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Found 3 results

  1. http://dixit.whysper.info GAME OVERVIEW Card game of wondrous illustrations for 4 to 6 players. The active player will give a clue describing one of their cards while the other players choose a card from their own hand to best illustrate the clue. The cards are shuffled together and then the players try to find the active player's card among everyone's cards. GAME PLAY Active Player One player is the active player for the current turn. They choose 1 of their 6 cards (telling the host) and make up a clue for it. Then without showing their card, they say their clue to the other players. The clue can take a variety of forms. It can be made up of one or more words. It can even be a sound (written form for forum play) or group of sounds that represent the clue. The clue can be invented on the spot, or it can take the form of already existing works (a part of a poem or song, a movie title, a proverb, a book quote, etc.). Other Players The other players choose from among their own 6 cards the one which seems to best illustrate the clue given by the active player (telling the host). They do not let the other players know what they've chosen. Revealing the Cards After all players have chosen a card, they are shuffled together with the active player's card and then revealed to all the players with a number assigned to each. Finding the Active Player's Card The goal of the players is to find the active player's card from among those revealed. Each player except the storyteller secretly votes for the card (telling the host) they think belongs to the active player. Under no circumstances can a player vote for their own card. Revealing the Votes Once everyone has voted, the votes for each card are revealed. The active player then reveals which card was theirs. Scoring 1. If all players find the active player's card: Active player: 0 points Other players: 2 points 2. If no players find the active player's card: Active player: 0 points Other players: 2 points 3. If at least one player, but not all players, have found the active player's card: Active player: 3 points Players who have found the card: 3 points Each player, other than the active player, wins 1 bonus point for each vote placed on their card. End of Turn The cards that have been used are discarded. Each player draws a new card from the draw pile (received from host) to refill their hand up to 6 cards. The new active player is the one next in sequence after the last active player. A new turn then starts. END OF THE GAME The game ends when one of the players has reached 30 points or when the last card of the draw pile is drawn. The player with the most points at the end of the game wins. http://dixit.whysper.info
  2. I would like to start a project. This project is meant to pinpoint inspiration and reignite the spark of imagination. Here it is: https://groups.google.com/forum/#!forum/the-spark-of-imagination
  3. I had a fun scene pop into my head as I was reading all the comments about Kaladin trying to fight a 'special'blade-equipped (shard or honor, I won't guess), more-experienced-at-surgebinding Szeth with a normal weapon, and the hopes that characters will interact more than in the Wheel of Time. Particularly Taravangian, who doesn't seem to have a clear reason for secret keeping (except maybe for the disgust, antagonism, and scorn he would receive for putting people to death in order to record some words on a paper. People tend to look poorly on that): "Szeth 'stormed' messily through the Alethi war camp, leaving behind a wreckage of corpses and broken weaponry. He began to weep as he flew among the common soldiers, a tear for each life he took. His face was soon drenched. Exploding through the entrance to the stonecast command centre, he slowed. Dalinar Kholin stood at the opposite end of a long stone corridor. 'I am sorry.' He apologized as he started forward. A figure stepped from the shadows to stand in front of the Brightlord. A tall man wielding a spear. He was wearing a deep blue uniform cut in a military style. Szeth had seen many of those in the moments not long past, they were cut as easily as the armor the men wore underneath. 'You shall not have him. He is under my protection.' 'Kaladin!' Dalinar whispered fiercely, 'Don't be a fool, you can't fight him! Run while you still can!' Szeth froze as the man, Kaladin, began glowing with a soft tempestuous light, the stormlight in the lanterns faded to dun. Szeth smiled, perhaps I will finally be killed today, he thought. The idea propelled him back into motion. He flipped and tucked, lashing himself up as he hit the ceiling at a run, dispatching two more common soldiers as they burst from a side corridor. He didn't even spare a thought for them as they fell, eyes burning from the shardblade that split their souls, but not their skin. Kaladin felt the characteristic rush of stormlight rushing through his veins. The smaller Shin man smiled slightly, stormlight streaming from his face and arms in torrents. Almighty, that man has power! How much for the stormlight to stream from him so quickly?! The assassin in white, still wearing that unsettling smile, started into motion, twisting up to land on the ceiling. Kaladin mimicked him, landing more heavily as he somehow tied himself to the wall. It was disorienting, but he could not leave the assassin with such an advantage. He started forward, stalking toward the killer. Dalinar's eyes bulged as the man in white effortlessly flowed through the air, landing on the ceiling. He had the grace of a man in shard plate. No, the grace of a Radiant! His eyes went wider still as his mind flashed back to his visions, seeing Kaladin walking across the wall of the complex toward the assassin, both leaking stormlight. He yearned for his shardblade and plate, but knew from his brother's experience that even that might not be enough. Still he wished to help Kaladin even as he marvelled at the revelation that the former slave was a Radiant! No, not a Radiant, at least not fully. He had no plate. Did he have a blade? Kaladin began moving faster, adjusting himself to his new perspective as he ran. It felt right, like he was a spren himself, spinning through the air at a wish. He ran to meet the Shin assassin. Just moments before the two met in a clash of surely epic proportion, Taravangian strolled out of a side corridor with a bemused look on his wrinkled face. He was rolling a small stone around in his palm. 'What's this, then?' He asked in a befuddled tone, 'Dalinar, when I was invited by your King for a visit, he assured me you were the very soul of courtesy! All this commotion has disturbed my meal!' He seemed to notice the shocked surgebinders for the first time. His eyes narrowed as he looked up at Szeth, still bouncing that stone in his hand, 'Now you stop that, come down here at once!' The Shin dropped immediately to the ground, his shard blade vanishing as he slowly stood. Dalinar's eyes bulged until they were at risk of popping out of his skull. 'Oh stop staring!' Taravangian scolded moodily, 'I'm not that old! Now, be good boys and come join me at the dinner table.' With that he turned about and shuffled back into the corridor from whence he had come, Szeth trailing obediently to one side. Kaladin fought to contain himself, shifting his gaze from the pair back to an equally confused Dalinar, who had bent down to collect his eyes from the ground, then shrugged and followed. Entering Taravangian's chambers, Dalinar was surprised to see Navani, Jasnah, Adolin, and a younger woman already seated at the table, enjoying a meal. Adolin had also brought along Renarin, who had invited Wit just for kicks. Unfortunately, no one had thought to invite the Alethi King. 'Now,' Taravangian exclaimed contentedly, 'We can enjoy our meal.' Jasnah gave a small start at seeing Szeth, then began nodding slowly. She looked to Taravangian as if imploring him to explain further, but he was too busy ordering Szeth to get him the various delicacies that scattered about the table. Navani, Shallan, Adolin, Jasnah, and Dalinar discussed the betrothal, but Adolin declined, after which Renarin and Shallan admitted their undying love for each other despite never having met. Jasnah, Shallan, Dalinar, and Kaladin all sat down to talk about surgebinding, visions, and shadesmar, and Szeth joined them, telling his tale from start to finish at constant prompting from Taravangian, who then gave Dalinar the oathstone and Gavilar's black stone. Then Wit made everyone's eyes join Dalinar's on the floor by explaining everything that was happening on Roshar, in shadesmar, and in the rest of the Cosmere. Except for Shallan and Renarin's, because they sat staring into each other's face the entire time. During the 700 page explanation, Lift slid into the room to steal the meatloaf off of Taravangian's plate, and Darkness followed her into the room, swearing justice. Before Szeth could move a muscle, Wit's sword flew from the corner and bore both of them to the ground, and his cloak wrapped around them, securing them both in place. Wit paused a brief moment to thank his effects, and continued blowing everyone's mind. In the end, they all agreed to join together and fight the voidbringers, after Jasnah guessed who they were, and Wit invited Taln in to correct her misconceptions." That should be satisfactory to everyone, right? No? Good, because I'm sure Brandon has something much more fascinating than this in store. He will whoop my anti-climactic daydream with something undoubtedly more complex, entertaining, and yes… frustrating. That's what keeps us hooked. Edit for spelling and 'Big Papa T changed to Taravangian', Bremen was right
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