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Found 116 results

  1. Ok! Fun random thing I think could be fun until it dies out. Basically, when you’re on mobile, on the keyboard there are those word slots at the top, right? So it can like predict what it thinks you’re going to say, and it almost never right. So what we’re gonna do is type a random cosmere character and then only use the middle word predicted by the device. Just go for a little while and see what happens. Remember this only works on mobile
  2. So, this is a classic forum game. The typical version goes like this: Person1: *inserts coin* Person2: You get a sock! *inserts coin* Person3: You get a potato! *inserts coin* and so on. It can be as random as you like. However, since this is the 17th Shard, who cares about regular coins? *inserts boxing* and so it begins.
  3. I've released another major update - see here! Original post: I haven't posted in this subforum before, so I thought I'd mention it here. I've been working on a game/physics demonstration that implements the physics of Allomancy. You can find a longer description (and a lot more pictures and videos) at the full post here: Let me know what you think!
  4. So, this thread is a thing, but I was told that instead of unlocking and necroing it I should just start a new topic, so here it is! In case you don’t want to visit the old thread, the game is thus: you give a random idea, and someone else makes a magic system based around it, then gives an idea of their own. Be as detailed as you want; levels of seriousness can be as high or low as you want as well. Keep it to the Shard’s standards on adult content. To start us off, animal feces.
  5. Greetings, people of the Shard! Some of you may not remember me; I haven't been active for a while, and back then I used a different name (long story). I've been quiet for the last couple years because I went back to school, and I've been focusing on my studies. But they were fun studies. I've been learning to make games. And the final project for one of my classes was a game jam. And the theme was just vague enough that I used it as an excuse to finally prototype a Mistborn game, built around Allomancy. I know a couple of people have already done something like this, but this is my take on it. A few notes: Being a game jam project, this entire game was built in under 48 hours. As a result, it's a little rough. It should definitely be viewed as a prototype demo, not a real game. The physics of allomancy had to be simplified a little. You can't modulate the strength of your pushes and pulls. The magnitude of the force is always the same. When you push/pull on a metal object, it does not apply force to both the object and Magno. It just compares the object's mass with Magno's mass, and applies force to whichever is lighter. When a smaller metal object is pressed against the floor or a wall, it does not realistically 'acquire' the mass of the floor or wall. I.e. you cannot launch yourself into the air by standing on a small metal object. (But you can with large ones!) The game is only available for Windows at this time. Sorry. I might continue to iterate on this prototype. If I do, all of the issues listed here will eventually be dealt with. I hope you like it! (Here's the complete playthrough video.) 2021-04-26 12-21-04.mp4
  6. Welcome to Imperial Nomic! This game is a version of Nomic, a game where the players actively change the rules of the game. Players make Proposals of new laws or propose Amendments of old laws. All of the rules (including these rules here in the introduction) can be changed. All of the players are trying to win, but the requirements for winning and the methods for getting there change throughout the game. In this case, the players win when they get 1,000 spheres. What makes Imperial Nomic different from regular Nomic is that in Imperial Nomic the King of Alethkar is the one who approves or rejects all rule changes, so it goes much faster. The King’s power is balanced by the fact that he/she cannot personally make rule changes; only non-King players can do that, although the King can suggest some things that he/she would be likely to approve, and can note in approvals or rejections his/her reasoning. In addition, the King of Alethkar cannot win the game while he/she is the King. The Game will end in three months on Janurary 28th at 5:00 PM if no players have reached 1,000 spheres. If this happens, the player with the most spheres will win. Rules: 0 - Rules about Rules 1 - The Loss & Gain of Spheres 2 - Titles & Affiliation 3 - Posting Rules 4 - Items
  7. In this game, the current person posting says something that they have never done. The next person to post says whether or not they have done the thing(explanation optional but recommended), and then they say something that they have never done. Please, keep it away from things that you can't change(such as eye color, hair color, or gender). For example:(as portrayed by my RP characters) Crescendo: Never have I ever been to Sel. Herate: Yes I have, I was born there! Never have I ever worn a cummerbund. Daolan: No I haven't, but I would love to. Never have I ever made ice. Cadenza: Hey, that's kind of unfair. Daolan: It's not against the rules! Cadenza: Fine, yes I have. Never have I ever eaten a crystal I found on the ground. Chorale: It's not on the ground, they grow in--Never mind. Never have I ever... And so on and so forth. Make sense? Keep it clean. Never have I ever been to an island that is a country.
  8. Formerly [Insert clever name here] All right, This is a pretty fun forum game. Really easy to play. Every post should contain one word. These words should compound into a cohesive story. Your gonna half to use words like the, and, and or, some of the time. Try to use correct grammar and spelling. Punctuation is allowed. If you want to talk just use a quote, or spoiler box. I'll start: Once
  9. Introduction Hello! I'm a huge fan of MOBAs (the genre that includes League of Legends, DOTA 2, and Smite to name some of the most popular) and I especially love Heroes of the Storm. One of my favorite parts of Heroes of the Storm is that it's a crossover of some of my favorite games. Warcraft, Starcraft, Diablo and Overwatch. Well it recently occurred to me that a MOBA would be a great opportunity to get some of our favorite Cosmere characters interacting together. My favorite part of Heroes of the Storm would be my favorite part of a Cosmere themed moba: the crossover! So using that game as a basis I started making concepts of different characters as if they were a hero, or champion, in the game. I'd like to share these concepts with you all, and I'd love feedback on them. Additionally, I'd love to see what ideas you could come up with too! Whether its a different take on a character, or a character I haven't covered yet, I want to see your ideas. I'm going to begin by posting the concepts I've already finished, and post about 1 a day. I'll also share some of the design principles i've been following in case you'd like to play along and make a character design of your own. List of Character Designs Posted In This Thread Tank Kaladin Stormblessed, page 1, created by Gobsmack Vasher, page 2, created by apepi Bruiser Wayne, page 2, created by Gobsmack Melee Assassin Adolin Kholin, page 1, created by Stubert10 Szeth, page 1, created by mathiau Kelsier, page 1, created by Kingsdaughter613 Ranged Assassin Vin, page 1, adapted from idea by u/RandisHolmes BrandoSando (April Fool's), page 1, Created by Gobsmack Wax, page 2, Created by Gobsmack Marasi, page 2, Created by Gobsmack Ranette, page 2, EggArdent Healer Lift, page 1, Created by Random Bystander Raoden, page 2, Created by Gobsmack Support Dalanar, page 1, Created by mathiau Dalanar(2), page 2, Created by Gobsmack Shallan, page 2, Created by Gobsmack Design Principles Try and build choices into the abilities. Kaladin's Windrunner ability can be an escape or a way to push an enemy hero to or away from your team. Look for ability synergies. What combos can you imagine as you're making these abilities? Is there a reason the hero might want to wait to use the ability? Are there counters or drawbacks to the ability if you're not careful? If you can't think of anything, the ability is too strong. This was a problem with the original vin design. Try and do more skillshots, less point and click. Passive abilities should be used sparingly, you don't want to play the game for the player. Risk and reward There should be risk built into using an ability. However if there is too much risk that's when you start to get underpowered. General rule of thumb is to increase the risk proportional to the power of the ability. Few notes on different ability types and ways to increase or decrease the risk of using an ability: Point and click: these abilities are by definition impossible to miss. So you can be sure you'll hit your target if you use it. Therefore if an ability is point and click be sure that it puts the player at risk in other ways. Examples in Heroes of the Storm include: Uther has to be in melee range to use his stun which leaves him vulnerable. Anduin's point and click heal has to channel first and can be interrupted by stuns. Skillshots: these abilities have more risk built into using them because now you can miss. If you miss you have to wait to use it again. You can increase or decrease the risk depending on the speed of the skillshot. Heroes of the Storm's Ana's healing dart is almost instant, but her sleeping dart is slower and has a longer cool down. Guess which ability is the playmaker? Passive skills: auras that grant bonuses or things that passively improve your character in one way or another have no risk and therefore should have little reward. Heroes of the Storm's Lucio's healing is very minute until he uses his "amp it up" ability. The most interesting passive skills are the ones that tie into gameplay in some way, encouraging you to active things to improve them or get full use of them. More HOTS examples include Cassia getting armor while she's moving or Butcher getting fresh meat when he kills. Kaladin Stormblessed Tank Windrunner Created by Gobsmack Auto attack - stabs with spear. Moderate damage. Moderate attack speed. Z- Flight. Like Falstad in heroes of the storm, can take off and land in a different area of the map. Q- Sylspear. Skillshot. Throw your spear, dealing damage to an enemy. If you hit a hero, gain a 10% movement speed boost for 3 seconds. W- Windrunner. Dash forward a short distance, dealing damage in a line. The first enemy hero you touch gets dragged with you. E- Lash. Touch an enemy and root them in place for 1.5 seconds. R(1) - Stormblessed. Activate stormlight and attract all enemy ranged attacks to hit you instead of your allies within a radius. Additionally all allies within that radius have 25 spell armor for the duration. Lasts 5 seconds. R(2) - Gravitation. Touch an enemy, sending them into the sky. This effectively puts them in stasis.They land after 3 seconds, take damage and are stunned for 1 second. D- Stormlight. Active trait. Give yourself 25 armor and heal-over-time for 3 seconds. Talent ideas: Z - lvl 20 upgrade - The Skies are Mine. Identical to Falstad’s Epic mount. W - Expert Maneuver. Can pass through terrain if you aren’t dragging an enemy. W - Stick them. If you drag an enemy hero with Windrunner and collide with terrain, Stun them for 1.5 seconds. W - Double lashing. Increase the Length of Windrunner. Also drag the second enemy hero you touch with you. E - Disorienting gravity. After Lash ends, target is slowed by 20% for 3 seconds. E - Full lashing. Stun target for .75 second instead of rooting. D - lvl 20 upgrade - Knight Radiant. Also refresh all basic ability cooldowns. R(1) - lvl 20 upgrade - Spoken Ideal. Absorb all incoming auto attack damage, healing for 50% of the damage you would have received. Basic attacks increase the duration by 2 seconds. R(2) - lvl 20 upgrade - Bridge Four!. Enemies are vulnerable when they land, taking 25% more damage. If an enemy is killed within 2 seconds of landing, refresh the cooldown.
  10. -> Download Version 0.10 here! <- Hey, y'all! First thread on this forum. I'm a student at Future Games in Stockholm, and this is a pet project I'm working on between classes. I'm working in Unreal Engine 4 and its Blueprint visual coding system. I started this a couple of months ago when I was just done with the Hero of Ages and really into the allomancy magic system. I'm currently on Shadow of Self. No plot spoilers! Goal The goal of this project is to make an FPS-style Mistborn game, where you can play around with some schmexy allomancy. As a fan-made game, this will stay free-to-play. Caveat I want to make a good game representation of the Mistborn books, but some things are blocking the way. School. My time is spontaneously devoted to this project. Me. I'm not the most passionate die-hard fan, I just like the idea of a properly made game, as in true to the material. Controls. I want that feeling of being a cool Mistborn, jumping through the mists, throwing things around. But. Computer/console controls are severely limiting to a magical power that should take your whole body to control (Yeah, who knew, huh?). I want the player to have a good time, regardless of having read the books or not, so I will keep controls from being overly complicated. More advanced moves from the books will probably not be possible, so I will focus on making the general moves feel really cool and make sense for the player. Current features These are the features that I have right now. These will be updated as I go along. The most recent additions are in bold. Steelpushing / Ironpulling Mouse buttons for push / pull (on/off) One target at a time Lock onto target (look around and still control the object) Good-enough physics Coin Drop coin in front of camera Pick up coin from ground (added June 23) Hold coin in front of camera (added July 1) Choice to drop coin on ground and instantly push off it (added July 1) Choice to push coin forward from hand (added July 1) Pewter Switch on/off (added July 11) Greater jump height (added July 11) Faster running speed (added July 11) Extra Health (added July 11) Faster Regeneration (added July 11) Higher tolerance towards fall damage (added July 11) Auto-Pewter @ landing (Reactively take damage to pewter instead of Health if not burning) (added July 12) Breaks Breakable Walls (added Jan 03) Tin Switch on/off (added July 20) Makes mist less impeding (added July 20) Makes damage sight-blur less impeding (added Aug 1) Makes bloodshot screen more impeding (added July 28) Take more damage (added July 31) Darkvision (added Dec 30) Level Luthadel Skaa Suburbs A small Skaa area of Luthadel by the wall Nonsensical metal plates placed in various locations for easy testing (don't @ me) Luthadel Skaa Market A bigger Skaa area with larger buildings (added Aug 22) Noble Keep A stone keep with a massive ball room (added Dec 20) Short intro cinematic (added Dec 26) Doors that open with pushing/pulling (added Dec 21) General Downloaded free 3D assets Pickupable coin pouches (added June 23) Sexy, effective mist (added July 31) Pickupable metal vials (added June 25) Tutorial area with signs (added June 25) Pushable coin pouches (added June 24) Breakable Walls (pewter attack) (added Jan 03) (not in demo yet) Teleporters Between Levels (added Jan 05) Player Coin counter (added June 23) Health tracker (added June 24) Fall damage (added June 24) Regen health (added June 24) Metal tracker (added June 25) Auto-pick up coins and vials you pull towards you (added June 26) Pick up metal vials to inventory (added July 30) Drink metal vials from inventory (added July 30) Melee fighting (no animation) (added Aug 26) Walking / Running (added Jan 08) (not in demo yet) Crouching (added Jan 08) (not in demo yet) NPCs Human Downloaded free asset (added Dec 30) Moving around (added Aug 22) Faction system (who reacts in what way to whom) (added Aug 22) Take damage & die (added Aug 22) Damage player and each-other (added Aug 22) Animated attacks with sword (added Dec 30) Animated taking damage and death depending on how it was attacked (coin or hit) (added Dec 30) Drops sword at Death (added Dec 30) Does not detect sneaking players they can't see (added Jan 08) (not in demo yet) Guard post mode (added Jan 09) (not in demo yet) Koloss Downloaded free asset (added Dec 26) Moving around (added Dec 26) Take damage & die (added Dec 27) Damage player and NPCs (added Dec 27) Chases player and NPCs (added Dec 26) Animated movement (added Dec 27) Animated attacks and death (added Dec 28) GUI Health bar (added June 24) Bloodshot screen while damaged (added June 24) Damage blurs your sight (added July 31) Metal bars Steel (added June 25) Iron (added June 25) Pewter (added July 11) Tin (added July 26) Coin amount (added June 25) Pewter Health bar (added July 11) Screen shakes when falling too fast (added July 12) Hold button to open vial inventory (added Aug 1) Metal icons (added Jan 07) (not in demo yet) Sounds Taking fall damage (added June 24) Dying (added June 24) World music (added June 25) Pick up vial (added Aug 1) Drink vial (added June 25) Pick up coin (added June 25) Coinshot (added July 1) Asset Rights Future features
  11. Title says a little bit of it. The premise of this little... game, I guess?.. is to tell us about the type of cosmere magic you'd like to have in your life if you could. I believe this type of thing has been done before, but it's been a couple years so... I thought I'd bring it up again. Now, since a hypothetical can come with a lot of questions, I thought I'd help by defining some variables about the world such a hypothetical would take place in; that way, for example, being a Rosharan and dealing with Odium isn't a requirement for being a Radiant. This hypothetical takes place on a version of Earth where --Earth is a Shardworld being watched over by Adonalsium, which means that: --Earth has access to every form of Investiture we see in the cosmere, including: --Spren including "truespren" "voidspren" and the nightwatcher, Seons and Skaze, Kandra, Aviar, and any other living Investiture I forgot --Plantetary Rythms --Stormlight and Voidlight renew in Lunar Cycles, Stormlight infuses at the Full moon, Voidlight at the New moon. --Sand has the same properties as on Taldain --Soulstamping, Aons, and Dakhor-magic are viable in any continent --Humans each come with a Breath --Atium and Lerasium are not obtainable, but Ettmetal is. --Everything else is pretty much the same. --No Fullborns, Halfborns (Mistborn+Ferring/Feruchemist+Misting) are the limit, sorry, I know they're cool, but we all know they're broken. That said, for me it's a toss up between Full Feruchemist and Windrunner, but I think in the end I'd have to go with Windrunner. The power of flight, the energy of stormlight, the affable, beautiful, intelligent (don't forget fierce) and fierce honorspren for a companion. Feruchemy comes with many conveniences, I love that system, but laughing at gravity is the ability for me. Looking forward to seeing all of your choices!
  12. I said it in 2015 and I say it now. "I want my google assistant to respond to Syl! And randomly unprompted throughout the day say quips
  13. It seems like it's a good week for Mistborn fangames. Hello again. It's been a while since my last post about this project of mine, but I've made a lot of progress and I'm finally ready to publish my updates. For those who aren't familiar, I've been making a Mistborn game for fun over the past few years. It's not focused on the events of the books (the fact that the player is a little robot ball might give it away), but it does feature several of the same powers, including Iron, Steel, Pewter, and (Feruchemical) Zinc. The main additions New interludes that explain the powers and setting I eventually want to write a story in New sandbox levels, including a completely reworked Luthadel Challenges (time trials, target shooting…) New control modes for pushing in an Area and in a Bubble Sound and music Surprise, surprise - big changes to the controls I'm comfortable with how the physics work now - I haven't made any major changes since my last post. Here's a summary for how the forces in Pushes and Pulls are calculated: As before, the game is available for free on my GitHub. I'm just about to start my final senior semester, but I was able to get a lot done over the winter break. I'm not sure how much time I'll be able to keep putting into this project going forward. There's not a lot of raw content in this update - it was a lot of creating systems to use as a baseline for the future. I've still got plenty I want to do, and I've still got plenty to learn. Plans for the future Optimization. I still have plenty to learn about optimizing unity games for different hardware. I've got very modern hardware, and at maximum settings and a 2560x1440p resolution, it drops to under 50fps in Luthadel due to a bunch of buildings with small parts. I need to clean those up and organize the LODs better. There's a lot of small things in Unity with material and shader management that can make an improvement, but it's hard to wrap my head around. Story. The interludes set the backdrop, but there's more to what happened at the Metallic Arts Research Lab that I want to explore. I haven't written a lot of fanfic before, and this is a pretty unusual medium. Accessibility and Controls. There's a lot of things that I could change to make the game more accessible, like options for UI scaling or toggling instead of holding buttons for certain actions. The gamepad controls are already kind of messy - I'm thinking about combining "Mark for Pulling" and "Mark for Pushing" into a single "Mark for Pushing/Pulling" option, which would open up a shoulder button/keyboard key for something else. It also would work better for an eventual combat system to have a single "Mark" command. Workflow improvements - I've gotten good at struggling my way through modeling, texturing, and baking lighting for Unity environments, but it's always a pain. I'm hoping something will click and I'll find a way to make building locations easier. I generally prefer to make my own environments instead of using the Unity asset store for consistency reasons (if it's all ugly in the same way, it's not ugly - it's an aesthetic). General polish. Better sound effects, more texture and model diversity, things like that. Have fun, and let me know what you think!
  14. Clue! The Cosmere Mystery Game! Here are the rules: Game 1: The Death of Hoid Hoid has been found dead, and you have been hired to find out who is responsible! Player List: Player Order:
  15. It's quite possible that a thread similar to this one already exists, but as I haven't seen any in precisely this format, here goes. The idea of this thread is as follows: someone posts a baseless theory - the more implausible, the better - and the next people in the thread must defend it as they would any true theory, with evidence and logic. For this to work, the theory has to be something that's possible in the hypothetical. If it's directly contradicted by the text, you obviously can't make a convincing argument for it. Beyond that, however, the limits are endless. You get more points for how well construed your argument is (there isn't actually a formal points system or anything, but you can assign theories points in your head). Good luck! Here's one to start us off: Tindwyl is secretly an aspect of Autonomy.
  16. A small team of modders, myself included, are working to bring the Stormlight Archive to Crusader Kings 3. We've been working hard, though this is a massive undertaking. This post will go over what we currently have and some of what we plan of doing. This is currently what of the map we have actually made. Furthermore, we have some historic characters ingame: These aren't the only ones, but they serve as some good examples. Furthermore, on the character front, we have the dna of multiple characters done: Dalinar's Family: Gavilar's Family: Bridge 4: Heralds: In order: Jezrien, Shalash, Taln, Nale, Ishar, Kalak, Battar, Vedel, Pailiah, Chana An last and not least: Taranvangian Vorinism: Vorinism and the Alethi culture are currently the only ones ingame. That will change. ANYONE WHO WANTS TO JOIN THE PROJECT OR OBSERVE PROGRESS: Once on the server, post on general what you can or want to help with on the general channel.
  17. This is based on "The Last Post Wins!!!!!" It follows the same basic idea, but with one major difference: instead of the winner being the last poster, the winner is the ninth poster, not counting this opening post (this is post zero). If you double-post, triple-post, or multi-post in any form, only the first post in the chain counts. Anyone can join, though I won't be participating myself or counting my posts. After the ninth post is posted, I'll add a post with all contributing posts, including the winning posts. After the contest is over, you can continue to use this thread for whatever.
  18. The Final Empire is OVER!!! WINNERS: @Illwei AND @Experience Welcome to Imperial Nomic! This game is a version of Nomic, a game where the players actively change the rules of the game. Players make Proposals of new laws or propose Amendments of old laws. All of the rules (including these rules here in the introduction) can be changed. All of the players are trying to win, but the requirements for winning and the methods for getting there change throughout the game. In this case, the players win when they get 1,024 Atium. There are various ways to get Atium. What makes Imperial Nomic different from regular Nomic is that in Imperial Nomic the Lord Ruler is the one who approves or rejects all rule changes, so it goes much faster. We also have a Senate with some approving power. The Lord Ruler's power is balanced by the fact that he/she cannot personally make rule changes; only non-Lord Ruler players can do that, although the Lord Ruler can suggest some things that he/she would be likely to approve, and can note in approvals or rejections his/her reasoning. In addition, the Lord Ruler cannot win the game while he/she is Lord Ruler. Basically, if you liked Elend’s legal plotline in Well of Ascension, this game is really going to burn your metals. I will try to keep the area below updated with all of the current laws. I hope this will be fun! 0- Basic Rules 1- The Lord Ruler 2- The Steel Ministry 3- Other Roles and the Senate 4- Judgment 5- House Interactions 6- Posts and Messages 7- The Black Market
  19. I am not sure if this has been done in the forums before, but this will not be as easy as the fun one-liners we post in our quest for the longest threads. I've always enjoyed limiters, where you have to count the number of words or syllables on what you write. I'm hoping that some of you here also enjoy that challenge. Here are the rules: Write a very short story of exactly 50 words, no more, no less. Add a title in bold. I'll start --- Accident He stepped closer to her upon hearing the news. The damage was permanent, the doctors said, and there is nothing that can be done to repair it. He embraced her and touched his lips against her ear. She can feel him whispering, but all is silent in her world now.
  20. All right! This is my totally real 900th post, and I know what I'm doing. Around the Shard, in my regular posts some clues will be sprinkled, I will also edit some of my old posts, but some won't have clues hidden inside them and I'll be doing it to throw you off. It is going to be a slow reveal so if you find a clue, but you've looked extensively and have found nothing after it, contact me and see if I've put something out after it. I will sometimes do things like this, good on you for finding this! Anybody is allowed to participate, but only one person can win. Please do not share your clues with others, unless you are in a team with them. Teaming is allowed, but not encouraged. You ARE NOT allowed to use my profile to see where clues are hidden. The winner will be receiving unlimited bragging rights. The game starts now. And remember, it doesn't matter if you win or lose! Are you kidding? Cause I am. It totally matters if you win or lose. If you lose, you lost the game. And no one wants to become one of the game's losers.
  21. Hey y'all, Wildcard again. I'm practicing my game vfx skills for my portfolio and I thought Spren would be a perfect subject to make if anyone had suggestions if their favorites. It doesn't have to be a spren, but a magic effect like a seon, or the goop in elantris/soul stamp.
  22. So this game is pretty simple. It’s a chain style game like boon/bane and a bunch of other forum games. Basically you answer the previous person’s question, then ask a question for the next person. If you want to answer a question that someone else already answered, go for it! Just be sure answer the most recent question as well. Questions can be serious, random, memes, whatever, just like in the actual AMA section. I only ask that you do your best to do more than a one word answer, that’s how threads like this die. Pretend every question has the follow up question: “Why”. I will start with the most wonderfully insightful question: What is the color of your toothbrush?
  23. So in my family we love the game Codenames, and I got to thinking how fun it would be to play a Brandon Sanderson themed version. And then it occurred to me, why not adapt it to play on the forums? Should be easy enough, so let’s take a crack at it, yeah? As for the nitty gritty: I’ve never played Codenames, what is it? Okay, I get how to play, but how are we going to Sanderson-ize it? Will there be spoilers for any of Brandon's books? Short Answer: Very Possibly. Play at your own risk! Long Answer: the codenames used in each game will not contain any spoilers for any of the books. However, they will be linked to their respective coppermind wiki entries, which can contain spoilers for Brandon's books. Also, I can't guarantee that the clues that the spymasters give and/or the teams' discussions won't contain spoilers. Again, Play at your own risk! I will try to post at the start of each game which of Brandon's books the codenames are drawn from for that game, so you can know if you need to avoid a particular game. How are we going to make this work on the forum? What if I want to take a turn being a Spymaster? EDIT 2/5/2018: I have updated this post with the rules we have settled on after a couple of games. So far everything seems to be working smoothly, and people seem to be enjoying it. So if you'd like to play, just reply to this thread and say so! Also, I have edited the next post to include quick links to the first post of each of the games played so far, and I will continue to keep the list updated as time goes on. Feel free to skim over any previous games if you wish to see how they played out, or jump straight to the first post of the current game. For posterities' sake, this spoiler box contains the rest of the text from the original post:
  24. The idea is pretty simple, you post a video link for a song along with the song's title and the next person posts a video link for a song that shares one or more words of the song title. And it keeps going in a neverending chain. Fun stuff! Here's an example Weight of Lies (by the Avrett Brothers, thanks for the recommendation @Truthless of Shinovar, they're great) And following that Weightless Again (by the Handsome Family) Just to make this more eclectic homonyms count too (so you could post the video for Waiting For the Bus by the Violent Femmes after Weightless Again)
  25. The rules for this game are really simple. We are telling a story. Every other person says "fortunately..." or "unfortunately..." at the beginning of their addition. I start with something that provides the basis of the story. Here is an example: Person 1: Once upon a time there was a horse. Person 2: Fortunately, the horse was free. Person 3: Unfortunately, he was soon captured. etcetera, etcetera, etcetera. It must alternate fortunately/unfortunately! So, I will now start! I decided to make it Cosmere-related, but that will probably change pretty quickly. Once there was a worldhopper named Hoid.