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Found 58 results

  1. WARNING: SPOILERS FOR ALL MISTBORN AND STORMLIGHT PUBLICATIONS TO DATE. Friends of the 17th Shard, a situation has occured. According to Weiry Writer, Brandon Sanderson has made it known to us through the Waygate livestream that there is another worldhopper whom we have all missed. A worldhopper who, quite apart from the likes of Hoid and Nazh, goes by no known alias and does not have an easily recognizable description. Apparently, a kandra has been travelling through the Cosmere. I scarcely need remind anyone what a kandra is, or why picking one out from the crowd of Cosmere characters will be so difficult. Kandra can mold their bodies around any skeletal system, perfectly impersonating animals and even individual humans. At least one kandra impersonated another kandra. It may prove to be impossible to find a worldhopping specimen, especially when given so little information to work from. But, let us not be daunted by the difficulty. As long as there are worldhoppers, there will be 17th Sharders to find them. In fact, I cannot imagine a world in which 17th Sharders didn't speculate ceaselessly about worldhopper identities. Finding a kandra isn't a hardship: it's a privilege. Allow me to begin. Be warned, spoilers and tenuous logical connections follow. First, we should specify what we're looking for in a kandra worldhopper. Obvious signs would be noticeably out-of-character thoughts or actions, death and apparent resurrection, or mentions of missing bones or bodies. If we knew our target's motivations, we would have an easier time of things. But for now, we must sadly stick to what we know. The most obvious motivation I can think of would be as an agent of Harmony. We know from the recent batch of AoL annotations that Sazed is very concerned with Cosmere-wide events, and wishes to learn more. Sending a kandra to other worlds could work wonders towards revealing the secrets of Adonalsium. Unfortunately this idea gives us little indication of where we might find the kandra. Possibly Yolen, where it all began, or Roshar, a place of major Shardic interactions? Sel could also be a potential kandra destination. I put some thought into several deaths and resurrections. In Words of Radiance, both Szeth and Jasnah are presumed dead but are found later, very much alive. However, I do not believe either to be a kandra. We see Szeth's PoV in his chapter, and no indicators of kandrafication can be seen. In addition, Jasnah is seen Surgebinding in the WoR epilogue, which would suggest that she is who she says she is. It also seems likely that Hoid would have noticed a swap. While Szeth and Jasnah were probably not kandra-spottings, I believe that other cases of "deaths" should be investigated. So there we have it--or rather, there we don't have it. There is a needle sitting in quite a big stormin' haystack right in front of us. Let's try to find it. WalDo, the 17th Shard will find you. If you have appeared on screen, you will be found. Now, 17th Shard... let's get to work.
  2. Marne called the Synod to order. The experience was unreal for him. Today, their scheduled monthly meeting was to be held, yet in the chaos of the hunt for Spiked, none of the agenda seemed relevant. Budgets, news of the surrounding world, minutes of their last meeting together—none of that mattered anymore. The Synod’s finances were immaterial if they were unable to survive the onslaught of the Spiked. The only news that mattered of the surrounding world was how close the Lord Ruler was to knowing that Tathingdwen was the last outpost of Feruchemy. And the last meeting’s concerns were a trifle compared to the crisis each Synod member now faced. The Synod, at least, had recognised that the current situation merited strong leadership, and had striven to act accordingly. Marne, however, realised something else. He had lost control of the Terris, and the Synod could no longer check the rising tide of suspicion. The Synod’s credibility had shattered, if not when the news of the Spiked reached their ears and they had failed to act, then instead when Valwyn had been killed and revealed to have a Pewter spike embedded within him, a typical Synod aristocrat—and a Spiked servant of the Lord Ruler. However, whatever control the Synod had ever held over the Terrismen was slipping, and essentially gone. The Terris had not heeded Marne when he had called for a nonviolent response to the Spiked. The Terris had not heeded the Synod when they executed one of its members, despite the protests of those who knew him. And the Terris had not even heeded Olaf, who commanded their respect for wilfully rejecting the Lord Ruler, when he too had stood up for the condemned. So it was that Marne stood at the head of a toppling aristocracy, Olaf at his side, with the man pensive as ever. Robbed of its effective power, the Synod, its numbers greatly diminished by the attacks of Spiked and innocent alike, sat in a half-circle around him, waiting patiently. Marne rose to speak. “My friends, I believe the first order of business that we have to attend to is not the typical item on our monthly agenda, yet with the recent turmoil, it has become the only concern of this body for quite a while. With the Spiked having infiltrated our very congregation, the Synod has held emergency meetings, stirred up the Terris populace, and attempted to judge the accused, in an effort to contain and resolve this situation. I admire everyone who sits on this council for their dedication to this task for the past week.” Taking a deep breath, Marne continued. “However, given that the Spiked pose such a serious threat, and since the Synod is so integral in resolving any and all threats the Terris face, I believe it is wise to assess how well we are controlling this...situation. And I must say, I believe we have lost all control.” A subdued mutter ran throughout the room. Marne pressed onward. “I do not mean that we have lost all our power. However, we do not exercise the degree of control over the Terris that we normally hold. Neither my efforts nor those of Olaf have stopped the bloodshed, despite our high positions, and at this point, they are unlikely to. Therefore, I see only two things that can be done. “The first is to allow these killings to continue. I dislike this greatly. All you know my distaste of violence to decide arguments. However, the Terris will kill regardless of my stance on the current trials. All that remains for us is to pick battles that are more winnable, and to serve as seasoned voices in the proceedings. Our influence in that manner may be of greater help. “The second is also against my liking, but was suggested by Olaf. Would you like to explain it to the Synod, Olaf?” Marne asked. The thin man nodded, rising from his seat and facing the congregation. “I’ve leveraged some connections as the leader of House Ffnord, and it turns out one of the spies assigned to this city in my network knows an assassin, a deadly Coinshot. His services are expensive, and I do not think our wallets could withstand more than one use of his...talents, but should we as the Synod decide that someone merits removal, we have a means with which to do so.” He sat back down, impassive as ever, and the whispers of the Synod drifted up to Marne, conveying a mixture of distaste and excitement. Marne fought down an urge to weep. Here was a group of men he had known his whole life. Now some were dead, some were Spiked, and the others, including him, were resorting to coins in the dark and mob rule to preserve their institution. Hardly what he had envisioned when he took the oath as the leader of the Synod, five years previously. Hurriedly dismissing the meeting, Marne turned away from the Synod as the tears trickled down his face, and the trials outside the meeting-house of the Synod commenced. --- HanTor had never told his fellow Spiked that he was not, in fact, a Ferring. Nor was he a human. The Lord Ruler had wanted someone who could be trusted to obey his commands unflinchingly, and as his personal Kandra was away on a separate mission, HanTor had been assigned to the job. As a Fifth Generation Kandra, HanTor had spent most of his life in the Homeland, but his skills at crafting a body were not diminished by his inexperience with the outside world. He was more practiced with his True Body of quartzite perhaps, but he adapted quickly, if not happily, to the more fragile bones of humans. As the protégé of his Second Generation tutors, he had learned a lot about the Terris people and their traditions, enough to fool even his companions so long as he kept quiet. The most pressing problem had been gaining Feruchemical powers, for no Kandra possessed those abilities and he would rather avoid faking it, even with the Blessing of Potency granting him some of the strength and stamina of a Pewter ferring could gain. HanTor had therefore been smuggled into Tathingdwen a night early, searching for an isolated Ferring whose life he could steal. HanTor could not disobey the First Contract, even on a personal mission for the Father, so he had been forced to rely on an infiltrator who had been in place long before the Spiked had arrived. He never saw his contact’s face, even as he stood and watched while they tortured an isolated Sparker’s deepest secrets out of him. HanTor hoped never again to see a human pierced with so much metal that they resembled nothing so much as a pincushion. A simple pair of spikes was all well and good, and an exception could be made for the brass spike that had now been inserted into his shoulder, but metal was meant to go on the inside of a body, not protrude from the flesh. HanTor shuddered as his contact limped away with a sack of spikes and discarded bones thrown over one shoulder. He hoped the rest of his team would be more sensible and less … violent. HanTor found that he regretted Valwyn’s death. There were the obvious reasons of course; his death meant their infiltration of the Synod had been exposed, there was one fewer member standing between HanTor being forced to choose between his mission and the First Contract’s prohibition of killing humans, they would have to move out of the caverns that reminded him of the Homeland, and HanTor would be forced to speak up more despite not being confident in his ability to properly imitate a man he’d only known for an hour. Yet beyond all these practical reasons, what HanTor found he missed most about the deceased Spiked was the loss of a man who had treated him as an equal. He knew that this was only because he was disguised as a human, but he found himself resenting the Terris people who had killed Valwyn. Cleansing Tathingdwen of Ferrings was no longer merely a mission to him. Alongside his remaining companions, he would avenge the death of the first human to ever respect him as an individual. The next day, HanTor formally began his campaign of vengeance. The Sparker whose bones he wore had been a recluse, which limited HanTor’s ability to publicly act. Nevertheless, he worked to fill the void left by Valwyn’s death, quietly suggesting to the townspeople which Ferring should die next, contributing more to the secret conferences his fellow spiked held. For most of the day, his new plan of action was successful. The Synod, splintered by the loss of two of its members, one of them a traitor, did nothing to prevent the chaos spreading through the village. Accusations were being tossed every which way, and it appeared no-one could come to an agreement. Then, everything went wrong when Citona suddenly declared herself to be a member of the Synod and announced her intention to kill HanTor. Where before anarchy had reigned, the villagers were suddenly all too eager to obey the dictates of an authority that had been found to be corrupt just the previous night. As the angry villagers converged on HanTor, he tapped his Zincminds, draining every drop of power he had amassed during his stint as a Ferring. Instantly, his mental processing sped up, beyond even what he imagined a Blessing of Presence would do for him. In the few seconds remaining before he could be consumed by the mob, he crafted a last, desperate speech. “My friends!” he cried out. “I am not your enemy. I-.” His words were cut off as an irate Ferring smashed a chair into his head. The impact caused no harm, but it served as a signal to the rest of the group. Quartzite would have been able to resist the trampling of feet and the crushing blows of furniture and garden implements, but human bones were not nearly as sturdy. The initial attacker leaned over HanTor’s broken body. “You realize of course that you don’t have any friends. You never have, and now, you never will.” When Marne came out later to view the carnage, he found HanTor still alive, but immobile from having his entire skeleton fractured. HanTor tried to cry out to the Synod leader, but his shattered jaw rendered the sound as an unintelligible moan. Marne seemed to understand, though. He rummaged through HanTor’s pulped organs, finally managing to pull out the three spikes that granted him life, sapience, and power. Marne began the walk back to the Synod with the artefacts, leaving HanTor’s corpse lying in the field. Kidpen was lynched! He was a Spiked Zinc Ferring (Sparker)!! Vote Count: Kidpen (4) randuir (2) Cadmium Compounder (1) Worldhopper from Yolen (1) phattemer (1) Sart (1) Night 3 has begun! It will end in 24 hours, on Monday the 20th of August, at 9 PM EDT. Please note something—I’ve been occupied, and have had little time to post rules questions in-thread, but if you successfully double-fill your metalmind, please send in a fill order at the beginning of the Day or Night turn immediately following your double-fill, to confirm that you wish to fill your metalmind. Player List: 1. Rathmaskal as Laksam, an ash sweeper from the Eastern streets 2. Xinoehp512 as Ereheman Tresni, a man with his priorities backwards 3. Steeldancer as Steel, the fastest sculpture of a squid wrought entirely in steel in all of Tathingdwen 4. Randuir as Zihel, a worldhopper looking for his twin brother 5. I think I am here as Itiah VI, a missionary on a mission Village Steel Ferring 6. Bort as Tee Mai, a tailor specialising in offensive clothing 7. Cadmium Compounder as Ethin Hallil, a cadmium Feruchemist and SCUBA diver 8. _Stick_ as Stick, President of the Tathingdwen Tautological Society of Tautology 9. Jondesu as Remart, a man back from vacation armed with vaguely ominous statements 10. Kidpen as HanTor, a lonely Kandra that’s definitely not Spiked, nope Spiked Zinc Ferring 11. Elandera as Era, an old woman who claims to have been alive before the reign of the Lord Ruler Village Pewter Ferring 12. Snipexe as Snip, a fabric cutter in the local quilt shop Village Iron Ferring 13. Worldhopper from Yolen as Tarin, a Sparker with a wonderful, awful idea 14. Alvron as Izzy Dedyet, who is not dead, feels happy, and thinks she'll go for a walk Village Full Feruchemist 15. Phatterner as Citona Vinid, a seemingly faithful follower of the Lord Ruler 16. Ark1002 as Kardik, a Full Feruchemist 17. Araris Valerian as Valwyn, an honest rug merchant Spiked Pewter Ferring; Rug Merchant 18. Coop772 as Irion, a Full Feruchemist with hidden potential Village Copper Ferring 19. Sart, a stuttering Nameless
  3. Here's a thought: if you were to bond a Bestarin Aether and lose, say, an arm, could said arm be replaced with that of a Kandra?
  4. So, a friend of mine and I were talking not long ago and this friend said something about Melaan having an aluminum true body in Era 2 because aluminum is allomatically inert and does not react to investiture. This friend theorized that kandra couldn't have true bodies made of metal because of the allomantic qualities of metal and the fact that they do react to investiture. I thought that that wouldn't have anything to do with impeding a kandra or their abilities in any way. And so I'm wondering: What would happen if a kandra had a true body made of metal? Would it affect them in any way, and then would it be in a positive or negative manner?
  5. Ok, so ever since I first read Bands of Mourning when it first came out, I've been wondering about this. (disclaimer, I am not suggesting that Brandon is going to do something like this in the books at all, just that its a curious idea.) There were 2 discussions in particular that brought the idea to my attention. First, when Melaan patched a bullet wound for Marasi. She took a nibble to create a flesh bandage for Marasi's intestine an skin and tissue, which is a pretty awesome idea in itself. Then Wayne was later telling Marasi to be careful w/ the Kandra spike. He said something along the lines of "Be careful not to poke yourself and turn into a Kandra" Anyway, Wayne is certainly crazy enough to make the attempt and he might intrigue Melaan enough to try it out. The attempt being turning Wayne into a Kandra or 1/2 Kandra. All Melaan really needs is enough food and focus to make the attempt. Wayne needs enough health stored just in case. If he stores up enough health, or gets a identity-free metalmind with the gold misting ability stored in it, he can compound for the health. If the Kandra can recreate a body so precisely, what about creating an entire body that way? So Melaan eats Wayne, slowly, and rebuilds each piece, connecting the nerves along the way. So as long as Melaan is connected she can be a life support system. If the attempt fails entirely, Wayne regenerates with stored health. So Wayne gets a nearly full body prosthesis made from Kandra flesh. The next challenge would be how Wayne would gain any control over the "kandra" nerves of the flesh instead of just the synthesized human ones. Could Melaan leave the prosthetic behind, attached to wayne, and let it function like a normal body? Or, would the kandra flesh, separated from the Kandra revert to dead mistwraith flesh? Would Wayne's ability as bloodmaker, reject and regenerate the full body, or would it incorporate the kandra Prosthesis? Yes, I know I sound like a mad scientist. Thoughts?
  6. This idea had been bouncing around in my head for a while. The phrase "I've got a bone to pick with you" takes on a whole new meaning when you imagine it being said between two kandra... I apologize for the horrendous artwork (if you can even call my stick figures "art"). If anyone with more artistic talent than I have wants to make a better version of this, feel free! (Like, seriously, please do. I'm begging you, help this joke reach its full potential! )
  7. If you gave 2 unkeyed Pewter Metalminds to a mistwraith would it become a Kandra with the blessing of potency?
  8. Just hear that bass and think of all those digestive juices consuming those bones! I dare you to listen to the whole thing. It's quite brutal.
  9. Why can kandra not breed? I read somewhere that a kandra can have children with humans...
  10. If you put two spikes in the right spots would someone become a Kandra? Or does it have to be a Mistwraith first?
  11. EDIT: This theory has been pretty soundly disproved due to fundamental errors as pointed out by @Weltall. I don't know exactly when to put spoilers and when not too, but don't read further unless you've read Mistborn. I was thinking. Yes, I know, I'm proud of me too. In Secret History we see what happens to koloss in the CR when they die. They separate into the people that were used to spike them without memory or knowledge of their life as a koloss. That's a relief, right? It means it didn't change the people into bloodthirsty monsters, they were more used as a battery against their will. But how does this translate to kandra? First off, I'd like to make clear that- in my eyes at least- over the course of its life, a kandra is three sentient, intelligent beings. Two people (made into Blessings), and the kandra itself. The original kandra were four sentient intelligent beings because the mistwraith was actually a Feruchemist. So when a kandra dies, how does it appear in the CR? Does it split into the two blessings and the original Feruchemist, the kandra wiped away? 'Cause that would suck. I mean, a Ryshadium- a storming horse- gets into the Beyond and a fully sentient immortal stops existing? Doesn't make sense. Therefore, I propose that when Hemalurgy (do you capitalize that?) is used in a way that it fundamentally changes the recipient of the spike, so much so that their personality is immediately and drastically effected, it creates an entirely new soul. In this case, I believe that when a kandra dies, four beings appear in the CR. However, I've just run into a couple of problems. Right now a certain question has been created. "So, do koloss and those disgusting wolf people in the Homeland enter the CR in death, and go to the Beyond?" I would say it depends on the sentience and intelligence on the being in question. For instance, the disgusting wolf people I would classify as simply dissipating into the people used to create it. For original Era 1 koloss I would probably say the same. Era 2 koloss are different, because the human turned koloss remembers his life as a human, and is roughly the same person. When you start getting into koloss like Human, it begins to get philosophical. That concludes my rambling theory. Feel free to rip it apart!
  12. I had this random idea while reading the theory about Wayne being a Kandra. We know very little about the Set's Faceless Immortals. They are presumed, by the characters on Scadrial, to be Kandra. This is presumably because the Scadrians know them to be shapeshifters, and the only shapeshifters they know about are Kandra. However. These Faceless Immortals have red eyes. What other shapeshifting species do we know of that has red eyes? The Parshendi. That is, the Voidspren-bonded Parshendi. "But they all have marbled black/white and red skin!" Yes. They do, that we've seen so far. BUT. "Smokeform for hiding and slipping between men." The obvious assumption for that is that they'd look like Parshmen, but that makes no sense. They've got Dullform for that, which is definitely NOT a form of power, and Dullform would be extremely conspicuous anywhere that wasn't used to Parshmen. So. My final theory: the Faceless Immortals with red eyes are Parshendi in Smokeform. If you've any evidence for or against it, please tell me.
  13. So couldn't a kandra mix bones and muscle structures in order to create a better body? Like making a centaur with horse and human bones. Or creating glass bones and enough muscles to use batik wings? And taking enhanced senses without blessings?
  14. I was just reading about Aimians, and they sounds strangely familiar to Kandra. Could they somehow be related directly? Or is one just patterned after the other? Like one shard saw the others creation and made there own like it?
  15. The Sovereign in the Bands of Mourning looks a lot like Kelsier's old body with scars on is hands and arms (from climbing and escaping the Pits of Hathsin). Theory is (as far as I know widely accepted) that the Sovereign is Kelsier - after the events of SH somehow having obtained a new body - which was his next goal at the end of SH. So, how did he get his body back? My theory: Kelsier and Spook manipulated a Kandra to once more use Kelsier's bones to impersonate Kelsier. Then he somehow (exploiting the Kandra's blessings) took over that body, killing the Kandra in the process. The result would be Kelsier's Cognitive Shadow attached to a Kandra copy of Kelsier's body. We could call it Kelsier's reincarnation.
  16. So at the end of the bands of mourning before the hijacked "homeless person" kill Suit with a ettmetal bomb. (which seems odd since he was stating at the time that dynamite would be just as powerful so is there a reason they choose ettmetal that i could puzzle out besides maybe making it look like it was done by southern scadrians) Before which he says maybe you can serve us in another realm, so is cross world reincarnation possibly whats "beyond"
  17. Alright, this is something that bothers me a lot, especially after the other week where I found out that a Kandra can mimic gametes and a Kandra in a female body could also go through a full pregnancy and birth a viable human offspring: Why can Kandra not grow hair? If they can mimic every single other part of a human body, and even produce a viable offspring with mimiced gametes, why is a single protein a problem? Does anyone have any insight into this? Can someone ease my suffering, or does this have to wait until I'm rabid with anticipation at the Oathbringer signing line?
  18. It begins, the newest, craziest topic of them all! So, recently, I mentioned my rather strange discovery of VenDell's coat and its tendency to get lighter throughout the first few chapters, and I predicted he was an Awakener. I predicted that VenDell had Breath and has used it for Awakening (or powering something via Breath). Since then, I have found more evidence to support this theory (yes, more...crazy as it is). I will be listing them in order, with the original quote I brought up in the JordanCon topic at the end. When VenDell first appears, his coat is described as "dark brown": ~The Bands of Mourning, 4, Kindle Edition~ Next, at the Survivorist Church it's described as just brown: ~BoM, 9 At Wax's manor the first time around it's lighter still: ~BoM, 24-25 And the last time we see VenDell at Wax's manor, when Wayne describes VD's suit as tan: ~BoM,42 In the course of only a few hours, VenDell's coat goes from a dark brown, to a light tan. This is obvious when put together like the above, I spotted the Wayne quote on my first reading and highlighted it (because I found it suspicious), but just recently was inspired to go back and look for more signs/clues though I was already pretty sure this was happening. So, what I think is going on here, VenDell has acquired some Breath. Not only that, he understands how to use it and is using it to fuel something throughout the time we see him (and possibly on screen). More than likely, this means that VenDell has gone to Nalthis, or if he hasn't, he has become familiar with Nalthis Investiture. Due to his somewhat advanced understanding of what Investiture is and how it works, this does make some sense...however: ~BoM, 43-44 He doesn't "like" leaving. Or so he claims...(and yes, the fact that Wax, of all people, calls him a Metalborn is interesting tidbit, but let's ignore that, Wax is just using slang for people who can do cool things like be practically indestructible). In conclusion (TL;DR), I believe that VenDell has done three things. First, he has acquired Breath and is using it to fuel some kind of Awakening (I do not think it is traditional Awakening, though, I think he's doing something more interesting as the above WoB suggests, it says "And are making use of it in variety of ways." I believe VenDell fits into this catagory). Second, VenDell has been off-world, and has at least gone to Nalthis. This makes VenDell a world-hopping kandra. We also have a WoB about those (and it's stated in the plural). Finally, VenDell lied. He has a different reason he does not want to go with Wax and his crew, and he is probably much more interested in the Bands than he is letting on (because he's an innocent researcher!). In the end, I propose that there is a lot more to VenDell than we've been led to believe. I don't believe he's a "bad" guy or working for Shard X, but VenDell knows Wax (or knows about him...) well enough to push all his buttons and make Wax do what he wants.
  19. Mraize's collection has been an interesting topic of debate. We all know that they're items from around the Cosmere, generally relevant to their planet's magic systems. Most of them are pretty obvious; the pale sand is from Taldain, the flower is a Tear of Edgli from Nalthis. There are however a few that we do not fully understand; the pink crystal, the lock of hair, and most notably here, the hairpins. General consensus is that the hairpins are Hemalurgic spikes from Scadrial. The fact that they are described as "hairpins", however, is unusual. A think hairpin would likely have a diameter of perhaps two centimeters, and not much longer than twenty centimeters. Far smaller than you would expect an Inquisitor spike to be. Being in Mraize's collection, it is unlikely that they're just random spikes off-world, and it is even more unlikely that Mraize created them for enhancement, otherwise they would be stored in blood to preserve their charge. They must be from Scadrial, and they must have some sort of special significance there. So what are they? A Kandra Blessing. Let's look at that description again.
  20. Why are there no new kandra being created in Scadrials second age? (I am explicitly not talking about the trell version.) I can think of 4 possibilities, which all have some interesting implications: 1 Moral prohibition. Harmony or the kandra themselves are aggressively not cool with making more blessings. 2 Lack of knowledge. The process of making blessings is tricky in some way, and Harmony has decided not to share the method. 3 Lack of juveniles. The mist wraiths are gone and the living kandra do not know how to do, or are incapable of, the biological side of reproduction. 4 This entire question is wrong. There are new kandra being made and we do not know about it yet. Comments in shadows of self make me think it is primarily the first, but there are enough ways around that that I wonder if the others also come in to play. My personal favorite hypothetical plot involves a radical branch of the path deciding that there is no better way to end their lives than giving themselves to create a new faceless immortal. It has all sorts of fun implications. From members choosing the person with whom to blend their soul, to the new kandra receiving the bones of their "parents" To questions about inheriting personality or other traits. Any other theories?
  21. So in Hemalurgy, the metals Iron, Tin, Zinc, and Copper all steal attributes that can be given to people, and turned into Blessings for kandra. It's also said that kandra Blessings are created specifically for kandra. A friend of mine was saying that the properties stolen for blessings were different than the attributes stolen for a spike. Hemalurgy is intent dependant, so no one can create a Hemalurgic spike on accident. Is the special preparation needed to create Blessings the intent to create a kandra Blessing? Do kandra blessing have a slightly different effect than a spike filled with the same attribute that is not a blessing? And is the gaining sentience from a Blessing a biological effect of a being a kandra/mistwraith, or is it a fundamental property of the Blessings themselves?
  22. This question has probably been asked and answered before but I couldn't find an WoB on it (Probably because I get distracted)... But I would still like to know what would happen if a Kandra got cut by a shardblade? Would that flesh around the cut just die? Would it have the same effect it has on a human, or would it have little to no effect?
  23. A little while ago, I was thinking about kandra and how powerful they were, and I thought of this. What would happen if a kandra was born with feruchemy or allomancy? Or even became a hemalurgist. They would be so overpowered! Just imagine if a kandra had Lord Ruler-level abilities. A creature like this would likely be able to topple the Final Empire on its own.
  24. Hey, doing my annual re-read of the original mistborn trilogy. I noticed that Kelsier says that his imposter, OreSeur, can't get near an Inquisitor for fear of being revealed. Is this because Inquisitor Bronze vision would pick up the metal spikes in kandra bodies. While this makes sense I was under the impression that Kelsier didn't understand how Inquisitor vision worked. Thoughts?
  25. From the album Mistborn Era I Trading Cards

    This was also challenging! I didn't want to just draw him as the wolfhound. That didn't seem...cryptic enough.