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To all of my economy geeks/nerds/fans, is the Hallandren economy stable? On the one hand, it's explicitly stated that the area is very fertile so the country should always have the option to grow food. On the other hand, it's also very clear that their dyes are the backbone of the economy which doesn't seem stable. That's inherently a piece of fashion and fashion has always seemed fickle to me. Like, what if for a handful of years the global fashion trends favor clothes with modest coloring? It seems like that would wreck the economy. Also, it's implied that Idris lasting long enough could wreck the economy. The Idrian don't have to win the war, they just have to hold out for a year or two to destroy a lot of the institutions. Does that seem right?
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(Edit 4/16/21: spotted and fixed an error; these are the updated files) WarbreakerFont.otf WarbreakerFont.ttf WarbreakerFont_README.txt This image is simply the phrase "Hello, would you like to destroy some evil today?" rendered in the font above. I created this font using FontForge after being inspired by the fabulous discussion in this post, which transliterates the inscription on the cover of the leatherbound edition of Warbreaker. This script is not the Artisan's Script of Hallandren, since it does not use color (see this post from Isaac Stewart). I have simply called it "Nalthis" internally. If you compare this image to the leatherbound cover, you will notice a discrepancy in the word "destroy" - it appears to be spelled "deiroy" on the book, but I have spelled it normally here. See the transliteration post linked above for more details. All letters besides F, G, J, P, Q, X, and Z appear on the cover or on internal art. These missing letters were assigned by me based on trends in the IPA designations of similar glyphs and are in no way canon. I posted an image of a table showing the IPA designation of each letter in this thread. Additional unused glyphs created following the existing patterns are assigned to Unicode values: "Aacute" U+00C1 - same base stroke as A, Y "aacute" U+00E1 - same base stroke as A, Y "Eth" U+00D0 - same base stroke as D, T "eth" U+00F0 - same base stroke as D, T "Uacute" U+00DA - same base stroke as U, O "Esh" U+0283 - same base stroke as C "Tesh" U+02A7 - same base stroke as C The unused glyphs are also assigned based on IPA trends, but no automatic substitutions have been included in the font. It is possible that "th" is substituted by the "eth" character, "sh" by the "esh" character, and "ch" by the "tesh" character, but these letter combinations do not appear in the text samples mentioned above. To use this font, install your preference of the OpenType (.otf) or TrueType (.ttf) font file. If using MS Word, once you create a new document, type some text, and set the font to "Nalthis," you must also highlight the text, expand Word's "Font" section at the top (or press Ctrl+D), and navigate to the "Advanced" tab. Here you must select the checkbox "Kerning for fonts" under the "Character Spacing" section, and under the "OpenType Features" section select "all" from the drop-down menu labeled "Ligatures." Blame Microsoft for the convoluted method of enabling these features; I have heard that other programs do a better job. If you use a different text editor, search for information on "enabling advanced typography features" or "enabling ligatures and kerning" for your program of preference. My experience is limited to Windows & Microsoft; sorry I can't be of more help If you're familiar with FontForge and want to mess around with this font, here's the SFD file: WarbreakerFont.sfd
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- hallandren
- nightblood
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From the album Nalthis Landscapes and Characters
A painting sketch of how I imagined the streets of T'Telir. My excuse to go overboard on colors.- 3 comments
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There's always been one detail of Nalthis that always struck me as odd. The fact that there is only one jungle in the entirety of Nalthis. It always seemed kind of strange to me. On Earth, jungles abound, and not just near the equator all the time. So why just one on Nalthis? Bearing in mind, this could be a simple coincidence. But this fact hinted at something else to me. One interpretation of this is that it's not just the climate they live in, but the soil itself that the Tears require. (Although, you can also read it other ways.) This again made me wonder at why a jungle would flourish in just one place in the world. But, there is another instance of a place that flourishes, unlike the lands around it. Harmony changed the land around Elendel, creating a basin where life flourishes, unlike the rest of the world. Is it possible that Endowment could have done the same with the jungle? Perhaps Nalthis is a bit of a colder world, further out in the habitable zone, too far for jungles to form. But thanks to Endowment's blessing upon the land around Hallandren, the jungle and all different types of life can flourish there. My biggest concern with this theory is Brandon's mention that he didn't want to make a map of Nalthis, for fear of getting the geography of a jungle wrong, which could point to the fact that the jungle is natural. But I still think there might be something to this. Thoughts?
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