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Found 206 results

  1. The Knights Next Prequel is a roleplay set in 70's Europe, focusing on the events of the Cold War. Rules/guidelines/random setting things: The two primary magics are the Metallic arts (Allomancy, Feruchemy, and Hemalurgy), and the Sellish magics. The perpendicularities are all connected/in one place. The plot will focus on the separation of these. They are in an unknown location NATO higherups know about investiture and send investiture users on espionage missions into the USSR The countries that make up NATO keep the knowledge of magic to themselves. Civilians demonstrating the ability to use investiture are immediately conscripted The USSR probably knows about investiture, but NATO isn't quite sure yet You can play anyone on either side Normal RP rules apply All 16 allomantic metals are in play. Lerasium and atium are only known as myths, but NATO has a team dedicated to finding them in an attempt to make super-supersoldiers Anyone with knowledge about the cold war, please let me know if any of this seems off/anachronistic. History will be followed closely, but dates of things may change. NATO is probably more of a military organization here than it was in actual history You can have as many characters as you want, provided they are all well-rounded and contribute something useful IT is currently 1972 Character sheets: Use the ones from TKND. Characters: Bookish - Asger Sorana - Wita Itiah - Marcel Wyndle - Charles Dapper - Quinn
  2. Hi Folks! Not sure if this is necessary, but spoilers possibly....... I was just wondering if anyone knows/asked B.S. about how color could be drained from wood and stone for Awakening? I go under the assumption that the colors people have come from the Tears of Edgli which "drink" the investiture from the Perpendicularity that then provides the necessary addition to Investiture when performing Awakenings. Now that might be ENTIRELY wrong. But if that assumption is at all accurate, does anybody know how draining wood and stone of color would provide that since they are not "drinking" the Investiture like the Tears do? This whole thing might be entirely out of bounds, but I have been thinking enough about it to ask. Thanks!
  3. Umm, what? Why are rats' skulls glowing on Threnody? Has it become the Cosmere's Chernobyl? This also makes glowpaste a bit suspicious. When I first read it, I took it to simply be bioluminescent or some kind of chemical reaction. But could it have been caused by Investiture? Is Threnody's flora and fauna using Investiture like First of the Sun?
  4. I have recently come across this particular WOB: This, I find kind of interesting, especially "no matter how small that investiture." I can see how if someone were to somehow hold Stormlight for a very long time, they might change to be more driven, to act more, as Stormlight does. Or maybe having a crazy ton of Breaths like Susebron would make one more... willing to endow? Is there a word for that? Maybe that's kind of why he's so nice. And now a word on innate investiture. We know that nearly all humans in the cosmere have what is called innate Investiture. Now I'm pretty sure that the process for changing one's personality is very slow, and the amount of innate investiture so small, that I doubt it is really going to make much of a difference when comparing a normal human from Roshar to one from Scadrial, or Nalthis, etc. But as a race, maybe they lean ever so slightly towards the intent of the investiture they are invested with? Scadrians are more ruinous or preservation, Nalthians are more, endowment-y. I guess what I'm kind of wondering is what you guys think of that. Has anyone seen what might be differences in the nature of humanity between different Shardworlds? What do you think? The last thing I'd also like to bring up is Hoid. Because we know Hoid is acquiring bits of Investiture, with breaths and Surgebinding and his being Mistborn now. Sometimes I feel like he's a little bit of a different person across books and before I just guessed it was him playing different roles. Though, maybe this explains part of it. Anyways. Thoughts?
  5. as has been established, due to devotion and dominion's investiture being in the cognitive realm, magic from there is location based, and gets weaker the farther from the location it is. my question asks wether it's possible to trick the magic, or siphon it somewhere else through some sort of amplifier or otherwise to increase it range of effectiveness, possibly allowing for crossing worlds, or at least continents. Also, sorry if this question has been asked already, not gonna lie, I'm a bit lazy like that.
  6. Stormlight is a pristine, glowing, mist-like, mysterious source of essentially God-given energy. Image by ShardShaper Maybe it is just energy. Or is it matter? Is common Stormlight gaseous? If so, what are its melting and boiling points? Maybe the frost that occurs when large amounts of Stormlight are used has to do with chemical properties--maybe it deposes onto clothing as it is released from the body. The frost doesn't have to be ice. Or perhaps Stormlight is not an element but a compound containing hydrogen and oxygen, which when used for Surgebinding reacts, somehow eliminating heat energy and producing water (H20) as a byproduct which is then frozen? Well what if those on Roshar don't breathe oxygen...but rather the low-concentration, less compressed Stormlight in the air? This would explain why one doesn't necessarily need to breathe when infused. Of course Stormlight could well be energy--this would better explain why gemstones (and other things, of course, but especially gemstones) can be infused by it. Maybe it is an odd sort of energy that consumes heat when doing work rather than releasing it like most energy. Then again I wouldn't be surprised if gaseous, liquid, solid, or even plasma states of Stormlight were all involved in Roshar's magic system (plasma especially would be somewhat understandable). Besides, it is curious to me that condensation appears on a recently summoned shardblade and that frost forms as Stormlight is surged. Yet it doesn't even have to be baryonic matter (the familiar matter of the Universe - neutrons, protons, electrons). While Scandrial's magic system--among others--indicates that baryonic matter is probably present in the Cosmere, there is no stopping the idea of unimagined and unobserved-in-real-world matter exists in such a fictional universe. Which--come to think of it--is probably the exact nature of Stormlight. Not familiar energy, not typical matter, but something entirely different. I really don't know. I think it's worth some thought, and it would be a curious topic when it comes to converting investiture, soulcasting, lashings, etc. Maybe I'll have an update on this. Liquid Stormlight, at least, would be rather intriguing. I also think the theory that Rosharians breathe Stormlight is noteworthy, or at least interesting. But I suppose it's most plausible that Stormlight is just something else entirely created by Honor to conduct and host Investiture. Regardless, the idea of Stormlight as an element or compound is pretty cool. Sorry about the word vomit
  7. Do you guys think its possible that their are other orders of knights radiant that cross different surgebindings from the 10 we know? Like combine Gravitation and Adhesion? or would they have a new power? Would this affect the other Spren's surges?
  8. So I have had this thought for a while and not been able to find anything. Don’t know if BS has said definitely not or anything either, if it turns out to be bunk feel free to take the thread down. But here goes, so I re-read Elantris recently and that got me thinking about the Dakhor Monks and why they are the way they are. I have no doubt that at least a good portion of their power comes from the Dor and they are heavily influenced like most of Fjordell by Dominion’s investment. But is it possible that during whatever happened between Odium and the other 2 shards. He may have either accidentally splintered a small segment of himself or accidentally invested some of himself on Sel, and “that small piece” mixed with the Dor and only the Dakhor have managed to access Odiums little piece, where the rest of Sel doesn’t even realise it exists. After all, the Dakhor are all very angry people. You could argue that through all the ritual sacrifice not only their bodies but their souls get twisted, (Similar to the returned souls of the Parshendi through Odiums influence) Their souls get mixed with that of those sacrificed. The Dakhor Monks also glow red, and that is a very popular colour of Odium’s. As I said just a thought and I would love to hear opinions on it.
  9. It's a general consensus among a lot of Sanderson fans I've met that stormlight is a gaseous investiture. This makes sense; it acts like a gas, it moves like a gas, it looks like a gas. Only... it doesn't. It's my own opinion that stormlight is actually a plasma. Gases, in the real world, don't tend to glow. Plasma does. Plasma also has a lot of properties similar to that of a gas. "But Channelknight!" I hear you cry. "Plasma is a superheated gas! How could someone hold it inside of themselves without burning?" Yeah, yeah, whatever. LIES! Plasma is not a superheated gas, regardless of whatever your fifth grade science teacher taught you. It's true that most plasmas are, in fact, "superheated," but not all of them. The best example of plasma in everyday life is neon. It's a gas that, if in contact with an electric current, glows. This is because that current is transforming the gas into a plasma. Certainly you wouldn't want to touch this stuff, but it wouldn't shear your flesh from your bones in a matter of seconds. All elements have their own points when they become solids, liquids, gases, and plasmas. It's not ridiculous to say that stormlight simply occurs in the plasmatic phase at room temperature. Correct me if I'm wrong, folks. Edibility is better than incredibility.
  10. t's my understanding that all solid Investitures turn out to be metals. However, does that mean all soulstamps have to be made of metal? What about the sands from Taldain? I'd like some opinions, because this is a matter I'm unsure about.
  11. Something I was just wondering about, re-reading "The Well of Ascension". Rashek, using the Well, was able to do things outside his existing power-set of Feruchemy or his new Allomancy, like moving the planet, turning people into mistwraiths, and re-designing plants to handle ash. This is called an Ascension, but it seems that Rashek didn't truly hold Preservation - Mistborn: Secret History seems to make it clear that (even though mindless/dying) Leras still held the Shard up until the moment he actually finally died. So what is an Ascension, and why did Rashek get the "arbitrary, godlike" full-Shard-type powers, whereas Vin burning the mists or Elend being fed power by Vin (also drawing "directly" on Preservation's power) get extra power and the ability to use Allomancy without actual metal, but are still limited to the specific powers? On Roshar, it seems that the Heralds could pull Investiture straight from Honor, similar to Vin's Mist-burning, but they were known for their specific powers (that the Radiant Orders were based on). Is it just a matter of an Investiture threshold? Below, say, 1% of a Shard you are limited to specific powers but above that number you get arbitrary, godlike powers?
  12. How does the Spiritual Realm store sDNA or the Spiritweb? I have a theory regarding that which also connects to bronze Allomancy and the Rhythms: ripples. Matter, energy and Investiture are the trifecta constituents of the Cosmere. We know that it shares some of its characteristics with its mundane counterparts, like states of matter: solid, liquid and gas and also plasma (the Dor) so it can be assumed that it may also ripple or vibrate like matter and energy, going by the Quantum Field Theory. These rippling may cause Investiture to vibrate at certain frequencies which may be what bronze Allomancy and the Singers can hear to a certain degree. These ripple patterns might be how data is recorded in the Spiritual Realm to form Spiritwebs. This also meshes with the fact that a person's Spiritual aspect lingers on in the Spiritual Realm after their death for a while, till the ripple pattern fizzles out. Thoughts?
  13. So, a lot of Investiture systems allow one to use bones. How would these magics overlap? I assume a Kandra can probably still use a lifeless body but what about Kalad's Phantoms? Of course they wouldn't be able to recreate the features from a skeleton but can the statues be used in a similar manner as a True Body despite the fact that they don't have actual joints and were probably only capable of movement via Awakening? How would a Kandra interact with Dakhor bones? or the bones of a Skeletal of a Bloodsealer if they tried to swallow it while it was still under a Dzhamarian's control? What would a Dzhamarian be able to accomplish with a Dakhor monk's bones? The Investiture overlap and the region lock of Selish magics would make it very difficult to work
  14. Investiture, like matter, can appear in solid, liquid or gaseous state (and plasma too: the Dor, don't know if it can take a form like Bose-Einstein Condensate). Liquid Investiture pools together when a highly Invested object like a Shard spends a lot of time on a planet. This forms what Sharders (it's not a in-book term) call a 'Shardpool'. A Shardpool can be used by Worldhoppers to access a Shardworld via the Cognitive Realm. Shardpools aren't the only form a Perpendicularity can take however, nor are pools the only form a liquid can take. So can there be Shard Rivers and Shardbrooks? We know liquid Investiture can be taken away from the pool so liquid Investiture doesn't just seem liquid, it is liquid. Can these Shard Rivers be used to Worldhop? What about a small, narrow, shallow brook? I believe that the latter cannot be used to Worldhop since one would need enough volume of liquid Investiture to be able to submerge themselves in order to do that.
  15. I think that this question really boils down to what makes the fabrial in the Oathgate work. If it is the spren in the Radiant Shardblade or Honorblade that makes the Oathgate work, then I do not believe that Nightblood would be able to operate it since it is not a spren, as far as I know. But if the Oathgates are operated perhaps by an object with enough Investiture, or some other sort of mechanism, then it would make sense that Nightblood would be able to make it work. Sorry if there is a WoB about this that I missed. Thanks!
  16. So shardblades and Honorblades are essentially investiture manifesting as a solid in the physical realm. So assuming that they are both of honor then what is the difference between the actual metal of honorblades and shardblades. Is it the fact that the sprens investiture had a different intent.
  17. Introduction Since my trip to Wisconsin, and talk with Brandon, I have been constructing a theory in my head about the exact function of how Magic is used throughout the Cosmere. Using various WoBs and different example from the text I planned out a post that went through each magic system and explained how it works at a realmatic level, and how it uses Investiture to affect the Physical, Cognitive, or Spiritual Realm. Today i finally sat down and wrote the whole thing this morning and formatted it this evening. If you see any discrepancies or false claims, feel free to comment after reading. If you have anything to add, please do so as well. See the the WoB and refrences down below that are numbered according to where they show up. The corresponding number will be posted within (parenthesis). Enjoy! Magic Allomancy The genetically inherited sDNA of an Allomancer gives them connection in the spirit web that a person does normally have. When a person is snapped this allows for a shard's investiture to flow through them using these inherited spirit web pathways, I believe these pathways are what endows each power, with each new pathway (or pathways group) giving them 1 Allomantic ability.(1) When the investiture flows through them they channel it into said pathways, giving them the ability to change internal (zinc, brass, etc.) and external (copper, bronze, etc.) phenomena within the three realms. Zinc and Brass both use the investiture to influence a being's spiritual aspect through the cognitive realm. Copper uses its investiture to disrupt the pulses that investiture gives off. This is similar to how Shardplate makes it harder to affect the wearer with emotional Allomancy (2). Bronze uses investiture to recognize these pulses and translate it into something the allomancer can understand. Tin eyes and thugs use the investiture to bolster the physical connections in the spirit web. Brandon has described the realms as the spiritual realm being a light, the cognitive being the beam, and the physical being the surface that is hit. Tin eyes and Thugs circulate more investiture than normal through parts of the light as to make the image on the surface brighter in some areas.(3) Iron and steel use investiture to generate kinetic energy in the physical realm by using connection in the spiritual realm (Kelsier or Brandon, can't remeber which likened looking into the spiritual realm to the steel sight of an inquisitor or the blue lines on an allomancer) to relate the general mass of the allomancer to what ever the investiture is pushing on. I believe that with enough investiture, a steel pusher could push on normal objects and people, but that it more easily affects metal because the investiture is keyed in by metal, so it is a path with MUCH less resistance. This is just a theory, however, and is only backed up by the fact that Inquisitors can see all things with Steel Sight. Duralumin forces all investiture out through the connections instantly, amplifying their affect in that instant by flaring it more than could normally be achieved. Aluminum immediately forces all investiture out through that connection, wasting it all and throwing it back into a shard. Nicrosil and chromium do these things, but to other Allomancers.(4) Gold and Electrum both use investiture to strengthen other connections that could have or will be. This gives images in the physical realm that the allomancer can see. In other words, it shows connections that aren't actually there yet, which gives off a limelight in the physical realm, which only leaves a ghost image in the physical realm. These ghost images grow in power until you are given a near vision, if flared hard enough as a powerful allomancer or when used with Duralumin. Atium does this, but with the external world. When burned hard enough or with duralumin it breaks the Atium Magic connection itself and allows you to glimpse into the spiritual realm. Cadmium and Bendalloy do a similar thing, which is why they are in the same category as Gold and Electrum. They enhance connection to the overall timeline, which brings your physical self closer to said spirit connection, kind of like a timey whimey steel push or iron pull. If it is a future connection, you, and those around you (again, external) rush towards the future. If it is towards the past you put on the time brakes and skid, leaving you and those around you closer to the past than normal. Lerasium gives you all the above connections, but as to its other effects I cannot guess. Feruchemy This magic works in a similar fashion, but instead of snapping in new connections, it utilizes the connection all humans are born with. This is why a snapping isn't required (same with Awakening). It raises the "Investiture pressure" of these different connections or lowers them, and stores the extra inside of the metal mind keyed to that connection via metals. This is why a person cannot use another's metal mind. The investiture that it has been affected by has the marks (or identity) of that person's own spark of life (or innate investiture). I think that new investiture is still added to the soul when the sDNA is inherited, but it just enhances or connections rather than adding completely new ones, so extra space from a snapping is not required. Iron, Steel, Tin, Pewter, Electrum, Gold, Bendalloy, Cadmium, Bronze, Brass, Atium, and Zinc all work this way, very simply. Gold is a little more interesting than those others because it is similar to how Stormlight heals, and will probabaly be similar to how many other magic systems regenerate the magic user. Copper is a bit different. It completely erases the memory that exists and stores it. Adding more new memories back then stored still does not require extra snapped out space because gaining new memories is a function that happens unmagically. Chromium works pretty basically, but has interesting implications. In Secret History [spolier]One of the Ire alludes to people being able to find locations they wish to find by using Fortune (4). Brandon has also said that Hoid uses Feruchemy to be where he needs and wants to be. Nicrosil allows one to completely store away their extra magic imbuing connections in a similar way that Copper can completely store memories. I'm not sure if you regain your connections when you stop storing, but I doubt it. The ability to gain extra connections does not require extra snapped out connections because everyone has the ability to have extra connections added. Aluminum stores your sense of self, or Identity. We have not seen much of this power directly in action but we know that . Duralumin works by reducing and enhancing one's Connection to an area. This allows for someone to have connections similar to someone who has grown up in an area, giving you an understanding of the local languages, etc. When Compounding is used to fuel Feruchemy I believe that the Investiture used in the Feruchemical charge is able to ride the new pathways to the old ones they affect, essentially taking a path of least resistance, and thus increasing the investiture efficiency when used. It's like like getting energy from a poor conductor, then shooting it back through a super conductor rather than using a bad conductor once again. You get more energy back in then usual. This is again, just a theory, as I have no way to prove that allomantic connections are any better than regular ones at carrying investiture, but this makes sense to me. Hemallurgy: Before I explain how I think this works I want to look at the Three Realm Light analogy once more. When the light is turned on, specific portions of the light correspond with the image upon the surface. When a Hemallurgic spike strikes the portion of the image that corresponds to where a magic inducing connection is on the light, it uses ruin's investiture to pierce the three realms (Like a perpendicularly, Brandon alludes to what I am speaking of now in my Madisson report) and absorb the connections and investiture that is there. This spike can then do the reverse, and spit out those connections and investiture back into a new soul. This is why everyone can use Hemallurgy, it doesn't utilize connections inside the host to key into investiture, but rather it uses the type of metal to do so. I can't explain the connection to blood, but I just want to point out that blood is related to the spiritual realm, so there is probably something going on there. Maybe it acts as a insulator for the investiture and connections within the spiritual realm?(5) Surgebinding When a person who is snapped bonds with a Spren it fills the snapped out space with new connections, similar to Allomancy. When a person speaks their oaths it adds more investiture pressure to these new connections similar to Feruchemy and also increases investiture efficiency within these connections as well as in the enhanced healing, speed, and strength connections. This process allows for the magic we see utilized in the surges, which I will explain below. Before I get to how exactly the surges worked I also want to talk about the spren side of things. I think that as more oaths are spoken, not only are the spren dragged farther into the physical realms, but they are also imbued with more connections and also allows them to key into Honor's investiture to transform into powerful invested objects. Shardblades work by being invested enough to puncture through the realms in a similar way to spikes, and then rip off and destroy parts of the soul. Nightblood is so much so invested that he can completely evaporate a being's entire presence in all three realms. Sharplate works by being invested enough to disrupt other investiture. It basically stops Shardblades from being able to puncture the wearers spirit web. Since it is so heavily invested it also deflects allomantic pulses and other investitures. We don't know much about many of the surges, so I will explain the ones we have seen. I will update this theory as we learn more about the surges. Gravitation This magical connection works by internally affecting the Shardworlds connections and hold onto a person. It does similar things externally to objects that are lashed. Adhesion This works by manipulation the part of the spirit web that deals with air pressure, making the portion of the physical image that deals with air pressure more so bright, which sticks other physical objects to it. Illumination This works by creating ghost images in the physical realm in a similar fashion to Gold and Electrum. I think this allows Truthwatchers glimpse images of the future and allows Lightweavers to... well... weave light. Soulcasting This one is pretty unique compared to the ones we have seen so far. This works by allowing the magic user to create new connections in another soul, and then forces investiture through those new connections to make them the path of least resistance, transforming the spirit web and changing the physical realm image. Adhesion: Works in a similar way to Abrasion, but with friction instead of air pressure. AonDor Now this magic system I don't really understand, because we still don't understand how it is initiated. I will probably update my theory on this subject when it how initiation works on Sel is told to us in Arcanum Unbound. Awakening This works by sending pulses of investiture into an object in a similar fashion to emotional Allomancy, with the command being an analogue to the emotion that a rioter wants you to feel. This investiture then creates new connections in the Awakened Object's spirit web, giving it a kind of sentience. When enough Investiture is used to create this mind it can create near complete Robot like minds, such as Noghtblood. So basicly, Awakening is like coding a soul, and then using investiture to power that soul. Lifeless already have code there, and stone lifeless are a similar enough image to leave an impression of a code, so they are able to follow the new code given to them as if they were a human. The breath cannot be taken away, and I'm pretty sure this is because of the complexity of the person or type IV's spirit web, kind of in the way that the beyond cannot take away Cognitive shadows as easily if they have more spiritual connections. The different Heightenings work in a similar fashion to Feruchemy, in that it enhances various preexisting Connections within the spirit web. Effects of Magic Use of any magic within the Cosmere, or any handling of Investiture, effects ones spirit web. One way it can be effected is by the investitures Intent. Any investiture, no matter how small, affects ones personality with its mandate. In large amounts this can lead to a person subcoming completely to the Intent, becoming a shell with which the power acts. They are basically just riding the power at that point, as opposed to directing it. This happened to Ati, most likely.(12) Another way Investiture is Savantism. This happens when wasted investiture accumulates in l, basicly investing these different connections. When I talked with Brandon at Oddesey Con it was confirmed that things have been invested and are used to the investiture in their souls begin to wither away when there is no longer investiture running through it, such as the stones and wood in Elantris. When this happens to an Allomancer it gives them extended abilities with these connections in the soul, but leaves them in a burned out a damaged state when not burning. Looking at Spook and the Three Realm Light analogy, I belive that he left those areas on the light too bright for too long and ended up burning the image surface. While the light is dimmer, the image remains burned, leaving him with the effects that he had. These damages can be looked as as boons, but are especially dangerous in the physical Allomancy connections.(13)(14)(15) Relevant WoB (1) Brandon: Over time using the magic will invest you, on Scadrial. Most of the power is not coming from, on Roshar the power isn't coming from the person either (He cut himself off, so I assume this is how it works on Scadrial even though he didn't finish his thought) so I'm going to have to back up on that one and say, yes, the mistborn are as invested as a Knight Radiant, because in both cases the majority of the power is coming from somewhere else, but there is the spirit web. Investing the wrong term, but you have all these connections in the spiritual realm, so yanking you away from them, or rewriting them (like soulcasting or forgery) is harder. (2) Brandon: Yes, investiture disrupts investiture. It's harder for her to even soulcast a regular person than, say, a rock. (3) I could find this refrence, although i just read it hours ago. If anyone finds it splease PM me and i will update this post. (4) BRANDON SANDERSON (REDDIT) 1. It's consistent in the Spiritual Realm. Location isn't particularly important there. 2. Very interchangeable, but not always simple to apply. 3. Investiture can not be created or destroyed. It follows it's own version of the laws of Thermodynamics. JOE_____ (REDDIT)So what happens to the investiture that is lost when a person is spiked and the spike isn't set in the new person immediately? Does it return to the big pool of investiture in the sky like the power from wheel of time where if its not actively being used it returns to the source? BRANDON SANDERSON (REDDIT)What happens to someone's body when it's not being used by a particular person? The system is built to work like that.(5) Brandon: Right, Hoid talks about Perpendicularities on Scadrial, if you go look at that there are certain places he talks about that. ,eyes just say that large concentrations of investiture can cause a puncture through the spiritual realm straight to the physical realm. If you know how to use it, you may transition. That's not the only way but is the primary way. Guy: And of of Course you can soulcast (Elsecall?) to get there. Brandon: Yes. Guy who asked about the four armed spren: Now that's a very interesting analogy you just made, you said "punctured" almost as if it were a spike. Brandon: Yes, yes, that was intentional. (6) QUESTION Can Odium pick up pieces of a Shard without changing the nature of his Shard? BRANDON SANDERSON Any investiture, over time, will slowly change one’s personality, no matter how small that investiture. (7) INTERVIEW: Mar 20th, 2014 WOR Signing Report - IronCaf (Paraphrased)IRONCAFIn what ways is the process of becoming an allomantic savant like body building or other exercise?BRANDON SANDERSON [Paraphrasing] That is not an inapt metaphor for it. It's like a wedge gets in the soul and cracks it, and investiture can fill it up. IRONCAFAnd using allomancy breaks it further? BRANDON SANDERSONYes. (15) Random lady: In Elantris it talks about how to wood and stone in the city is rotten and crumbling. Why does this happen? Brandon: This is because when objects become Invested for long periods of time their spirit web changes to accomodate the investiture. When the investiture was pulled up of the stuff in Elantris it's spirit web was severely damaged so it showed that in the physical realm. This happened with the Lord Ruler when the Bands of Mourning were ripped out of him. Conclusion If there is anything you guys think I should add or fix, please let me know and I will update the thread. Feel free to share your thoughts.
  18. Allomantic metals are just "keys" to the investiture which is being drawn from Preservation's "body" in the spiritual realm and not actually the source of the power. So I had a thought. Being that metal is the solid form of investiture in the cosmere, wouldn't it make more sense for the power to be coming from the metal being burned since it itself is made up of pure investiture?
  19. I've been having some thoughts on Allomantic copper over the months, so I thought it an appropriate time to share my findings. First, most of the relevant evidence that is out there. Evidence: Deductions: The takeaway here is that Brandon has managed to accidentally confirm that Smokers block out all types of Investiture. The fact that Seekers can detect other magics, tied in with the fact that they can't detect anything when Smoked, nails this down despite the RAFO. EDIT: Actually, it's not quite 100%, now that Claincy mentions it I think about it. Technically, a Seeker could be uniquely affected by being Smoked, which affect is unique and separate from the reason why he can't sense other Allomancers who are themselves in Copperclouds. I find that a somewhat arbitrary and inconsistent way for copperclouds to work, but it is a possibility. It also tells us that "life sense" works on the same level as other magic. Other magic which is "the power of creation". This ties the "Spirituality" of life sense to that of Investiture: if we can decide one, that gives us a firm clue as to the other. Copper's universality also narrows down the range of ways that it can work: Now it has to not only block out Allomancy's ripples, but those of all Investiture. It can no longer be posited that Copper somehow uniquely interacts with Allomancers to disrupt Seeking. I also think this lends some additional credence to a rather off-the-cuff theory on this that I've been espousing for a bit now. Main theory: (pirated from another post of mine) Note: This is mostly speculative, though I think it highly plausible. If you want, just ignore this and go about your day happy with the knowledge that Allomantic copper blocks out at least the ripples of all Investiture. Copper is weird. In fact, based on its weirdness, I hereby posit that talk of "clouds" is, in fact, highly misleading for how copper actually works. Given that we know that copper can absorb/negate the Investiture of Rioters/Soothers aiming at the Smoker, as well potentially shield the emotions of others, what if copper actually actively absorbs Investiture, rather than masking it? So the Investiture aimed at a Smoker is absorbed because it's right in the middle of the cloud and/or he automatically defends himself with his absorption-powers, while the "ripples" that Seekers detect are actually comprised of energy themselves, energy which the Smoker can take in and counteract with his own copper-fueled energy, to an extent. So a skilled Smoker would be able to consciously extend the scope of his absorption to include Rioting/Soothing directed at others. This seems to solve a bit of weirdness, since Copper is supposed to be both internal and pulling, yet doesn't seem to do either when you think of a Smoker as actually establishing some miasma of negation, rather than the Smoker's range simply being a measure of how far out he's reaching to absorb stuff. This is backed up, to some extent, to how burning Copper "feels" to Vin: "Vin [burned copper]. The only change was a was a slight feeling of vibration within her" (Final Empire). The Copper, then, seems to change Vin's nature such that she acts against the pulses in the fabric of the universe around her, the same pulses that Bronze detects. This counter-action is not perfect, though, as ripples seem to remain, and her own Copper-burning creates its own ripple that cloud-piercers can detect. "Piercing" a coppercloud, it seems, is thus simply a matter of reading whatever left-overs the Smoker isn't strong enough to eliminate. Pulses that Vin detects through clouds are described in the book as "muffled", and so this would explain that.
  20. This is fairly straightforward. We all should know that one of the fundamental laws of the Universe as we understand it is that Matter cannot be created or destroyed. Technically you could argue that matter is organised energy levels but that's only speculation. However when a Allowmancer burns metals, they vanish completely. As it is said many times, these metals are poison to the body normally and they don't really just "pass" in a healthy way. So what actually happens when the metal is burned? Because we know that the Investiture doesn't come from the metal itself, but the metal acts as a conduit and determines the application of the power. So where does the metal go?
  21. Has anyone ever asked, hypothetically speaking, what form Investiture might take if it were on Earth?
  22. Hello everyone! For a little while now, I've been planning to make a fun project. It is (Drumroll) a guide to investiture! Wait, it said that in the title? Whatever. Basically, I've searched many a time for things similar to this, and have found no results. I am going to change that, and have been planning for a little while now, so here it is! Click this link and you can comment, if you want full editing powers, PM me and ask! Please note it is nowhere near completion, so I would really appreciate anyone's help!
  23. Let me get this straight. In Mistborn: A Secret History, Hoid takes a bit of Lurasium from the Well of Ascension. If Wit on Roshar is Hoid, then he also has a Cryptic, which could mean that he is now a Lightweaver. And then, in the final chapter of Oathbringer, it says something about repressing his healing, which hints at him being a Returned from Warbreaker. How much damage would that much Investiture close to your soul do to you? And how would his Connections in the Spiritual Realm be affected?
  24. I have not found a thread on this topic, to my surprise. Supposedly, every Shard is able to form a perpendicularity. Every perpendicularity has a color. From what we’ve seen, the color of perpendicularities differ from Shard to Shard. Brandon said about this: So the perpendicularities are color-coded, which means that the Shards are too, since the perpendicularities are made out of the essence of the Shards, for example the god metals (and Ruin and Preservation took on the very same colors of their perpendicularities when we saw them “on-screen”). However: So it is true, but it is 1) not really important (but that will not stop us, will it), and 2) not really specific. Let’s collect the colors of the perpendicularities we’ve seen or know enough about: Well of Ascension (Preservation) = White Pits of Hathsin (Ruin) = Black Lake near Elantris (Devotion) = Blue Lake in the Horneater Peaks (Cultivation) = Green Patji’s Eye (Autonomy) – Green The perpendicularity Dalinar opened (Honor) – it's only described as "glowing" and "brilliant". Not sure if that means golden or light blue. The gloryspren present are golden, if the perpendicularity is connected to them, it might be golden. However, on page 1136, it says Venli sees "thunder and lightning" in him just before he opens it, and lightning is usually associated with light blue. So it's not clear, could be any of them. This would be a question to ask Brandon. There are two more things of note here. First: There are two different Shards with perpendicularities that are associated with the color green – Autonomy and Cultivation. This ties into what Brandon said about the colors not being “as specific as [the questioner is] thinking”. There is a possibility that two Shards share the same color, or maybe different shades of the same color. This doesn’t particularly surprise me, as I have problems finding 16 completely distinct color tones. Second, it’s obvious that these are only 6 of the 10 Shards we know. There are 4 Shards whose Perpendicularities we haven’t seen yet: Odium, Dominion, Endowment and Ambition. As far as these are concerned, we are left with speculation. So this is what I gathered: Odium has been connected to several color tones throughout his appeareances and in the mythology surrounding him. For the longest time, I presumed his color to be red, but then Brandon confirmed: That means, things connected with Odium being red doesn’t have to mean anything except for him corruption (or co-opting) another Shard’s magic, which – given his way of approaching things – wouldn’t be a surprising thing for him to do at all. There’s also a theme of orange present, but the color I find the most convincing is violet, given this occurance of the color when Dalinar confronts Odium and gets a glimpse at the meaning of its Intent, which should be what the Shard actually *is* instead of what instruments it uses. Notice how there’s a lot of colors mentioned over the course of this one passage, but one of them is particularly striking: It goes on to describe the passion, harted and ecstasy that is associated with Odium. All of this is a description of “this” violet blackness. Dalinar only reaches the actual Intent of Odium once the flame turns violet. And, thinking about it, it would make sense for Odium to be violet, since the color is often associated with drowsiness, haziness, intoxication, which seems to summarize Odium rather well. Whether you define him as hate or passion, he’s all about intoxication. Next off, we have Dominion. So we know that Devotion is coded as blue. As for Dominion, we don’t have proof, but some indications. Like this WOB: If he is fascinated by “the blue and the red” as opposites and he sees red as the opposite of blue and Dominion as an opposite of Devotion (which is blue), then it seems logical to assume that Dominion might be red. This fits with other indicators – the heavy use of red in all things Fjordellian, especially the priests, which in the end worship Dominion. This leads me to another thing: Assuming that Dominion is red – and we have strong indications for that – then red is used in two contexts: Dominion on the one hand, the corruption of Investiture on the other hand. This is most probably not a coincidence: Corrupting foreign Investiture – dominating it – seems like a very Dominion thing to do. I don’t mean to imply that Dominion has anything to do with what Odium does when red shows up – but that the principles of Dominion’s Intent are at play. The essence of Dominion and domination are red, so Investiture dominating Investiture has the same color. Assuming that this is correct – and I’m assuming a lot now, I know – will open a whole new can of worms. Any time a given color has shown up when Investiture was at work might indicate principles of Shardic Intents. The blue lines seen by Allomancers have the color of Devotion (although there might be another Shard with the color blue), so if Devotion is all about connection, does that hint at the connection between the Allomancer and the metal? That seems like a stretch. Elantrians are known to be radiant white – a connection to the Intent of Preservation would make sense, since Elantrians, not aging anymore, are “preserved”. With all that being said, there are still two more Shards that I haven’t covered: Endowment and Ambition. With these two, any kind of speculation is completely baseless and all I could rely on at this point are vague plausabilities. My own personal baseless guesses are Endowment being a maybe violet or another blue Shard (depending on whether Honor is blue or golden, but who knows, there are enough shades of blue for three Intents) and Ambition being silver. But for the moment, I’d like the points I’ve made up till now to be food for thought. So what do you think? Does the connection make sense? Is it completely unlikely? And what uses of color in combination of Investiture could have a deeper meaning?
  25. How do those in the second age know so much about investiture? I think that Sazed gave them some sort of book, but why would he explain it? Also, does anyone else think that in BoM it's funny that what are essentially angels are giving a slideshow presentation on magic in some guys office? (I know that they're Kandra, but they're "messengers of a deity." I think that's what constitutes an angel)