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Found 68 results

  1. I theorize... A Command is a directive for Investiture to do something. Intent determines how Investiture does that something. Adonalsium used the four Commands to create the cosmere from raw Investiture. The four Commands are different aspects of one Command: “Create!” “Change” is the process of creation. A second Command relates to the substance/structure Change acts on. A third defines the cosmere’s operating rules that limit Change’s scope. The fourth Command, which @asmodeus first suggested, grants life – sentience. Shard Intents represent different aspects of each Command. What Is a Command? Posters point out how Awakening Commands resemble what I’ll call Divine Commands in this paragraph. The power of an Awakening Command largely depends on how well the Awakener visualizes the Command. Adonalsium's omniscience – the “understanding of a deity” – makes his Divine Command so much more powerful and precise than any Awakening Command could be. Yet text suggests the “Change” Command is the Investiture equivalent of between 50 (aura recognition) and 200 (perfect pitch) Breaths. At most Change equates to 600 Breaths (perfect color recognition). Relationship Between Commands and Intents A Command can direct any Investiture. I believe that Investiture’s Intent determines how the Investiture executes the Command. Example: I think cosmere Change means changing a person or object's Spiritual aspect. To me that involves making, changing, or breaking a person or object’s Connections, or destroying the person/object altogether. I believe Honor, Cultivation, Odium, and Ruin respectively perform those functions. Commanding Honor to Change an object will bind the object to something else. Commanding Cultivation to Change an object will transform the object into something else. Commanding Odium to Change an object will break that object’s Connections to something else (IMO). And Commanding Ruin to Change an object will destroy the object. FWIW, coincidentally (and conveniently) Change and these Shards are now all on Roshar in force, Ruin via Nightblood. The Four Commands “Change” seems sufficient to create by itself if given something to act on. I think Change is the means of creation. Everything new derives from something else, just as Adonalsium changed raw Investiture into the cosmere. Commands like “Join” or “Persist/Endure” or “Destroy” to me are just forms of Change or resistance to it. Change acts on some substance or “Structure.” I suggest a second Command might relate to what Adonalsium Changed raw Investiture into – the cosmere’s Investiture/matter/energy matrix made manifest in the Physical Realm. This includes the three Realmic aspects of everything from subatomic particles to planets, stars, and space itself. There’s no necessary reason the cosmere should look like our universe. I speculate it does because Adonalsium “Structures” the cosmere that way. A third Command might relate to the cosmere’s operating “Rules.” Rules limit Change’s scope. Examples include Realmic interactions, cosmere thermodynamics, and other cosmere physics principles. Perception’s cosmere role may also fall under the Rules rubric. I agree with Asmodeus the fourth Command may relate to the grant of “Life/Sentience.” Brandon says one of the Dawnshards is different from the rest. That means the person who holds the Command (the Dawnshard) is different from the other persons who hold Commands. I believe the Life/Sentience Dawnshard is the one who’s different. IMO, granting life is the most godlike of all the Commands. (I think of Michelangelo’s depiction of the divine hand extending towards Adam.) The Life/Sentience Command may require an Ascended being to hold it. Do Intents Derive from Commands? The Akinah mural hints Shard Intents may derive from the four Commands. I speculate that’s true. Known Shard Intents IMO each seem to represent a different aspect of a Command. I show above that Honor, Cultivation, Odium, and Ruin IMO are different aspects of Change – different ways to make Change. I think Preservation is an aspect of Structure. Stasis seems like an important element of Realmic Structure. Dominion to me expresses Rules. Sel’s magic users access magic through geographic-based forms. I attribute that to Dominion. It’s as if that Shard says, “Gain dominion over your homeland before you can use its magic.” Brandon likens AonDor’s topography-derived forms to a programming language. The greater the Elantrian’s knowledge of local topography, the more precise their use of AonDor. Autonomy and Endowment both grant Life/Sentience, to Avatars and Awakened objects. That leaves Devotion and Ambition among known Shards. Their magic is unclear to me. I believe Devotion involves the free use of Investiture (unconditional Love?) that Dominion’s Rules control the flow of. Maybe Devotion is an aspect of Structure? Ambition’s magic is part of why Threnody’s so spooky, which is all I know about that Shard. The Shattering Nikli says the future Vessels used the Commands to Shatter Adonalsium. Adonalsium pre-Shattering WAS the cosmere, it’s mind, body, and spirit. The cosmere’s body and spirit (in Changed form) persist post-Shattering. Adonalsium himself – the cosmere’s mind – is dead. I speculate the future Vessels Commanded Change to undo Adonalsium’s Sentience, thus killing him but leaving the cosmere intact. Change and the other Commands then divided Adonalsium into the Shard Intents. Maybe...?
  2. So, I've noticed a lot of Nghtblood-centric threads on this forum (as there well should be, given that Nightblood is the singular most Invested object in the Cosmere and one of the most unique), and it got me thinking about how it works and what it really is. After leafing through some other theories and looking through the Arcanum, I think I have an idea. So, a quick refresher on how Nightblood was created: So, Nightblood is an Awakened Steel sword with the Command "Destroy Evil" Now, take a look at this WoB: Nightblood, a regular Steel sword that was mined, smelted, alloyed, and forged on Nalthis, and then imbued with Breaths, which is Endowment Investiture, has Ruin's Investiture in it. Why? Well, my theory is as follows: The Breaths in Nightblood were given a Command, which became the sword's Intent: "Destroy Evil". And what happened when this Command was given to Nightblood? Does that ring a bell? The Command breaks down into two basic concepts. "Destroy," and "Evil". I think that, upon receiving the Command, the Breaths were corrupted with Ruin's Intent, that of Destruction, which essentially makes the Breaths part of Ruin's Investiture. All of those Corrupted Breaths, now being forced into a single sword, oversaturated it with Investiture, and so it started leaking it, letting those Corrupted Breaths dissipate. However, here's the problem: Investiture can't be destroyed. The closest it can come to being destroyed is when it's exposed to Anti-Investiture, where the Investiture simply becomes energy, which can presumably be turned back into Investiture. So, how can the Breaths follow their new Intent? The closest it can come to 'destroying' Investiture is Corrupting it and keeping it stuck in the sword, forcing it to stay out of the Investiture systems for as long as possible. Nightblood is, functionally, a prime manifestation of Ruin's Intent, doing its best to destroy Investiture by Corrupting it and trying to keep it compressed within the sword. This is why Nightblood has grown in power over the centuries; it absorbs the Investiture from everything and everyone that it possibly can. The "Destroy" half of the Command essentially dictates the method by which the sword works. All this is separate from the "Evil" part of the Command. That part forms the basis of Nightblood's 'test'. If you want to use the sword for personal gain, extortion, killing your enemies, etc, you will be drawn to kill others with the sword, and then yourself. If not, you feel nauseous. Use the sword and you become Bonded to it, and you become immune to the test. "Evil" determines the test by which the sword decides whether someone is evil or not, and the "Destroy" part ordains how it will kill someone who is decided to be evil. The fact that Nightblood-inflicted wounds cause blackness to form on the corpses through its Aluminum sheath just goes to show how powerful it is. It suggests that Ruin's magic system could have been far, far darker than Hemalurgy. Had Ruin settled on a planet other than Scadrial, alone, it could have resulted in a magic system more like a twisted, nightmarish version of Breaths and Awakening: A world where you can kill other people and suck their Investiture out as they die, with more Investiture gained the more the agony the victim is in as they pass. Collect enough Dying Breaths and you can create creatures or constructs out of Midnight Essence. Infect someone with Dying Breaths and you can possess them through an Entropy Bond, controlling them like a puppeteer, their eyes leaking black smoke all the while. Each use of Dying Breaths expends Breaths in a way that they can never be recovered, always driving people to kill more to gain more power. The more Dying Breaths you have at any given moment, the more sadistic and masochistic you become, reveling in pain. Luckily for the denizens of the Cosmere, Ruin never gets a chance to truly express his Intent, beyond wanting to destroy Scadrial. Nothing we see him do is unique to him; Any other Shard could recreate those effects, Intent notwithstanding. Nightblood is a tiny window into the truly destructive power Ruinous magic systems can have. Thoughts?
  3. I was reading through Elantris' Ars Arcanum and reading through the list of Aons and noticed some of their meanings that had very direct correlations with specific shards. So, I decided to see if I could find corresponding aons with each shard. I failed. But, I did find some interesting connections that I figured I'd share so I don't feel I wasted half an hour. To be clear, I don't think this actually means anything, it's just something I found interesting. Devotion: There aren't any Aons that specifically mean "devotion", but there is Aon Seo which means Loyalty / Service, which is close. Dominion: There aren't any Aons that mean "dominion" or any synonyms. But, some Aons that are correlated with dominion are: Dao (stability, security), Eda (superior, lofty), and Ope (nation). Preservation: The closest Aon to preservation would probably be Aon Edo, which means Protection / Safety. Ruin: The closest Aon to ruin that I could find is Aon Sheo, which means Death and is a rather tentative connection. I also want to mention the obligatory Aon Ati namesake connection. Odium: There aren't any Aons along the lines of Odium / Hatred. There are Aons such as Teo (royal, majestic), Rii (wealth, affluence), and Eda (superior, lofty), that sort of correlate to personality traits of Odium, but they more represent aspects of Rayse's personality than the shard Odium. Cultivation: Much like Odium, there aren't any Aons meaning cultivation. But, there are many Aons representing something to do with life, such as: Dii (wood), Eto (body, flesh, muscle), Kaa (plants), Opa (flower), and Tii (green). Also, yes, I am aware that Cultivation doesn't equal life, but these were the closest connections I could find. Honour: This was actually the one that inspired this whole post as there is a perfect correlation with Aon Mai, which means Honour. Endowment: Just like Honour, Endowment has a perfect correlation. This time with Aon Eshe, which means Gift / Endowment. Autonomy: There aren't any Aons along the lines of autonomy / independence / mastery. But there are the Aons: Soi (order, organised) and Are (unity, cohesion), that are similar to traits we see Autonomy resemble. Ambition: Ambition was very difficult to find any connection for. The closest was Aon Ati (hope), but that is tentative at best. Invention: Invention was difficult because we don't really know what its Intent is, and there aren't any Aons meaning invention. The closest ones were: Sao (intelligence, learning), Shao (transform, change), and Ene (wit, cleverness) (in modern usage, Ene is used much the same as Sao). Mercy: Mercy is another one with a perfect correlation. That being Aon Ido (mercy, forgiveness). Valour: Aon Aeo means Bravery, which is close enough to valour. Whimsy: I couldn't find anything for whimsy, feel free to leave anything you find in the replies. The Survival / Wisdom / Prudence, etc... Shard: We know virtually nothing of this shard but Aon Ien (wisdom) could be a good fit. Secret Project 3 spoiler below:
  4. I've been wondering why Hemalurgic spikes don't usually provide Resonances, and I have a hypothesis; Ruin's Intent it ruining the potential of power combos. We know that Surgebinders have Resonances that are more noticeable than that of Twinborn, as per the Mistborn era 2 Ars Arcanum. Now, this could be due to their being more Investiture in Surgebinding than the Metallic Arts, but I think that because Surgebinding is half Cultivation's manifestation of magic that her Intent may be "boosting" the constructive interference of the Knights Radiant. Conversely, Ruin is the opposite; it's about breaking things down, so constructive interference in the form of Resonances doesn't seem like something that would come naturally to it. Now, I think that because of this that if you were to somehow replace Ruin's Investiture/Intent in a pair of Hemalurgic spikes with a different Investiture/Intent (such as through Awakening or Forgery), then give those spikes to someone, that person would start to manifest a Resonance if they used the powers enough. This would be especially effective if you could find a way to use Cultivation's Investiture/Intent instead, though I don't know how it would be achieved.
  5. I recently made a post talking about using Rhythms to program powers into Hemalurgic spikes made from non-Allomancers. I'm now wondering if perhaps one could change the actual Intent of the Investiture within the spikes, thereby changing the Connection from Ruin to another Shard. After all, we've seen in RoW that you can use Voidlight to fuel a Radiant's powers if they have a sufficient Connection to Odium, so the powers inside the spikes should be left unmarred. I think that this would work as another work around if you wanted to prevent Ruin specifically from taking control of you since Marsh and the Kandra weren't vulnerable to Autonomy's control, but those that were Connected to her via Trellium spikes were; Connection matters just as much as having an open soul if a Shard wants to control a Hemalurgic construct. It would also be cool to see if Trellium could be alloyed with another Godmetal to disConnect it from Autonomy, but still have Hemalurgic spikes made from the new metal protect from other outside influences.
  6. All shards have an intent, but what does that intent allow/restrict the shard, and to what extent? In Rhythm of War, when Zahel talks to Kaladin after they fight in the Laundry section, Zahel says "The longer one exists, the more... consumed by a singular purpose, our minds bound and chained by our intent." This suggests that the restrictions get more hefty as a entity progresses through time, as we have seen a lot in the first trilogy of Mistborn. But how much do these restrict the entity? Well we know in the beginning, it still restricts some, as Vin finds out after becoming preservation. We see how odium is virtually incapable of other things besides his plan of hate, etc, and that he becomes obsessed with it, which I believe connects to his intent as well.
  7. All shards have an intent, but what does that intent allow/restrict the shard, and to what extent? In Rhythm of War, when Zahel talks to Kaladin after they fight in the Laundry section, Zahel says "The longer one exists, the more... consumed by a singular purpose, our minds bound and chained by our intent." This suggests that the restrictions get more hefty as a entity progresses through time, as we have seen a lot in the first trilogy of Mistborn. But how much do these restrict the entity? Well we know in the beginning, it still restricts some, as Vin finds out after becoming preservation. We see how odium is virtually incapable of other things besides his plan of hate, etc, and that he becomes obsessed with it, which I believe connects to his intent as well.
  8. Shards all have corresponding intents, correct? But, does that nessecarily mean that they have to have one? Well, first of all we know that intent does help bind things. In the coppermind, underneath Honor: Intent, it states "Honor seeks to uphold oaths and agreements, and to bind things together. The Fused consider him to be the god of the natural laws of the universe.[6]" This suggests that yes, the investiture of a shard does need intent to keep it together.
  9. Shards intent Shards have a core emotion/feeling, or intent, and that affects different things they can do. But, what if that intent was separated from them or their investiture? Certainly this would confuse, disorient, and even harm the vessel mentally, but also make them vulnerable to attack. Pretend for now there is a bundle of pencils with a pen in the middle, held together by a rubber band. The rubber band is the intent, the investiture the pencils, and the vessel the pen. Removing it would scatter the pencils, making it easy to manipulate or break the pen. But let’s also imagine that the whole bundle is in a box, 1ft by 1 by 1. If the rubber band is removed, then the pencils scatter but stay in moderate control of the vessel. Now the question is, is this possible? what I am meaning is that you take away the intent, but with a little bit of investiture atttached so then it becomes a cognitive being, and the shard is now intentless. In reply to spinning sky, I would say that if you somehow canceled out them just right, you could get a a neutral wave. You can do the same with sound, why not investiture, and if investiture, why not intent.
  10. Hi first post: I am playing with a theory that 8 of the shards are simple “actions” (for lack of a better word), and each share an emotionally tinted counterpart. I’m not sure how this related to a theory I view as essentially guaranteed, that the 16 shards are split into 4 groups along the intents of the dawnshards. Ruin: Odium Invention: Whimsy Valor: Ambition Honor: Devotion Preservation: Survival (not confirmed) Cultivation: Dominion Autonomy: ??? Endowment: Mercy One note on endowment/mercy… I think this may be a case of a shard(s) having a slightly “broader” Intent than the specific name would imply. I believe this is supported by the mechanics of Returned being brought back to life for specific purposes…. Perhaps something more along the lines of Legacy etc. additionally if you really wanted to stretch it, Mercy is holistically something along the lines of Blessing, Grace, or Compassion, which I think tracks with emotionally charged components of Endowment. Of course, could just be a mercy-killing pyscho… we will see. Let me know what y’all think. One edit note: this also might support why Roshar Spren are so similar to Sel Seon/Skaze. The Roshar Shards & Sel Shards are in some ways mirrors of each other, and that might be reflected in the magic manifestation.
  11. For awhile, I've wondered how Hemalurgy's inner mechanics that deal with the original Intent of the parasitized Investiture. After all, it takes pieces of other Investiture, with their Intents, such as Preservations, but it somehow Connects you to Ruin more, despite you taking Investiture with a different Intent. I'm now thinking along the lines that when you take a piece of Investiture via Hemalurgy, it converts the Intent of the Investiture taken to Ruin's, at least until the Investiture leaks out and returns to the Spiritual Realm. This would explain how it Connects you to Ruin. I also think that it is possible for this to be done since we've seen another thing do this on screen. This probably isn't a huge deal, but the whole idea that Hemalurgy somehow didn't involve any of Ruin's own Investiture bugged me. Of course, this may be incorrect, but it makes the most sense to me, so this will be my head cannon until some other piece of information tells me otherwise (which I will be open to, if someone else has any ideas).
  12. What do we know about Endowment's Intent? It is a lot less intuitive than the other Shards. Does it simply want to "enhance'' sapient life and sort of ''endow'' them with greater power, or is it something more?
  13. Will Nightblood attempt to absorb the Investiture of any Shard, or only of those his bearer percieves as evil?
  14. I was wondering about Navani mixing Investitures with different Intents when I had a thought; what if you were to mix Bio-Chromatic Breaths with some other investiture, and then retrieve the end result? You might have to worry about the end Investiture not being retrievable, but maybe you could command the Breaths to Invest a Gemstone with the explicit instructions to return to you. Perhaps that would work. It also might be interesting to see if the resulting Breaths would alter the effects of your Heightenings, as they would no longer be composed of Endowment's Intent, but at least you would have more total Investiture in your system.
  15. theory

    Initial train of thought Navani makes an interesting discovery in Rhythm of War: while Intention is needed to produce an anti-tone, the person playing it does NOT need Intent so long as the person creating the tool used to produce the sound had it when manufacturing it.[1] This Intent requirement brings to mind something else in the Cosmere – Hemalurgy. Hemalurgy requires Intent to create a spike, on the part of the stabber or someone else involved.[2] This got me wondering, can one create a metal with the Intention of it being used as a Hemalurgic spike, without the person using it knowing? And then I had another thought from there... Have we already seen this? Specifically, my mind went to the mystery of why Nightblood contains Ruin's Investiture.[3] An interesting thing with Hemalurgy is that it can be done by anyone with the right knowledge, no extra power required.[4] We also know that some of the Scholars had visited worlds that had gone through the Industrial Revolution and had a more developed sense of scientific theory.[7] Scadrial's tech level pre-TFE was apparently "early industrial era"[8], so it's possible that it was the place they saw, and perhaps they picked up knowledge of Hemalurgy, since it was known in Alendi's time.[9] (Note that I do not mean to say they visited pre-Ascension, just at a point where some things were still more widely-known in certain more Cosmere-aware circles than by Vin's time.) Now, we know that Nightblood was not originally a spike.[5] So I'm not suggesting that. But there's a key word there: originally. What if it's an object like what I speculate above, a piece of metal imbued with the Intent to rip off a piece of the soul of everything it attacks, but given a mind of its own and an incredible amount of Investiture to supercharge this effect and rip the whole damn thing out? (We know that larkin, Leechers, and Nightblood all work off roughly the same mechanics,[6] so whatever it's doing, sucking Investiture from the soul seems to be a key part.) That would explain how Ruin's power got in there, as well as explaining why it behaves very differently from anything else we've seen Awakened objects be able to do, and demonstrates a much more subtle yet terrifying way to mix various magics than something like Compounding. A small clarification Something I should note: Vasher has only been to the Physical Realms of Nalthis and Roshar, though he may have been to the Cognitives of others.[10] However, as the other WoB[7] says that some of the Scholars had been to worlds that had gone through the Industrial Revolution, and Roshar does not seem to have done so, and so I feel it's safe to say some of the other Scholars probably visited other planets, with Scadrial and Taldain in my opinion being the only real contenders for that one, and maybe Vasher just stayed in the Cognitive for that part of the field trip. And since Taldain is closed off[11]... Well, Scadrial certainly seems more likely to me. After all, as long as at least one learned about Hemalurgy, they could share it with the rest, and truthfully only Shashara really needs to have known exactly what was going on with Nightblood at the time. References
  16. Using Intent could we make a Coppermind shard blade that sucks the violent/sword-related memories from foe and channels them into the wielder?
  17. So, we know that the relationship between a Shard and its Vessel is a contest of willpower against the Shard that, over time, is very hard to resist (Brando's exact words). Which means that how long it takes for a Vessel's Intent to be overpowered, and to what extent it is, depends on at least three things: how much time has passed, how much willpower the Vessel has as a person, and how much he is willing to fight back. (since you can have high mental endurance but choose to not exercise it) My question is whether there is also a fourth factor, innate to the particular Shard we are talking about, everything else being equal. So, for example, let's say we have two people, one the Vessel of Invention, the other the Vessel of Whimsy. They have both held the power for the same amount of time, they are both equally strong-willed, and they both equally want to resist their respective Shard's intent. Would those two Vessels be equally "overpowered", or is there something concretely relevant about which Shards we choose for this question that directly changes the answer? I don't feel strongly either way, tbh. What are your thoughts?
  18. In the cosmere, people can have innate investiture, which comes from the shard of their respective world. They also have a “spark of life”, which makes up their spiritweb, if I’m not mistaken. So, is it merely another piece of shardic investiture, but smaller? Or is it more unique, not being connected to any shard, perhaps a manifestation of investiture having its own Intent? If it is investiture that has its own Intent, does it have a Rhythm?
  19. Just short post that I wanted to make about how I see/think Intent comes into play with the Metallic Arts.The most clear one that's on the Coppermind, I think, is really cool how you have to have some amount of Intent to want to get better or how Compounding works. But I felt like this didn't show much in the way of Intent being put in a really active way. So, how I see it is that (and I'm pretty sure it's a common interpretation) Intent is required to burn, flare, tap, and store. Since we see stuff like Kelsier teaching Vin that she has to intend to reach in and use that well of power she has inside when she first figures it. And plus, we never actually see any mechanical action that causes Allomancy and Feruchemy to work. It's just "I'm gonna use this" then it works (given they have metals to use, obviously.) Then we also see Wax needing only the mental intention to "make a steel bubble" and not "push on this." I'm sure there's a bunch of other examples. Anyway, short post over! ^v^ I just wanted to throw this out here since though I hear people agree sometimes, I don't hear it talked about or mentioned. (AFAIK, at least, so I'd love to hear some WoB or something I might not have seen!)
  20. Well, it's been a while since I've made a topic. So this topic is suggesting what Shard/shard intent best fits certain characters. For instance, I would suggest Preservation would be a good fit for Kaladin with his need to protect people. What Shards fits can you think off? Note that this is currently not in the RoW thread, so be careful there, however, if people want to, you can ask for a mod to move it there.
  21. The idea that the 16 Shards can be categorized in groups of 4 (a la Mistborn metals) is not a new one, and I think Dawnshard is going to further support that theory. The mural that seems to depict The Shattering of Adonalsium and imbues Rysn with her Command is described as having 16 "mostly symmetrical pieces" grouped into fours. So let's make groups of 4! I'm sure there's going to be tons of different theories on how the Shards are organized. Even when trying to find commonalities between all the Shards, there's bound to be people who see different patterns than others. Let's start with what we know, or at least what we think we know... About the Dawnshards in general: The Dawnshards are "the four primal Commands that created all things" The Dawnshards were used to undo Adonalsium itself Both a Command and Intent are required to use "the most powerful forms of Surgebinding [Magic]" that ordinarily "transcends traditional mortal understanding." These are demands "on a level no person could ever manage alone" -- a single person would not be able to handle wielding this combined power. So the Dawnshards predate the Shattering of Adonalsium and thus cannot have been created by the Shattering. They were used to create all things -- the power of creation, potentially wielded by Adoalsium, who is a deity. The people (Dragon, Human, mortal or immortal, but otherwise just people, not deities) who Shattered Adonalsium would have been incapable of using a Command on their own, even with the proper Intent. -- Could they have been required to work in groups of four? I think perhaps four people with similar Intents likely were needed to use each Command, and then the four Commands must have been used together to kill God. Four groups of four, with each person having a specific Intent that somewhat related to the Command they were helping to wield. And what do we know about the Commands specifically: Rysn's Command seems to have a theme, which is Change. "Accept it. Know it. CHANGE." "It was then that she grasped, in the smallest way, the nature of the Command inside her. The will of a god to remake things, to demand they be better. The power to change." Rysn seems to be able to appreciate colors and tastes much more clearly after being imbued with the Command, which is similar to the effects of investiture created by Endowment (Breaths, Nalthis) "Storms. Was it her, or did this tea taste extra good? She inspected it, then glanced at the sunlight pouring through the porthole. Was it . . . brighter than usual? Why did the colors in her room look so exceptionally vivid all of a sudden?" Rysn also appreciates the musicality in Drlwan's voice -- is this another effect similar to that of a Heightening? Or is Rysn potentially hearing the Rhythms of Roshar? "Strange, how she saw the contrast of shadows much more starkly now. And . . . why did Drlwan’s voice sound more musical?" The Command agrees(?) with Rysn's decision to let Cord keep her Shardplate out of tradition. Because it's the honorable thing to do? Because it's a gift that Rysn has endowed to Cord? Tradition, doing something because it has been done before, actually seems to be somewhat in opposition to the theme of "Change," so I feel this is important to explore. "'Cord discovered it,' Rysn said. 'It’s traditional to let the one who first claims a Shard keep it.' The Command pulsed with warmth as she said that." So based on this information, I feel pretty sure that we can at least begin to categorize the Shards. Everything that follows here is just my best guess at a grouping. CHANGE -- "The will of a god to remake things, to demand they be better. The power to change." Endowment -- Must be, based on the changes Rysn is experiencing. Even though I personally feel like it's a stretch to put this here. Advancement? The addition of things, or gaining of new things, to improve or grow? Cultivation -- Growth, personal improvement, etc. Could be the source of Rysn beginning to hear the Rhythms. Definitely belongs in this category. Ruin -- Entropy, decay, mortality. Definitely belongs in this category. ? SURVIVE -- The will of a god to create enduring life, that extends itself into infinity even beyond it's own death. The power to survive. Preservation -- Stability, safety, unchanging. Definitely belongs in this category, and really the basis for why I think "SURVIVE" or "LIVE" must be a command -- because Kelsier certainly hears the Command to SURVIVE in Mistborn, and it is not coming from Leras. Autonomy -- Self-reliance, individualism, independence. The ability to survive while depending on only yourself. Definitely belongs in this category. The unknown shard "who just wants to hide and survive." -- Obviously belongs in this category even though we don't know what the true intent is. ? UNITE -- The will of a god to bind things, to conncet people with eachother and with the land and life around them. The power to unite. Honor -- Oaths, connecting people to eachother, binding them to their words and traditions. Obviously belongs in this category, and the basis for why I think "UNITE" or "CONNECT" must be a command -- because Dalinar certainly hears the Command to UNITE all throughout SA, and it is not the Stormfather, nor is it Tanavast. Dominion -- Connecting people to the land, and to eachother with political power and territory. This one may be a stretch, but it's my best guess. I think it probably belongs in this category. ? ? CARE -- The will of a god to create meaning and purpose, to demand that life exists for a reason. The power to care. Odium -- Pasion, love, hatred, emotion, motivation (though "Motivation" would be a great Shard name on its own). Definitely belongs in this category. Devotion -- Purpose, worship, crusades/quests. This one is also a stretch; honestly I have the hardest time with the Selish Shards because their Intents are confusing to me. But I believe this one belongs here. You devote yourself to a mission or a purpose in life, whatever that may be.. Ambition -- Personal goals, enthusiasm, striving to achieve. If devotion belongs here then Ambition certainly does as well. ? If Wisdom is the Shard that just wants to "hide and survive" then it belongs under the SURVIVE Command. But if Wisdom is a completely different shard, then I would want to probably put it under the CHANGE command, because knowledge changes you. Actually... now that I think about it, I think there may be two Shards here. "Wisdom" is a thing that you have whereas "Knowledge" is something that you gain with time and experience and experimentation. I wouldn't be surprised to discover that "Wisdom" is the shard that wants to survive and hide, and keep its secrets, and just study the world as it is without affecting the outcome, and that there is another shard along the lines of "Knowledge" or "Discovery" that is about change through experiences. Anyway, just had to write down my own thoughts. I'm really interested to see how other people categorize the shards. And I'm also interested in thoughts on my categorizations and would love for people to poke holes in it or improve it or change it around so it fits better. What do you guys think?
  22. Okay, I really should be doing my homework, but I just finished Dawnshard, boi oh boi, was it a good time. Anyway, I am a physics student, and have been thinking quite a bit about what Nikli said during the deal with Rysn. He said, "The most powerful forms of Surgebinding transcend traditional mortal understanding... All their greatest applications require Intent and Command. Demands on a level no person could ever manage alone. To make such Commands, one must have the reasoning--the breadth of understanding-- of a deity. And so, the Dawnshards. The four primal Commands that created all things" (pg189,190). He goes on to say that the Commands were used to undo Adonalsium, but what I am interested in is his what he said about the four primal commands. I've seen a lot already of people talking about how these relate to the Intents of the shards, but I have not yet seen how anyone has talked about how these may relate to the four fundamental interactions we know and love as the Strong nuclear force Holds together atomic nuclei Weak nuclear force Is responsible for radioactive decay Gravity The curvature of spacetime due to mass/energy Electromagnetism Responsible for much more than you might think, like light and chemistry The reason I connect these to the four commands is because Nikli implies that the Dawnshards allow one to surgebind at the most primal level. We already understand that surgebinding is the ability to manipulate one of the ten surges or what Rosharans perceive as the ten fundamental forces of physics. Basically, the reason there are ten surges is because everyone kind of agrees that it looks like there are ten, though there are actually only four interactions. These four fundamental interactions govern how literally everything in the universe is structured, behaves, etc. Thus, the dawnshards are the ultimate surgebinding tool that allow one to plug their will (Intent) directly into one of the four fundamental interactions (Commands) of the universe. There probably is some sort of relation to the Shards and their Intents, but I think the Dawnshards are primarily a god tier tool that allow people to directly influence the world without going through a Shard. What are your thoughts?
  23. So, I've been reading up on Intent and commands and have been trying to make sense of what they are, and what exactly the difference is between then. and I've come up with a bit of a theory. basically, commands are molds for investiture, and intents are more subtle ways of affecting of investiture interacts with the world, after it has been molded by a command. my basic premise is that for investiture to do anything it must be first molded by a command. investiture, on it's own (without a command) cannot do anything. I don't mean just for awakenings, but for ALL forms of magic, from allomancy to surgebinding. the intent can then modify how that investiture is used exactly. in a very loose analogy, you could think of commands as being a sort of hardware, and that intents are sort of software. where the software is far easier to modify than the hardware, and the software helps dictate how the hardware works. I also believe that commands do not require a sapience/sentience/intelligence, but intents do. i feel like this is best illustrated with a few examples. ROSHAR consider soulcasting. (according to my theory) all soulcasting involves a single command. but the various types of soulcasting are just manifestations of different intents. so soulcasting a material to metal or smoke both involve the same command, but with different intents. now consider soulcaster fabrials, all soulcaster fabrials have the same command, and the reason different gemstones perform different kinds of soulcasting is due to the intents of the spren inside the gemstone. that's why soulcasters that use fabrials cannot soulcast things into whatever material they require, because the humans wielding the soulcasters do not directly manipulate investiture, so they cannot will their intent into the investiture. or consider lashings, I would say that windrunners (and all other orders) each have 2 commands at their disposal, one related to each power they have. so windrunners have a command for gravitation and one for adhesion. so when Kaladin lashes himself, the lashing itself is a command, but the direction he lashes to is dependent on his intent. SCADRIAL allomancy is quite interesting, because I believe that none of it uses intent in any form consider iron, when ingested allows people to pull metal towards them. and that's it. because no misting is ever directly manipulating investiture, they are not able to control it according to their intents, so they can only use the commands associated with a metal, giving them far less flexibility. in hemalurgy, there is some aspect of intent in terms of actually taking the powers. you dont really choose what powers you get, that's all based on the hemalurgic command associated with the metal. so intent only affects whether or not you are actually taking a power or just stabbing someone. whereas the command is what effects what power/attribute is stolen. NALTHIS the way commands work in Nalthis is that to simply create a command requires visualization. and the more complex the command the more complicated the visualization. now i think there is a visualization involved in both the command and the intent. and the same command given with different intents will do different things, but the command is far more important than the intent. like say the command "fetch keys", depending on the intent given it will fetch keys it will perhaps fetch keys in different ways, but to an extent. if you say, want to awaken an object to get on a ship to a different continent, infiltrate a bank, get the keys to their vault and then swim all the way back to you, that's gonna take a lot more than just intent
  24. Okay, when I read Mistborn: Secret History and that scene where Kelsier punches Ati in the face, my immediate reaction was, "That's a dick move. You don't know what he's like." It was made clear that Ati was corrupted by the Intent of the Shard of Ruin to make him do all those things when he was a Vessel. So when he dies, is he back to normal? Was he back to the nice guy he was before, and does he remember everything he did, why he did it, and what sort of mental trauma can that do to a person? Also, he was ascended, so he could have stayed yet went into the Beyond. Why? Why not say anything to the people you terrorized? There are so many questions that the scene gives me about Ati. And did something similar happen to other Shards, like Honor and Autonomy, or does splintering them do something different? Why don't Shards stay and try to come back to the physical realm more? Or just stay in the cognitive realm and give advice? I have so many questions!