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You have been selected for a government program to survive the following apocalypse. You will spend the next 10 years locked in a 20’ x 20’ concrete cell, partitioned as you please, after which you will be released into a post-apocalyptic wasteland. The bunker is lit by one florescent lap every 100 square feet, and features a sink with cold running water, a toilet, a cot, a microwave and an unlimited supply of hand soap. You have canned or frozen food, in an inaccessible storage closet, which is enough to last you exactly ten years. However, you have 100 points with which to improve your situation. Note that all bunker systems will fail after the ten years are up; the atomic slug powering them will only last that long. Bunker Improvements: Companion: A loyal compatriot with whom to spend your confinement, who will brave the horrors of the burn-out world by your side (unless you manage to alienate them). Design them like you would an RPG character. – 20 points More Space: Each time this option is purchased, the dimensions of your cell increase by 10 feet on each side. It’s still bare concrete, though. – 4 points Bathroom: A well-appointed bathroom, featuring a shower and bathtub with hot running water, an unlimited supply of body wash, shampoo, and deodorant, and a nicer toilet. Occupies a 10’ x 10’ area. – 8 points TV: A 52’’ TV. Once the bombs fall, it’ll be getting nothing but static, but you have a selection of 25 DVDs. – 2 points Gaming Computer: A next-gen gaming computer of your preferred manufacturer, complete with a 32’’ monitor and 25 Games. After the plague starts, there’ll be no internet to connect to. – 3 points Netflix: The complete collection. You must have a device to view it on. Once the magic returns, there won’t be any new titles added to the collection. – 16 points Books: Learning’ you some knowledge. 100 books, on any mixture of topics. How you know how to read. Wait... – 2 points Gaming Console: A next-gen gaming console of your preferred manufacturer. 25 games, or ten multiplayer games and an AI to play them with. Meat Vat: A vat for growing on type of meat of your choice, though the texture is a bit… odd. Produces 1.5 pounds off meat a day. – 7 points Bedroom: a 10’ x 10’ or larger room, featuring a comfy memory foam bed, an alarm clock, and wardrobe featuring a selection of clothing. – 7 points Furniture: Up to ten tasteful items of your choice, not including a bed or cooking supplies. – 5 points Hydroponic Garden: Throughout most of history, fresh fruit was considered a luxury, and now you can have 2 pounds of it, in any combination you like, per day with this 20’ x 20’ space. – 6 points Baking supplies: Everything you need to make an array of basic baked goods, skills permitting. Includes grain products on tap… somehow. – 5 points Kitchen: This galley contains everything you need to prepare whatever your skills and ingredients permit. – 4 points Holographic shooting range: Allows you to practice with any weapon you purchase without using ammo. 10’ x 10’ for range shooting, 20’ x 20’ for a kill house. Use this every day and you’ll be a badass (probably). – 8 points Gym: Get Prison Ripped. Contains as much exercise equipment as is reasonable for space allocated. – 8 points Washer and dryer: Self-explanatory. Plenty of soap. – 3 points Improved decor: Whatever you like in terms of fittings, walls, ceilings, and floors within reason, as so long as it supplies no mechanical benefit. – 3 points Survival supplies: Glock: A Glock handgun of your choosing, with 250 rounds of ammunition. – 7 points/weapon Shotgun: A Mossberg pump-action combat shotgun, with 250 shells. – 12 points/weapon M16: Any version of the US combat rifle, with 500 rounds of ammunition. Comes with a cleaning kit and spare parts, but not enough to build another rifle. – 15 points /weapon Additional ammo: More ammunition for one weapon, as much as you started with – 3 points/purchace Body Armor: Level IIA protection for your torso and limbs for everyone. – 5 points Sword: One extremely durable edged weapon, and everything you need to care for it. – 1 point/purchace Survival Kit: Fire starters, flare, compass, thermal blankets, 7 days of MREs, a camp stove, and a radio. – 3 points Medkit: Contains everything needed to heal most wounds and aliments. – 5 points Trade goods: Your choice of gold (1 pound), silver (5 pounds), or Crystal Meth (1 pound). Try not to get clubbed over the head and robbed. – 2 points MREs: 1 month worth for everyone. – 1 point/purchase. Additional Goods and services: Note that your companion(s) receive the benefit of any of these you purchase. Youth: The faster you go, the slower you grow. You’re going so fast that when you get out of the bunker, your body is in the prime of its life, in the region of 17-25. – 10 points Immune system: With basic hygiene, you’ll never get sick. – 15 points Gunslinger: Han shot first, and so can you! – 7 points Misting: Eat metal, gain powers. Details here. – 5 points Twinborn: Gain a side of Feruchemy. No compounding. Detail here, list of aviable powers here. – 3 points Mistborn: Rule the night as a Mistborn. Details here. – 35 points