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Found 193 results

  1. The Knights Next Prequel is a roleplay set in 70's Europe, focusing on the events of the Cold War. Rules/guidelines/random setting things: The two primary magics are the Metallic arts (Allomancy, Feruchemy, and Hemalurgy), and the Sellish magics. The perpendicularities are all connected/in one place. The plot will focus on the separation of these. They are in an unknown location NATO higherups know about investiture and send investiture users on espionage missions into the USSR The countries that make up NATO keep the knowledge of magic to themselves. Civilians demonstrating the ability to use investiture are immediately conscripted The USSR probably knows about investiture, but NATO isn't quite sure yet You can play anyone on either side Normal RP rules apply All 16 allomantic metals are in play. Lerasium and atium are only known as myths, but NATO has a team dedicated to finding them in an attempt to make super-supersoldiers Anyone with knowledge about the cold war, please let me know if any of this seems off/anachronistic. History will be followed closely, but dates of things may change. NATO is probably more of a military organization here than it was in actual history You can have as many characters as you want, provided they are all well-rounded and contribute something useful IT is currently 1972 Character sheets: Use the ones from TKND. Characters: Bookish - Asger Sorana - Wita Itiah - Marcel Wyndle - Charles Dapper - Quinn
  2. Introduction Since my trip to Wisconsin, and talk with Brandon, I have been constructing a theory in my head about the exact function of how Magic is used throughout the Cosmere. Using various WoBs and different example from the text I planned out a post that went through each magic system and explained how it works at a realmatic level, and how it uses Investiture to affect the Physical, Cognitive, or Spiritual Realm. Today i finally sat down and wrote the whole thing this morning and formatted it this evening. If you see any discrepancies or false claims, feel free to comment after reading. If you have anything to add, please do so as well. See the the WoB and refrences down below that are numbered according to where they show up. The corresponding number will be posted within (parenthesis). Enjoy! Magic Allomancy The genetically inherited sDNA of an Allomancer gives them connection in the spirit web that a person does normally have. When a person is snapped this allows for a shard's investiture to flow through them using these inherited spirit web pathways, I believe these pathways are what endows each power, with each new pathway (or pathways group) giving them 1 Allomantic ability.(1) When the investiture flows through them they channel it into said pathways, giving them the ability to change internal (zinc, brass, etc.) and external (copper, bronze, etc.) phenomena within the three realms. Zinc and Brass both use the investiture to influence a being's spiritual aspect through the cognitive realm. Copper uses its investiture to disrupt the pulses that investiture gives off. This is similar to how Shardplate makes it harder to affect the wearer with emotional Allomancy (2). Bronze uses investiture to recognize these pulses and translate it into something the allomancer can understand. Tin eyes and thugs use the investiture to bolster the physical connections in the spirit web. Brandon has described the realms as the spiritual realm being a light, the cognitive being the beam, and the physical being the surface that is hit. Tin eyes and Thugs circulate more investiture than normal through parts of the light as to make the image on the surface brighter in some areas.(3) Iron and steel use investiture to generate kinetic energy in the physical realm by using connection in the spiritual realm (Kelsier or Brandon, can't remeber which likened looking into the spiritual realm to the steel sight of an inquisitor or the blue lines on an allomancer) to relate the general mass of the allomancer to what ever the investiture is pushing on. I believe that with enough investiture, a steel pusher could push on normal objects and people, but that it more easily affects metal because the investiture is keyed in by metal, so it is a path with MUCH less resistance. This is just a theory, however, and is only backed up by the fact that Inquisitors can see all things with Steel Sight. Duralumin forces all investiture out through the connections instantly, amplifying their affect in that instant by flaring it more than could normally be achieved. Aluminum immediately forces all investiture out through that connection, wasting it all and throwing it back into a shard. Nicrosil and chromium do these things, but to other Allomancers.(4) Gold and Electrum both use investiture to strengthen other connections that could have or will be. This gives images in the physical realm that the allomancer can see. In other words, it shows connections that aren't actually there yet, which gives off a limelight in the physical realm, which only leaves a ghost image in the physical realm. These ghost images grow in power until you are given a near vision, if flared hard enough as a powerful allomancer or when used with Duralumin. Atium does this, but with the external world. When burned hard enough or with duralumin it breaks the Atium Magic connection itself and allows you to glimpse into the spiritual realm. Cadmium and Bendalloy do a similar thing, which is why they are in the same category as Gold and Electrum. They enhance connection to the overall timeline, which brings your physical self closer to said spirit connection, kind of like a timey whimey steel push or iron pull. If it is a future connection, you, and those around you (again, external) rush towards the future. If it is towards the past you put on the time brakes and skid, leaving you and those around you closer to the past than normal. Lerasium gives you all the above connections, but as to its other effects I cannot guess. Feruchemy This magic works in a similar fashion, but instead of snapping in new connections, it utilizes the connection all humans are born with. This is why a snapping isn't required (same with Awakening). It raises the "Investiture pressure" of these different connections or lowers them, and stores the extra inside of the metal mind keyed to that connection via metals. This is why a person cannot use another's metal mind. The investiture that it has been affected by has the marks (or identity) of that person's own spark of life (or innate investiture). I think that new investiture is still added to the soul when the sDNA is inherited, but it just enhances or connections rather than adding completely new ones, so extra space from a snapping is not required. Iron, Steel, Tin, Pewter, Electrum, Gold, Bendalloy, Cadmium, Bronze, Brass, Atium, and Zinc all work this way, very simply. Gold is a little more interesting than those others because it is similar to how Stormlight heals, and will probabaly be similar to how many other magic systems regenerate the magic user. Copper is a bit different. It completely erases the memory that exists and stores it. Adding more new memories back then stored still does not require extra snapped out space because gaining new memories is a function that happens unmagically. Chromium works pretty basically, but has interesting implications. In Secret History [spolier]One of the Ire alludes to people being able to find locations they wish to find by using Fortune (4). Brandon has also said that Hoid uses Feruchemy to be where he needs and wants to be. Nicrosil allows one to completely store away their extra magic imbuing connections in a similar way that Copper can completely store memories. I'm not sure if you regain your connections when you stop storing, but I doubt it. The ability to gain extra connections does not require extra snapped out connections because everyone has the ability to have extra connections added. Aluminum stores your sense of self, or Identity. We have not seen much of this power directly in action but we know that . Duralumin works by reducing and enhancing one's Connection to an area. This allows for someone to have connections similar to someone who has grown up in an area, giving you an understanding of the local languages, etc. When Compounding is used to fuel Feruchemy I believe that the Investiture used in the Feruchemical charge is able to ride the new pathways to the old ones they affect, essentially taking a path of least resistance, and thus increasing the investiture efficiency when used. It's like like getting energy from a poor conductor, then shooting it back through a super conductor rather than using a bad conductor once again. You get more energy back in then usual. This is again, just a theory, as I have no way to prove that allomantic connections are any better than regular ones at carrying investiture, but this makes sense to me. Hemallurgy: Before I explain how I think this works I want to look at the Three Realm Light analogy once more. When the light is turned on, specific portions of the light correspond with the image upon the surface. When a Hemallurgic spike strikes the portion of the image that corresponds to where a magic inducing connection is on the light, it uses ruin's investiture to pierce the three realms (Like a perpendicularly, Brandon alludes to what I am speaking of now in my Madisson report) and absorb the connections and investiture that is there. This spike can then do the reverse, and spit out those connections and investiture back into a new soul. This is why everyone can use Hemallurgy, it doesn't utilize connections inside the host to key into investiture, but rather it uses the type of metal to do so. I can't explain the connection to blood, but I just want to point out that blood is related to the spiritual realm, so there is probably something going on there. Maybe it acts as a insulator for the investiture and connections within the spiritual realm?(5) Surgebinding When a person who is snapped bonds with a Spren it fills the snapped out space with new connections, similar to Allomancy. When a person speaks their oaths it adds more investiture pressure to these new connections similar to Feruchemy and also increases investiture efficiency within these connections as well as in the enhanced healing, speed, and strength connections. This process allows for the magic we see utilized in the surges, which I will explain below. Before I get to how exactly the surges worked I also want to talk about the spren side of things. I think that as more oaths are spoken, not only are the spren dragged farther into the physical realms, but they are also imbued with more connections and also allows them to key into Honor's investiture to transform into powerful invested objects. Shardblades work by being invested enough to puncture through the realms in a similar way to spikes, and then rip off and destroy parts of the soul. Nightblood is so much so invested that he can completely evaporate a being's entire presence in all three realms. Sharplate works by being invested enough to disrupt other investiture. It basically stops Shardblades from being able to puncture the wearers spirit web. Since it is so heavily invested it also deflects allomantic pulses and other investitures. We don't know much about many of the surges, so I will explain the ones we have seen. I will update this theory as we learn more about the surges. Gravitation This magical connection works by internally affecting the Shardworlds connections and hold onto a person. It does similar things externally to objects that are lashed. Adhesion This works by manipulation the part of the spirit web that deals with air pressure, making the portion of the physical image that deals with air pressure more so bright, which sticks other physical objects to it. Illumination This works by creating ghost images in the physical realm in a similar fashion to Gold and Electrum. I think this allows Truthwatchers glimpse images of the future and allows Lightweavers to... well... weave light. Soulcasting This one is pretty unique compared to the ones we have seen so far. This works by allowing the magic user to create new connections in another soul, and then forces investiture through those new connections to make them the path of least resistance, transforming the spirit web and changing the physical realm image. Adhesion: Works in a similar way to Abrasion, but with friction instead of air pressure. AonDor Now this magic system I don't really understand, because we still don't understand how it is initiated. I will probably update my theory on this subject when it how initiation works on Sel is told to us in Arcanum Unbound. Awakening This works by sending pulses of investiture into an object in a similar fashion to emotional Allomancy, with the command being an analogue to the emotion that a rioter wants you to feel. This investiture then creates new connections in the Awakened Object's spirit web, giving it a kind of sentience. When enough Investiture is used to create this mind it can create near complete Robot like minds, such as Noghtblood. So basicly, Awakening is like coding a soul, and then using investiture to power that soul. Lifeless already have code there, and stone lifeless are a similar enough image to leave an impression of a code, so they are able to follow the new code given to them as if they were a human. The breath cannot be taken away, and I'm pretty sure this is because of the complexity of the person or type IV's spirit web, kind of in the way that the beyond cannot take away Cognitive shadows as easily if they have more spiritual connections. The different Heightenings work in a similar fashion to Feruchemy, in that it enhances various preexisting Connections within the spirit web. Effects of Magic Use of any magic within the Cosmere, or any handling of Investiture, effects ones spirit web. One way it can be effected is by the investitures Intent. Any investiture, no matter how small, affects ones personality with its mandate. In large amounts this can lead to a person subcoming completely to the Intent, becoming a shell with which the power acts. They are basically just riding the power at that point, as opposed to directing it. This happened to Ati, most likely.(12) Another way Investiture is Savantism. This happens when wasted investiture accumulates in l, basicly investing these different connections. When I talked with Brandon at Oddesey Con it was confirmed that things have been invested and are used to the investiture in their souls begin to wither away when there is no longer investiture running through it, such as the stones and wood in Elantris. When this happens to an Allomancer it gives them extended abilities with these connections in the soul, but leaves them in a burned out a damaged state when not burning. Looking at Spook and the Three Realm Light analogy, I belive that he left those areas on the light too bright for too long and ended up burning the image surface. While the light is dimmer, the image remains burned, leaving him with the effects that he had. These damages can be looked as as boons, but are especially dangerous in the physical Allomancy connections.(13)(14)(15) Relevant WoB (1) Brandon: Over time using the magic will invest you, on Scadrial. Most of the power is not coming from, on Roshar the power isn't coming from the person either (He cut himself off, so I assume this is how it works on Scadrial even though he didn't finish his thought) so I'm going to have to back up on that one and say, yes, the mistborn are as invested as a Knight Radiant, because in both cases the majority of the power is coming from somewhere else, but there is the spirit web. Investing the wrong term, but you have all these connections in the spiritual realm, so yanking you away from them, or rewriting them (like soulcasting or forgery) is harder. (2) Brandon: Yes, investiture disrupts investiture. It's harder for her to even soulcast a regular person than, say, a rock. (3) I could find this refrence, although i just read it hours ago. If anyone finds it splease PM me and i will update this post. (4) BRANDON SANDERSON (REDDIT) 1. It's consistent in the Spiritual Realm. Location isn't particularly important there. 2. Very interchangeable, but not always simple to apply. 3. Investiture can not be created or destroyed. It follows it's own version of the laws of Thermodynamics. JOE_____ (REDDIT)So what happens to the investiture that is lost when a person is spiked and the spike isn't set in the new person immediately? Does it return to the big pool of investiture in the sky like the power from wheel of time where if its not actively being used it returns to the source? BRANDON SANDERSON (REDDIT)What happens to someone's body when it's not being used by a particular person? The system is built to work like that.(5) Brandon: Right, Hoid talks about Perpendicularities on Scadrial, if you go look at that there are certain places he talks about that. ,eyes just say that large concentrations of investiture can cause a puncture through the spiritual realm straight to the physical realm. If you know how to use it, you may transition. That's not the only way but is the primary way. Guy: And of of Course you can soulcast (Elsecall?) to get there. Brandon: Yes. Guy who asked about the four armed spren: Now that's a very interesting analogy you just made, you said "punctured" almost as if it were a spike. Brandon: Yes, yes, that was intentional. (6) QUESTION Can Odium pick up pieces of a Shard without changing the nature of his Shard? BRANDON SANDERSON Any investiture, over time, will slowly change one’s personality, no matter how small that investiture. (7) INTERVIEW: Mar 20th, 2014 WOR Signing Report - IronCaf (Paraphrased)IRONCAFIn what ways is the process of becoming an allomantic savant like body building or other exercise?BRANDON SANDERSON [Paraphrasing] That is not an inapt metaphor for it. It's like a wedge gets in the soul and cracks it, and investiture can fill it up. IRONCAFAnd using allomancy breaks it further? BRANDON SANDERSONYes. (15) Random lady: In Elantris it talks about how to wood and stone in the city is rotten and crumbling. Why does this happen? Brandon: This is because when objects become Invested for long periods of time their spirit web changes to accomodate the investiture. When the investiture was pulled up of the stuff in Elantris it's spirit web was severely damaged so it showed that in the physical realm. This happened with the Lord Ruler when the Bands of Mourning were ripped out of him. Conclusion If there is anything you guys think I should add or fix, please let me know and I will update the thread. Feel free to share your thoughts.
  3. Allomantic metals are just "keys" to the investiture which is being drawn from Preservation's "body" in the spiritual realm and not actually the source of the power. So I had a thought. Being that metal is the solid form of investiture in the cosmere, wouldn't it make more sense for the power to be coming from the metal being burned since it itself is made up of pure investiture?
  4. I've been having some thoughts on Allomantic copper over the months, so I thought it an appropriate time to share my findings. First, most of the relevant evidence that is out there. Evidence: Deductions: The takeaway here is that Brandon has managed to accidentally confirm that Smokers block out all types of Investiture. The fact that Seekers can detect other magics, tied in with the fact that they can't detect anything when Smoked, nails this down despite the RAFO. EDIT: Actually, it's not quite 100%, now that Claincy mentions it I think about it. Technically, a Seeker could be uniquely affected by being Smoked, which affect is unique and separate from the reason why he can't sense other Allomancers who are themselves in Copperclouds. I find that a somewhat arbitrary and inconsistent way for copperclouds to work, but it is a possibility. It also tells us that "life sense" works on the same level as other magic. Other magic which is "the power of creation". This ties the "Spirituality" of life sense to that of Investiture: if we can decide one, that gives us a firm clue as to the other. Copper's universality also narrows down the range of ways that it can work: Now it has to not only block out Allomancy's ripples, but those of all Investiture. It can no longer be posited that Copper somehow uniquely interacts with Allomancers to disrupt Seeking. I also think this lends some additional credence to a rather off-the-cuff theory on this that I've been espousing for a bit now. Main theory: (pirated from another post of mine) Note: This is mostly speculative, though I think it highly plausible. If you want, just ignore this and go about your day happy with the knowledge that Allomantic copper blocks out at least the ripples of all Investiture. Copper is weird. In fact, based on its weirdness, I hereby posit that talk of "clouds" is, in fact, highly misleading for how copper actually works. Given that we know that copper can absorb/negate the Investiture of Rioters/Soothers aiming at the Smoker, as well potentially shield the emotions of others, what if copper actually actively absorbs Investiture, rather than masking it? So the Investiture aimed at a Smoker is absorbed because it's right in the middle of the cloud and/or he automatically defends himself with his absorption-powers, while the "ripples" that Seekers detect are actually comprised of energy themselves, energy which the Smoker can take in and counteract with his own copper-fueled energy, to an extent. So a skilled Smoker would be able to consciously extend the scope of his absorption to include Rioting/Soothing directed at others. This seems to solve a bit of weirdness, since Copper is supposed to be both internal and pulling, yet doesn't seem to do either when you think of a Smoker as actually establishing some miasma of negation, rather than the Smoker's range simply being a measure of how far out he's reaching to absorb stuff. This is backed up, to some extent, to how burning Copper "feels" to Vin: "Vin [burned copper]. The only change was a was a slight feeling of vibration within her" (Final Empire). The Copper, then, seems to change Vin's nature such that she acts against the pulses in the fabric of the universe around her, the same pulses that Bronze detects. This counter-action is not perfect, though, as ripples seem to remain, and her own Copper-burning creates its own ripple that cloud-piercers can detect. "Piercing" a coppercloud, it seems, is thus simply a matter of reading whatever left-overs the Smoker isn't strong enough to eliminate. Pulses that Vin detects through clouds are described in the book as "muffled", and so this would explain that.
  5. This is fairly straightforward. We all should know that one of the fundamental laws of the Universe as we understand it is that Matter cannot be created or destroyed. Technically you could argue that matter is organised energy levels but that's only speculation. However when a Allowmancer burns metals, they vanish completely. As it is said many times, these metals are poison to the body normally and they don't really just "pass" in a healthy way. So what actually happens when the metal is burned? Because we know that the Investiture doesn't come from the metal itself, but the metal acts as a conduit and determines the application of the power. So where does the metal go?
  6. Has anyone ever asked, hypothetically speaking, what form Investiture might take if it were on Earth?
  7. Something I was just wondering about, re-reading "The Well of Ascension". Rashek, using the Well, was able to do things outside his existing power-set of Feruchemy or his new Allomancy, like moving the planet, turning people into mistwraiths, and re-designing plants to handle ash. This is called an Ascension, but it seems that Rashek didn't truly hold Preservation - Mistborn: Secret History seems to make it clear that (even though mindless/dying) Leras still held the Shard up until the moment he actually finally died. So what is an Ascension, and why did Rashek get the "arbitrary, godlike" full-Shard-type powers, whereas Vin burning the mists or Elend being fed power by Vin (also drawing "directly" on Preservation's power) get extra power and the ability to use Allomancy without actual metal, but are still limited to the specific powers? On Roshar, it seems that the Heralds could pull Investiture straight from Honor, similar to Vin's Mist-burning, but they were known for their specific powers (that the Radiant Orders were based on). Is it just a matter of an Investiture threshold? Below, say, 1% of a Shard you are limited to specific powers but above that number you get arbitrary, godlike powers?
  8. Hello everyone! For a little while now, I've been planning to make a fun project. It is (Drumroll) a guide to investiture! Wait, it said that in the title? Whatever. Basically, I've searched many a time for things similar to this, and have found no results. I am going to change that, and have been planning for a little while now, so here it is! Click this link and you can comment, if you want full editing powers, PM me and ask! Please note it is nowhere near completion, so I would really appreciate anyone's help!
  9. Let me get this straight. In Mistborn: A Secret History, Hoid takes a bit of Lurasium from the Well of Ascension. If Wit on Roshar is Hoid, then he also has a Cryptic, which could mean that he is now a Lightweaver. And then, in the final chapter of Oathbringer, it says something about repressing his healing, which hints at him being a Returned from Warbreaker. How much damage would that much Investiture close to your soul do to you? And how would his Connections in the Spiritual Realm be affected?
  10. I have not found a thread on this topic, to my surprise. Supposedly, every Shard is able to form a perpendicularity. Every perpendicularity has a color. From what we’ve seen, the color of perpendicularities differ from Shard to Shard. Brandon said about this: So the perpendicularities are color-coded, which means that the Shards are too, since the perpendicularities are made out of the essence of the Shards, for example the god metals (and Ruin and Preservation took on the very same colors of their perpendicularities when we saw them “on-screen”). However: So it is true, but it is 1) not really important (but that will not stop us, will it), and 2) not really specific. Let’s collect the colors of the perpendicularities we’ve seen or know enough about: Well of Ascension (Preservation) = White Pits of Hathsin (Ruin) = Black Lake near Elantris (Devotion) = Blue Lake in the Horneater Peaks (Cultivation) = Green Patji’s Eye (Autonomy) – Green The perpendicularity Dalinar opened (Honor) – it's only described as "glowing" and "brilliant". Not sure if that means golden or light blue. The gloryspren present are golden, if the perpendicularity is connected to them, it might be golden. However, on page 1136, it says Venli sees "thunder and lightning" in him just before he opens it, and lightning is usually associated with light blue. So it's not clear, could be any of them. This would be a question to ask Brandon. There are two more things of note here. First: There are two different Shards with perpendicularities that are associated with the color green – Autonomy and Cultivation. This ties into what Brandon said about the colors not being “as specific as [the questioner is] thinking”. There is a possibility that two Shards share the same color, or maybe different shades of the same color. This doesn’t particularly surprise me, as I have problems finding 16 completely distinct color tones. Second, it’s obvious that these are only 6 of the 10 Shards we know. There are 4 Shards whose Perpendicularities we haven’t seen yet: Odium, Dominion, Endowment and Ambition. As far as these are concerned, we are left with speculation. So this is what I gathered: Odium has been connected to several color tones throughout his appeareances and in the mythology surrounding him. For the longest time, I presumed his color to be red, but then Brandon confirmed: That means, things connected with Odium being red doesn’t have to mean anything except for him corruption (or co-opting) another Shard’s magic, which – given his way of approaching things – wouldn’t be a surprising thing for him to do at all. There’s also a theme of orange present, but the color I find the most convincing is violet, given this occurance of the color when Dalinar confronts Odium and gets a glimpse at the meaning of its Intent, which should be what the Shard actually *is* instead of what instruments it uses. Notice how there’s a lot of colors mentioned over the course of this one passage, but one of them is particularly striking: It goes on to describe the passion, harted and ecstasy that is associated with Odium. All of this is a description of “this” violet blackness. Dalinar only reaches the actual Intent of Odium once the flame turns violet. And, thinking about it, it would make sense for Odium to be violet, since the color is often associated with drowsiness, haziness, intoxication, which seems to summarize Odium rather well. Whether you define him as hate or passion, he’s all about intoxication. Next off, we have Dominion. So we know that Devotion is coded as blue. As for Dominion, we don’t have proof, but some indications. Like this WOB: If he is fascinated by “the blue and the red” as opposites and he sees red as the opposite of blue and Dominion as an opposite of Devotion (which is blue), then it seems logical to assume that Dominion might be red. This fits with other indicators – the heavy use of red in all things Fjordellian, especially the priests, which in the end worship Dominion. This leads me to another thing: Assuming that Dominion is red – and we have strong indications for that – then red is used in two contexts: Dominion on the one hand, the corruption of Investiture on the other hand. This is most probably not a coincidence: Corrupting foreign Investiture – dominating it – seems like a very Dominion thing to do. I don’t mean to imply that Dominion has anything to do with what Odium does when red shows up – but that the principles of Dominion’s Intent are at play. The essence of Dominion and domination are red, so Investiture dominating Investiture has the same color. Assuming that this is correct – and I’m assuming a lot now, I know – will open a whole new can of worms. Any time a given color has shown up when Investiture was at work might indicate principles of Shardic Intents. The blue lines seen by Allomancers have the color of Devotion (although there might be another Shard with the color blue), so if Devotion is all about connection, does that hint at the connection between the Allomancer and the metal? That seems like a stretch. Elantrians are known to be radiant white – a connection to the Intent of Preservation would make sense, since Elantrians, not aging anymore, are “preserved”. With all that being said, there are still two more Shards that I haven’t covered: Endowment and Ambition. With these two, any kind of speculation is completely baseless and all I could rely on at this point are vague plausabilities. My own personal baseless guesses are Endowment being a maybe violet or another blue Shard (depending on whether Honor is blue or golden, but who knows, there are enough shades of blue for three Intents) and Ambition being silver. But for the moment, I’d like the points I’ve made up till now to be food for thought. So what do you think? Does the connection make sense? Is it completely unlikely? And what uses of color in combination of Investiture could have a deeper meaning?
  11. How do those in the second age know so much about investiture? I think that Sazed gave them some sort of book, but why would he explain it? Also, does anyone else think that in BoM it's funny that what are essentially angels are giving a slideshow presentation on magic in some guys office? (I know that they're Kandra, but they're "messengers of a deity." I think that's what constitutes an angel)
  12. Solid. Liquid. Gas. Plasma. All matter on the macro level exists in one of these 4 phases. From my understanding, the prevailing catalyst for the transfer between the states is temperature. Water turns solid at 32 degrees Fahrenheit, gas at 212 degrees Fahrenheit, plasma is variable. Investiture is the third constant in the Cosmere and, like matter, it also has phases. We've seen investiture sources as solid (atium beads, Shardblades, ect.), liquid (perpendicularities), gas (mists of Preservation) and plasma (AonDor). My post deals with phase changes. Energy is another universe constant in both our universe and the Cosmere. Among the other services energy provides a working universe, it acts as an agent of change when it comes to transitioning between phases of matter. The most common type of energy that facilitates phase change is thermal energy. But due to narrative evidence we know that Investiture doesn't work like that. Temperature has not been a factor when we've seen Investiture in it's different phases. It hasn't been noticeable hotter or colder when seeing our investiture sources in its different states. We do know however based on the condensation that forms when a Shardblade manifests in the Physical Realm that some type of energy transfer is taking place. The question is, what type of energy drives Investiture phases and more importantly in Era 4 and beyond is given significant technological upgrades can those phase changes be induced artificially? If you melt enough Tanavastium would you get Honor's shardpool? The spren likely would not be pleased. Can you make the mists condense into a harmonious liquid? It probably could be done if one doesn't mind explosions. If iterations on Scadrial is any indication then thermal energy isn't the way to do it. So what is? My theory? Naturally occurring phase changes happen through Shardic Intervention. That's obvious. The non-obvious part, the mechanism through which it works is friction. There are 3 Realms of Cosmere existence, Physical, Cognitive and Spiritual. I propose that these realms are both layered and touching. Normally separate, these Realms can be transversed. It just takes a buttload of energy to do so. The realms naturally rub against one another producing a sort of potential energy available to harness. Currently the Shards and those who have Ascended have access to the vast potential energy produced by that friction. The Shards then decide what form this energy takes, either consciously according to the properties of their Investiture or unconsciously due to how Adonalasium was set up prior to the Shattering. Now each Godmetel will react differently depending on its properties. The periodic table of Investiture only has 17 items at present. So different Investiture will be harder or easier to change phases just like it's easier to turn bronze into a liquid than it is to turn Iron. But as the study of Investiture becomes more prevalent civilizations within the Cosmere will be better able to manipulate Investiture. I'm convinced that harnessing that friction energy will be key to this goal. Thoughts?
  13. If a sandmaster were to wield nightblood, would he be able to fuel it with water? Would white sand have to be around in order for this to work? Or would nightblood simply consume the sandmaster?
  14. Would it be possible for multiple gems to be put on a shardblade, then have multiple people bond the same shardblade?
  15. This question has probably been asked before, but does traveling between worlds change your investiture? I was wondering because Nightblood fed on Breaths, but then was able to feed on Stormlight when it was transported to Roshar. Was Nightblood designed in a way that would allow it to be invested in different ways, or is investiture somehow changed when you travel to another world?
  16. hoid

    We know that Hoid is able to utilize the power of various shards in the cosmere, but how? I had the thought that it might be through hemalurgy.
  17. With the publication of the new Hemalurgy Table, it has be thinking about the implications of the Metallic Arts on the Cosmere as a whole. Emphasis on the Arts, not simply the powers. Nicrosil - Steals/Stores Investiture Some thoughts here. Basics first. Investiture is the base definition of magic in the Cosmere. It is like the quarks that make up the protons and neutrons of the magic systems. Investiture, in and of itself, is not determined by the end result. Investiture is not Breath or Stormlight, but instead Breath and Stormlight are made of Investiture. It is the parts out of which the magic systems are fueled. At least to a degree. I imagine Brandon would give some Spiritual Realm explanation, but this was my interpretation. This lends itself to the idea that storing or stealing investiture through the use of Nicrosil stores the parts by which the magic is made, or even more simply the magic itself. If an Awakener of, say, the 5th heightening were spiked properly by Nicrosil, they would lose their stored Breaths, and the Breaths themselves would now be stored in the metal mind, or stolen by the Hemalurgist and stored in them by their spike. The same would probably be true of a Knight Radiant holding Stormlight or a Metalborn burning metals. It would be a subject of debate if the metals in their body not being burned, and therefore the investiture not being accessed, would be stolen as well. I would hazard a guess that they would not. Alternatively, the investiture might be broken down to a pure state, not formed into something like Breath or Stormlight. It would be a pool of pure Investiture that could serve as a battery for a machine that runs on magic. While I am not sure how likely this is, it would mean that Nicrosil Hemalurgy is like draining a battery, and Nicrosil Feruchemy is like charging a battery. Applications Spike Gun: A firearm or other projectile weapon that shoots Nicrosil spikes. If they landed in the right bind point on in invested person, they would sap their investiture completely, giving an opening or killing them outright. Possibly used by an assassin who specializes in hunting Invested peoples. Mixed with aluminium this could not only drain someone of their power supply, but also cut off their ability to use magic entirely (presumably). It would seem like a natural progression of the magic of the Cosmere, and I could see a group like the Ghostbloods wanting this technology. Magic Machines: A machine that runs off of batteries powered by pure Investiture. Could be used to run many different machines and possibly even recharge fabrials. This would depend on if they needed specific forms of Investiture or just the substance in general. A machine with a copper core to store information with a line of the metal that allows anyone to access the metal mind (I cant remember) could make for an interesting computer network. Or constructs that have near infinite knowledge and are powered by Investiture Batteries. Possible base for AI? Just some thoughts. Discuss. (Note - I may have missed something, or misspelled words. It happens. I'm not the best historian.)
  18. If a normal human on Scadrial were to drink from the Well of Ascension, would they become an Allomancer? Would a human on Sel drinking from the Pool become an Reod Elantrian, as they don't have the Dominion part of the Dor in their body? What would happen if someone drank world-specific Investiture?
  19. Of all the forms of investiture seen in Brandon's works, they are all brilliant and honestly would all be super cool to have in real life. But which one of them would you most enjoy having? I personally think I'd go with being an elantrian. Elantrian magic being runic provides a lot of versatility and freedom of application. The magic is also insanely powerful and the silvery skin and platinum hair is a pretty cool bonus. So, let me know, what would everyone choose as the form of investiture they'd most want?
  20. (spoliers for BoM) Recently, I looked over the Feruchemical powers again and recalled the scene in BoM where the group finds the Nicrosil and Gold bracelet (I think) stored with an immense amount of Health that anyone could use because of the Investiture in the Nicrosil. It happens again in the epilogue with the coin and memory of Kelsier in the Final Empire. Now, after seeing Aluminum's Feruchemical power was Identity, I'm curious as to how it works. Do we know anything? My guess is that it may be a sort of protection against brainwashing, or in combination with Nicrosil, could literally make someone drawing both Investiture and Identity act like the Identity donor. What do you all think? Or what do we actually know?
  21. I have a theory. Colour is a part of the electromagnetic spectrum. (Wikipedia link here.) So could other parts of the electromagnetic spectrum be used as fuel?
  22. So, after finally getting someone to ask this for me, we got this WoB. Having gotten this answer, it made me wonder, what caused Ruin's Investiture to seep in? If that's how the WoB is meant to be understood. I decided that it was because Endowment's Investiture can't actually do anything on it's own. It only gives things the capacity to do things. Awakening gives an object the ability to do more than it normally can. Holding Breath makes an individual have greater capabilities than they had before. Endowment can only grant capacity, it is up to the object to execute. Ex. It can't materially affect the physical world or be used to alter physical states. But it gives an object or person the capacity to do things they otherwise would not be able to do. This also would explain why only Endowment's Investiture was insufficient to fulfill the "Destroy Evil" command. Because Investiture is universal, something else rushed in to fill that gap, Ruin's Investiture. Thoughts?
  23. For an allomancer the metal the metal he burns determines what he can do with investiture and it provides a channel to gain investiture. The functions are separable. Compounding does exactly that. So could there be metals that only give an ability, but no fuel? You would need to find another source of investiture to do something with them. Now usually this would only be idle speculation. But there is silver on Threnody. Apart from aluminium, that is the only time a regular metal is used in another system. Could what happens on Threnody be actually something akin to allomancy with silver acting as a focus and the substance of the shadow as a power source forcing the shade into selfdestruction?
  24. Okay, so I initially proposed this as a possible Coppermind article, but I think the theory can apply to quite a few things we've seen so far in the Cosmere. Based on some recent interviews, particularly [1] these [2] questions from this Q&A, Brandon spitballs and generally agrees with a concept called Resonance - whether or not that ends up being an official term. In essence, it's the interaction between, and side effects of, the combination of two or more magic abilities. The abilities don't necessarily have to be from different Shards or even systems, though I imagine the side effects could be even weirder in these situations. This initially came from the suggestion of Lift having some kind of Perk based on her two Bindings. We don't know what it is yet, but Brandon more or less agreed with the concept and extrapolated that the Lightweaving of a Truthwatcher and a Lightweaver would be fundamentally different in some way. We can thus extrapolate that a Skybreaker's Gravitational bindings are going to be different to those of a Windrunner. Think about the combination of Gravitaion and Adhesion. Essentially - you're adhering gravity between different things. This thing will attract that thing (using gravity). I think Skybreakers may actually cause objects to repel with their lashings, and they may fly by essentially removing their connection to gravity and then repelling from a surface. One force is the same, but their interaction with it is totally different because of how the two Surges combine. This concept extends to other systems though. Much later on, someone asks if Waxillium has a Resonance, and Brandon suggests specifically his ability to bend projectiles around himself. His shield is related to this but not the totality of it. Wax himself is approaching or has reached Savant status with perhaps both of his metals - steel and iron - and this allows him to even more finely control this ability to bend trajectories - in addition to his reflexive use of the 'shield'. In a sense, he may actually be, perhaps even subconsciously, adjusting his weight on the fly to more carefully adjust his pushes and pulls - allowing for these feats. It's also stated that Wayne indeed has a Resonance, but it's not "as obvious" and is then RAFO'd. Moving back to Lift, we also know that she has some sort of Curse and Boon from the old magic. The interactions between this magic and her Surgebinding is probably also a kind of Resonance - which has caused her partial presence in the cognitive and ability to metabolize Stormlight and touch Spren. I think it's unlikely that these are her actual Curse and Boon. Are there any other combinations we know about where we can detect effects of "Resonance" such as these? After considering Brandon's answers more closely, I believe "merging" is a key word for Resonance, in this sense. A twinborn is going to have little to no Resonance if he or she is very new to their abilities. They're essentially going to be using them as individual powers. However, since Wax is at or approaching savant status with his abilities, they've started merging at a spiritual level. This merging brings out the Resonance between his abilities and allows him to bend trajectories with precision.
  25. Hypothetically let's say a Duralumin Ferring from Scardrial stored connection for years and had a lot of metal minds. If he became a world hopper and ended up on Sel, could he potentially tap all that connection and "attract" the Sheod becoming an Elantrian? Side question: assuming there just happened to be an Elantrian who could store connection, if they traveled to Roshar, could they tap the connection and potentially figure out how to alter the Aons to work with that geography? (For the sake of theoretical argument, let's assume that either distance from the shards Devotion and Dominion doesn't matter or the potential of tapping connection also maybe figuring out how to hack the local investiture or shard energy)