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  1. LG43: Under the Banner of Adonalsium Actions and Turns: Each Cycle will consist of a Day Turn and a Night Turn. Day Turns will last roughly 48 hours, while Night Turns will last approximately 24 hours. Every player may use only one action during each Turn. In addition to any actions made available by Roles, Shards, or Shardworlds, each player may use their action during the Day turn to worldhop from one location to another, and may use an action during either Turn to pass one or more charges of investiture they possess to another player. Unless otherwise specified, actions can only affect players on the same world as you! Unless otherwise specified, actions can only affect living players! Death and the Cognitive Realm: When a player loses their last life, they pass to the Cognitive Realm - a doc for dead players to talk together. Their Roles and Faction are revealed, and they are no longer considered to be living players. However, they are still part of the game, and can be targeted by some abilities. Players in the Cognitive Realm cannot post in the thread or in PMs with other players, or take actions. However, they retain any investiture or roles they had in life. Shardworlds: There will be 6 worlds available: Silverlight, Roshar, Scadrial, Nalthis, Taldain, and Braize. Each world except for Silverlight will have it’s own Doc that players can use to communicate privately. Each player will start in Silverlight. In addition to private communications, each Shardworld other than Silverlight gives access to a special action or passive ability to the players that worldhop to it. Roshar - A player on Roshar may use an action during either Turn to exchange one charge of investiture for another charge of investiture from any Shard. Scadrial - A player on Scadrial may use an action during either Turn to exchange one charge of investiture for an extra life that lasts until the end of the Turn. Nalthis - A player on Nalthis may use an action during the Day Turn to exchange one charge of investiture to count their vote double. Taldain - A player on Taldain does not gain any special ability, but their actions may affect any player, regardless of the world they are on. Braize - A player on Braize may use an action during the Night Turn to exchange 2 charges of investiture to attack a player on any Shardworld. Factions: Adonalsium’s Chosen - After losing control of the 17th Shard, Hoid has fled to the farthest reaches of the Cognitive Realm to plot how to reforge Adonalsium under the very noses of the researchers he once led. You are one of his loyal followers, ready to steal the Shards and combine their power again. You win the game if your faction outnumbers all living players. Sudden Death Win Condition - If all 11 Shards are fused into a single Shard, Adonalsium’s Chosen win the game. Standard of Harmony - For a long while, Khrissala has hidden in the shadows, waiting for the opportunity to restore the state of the Cosmere to its former stability. Now, with Hoid out of the way, you stand with her as she acts to release the Shards again. You win the game if your faction outnumbers all living players. Sudden Death Win Condition - If all 10 shards other than Survival are invested in a Shardworld, the Standard of Harmony wins the game. 17th Shard - With the dangerous machinations of the madman who once led you taken care of, you are free to study the power of the shards however you like. And if you keep their power to yourselves, who could blame you? It’s not everyday you get offered a chance at Shardic power. You win the game if all members of the Standard of Harmony and Adonalsium’s Chosen are killed. Sudden Death Win Condition - If Hoid and Khrissala are killed and all 11 Shards are in containment, the 17th Shard wins the game. Standard Roles: Researcher - You are a worker in the vast Silverlight labs, studying the Shards and their power. With the recent unrest, you have found it prudent to siphon some of the Investiture off for your own protection. Surely that can’t have any side effects, right? While in Silverlight, each Night Turn, you may use your action to target a contained Shard and steal a charge of Investiture from it. In addition, if you hold a Shard of Adonalsium, you may use one actions during both the Day Turn and the Night Turn of a single Cycle to put the Shard back into containment. If you hold a shattered Shard of Adonalsium, you may use a single action on any Turn to put it into containment. Every player except for Hoid and Khrissala starts out with this Role. Hoid - You are the leader of Adonalsium’s Chosen, and a worldhopper of vast experience. You may carry any number of Investiture charges from any number of Shards and begin the game with one charge of investiture from each of them. As the leader of your faction, you are immune to alignment or win condition change, and may use your action during the Night Turn to target a player on the same world as you and convert them to your team. This conversion fails if you target a player who holds a Shard or if you target a member of the Standard of Harmony. You may convert up to X players over the course of the game. Alternatively, if you are in Silverlight, you may use your action during the Night Turn to target a Shard in containment. That Shard requires one fewer charges of stolen investiture to be released that Night. If you ever hold two Shards, you may use your action during either Turn to fuse the two Shards together into a new Shard. You may not take any attack actions. Also, any time a Shard attempts to invest in you, the investment fails as if they had tried to invest in another Shard. In addition, each time this happens, you steal a charge of investiture from that Shard. Khrissala - You are the leader of the Standard of Harmony, and a worldhopper of vast experience. You may carry any number of Investiture charges from any number of Shards. As the leader of your faction, you are immune to alignment or win condition change, and may use your action during the Night Turn to target a player on the same world as you and convert them to your team. This conversion fails if you target a player who holds a Shard or if you target a member of Adonalsium’s Chosen. You may convert up to X players over the course of the game. Alternatively, if you are in Silverlight, you may use your action during the Night Turn to target up to two Shards. You steal one charge of investiture from each Shard. If you are on any other world and you hold a Shard of Adonalsium, you may instead use an action during either Turn to invest that shard in the world. Shards of Adonalsium: List of Shards and Their Abilities: Cognitive Realm Roles: Returned: You return to the Physical Realm, losing any Roles or Investiture you had in your previous life. However, you may use your action during the Night Turn to do one of the following: roleblock a player on any world, protect a player from all attacks during a Cycle, or give another player two charges of investiture from any Shard or Shards. Using any of these actions will cause you to lose a life. If you lose all of your remaining lives again, you will be removed from the game and go straight to the Spiritual Realm (the spectator doc). Shade: You may burn any charges of investiture you still possess and use the actions gained to target living players on any Shardworld. You may not use any other actions. Signups are open now, and will last until: Quick links:
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