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Found 5 results

  1. "A clever mortal fears the night without a hint of sweet moonlight. On such a night, each step you take might catch you in the dark moon’s wake, and pull you all unwitting into fae. Where you will have no choice but stay." A troupe of Edema Ruh performers were traveling by night through a forest, and have been caught out on a night with no moon. The realms of the Four Corners and Fae have become meshed together, and nobody can quite tell the two apart. Time also is uncertain, as the forest has remained in a state of evening since the troupe's arrival. Strangers walk among the troupe, clothed in glammourie. Some may be relatively benign, as fae go. Others are quite literally the demons from folklore. In the distance, there looms a gargantuan tree, lush with dense foliage and brightly colored flowers, wreathed in a warm, welcoming light. Beckoning you to come take refuge in its branches and sustenance from its flowers… If you guys enjoy playing this game at least half as much as I did building it, I will consider it a success. Big thank you to Randuir, for stepping up to help GM this game. Without further ado, here is the game: Rules Clarifications Cast Countdown Quick Links:
  2. Mekel Urbain intercepted Belmark on his way back to keep Entrone. Entrone raised an eyebrow. What could he want at this hour? "Belmark Entrone?" he asked. Belmark nodded politely. "In that case I am here to inform you that you are under arrest," he explained, as a pair of hazekillers materialized from the mist on either side of Urbain. "Arrest? But that's absurd! I've only just arri--" Entrone's protests were cut short as he was knocked unconscious. Belmark Entrone faced the crowd of angry nobles. They wanted his blood. Well, most of them, anyway. Others were just doing a good job of faking. He absentmindedly read through his death sentence as Urbain prattled on about order or some such nonsense. Finally, Entrone sensed it was time. A steel inquisitor seized him, forcing him forward towards execution. Belmark felt a vague sense of accomplishment that he had been enough of a threat to warrant one of those creatures. "And thus, found guilty of treason, you are sentenced to death. Do you have any last words?" Urbain asked. Entrone glanced back down at his death sentence, then back up at Urbain. "...I see that you have made three spelling mistakes." An obsidian axe struck the base of his neck, and he crumpled. A hooded figure strode out, walking along the docks at Luthadel. They moved slowly, keeping to the shadows, looking for anything out of place. Not noticing anything out of place, or anything at all, really, they slowly lifted the latch of the administration building for the docks, and slipped inside. They checked the ledgers, his eyes quickly flickering over the page, scanning for anything out of place, or anything new. Not noticing anything off, they slipped off, into the night. The Royal ball that was being held tonight was supposed to be extravagant, the talk of all of the Noble houses for the days-no! Weeks- following it. Yet it appears that there was some sort of lack of care for it, with all of the news of Skaa having infiltrated the houses, and only one person showed up, sitting in the back corner, drinking a drink quietly. Drake Marshal (Belmark Entrone) was lynched! He was a Skaa Zinc Misting! All credit goes to Drake for the death writeup, please go give him upvotes. (3)Asterion: Straw, Rae, Budgie (1)Cloud: LivingLegend (2)Road: BR, Steel (4)Drake: Lopen, Asterion, Phatt, Alv I am going to be nice, if your house did not send someone to the Noble Ball then you can still send someone for the rest of the cycle. Please send this to me ASAP, as only one house sent someone. This is a one time thing, please do not forget to send someone later. If you did not receive a PM about the results of any action that you took please let me know. Your house Foci has been declared in the Title of your house doc
  3. Night 0 "Many thanks, Brightlord Sadeas. You will not regret this," Vendel said with a smile. He'd got his bridge crew, which meant freedom to do as he pleased. He could continue his work, uninhibited by any cowards like those in Kharbranth. Now he needed to take a look at his subjects... Bridge 11. Vendel had been watching them come and go from their barracks for the last hour, and he wasn't impressed. I doubt these pathetic darkeyes will last longer than a week under my control, he thought with a grimace. He shrugged. Oh well, I'm sure Ialai will give me more subjects once she sees how marvelously my poisons work. He slipped a small piece of paper from his pocket and looked at the list of names he'd been given. He'd learned to read and write once he realized he couldn't trust anyone but himself to take notes about his work. It was hard at first, but gradually he'd learned well enough that he didn't need anyone to keep track of his experiments. He stuffed the paper back in his pocket and looked around to make sure no one had seen him. It wasn't that he was ashamed, but he didn't like to draw attention to himself. He doubted anyone would care what he was planning to do to the bridge crew, but there was no need to be sloppy. He knew the crimes of most of the bridge crew members, and he had a good idea of who to pick as his assistants. He approached his targets individually, and found that it was quite easy to bribe them into doing his bidding. Obedient assistants, unwitting test subjects, and even permission from the Highprince himself! He laughed maniacally to himself. I'm going to enjoy this very much, Vendel thought as Night came over the warcamp. I'm sending game PM's now. PM's are open! Refer to the rules for details about pm's. Remember, no deaths this Turn. This is just for RP and setup purposes. Also, I'm hoping I won't need it, but I think I'll place a 2 Cycle inactivity filter. If you don't post or pm for 2 Cycles without any prior warning, you will be hung up for the Highstorm! Player list:
  4. "Even when overtures towards peace began, it seemed nothing could go right..." [Write-up to be written.] Ecthelion has been lynched! They were a Student! Budgie, Lopen, Elbe, Small Large, Sean, Tautali Laust, Loc, Fess, Koru, Araris and Reginald have Disappeared! It's night, so PMs are now open, unless you're one of the above. In which case you'll be hearing from me shortly. Player List: Countdown:
  5. LG20: Warcamp Enigmas You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or evil is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also a thief in your midst, though he may end up helping you. Format: This is a rerun of LG5, the first game I GMd. Each Day turn will be 48 hours and each Night turn will be 24 hours long. Rollover time will be 9 pm MST. Signups will end on April 22nd. There is a 5 turn inactivity filter; after five turns of inactivity, inactive players will be killed. General Rules: Every player gets up to three actions per night. Only one item from each tier category may be used per cycle. One 1A, one 1D, and one Tier 2 item is the most that can be used. Any action can be replaced with the Ghostblood kill or a role ability/declaring an heir. Items: Other roles: Item Rules: Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. The dead player will not be sent to the dead doc before the end of the turn following their death or until their death cry is sent in. It must be sent in before the end of the turn following the player’s death. Except for this, the dead may not speak. Win conditions: Ghostbloods’ Win: Outnumber the other players Bonus goal: Obtain a Shardblade and Soulcaster. Nobles’ Win: Kill all Ghostbloods Bonus goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses. Thief's Win: Steal at least one of each item(excluding Shards and a Soulcaster) throughout the course of the game to become a master thief and live a life of luxury. Order of Actions: Links to the writeups: Day 1: Succession War Night 1: Violet Wine Day 2: Whitespines* Night 2: Silence of the Stars Day 3: The Land of the Free* Night 3: Self Sacrifice Day 4: Death's Herald Night 4: The Final Duel Day 5: Dual Stabbing* Night 5: Rightful Vengeance* Day 6: Rematch Night 6: Violet Wine II*† Day 7: Felled Thief Night 7: Running In Circles*† Day 8: Sneak Attack Night 8: Mutton Day 9: Dead for Real Night 9: Third Time's Not the Charm*† Day 10: Another One Bites the Dust Night 10: Is He Dead Yet?*† Day 11: Defensive Maneuvers Night 11: Turning Tides Day 12: Fatal Miscalculation Aftermath: No Way Out *Written by Elbereth †The Saga of Kayden(Kynedath) Current Player List: