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Showing results for tags 'hurt and heal'.
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It's time for what you've all been waiting for. Amidst thundering applause, the contenders step into the arena. Adolin - 4 Alendi - 4 Allrianne Cett - 4 Ashweather Cett - 4 Bleeder - 4 Breeze - 4 Claude Aradel - 4 Clubs - 4 Dalinar - 4 Dilaf - 4 Dockson - 4 Edwarn Ladrian - 4 Elend Venture - 4 Eshonai - 4 Eventeo - 4 Frost - 4 Galladon - 4 Gaotona - 4 Glys - 4 Ham - 4 Hoid - 4 Hrathen - 4 Iadon - 4 Ivory - 4 Jasnah - 4 Kaladin - 4 Kelsier - 4 Kenton - 4 Khriss - 4 Kiin - 4 Kwaan - 4 Lift - 4 Lightsong - 4 Marasi Colms - 4 Marsh - 4 Mayalaran - 4 MeLaan - 4 Miles Dagouter - 4 Moash - 4 Navani - 4 Nazh - 4 Nightwatcher - 4 OreSeur - 4 Pattern - 4 Quellion - 4 Raoden - 4 Renarin - 4 Roial - 4 Sarene - 4 Sazed - 4 Shallan - 4 Sibling - 4 Silence Montane - 4 Siri - 4 Sixth of the Dusk - 4 Sja-anat - 4 Spook - 4 Steris Harms - 4 Stormfather - 4 Straff Venture - 4 Syl - 4 Szeth - 4 Taln - 4 Taravangian - 4 Telsin Ladrian - 4 TenSoon - 4 The Lord Ruler - 4 Timbre - 4 Tindwyl - 4 Ulim - 4 Vasher - 4 Venli - 4 Vin - 4 Vivenna - 4 Wan ShaiLu - 4 Waxillium Ladrian - 4 Wayne - 4 Wyndle - 4 Xisis - 4 Yomen - 4 Zane - 4 Far above, the teams begin to rain down attacks and bonuses into the arena. To remind everyone of the rules: Each post, you have the option to Heal one contender and Hurt one contender. (Both are optional.) At the beginning, both Heal and Hurt will be for 1 point. (There are no limitations on how often you can post, except that you cannot double post.) Thus a turn might be as such: Heal Blue, Hurt Red Red - 3 Yellow - 4 Blue - 5 Green - 4 Contenders cannot be healed above 10 points of health. When a contender drops to 0, they are eliminated. (When eliminating a player, some choose to use Kill instead of Hurt- note that the two will be treated as identical.) Please do not edit your post unless you make a typo. A bot will be used to tally up the health points, so please make sure that if you are using an abbreviation, you are using the same abbreviation as everybody else. Players who are not in a team who wish to participate may do so. If an unaffiliated player lands the final kill on a selected contender, they will score for that contender. If they then later join a team, their score will be added to the team that they join. Now, players: @Szeth's Facepalm, @Morningtide, @Cinnamon, @Channelknight Fadran @Frustration @dannnnnex @Matrim's Dice @Enter a username: Begin!
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Welcome to Hurt and Heal! The rules are simple. You have a list of contenders like so: Red - 4 Yellow - 4 Blue - 4 Green - 4 Each post, you have the option to Heal one contender and Hurt one contender. (Both are optional.) At the beginning, both Heal and Hurt will be for 1 point. (There are no limitations on how often you can post, except that you cannot double post.) Thus a turn might be as such: Heal Blue, Hurt Red Red - 3 Yellow - 4 Blue - 5 Green - 4 Contenders cannot be healed above 10 points of health. When a contender drops to 0, they are eliminated. (When eliminating a player, you may use Kill instead of Hurt if you wish.) And that's it! ...for the base game, at least. This time, I'm adding a twist. Players will compete in teams of three or more. Each team will select a certain number of contenders. Every time a player kills a contender belonging to another team, they score a point for their team. Furthermore, every time a contender belonging to a team perishes, that team loses a point and must select a new contender. At the end of the game, the team with the most points wins! In order to sign up, PM me with your team name and include two (or more) of your friends that agree to be your teammates. (If you have no friends, never fear! There will be an option for solo play once teams have formed.) Make sure that you select a team leader from among yourselves. The theme for the contenders is tentatively "Cosmere Characters", but if anyone else has ideas, feel free to suggest. Also, if you have any questions, fear not to ask! Questions and Clarifications
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Ya know what to do The Way of Kings - 4 Words of Radiance - 4 Edgedancer - 4 Oathbringer - 4 Dawnshard - 4 Rhythm of War - 4 Mistborn - 4 The Well of Ascension - 4 The Hero of Ages - 4 The Alloy of Law - 4 Shadows of Self - 4 The Bands of Mourning - 4 Secret History - 4 The Eleventh Metal - 4 Elantris - 4 The Hope of Elantris - 4 Warbreaker - 4 The Emperor's Soul - 4 Shadows for Silence in the Forests of Hell - 4 Sixth of the Dusk - 4 Arcanum Unbounded - 4
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I'm yanking this game kicking and screaming out of inactivity: we have a new one going! How this game works, for any newcomers, is that we have a list of things, which start with 5 HP. On your turn, which can be anytime as long as at least one person has continued the game since you last did, you hurt one for one HP and heal another for one HP (though if you don’t want to heal, you can just hurt). 10 HP is the maximum, so once something gets to that, it can no longer be healed. And when something gets to zero, it’s dead and is eliminated from the game. We go until we have one left. Later on in the game, hurting will likely be moved to two HP. List of artifacts: Alendi's Logbook - 5 Bands of Mourning - 5 Gavilar's Black Sphere - 5 Shai's Essence Marks - 5 Dawnshards - 5 The First Gem - 5 Oathbringer - 5 Kelsier's Mistcloak - 5 Leras's Knife - 5 King's Drop - 5 Jasnah's Soulcaster - 5 Mraize's Aviar - 5 The Ire's Orb - 5 Sazed's Rings - 5 Sarene's Syre - 6 Hoid's Flute - 5 MeLaan's Aluminum True Body - 5 Tyvnk - 5 Vin's Earring - 5 Wax's Earring - 4 Vindication - 5 Let's go! I'll heal Sarene's Syre and hurt Wax's Earring.
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- hurt and heal
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How this game works, for any newcomers, is that we have a list of things, which start with 5 HP. On your turn, which can be anytime as long as at least one person has continued the game since you last did, you hurt one for one HP and heal another for one HP (though if you don’t want to heal, you can just hurt). 10 HP is the maximum, so once something gets to that, it can no longer be healed. And when something gets to zero, it’s dead and is eliminated from the game. We go until we have one left. Later on in the game, hurting will likely be moved to two HP. The list of colors: White Black Vantablack Blue Red Yellow Gold Silver Gray Green Purple Violet Ultraviolet Orange Turquoise Pink Brown Indigo Tan Magenta Burgundy Emerald Aqua
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How this game works, for any newcomers, is that we have a list of characters who start with 5 HP. On your turn, which can be anytime as long as at least one person has continued the game since you last did, you hurt one person for one HP and heal another for one HP (though if you don’t want to heal, you can just hurt). 10 HP is the maximum, so once someone gets to that, they can no longer be healed. And when someone gets to zero, they are dead and are eliminated from the game. We go until we have one person left. This round will be using OCs, or Original Characters. This means that if you have written a character of your creation in someone else's world, you may submit them to the list (one or two per person). You don't have to submit characters to play, and no prior knowledge of the characters or their worlds is required. As an example, the two characters I'm submitting are Deteca from the Alleyverse (based on Brandon's work) and Safire from Volume One (based on the RWBY universe). Let's get to list-making!
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Hey Sharders, Welcome to Sandersons Hurt and Heal Surgebinding! The rules are: Each Surge starts with 5 HP Each post you can choose one Surge to Heal 1 HP and one Surge to Hurt 1 HP State your choice, update the numbers on the list and Bold your choices Wait at least 2 posts and 10 minutes before posting again or your vote may be discounted You can try to get people to vote for the same thing again using upvotes, but don't use downvotes to do the opposite. Bribing is allowed but punishing isn't When only two Surges are left, or when the players want it, hurting increases to 2 HP, healing stays at 1 HP · The last Surge standing is victorious! 1. Adhesion -- 5 2. Gravitation -- 5 3. Division -- 5 4. Abrasion -- 5 5. Progression -- 5 6. Illumination -- 5 7. Transformation -- 5 8. Transportation -- 5 9. Cohesion -- 5 10. Tension -- 5 This is for the noobs… Adhesion binds objects together Gravitation allows one to manipulate gravity Division gives power over destruction and decay Abrasion alters frictional force Progression heals or grows organisms Illumination can create illusory images and sounds Transformation changes molecular structure Transportation allows you to travel between realms Cohesion allows you to alter objects at a molecular level Tension alters the stiffness of an object
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Hello and welcome to the new round of Hurt and Heal - this time, with 100% more Hoid! Here's the rules: When you post, pick one person to hurt and one person to heal. You take 1 point from the person you hurt, and add it to the score of the person you heal. Bold your choices Wait 10 minutes and at least two posts before you post again Every character starts with 5 points, and is elliminated when s/he reaches 0. When only two characters are left, we hurt and heal by 2 points, as to not prolong the game unnecessarily Let us begin, then. I'll start with hurting Hoid and healing... Nazh. 1. Hoid - 4 2. Khriss - 5 3. Nazh - 6 4. Galladon - 5 5. Demoux - 5 6. Baon - 5 7. Vasher - 5 8. Nightblood - 5 9. Mraize - 5 10. Iyatil - 5 11. Felt - 5 12. The Ire - 5 13. "WalDo" (the mystery Kandra worldhopper) - 5 14. The Nalthis Terriswoman - 5 The total sum of points is 70. If I've missed someone, feel free to add them!