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  1. In all fairness, this is not a real theory - because it's kind of been confirmed by Brandon. But when I was searching through the Theoryland database, I found an old WoB I had either missed in the past, or hadn't considered in its due depth: The part about "wounded" spirits being easier to fill with something else sounded pretty much exactly like the description of Words of Radiance from Brandon's site: The reason I am so excited about this is because of the scope of the older WoB. In the Words of Radiance bit, we've been (correctly) assuming it refers to the Knights Radiant - a Surgebinder must have a "broken soul" for a spren to bond with him or her. But considering the other quote and how... free of context it sounds (e.g. Brandon says "it has to do with a person's spiritual makeup," not "it has to do with an Allomancer's spiritual makeup"), I am beginning to think that this applies throughout the cosmere. The good news is, Nalthis might be pretty easy to explain in a way that fits the model. This whole "broken soul" thing is essentially a requirement people must meet before they can start doing magic; and since everyone on Nalthis could do magic, then they must all have broken souls. Which, in a way, they do. With all the Breath being passed around, I get the feeling that the spiritual make, the sDNA, of pretty much everyone is all over the place. Changes to the spiritual aspect of things take time to sink in, the soul needs time to adapt - and if people are constantly trading BioChroma and using it to Awaken things, then their spiritual aspects are constantly shifting and changing. The bad news, Sel might be a little more difficult to explain. The Elantrians and AonDor are easy - the Shaod comes and rewrites a person's spiritual aspect, breaking their soul if you will, and now that person can do magic. The requirement doesn't apply to the Shaod because it's external to the future Invester; It works the same way lerasium does - you don't need to be spiritually wounded to eat and burn a piece of lerasium and become an Allomancer, that's a process you personally don't need magic for. The other magic systems on Sel, though... well, we don't know enough about them. And I can't figure out how they fit the model from the little we do know about them. Forging might be the easiest to explain, because of reasons similar to the ones I provided for Nalthis. If you live in MaiPon, where Forging is pretty common and accepted, then there is a good chance you've been stamped or Resealed at one point or another - which, almost by definition, would have wounded your spirit. From this point on, it would've been easier for Brandon's "something else" to find its way in. Something like the Dor, maybe. TL;DR: A person's soul / spirit / Spiritual Aspect must be modified in a way that would live it "wounded" in order for that person to gain access to magic, the ability to Invest. This spiritual damage could be caused by emotional and / or physical trauma (Surgebinders and Allomancers), the simple passing of (spiritual) DNA from parents to child (Feruchemists), an external force that targets the spirit (Hemalurgically created Mistings & Allomancers, Elantrians, Dakhor monks), or high levels of exposure to Investiture that touches the spirit (anyone who has been Forged or Resealed (or Bloodsealed?), or practically everyone on Nalthis).
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