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The wild chalklings were everywhere. They hit the soldiers like a tsunami, breaking all defenses in a matter of minutes. The cause of this devastation quickly became apparent. Several Rithmatists had become corrupted, and had turned into the nefarious Forgotten. They had placed themselves in positions of power, and had used their authority to undermine the defense. Many Rithmatists lost their lives that day. One group managed to form a defensive perimeter around themselves. Surrounded on all sides, panic transformed into paranoia. Were any Forgotten still among them? Could anyone be trusted, on this darkest of days? The group did not know, but resolved to rout out any Forgotten still left. Then, and only then, could they push back against the horde surrounding them. It was a desperate hour, and the Rithmatists needed all the help they could get. Welcome to Long Game 73. I'm Sart, your GM. This is a rerun of Long Game 57, but now all the secrets are revealed. Rules: Player List: This game will start on January 28th, at 6 PM CST. Quick Links:
The watchman shivered, desperately trying to rekindle his campfire. The wood was too cold and damp for his efforts to have any effect, and he groaned in anger. It had been like this for days. He was tired of the cold, tired of the snow, tired of this hard life on the front lines. As if to mock him, he felt a snowflake brush against his cheek. He swore to the Master. A breach in the circle would mean certain disaster. He grabbed his lantern, and grimaced. It was leaking. Spares were hard to come by, so he decided to keep using the shoddy light source, at least for tonight. The watchmen patrolled the perimeter, looking for any breaks. He was almost done, when he realized something odd. He hadn't seen a single Wild Chalkling. Normally there would be at least half a dozen scouts checking for any weak spots, and yet he hadn't seen any. He considered reporting it, when something reached around his throat. He didn't even have a chance to respond before his neck was deftly snapped. As he fell to the ground, his lantern exploded on the ground. Flames quickly followed the trail of oil it had been leaving behind. His killer whirled around, as the flames quickly ran towards the lantern's usual position, the camp's commissary. The cabin erupted into flame, immolating much of the camp's supplies. As the platoon rallied to save what little they could, the Forgotten slipped among them. Soon enough, one of the soldier's would find the poor watchmen's body, and then the killing would start. The camp didn't realize it yet, but most of them wouldn't be surviving the night. Welcome to Mid-Range 34: Death by Lantern Light. This is a re-run of Mid-Range 27, and is set in the Rithmatist universe. I'm your GM, Sart, and @Seventh Saint is our Impartial Moderator. Ruleset: The game will be staring on Thursday, March 28, at 7:00PM Eastern Time. Here's a timer Player List: Quick Links:
Now, I have no experience in tabletop games or D&D-esk stuff, heck, I've no idea what you even call it. However, the concept has always interested me, and I wanted to ask if it was fun. Probably akin to asking a someone, "what is a maths?" I'm sure, but if you could describe what it's like, that'd be awesome.