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Cycle One - Murders in the Night Anaiya ran for her dear life. Something had gone horribly, horribly wrong. She turned, looking at the shadowed figure closing in on her. It didn’t seem to be moving, but it seemed to catch up on her nonetheless. How had things gone so wrong? I was just… at our usual meeting place. Sure, it seemed like a weird time to meet, but we’d been having meetings for a while now and nothing had happened. Anaiya risked a glance backwards and immediately regretted it. She couldn’t find her pursuer. She started looking around and- Pain. Immense unimaginable pain. Not the physical kind, but one of the mind. The pain of loss… Setagana. No. She ran. Not away from her pursuer, she didn’t care about that now. She ran towards that familiar tugging sensation that pulled her in his direction. She could sense that feeling diminish with each moment and she ran faster. After what seemed like a long time, she stumbled onto Setagana’s body. She could no longer feel their bond now, but she checked for his pulse nonetheless. She stumbled and fell to her knees as she couldn’t find a pulse and let out a heart-wrenching scream. They said losing a Warder was extremely tough for an Aes Sedai, but nothing could prepare her for this. Setagana. Poor Setagana. What did we do to deserve this? She laid there sobbing for what felt like an eternity till the approach of footsteps indicated the presence of her pursuer. Suddenly, she seemed to be aware of her surroundings. She knew this person had come for both of them, and she needed to survive to tell the others. She prepared her Weaves to attack the unknown person. Just as she was about to release them, she felt held back. Like something was restraining and holding her back. What in the- Her eyes widened in realization. She could feel her opponent’s Weaves of Air on her arms but she could not feel them. And that meant only one thing. Saidin. She tried to shake it off, but the Weaves gripped her harder until one of the Weaves entered her mouth. As the mysterious person started walking closer, the Weaves grew thicker and increased in number, choking and suffocating her. Tears streamed from her eyes as she struggled to breathe. The last thing she saw before she took her final breath was a familiar face. Halima. As dawn broke, the news of Anaiya and Setagana’s death travelled quickly. Whispers of Black Ajah ran around the camp, and there was a general sense of panic in the air. The Amyrlin Seat had to deal with this, and deal with it quickly. She immediately called a meeting with the Hall of the Tower to inform the Sitters and to get to the bottom of this gruesome event. Anaiya was killed! She was a Rebel Aes Sedai of the order Blue Ajah. Setagana was killed! He was a Warder in the service of Rebel Aes Sedai. QF50 has begun! Cycle 1 will end on January 15, at 23:30 IST [GMT + 05:30]. All the PMs should have been sent. If you have not received yours, let me know. Please try to bold your votes, and give retractions in green. Have fun and don’t forget to put your actions in! Player List:
"A clever mortal fears the night without a hint of sweet moonlight. On such a night, each step you take might catch you in the dark moon’s wake, and pull you all unwitting into fae. Where you will have no choice but stay." A troupe of Edema Ruh performers were traveling by night through a forest, and have been caught out on a night with no moon. The realms of the Four Corners and Fae have become meshed together, and nobody can quite tell the two apart. Time also is uncertain, as the forest has remained in a state of evening since the troupe's arrival. Strangers walk among the troupe, clothed in glammourie. Some may be relatively benign, as fae go. Others are quite literally the demons from folklore. In the distance, there looms a gargantuan tree, lush with dense foliage and brightly colored flowers, wreathed in a warm, welcoming light. Beckoning you to come take refuge in its branches and sustenance from its flowers… If you guys enjoy playing this game at least half as much as I did building it, I will consider it a success. Big thank you to Randuir, for stepping up to help GM this game. Without further ado, here is the game: Rules Clarifications Cast Countdown Quick Links:
LG20: Warcamp Enigmas You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or evil is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also a thief in your midst, though he may end up helping you. Format: This is a rerun of LG5, the first game I GMd. Each Day turn will be 48 hours and each Night turn will be 24 hours long. Rollover time will be 9 pm MST. Signups will end on April 22nd. There is a 5 turn inactivity filter; after five turns of inactivity, inactive players will be killed. General Rules: Every player gets up to three actions per night. Only one item from each tier category may be used per cycle. One 1A, one 1D, and one Tier 2 item is the most that can be used. Any action can be replaced with the Ghostblood kill or a role ability/declaring an heir. Items: Other roles: Item Rules: Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. The dead player will not be sent to the dead doc before the end of the turn following their death or until their death cry is sent in. It must be sent in before the end of the turn following the player’s death. Except for this, the dead may not speak. Win conditions: Ghostbloods’ Win: Outnumber the other players Bonus goal: Obtain a Shardblade and Soulcaster. Nobles’ Win: Kill all Ghostbloods Bonus goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses. Thief's Win: Steal at least one of each item(excluding Shards and a Soulcaster) throughout the course of the game to become a master thief and live a life of luxury. Order of Actions: Links to the writeups: Day 1: Succession War Night 1: Violet Wine Day 2: Whitespines* Night 2: Silence of the Stars Day 3: The Land of the Free* Night 3: Self Sacrifice Day 4: Death's Herald Night 4: The Final Duel Day 5: Dual Stabbing* Night 5: Rightful Vengeance* Day 6: Rematch Night 6: Violet Wine II*† Day 7: Felled Thief Night 7: Running In Circles*† Day 8: Sneak Attack Night 8: Mutton Day 9: Dead for Real Night 9: Third Time's Not the Charm*† Day 10: Another One Bites the Dust Night 10: Is He Dead Yet?*† Day 11: Defensive Maneuvers Night 11: Turning Tides Day 12: Fatal Miscalculation Aftermath: No Way Out *Written by Elbereth †The Saga of Kayden(Kynedath) Current Player List: