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  1. @Cocoa recently made a post questioning about what would happen if an Aviar or its Bonded person were to have a Leecher or Nicroburst try to affect them with their power, and it got me thinking along a similar line of reasoning; what if a Kandra were to use A-duralumin or have a Nicroburst charge them up? Their spikes don't seem to run out of power, so it the effect not considered Kinetic Investiture and therefore not a valid target for enhancement Allomancy? And if the powers were able to be affected by enhancement Allomancy, would there be some other consequence such as the Kandra not having their Blessing's effects available temporarily, kind of like how a Feruchemist can temporarily go without part of an attribute to draw more Investiture from it? Would a Leecher be able to stop a Kandra's Blessings from functioning while touching them, similar to how a Shardblade can't be summoned while a Leecher is interfering? What are everybody's thoughts on the matter?
  2. The Kandra have the potential to do a lot of things with their shapeshifting. So, I decided to start a thread on them If you have an idea for what they could plausibly do, please more than free to post it (please just make sure to number it so that we can keep track). Let's find 101 tricks that Kandra can pull together folks! 1. Enhance senses either through skill or animal parts: this one's fairly simple (seeing as TenSoon did this in HoA), though it would be incredibly useful for an entire plethora of reasons. Additionally, the Kandra could have access to senses that even a Tineye or Windwhisperer couldn't, such as a shark's ability to detect the electromagnetic fields generated by living organisms or certain birds' ability to sense the Earth's (or Scadrial's) magnetic poles. 2. Increase muscle density and mass: another pretty basic ability, though one that is once again very useful. Tensoon was able to rip a Hemalurgic Chimera in half with this kind of ability. Additionally, Bleeder probably used a similar ability when fighting Wax at the end of SoS, as he comments on her incredible strength despite her not having the Blessing of Potency. This is probably in part due to the fact that there can be creatures that have much denser muscle fibers than humans- the silverback gorilla has four times the muscle density than that of humans. It would probably be pretty easy for a Kandra to mimic such results. 3. Electric eel replication: now, this one could be interesting, though perhaps not as easy to pull off. Electric eels actually can shock themselves when outside of water (because the electricity doesn't dissipate as readily in the air as in water), though they do have some resistance to it (they have certain structural proteins that insulate their electric-making organs). In any case, if a Kandra could figure this trick out it could be incredibly useful for taking down highly Invested opponents (someone like Miles), as things like Invested healing don't prevent electric currents from disrupting their muscles from working properly (WoB). 4. Eyes to tunnel through the walls: We've seen that Melaan is capable of wiggling her flesh through very small holes in order to pick locks, but maybe this tactic could be used to let the Kandra wiggle a tendril through the walls of a house (such as through the electrical sockets- not in the sockets themselves, just around the area where they are) in order to peek into other rooms, kind of like what Twinsoul did in TLM, only better. They could even distribute this through an entire building as each tendril doesn't need to be very big and should be easy to maintain. We've even seen that Kandra can temporarily detach parts of their bodies and reconnect them later with no harm (Melaan in BoM with her arm), so a Kandra could set up a "surveillance system" to discover intruders that come into their home and then temporarily disconnect from it in order to hunt down their enemies (yeah, it's a combat-based way of looking at it, but that's what came to mind). 5. Flesh-mech suit: speaking of being able to detach and reattach body parts, a Kandra could make a heavy duty ancient Koloss (or tyrannosaurus, it their feeling up to it) style body for combat but detach a more mobile and conservative (probably human based) body to go about their normal business. When the call for battle arises, they don't need to ingest a lot of mass at once, they simply go to their pre-made battle-body and reattach to it in order to wreak absolute havoc. 6. Retractable aluminum shell: aluminum is nice for protecting from Investiture based attacks (such as Emotional Allomancy), but an aluminum helmet can be knocked off. A Kandra could have a bunch of interlocking aluminum plates just under their skin, sort of like a highly flexible shell (or suit of armor) that they could move to the surface of their body to protect from Emotional Allomancy, A-Chromium (if the Kandra has Allomancy or Feruchemy at their disposal), or Steelpushing or Ironpulling from affecting metal bones. This would prevent the Kandra from using any Emotional Allomancy or Steel/Iron shenanigans of course, but the protection may be worth it (particularly if moving it further into their body temporarily prevents it from affecting those abilities). 7. Fake-out: Kandra are pretty durable, but even they have limits. If someone powerful really wanted one dead they could dump them into a vat of acid or cook them alive in a large oven after breaking their bones to ensure they can't effectively fight back. A Kandra may be able to trick their wannabe killers though- they could move their consciousness and Blessings into a small chunk of flesh in their hand, then catapult it away from the rest of their body to escape and rebuild a new body (fake Blessings in the body could help seal the deal if their captors decide to look. . . and if there is anything left). This would definitely leave them vulnerable for a time as their cognition would be hampered by having such a small body and they wouldn't have as much to work with, but it could certainly trick their captors into having a false sense of security while the Kandra falls back and regroups. 8. Ultimate mimicry: a Kandra could take their skills of mimicry one step further and copy what octopi do with their skin to change color and texture at will. If they have some extra collapsible structures inside them, a Kandra could fake being inanimate objects and still retain a measure of mobility, such as being mailbox, an urn, a suitcase, or any other household object large enough to support a decent cognitive system. They may suspect the family dog due to the legends of TenSoon, but they'll never suspect the vacuum cleaner as being the imposter. . . Anyway, I'll post more of these ideas later, but for now I think that this will be enough. Hope you guys like them EDIT: Here's a list composed of brief description of each trick that was come up with; 1. Enhance senses either through skill or animal parts: (copy animal senses or enhance through experienced shifting) 2. Increase muscle density and mass: (increase muscle density and mass to increase strength) 3. Electric eel replication: (copy an electric eel. Powerful way to subdue Invested opponents) 4. Eyes to tunnel through the walls: (make a network of tendrils with eyes/ears through wall to scope out an entire building) 5. Flesh-mech suit: (create a huge detachable body to re-meld to for combat) 6. Retractable aluminum shell: (use a flexible aluminum armor to block all Investiture based attacks) 7. Fake-out: (shed and fling a portion of the body with the consciousness of the Kandra to trick enemies and avoid death) 8. Ultimate mimicry: (use the tricks of an octopus and a collapsible skeleton to mimic/hide as inanimate objects, such as furniture) 9. Shifting Hemalurgic spikes to different Bindpoints: (shift Hemaluric spikes around in body to utilize different abilities in the spike, such as Steelsight when through the eye) 10. Mimicking animals: (mimic animals for disguise or to gain different abilities, such as the ability to fly by mimicking a bird) 11. Arm cannon: (conceal a large gun/small cannon in body to cause serious damage to opponents) 12. Toxic blood/skin: (hide toxins in blood or skin to deter macro-organisms and other predators) 13. Pheromone control: (use pheromones to manipulate other creatures into feeling or acting a certain way) 14. Sharing unique body parts: (an experienced Kandra could form a custom organ or body part and share it with other Kandra to let them copy it) 15. Anti-freeze chemicals: (use anti-freeze chemicals in blood to resist injury or death from hypothermia) 16. Coinshot-ammo stow away: (store coinshot ammo in body to prevent other Coinshots or Lurcher's from effecting it until it's too late) 17. BIG Allomancy stores: (store large amounts of metal in body to drastically increase Allomantic stores) 18. Metalborn body mass (F-Bendalloy, gold, or pewter): (Use F-Bendalloy, gold, or pewter to increase body mass in various ways) 19. Weight reduction: (use F-iron to make it possible to form a larger body) 20. Grappling terror: (use spikes and blades hidden all over the body to shred an opponent grappling the Kandra) 21. Hibernation: (hibernate to reduce caloric intake or if bored and waiting for a long period of time) 22. Pickpocket master: (use shapeshifting to hide small stolen items) 23. Masterful magician: (use shapeshifting to better perform magician acts) 24. Fake crime scene: (create "fake" blood and bodies to make a fake crime scene or deter unwanted visitors) 25. Membrane parachute: (create a parachute or webbing between limbs to glide down safely from great height without damaging bones) 26. Genetic notebook: (use microscopic proteins/genetic sequences or cellular chains to discretely and accurately store large amounts of information) 27. Cloning: (use genetics to clone another creature) 28. Cultivating species: (use genetics to modify or create a new species) 29. Gecko hands/feet: (eat a gecko and copy their ability to use the van der waals force to climb surfaces) 30. Kandra implants: (graft and mold Kandra flesh onto humans or other creatures to modify and upgrade them) 31. A-copper plus A-bendalloy or F-steel: (use these two powers to drastically increase the Kandra's natural abilities and cover some of their weaknesses) 32. Meat-ball: (turn into a giant ball of flesh to block access to areas, shield allies, or to roll and smoosh foes) 33. Meat-suit: (form a suit around a human to protect them from certain hostile environments) 34. Nano tentacles: (use microscopic tendrils to perform delicate operations, such as surgery or the construction of nano machines) 35. Pathogen modification: (use genetics to create/modify a pathogen) 36. Vocal range: (use shapeshifting to produce sonic attacks or to have a better singing voice) 37. Spinnerets: (create spider silk to bind enemies, make a versatile substance, or for other purposes) 38. Venom sacs: (create lethal venoms to combat enemies) 39. Echolocation: (use echolocation as another form of sensory input) 40. Blood drainage: (drain blood from enemies. For some reason) 41. Acid manipulation: (use acid to break into or out of secure locations) 42. Introduction of foreign bodies: (use shapeshifting to directly inject a virus or other disease into a target, perhaps for vaccination or as a form of attack) 43. Temperature manipulation: (increase metabolism to generate more body heat) 44. Biological bullets: (use body shoot projectiles to attack enemies) 45. Incendiary Gas: (create biological flammable gas to burn things. Perhaps combine with F-cadmium to increase capacity) 46. Nutrients transfusion: (digest matter that human allies cannot, then let allies eat Kandra's excess flesh to sustain them) 47. Natural pepper spray: (take a hint from a bombardier beetle and create a biological burning spray) 48. Awakened rope skeleton: 49. Walking Bio Weapon: (consume dangerous diseases to spread to other beings) 50. Hidden blades: (conceal blades or other dangerous weapons in body to sneakily attack opponents) 51. Aluminum/Nightblood blade: 52. True body fuel: 53. Element Isolation: (use shapeshifting to filter specific elements for scientific use or to purify water) 54. Gemhearts: 55. Pain immunity: (use shapeshifting to turn off the ability to feel pain) 56. Fire/acid resistance: (use a layer of fire retardant or acid resistant substance to reduce the danger of these forms of attack) 57. Prevention of Blood Clotting: (use injected chemicals to prevent opponents' blood from clotting, leading them to bleed out) 58. Allergic Reaction Triggering: (introduce allergens into an enemy's body to kill them) 59. Emotion Detection: (learn to more acutely detect pheromones to better read others emotional states) 60. Awakened Spiker-silk skeletons: 61. Photosynthesis/chloroplast theft: (either copy plants or consume chloroplasts to photosynthesize) 62. Larkin Physiology: 63. Added Feruchemical storing ability (Health and age): (use Kandra's natural abilities to more easily store certain Feruchemical attributes, such as health or age) 64. Battlefield clean up: (use F-Bendalloy in conjunction to easily clean up a battlefield) 65. Sensory Hijacking: (physically connect to another in order to see and hear what they do) 66. Synesthesia Cyphers: (potentially use fabricated synesthesia to make cyphers) 67. "Perfect" Hemalurgy: (hide spikes in body while charging them to prevent any Hemalurgic decay) 68. False Clothing: (use folds of skin and color changing to create makeshift clothing for any situation)
  3. Brandon confirmed in one of the new WOBS that if a human and a kandra had a child it would be of mixed blood, what could their powers and characteristics be? Could the first in the lineage be Wayne and Meelan? (It's a small hope of mine that I have a little Wayne out there)
  4. In the "101 Kandra Tricks" thread I came up with the idea that you could have a Kandra graft parts of themself onto a human, similar to what was done with Marasi in BoM, and how Ulaam offered to swap some of her body parts for others. So, what could be done with these grafts? 1. Health and medicine: a Kandra could graft parts of their own flesh to a human or other creature, allowing them to patch and repair immediate wounds (such as with Marasi) or perhaps to even replace permanently damaged body parts, such as a broken spinal cord or replace a lost limb (though artificial bones would need to be provided). 2. Plastic surgery: if a Kandra's services could be hired out, I could totally see them being willing to alter the appearance of someone, making them more attractive (future Scadrial might have some nobles/famous individuals that look awfully like Returned) or creating disguises for friends (or fugitives of the law, depending on the Kandra's disposition). 3. Bodily upgrades: a more utility based type of graft may include organs that operate at a higher capacity (stronger, denser muscles or perhaps just more added on), a higher quality of blood (perhaps for better oxygenation of muscles and other organs), better eyes or other sensory organs, or maybe bodies that can automatically use some healing function similar to that of Kandra themselves (Perhaps this is what Ulaam's salve was- a liquified portion of his own body that was meant to stick to and copy another's flesh, healing them at an exceptional rate. It would probably be more difficult to make this permanent function, but hey, we're theorizing here.) It's also possible that there could be non-Kandra implants/grafts, such as Metalminds, Harmonium tech, or cybernetics that could be embedded in the body, but a Kandra surgeon could rearrange organs and heal the body of the patient to make the process much safer and more flexible (like a cleaner, less damaging version of Hemalurgy). 4. Age-reduction: if a Kandra could find all the tiny flaws and damage done to the body of a human through age, I see no reason they couldn't eat and replace those parts with new, healthy tissue (particularly since they have such an intimate understanding of biology down to the cellular level, as shown by Bleeder in SoS). This would be different from Atium Feruchemy, as it's a permanent physical change, not a temporary physical change that would snap back after the Kandra disconnects from the human (or other creature). This would be particularly interesting form of immortality to see, as it brings some other questions to mind; how would the human's body act to having all of its parts removed and replaced over time (ship of Theseus situation)? What about the human's mind, which is not augmented by the process to endure centuries or millennia of life?
  5. If Kandra can perfectly imitate a human body, why can't they also replicate the reproductive system? If they did, what would be born? A human, or a Kandra?
  6. Rereading Mistborn, and I'm trying to figure this one out, no idea if it's already been brought up, the most recent post that was only semi-related that I found through a quick search was from 5 years ago: https://www.17thshard.com/forum/topic/58783-why-cant-kandra-get-near-inquisitors/?do=findComment&comment=553393. There's a few cases of TLR Soothing and I'm trying to figure out how he didn't take over some of the crew, namely OreSeur directly after the death of Kelsier, and Marsh when TLR hit him and Vin with a massive blast of Soothing at the final confrontation. Was something else going on or was this a plot hole? For OreSeur maybe the Soothing wasn't focused enough to nail him (I assume he had to be close enough to make sure to recover Kelsier's body and couldn't feel TLR coming), but unless Marsh was flaring Copper for all that he was worth, I don't see how he could have resisted TLR. Okay, maybe Marsh had extremely high emotions going, but still, it seems odd. Am I missing something, or should this not have gone as it did?
  7. In most cases, Kandra really don't need Feruchemical gold; they already have a "cheaper" yet nearly as effective version of healing as part of their natural ability to change shape. However, I had an interesting thought about F-gold and Kandra when I came up with a Kandra Warrior for a thought experiment. Basically, if a Kandra used self-perception in the right way, could they use F-gold to grow a larger body? For example, could they grow extra mass for creating bigger muscles using F-gold? Another question that arises is, can Kandra fill a Goldmind better than a human? Their shape shifting probably doesn't directly count, but could they find a way to sculpt their body to be able to store more health at a given time?
  8. I’d like to have a tasteful if also frank discussion about Kandra Reproduction. We’ll start with what we know. Then I’d like to speculate about their current state as well as something a little more out there. 1. What we know. Kandra are created by giving specially crafted Hemalurgic spikes to Mist Wraiths. This gives them sentience, and at this point they generally start organizing their bodies into humanoid shapes. Mist Wraiths have an 50 year life span and are capable of reproduction. Did I miss anything? 2. Kandra Reproduction as of Era 2. Harmony isn’t giving out any more blessings. Maybe he’s not interested in killing people to help a race of immortals reproduce. Either way that doesn’t happen anymore. The Kandra Race has been stated to have hard limits on their numbers. Discord might allow more, but Discord isn’t here right now. I wonder however if Kandra would still have the ability to reproduce and create Mist Wraiths. I can imagine why they wouldn’t. Their children would not be intelligent, and would die before their parents. That would put a damper on any desire to start a family. Harmony could be prompted to give those children more of a life. He did it for the Koloss. Of course given the inherent differences between Koloss and Koloss-blooded, Kandra may still not want to have children who are that much different from them. I’m also unsure if Mistwraith reproduction is necessarily anything like human or even animal reproduction. What do they need with genetic transfer? For all we know, Mistwraiths reproduction is something like mitosis. That would explain the 50 year life span. After a few decades, a mistwraith splits into 2+ smaller mistwraiths. That would also be a good reason why Kandra wouldn’t want to try that kind of reproduction. 3. Human reproduction. We know based on Wayne and Me’Laan that the Kandra are fully capable of sexual relationships with humans. So I have to wonder: could a Kandra replicate the necessary organs and cells to conceive, carry, and /or give birth to a child? And if they did, would that child be fully human?
  9. I actually made a post a while ago about this very thing, and I'm pretty sure the idea is similar to what I had before, though now I have more information and have had time to consider things better. I also made a post recently about how Kandra Blessings were made- Kandra Blessings, Identity, and Commands- and that got me thinking on this matter again. Okay, based on my recent post about Kandra Blessings, I think that it's possible to spike out a being's "self" enough to change another being into taking on characteristics of the donor creature. I hypothesize that this is what was done with Chimera (canines were donors for humans, making the humans more like the canines) and potentially the Kandra (human donors used with correct Intent plus potentially a specialized Command on Mistwraiths, making those Mistwraiths take on some human characteristics). But, what happens if you use a Mistwraith as a donor and a human as the recipient for a Hemalurgic spike? I hypothesize that, with the proper knowledge, skill, and with the correct Intent, you could take some aspects of a Mistwraith and staple them onto a human. I don't know that you would turn them into an actual Kandra, but more like a "cousin" species; perhaps the human would gain some shape-shifting abilities, but not to the extent that a Kandra would have them and maybe they'd live a few hundred years longer than normal. As an upside, they might not have the Kandra's level of susceptibility to being controlled or the same need for Blessings to retain sapience. It also would be interesting to see if the new being could hold Kandra Blessings without being turned into a monstrous being due to their new shape shifting nature. This is speculative, of course, but we do know that it is possible to spike a Singer's ability to grow a Gemheart. Why not spike a Mistwraith's ability to change its shape? This older quote (from 2015) says that you couldn't spike a Listener's Forms, but I the quote above (from 2018) implies that you could take the abilities Listeners use to achieve those forms. As such, I believe that the same could be done with Mistwraiths. So, what are your guy's thoughts (especially you, @Tamriel Wolfsbaine; I know you really like Kandra related stuff )? Do you think that this would be achievable?
  10. Kandra Blessings and their creation have been elusive for a while now, but I have another educated hypothesis as to how it's done. We know that the Lord Ruler personally created the Kandra Blessings. We also know that a few of the fundamental differences between Hemalurgic spikes made for Koloss and spikes made for Kandra is the amount of Investiture pulled from the donor and what specific segments are taken. We also know from Bleeder that it is possible for a Kandra to create new spikes for themselves to replace their old Blessings, otherwise Bleeder wouldn't have been able to use a Trellium spike. And we know from TLM that Commands can be used when using Hemalurgy to be more specific in what is taken and what is not. With that evidence in mind, my current idea for how Kandra Blessings are made is that TLR would use Commands to take larger than average sections of the Spiritweb of the donors for the Kandra Blessings, including more of the part that specifically makes humans... human (in fact, I think that something similar happened with the Chimera that Bleeder made; she spiked some canines, took a large portion of their innate "self", and spiked that into humans, creating a bigger change than what would have normally been possible with a single spike). True sapience and higher cognitive functions. As this was done, the Identity of the spikes was somehow Blanked, or at least made to be more adaptable to its host. When the spikes were given to a Mistwraith, they granted them sapience by altering them to be more humanlike in nature. The spikes would then "grow" into the Kandra, becoming a fundamental part of their Identity, which explains why ReLuur couldn't take another Kandra's spike without both of his; the Identity of the spikes weren't compatible with each other, so they caused him pain. This also makes sense if we look at Bleeder; she was able to make two spikes, one that provided Feruchemical steel, and the other that provided Allomantic steel, neither of which she should have been able to bear unless they were Identity compatible with her. Bleeder's case also proves that it isn't just the Kandra growing into the Identity of the spikes, since that would mean that she couldn't have created new spikes for herself, as their Identity wouldn't have been compatible with hers. There are some other very interesting implications for Hemalurgy if this proves true, but I'll make another post sometime for those ideas as this post is specifically for Kandra Blessings. In any case, I'd love to hear what all of you guys think. If anyone has solid evidence that disproves this hypothesis, I'll gladly listen, as I'd rather have this idea of mine be wrong than have a false head cannon. That said, if you do try to disprove it, I'm sure I'll defend my point if I reasonably can, cause it's fun Edit: Oh, and it may be worth noting that it isn't really the amount of Investiture in the spikes that matters too much, it's what is taken in them. Otherwise, enough Breaths would do the job of bringing them sapience.
  11. Kandra can do some pretty cool things with their shapeshifting. Canonically, they can: 1. Create nearly unbeatable disguises. 2. Increase muscle mass and density to make themselves inhumanly strong. 3. Regenerate from injuries by knitting their flesh back together. 4. Turn off their pain receptors. 5. Conceal weapons and tools inside their body. 6. Graft pieces of flesh onto others to patch up their wounds (they can also perform surgery using their abilities). 7. Pick locks by wriggling tendrils into the mechanisms. And here are some of my ideas on what else they could likely do: 1. Sculpt their body to aid their desired social interaction (i.e., making themselves more attractive to charm or seduce, or making themselves look horrific/monstrous to intimidate or frighten others). 2. Graft aluminum plates around their body to create a (nearly) Investiture-proof armor. 3. Absorb a ton of mass and become an absolute behemoth (to move large objects around easily or for combat). 4. Shrink into a diminutive form to sneak around (somewhat limited, since they need enough mass to support cognitive functions). What are some interesting ways that you guys can think of that a Kandra could use their Shapeshifting?
  12. Trusk'our

    Kandra of Ruin

    I've wondered for awhile; what if a Kandra decided to go against the First Contract and live more in alignment with Ruin's Intent? Thus, I ended up drawing this piece here.
  13. I've occasionally seen posts asking about whether or not people would choose to be an Allomancer or a Feruchemist, or what other kind of magic user they'd like to be, but I haven't yet seen one for Kandra. But it seems like they have a lot going for them; they don't age (or hardly do, at least), they don't get sick, they can give themselves a perfect body- or pretty much any body (including non human ones) that they want so long as it conforms to physics, they can do neat things like turn off their pain receptors or graft flesh onto someone else to heal them, And to top it off they get a magical boon from their Blessings. So who wouldn't want to be a Kandra instead of a Mistborn, Feruchemist, or maybe even a Fullborn? Explanations of opinions welcomed.
  14. So, i want all of your opinions on this matter. What do you think would happen if a Shardbearer attacked a Kandra? How do you think it would work?
  15. So in the lost metal They figured out how to make spikes without killing someone so does that mean? They can make new blessings without killing people and re-populate the kandra I still don’t really understand Hemalurgy is that possible? Are there still? Mistwraiths in era 2
  16. This was inspired by a comment by @IlstrawberrySeed the thread "how to become ludicrously strong". A Kandra can shape its body pretty much any way they like, so long as it obeys the laws of physics (i.e., they can't go too big since it would crush them and they can't go too small because they need enough mass to support cognitive functions). Therefore, you get a two-hundred-ton sphere of nicrosil, might need Soulcasting, put a (relatively) small amount of Identity-blanked Feruchemical nicrosil in it to reprogram the potential Invested output (it spreads out like a gas, so you don't need a ton), and have the Kandra engulf it like an amoeba. Then, you give the Kandra access to Allomantic nicrosil as well as Allomantic duralumin via Hemalurgic spikes. Now the Kandra burns the metal- with the aid of duralumin- gives themselves insanely large quantities of Investiture. Hopefully, the Kandra will ascend (similar to the Well of Ascension) and briefly become a god. Plus, since you gave the power to burn the nicrosil with Hemalurgy, they will most likely fuel their Ascension with Ruin's Investiture. So basically, that's how you create an invested meatball-god of death! A way to improve this would be to increase the potency of the Hemalurgically granted A-nicrosil. Probably stacking multiple Identity-blanked Hemalurgic charges together in the same spike so that the amount of Investiture the Kandra gets per the amount of metal is increased.
  17. The more I think about it, the more I realize Cosmere healing and kandras are a match made in heaven. The former can be shaped to at least some extent by how one perceives themself. The latter are far more inclined than any human to think of helpful objects as their body and store the results.They even call their artificial bones True Bodies. And that makes them very useful with the right setup Take Gold compounding, for instance. Spike a kandra with those abilities, then give them a True Body made of gold. Once they get used to it, they can then duplicate any material used in that True Body. On Scadrial, they could generate infinite Allomantic metals, even the rare ones. If they had Mistborn powers on top of that, then infinite duralumin. After all, they don’t get hurt because of healing and can easily replenish with duralumin time bubble. On top of that, a Kandra Fullborn is probably the most powerful non-Shard entity in the Cosmere. Such a being could have all of their Feruchemical attributes up to x100 forever, including whatever other magic systems they find. On top of that, it should also be possible to duplicate Invested objects. Even a human could theoretically do that. HazelCharm47 Let's say we have a hypothetical situation with Miles Hundredlives. In this scenario, he is wearing a gold metalmind filled to the brim with stored healing power. He is then spiked with a cadmium spike and loses his gold allomancy. Now, if I recall from various WoBs, he would be able to heal using the gold metalmind and regain his gold allomancy. I could be misremembering and he cannot heal it, but I believe he would be able to since it is part of his Identity. However, one question I have never seen the answer to is this: what happens to the ability in the spike? Is the allomantic ability still contained in the spike, leading to a duplicate? Or is the spike's ability lost? Or maybe I have this whole thing wrong and Miles could never have regained the ability in the first place. If the ability duplicates (which I doubt), that could lead to some crazy things. Also, this applies to any Twinborn with gold Feruchemy, I just thought Miles was a good example I guess Brandon Sanderson I'd like to see the exact WoB's here to make sure I'm being consistent, as I don't know that I confirmed you could regain lost powers--only that you could heal from hemalurgic soul damage. Most likely, what you'd end up with is a person who has been healed and can remove the spike from their body without damage, and without needing it to hold their soul together--but who has lost the ability in the spike. Regardless, though, what you want here (the mass production of spikes charged and even blanked) is possible with the right levels of investiture. It's an energy, like things in our world. The difficulty is finding out how to 1) get enough investiture and 2) key it to the right people and/or magic. Hope that's a little more clear. That said, a lot of times people just ask me if something is possible--and a lot of things are possible, but just very difficult. And with the right boost of investiture, in the right circumstances, it WOULD be possible to regrow lost (to spikes) powers. It's just highly unlikely. I'm not sure if the questions people are asking me are ones I've qualified, or not, in these instances. Also, this is all something I'm playing with still behind the scenes as we enter the modern age of Mistborn. HazelCharm47 As requested, here are the WoBs I believe are related. They might be obsolete, however. And I assume things will get changed a lot before Era 4, but hey, it's fun to ask anyways WoB #1: https://wob.coppermind.net/events/331/#e9434 This one states that as long as Miles still has his Identity, he would be able to use his Feruchemical metalminds after being spiked and would be able to heal. WoB #2: https://wob.coppermind.net/events/102/#e983 This one says that Miles would be able to heal his soul using Feruchemical healing and regain his gold Allomancy (assuming he survives the spiking). I think this is the most essential one! WoB #3: https://wob.coppermind.net/events/76/#e6335 This one is only somewhat related - implies that the Feruchemical and Allomantic powers are spiritually part of him. WoB #4: https://wob.coppermind.net/events/7/#e6435 Also tangentially related - damage to the soul from Hemalurgy can be healed (Although this might just be a Hoid thing). I guess the question could be expanded to include non-Feruchemical healing as a way to repair the soul after being spiked. Brandon Sanderson Well, I don't think any of those are specifically inaccurate. I just didn't quite understand what people were trying to get out of me. A lot of times, I don't know quite what people are trying to get out of me. I can see now they're trying to figure out. I see now, and I appreciate you putting this all together for me so I can see what the fans are trying to figure out. So the answer is a cautious yes. The problem here is that he'd need to compound a TON of healing first--but yes, it would work. You could theoretically turn someone like Miles into an invested spike factory. If he didn't have enough healing stored, though, he'd end up with a healed soul but a gap (like a scar on his soul) where his spiked-out abilities were. That could theoretically be healed with application of more investiture, depending on things like how he views himself, and if you could get the right type of investiture. General Reddit 2020 (Nov. 6, 2020) What makes kandra even better for this purpose is that a Gold compounding kandra wouldn’t need to worry about running out of gold to fuel these stunts and would be more likely to see those objects as part of themselves anyway. Then, the possibilites are basically endless. You could duplicate Hemalurgic spikes, Awakened objects, fabrials, white sand, Shardblades, the list goes on. As long as a Shard doesn’t take issue with this (and assuming Preservation can be tricked into making other Investiture.), you can do nearly anything, even accounting for the fact that you would quickly hit a limit with Invested objects. It would take some setting up, but the results are truly amazing. Edit: To clarify, we have reason to believe from the WoB about Miles that Compounding could duplicate Metallic Arts invested objects, but it may not do the same for other Investiture. Nevertheless, respawning metalminds and spikes is still useful
  18. Botanica

    TotES - Dr. Ulaam

    From the album: Other Cosmere Art

    Definitely my fav character here
  19. So, I have a crazy theory, haven't found it anywhere. What if Ulaam is actually Ulim, inhabiting a mistwraith that has gem heart bones??? Reasons are such. 1) He has red eyes. Why does a kandra have red eyes? Ulim is red. 2) We have zero idea when Tress takes place. What if the "sazed released them" line is a red herring to make us think Ulaam is from Scadrial but at some point Sazed actually helps release the voidspren from Roshar? 3) we know Odium is scared of Sazed. Maybe Sazed would be powerful enough to break that connection in the future?? 4) Hoid and Ulaam seem to go WAYYYYYY back, and Ulim did mention Hoid (I think? it is itching my brain...) Am I crazy???
  20. Why does Ulaam want all sorts of body parts? I think he's a kandra right, but can't kandra make all human organs and tissues besides bones? What's the benefit of a kidney or a liver except to learn to copy them? Also why does he keep himself grey and corpselike? Maybe this is all answered. I'm only halfway done but I couldn't get this out of my head
  21. So, just a random question, can a kandra bond spren? We know that it's possible for them to use investiture so why not a nahel-bond? I've read that spren would be slightly repelled by a hemalurgic spike but would that apply to a kandra?
  22. If a Kandra took the bones, carapace, and gemheart of a singer, would they be able to attune the rythms? What form would they take, dullform because their spren left the gemheart or does the spren stay and they take the shape the singer had right before they died? Are the rythms inherent to their Connection to Roshar (Odium with the new rythms), or are they connected to their organs and biology, so that a kandra could copy it? What do you think about this?
  23. Yes you read the title. Yes I'm not kidding This is a outgrowth of several other theories and details which i find interesting. 1. Wayne had a really unlucky childhood. (Both parents & uncle dying when he was young, being pulled unwittingly into crime, etc) 2. Wayne has been extraordinarily lucky in recent years from his investments, to picking up the bands of mourning, to giving them to exactly who would need them later. not to mention getting involved in incredibly important recent events. 3. Wayne uses hats to adopt different personas 4. In this weeks chapter, Wayne admitted his lucky hat helped him hold onto his own over the top personality. 5. Many suspect that Wayne will eventually become a Kandra/worldhopper. Sooooo how are all these important? A number of things. Hats in elendel are often lined with aluminum (to shield against emotional allomancy) So heres the theory. Wayne is born to a poor Terris family in tinweight. Full feruchemy has been unheard of since the Catecendre. He lives directly next to a mine. This is where the theory goes off the rails. the town is not called tin, but tin-weight. Guess what metal has a near identical room temperature density as tin? Chromium. This would be the only magically useful metal available to a destitute young wayne. We see from vin, using allomancy as an orphan kid on the streets that complicated metallic arts may not require specific knowledge or intent, just a vague idea of what you want to do. Wayne says he wants to learn cards to help win the family money, and implies he knows how to cheat. Obviously he could cheat with mundane means, but something odd happens in the sample chapters so far. Wayne plays a game of cards with captured set member, but chooses to play fairly even when he knows their cards. This might suggest he dislikes the principles of normal cheating. E.G. peering over your opponents shoulder, pulling out fake cards etc. Wayne has shown a consistent, but rather bizarre set of morality so far, so this kind of hypocrisy wouldn't be too surprising. But what if Wayne knows how he can get a leg up without doing anything so dishonorable. What if he just gets lucky? Here's the thing. With F-Chromium, he could do just that. By making most of his days unlucky, he could channel his luck into gambling, and make big returns. This could be related to a reveal of how wax's uncle did something similar with gambling and F-Chromium. But in the end it backfired. His poor luck killed his mother, and perhaps earlier his father and uncle too. He might have unconsciously funneled his luck in other aspects of his life When he gets older, and learns more about how the metallic arts work, he realizes what happened in his youth. He had just been trying to be useful to his single mother, and had instead just gotten her killed. He goes into a deep depression, and spirals into crime, repressing his childhood trauma, and in the end, killing an innocent man. But then he gets rescued by Waxillium. He finds new purpose in the law, and ends up distracting from his traumatic past by creating over the top personas. Wierdly enough, he links these to hats of all things. Interestingly, most of his hats are fancy rich people hats. Guess what's high fashion in elendel? Aluminum lines hats. Guess what F-Aluminum stores? That's right. Identity. Wax has been magically storing his personas in his fancy hats this entire time. Wax has been creating personas, and stapling them to the hats in his collection. This links interestingly with a theory that the bowler hat men after Wayne are debt collectors, but debtors, or perhaps trying to give Wayne his equity portions from his investments in the last few books. As a kid, Wayne learned that his pursuit of money only lead to his misery, and grief, explaining why he is so apathetic to his newfound wealth in recent books despite growing up dirt poor. He despises what money did to his life as a kid. He gives it away in any way possible. To the family of his first and last victim, to a promising new inventor making a better elendel etc. And how has Wayne been so lucky despite seemingly bumbling through these last few books? Fortune, caused by F-Chromium. Theres been a lot coincidences I've seen people observe.Shout out to @Requiem17 For the idea that Wayne has access to fortune. This is the same mechanic allowing Hoid to show up exactly where he needs to be when he needs o be there. It just works out for him. So heres the kicker. Wayne in the prologue is shown even early on having a fascination with switching identities through his quote on trying on all the different clothes. This, and his hats may foreshadow him eventually becoming a kandra, hopefully with a happy ending with MeLaan. But how can he become a kandra? All kandra were made from full feruchemists turning into mistwraiths, Perhaps by blanking identity, and maybe some additional steps. This could work with this theory, and would be an interesting conclusion to his character. PS: some holes in the theory. Full Feruchemy apparently vanished due to the entrance of Allomantic genes into terris populations post catecendre. Also while the aluminum hats with identity is really interesting it is unlikely that Wayne is subconsciously using fortune, since he probably avoids carrying random metals around just like wax and Marasi. He could have instinctually tapped the bands of mourning when he picked them up though, and thats how that worked out that he happened to give them to Marasi at the perfect time just @robardin pointed out on the forum. The idea that he's doing this subconsiously is also a bit of a stretch, but in less a month, we'll see how this theory pans out
  24. Ok Kandra consumes and emulates a Parshendi. Would they still need to take a spren into their gem heart to change forms? Or would the spike that gives the Kandra sentients prevent a spren from Bonding with the Kandra in any way? Sorry if this has been brought up somewhere else already.
  25. Okay, so this is something that I've been wondering about for a very, very long time, and I'll probably know for certain how it works after The Lost Metal is released, so it's pretty much now or never if I want to post a theory about how Kandra Blessings are made. We know that it's not necessarily a difference in the recipient, the mistwraith, that makes a Kandra Blessing special. We also know that the metals themselves aren't likely to be particularly special, as they are made of standard Hemalurgically viable metals, and it seems unlikely to me that there is another kind of metal hidden underneath the top layer as it wouldn't likely be congruent with the same bind point as the external metal. This really only leaves one option for process of creating Kandra Blessings that could be different from the creation of other Hemalurgic spikes; it must be the donors that are special. Therefore, it is my guess that when the Lord Ruler created Kandra Blessings, he forced the people he was going to Hemalurgically spike to blank their Identity using special Unsealed Metalminds he created specifically for that purpose. Identity is what separates and protects a Spiritweb from outside influences, which likely is why Hemalurgic spikes made through the standard method that hold the Identity of the donor still have some limitations, such as not granting resonances, not passing Allomantic potency to the descendants of the spike holder, and preventing the spikes from being burned Allomantically. However, if the donors didn't have an Identity while being spiked, then the mistwraiths would be able to access the contents of the spike more freely, allowing for them to gain a greater measure of sapience. I also think that the donors of the spikes were likely close relatives, as their Spiritweb's familiarity with one another due to their shared Connection would make them work more congruently in the newly made Kandra. Finally, I think that the reason why two Hemalurgic spikes are required to make a fully sapient Kandra is because Hemalurgic spikes only take a piece of a functional Spiritweb, not the whole thing, so having two compatible spikes working together would help fully form a Kandra's mind. If anybody has any other ideas as to how Kandra Blessings are made, I'd love to hear them
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