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  1. I have a theory as to why this Innate Investiture is higher on Shardworlds than on non-Shardworlds. I believe that this is because of or at least connected to the Second Law of Investiture; in simple terms, Investiture likes to flow from high states of concentration into lower states of concentration. This means that when a Spiritweb forms in a developing baby that the Investiture of the SR, and the Shard Connected to it, begins to meld to that Spiritweb, Investing it further than it would be otherwise as the Shard counts as a single object/entity and therefore has a much, much higher concentration of Investiture than the newly forming Spiritweb. The Connection is the bridge between the Shard and the person, so it is what determines how much of the Investiture is drawn into the new Spiritweb. There is a set amount of naturally given Investiture whenever a person is conceived on a Shardworld based on the strength of the Connection between the Shard and the person. If a person's Spiritweb had a genetically higher Connection to the Shard in question (such as if you Burned Lerasium and Connected more strongly to Preservation), more of this extra Connection would be passed to their children, thus making the Investiture be drawn to the Spiritwebs more than it would from natural levels of diffusion, as there is a larger bridge for the Investiture to cross. This is my personal thought for this as of right now. Actually, it kind of makes me wonder if you could temporarily increase your Connection to, say, Endowment via Feruchemical duralumin when conceiving a child in order to give them a super-Breath when they were born. Or, maybe if that Connection isn't transferred, you could Connect the child while developing to the Shard, making their Spiritweb fill with more Investiture than normal, which would "solidify" once they were done growing and become a permanent part of them. Thoughts?
  2. After rereading Sunlit Man and hearing about the grand apparatus, I started thinking about what Canticle could actually be. I'm not speculating what it's for in this post, but it started that way. When I got to the part where Nomad realizes that the planet is sucking up the sun's investiture, I had a sudden thought that I think has some merit as a theory. Could Canticle be awakened somehow? The transfer of heat on Canticle seems to only work for things that are "alive" and it has to be done with specific intent when something without a conscience is involved. So my theory is that the planet is able to drain the sun's investiture by using the same method that the beconites and whatnot use to transfer heat, and it can do this because it was awakened for that intent. I looked to see if there were any WoBs that deconfirmed this or if anyone had made a similar theory but I couldn't find anything, so if you have any feedback that would be appreciated.
  3. As you all know, Hemalurgic spikes create cracks in the Spiritweb, making it easier for outside sources of Investiture to get in and influence things as they wish, potentially even allowing the Hemalurgist to be outright mind controlled. So, here's yet another idea on how a Hemalurgist could resist the Flaw; Marsh decides to confront a Mistborn serial killer who's popped up in Elendel, as Marsh is a good guy and probably isn't okay with someone like that just going about wantonly and murdering others. The Mistborn uses a duralumin augmented blast of Emotional Allomancy in an attempt to control Marsh. Due to Marsh's mental fortitude, he manages to break the Mistborn's hold on his mind and he escapes. Marsh later Compounds and stuffs his spikes to the brim with Investiture, each one holding a comparable amount to the Bands of Mourning. Marsh confronts the Mistborn again and the Mistborn again chooses to use a duralumin augmented blast of Emotional Allomancy in an attempt to mind control Marsh. So, would the added Feruchemical Investiture of Marsh's spikes make him more tolerant toward the Mistborn's influence, since Investiture resists Investiture? Investiture does resist Investiture, after all.
  4. Hello, in my most recent rereading of the Mistborn series, there's something that's been bothering me. The overarching storyline of HOA was ruin trying to find where the atium was being hidden, but one thing I don't know is how he was supposed to access it. He knew where it was once the atium soldiers started burning it up, but apparently knowing where it was wasn't enough. He sent koloss after the atium, but what was supposed to happen after that? Were the koloss supposed to give it to ruin somehow? Was Marsh supposed to do something? I don't know the specifics of how a shard can interact with the physical realm and I think this answer could help me put some other things together too. This feels like something that would probably be answered in a WoB, but I'm not sure how I'd condense this into a search query, so any responses are appreciated.
  5. We know that it's possible to pierce yourself with metal or swallow it in order for it to receive a level of protection from others' Allomantic Pushes and Pulls. But what if you try to use that mechanic a step further? What if you take a weapon and weld a flexible wire to it, then pierce yourself with that wire? Could you grant your weapon resistance to Pushing and Pulling while not needing to make it of aluminum or Investing it directly? And what if you were to Invest yourself more fully (Hemalurgic spikes, Breaths, etc.) and were to then clash with a Shardblade? Would your own soul's Investiture prevent the Shardblade from immediately shearing cleanly through your weapon due to the interference? And would it damage your own soul even though it's not directly hit by the Shardblade? Edit: oh, and could this potentially be a way to possess a much larger Hemalurgic spike? After all, if you can take a Koloss blade and Invest it with a power, then use the wire to pierce the correct Bindpoint, you now have a much, much larger storage space for your Hemalurgic Investiture.
  6. This is a theory that I've been coming back to for a bit now. I was thinking about how atium and its alloy have distinct properties in the metallic arts. I know all god metals shown in the series so far interact with the metallic arts, but only atium works the same as the 16 allomantic metals. That got me thinking, are there other god metals that act similarly to atium? Atium acts like a temporal metal, but both it and its alloy see into the future, which is the mark of the spiritual realm. I started thinking about these as the spiritual temporal metals, to fit with external and internal. This got me thinking, are there other god metals that could act like the spiritual component to other categories? Could the honor metal and its alloy make up a spiritual physical metal? If so, what kind of effect could it give off? Although I think this is an interesting line of thought, it does however, break the pattern of 16 pretty soundly. Despite the fact that I don't think this is that plausible, I like how Brandon's magic systems follow a set of strict rules so you can speculate possibilities like this, and I hope that sharing this idea can add to other speculations. That's all I have for my strange theory. I hope I was able to properly articulate it and that it gives you something to think about.
  7. With another Dragonsteel convention, there are some new WoB, many of which have some very interesting implications. For instance, this one caught my attention: So here's a couple hypotheses that spawned from this: 1. Let's say Wax were to have his Allomancy stolen by the Set with a Hemalurgic spike. Harmony doesn't like that his Sword is now weakened, so has Marsh create an Unsealed Duraluminmind that holds Connection to Harmony and his Mists, then gives it to Wax so he can Tap the Connection and at least temporarily restore his Allomancy (yes, F-gold via Hemalurgy or possibly Unsealed Goldmind would be better, but this is a hypothetical), as he is quite familiar with the power; his soul has become permeated with its essence, and his Cognitive aspect remembers using it clearly. Basically, would you think this is enough for him to re-access his lost power, as he still remembers the input to command the Investiture and as a Scadrien he probably wouldn't have an Identity issue? 2. Here's another one to stretch the limits a bit more. What if a well-practiced Allomancer/Feruchemist were to store memories of them using their power(s) in an Unsealed Coppermind and they gave it to another Scadrien, though on that doesn't naturally have powers. That non-Metalborn then Taps those memories and draws on some Unkeyed Investiture. Do they have the ability to direct that Investiture in a similar fashion to the powers of person whose memories they Tapped? 3. If a Scadrien were to Tap lots of Connection to Scadrial's land, Harmony, or Preservation (might be a little interchangeable, as they Connect to each other so much) via Duralumin Compounding, could they draw in the Mists when in them to act in a similar fashion the Unkeyed Dor? If Identity to Harmony is still somehow an issue, then Blank Identity as well while you're at it.
  8. I started reading the cosmere on the first year of my degree in physics and sociology, and after reading most of it (reading Edgedancer now, and missing Shadows of Silence and SP4), I looked at some of the spoiler streams and saw that someone asked about E=mc^2, and Brandon said that he didn't develop the math for this, since it would be to restricting, and that there were some problems, like how a sphere can emit light without losing energy. So, being a young eager physics student, I sat down and found solutions, for the sphere and for the restriction issue. Then... I developed these solutions. I found why Investiture acts at times like matter and at times like energy, how it causes effects in the Physical Realm, and what, assuming the solutions are turn, must be the structure of the Spiritual and Cognitive Realms. This allowed me to formulate a quantum description for Investiture and a General Relativity description for Realmatic Theory (which I think still needs some work). Anyway, I wanted to share this, so I wrote a paper called "A Quantum Description of Invesisutre". It's presumebly written in world, so no scientific names are there, though there are a lot of scientific terms. I used one side of the alethi caligrapher's script for some of the equations. Please tell me what you think, A Quantum Description of Investiture.pdf
  9. Exploring the various method through which soulstampers, Elantrians, etc could access investiture on other worlds So I was thinking specifically about how a world hopper from Sel could access investiture without a jar of Dor. My thoughts ran through the feruchemical properties of the known metals and stopped on Nicrosil. According to the official handbook for the Mistborn Adventure Game TTRPG, Nicrosil stores pure investiture and is used by feruchemists to enhance their other metalmind effects when tapped. However, using hemalurgy to create a Nicrosil ferring out of an Elantrian could potentially give them the ability to store and use investiture in/from their own nicrosil metalminds. How possible is this?
  10. So, A-Pewter is a wondrous thing. It provides enhanced speed, strength, balance, dexterity, durability, healing, and hardiness. It seems to Push every positive physical attribute that exists. It is, in a word, overpowered. Thank Harmony A-Pewter is limited by the power ceilings of Allomancy, especially in its post-Era 1 diluted form. After all, imagine if a person could increase the enhancements provided by burning pewter. They would be nearly unstoppable. They would heal faster, hit hard, break harder, move swiftly, and more. They would have impeccable balance. They might theoretically be immune to all poisons, drugs, and foreign substances. Yep, so glad there's no way to hack this. Oh wait... Alrighty then. Feruchemical attributes can be tapped at abnormally high rates, at the cost of net loss of stored power. Thus, Windwhisperers can hear further than Tineyes, Brutes can lift more than Thugs, and so on. Feruchemy can manifest impressive amounts of Investiture in a single glorious burst, as opposed to Allomancy's more steady burns. A-Pewter strength can be stored in a metalmind, which can then be tapped later, potentially at higher rates. This is great. I have several questions now, inspired by this post. Could the appropriate Twinborn Compound a pewtermind containing A-Pewter strength? Benefits: A-Pewter strength does not increase physical mass. Does this have any effect, or does such a metal produce the same amount of Investiture as burning normal pewter? Is this actually limiting, since such a metalmind would only provide A-Pewter's strength, with nothing else? Could a Full Feruchemist store each of the attributes enhanced by A-Pewter? They could fill steelminds, goldminds, bronzeminds, pewterminds, and tinminds with the powers of Allomantic Pewter (for my reference, that stores the enhanced speed, healing, wakefulness(?), strength, balance, dexterity, and probably more). And...yeah, that's about it. Thoughts?
  11. I found this quote, and I find the ramifications exciting: This explicitly states that conflict of Identity is what makes Investiture resist Investiture. Okay, well, that and the fact that if something is saturated with a lot of Investiture it would be harder to Invest it simply because there is no room left in it to take that Investiture, but the first point about Identity is huge. This actually explains why a Mistborn has no trouble using their powers all together; they all belong to the same Identity, so there is no conflict between them. This also would help explain why Radiants don't have difficulty using their Surges while wearing their own Plate, such as why a Windrunner can fly with their Plate on while their allies must doff it in order to be sent hurtling through the sky (as seen in Dalinar's visions). It also makes me wonder about some other things. For example, could a Twinborn with A-steel or iron more easily push or pull on their own Metalminds? Could they have a suit of armor made of Invested Metalminds and still Steelpush or Ironpull without too much interference (I know that those get weaker due to physical obstruction, but armor wouldn't be that thick)? Maybe they could use this method to have ammo to Steelpush that only they can affect with any decent ability (unless their opponent is a really powerful Allomancer). This also would make it easier to do things like Awaken Invested objects (such as Metalminds or Hemalurgic spikes).
  12. So apparently everything alive contains investiture, or maybe it’s better to say: everything that contains investiture is alive, this includes plants and animals. Lifesense senses everything that is alive, or, as a popular theory states, it senses investiture. Wait, bacteria are considered alive, so you can probably sense bacteria as well. Basically everything around you has bacteria growing on it, by sensing bacteria you will sense the contours of everything around you,. And the best thing is that unlike with ironsight you don’t even have to be ‘looking’ at it. So, do we have another version of Ironsight?
  13. I just finished reading secret history and I started thinking about the origin of the metallic arts. We know that the original allomancers were created from burning lerasium and that hemalurgists are created from their rituals, but as far as I'm aware there isn't a definitive origin to Feruchemy. I'm pretty sure Feruchemy is a combination of Preservation's and Ruin's investitures, think Sezed said something about this but I can't remember anything beyond him saying that it was end neutral for the power it gives. It is passed down, but if we can assume it's anything like allomancy, it was probably given to the ancestors of the terrace packmen. I can't imagine how it would have been given to them though. The first idea that came to my head was burning harmonium, but not only is that not chronologically possible, if that was the origin of Feruchemy I think it would have come up near the end of era 2 considering how much harmonium was thrown around by the end. The only logical thing I can think of is that Preservation and Ruin worked together to create it when they first created life. If we know this and I'm just unaware I'd like to be informed, but if not I'd like to hear other theories as to where Feruchemy comes from.
  14. I found this WoB and it got me thinking; This question was mostly meant to answer whether regular Bio-Chromatic Breaths were vulnerable to Hemalrugic transfer, but it also hints that Hemalurgy may be able to take Kinetic Investiture, such as that which is being used to fuel Allomancy or Surgebinding. There's a good chance this isn't true (as the WoB is from 2015), but if it is true, I think it could lead to some interesting stuff. I think that if you could take Kinetic Investiture via H-nicrosil you could potentially siphon off an Allomancer's Investiture as they burned a metal (embedding the spike in them and letting it continually strip them of the Investiture as it is drawn from the SR), similar to how Feruchemy can siphon off attributes for later use (could also be used instead of A-chromium to Leech someone). You may be able to implant the spike into someone else (or spike your own Investiture for later use, simply keeping the spike imbedded in yourself and using the proper Intent or Command) to give them access to a ready to use reservoir of power that they could use in leu of metals to burn, kind of like how a Surgebinder has their Stormlight in their body ready to use in the amount they want or how Marasi was able to absorb and direct Unkeyed Dor in the amount that she wanted- no limitations of burn rate involved. This could be another possible hack for augmenting Allomancy, allowing for great bursts of power that can be sustained longer and in a more stable fashion than with A-duralumin.
  15. So, I finished the Sunlit Man early this morning and one thing kept gnawing at my brain. Throughout the story both Zellion and Aux are consistently referencing their skip capacity. When it is finally used at the end of the novel it takes Zellion to the cognitive realm akin to an Elsecaller. Now, initially I wanted to chalk this up to some sort of side effect of the dawnshard or perhaps an investiture hack taught to Zellion by Hoid. However, Hoid held the dawnshard longer and he is now a full radiant with a living spren. Furthermore, for quite awhile he has been using perpendicularities to travel the cosmere. So, how is Zellion seemingly able to enter the cognitive realm with only a surplus of investiture while his former master cannot? Unfortunately, I was stumped, but I would love to theorize with everyone what may be going on.
  16. So what’s the deal with Heightenings? From Warbreaker, we got the impression that it was a specific to Nalthis thing. Then, when it very clearly appeared in Dawnshard, I gathered that it must, instead of being a Nalthis thing, be a Invested being thing. Holding breaths tie them to your Spiritweb, granting Heightenings. Metalborn and Radiants don’t really get Heightenings, as while they hold Investiture, they never really hold it for long, and so they themselves aren’t particularly Invested. But then here, we get informed that Elantrians are more Invested than Returned, and from what I understand, Elantrians sure don’t have any Heightenings. So what’s the deal? How do you acquire Heightenings?
  17. So: Sunhearts are created by leaving people in the sun, and their natural resistance to Investiture makes them burn and collect Investiture. So, in theory, anything Invested that would be left to the sun in Canticle should be supercharged - if it's left on the ground and has some resistance. Now, IIRC Singers contain Investiture better due to their gemhearts. The Charred might be similar due to having a Cinderheart instead of a heart. So, what would happen if you leave them in the sun? Is their Investiture resistance lower? Am I just spotting out nonsense? Also, I'm not sure I understood why the Thaylenian gave such a low amount of Investiture after being burned. Is Connection playing a role here? Why? Would Zellion, if he was burned now, be a normal (maybe supercharged) sunheart?
  18. Aluminum, as we know, seems to have some sort of Investiture negating effect. However, I was wondering if duralumin could enhance Investiture in some way. For example, maybe a duralumin object would be easier to cut with a shardblade or Push or Pull with Allomancy. Although it mentions "Aluminium and some of it's alloys" are immune to Allomancy, it doesn't mention this specific alloy. Any WoB?
  19. I recently had a particular part of a WoB pointed out to me by @therunner; Before, I took this to mean that the reason Savants are so much more efficient with their Investiture because the warping of their Spiritwebs brought them closer to the SR, but now I think diferently; I believe the reason why Savants are more efficient with and have more control over their powers is because they have greater Connection to the Shard in question. The negative side-effects of their Savantism may not be necessary to get that extra power- perhaps only the Connection matters and Savantism is only one rout to obtaining it. This makes a lot more sense to me now, as we can actually see Connection working like this with other magic systems. Awakening requires less Breath to Awaken something with the more Breaths in total the Awakener possesses. Additionally, the Awakener gains a greater inherent knowledge of how to use their powers, much like how Allomantic Savants have a greater ability to control their powers. Radiants require less and less Stormlight to fuel their Surgebinding the stronger their Bond- which is mostly just an extra strong Connection to a Spren- grows. This would also help explain why Kaladin's embodiment of Honor's ideals made him stronger and therefore more resistant to Urithiru's corrupted suppression field- he not only had his Spren's natural Connection to the magic system, but he also had quite a few other more mundane Connections that drew him closer and granted him slightly more power as a result (WoB). The uses of artificially increasing Connection (such as through F-duralumin) could be interesting to see interact with different Invested systems; A Connector Ferring could potentially Awaken with fewer Breaths or learn more complex Commands, almost as if they possessed a higher Heightening. They could also possibly Surgebind more efficiently, though their Spren may not approve. It's also possible that F-duralumin could grant an Allomancer the benefits of Savantism without the downsides. Perhaps Connecting to a Metalmind's Investiture could help a Feruchemist tap it more efficiently, particularly if tapping it at an accelerated rate. In fact, the quote makes me think we'll see this in era 3 of Mistborn; And of course, I think that an aspiring Hemalurgist could gain a more comprehensive knowledge of and use for Hemalurgic Bindpoints, particularly if they can Compound duralumin.
  20. So this has been bothering me since I reread RoW. In Mistborn ruin and Preservation are opposites, both logically and physically as they destroy each other. It makes sense that there is a shard for both preservation and ruin as they are fundamentally different and represent aspects of the cosmere. Because they are logical opposites, there investitures are also opposites. However, in RoW Navani insinuates that opposite investitures must be created. What does this mean then? Do all shards have an opposite shard or do some shards just not have an opposite? I've taken a quick look at the known shards and I can't find reasonable opposites for some of them, whether or not this is due to personal error, it doesn't look like all shards have opposite shards, but some do? If anyone knows more about this please inform me.
  21. Measuring the Investiture and efficiency of that Investiture in practice is something that would be really, really good to know. Once we get to that point we'll start actually getting Invested units and whatnot, which is something I've been really looking forward to. But how to do it (in world, that is)? Well, here's a few Ideas of mine (please feel free to pitch in and come up with more ways to measure the Investiture as well). 1. Using a spectroscope to determine Investiture amount; a spectroscope was used in TLM by Wax to determine whether Trellium was a Godmetal, and it seemed that the Set used a similar device to determine the amount of Investiture inside of a Hemalurgic spike. This device could be used to determine the baseline of Investiture for Hemalurgic spikes and Metalminds. This would also be useful to tell what the size categories are for Metalminds and Hemalurgic spikes when it comes to storing Investiture in ideal vessels (WoB). 2. Feruchemical practice; with this method you just hire a Feruchemist to store attributes of certain types for certain periods of time at certain percentages. Then you use the aforementioned spectroscope to tell how much Investiture is inside. This will tell the level of Investiture that each attribute actually equals- different Allomantic powers equal different levels of Investiture, so Feruchemical ones likely follow suit. Then have the Feruchemist tap those attributes at fixed rates so that the level of attribute loss due to compression can be determined- then we'd finally know just how long one must store to get a set amount of time at X amount of tapping. 3. Hemalurgy and decay; this one is pretty simple. Just take a spikes with a set amount of Investiture (determined by a spectroscope) and let it sit and decay naturally, testing it on occasion to tell how the rate of Investiture loss. Different amounts of starting Investiture, varying sizes of spikes, and periodically stopping decay and resuming it could determine how much those factors impact the rate of decay. 4. Hemalurgy and practice; you could use Hemalurgic spikes that have a determined amount of power inside them to tell how much of an effect they give the wielder. For example, you give a Hemalurgic spike to the test subject (in an easily removable way, such as an earring) that grants Allomantic pewter. The subject would have had their natural strength determined beforehand. They burn pewter under the effects of spike and you use the new amount of weight they can lift to tell how much actual strength the spike gives. Repeat the process with more spikes of various levels of Investiture to determine the rate of efficiency you get with more and more Investiture being squeezed into a small space (i.e., I don't think that 200% of the Investiture of the spike would yield 200% the muscle strength- we see that Feruchemy doesn't work that way, so Allomancy and other Investitures are likely similar). You could use a similar process with Hemallurgically granted Feruchemy to determine the efficiency of storing or tapping attributes at higher or lower levels of Investiture.
  22. So, I had this genius thought: Lifeless require a breath to make, right? And the investiture keeps it alive, right? What happens if we put either: Another type of investiture in place of the breath? Sentient investiture (I was thinking unmade) in place of the normal breath? Different Investiture alongside a breath? Divine breath as well as a breath? I think that if other types of investiture could be stuffed into a corpse, it would be very important in the future. Note: these aren't cognitive shadows, nor stapling on a CS to a body, since it's just investiture in a long dead body. Any thoughts?
  23. How exactly does the Dor being shoved into the Physical Realm function? Is it all of DnD's Investiture, or just most of it? When any of the Selish Arts (or other Arts being powered by the Dor) use the Dor, does it return to the masses of Dor that are stuck in the Selish Subastral, or do they return to the Spiritual Realm like Investiture normally does? Could the use of Selish Arts eventually return all of DnD's Investiture to the SR (even if it takes an extremely long time), or has it somehow been permanently grounded in the CR? Do AonDor Fabrials like the Light and Travel Plates continually return Investiture to the SR when active? Does Elantris itself (the massive Aon Rao) do that on a massive scale?
  24. So, I've noticed a lot of Nghtblood-centric threads on this forum (as there well should be, given that Nightblood is the singular most Invested object in the Cosmere and one of the most unique), and it got me thinking about how it works and what it really is. After leafing through some other theories and looking through the Arcanum, I think I have an idea. So, a quick refresher on how Nightblood was created: So, Nightblood is an Awakened Steel sword with the Command "Destroy Evil" Now, take a look at this WoB: Nightblood, a regular Steel sword that was mined, smelted, alloyed, and forged on Nalthis, and then imbued with Breaths, which is Endowment Investiture, has Ruin's Investiture in it. Why? Well, my theory is as follows: The Breaths in Nightblood were given a Command, which became the sword's Intent: "Destroy Evil". And what happened when this Command was given to Nightblood? Does that ring a bell? The Command breaks down into two basic concepts. "Destroy," and "Evil". I think that, upon receiving the Command, the Breaths were corrupted with Ruin's Intent, that of Destruction, which essentially makes the Breaths part of Ruin's Investiture. All of those Corrupted Breaths, now being forced into a single sword, oversaturated it with Investiture, and so it started leaking it, letting those Corrupted Breaths dissipate. However, here's the problem: Investiture can't be destroyed. The closest it can come to being destroyed is when it's exposed to Anti-Investiture, where the Investiture simply becomes energy, which can presumably be turned back into Investiture. So, how can the Breaths follow their new Intent? The closest it can come to 'destroying' Investiture is Corrupting it and keeping it stuck in the sword, forcing it to stay out of the Investiture systems for as long as possible. Nightblood is, functionally, a prime manifestation of Ruin's Intent, doing its best to destroy Investiture by Corrupting it and trying to keep it compressed within the sword. This is why Nightblood has grown in power over the centuries; it absorbs the Investiture from everything and everyone that it possibly can. The "Destroy" half of the Command essentially dictates the method by which the sword works. All this is separate from the "Evil" part of the Command. That part forms the basis of Nightblood's 'test'. If you want to use the sword for personal gain, extortion, killing your enemies, etc, you will be drawn to kill others with the sword, and then yourself. If not, you feel nauseous. Use the sword and you become Bonded to it, and you become immune to the test. "Evil" determines the test by which the sword decides whether someone is evil or not, and the "Destroy" part ordains how it will kill someone who is decided to be evil. The fact that Nightblood-inflicted wounds cause blackness to form on the corpses through its Aluminum sheath just goes to show how powerful it is. It suggests that Ruin's magic system could have been far, far darker than Hemalurgy. Had Ruin settled on a planet other than Scadrial, alone, it could have resulted in a magic system more like a twisted, nightmarish version of Breaths and Awakening: A world where you can kill other people and suck their Investiture out as they die, with more Investiture gained the more the agony the victim is in as they pass. Collect enough Dying Breaths and you can create creatures or constructs out of Midnight Essence. Infect someone with Dying Breaths and you can possess them through an Entropy Bond, controlling them like a puppeteer, their eyes leaking black smoke all the while. Each use of Dying Breaths expends Breaths in a way that they can never be recovered, always driving people to kill more to gain more power. The more Dying Breaths you have at any given moment, the more sadistic and masochistic you become, reveling in pain. Luckily for the denizens of the Cosmere, Ruin never gets a chance to truly express his Intent, beyond wanting to destroy Scadrial. Nothing we see him do is unique to him; Any other Shard could recreate those effects, Intent notwithstanding. Nightblood is a tiny window into the truly destructive power Ruinous magic systems can have. Thoughts?
  25. Hey everyone! This came up in another topic about SA, but I was curious to see what the mistborn crowd thinks. The topic is invested metal, question is: If a feurochemist had a metalmind shaped like a dagger capable of storing some attribute, could they store so much in it to make it so invested that it would start cutting like a shardblade?
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