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Found 24 results

  1. I was thinking about Kandra in Bands of Mourning and something occurred to me. In Bands of Mourning it talks a lot about Identity, but it's all in reference to Feruchemy and Allomancy. I was wondering if Identity could be important for Kandra. Specifically, I was thinking that it may be part of how they are able to so convincingly take the forms of other people. This eventually lead me to thinking about other shapeshifters as well, but first I'll talk about Kandra. Young Kandra are only able to shapeshift into the form of a person after consuming their body. After a lot of time spent taking on various forms they're eventually able to take liberties, mixing and matching, adding, subtracting, adapting, etc. But at first they're only able to consume a body and then turn into a copy of that body. Once they're in a form they have a hard time not acting like the person that form belongs to (like when MeLaan takes on the form of the Governor Innate at the end of Shadows of Self, she knows she's supposed to be placating the crowd, but that's not what Innate would have done. This could be from training and practice, but I think that would only take you so far. Particularly when she didn't actually know much about Innate.). Anyway, so I'm proposing that when a Kandra consumes a body they are able to consume a portion of the person's Identity. This helps them to not only copy the person's physical appearance, but their mannerisms, their speech patterns, etc. It wouldn't give them the person's memories, but they would instinctively be able to tap into the way that person would do things. This is similar to when Shai is testing pieces of the pattern for Ashravan's essence mark on Gaotona. This effectively gave Gaotona a copy of a small portion of Ashravan's identity. Sometimes Shai would incorporate actual memories into the stamps as well, but like with the part about how his favorite color was green. I feel like that had more to do with Identity than memories. For a Kandra I feel like they would get more of the person's Identity than Gaotona was getting, though not the whole thing. For a Mistwraith I bet they get the bits of Identity as well, but without sapience it doesn't do them any good. So that brings me to other kinds of shapeshifting in the Cosmere. Here's a list of all the kinds of shapeshifting I can think of: Kandra/Mistwraith, Aimian, Dician Aimian, Forgery (minimal, but it does still happen), and Returned/Royal Locks. Aimians and Dician Aimians we don't see enough for me to judge how much has to do with Identity, but I suspect that it does play a part. Forgery you're only changing to different versions of yourself, but I still think that your identity is changing. Returned we don't see too much of it, but the parts we do see seem to me like it's totally about Identity, and the Royal Locks we already know work the same way, just on a smaller scale. Illusions aren't actually shapeshifting, but I think Identity frequently plays a part in them as well. Anyway, I thought this was interesting. Thoughts?
  2. Identity that is stored in an aluminummind is either always keyed, or always unkeyed, and I can't decide which it is. My thinking is as follows. When you store Identity, you don't have Identity, but you did have Identity when you started storing it. It's one of those "which came first" paradoxes. Help me.
  3. So if you were a super evil guy that just did evil things as a pass time and you wanted to be able to wield Nightblood, assuming you had enough investure to sustain it, could you store Identity and hold Nightblood without fear of him eating you? I know it has alot to do with how Nightblood perceives the world, but what do you think?
  4. Hello Shard! It's by far time I've been on the shard without creating a proper theory! This ones been brewing in my head for a while and its time I share it with the world, and besides, the Elantris forum looks a little empty... So my proposed theory is that the magic system of AonDor is separate from Identity and Connection unlike any other Cosmere magic system we've seen. We know that the Dor, or the Investiture of Devotion and Dominion, exists inside the Cognitive Realm. We also know that Connection and Identity plays a big part in what makes the Spiritual Realm, where most Investiture is stored. Aons have a wide range of powers and this could be due to the lack of set rules put in place by the Shards of Adolusium, they also can effect practically anyone! I believe that these factors leads to Identity having less of an impact on Sel's magic systems. Of course, Identity and Connection still effect the magic, otherwise anyone could draw Aons, Elantrian or not! To prove this theory more information could be used, either we all wait for the sequel to Elantris or we ask Brandon some questions, hopefully not being RAFO'd! This is my first theory and I would like to know what you think. Questions For Brandon! Could an Elantrian make a stamp with an Aon on it then use it instead of drawing their Aons? Could Multiple Elantrians work together on drawing one massive Aon, would this have any effects on the magic? @Ladrian
  5. (spoliers for BoM) Recently, I looked over the Feruchemical powers again and recalled the scene in BoM where the group finds the Nicrosil and Gold bracelet (I think) stored with an immense amount of Health that anyone could use because of the Investiture in the Nicrosil. It happens again in the epilogue with the coin and memory of Kelsier in the Final Empire. Now, after seeing Aluminum's Feruchemical power was Identity, I'm curious as to how it works. Do we know anything? My guess is that it may be a sort of protection against brainwashing, or in combination with Nicrosil, could literally make someone drawing both Investiture and Identity act like the Identity donor. What do you all think? Or what do we actually know?
  6. Aight so essentially I’m wondering if you could influence Fortune with the metallic arts based on a couple WOBs I’ve found (please keep in mind this is my first foray into the Arcanum) Questioner[PENDING REVIEW] In terms of discussing Identity, I know that in Emperor's Soul,they talk about Identity, and the Parshendi talk about losing their identity, and then I was just rereading Bands of Mourning, and one of the kandra talks about how the spikes are their Identity. Are all of those things connected somehow or are they different forms of Identity? Brandon Sanderson[PENDING REVIEW] They are connected, although the Parshendi losing their identity is a little more metaphorical. But yeah, the idea of these things is Identity is an innate attribute in the cosmere that is related to your soul, your spirit, and it is one of the things that Hemalurgy can fiddle with and Feruchemy can fiddle with. It's kind of important to how the Metallurgic Arts play out, but it's important to all the magics. Identity is involved in why you can't use another person's metalminds, right, that kind of thing. And those are all related. The Parshendi is more metaphorical. So here I noticed how Sanderson talked about Identity as an “innate attribute” and how it could be influenced using hemalurgy or Feruchemy, and it somewhat reminded me of how he spoke of Fortune in the following WOB, how he talks about it as a “property” Chaos[PENDING REVIEW] Odium said to Taravangian, "You did this without access to Fortune or the Spiritual Realm?" How does one access Fortune without the Spiritual Realm or Feruchemical chromium, as almost all future sight tends to utilize the Spiritual Realm in some way? Brandon Sanderson[PENDING REVIEW] So, that line is mostly just me saying... [long pause] I think you're picking apart those things too much. Chaos[PENDING REVIEW] Right, that makes sense. Hey, Odium said it, so I didn't know... Gotta take that seriously, so. Brandon Sanderson[PENDING REVIEW] So, yeah, don't read too much into picking apart those two things. You can read it as... Honestly, that is me making sure I am being clear in the text. Chaos[PENDING REVIEW] That there are those are two different things. Brandon Sanderson[PENDING REVIEW] Yeah those are two different things, but they are just interrelated. Fortune is a property, and the Spiritual Realm is a place, but not a place. Do you know what I mean? To use Fortune, you're always involving the Spiritual Realm, but in the Spiritual Realm, you're not always involving Fortune. so would it be possible to spike yourself foresight, or store it somehow in a metalmind? Would love to know if I’m entirely off-base here. source source
  7. This contains spoilers for Bands of Mourning.
  8. Simple enough. Do we know if you can spike the part of you that defines your birthplace? If yes, could you get a few of those and gain Selish magic?
  9. As honorblades can be used by anyone and give power to anyone, can we assume that honorblades work like the bands of mourning do, in the sense that anyone can use them because there is identity signature on them? If the answer is confirmed please post it. If not please post theories.
  10. Another in my ongoing series “A Theory of Cosmere Magic” Classification of Magic Systems Pre-Shattering Magic In the Beginning – The Cosmere’s Origin I include this topic because my views on Realmic theory underlie the over-arching cosmere magic theory. While most of my views are canon, you shouldn’t be surprised some aren’t. I changed from “Realmatic” to “Realmic” to follow Khriss in AU. I am concurrently posting “In the Beginning – The Cosmere’s Origin,” since that post provides some background to the conclusions I reach in this post. THE THREE REALMS Preservation’s Metaphor. In M:SH, Preservation metaphorically describes the Realms to Kelsier. The Spiritual Realm shines a beam of “perfect” light that the Cognitive Realm “filters” before the light “pools” on the Physical Realm’s “floor.” The Spiritual Realm is the place of perfection, of Spiritual energy (the Powers) and structure (Spiritwebs). The Cognitive Realm is the place of perception, filtering the Spiritual Realm’s perfection. The Physical Realm is the place of material existence, where perceived objects and lifeforms take shape. I use the term “Creation” to describe the sum of all Spiritwebs and their corresponding Cognitive and Physical Realm aspects. Kelsier himself calls this description a “metaphor.” (M:SH, Kindle Loc 530, Part 2-1 .) The description does not address the mechanics of magic. Brandon intends this metaphor to help us understand Realmic differences, not how the magic works. Spiritual Realm. The Spiritual Realm consists of two types of Investitures: the Powers (Spiritual energy) and “Spiritweb Investiture” (Spiritual structure). Spiritweb Investiture constitutes the Spiritual aspect of Creation (the sum of all Spiritwebs). The Spiritual Realm holds the most Investiture because of the Powers: Shards are “mostly Spiritual.” Location “isn’t particularly important” in the Spiritual Realm, only Connection. Cognitive Realm. The Cognitive Realm is the collective mind of the sentient entities on each planet (an idea Brandon expressly borrows from Carl Jung). Non-sentient objects exist in the Cognitive Realm as the perceptions of the collective mind, since such objects have no cognitive function of their own: “Whenever a planet has enough thinking life on it that's considering it a planet, it drops into Shadesmar.” The collective mind includes the conscious and the unconscious. (WoR, Kindle p. 40.) a. Correspondence to Physical Realm. Brandon describes the Cognitive Realm as relatively flat, but not two-dimensional – a plain, not a plane. He contrasts its topography with the Physical Realm’s, which is three-dimensional. The SLA maps and the Dor show there is a one-to-one correspondence between locations in the Physical and Cognitive Realms. b. Subastrals. Each collection of sentient minds has its own “subastral” – the term Hoid uses in M:SH to describe Scadrial’s Cognitive Realm. Each Shardworld with a sentient population has at least one subastral. Roshar has two subastrals: one for its Physical Realm sapient population (humans, listeners and Aimians), and a second subastral for its sapient spren. Brandon calls all sapient entities “people.” Sapient spren are ideas that have ideas. These spren have their own politics and cities. The discarded Oathbreaker chapter where Jasnah first Elsecalls shows the Rosharan spren subastral. Braize also has a subastral – Khriss says there are splinters and Cognitive Shadows there. Cognitive Realm distance is measured by thought, and the distance between subastrals compresses minds. c. Shadesmar’s Sun. I believe the “sun” in Roshar’s and Scadrial’s subastrals represents those planets’ collective perception of the afterlife – the place the spirits of dead people go. Brandon refers to these collective perceptions as “cultural.” The Cognitive Realm sun is like the “light” that Earth people see during near-death experiences. That “light” is the Cognitive Realm’s collectively perceived Connection to the Spiritual Realm. The “clouds” that trail towards the sun represent the collective mind’s perception of the souls of the dead moving towards the Spiritual Realm. Everything in the Cognitive Realm “moves towards the light,” including shadows. This movement is how the collective mind perceives entropy: “all things must pass.” Physical Realm. The Physical Realm is the material world sentient life actually experiences. It consists of the matter and energy into which the Powers convert plus the Physical Realm aspect of each planet’s Unique Investiture – one can see Stormlight, Breaths and the mists. Adonalsium’s Creations comprise most of the Physical Realm cosmere: “The effects of Adonalsium permeate everything.” SPIRITUAL REALM INVESTITURE Spiritweb Investiture. Spiritweb Investiture composes the Spiritual aspect of Creation – Creation’s “Spiritual matter.” Spiritweb Investiture gives Creation its Spiritual structure. Each use of the Powers creates new matter, energy and/or Unique Investiture. That new part of Creation either has its own Spiritweb or is part of other Spiritwebs. a. A Spiritweb consists of a soul and its Connections. Each soul has unique Spiritual DNA and unique Connections – a unique Spiritweb. b. Connections bind the cosmere together – not only between souls (“External Connections”), but also between the three Realmic aspects of each soul (“Internal Connections”). Kelsier could not return to Scadrial’s Physical Realm because his death severed his Internal Connections to that Realm. (i) Internal Connections maintain mind-body-soul unity. They “vertically” link the Realmic aspects of each attribute of a lifeform or object. The Feruchemy sections of recent Ars Arcana list many human attributes. Each attribute has an analog in all three Realms. (ii) External Connections “horizontally” link a soul to other souls. These Connections can extend between people, between objects, between a person and a planet, a person and other objects, and a person and Unique Investiture. A temporary Connection can extend between a person and the Powers – that’s how catalytic magic systems work. c. A Shardworld’s Unique Investiture is encoded into the Shardworld’s soul and is part of its Spiritual DNA. Unique Investiture is thus a form of Spiritweb Investiture. Sazed says a Shard’s Unique Investitures are its “flesh and blood.” (HoA, Chapter 14 Epigraph.) d. Connections link to different Spiritual “genes” of an entity’s Spiritual DNA. A planet’s soul includes as Spiritual “genes” each location on that planet. When Allik Neverfar in BoM uses his language-translation medallion, he Connects his soul to a different “Spiritual gene” of Scadrial’s soul – a different birthplace location on Scadrial. Allik retains his accent because his soul still knows he is Malwish. Allik explains, “My soul thinks I was raised here, in your lands, but it knows that I am Malwish by descent…so I cannot help but have an accent…” (BoM, Kindle p. 302.) e. Brandon says Connections are not “on/off” switches. They can widen or narrow over time. f. “Identity” refers to the relationship between a mortal and the Unique Investiture of his native Shardworld. Unique Investiture is “keyed” to the mortal, enabling the mortal to perform “Unique Investiture Magic” on that Shardworld: “The Spiritual self is tied to the Investiture of the world that you come from.” Identity is embedded in the mortal’s Spiritual DNA. It can develop over time as part of an adaptive, evolutionary process. Non-natives must “hack” local Unique Investiture to use it (except for Breaths, which automatically “key into” their holder’s Identity.) Non-natives’ Identity is not “keyed” to the local Unique Investiture. Feruchemists’ Unique Investiture is “internal” and personal to them. BoM shows their Identity relates to the use of their personal Unique Investiture inside their metalmind. The Powers. The Powers are the cosmere’s “Spiritual energy,” the “the energy of Shards.” Under Brandon’s “one substance” principle, the Powers are the source of everything else – they convert into all of the cosmere’s matter, energy and other Investiture. The Powers are “raw” undifferentiated Investiture awaiting a directing mind to tell them what to do. Brandon also calls this form of Spiritual Realm Investiture “true Investiture” or “raw power.” COGNITIVE REALM INVESTITURE Unlike Spiritual Realm Investiture, Cognitive Realm Investiture is different everywhere – it is a form of Unique Investiture. If the Cognitive Realm is the collective mind of a Shardworld, Cognitive Realm Investiture is the collective mind’s ideas. These ideas have a Spiritual Realm aspect with their own Spiritwebs. Shai describes how this happens in TES (Kindle p. 74). Splinters are bits of the Powers that become “self-aware.” That means a splinter (including spren) has its own Cognitive function. Bits of the Powers that become splinters convert into Cognitive Realm Investiture: splinters are “less physical, more a blend of the other two [Realms].” PHYSICAL REALM INVESTITURE Differences Between Shardworlds. Like Cognitive Realm Investiture, Physical Realm Investiture is also a form of Unique Investiture. It is different everywhere. Roshar, Nalthis and Scadrial have gaseous manifestations of Investiture: Stormlight, Breaths and the mists. Lerasium and atium differ from Autonomy’s Investiture of microflora. The Tears of Edgli differ from Devotion’s perpendicularity. Each Physical Realm manifestation of Investiture reflects the Mandate of the Investiture’s Shard plus the planet’s “inherent Investiture.” Minor Shardworlds continue with whatever Unique Investiture Adonalsium and/or a Shard left there. States of Physical Realm Investiture. Brandon says the liquid state of a Shard’s Unique Investiture (its “shardpool”) is the most “potent.” The Coppermind asserts, “the liquid essence of a Shard is said to be related to the Cognitive aspect.” The solid state of Physical Realm Investiture (metals) is the least potent, and each metal has a single function. The gaseous state of Physical Realm Investiture is somewhere between the two in potency – it can directly fuel a Connection to the Powers like the mists did for Vin. PERPENDICULARITIES Realmic Conduits. Perpendicularities are conduits between the three Realms. They permit Worldhopping. The only Worldhopping we’ve seen so far is between the Cognitive and Physical Realms. Formation. Khriss says perpendicularities arise from a Shard’s presence on a planet. (AU, Kindle p. 477.) The weight of the Shard’s Investiture punches a “spike-like” hole through the planet’s Realmic aspects, forming the conduits between Realms. Brandon states the existence of a perpendicularity means the Shard cannot easily divest itself from its Shardworld: “Once you’ve got a Perpendicularity, you are starting...That’s trouble for going other places.” Speculation: Investiture Residue. I speculate a perpendicularity is the precise spot where a Shard Invests in a planet, where its Investiture “enters" the planet’s three Realmic aspects. That’s where the Shard “is present” and why the perpendicularity is “spike-like.” Otherwise, the weight of Investiture seems like it would form multiple perpendicularities per Shard on that planet. When Investiture is complete, residual unused Investiture remains – like water dripping from a turned-off hose. These attuned “catch-basins” collect a planet’s recycling Investiture. Brandon says perpendicularities “normally” disappear when a Shard divests itself from a planet, but “there are circumstances that could prevent the shardpool from disappearing.” Since Sazed says Physical Realm Investiture (like a shardpool) is the “body” of a Shard, I speculate the Shard Vessel’s death might be one such circumstance: Aona’s shardpool didn’t “disappear” after her death. I also speculate that a Shard can choose to leave Investiture behind when it divests. (Brandon recently confirmed this speculation when he stated at least one planet has a shardpool the Shard abandoned (voluntarily or not).)
  11. So I was rereading Bands of Mourning in an effort to get a better grasp of medallion creation when I came across this line: Bolded for emphasis. From this quote, it is implied that a group of metalborn can work in teams to create medallions. It got me thinking about how this could be possible without the need of spikes. For this to work, we need to be able to create medallions which grant two abilities, which has been shown to be difficult but possible in Bands of Mourning. I have no idea what makes this difficult, but let's assume it has been worked out. From my understanding, a medallion is simply a nicrosil metalmind filled with a desired type of metalborn Investiture that has been divorced of any Identity. This allows anyone to tap it and temporarily gain the abilities of said metalborn. The added rings of other metals are simply a convenience. With this in mind, I think it is indeed possible to create a medallion without someone who has multiple feruchemical abilities. For this, you would need 3 metalborn: 1 Nicrosil Ferring, 1 Aluminum Ferring and 1 Metalborn of the desired ability, let's say Steel Misting. My theoretical process has 6 steps. Warning, this is about to get very wordy, but I have avoided pronouns to make it absolutely clear who's filling and tapping what when. Here goes. 1. The Nicrosil Ferring fills a nicrsosil metalmind with nicrosil ferring Investiture, which is keyed to their Identity. This metalmind should now grant anyone who can tap it the abilities of a Nicrosil Ferring. 2. The Aluminum Ferring begins filling an aluminum metalmind with nearly all of their Identity, which should allow them to tap the keyed nicrosil metalmind created in step one. 3. Now able to store their Investiture, the Aluminum Ferring fills an unkeyed nicrosil metalmind with aluminum ferring Investiture, which should grant anyone the ability to store Identity. We shall call this Medallion A. 4. The Nicrosil Ferring then taps Medallion A, which grants them the ability to store Identity. This should allow them to create unkeyed metalminds. 5. Here's the step that is difficult for unclear reasons. The Nicrosil Ferring now needs to create an unkeyed medallion filled with both aluminum and nicrosil ferring Investiture, which should grant anyone wearing it the ability to store Identity and Investiture. We shall call this Medallion B. 6. Assuming that worked, the Steel Misting then taps Medallion B and stores their Identity in an aluminum metalmind while filling a nicrosil metalmind with steel misting Investiture. This should theoretically create a third medallion that grants anyone the abilities of a Coinshot, which we shall call Medallion C. From this point, anyone should be able to tap Medallion C until the Investiture runs out. There's an extra step from here to create medallions with any two abilities, but I think that was already difficult enough to follow. Thoughts?
  12. How did Identity and Investiture work in relation to the Bands of Mourning? I loved the book, but I was really confused about just how the ending was achieved. This is the one place where the allomancy didn't make sense to me. And was it ever confirmed that this was the same power that Lord Ruler had in his bracers?
  13. ***contains some spoilers for band of mourning, the emperors soul*** hello all i think this topic has been talked about before in terms of the link between soulcasting and forgery. however after i read the bands of mourning another peice of the puzzle slotted into place. My theory is that shallan being completely unaware can use her soul casting and connection to cryptic spren with her drawing ability to change a persons identity. For this im using Gaz and maybe Yalb as a example. Shallans Memory skill might come from her bond with the cryptic spren. They are described as being a infinite spren trying to see the truth of things (whenever i imagine pattern i always think of some ever changing fractal pattern), when i think of truth i think less of 'truth and lies' but more the mathematical, spiritual, cognatve and realistic truth of the cosmere. I think her Memory ability is part of this glimpsing the truth of a object's/person's reality in all three realms. i think she is able to hack into an object or persons idenity and seperate it and modify it. When she draws she is able to use the physical action of drawing to manifest this change. In this section she describes the charcol,page,and other tools as blood,sinew,skin. interestingly enough these terms are in the ars arcanum besides the heralds. Therefore important to all magic systems in the cosmere. As shallan is activley thinking of these in those terms it is having a reaction to her drawing in the cognative,spiritual realms as well. In Bands of Mourning we find out that a object/persons identity can be manipluated and changed when the Kandra are talking to the wax and wayne gang. Although they are talking in terms of investiture changing its not a long stretch to think of the process as working bidirectionaly, investiture could be used to change a persons identity. we see this with Hemalurgy and forgery for instance. In The emperors soul Shai tells us how Forgery works. Using a phsyical object (marks) and having to know the memoryand history of a object/person to change its identity. I believe when Shallan uses her drawings she literally is able to trim of a part of a persons identity and modify it. whenever she draws a person she has come in contact with she draws a positive aspect reaffirming and strengthening part of the person which was always there and undeveloped.In Yalb, Talakv and Gaz and her other guards (cant remember their names now ) she was drawing braveness and confidence and in likenesses that where different from the people that they had become. I believe when she shows these pictures and drawing to the people themselves, the idenitity within the drawing that shallan had cut and augmented and transformed instantly reaches out and rebinds with the orginal person. As Shai says when forging an object in the cognitive realm is how it is viewd and how it views itself and will always try an exist as a whole. In the novels whenever these peoples glance upon their drawings of themselves they always take a while like Gaz, Jasnah ect, this isnt them admiring the artwork this is the time which their souls are being repaired and changed with shallans transformation ability. when we last see Gaz in words of radiance he seems different and changed this could be due to shallans transformation seeping through his spiritual and cognative self and changing his outlook and self perspective. However i could be wrong as other theorys go and this could be a kandra in disguise.
  14. We know from a WoB (#2) That Hoid uses feruchemy to know when important events take place. Emphasis mine. Part of it will show up in later books. What has recently been revealed? The Southern Scadrians' unkeyed metalminds that grant anyone the powers. We know that Hoid is not of Terris descent, so how else would he have feruchemy? He just uses the tech from South Scadrial. We saw Hoid in Bands of Mourning throw Wax that coppermind for some reason, which led Wax to realize that Kelsier was impersonating the Lord Ruler, so we know that Hoid has knowledge at the very least of these unkeyed metalminds. Apologies if this has been mentioned before. I just made the connection and wanted to know what you all thought.
  15. As I was reading this book, I was turning over an idea that I had during Shadows of Self: Does Wayne have a naturally low level of Identity? This all hinges on the concept that people can have variable levels of Feruchemical attributes. This backed up by people having better vision or hearing than others, or simply being stronger with larger muscle mass. These are things that can be tapped or stored in metalminds. Warmth can be varied, and some people are naturally more cognitively speedy than others. When it extends to the spiritual aspect, things get a little more hazy since we aren't aware of how to directly measure them currently. Things like Investiture have been shown to vary among individuals, however. Now, Identity. This is tricky to throw into words, as part of my reasoning is psychology based, but I'm not super well versed in that (but I love the Kaladin = Seasonal Affective theory). Trigger: The furthest back in Wayne's past that we are aware of was the first time he has used a gun lethally. According to the story, this is where our current Wayne begins. (In an alley. With a mugging gone wrong. Was it raining? Was there a theatre nearby? Is Wayne his last name!?) In my theory, this is the point where he turns on himself and divests himself of as much Identity as he can. This is likely also around the time that he Snapped. After falling in with Wax, he starts building transient identities that are inconsistent. Some of his dialogue shows keen insight into the human condition and interpersonal relationships, while his viewpoint chapters are also somewhat inconsistent, with insights even then couched in vague terms. His outward identity shifts depending on who is around him, but not in a submissive/dominant relationship way. He still functions, he just changes. Obviously, his Identity isn't as low as Feruchemical extremes, as he can't just access anyone's metalminds. But it seems... low? Of course the flipside is that he could just have really high Communion. Either way, it leads to a character that can empathise with pretty much anyone that he focuses on. A bit rambly, not lifechanging, but figured I'd make some noise.
  16. This is based off of my own experiences and thinking in languages other than your native. So, a while ago, in real life, I changed my name. For the longest time, I was correcting myself and called myself Name #1. Then, I switched over and thought of myself as Name #2. I believe that my own Cognitive Aspect changed when I made the crossover. At least, it would if I lived in the Cosmere. In languages, people think in their native language. But if they live in a country where they are forced to only speak a second language for years, they start to think in the second language. If they lived in the Cosmere, would their Cognitive Aspect change? If a block of wood is thought of as a block of wood for years, but then is carved into a chair, I don't think it's Cognitive Aspect would change immediately. I think it would change just as my name did, just as how people thought changed. Just some musings on the nature of Cognitive Identity.
  17. Eternal Life: Often by use of an Unaging Body and Mind. Considered Impossible Without Acsess to Atium, and Full Mistborn and Feruchemist Powers. No Longer Viable. Immortality: Eternal life of You. Your Conciousness. Body sold Seprately. All you need to have Functionaly Imortality is two Feruchemists(One super old, and one Young), 2 Aluminum Metal minds, and 2 Copperminds. Have both Feruchemists Store Their Identity in their Aluminum Minds. Have both Feruchemists Store the Entirety of their Memories. The Younger Feruchemist Now taps all of the Older one's Identity and Memories. Throw away the Younger One's Metalminds. The Identity (Personality, Morales, Emotions) and Memories of the Older now Reside in the Younger! Ta daa!
  18. WoB states that healing has to do with how you view yourself. Hence Sazed can't de-eunch himslef, but Miles can regrow a body. But when I think of myself, I think of myself young, Whenever my Birthday comes around, I'm surprised by the fact that I'm older. Couldn't I use Feruchemical gold or cGold to stay my Age forever, healing myself back to one age?
  19. I bowed to temptation and ordered the TES/Defending Elysium (I quite like that story)/Firstborn 2-pack over the holidays, and I asked a question for the personalization. I feared a RAFO, but got an answer, so my thanks again to Brandon for putting up with me. Kurkistan: Could an Augor Compound Health out of a goldmind if its proper owner messed with Identity in the right way? Brandon: This is possible. So that's one more theory to put to bed.
  20. Long post! Be wary all ye who enter. This is a look at the effects of Investiture. An explanation of how Investiture works is offered. I assert things in this post that are, for the moment, speculation. If I sound certain, I am probably not. Prefixing every single sentence with 'I think' is just not feasible for a post of this length. Brief points on what the post is intended to relate to: Why you can't use other people's metalminds, why Kaladin can suck up his own Stormlight (and why Szeth probably won't be able to suck up Kaladin's Lashings), why you can't steal other people's Breath. Why things become sentient (and thus gain an identity), including why Nightblood changes in personality when he begins to burn Breath and why Shards have such an overpowering intent (and expanded minds). Why metalminds can be burned to produce a Feruchemical effect rather than an Allomantic effect. Investiture Is Identity We know from Mistborn that Preservation had to give a small bit of his power (Investiture) up in order to grant humans sentience. We have a WoB that sentient humans could also have been made with a little bit of Ruin, too. What's important is that Investiture is required for intelligence/free will. We see this principle in action with Nightblood. One thousand Breaths were gathered and placed into a metal sword, something that never knew life. The result was a sentient sword. Spren, too, share in this. The sentient spren - Nahel-bonding spren, are small Splinters of Honor and Cultivation. Their Investiture became sentient creatures. Other spren are of Honor and Cultivation, too, but they just don't have enough Investiture to become intelligent. It's important to note that while Investiture seems to be required for free will/intelligence, it is not sufficient. Shards, made of pure Investiture, are not sentient, not exactly. What Investiture seems to do is grant identity. A Shard is this overwhelming pure concept. It overpowers your natural identity over time. More Investiture, more identity. As evidence, consider Siri, a strong-willed woman (a stronger identity, as the two go together). She was described as having a 'strong' Breath during an examination. Strong Breath means more Investiture. Would anyone like to bet against the theory that a boring, dull, weak-minded person would have a weak Breath? Look at parshmen and Lifeless. They have no individual identity. They are similar to mistwraiths, actually. All are sentient (in a limited way), but all three are lacking that little bit of Investiture that would grant them enough identity to act of their own volition. When a parshman bonds with a spren, they gain a measure of the spren's Investiture, which grants them enough identity to give them 'intelligence' or a will of their own. When a mistwraith gains Hemalurgic spikes, they gain the Investiture contained within the spikes, which turns a mistwraith (which is sentient like a parshman) into a kandra, which has a will of its own. A Lifeless has just a small portion of the Investiture that a regular person has (the Breath). But you give a lot of Breath to a corpse, and suddenly you've got a Returned, which happens to be free-willed. Now, consider Nightblood. Something interesting happens with Nightblood while he's in his sheath. He has a muted personality. The instant he's drawn though, and starts drawing on the Breaths stored within him to create his rather powerful effects, he becomes entirely different. The extra Investiture that Nightblood receives from Vasher (or draws upon from his own inner reserves) changes him. His command ("destroy evil") becomes much more overriding. Where usually Nightblood is rather mild, with the occasional demand to murder people, he completely loses all subtlety with the added Investiture. He also tries to override Vasher's personality, too. With this in mind, it should be no surprise at all that a Shard requires a holder. Nightblood stops thinking with the added Investiture, because the added identity completely overrides and overwhelms everything else. A Shard has many times more Investiture than Nightblood. If Vasher has such a hard time keeping control of himself (Nightblood almost gets Vasher to draw it once), then it must take a man of uncommon strength of mind to keep control of themselves when they take up a Shard. It really is no wonder that Tanavast started referring to himself as Honor before long. It seems like there's a sweet spot with Investiture. You don't want too much, or else you lose yourself, but if you have none you have no will of your own. There's also something more to it - if you just put a thousand Breaths into a piece of cloth, it's not going to become sentient on its own. There has to be something the Breaths hook up to. A form. Furthermore, consider Splinters: when a Shard is Splintered, the pieces that result can apparently gain sentience on their own. Sentience, arising from a Shard that isn't sentient itself? This theory answers why. I believe you could almost consider Nightblood a Splinter. A regular Splinter's 'form' (Nightblood's is 'destroy evil') is going to come from the Intent of the Shard they are Splintered from, though. As further proof that identity comes from Investiture, there's a WoB somewhere that an Awakener with a ton of Breaths from a certain kind of person would have their personality changed slightly. I can't find it though. Here are some musings on spren (which are basically Splinters) based on WoR spoilers: <HUGE SPECULATION>Investiture as identity has an interesting potential consequence: it strengthens your identity if you have more innate Investiture. This should cause you to resist other things, as identity seems to sort of 'repel' other things (see: Preservation and Ruin's different identities being so opposed that it caused physical damage for them to come into contact). We can see this increased identity as resisting the effects of age on the human body, meaning that anyone who holds a lot of Investiture should live longer. And of course a Shard, which is basically pure Investiture/identity, will be immortal. I've speculated that all Investiture slows aging in another thread, but it was not received well. Still, this sort of ties in, so I included it!</HUGE SPECULATION> Investiture Copies Forms and Other Investiture There's an interesting property in Allomancy. If you burn a Feruchemically charged metal you yourself stored, instead of gaining the regular Allomantic effect, it gives you a burst of the Feruchemical attribute you stored. The mechanism, as described by Brandon, is this: The latter half is important. You open a gateway, through which Investiture flows, when you burn a metal. The metal acts as a form which causes the Investiture to do a certain effect. But if there's other Investiture in the metal - say, a Feruchemical charge - the Investiture 'recognizes the power that is already stored—"Oh, this is healing, I know how to do that"' and it mimics that. Investiture seems to come in two types: 'raw' Investiture (which is obtained when a metal is burned), and 'specialized' Investiture (the result of what happens when raw Investiture is filtered through a metal). Raw Investiture mimics specialized Investiture it encounters. Raw Investiture that finds a Feruchemical charge (which is specialized Investiture) becomes the same type of Feruchemical charge. You can also shape the raw Investiture into specialized Investiture by 'filtering' it. You draw an Aon, and this 'creates' some sort of metaphysical form that the Investiture latches onto and becomes. Metals on Scadrial act as this form, unless other Investiture overrides them. It seems to me that spren, which represent the fundamental forces of reality, act as the form for Surgebinding. Notice how Syl ignores the laws of gravity? She partly represents the Gravity Surge, and the raw Stormlight from gems that Kaladin sucks up is filtered through part of her form (or perhaps she's attached this form onto Kaladin's spirit-web?), the part which relates to gravity, and thus Kaladin can create a Basic Lashing. His raw Investiture mimics the form, and becomes specialized Investiture. Lift's spren, Wyndle, grows around to move, and Lift can use the part of him that relates to a fundamental metaphysical form of Growth to heal things, or grow plants. This also explains fabrials. All spren, not just Nahel spren, are made of forms raw Investiture can mimic. You shove a flamespren into a ruby, and provide it with raw Investiture. The Investiture mimics the form of 'heat' that comprises part of a flamespren (spren are ideas, which are multiple forms in one; windspren can be seen as atmospheric pressure and gravity and cold and...), and thus the fabrial begins to produce heat. The trick is that one spren can be used in multiple sorts of forms. You have to cut the gem in a certain way (and the gemtype also matters), which causes a spren to be attracted to the gem and captured within it. (A ruby cut the right way represents a form for 'heat', attracting a flamespren and creating a heating fabrial. An emerald cut the right way represents the form for 'pain', attracting a flamespren and creating a painrial which can enhance pain the target feels.) The gem thus gains the desired form. This is Roshar's equivalent to Elantrian Aons. When you do magic in the Cosmere, channeling raw Investiture through the correct form/specialized Investiture and making it do the desired effect, the Investiture doesn't just mimic the forms it finds. A human in the Cosmere contains specialized Investiture. It provides your identity. The raw Investiture mimics this as well as the form you filter it through, and thus you end up with specialized effects keyed to you. A Surgebinder, like Kaladin, creates a Full Lashing. Raw Investiture from spheres mimics his connection to the form of Pressure found in Syl, and the Investiture makes a vacuum (?) effect. But it was channeled through him, so it's also mimicked some of his fundamental identity. Now he's got the ability to suck it back into him, and only he can suck it back in. It's keyed to his identity, so it won't affect him if he doesn't want it to, and Szeth can't suck it back in. We see this effect in Breath (no one can take Breath from an object you Awakened), and metalminds (no one can tap from your metalmind unless you store your identity while storing in your metalmind). The fact that Kaladin can take his Full Lashings back in suggests that specialized Investiture can also become raw Investiture again. I imagine the way it works is that you can see forms that raw Investiture locks onto as a sort of funnel. Raw Investiture goes in one end, specialized Investiture comes out the other end. You can put it through the end of the funnel and it can come out the front of it as raw Investiture again, though. This provides a mechanism for Feruchemical nicrosil. You can force specialized Investiture (say, stored Feruchemical attributes) into raw Investiture, which is then stored in the nicrosilmind. But this raw Investiture won't do much - Scadrial is a low-Investiture world, so tapping the Feruchemical nicrosil might produce a short-lived effect akin to Stormlight (though maybe different). What you have to do with Feruchemical nicrosil is take your raw Investiture, and mix it with specialized Investiture, which causes the raw Investiture in the Feruchemical nicrosil to mimic that specialized Investiture. This means you can effectively use Feruchemical nicrosil to power every other Feruchemical power, but you have to have some of the attribute you want to mimic with the nicrosilmind stored and you have to tap it at the same time so that the Feruchemical nicrosil's raw Investiture can mimic it. (This almost perfectly explains the MAG rules for Feruchemical nicrosil, incidentally, which is why I am semi-confident of the theory.) Here are the MAG rules: Why is specialized Investiture keyed to you not able to be used by others? I could guess that identity provides a 'buffer' between things. The default setting of everything is to attract each other (gravity is Spiritual), but identity repels things. Consider Preservation and Ruin, two fundamentally opposed identities. They repelled each other, causing great pain to the holders when they came into contact. I think if you weakened your own identity with Feruchemy, you would be able to pull in other people's Lashings/use other people's metalminds/whatever because your own identity (which would normally repel Investiture with parts of the user's base identity in it) is now gone. This is however, a guess. We don't have enough Hemalurgist worldhoppers to know this for sure. This has some relation to Forgery. When you stamp a person with a stamp intended to turn them into a different person, the person seems to reject modifications to the soul and the stamp doesn't take, almost as if you can't mix the two identities. But if you stamp a person with an identity really close to theirs, the stamp stays for a longer time before being rejected, as if it's not rejecting it as strongly. I'm not sure how to fit in larkins: they steal Lift's Stormlight, something which should not happen because it should be keyed to her identity. You could argue that raw Stormlight is not specialized to you until you use it, or you could argue that the larkin has a naturally evolved ability to temporarily suppress its own identity. I am unsure of how they work. Thoughts, comments, and evidence that shows this small essay is completely off the mark are all welcome. Apologies for the length, but this seemed like a bundle of ideas that all worked together and I was really not pleased with Kurk's lock theory for metalminds. I wanted a more general, simple mechanism, and the potential mimicking effect of Investiture seemed to provide it.
  21. I'm not sure if this is the right subset of the forum to bring this up, but I generally get really bored on long drives and start turning over theories, such as Scooby Doo being set in a dystopian society where antisocial behaviour is severely punished. (Jail time for dressing as a ghost?) Alas, I digress. My latest thought centers around the elusive concept of "Identity" and the reference to storing it in Feruchemy. My idea centers around the most powerful domination of identity on Scadrial - the control of hemalurgists/spiked creatures by an allomancer. I think that while emotional allomancy pushes and pulls on specific emotions, I think that it tampers with one's identity on different levels. The stronger one's identity, the less susceptible they would be to Soothers and Rioters. There are specific examples in Mistborn of individuals resisting/detecting emotional allomancy through training or sheer force of will. This thought originally came about surrounding the kandra and the fact that their identity was gifted to them through Hemalurgy. It is also the point where I could use some input. Kandra are noted to be immune to standard emotional allomancy, and only a duralumin burn will crack that shell to allow another mind in. This is different to when a duralumin + brass burn is used on a human, like with Straff Venture - Vin was not able to suddenly control him, just deadened him completely. So Hemalurgy is providing protection as well as a weakness? Or is the mistwraith nature of kandra protective, while Hemalurgy provides the weakness? The follow up to that is the koloss - they are hemalurgically spiked humans, which combines the two examples above. One could argue that their identity has been diluted by having multiple human spikes driven into them, hence making it easier to control them en masse. In my mind, a Feruchemist storing Identity would be far more susceptible than normal to soothing and rioting, while one that is tapping Identity would be nearly impossible to influence. I also feel it is important to mention that Identity is not something only gained through magical means, just as one does not have to burn/tap pewter to be strong. I believe that there will be individuals who will be extremely resistant to emotional allomancy just through their own confidence/knowledge of themselves - such as a shardholder or Hoid (possibly - how does having so many identities affect his identity?). The next installment shall appear upon my next 4 hour drive! (16 hours - oh! Allomancy! - of driving seems to have an inhibiting affect on theorising)
  22. I've theorized before, based on The Alloy of Law, that Gold Allomancy can be used to mix one's present Identity and past Identity. This allowed Miles to create an "alloy" of himself. It got me thinking about the Atium alloy Malatium, which mimics the effects of Gold, except the target is another person. In The Last Empire, Vin wasn't able to touch the Lord Ruler's Malatium shadows. That's probably because those kinds of shadows (let's call them "Identity Shadows") can only be touched by the specific Identity that owns them. What if Vin had touched the Lord Ruler himself at the time? Here's this post's theory#1: Malatium Allomancy allows the user to "alloy" his Identity with another person's Identity by touching him. There's a problem, though. When a Malatium Allomancer alloys his Identity with someone else's Identity, part of his Identity will have to go somewhere, presumably to the other person. If all of his Identity goes to the other person, they'd basically switch Identities. This may or may not be useful, but I'd imagine a person would prefer not giving part of his Identity to someone else. (Note that Identity is a Spiritual trait, so I'm not sure if Identity alloys would look physically different from their previous selves or not. Any ideas?) But what if the Malatium Allomancer can also store Identity in an Aluminummind? What if he's a Malatium/Aluminum Twinborn? This is theory#2: A Malatium/Aluminum Twinborn (let's call him a Vampire) can store an Identity taken via Malatium Allomancy into an Aluminummind, effectively stealing someone else's Identity without giving up his own. Here's some interesting possible implications if this theory is true: A Vampire would leave victims with absolutely no Identity. I'm not sure what this would look like, but I bet it won't be pretty. A Vampire can tap a stolen Identity from one Aluminummind while storing his own Identity in another Aluminummind, replacing his own Identity with the stolen Identity (with his own Identity safely stored). A Vampire that "wears" another person's Identity can touch that person's Identity Shadows. A Vampire that "wears" another person's Identity can use that person's metalminds. Edit: Come to think of it, a Malatium Allomancer can probably steal the contents of someone else's metalminds, though he'd have to steal back his Identity afterwards.
  23. Two theories in one night? Why not? This theory has to do with Identity, particularly as it ties in to region-specific magics. It uses some of the same quotes as my other theory regarding this topic, and relies on the same basic principle, but hopefully won't be nearly as long-winded. To start with, let me toss you a couple quotes. First we have this one: And then, this one (emphasis mine): Now, these two things tell us a lot about Identity and regional magic: namely, if I'm reading and interpreting these quotes correctly, that they are very much interdependent. I talk at length about that in my other theory, so for the sake of brevity I'll just say here that I believe this to be the case, and that the rest of this theory builds on that belief. So, we have on our hands a magic - or set of magics, depending on your perspective - that very strongly depends on Identity. What else do we know about Identity? That it's a Feruchemical attribute, of course! Now, we've debated on this forum about the use of Feruchemical Identity before, but the discussions that I was a part of at least focused primarily on its use on Scadrial specifically. But wait, you ask, who else was just confirmed to have Feruchemy? Oh yes, that's right. None other than Hoid himself. Now things are getting interesting. Suddenly we've gone from exploring the use of Identity solely on Scadrial, to applying its potential benefits to a known worldhopper with significant knowledge of the Cosmere and the worlds he visits. Dangerous indeed. Now, the canon is very clear that there isn't much in-world knowledge about Feruchemical Identity yet, or if there is, it's a closely guarded secret. So we don't have much to go off of here. But given the quotes pasted above, I'm comfortable proposing that Feruchemy could theoretically be used to swap out regional magics at will. I imagine that the process would go something like this: Store as much of your own "default" Identity as you possibly can. Rewrite yourself a new Identity as part of the region whose magic you want to use. (If my other theory holds true, this could potentially be done by having a skilled Forger rewrite your cultural Identity; other suggestions are also welcome) If you want to create ways to access more magics, repeat the process. Of course, this requires a lot of effort, and being able to Compound would make this process much more efficient, but my theory has less to do with how practical it is and more to do with the implications this would have on our understanding of Realmatics and Identity if it proves to be true. Also, Hoid also has lerasium. Just saying.
  24. I am forming this theory as I write so forgive me. I was reading TFE where Vin uses gold for the first time. Kelsier repeatedly tells her it is an uncomfortable experience. She repeats this sentiment after she tries it, along with the desire to never try it again. It is possible that because the experience is so uncomfortable, gold is so expensive, and the benefit of its use are not readily apparent, that few if any have made the effort to truly understand it. This brings me to wonder, "What does gold really do?" Below is Vin’s experience with gold in TFE (Transcribed by me from the audiobook. Please forgive any punctuational discrepancies.) She was in two places at once. She could see herself, and she could she herself. One of her was a strange woman changed and transformed from the girl she had always been. That girl had been careful and cautious. A girl who would never burn an unfamiliar metal based solely on the word of one man. This woman foolish, she had forgotten many of things that had let her survive so long. She drank from cups prepared by others. She fraternized with Strangers. She didn’t keep track of the people around her. She was still far more careful than most people, but she had lost so much. The other her was something she had always secretly loathed, a child really. Thin to the point of scrawniness, she was lonely, hateful, and untrusting. She loved no one and no one loved her. She always told herself quietly that she didn’t care. Was there something worth living for? There had to be. Life couldn’t be as pathetic as it seemed. Yet it had to be. There wasn’t anything else. Vin was both. She stood in two places, moving both bodies, being both girl and woman. She reached out with hesitant uncertain hands, one each, and touched herself on the faces, one each. Vin gasped and it was gone. She felt a sudden rush of emotions, a sense of worthlessness and confusion. There were no chairs in the room so she simply squatted to the ground, sitting with her back to the wall, knees pulled up arms wrapped around them. What I learned from this… - Burning gold produces a second version of yourself that only you can see. - Vin felt as though she were both versions of herself simultaneously. - She seemed to scrutinize each “self” from the eyes of the other. - We know that when her gold ran out, Vin had a latent effect where it seems she had, briefly, taken upon herself attributes of the “other self”. Kelsier explains that just like atium lets you see into the future, gold lets you see the past, or at least another version of yourself, had things been different in the past. But I don’t think this is the case. Many times throughout TFE, Vin thinks to herself how she is like two different people. Vin the street urchin and Vin the noblewoman. She also notices that both seem to be masks of her true self, that the ash smeared face and ragged clothes of the street urchin is a costume to hide her true identity just as much as the makeup and dresses that ‘Vallete’ wears keep her hidden among the nobility. So here is my theory. Gold is the identity metal. I know that Brandon will be exploring identity in the future and I think gold will be the vessel of exploration. What I am uncertain about is what identity does for a member of the cosmere, and how can it be used in "cool and interesting" ways. I am toying with a few ideas. 1. a strong identity of self could make you less susceptible to emotional allomancy. Knowing yourself could enable you to better recognize external influences( I personally find this boring.) 2. You could not only solidify your identity but you could change your identity, by making distinct aliases with flawless mannerisms. 3. Or perhaps more interestingly you could alter you spiritual Identity to use another's metalminds. I don't know my imagination is somewhat limited. What are your thoughts? edit: I double pasted. woops!