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“Sometimes I wonder if I am the only real thing in a false world.” The voice echoed across a curious landscape. It was an island of sorts, surrounded by swirling mists. The ground was dark, smoky stone—that was how man perceived it, at least. “And other times I wonder if the world is rigid and true and I am what is changing, ever false, ever contradicting.” The speaker looked up at the sky, which was encompassed in a writhing mass of crimson tendrils pierced only by a too-small dot of light. “Identity has always puzzled me. Scholars throughout the æons have searched for a way to define who oneself is. Yet it is just who I am…” The island was covered in short scrubby plants except for a small area around a blazing green fire. A group of spirits stood in the cleared-out space with a cloaked figure at the center beside the fire. When he spoke next, it was with greater intensity. “…who we are. Is Identity how we were created, or how we choose to create ourselves? Do we bear our own souls, or are we ourselves carried along?” The cloaked man threw a pinch of dust in the fire, which flared up, illuminating the faces of the spirits. He looked into each one’s eyes. “Time flows like a river, and the day of proving approaches quickly. When sunset falls, chaos will be upon us. You will need to be prepared.” He took an ornate wooden box out of his pack. It was clearly aged; the wood was bent and covered in holes which emitted a faint glow. He opened the box, revealing rows of small brightly glowing objects, circular or hexagonal in shape and a couple inches in diameter. Each had a unique and intricate pattern carved into its face. “It is time to decide who you will be. Who you will fight for, and who you will fight against.” Above the hooded man, the sky rippled, tendrils casting faint shadows across the stone. One of the spirits stepped forward, reaching into the box and taking a single glowing piece. The others followed. “Who are you, little ones?” Lightning crashed, illuminating the red sky. “You are what the world needs to you to become.” Rules Ah, yes, right, businessy stuff, that’s my cue. [clears throat] Yes, well, my name is Phil! I’m the voice in your head who’s here to do all the businessy stuff related to this quest. Don’t worry about how I’m talking in your head or whose voice I stole or any of that stuff—I’m just a plot device here to repeatedly infodump you. We cool? So, the rules. Er, about that… well, you see, Mr. Hooded Cloak over there says I’m technically not supposed to tell you anything. But I’ve always been one to—shall we say bend the rules a little bit (excuse the pun). I mean, you guys have to have some kind of groundwork to go off of, right? So, to start out with, the game is divided into Day and Night turns which alternate as always. Day turns are 47 hours long with a 1 hour break afterward, and Night turns are 23 hours long, again with a 1 hour break afterward. If you want to be all technical about things, turns will end at 4 AM UTC and the next turn will begin at 5 AM UTC. You can normally take 2 actions each cycle (Day and Night). You can take both during the Day, both during the Night, or one of each, but no more than 2 actions each cycle, and you can’t use the same action more than once in the same cycle unless otherwise stated. If an ability lets you use more than 2 actions per cycle, there is an absolute maximum of 2 actions in the Day and 2 actions in the Night. Clear as mud, eh? Boom, order of actions. You’re welcome. There might be more stuff not on here because Mr. Hooded Cloak is so uptight about everything. You’ll get a notebook to record stuff in too, it’s only a page though so not much of a notebook. It gets shown to everyone once you die. Mr. Hooded Cloak keeps trying to get me to call it a Will but he’s really kind of a morbid guy. Trust me, you don’t want to get to know that git. Speaking of which, there’s a bunch of random stuff he wanted me to tell you. After you die you’ll return here for a couple cycles before “passing on” (see, morbid guy, right?) during which you’ll be “judged for your actions” and you might potentially change your outlook on life. That one’ll be important if you ever get brought back from the dead. He also told me "tie lynches are random" and “scans aren’t infallible” or something weird like that. And, oddly, he also wanted me to make sure to tell you that Wills aren’t carved in metal. I should also talk to you for a couple secs about greed and the universal language: gold. You can get 2 pieces of gold each cycle, one for posting some discussion related to the game and another for posting at least 200 words of in-character text. Here’s a piece of paper that Mr. Hooded Cloak left me listing a few “universal actions” which any of you guys can take: And that’s about it! Good guys win if they kill the bad guys, bad guys win if there are more of them than the good guys. I’ll let you know later on if I forgot to tell you anything. So, with all of this businessy stuff done, I wish you luck and bid you adieu. Have fun storming the castle! [CoGMs are Elenion and Jondesu. IM is Wilson.] Quick Links:
LG33: Term 1, Month 1 - What is the Meaning of Life? Chancellor Varda stood above the empty skin of what had once been Master Namer Droughtbringer, now a gruesome husk. This hadn’t been something to do with his Naming. He had been ridiculous, but not quite this idiotic. This was something far worse. “It’s coming again,” she murmured to herself. That night, the Chancellor addressed the assembled students. “What is the meaning of life?” she began. “It’s an age-old question, and one without any simple answer.But it’s the question I wish to pose, over the next few months. We are the University, the greatest center of learning in the modern world! Can we not solve this question, at long last? There is an answer. Perhaps many. Each of you, during the upcoming terms, will consider it, until you have found an answer to your satisfaction. Consider the great philosophers, the opinions of your grandmothers, the voice of a beggar across the street. Find your answer. What is the meaning of life?” “I ask this, because it has become relevant lately. You will need that answer, many of you. Death is coming. “Master Drought died last night, to a Skindancer attack.” She raised a hand to forestall murmurings. “No, they’re not fairy tales or children’s stories. Yes, they’re real, and yes, they’re here. Until they are exterminated, the coming months will be hard. “You cannot trust your friends, because anyone could be a Skindancer. But we are the University, are we not? The center of learning in the modern world? Arm yourselves, my students. Advance in the ranks. Find the Skindancers among you and wipe them out, until we remain, purer for the battle we have won!” She paused, then continued quietly, “And consider, as you do, the meaning of life, in the case that you are one felled by the fighting.” Magestar stood before the Horns, a large crescent-shaped table with the nine - currently eight - Masters sitting at it, all looking down upon him. He shivered a little, but did not let that deter him from his protest. “It was only a joke! I said ‘hey, in that case I’m probably a Skindancer, sure’, but only in reference to the fact that a friend called me ever-changing! It was a natural response. You can’t discipline me for it!” Chancellor Varda frowned down at him. “A joke in poor taste, then. Very well, student. You may go. Be more careful in the future.” Magestar was brought on the Horns, but all charges were dropped! Droughtbringer has been found dead, killed by the Skindancers! Long Game 33 has begun! You have 36 hours to send in any and all actions (sabotages, elevation points, going to Imre) and decide who should be brought on the Horns. Important Note: Please label all PMs “Term 1, Cycle 1” or “1.1” for this cycle, and continue doing so throughout the game for each respective cycle. That will make the GMs’ lives much easier for counting. Also, more clarifications were put into the writeup. Check there before you ask your friendly GMs, please. Player List 1. Queensteph - Vintish Noblewoman 2. Randuir (Telar Pike) - Yllish Commoner 3. Hemalurgic Headshot (Noremac Quwester) - Aturan Nobleman 4. Aonar (Aodhan Breacadh) - Edema Ruh 5. Wilson (Sloan Walker) - Cealdish Commoner 6. Straw (Medicus Novis) - Yllish Commoner 7. Paranoid King (William Opuscule) - Yllish Commoner 8. Ornstein (John Springer) - Aturan Nobleman 9. Jondesu (Vell) - Yllish Commoner 10. Drake Marshall (Greyson) - Cealdish Commoner 11. Assassin in Burgundy (Jurdaan Longfell) - Yllish Commoner 12. Burnt Spaghetti (Dele Fajro) - Vintish Noblewoman 13. Orlok (Locke Alveron) - Cealdish Commoner 14. Magestar (Magestar) - Vintish Nobleman 15. Alvron (Stryker Nox) - Cealdish Commoner 16. Arinian (Darian) - Aturan Nobleman 17. Stick (Stick) - Aturan NobleStick 18. Darkness Ascendant (Balthazar Myrrh) - Yllish Commoner 19. Cluny the Scourge (Cluny) - Aturan Nobleman 20. Silverblade (Ryth) - Cealdish Commoner 21. Amanuensis (Esuan) - Yllish Commoner 22. BrightnessRadiant (Amelia) - Aturan Noblewoman 23. Eolhondras (Eolah) - Yllish Commoner 24. STINK - Yllish Commoner 25. Hael (Glavion) - Edema Ruh 26. Sart (Titud) - Edema Ruh 27. Joe (Chalks) - Yllish Commoner