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Found 4 results

  1. Hello, and Welcome to Therapy: An RP My name is Iris Winter, and I am a trained therapist in my interdimensional office. Everyone is welcome, and I will do my best to try and help you with anything you might need. I am, as of yet, the only one on my staff, but I will be accepting applications via PM. All of my clients will be treated with as much fairness as possible, but I am a mere mortal and am, sadly, not perfect. There will potentially be a male therapist option in the future, as, this might be more comfortable for some clients. Utmost respect and politeness is asked at all times, as well as no foul language or off color topics. Thank you, and I hope you receive the help you need. Most sincerely, Iris Winter
  2. The title basically says it all. You are part of a organization called the PWCMSS, or the People Who Can Move at the Speed of Snail, or Pukemiss. All three work. There is basically no world building, so go wild. Feel free to have any type of character, good or bad, smart or stupid, expert or amateur. Pukemiss has them all. Examples of moving at the Speed of Snail include: Not dying because the wound doesn't effect you, being unable to be moved because you move so slow, flying off of the face of the earth because it moves way faster than you, if you can see it as a power, go ahead and use it, science doesn't matter. Have fun. Snorfalafeynorigondalin, or Snorf for short, grabbed the cords that, when plugged together, would reverse his power and make everyone in the world move at the Speed of Snail, except Snorf, of course. He glanced at his clock's second hand to make sure it was working. It was, so Snorf plugged the cords together. He once again looked at the second hand, it wasn't moving! At long last, Snorf had done it, but then, he heard a knock on his door. Impossible, Snorf had frozen time. Angrily, he yanked open the door. Janice was there. "Sir," she said, "the power went out." Snorf froze, that was what had stopped the clock? He groaned.
  3. "A clever mortal fears the night without a hint of sweet moonlight. On such a night, each step you take might catch you in the dark moon’s wake, and pull you all unwitting into fae. Where you will have no choice but stay." A troupe of Edema Ruh performers were traveling by night through a forest, and have been caught out on a night with no moon. The realms of the Four Corners and Fae have become meshed together, and nobody can quite tell the two apart. Time also is uncertain, as the forest has remained in a state of evening since the troupe's arrival. Strangers walk among the troupe, clothed in glammourie. Some may be relatively benign, as fae go. Others are quite literally the demons from folklore. In the distance, there looms a gargantuan tree, lush with dense foliage and brightly colored flowers, wreathed in a warm, welcoming light. Beckoning you to come take refuge in its branches and sustenance from its flowers… If you guys enjoy playing this game at least half as much as I did building it, I will consider it a success. Big thank you to Randuir, for stepping up to help GM this game. Without further ado, here is the game: Rules Clarifications Cast Countdown Quick Links:
  4. LG20: Warcamp Enigmas You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or evil is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also a thief in your midst, though he may end up helping you. Format: This is a rerun of LG5, the first game I GMd. Each Day turn will be 48 hours and each Night turn will be 24 hours long. Rollover time will be 9 pm MST. Signups will end on April 22nd. There is a 5 turn inactivity filter; after five turns of inactivity, inactive players will be killed. General Rules: Every player gets up to three actions per night. Only one item from each tier category may be used per cycle. One 1A, one 1D, and one Tier 2 item is the most that can be used. Any action can be replaced with the Ghostblood kill or a role ability/declaring an heir. Items: Other roles: Item Rules: Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. The dead player will not be sent to the dead doc before the end of the turn following their death or until their death cry is sent in. It must be sent in before the end of the turn following the player’s death. Except for this, the dead may not speak. Win conditions: Ghostbloods’ Win: Outnumber the other players Bonus goal: Obtain a Shardblade and Soulcaster. Nobles’ Win: Kill all Ghostbloods Bonus goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses. Thief's Win: Steal at least one of each item(excluding Shards and a Soulcaster) throughout the course of the game to become a master thief and live a life of luxury. Order of Actions: Links to the writeups: Day 1: Succession War Night 1: Violet Wine Day 2: Whitespines* Night 2: Silence of the Stars Day 3: The Land of the Free* Night 3: Self Sacrifice Day 4: Death's Herald Night 4: The Final Duel Day 5: Dual Stabbing* Night 5: Rightful Vengeance* Day 6: Rematch Night 6: Violet Wine II*† Day 7: Felled Thief Night 7: Running In Circles*† Day 8: Sneak Attack Night 8: Mutton Day 9: Dead for Real Night 9: Third Time's Not the Charm*† Day 10: Another One Bites the Dust Night 10: Is He Dead Yet?*† Day 11: Defensive Maneuvers Night 11: Turning Tides Day 12: Fatal Miscalculation Aftermath: No Way Out *Written by Elbereth †The Saga of Kayden(Kynedath) Current Player List:
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