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MR25: Lowborn Intrigue "Brightness Ialai, a Brightlord Vendel has requested to see you." a guard informed Ialia, wife of Highprince Sadeas. "Send him in," she replied. Curious. I haven't seen Vendel in quite some time, Ialai thought. A middle-aged man entered the room soon after. He had dark hair slicked back down to his shoulders, and light green eyes. "Cousin Vendel, it's a surprise to see you here at the Shattered Plains," Ialai said as he approached. "I thought you were at Kharbranth?" "That's because I was," Vendel said gruffly. "Until that storming Taravangian had me banished for...practicing on some patients of his. I don't know what had him so upset. It was only a couple of darkeyes. The experiments weren't even fatal! ...for all of them," he added under his breath. "I see..." replied Ialai. "And what is your purpose for coming here?" "Well, I heard that you have quite a large army here. I figured you could spare a few of them to help me with my research," he said. "And what do I gain from sacrificing some of my husbands men to your, what was it? Ah, yes, your research?" she asked. "I'll share my findings with you. Some of my products have shown excellent promise," Vendel said proudly. "I suppose that could be useful to me," she said with a thoughtful expression. I think this could be very useful indeed, she thought. "Alright, you will have your men. But it won't be any of our fighting men. That would be wasteful. No, you can speak with Sadeas and he'll give you command of a Bridge Crew. We can't let you do your experiments out in the open, so you'll have to be careful with how you do them. I'd suggest bribing some of the bridge crew to administrate your...products, so no blame will be placed to you," she said. And if they show promise, they'll be of far more use to me than you ever will, she thought to herself, smiling slightly. I can always use more spies. "A brilliant idea!" Vendel exclaimed. "I knew coming to you was the right idea. You have my thanks, Brightness. Now, if you'll excuse me, I'll go speak with Brightlord Sadeas about that Bridge crew..." he said as he bowed and left the room. The Game Spies and Poisoining Roles Messages Action Order And that's the game! I thought I'd let the Bridge number be up to the players, so decide what you want before the game starts and I'll go with that(please don't go too high or low ). I wanted to go with a Bridge crew, since I thought it'd be funner than just sticking with the same story as MR8(although I did steal some things directly from MR8 since I'm rushing things a bit >>). I also thought you all might have fun coming up with criminal(or not) backstories for how you got to be a bridge crew member. Sign-ups will last until October 19th(not sure about a specific time). I'll be on vacation until the 17th, so I might not respond to questions or anything until then. Also, no promises that everything in the game is covered in the rules. Player list: 1. Darkness (Nuatoma Akihiko) 2. Randuir (Tenodin) 3. Straw (An Explosive Gerbil) 4. Brightness Radiant (undecided) 5. Hemalurgic Headshot (Kurt Barnacles) 6. Jondesu (Div) 7. Sami (Reddathan) 8. Roadwalker (Silver Feather) 9. Drake Marshall (Pashul) 10. Lemonelon (Ellenie) 11. StrikerEZ (Ardenal) 12. Walin (Nerkel) 13. Arinian (blank) 14. Sart (Mortago) 15. Megasif (Kohl) 16. OrlokTsubodai (Locke Tekiel) 17. Manukos (manukosokunam) 18. Eternum (Deral) 19. Shqueeves (Melb) 20. Joe in a Bush (Jost Joslin) Quick Links:
Don’t Kindle Flames. Don’t run at Night. Don’t shed the Blood of another. Three simple rules keep a man safe from Shades in the Forests of Hell. But so easy to break. Blood was spilt when the Mutineers killed Montgomery Jack and tried to take his place. Flame was kindled when you set their tent on fire to avenge your crew leader. And everyone broke the second rule when the Shades came. Red eyes glowed behind you as you ran, desperate to survive. You got lucky, arriving behind the protective silver circle of the safehouse before they caught you. Others weren’t so lucky. Of the nearly hundred men and women of Montgomery's crew, only a few dozen made it safely. But the Shades are still there, just beyond the silver. You recognize them. Wilim the Eager, who once taught you had to make traps, Aoran the Doctor, who once saved your life in a raid gone wrong. Tryel the Herbalist, famous for his fireless meals. All once friends, taken by the Shades. All of them with eyes glowing Red, wishing to avenge their fallen leader. You can’t escape until the mutineers are gone. But which of your friends are loyal, and which are traitors? ------------------------------------------ Hello all! This will be my first time GMing an SE game, so hopefully this goes well. Also, big thanks to Joe for writing the write-ups. Gameplay: There are two groups; the Loyal Crewmembers, and the Mutineers. The win conditions are pretty basic, the Mutineers are trying to outnumber the Crewmembers, and the Crewmembers are trying to kill the Mutineers. The game consists of combined day/night cycles, consisting of 24 hours. The twist for this game is the role of deceased players. When killed, a player becomes a shade. Each cycle, they can collectively inspect a single player by majority vote. If the player uses a kill action, eliminator or not, the player is killed by the shades. The victim of the inspected kill action is still dead. Sorry. If the shades are indecisive and can't reach a majority, then nothing happens. Every player starts out with a limited number of items. As an action each cycle, a player can either use an item or give it to another living player. All items can only be used once. Items carried by dead players are distributed randomly. What items the deceased had will not be made public. Not all players will start with an item. Items: Knife: Used to kill a player once. Cannot be used simultaneously with a Mutineer kill. Silver Powder: If carried, player is immune to shade kills. Only consumed if the player is inspected during a kill. Intoxicant: Used to change a player's vote. Order of Deaths: Eliminator -> Lynch -> Knife -> Shade Signups end 8pm EST June 11th. Quick Links: