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Found 250 results

  1. Yes, technically there are already two other threads about this. I still started this one, since it's a little different topic: instead of speaking mainly about fabrials, here I wish to discuss the connection between every application of any metal in the four magic systems: allomancy, feruchemy, hemalurgy and fabrials. I might've lost myself in the middle of that sentence, I hope you understood me. anyway, what we've seen so far: Iron - A: pulls on metals. Fe: stores weight. H: steals strength. Fa: changes polarity (whatever that means)/attracts attribute. Steel - A: pushes on metals. Fe: stores physical speed. H: steals physical allomantic powers. Fa: same as Iron. Tin - A: enhances senses. Fe: stores senses. H: steals senses. Fa: diminishes attribute. Pewter - A: enhances strength and balance. Fe: storing physical strength. H: steals physical feruchemical powers. Fa: expresses attribute. Zinc - A: riots emotions. Fe: stores mental speed. H: steals emotional fortitude. Fa: manifests the spren more strongly. Brass - A: soothes emotions. Fe: stores warmth. H: steals cognitive feruchemy. Fa: makes the spren withdraw. Copper - A: hides allomantic pulses. Fe: stores memory. H: steals mental fortitude, memory, and intelligence. Fa: unknown. Bronze - A: allows to hear allomantic pulses. Fe: stores wakefulness. H: steals mental allomancy. Fa: warns of things getting close. Aluminum - A: wipes internal allomantic reserves. Fe: stores Identity. H: removes all powers. Fa: cuts connection, no other known function. Duralumin - A: quickly burns any burning metals in powerful burst. Fe: stores connection. H: steals connection and identity. Fa: unknown. Chromium - A: wipes out target's allomantic reserves. Fe: stores furtune. H: might steal destiny? Fa: unknown. Nicrosil - A: enhances allomantic burn of target. Fe: stores investiture. H: steals investiture. Fa: unknown. Gold - A: shows past self (or alternative present self). Fe: stores health. H: steals hybrid feruchemy. Fa: unknown, probably known in-world. Electrum - A: shows possible future of the burner. Fe: stores determination. H: steals enhancement allomancy. Fa: unknown. Cadmium - A: slows down time. Fe: stores breath. H: steals temporal allomancy. Fa: unknown. Bendalloy - A: speeds up time. Fe: stores energy. H: steals spiritual feruchemy. Fa: unknown. Now, there are patterns inside each magic system, if you look for it, though so far only allomancy and hemalurgy have sensible division for each metal. For now, it might be better to stick to discussing only the lower metals - the first eight, since we understand those the most, and know mostly all of their applications in the magic systems (lets use the acronym MS for that) in discussion. Tin is irregular because it's the only one that does exactly the same in the first three MSs. I can't actually see any thorough connection between one metal's applications in all the MSs, and it's a little late at night in my country, and since I'm also lazy I'll leave you to think over it.
  2. Ok so after reading chapter 2 and 3. I would say shallan is doing very well. Unlike most ppl I don't find it strange for one person to have three ppl within them but it does being some questions to mind. One, how does it affect thier spiritweb ? Like are they sharing one too much like how they share shallans body or is it like her spiderweb has expanded to thrive the size. Two , what would happen if odium were to use a duralumin spike on her ??? Would radiant and Veil seperate from and manifest discreetly in other bodies in whom the spikes are placed ? Three, how autonomous are they ? Now veil for example liked kal a lot. I imagine she can't be too happy with adolin of she truly is completely independent and equal of shallan. So would it be lead like an arrangement where 5 days shallan gets to be with adolin , the 5 days she gets to date kal or someone else ??? That would be amazing but I'm guessing that ain't happening. Four , is Shallan foreshadowing for Autonomy ? And We know bavadin has a similar but far more intense cognitive divergence thingy going on. I think we will learn a lot about Autonomy with how shallan deals with VnR . And total aluminium foil but could this foreshadowing itself foreshadow autonomy or one of her avatars meddling in Roshar , probably in the Stormlight era 2 ???
  3. We need to talk about the silver plating on Vin's earring! Somewhere between the moment Vin's mother drove this little bronze spike through Vin's sister into Vin's ear, and the moment we first see Vin in Book 1, this bronze earring became plated in "silver" (which must negate its Hemalurgic effects for reasons I'll explain) and then locked away inside of a box. Even ignoring the larger implications of Silver throughout the Cosmere, and isolating our attention only at Scadrial's magic system... We know that silver on Scadrial has no known Allomantic, Feruchemical, or (most importantly) Hemalurgic properties at all. If the earring were silver-plated before spiking through Vin's sister, then that silver would have nullified the spike's ability to behave as a hemalurgic spike and accept a hemalurgic charge. In contrast, if the earring was silver-plated after receiving a hemalurgic charge, then the silver would have blocked the earring's effects on the wearer (much like Nightblood's sheath blocks his power). If this bronze earring was plated in silver, then it's logical to infer that even if Vin wore it like that (fully silver-plated), then Ruin wouldn't have been able to reach her, nor would she have been able to tap into the extra seeker properties with which the spike was charged. Interestingly enough, that silver plating was notably wearing away throughout Vin's story. From Well of Ascension - Chapter 33: "Vin stood quietly. Absently, she pulled out her bronze earring—her mother’s earring—and worked it between her fingers, watching it reflect light. It had once been gilded with silver, but that had worn off in most places." From Hero of Ages – Chapter 54: "Silver. Useless, unburnable silver. Like lead, it was one of the metals that provided no Allomantic powers at all. “An unpopular metal indeed . . .” Yomen said, nodding to the side. A servant approached Vin, bearing something on a small platter. Her mother’s earring. It was a dull thing, Allomantically, made of bronze with some silver plating. Much of the silver had worn off years ago, and the brownish bronze showed through, making the earring look to be the cheap bauble it was. “Which is why,” Yomen continued, “I am so curious as to why you would bother with an ornament such as this. I have had it tested. Silver on the outside, bronze on the inside. Why those metals?" I figure that neither Reen nor Vin could've done this silver-plating to the bronze earring. They wouldn't have been concerned in the least with having it silver-plated while they were poor and had a hard enough time staying [relatively] safe and fed. I think someone who was cosmere-aware or, at the very least, was "Ruin-aware" was responsible for having the earring silver plated. I doubt Hoid would have done this, as well. My imagination says that he would have sooner destroyed or stolen the earring if he really wanted to interfere with Ruin's plans. Hoid wouldn't have preserved the earring so carefully. The fact that the earring was neutralized/silver-plated rather than destroyed... and the fact that it was placed in a box and that box was kept rather than disposed of... well, I would guess Preservation was behind this silver-plating. I think he did what he could to influence people and events around Vin to protect her while keeping in line with his own will to 'preserve' above all else. From Hero of Ages – Sazed's final Epigraph (just before the epilogue): "Vin was special. Preservation chose her from a very young age, as I have mentioned. I believe that he was grooming her to take his power... I believe that she must have drawn some of the mist into her when she was still a child, in those brief times when she wasn’t wearing the earring. Preservation had mostly gotten her to stop wearing it by the time Kelsier recruited her, though she put it back in for a moment before joining the crew. Then, she’d left it there at his suggestion." If the earring had been placed while Vin was an infant and left in her ear, then it's a safe assumption that Ruin would have had her entire lifetime to work his influence... if, of course, it hadn't been for the presumed efforts of Preservation to buy her as much time as he could. I asked Brandon Sanderson "Who was responsible for getting Vin's bronze earring plated in 'silver'?" and apparently that question was good enough to award me an RAFO card. :-) I will be framing it. Don't judge me. Who plated Vin's bronze earring in "silver"? When did they do it? Why? Is the plating on Vin's earring really silver (or just perceived to be Silver by the Scadrians)? ...is it the same metal as Nightblood's sheath? It seems to me that the silver plating on Vin's earring and Nightblood's famous "silver sheath" were essentially there to perform the same job. What do you think?
  4. If you want 10th Heightening, just go on a killing spree. Use a Hemalurgic spike, store in blood between kills, and just gather enough breaths.
  5. Could the Fused spears be lined with Nicrosil? My first thought when the Fused spears started stealing stormlight was that they were lined with aluminum. But, aluminum is a known metal and Kaladin or Navani would have most likely recognized it by now. They could be made out of the same metal that killed Jezrien, but that metal was yellow, not silver. Nicrosil on the other hand, steals investiture when used as a hemalurgic spike. Obviously hemalurgy is insanely complex and normally requires being stabbed through the heart, but what if these spears are using a very simple/crude application of hemalurgy to steal stormlight?
  6. If someone will gain allomantic or feruchemical abilities by being spiked with hemalurgic spike and he will have children, did his children will inherit (with standard genetic posibility) metalic abilities?
  7. So I am curious, if say, a live mistwraith were spiked with the deceased Paalm's spikes (or those of any other deceased kandra), what does anyone imagine would happen? I would expect nothing at all, however I could not find any information upon the topic and was curious about anyone elses theories. Is there any chance of resurrection of the Kandra in question's soul?
  8. Nahel bonded Spren can appear as any shape as long as it is metal, technically they could become a nail right? Could you perform hemalurgy with a spren? Perhaps that would affect the bond and give the radiant allomancy/feruchemy??
  9. After taking the official quiz and cementing myself as a Lightshaper, it made me start thinking about the potential cosmere-wide uses of Soulcasting. Naturally, the Rosharan practice of Soulcasting deceased humans into stone reminded me of Kalad's Phantoms, and I started contemplating the potential enhancements that fine Soulcasting could impart to a Lifeless. By "fine", I mean, like, soulcasting JUST the skin into Steel, for example. Cut into it at the joints so that the awakened bones and muscles can still bend, but turn the skin into steel so that the Lifeless has a durable outer shell (sort of like Singer carapace, actually...). And speaking of awakened muscles, how about Soulcasting those into Wood? Presumably a flexible kind, but one that's still durable or is difficult to rot. Speaking of rotting, let's also Soulcast the blood directly into Ichor-Alcohol. Hmm... Maybe we can do something hacky if we Soulcast the nervous system and the brain into Copper. If we presume our corpse was someone capable of storing their Memories in an Unsealed Coppermind (perhaps via a Medallion prior to death), it could influence the personality of the Lifeless if we stored those Memories inside the copper mind (...ha) prior to Awakening the body. Of course, this would massively increase the Breath requirements if we wanted to Awaken the copper, since it's metal... This might not be worth the Investment. So, scrap that last idea, unless you REALLY wanna make a pseudo-returned in a hacky manner. Hmm... Anything else? Perhaps if we could take it to Sel, we could have an Elantrian carve a series of Aons into the steel to enhance it further. But then it would be fairly restricted to Sel, so maybe not. Darn. Hmm... what else?
  10. I had a thought the other day and after looking around online I didn't find anything so I figured I'd ask here. Would it be possible to use hemalurgy in combat? I don't mean stealing someones powers and fighting with those, I mean carrying around a belt of disposable spikes that you stab people with to tear off pieces of their soul mid-fight. It would essentially be a more messy version of a shardblade but with the upside that if you hit the right point, either through luck or training, your just created a viable hemalurgic spike. The other bit upside being that you can use literally any piece of metal you get your hands on since the main ingredients to make a spike are just the metal and the intent to make the spike. I guess the real question up in the air on this is whether or not making a spike without hitting the right bind point will still tear a person's soul or if it will not work at all and simply stab them. If the former is the case then you essentially have disposable one use shard blades. If the latter is true then you could still potentially have a train hemalurgist martial artist who knows the bind points making spikes mid-battle and using them on themselves to power new stuff on the fly. It seems like theres some untapped potential here. As a P.S. can you guys think of any other unorthodox uses for Cosmere magic?
  11. For a while, I've been wondering what happens when an Allomancer burns a Hemalurgic spike. The Coppermind says that This helps, but I don't understand what it actually means. Does the Allomancer get the attribute in the spike? Is it closer to Allomantic/Feruchemal compounding? Does something completely unrelated happen? (I personally think the first is most likely, but I really don't know.)
  12. So, I was watching a Youtube video about TWOK where spanish streamer Alexelcapo points out to the chapter 57 epigraph, which is this Death Rattle: "I hold the suckling child in my hands, a knife at his throat, and know that all who live wish me to let the blade slip. Spill its blood upon the ground, over my hands, and with it gain us further breath to draw." He then says the 'breath' could be refering to BioChromatic Breath. If this is right, then the POV character of the Rattle is about to kill a newborn to get their Breath. But there are some inconsistencies. We know that normally one can't steal Breath, nor even give it by accident, it has to be given with intent (Intent?), which is something a baby can't do. So, is it possible that the knife in the Rattle is to be used as a hemalurgic spike? The 'let the blade slip' part could mean 'pierce' instead of 'cut their throat'. What I imagine is a scenario in which a group is in dire need of magic to survive something that has already killed many, but their only source of Investidure is the Breath of a newborn who, unable to talk, is unable to use it. So the leader of the group faces the desicion of whether or not to take away their Breath through hemalurgy to save the rest.
  13. Do they use the genitalia of the organisms that they've consumed? Do they just divide asexually like cells? Do they have genders? Kandra seem to but I don't know how that might correspond to actual reproductive capacity since they're shapeshifters and creating new Kandra requires Hemalurgic spikes and a Mistwraith not a Kandra mommy and Kandra daddy or Kandra and a clinic. Kandra gender is probably a matter of self-identification rather than reproduction.
  14. On the Hemalurgy page of the Coppermind, it says that you can use it on animals (but not plants). Does this mean that you could make a koloss out of a chicken instead of a human?!
  15. There was a WoB somewhere that said that it would be possible to spike a spren, so would it be possible to spike a seon, since they are “similar” in some respects? What would happen if seon were spiked? What attributes would be given? Etc, etc.
  16. What happens if a Kandra were created with two spikes of different metals? It should work, as only one spike is basically enough. But what blessings would they convey? Neither? Both but in reduced intensity? Both? Will they make a resonance?
  17. What happens if a hemalurgic construct that gained sentience by hemalurgy formed a Nahel Bond and then got its spikes ripped out? Does the spren become stupid as it cannot gain sentience from its partner? Is the bond broken?
  18. I'm new here so sorry if this has been discussed before. So the definition of a shardblade is "A highly invested weapon". Taking that and running with it, wouldn't it be possible to make a shardblade with Hemalurgy? It's kind of morbid to think about how many people you would have to kill, and it would still lose its investiture. I would think also that since Hemalurgic spikes change what they do based on what metal they are made of the blades would have different properties. Pewter would do more physical damage than the others, while aluminum might ground out the investiture in something instead of killing it. What are y'all's thoughts on this theory?
  19. We are frequently assuming that medaillons are based on the feruchemy of nicrosil. That requires a leap of faith on how somebody who is not a feruchemist should be able to tap a nicrosil metalmind. But there is a way to grant such powers. Is it possible that ettmetal or its alloys give you the ability to make a hemalurgic spike that works by mere touch of the recipient? The name 'exciser' sounds pretty hemalurgical. If Kelsier really was the Survivor he had knowledge about hemalurgy and even advanced techniques used to staple back a shadow.
  20. Since Sazed currently holds Ruin, Hemalurgy is of him now. Since he also holds Preservation, calling the combination Harmony, he also has an entirely new godmetal that we saw in BoM. Duscovered by the Southern Scadrians, who call it Ettmetal and use it to power their ships, create powerful bombs as well as Allomantic grenades. This metal is explosive on contact with water, Brandon compared it with Cesium. As we saw with the Inquisitors, Hemalurgic constructs can survive wounds inflicted by the spike and in fact, alter the receiver's biology so that they can survive being impaled. The Inquisitors' brains itself was reshaped to allow the spikes to pass through, as well as, it seems their skeletal structure and muscular structure as well as possibly a few internal organs and their circulatory system. So couldn't their body do something to accommodate a Harmonium spike? It doesn't solve the problem of the spike degrading or getting damaged or exploding while it's still... passing through the donor, but I'm hoping you all could provide some theories for that end. Now, assuming success of such a venture, what power(s) do(es) Harmonium steal? Feruchemy can sidestep the godmetal's reaction with water, provided the Feruchemist takes a few precautions like covering up their metalmind so as to not expose it to water. So what would a Harmonium metalmind store?
  21. So I've been thinking, I know ive seen somewhere that Brando Sando has said that there are ways to use hemalurgy without killing the person you're taking power from. So I thought hard about this because mostly I feel bad for Duralumin gnats. And especially with allomancy, feruchemy and hemalurgy becoming more mechanical and capitalistic in nature. What if they discover a way to transfer powers without killing the base person. By making use of the bind points and possibly stealing small portions of the power. Therefore in the day of capitalism and mechanical uses of the magic systems I was thinking duralumin gnats could sell their power out to people for a high price in long needled syringes filled the needles being the hemalurgic spike and the syringe being filled with the duralumin solution. Essentially being a super boost for an allomancer. A tad dramatic but honestly I think it's fun. Anyways what do you guys think?
  22. I was bored, and, like any normal person would, I decided to make my own, non-canon, hypothetical "quadrant" to add to the three Metallic Arts. I used real metals and alloys of those real metals (including the infamous silver), but these effects could easily be Lerasium alloys' effects instead, if you want them to be more canon. 2 of them would be Physical (Cobalt and Nixium, likely would be alloys of Lerasium and iron/steel), and 2 would be Enhancement (Silver and Argentum, would likely be alloys of aluminum and duralumin). I also have a nice little minimalist chart of these 4 set up, just for the fun of it, and for practicing graphic design for later. I'll elaborate on the brief descriptions of the powers in each of the segments of that chart here. - The quadrant itself is the Mystic metals category. It's a nice catch-all term for the somewhat disparate abilities of the metals, without just being "hybrid" again like Feruchemy's hybrid quadrant. - The Mystic Allomantic metals, as mentioned above, are 2 Physical effects and 2 Enhancement effects. Cobalt/Nixium's effects work by altering the overall velocity of a metallic object within reach. Nixium Pushes the metals, adding to their current velocity. However, like Steel, the Pushes are equal and opposite reactions on the Allomancer as well, as if they themselves were Pushing in the same direction that Nixium is adding the velocity in. So to accelerate an object upwards, the Allomancer will be pushed downwards equally in exchange. - Likewise, Cobalt Pulls on metals, reducing their current velocity, including the inevitable pull of gravity, allowing an allomancer to produce hovering footholds with which to leap between. As with Nixium, Cobalt transfers force to the allomancer, meaning that the taken velocity is added to theirs. This results in the allomancer feeling an increased gravitational pull when stopping a metal object from falling, based on the mass of the object being anchored. - Ahh, Silver, silver, silver... A tricky metal to be sure, and quirky enough to explain why it was (and, is) considered Allomantically Inert by all metalborn. Silver works by channeling its power into the "floodgates" of other metals' power, flowing into and through the Allomancer via their other burning metals. When burned by itself, this effect enters a feedback loop of constricting its own power, which induces a nauseating feeling that is almost completely indistinguishable from the sickness of burning a non-allomantic metal or impure alloy. Burning silver and Duralumin amplifies this issue, as the Silver constricts both the duralumin and itself, while the duralumin forces the Silver to expend itself at astronomical rates, causing the silver constriction to intensify to the point where no power can flow, releasing a huge amount of pent-up allomantic power when the constriction wears off, sickening the allomancer deeply, even killing them. Flaring silver and duralumin will kill an allomancer foolish enough to try it. When properly employed, Silver reduces the power output per gram of metal, which may seem purely negative as Aluminum does, but it comes with the added benefit of making the allomancer's metal resources more difficult to Leech or Nicroburst away, keeping them safe from harm while you have Silver to burn. -Argentum, then, is the opposite. It uses the influx of power from Preservation to widen the "floodgates" of other metals burned alongside it. It enhances the power output per gram of metal, which pairs nicely with Duralumin, giving you a further multiplication on power received per second. It also allows you to be a bit more subtle with your burn rate, keeping a low burn while still getting a fair bit of power out of the metals. As you might guess, Argentum-boosted metals are easier to Leech or Nicroburst away. As well, Argentum Savants are not terribly uncommon among Argentum allomancers, due to the fact that by burning Argentum alone, you can have a positive feedback loop of increasing power flowing through via Argentum widening its own "floodgates" over and over. Benefits of Argentum Savantism include a generally improved power output per gram of metal in all metals that the Savant can burn, and an improved ability to control your metals' burn rates. Drawbacks include an addiction-like dependence on Argentum allomancy, as well as a particular vulnerability to being Nicrobursted. Some speculate that the Argentum Allomancer welcomes the rush of power from a Nicroburst on a subconscious level, being familiarized with it from Argentum Allomancy, though this is unconfirmed. - The Mystic Feruchemical metals, then, are quite fun. Cobalt feruchemy is my personal favorite, as it allows the feruchemist to shrink or grow, like ant-man. Cobaltminds are often worn as bracelets at normal size, rings at large size, and a belt at small size, with their standard "big" and "small" sizes being dependent on when the Cobaltmind fits as such. Cobalt Feruchemy also strengthens the body to prevent it from collapsing at larger sizes from the Square-Cube Law, and to allow mobility even at such sizes, much like how Iron feruchemy strengthens the body to allow movement at great weights. - Nixium Feruchemy is rather odd, as it stores Ionic Energy. Fire, Electricity, both can be stored in Nixiumminds, allowing a Nixium feruchemist to quench flames or deplete batteries and charge their metalminds with that type of energy. One Nixiummind cannot store both fire and electrical energy in it at a time, but multiple Nixiumminds can be employed by a Nixium feruchemist to circumvent this. When tapping, the Nixium Feruchemist can direct the stored energy out of their body, typically through the hands, casting lightning bolts or spouts of flame. It's one of the most visually stunning feruchemical powers, to be sure. The Feruchemist is also protected from electrocuting or burning themselves when tapping. - Silver feruchemy stores Light from a small radius around a feruchemist, typically close to their skin, though further out as they store more aggressively. In an enclosed room with a large amount of uncharged silver, a feruchemist can darken the whole room to pitch-black for some time. Tapping Silver causes the Feruchemist to glow, illuminating the area around them. They are also not blinded by the light emitted from their Silver feruchemy, though others can be, making a quick, aggressive tapping of Silver an effective flashbang, of sorts, disorienting foes. (side note: this unintentionally made a pun of Silver-light. I couldn't pass this up after I realized that.) - Argentum Feruchemy stores Sound, a fitting counterpart to Silver. When storing, the feruchemist and his/her immediate surroundings become muted, with the area affected increasing as they store more aggressively. When tapping, sounds produced by the feruchemist become amplified, moreso the more they tap. With enough stored Sound, the feruchemist can create dangerously loud sounds, which is of particular effect against Tineyes or Windwhispers. The feruchemist is also strengthened to be able to withstand the loud noises they produce, unable to deafen themselves. - Cobalt Hemalurgy steals Mystic Allomantic powers. Pretty simple, just like any other allomancy-stealing spike. - Nixium Hemalurgy steals Mystic Feruchemical Powers, which functions just as expected. - Silver Hemalurgy steals Spiritual Fortitude, which is somewhat complex. A spike will enhance the "can't push/pull on metals inside someone" effect, will reinforce the user against Emotional allomantic possession, and even increases the spike threshold for Shardic possession by a net gain of 1 for every silver spike (of average strength). A Silver Kandra Blessing would make them immune to Emotional allomantic possession, and almost fully immune to Shardic possession, in theory being more trouble than it's worth, requiring too much concentration to break through (if we're talking about Ruin trying to control an army of Kandra, Koloss, and Inquisitors, which, isn't likely to happen again. But a Silver Kandra COULD resist Harmony, if they tried hard enough, though that is in part due to his conflicting Intents, rather than the sheer strength of Silver. - Argentum Hemalurgy Steals Physical Immunity, which is to say, potency of your Immune System, and liver. Diseases, and poisons, are reduced in effectiveness against someone with a Nixium spike. So, what do you guys think? These WOULD be more logical as godmetal alloys, i admit, but the idea was too fun to pass up to stave off boredom.
  23. There is more to Cultivation's magic than just Surgebinding or Old Magic. If you think about it, it does make sense that there would be more. Half of the Nahel Bond spren are theorised to be more aligned towards Cultivation but the overall system of Surgebinding is more of Honor. The Nightwatcher too is one spren, there should be more than just her boons and banes. We do know that something like Cultivationlight exists, Cultivation's Investiture in gaseous form: Some people assume that Fabrials are Cultivation's magic, due to some WoBs like: Which makes it seem like there are one for each of the Shards. But I don't think so, after all aren't Fabrials just an outgrowth of the Surges? They are the same forces, being tapped into via artificial rather than the more organic means of spren bonding that we occurring on Roshar including the Parshendi/Singer/Listener (what would be the correct way to refer to them now?) Forms of Power, as well as the Nahel Bond itself. We do also have this WoB though: And that made me wonder, what if, in regards to Cultivation's magic, Fabrials are, once again, "a part of it" Let's observe the Old Magic then, which is confirmed to come from Cultivation for clues Now that's interesting... There is also the magic from Ashyn which is related: Okay, then what do they all have in common? I think this: This has been theorized before, of course, notably here: And it's only fitting, I suppose, that the Roshar and Scadrial comparisons come full circle here. Much like Feruchemy, Surgebinding is of two Shards but leans towards one, magitech! Fabrials and medallions (when will we get a canon name for this?) and this unnamed magic and Hemalurgy. I'm proposing that Cultivation's magic might be a... metamagic like Hemalurgy. That it can be used to modify things via the metaphysical realms but in a more broader sense than Hemalurgy. I suspect that we've already seen an example of this happening: Vyre's knife. A knife with a sapphire on the pommel that glowed when used against the Herald Jezrien. It shouldn't be impossible for Odium's forces to use it, after all: We do see situations close to what's described above in multiple Cosmere books. The Fused have access to the Surges, Allomancy being stolen via Hemalurgy.
  24. So I just thought of something! For atium, you steal one ability hemalurgically, and with lerasium, you steal all of the abilities! This is like the allomancy/ Feruchemy thing! You can only have one or all but what makes this better is that there is one way for you to have two abilities: if you are a twinborn. so what if harmonium hemalurgically steals one of each ability from a magic system! one from Feruchemy, one for allomancy, one for surgebinding, and so on! i feel like this has some merit and I’m losing my spheres/marbles!
  25. We know that Lerasium is the condensed power of preservation, as Atium is to Ruin. The power of shards can exist in material form in solid and liquid states. Logically, it should be able to exist in gaseous form as well (and plasm) which leads me go believe that the Mists are - in fact - Preservation's own power in gaseous form. -Vin is able to absorb the Mists and enhance her Allomancy with it, becoming capable of manipulating metals inside someone else like the LR and perform a Steelpush so powerful it decimates Kredik Shaw. Lerasium turns people into Mistborn, but apparently this is just a side effect. Lerasium's true power is unknown, but we know that using the Mists (a sort of dilute Lerasium) gave Vin a huge boost. According to the wiki, burning enough Lerasium to achieve Savanthood would make one the Shardholder of Preservation; this seems to be what Vin did by absorbing all of the Mists. We know that Leras intended for her to succeed him temporarily, and she Ascended after his death. This makes me wonder, however, what would have happened if Leras still lived and Vin absorbed the Mists - would she have been unable to, as someone already held Preservation? Or, can anyone at anytime take hold of Preservation by burning enough Lerasium? (I know it's unlikely anyone would have access to the relevant amounts) -Lerasium is also unique in that anyone can burn it, thereby becoming Mistborn. Lerasium spikes steal all abilities, much like Atium spikes. The wiki states that Atium spikes are "better" at this than other metals - and I believe that this means Atium spikes lose less power during the transfer. Based on Preservation's intent, however, I believe that: 1- A Lerasium spike is exempt from the Law of Hemalurgic Decay, that is the powers it steals will always remain at full strength, barring that the spike is split. 2- A Lerasium spike isn't just able to steal any ability (like Atium) but will invariably steal and store all abilities. My problem with the second part of this theory is that things beyond Metallic abilities can be stolen, like Investiture and Identity. I'm not sure what the implications of this are. I have no idea what Feruchemical properties Lerasium has. Maybe it can somehow store the Preservation part of people, making the person more destructive while feeding a Lerasium mind, and more Preservative while tapping it? This is, however, rather flimsy guesswork.