is Telepathy. No other PMs are allowed. The write-up will include all kill attempts. Only dead players will be named in the write-up. There may be hints in write-ups, but it is not a good idea to read too much into wording. The number of Telepathy PMs will change depending on how many people sign up. It will be edited into the rules once the game starts. Order of Actions: 1. Perseus' Kill 2. Passive Powers 3. Transmogrification 4. Illusions 5. Votes Counted and Lynch 6. Forcefields 7. Matter Disruption and Reckoner Kill 8. Invisibililty Quick Links:
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- all the kill roles started
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- so we killed him
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I did a quick search to see if this has come up, and couldn't find anything directly... My questions and thoughts have turned toward the restrictions on Syl and Kaladin's bond - it won't function, to the point of killing Syl, if Kaladin refuses to protect someone/decides to outright murder a fool. I'm wondering if a similar restriction exists upon Skybreakers. Does their bond degrade when they decide to NOT kill? If they find someone guilty, do they have to kill, or is there a choice within their bond to stay execution? I know that the question of "Were those REAL Skybreakers in WoR?" will come up at some point, but I'm thinking of what we know of the Skybreaker Radiants, while considering all the data available. (So no getting too bogged down) What do you think?
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- skybreakers
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