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Found 7 results

  1. I'm sure that this has been talked about but I couldn't find a topic about this so here it is. I think that Rock (and maybe other horneaters) can see at least partially into Shadesmar. He's able to see spren when nobody else does, and mentions towards the beginning of OB that he could see something of the rest of the sprens body. How does the ability work, and why does he have it? Does it have anything to do with that story he said about Horneaters living up in the peaks (when explains why the peaks are hot in WoR).
  2. I think Rock can see into Shadesmar, at least partially. He is able to see spren in the physical realm that nobody else can see. Also, he mentions being able to see part of the sprens body towards the beginning of OB. Perhaps this has something to do with the story that he told his friends about why the Horneater peaks are warm? Any thoughts? I thought I posted this topic already, so if I did I'm sorry.
  3. From the album Natural History of Roshar

    When I first read the description for this area, I immediately imagined they're some kind of alpine version of the deep sea hydrothermal vents - aka the white or black chimneys. I love those bizarre deep sea things, and have been trying to envision how would those hydrothermal vents look like when combined with the Alps. It's really tricky, and the vertical aspect of those vents makes it really hard to see where the Horneaters would put any sort of city or crops fields on. As I keep researching, I eventually came across alpine hot lakes in the Andes mountains, and decided to change direction and go with something like an extinct conical volcano chain that has turned into lakes. The imagery would be more familiar, and the slopes would mean imaginable cities and civilization such as the Machu Picchu. I decided to try and do the phototexture workflow in pursuit of that Skyrim look. It's not there yet, but can't expect mastery after 1 week! [edit] There is a bigger version with no text overlay here : https://www.artstation.com/artwork/y9oLn
  4. From the album Stormlight By Jemma

    Commission I did of Rock at Emerald City Comic Con 2018
  5. Hey there Sanderfans, I just want to let everyone one know that there is a Brandon-themed Humble Bundle available now. It will be running for the next two weeks and features most of Brandon's novellas, a selection of Mistborn Adventure Game sourcebooks, as well as the Graphic Audio editions of Elantris and Warbreaker. Check it out here! The Bundle is broken up into the following tiers: For those who pay $1 or more Firstborn / Defending Elysium Omnibus The Emperor's Soul Legion Legion: Skin Deep Warbreaker Part 1 - Graphic Audio Elantris Part 1 - Graphic Audio Mistborn Adventure Game For those who pay $8 or more Sixth of the Dusk Shadows for Silence in the Forests of Hell Perfect State Warbreaker Part 2 - Graphic Audio Elantris Part 2 - Graphic Audio Terris: Wrought of Copper - Mistborn Adventure Game For those who pay $15 or more Snapshot Dreamer The Hope of Elantris - Graphic Audio Warbreaker Part 3 - Graphic Audio Elantris Part 3 - Graphic Audio White Sand volume 1 Alloy of Law - Mistborn Adventure Game All told, if you pay $15 you are getting $174 worth of stuff (that's over 90% off). For reference, just one Part of the Graphic Audio adaptations ordinarily costs $14. It is also important to note that The Emperor's Soul, Legion, and Legion: Skin Deep are not available in regions where Gollancz has exclusive distribution rights (pretty much anywhere that used to be part of the British Empire). Also this Humble Bundle is currently (as far as I can tell) the only place to get the solo ebook release of Dreamer and the Graphic Audio edition of The Hope of Elantris. In other news Amazon.com has a listing up for preorder for a solo hardcover release of Edgedancer. Previously, Edgedancer was going to be exclusive to Arcanum Unbounded for five years but it looks like Tor is amending their contract with Brandon in order to give it an individual release in October 2017. Just in time for a re-read before the release of Oathbringer in November! Nauvoo Games, who are making the Reckoners board game, has also posted some pictures on Twitter, from an event they did last month: I do not know for sure if this is the actual art style they are planning for the game, but I really hope it is. I think it captures the feel of the Reckoners trilogy perfectly. I also love that they used the Superman symbol, presumably as the symbol of the Faithful. Unfortunately however, I doubt that will remain in the actual release due to licensing reasons. Especially since the pendant in Abraham's portrait uses a different design for it. Edit: Since the people over at Nauvoo Games are awesome they just shared on Twitter that there will also be minis included in the game and posted a mock-up of a mini for Abraham!
  6. Because he won one of the art polls on my twitter, here's Rock! I forgot his brands. :|
  7. Hi all. Several people have already noted that the existence of chull and other large arthropods requires Roshar to have more atmospheric oxygen than Earth does (if you want to brush up on arthropod respiration, start here: http://rspb.royalsocietypublishing.org/content/early/2010/03/04/rspb.2010.0001). However, it seems to me that Roshar's flora imposes additional atmospheric constraints. I have a theory which explains the following anomalies: 1: Rockbuds could not possibly be productive enough to support an ecosystem and a civilisation. 2: If crem is fertilizer, stormward waterbodies like Longbrow's Straits and the Steamwater ocean should have massive nitrogen and phosphate pollution, and should therefore be solid masses of algae. But Shallan's journey over Longbrow's Straits shows that this is not the case. 3: The atmosphere on the Horneater Peaks is different from, and healthier than, the atmosphere at lower elevations ("airsick lowlanders"). However, although temperatures on the peaks are similar to temperatures in the lowlands, agricultural productivity must be much lower--almost the entire population is devoted to food production, and the Horneaters are nevertheless still defined by having to eat parts of animals which other cultures shun. My solution to these problems is that Cultivation drains the Progression surge from the stormward waterbodies, and channels that Progression into terrestrial plants. Meanwhile, Honor (or, after his Shattering, some combination of his splinters and slivers) uses some combination of Adhesion (in its atmospheric pressure sense) and Gravitation to pull both oxygen and carbon dioxide towards sealevel. Thus, airsick lowlanders are suffering from both hyperoxia (too much oxygen, causing impired vision and seizures) and hypercapnia (too much carbon dioxide, causing a whole laundrylist of symptoms, including mental impairment (certainly the most common cause of the "airsick" comment) and irritability (contributing to their warlike culture)). A more detailed description is below. .......... First, photosynthesis on Roshar must be more efficient than it is on earth. Why? Well, it is obviously problematic that rockbuds and similar plants support the dietary needs of a reasonably densely populated nation like Alethkar. Rockbuds have to support their own relatively high metabolism (all that movement would mean that they would have to be at least as metabolically active as a sea urchin), and they produce energetically-expensive structures like shells. The drawings show that they have a relatively small leaf area to support all this. Obviously, some of these metbolic needs are met by crem, which seems to act as NPK fertilizer, but even massive fertilisation would only barely allow rockbuds to break even, much less support an ecosystem and a civilisation. How do I know? Well, let's use respiration as a proxy for metabolism. Each day, a sea urchin respires between 15 and 25 mmol O2 per gram dryweight (https://books.google.com/books?id=B322HrCUvNEC&pg=PA54&lpg=PA54&dq=sea+urchin+metabolism+calories page 51). Meanwhile, on earth, a perfectly fertilized leaf under perfect conditions produces at most 40 micromoles O2 per second per square meter (http://www.saps.org.uk/saps-associates/browse-q-and-a/463-how-much-oxygen-does-a-houseplant-give-off-in-a-day ). Perform the necessary conversions, and we see that one gram drywieght of sea urchin would require 60 square centimeters of leaf to break even metabolically. Again, on earth, it would take absolutely ideal conditions for a rockbud to be able to support itself, much less grow. So, either rockbuds have access to more energy than earth-plants do, or they have access to more carbon dioxide, or both. First, energy. Maybe Roshar's sun is much brighter than Earth's. However, I've not seen any evidence of this, and skin cancer is never mentioned--it seems like skin cancer would be the chief cause of death on Roshar if this were the solution. So, maybe rockbuds use a more efficient pigment for photosynthesis than chlorophyll. But nope: When Shallan had her shipboard vision of her garden, her first impression was greenness, so we know that Roshar plants reflect green light just like earth-plants do, and thus almost certainly use chlorophyll. So if Roshar plants are getting extra energy, they're not getting it directly from their sun. However, one of Roshars two-and-a-half deities is Cultivation, who is closely linked to the Progression surge, which is closely tied to plant growth. Meanwhile, there are the Stormward oceans, which are well-fertilized with crem but strangely non-fertile. It makes sense that Cultivation is channelling Progression out of the oceans and onto land. This might or might not be sufficient to explain rockbud productivity, but it leaves Honor out of the loop, and it doesn't explain starving Horneaters and airsick lowlanders. So, we give half the burden to Honor. Let's assume Roshar's original atmosphere was similar to earth's: 80% nitrogen, 18% oxygen, 300 parts per million carbon dioxide. Honor uses Adhesion and/or Gravitation to Bind both oxygen and carbon dioxide downward. The upper atmosphere is now almost entirely nitrogen, the Horneater Peaks are still similar to Earth, and sealevel is something like 40% oxygen and a full 5 percent carbon dioxide, enough to induce symptoms. Chulls frolic in the high-oxygen environment, plants have much more CO2 to work with, and lowlanders get airsick. Meanwhile, without the elevated CO2 concentrations, agriculture on the Horneater Peaks suffers. This unnatural distribution of gasses might cause Roshar to appear to have an entirely-nitrogen atmosphere from a distance, explaining WoB that astronomers wouldn't think Roshar is habitable. Of course, this theory is significantly weakened if there are superlarge arthropods on the horneater peaks--I think I remember Rock talking about eating Chull heads, but I don't remember if he ever said if Unkalaki chull were as large as lowland chull, or if they were much smaller. Lemme know whacha think. Much respect to all y'all from this first-timer, ecohansen