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Found 5 results

  1. The officer at the border wore an expression of attentive boredom, with more emphasis on boredom than attentiveness. There were few men manning the post, no more than five. Little competition for the Monks. "Kind sir, can you please state your name and purpose in coming here?" The monk, ignoring the officer, calmly grabbed an axe, not a hatchet or some other axe that could be used to cut wood, it was an axe of war. It also was clearly not meant to be thrown, the Monk either didn't know, or simply didn't care as he threw the axe with blinding speed at the man in front of him. More Monks stayed behind him, unmoving, it was considered the prerogative of the highest ranking Monk to take the kills. Moving faster still than any human, he dashed forward to grab his axe, snapping the kneck ot yet another officer while moving. That left three. With his axe again in hand, the Monk split another man in half before blocking the attack of yet another officer in the same motion. The man who had just attacked swept his blade back to slash at the Monk's side. When the Monk moved his axe to block the blade, the swing turned out to be a feint that reversed to cut at the Monk's head. However, attack failed to draw blood due to a faster than human duck. The Monk then cut diagonally, beginning at the man's shoulder and traveling to his hip. The man fell to the ground, the Monk was surprised by a stab forward from a a silver skinned man. The blade moved in a complex motion, slashing diagonally, then making a circle, then slashing in the opposite direction diagonally, then cutting at the face, the in to conflicting curves before slicing at the feet. After that last swing, a bright light flashed forward, killing the Monk. The man stared at his sword in disbelief. While he was absorbed in his awe, another Monk stepped forward and beheaded the man. "Ignorant men have no idea what they fight, to Elantris we must go." The Monks stepped over the body and across the the border into Arelon. During the skirmish, a sign had fallen. It read, "Welcome to Arelon, home of Elantris." _____ Hafbjorn has died, they were a Dakhor Monk and a fictional character. Five Guardsmen have died, they were innocent bystanders. Welcome to Quick-Fix 57: The Infiltrators of Elantris . I am your GM, and [someone] will be the IM. Signups will end at 2 AM, Thursday the 9th of December. Cycle One will follow shortly. The Rules: Basics: Alignments: Roles: Order of Actions: Players: Pinch-hitters: Spectators: Quick-Links:
  2. A small group of cloaked figures ventured into the Industrial District of Luthadel. Nothing was too remarkable about them, except perhaps that they had more ash than usual smeared around their faces and near their eyes. The next morning, several skaa known to have connections to the underworld were found dead, holes ripped in their chests. These killing were different from the random beatings doled out by the nobility, and the local skaa elders met to discuss the issue. Welcome to LG 80: Skaa Tenements! Signups will end a week from today on Monday, August 30 at 5:00PM EDT. @Elandera will be my IM. Rules (doc form): Quick Links: Player List: Rule Clarifications:
  3. SPOILER WARNING: Write-up contains spoilers for events till Crossroads of Twilight. A little more than a month had passed since Egwene had tricked and manipulated the Aes Sedai into a war against Elaida. They had tried to disagree and interfere of course, but once the war was declared, the Law of War firm stood. Maximum control of the tower resided with the Amyrlin Seat. They had opened a portal to Dragonmount, and preparations were being made to launch the siege of the White Tower, in case the emissary sent to negotiate with Elaida failed. Egwene had just finished the meeting in which she had suggested an embassy to travel to the Black Tower and bond with Asha’man. Following the events at Shadar Logoth, they could no longer afford inaction. Of course, the suggestion shook the core of the Aes Sedai, but as she had hoped, enough of them were scared by the events- more scared of it than whatever awaited them at Black Tower, to spur them into action. In the end, her gamble paid off, as her call for vote was answered with a greater consensus. Glad, but tired from the night’s proceedings, she heads to her lodging, without a clue about the horrifying events the night had yet to offer. Welcome to QF 50: Return to Tar Valon! This game was supposed to be a rerun of QF22, corrected for the problems mentioned by @Wyrmhero in the aftermath. Well, what ended up as the final product does not look like the original game at all. So consider this as a heavily re-modeled, re-flavored version of that game. This game will be run by me (@TJ Shade if you want anything), and will be moderated impartially by the wonderful Araris (@Araris Valerian). I'll be posting the rules below, but if you're need a doc version, here you go. Signups will end on Thursday, January 14th at 23:30 IST [GMT +05:30] and the game will begin as soon as I can get the PMs and Cycle 1 posted. Rules: Player List: Spectators: Pinch-hitters: Clarifications: Quicklinks:
  4. MR25: Lowborn Intrigue "Brightness Ialai, a Brightlord Vendel has requested to see you." a guard informed Ialia, wife of Highprince Sadeas. "Send him in," she replied. Curious. I haven't seen Vendel in quite some time, Ialai thought. A middle-aged man entered the room soon after. He had dark hair slicked back down to his shoulders, and light green eyes. "Cousin Vendel, it's a surprise to see you here at the Shattered Plains," Ialai said as he approached. "I thought you were at Kharbranth?" "That's because I was," Vendel said gruffly. "Until that storming Taravangian had me banished for...practicing on some patients of his. I don't know what had him so upset. It was only a couple of darkeyes. The experiments weren't even fatal! ...for all of them," he added under his breath. "I see..." replied Ialai. "And what is your purpose for coming here?" "Well, I heard that you have quite a large army here. I figured you could spare a few of them to help me with my research," he said. "And what do I gain from sacrificing some of my husbands men to your, what was it? Ah, yes, your research?" she asked. "I'll share my findings with you. Some of my products have shown excellent promise," Vendel said proudly. "I suppose that could be useful to me," she said with a thoughtful expression. I think this could be very useful indeed, she thought. "Alright, you will have your men. But it won't be any of our fighting men. That would be wasteful. No, you can speak with Sadeas and he'll give you command of a Bridge Crew. We can't let you do your experiments out in the open, so you'll have to be careful with how you do them. I'd suggest bribing some of the bridge crew to administrate your...products, so no blame will be placed to you," she said. And if they show promise, they'll be of far more use to me than you ever will, she thought to herself, smiling slightly. I can always use more spies. "A brilliant idea!" Vendel exclaimed. "I knew coming to you was the right idea. You have my thanks, Brightness. Now, if you'll excuse me, I'll go speak with Brightlord Sadeas about that Bridge crew..." he said as he bowed and left the room. The Game Spies and Poisoining Roles Messages Action Order And that's the game! I thought I'd let the Bridge number be up to the players, so decide what you want before the game starts and I'll go with that(please don't go too high or low ). I wanted to go with a Bridge crew, since I thought it'd be funner than just sticking with the same story as MR8(although I did steal some things directly from MR8 since I'm rushing things a bit >>). I also thought you all might have fun coming up with criminal(or not) backstories for how you got to be a bridge crew member. Sign-ups will last until October 19th(not sure about a specific time). I'll be on vacation until the 17th, so I might not respond to questions or anything until then. Also, no promises that everything in the game is covered in the rules. Player list: 1. Darkness (Nuatoma Akihiko) 2. Randuir (Tenodin) 3. Straw (An Explosive Gerbil) 4. Brightness Radiant (undecided) 5. Hemalurgic Headshot (Kurt Barnacles) 6. Jondesu (Div) 7. Sami (Reddathan) 8. Roadwalker (Silver Feather) 9. Drake Marshall (Pashul) 10. Lemonelon (Ellenie) 11. StrikerEZ (Ardenal) 12. Walin (Nerkel) 13. Arinian (blank) 14. Sart (Mortago) 15. Megasif (Kohl) 16. OrlokTsubodai (Locke Tekiel) 17. Manukos (manukosokunam) 18. Eternum (Deral) 19. Shqueeves (Melb) 20. Joe in a Bush (Jost Joslin) Quick Links:
  5. Don’t Kindle Flames. Don’t run at Night. Don’t shed the Blood of another. Three simple rules keep a man safe from Shades in the Forests of Hell. But so easy to break. Blood was spilt when the Mutineers killed Montgomery Jack and tried to take his place. Flame was kindled when you set their tent on fire to avenge your crew leader. And everyone broke the second rule when the Shades came. Red eyes glowed behind you as you ran, desperate to survive. You got lucky, arriving behind the protective silver circle of the safehouse before they caught you. Others weren’t so lucky. Of the nearly hundred men and women of Montgomery's crew, only a few dozen made it safely. But the Shades are still there, just beyond the silver. You recognize them. Wilim the Eager, who once taught you had to make traps, Aoran the Doctor, who once saved your life in a raid gone wrong. Tryel the Herbalist, famous for his fireless meals. All once friends, taken by the Shades. All of them with eyes glowing Red, wishing to avenge their fallen leader. You can’t escape until the mutineers are gone. But which of your friends are loyal, and which are traitors? ------------------------------------------ Hello all! This will be my first time GMing an SE game, so hopefully this goes well. Also, big thanks to Joe for writing the write-ups. Gameplay: There are two groups; the Loyal Crewmembers, and the Mutineers. The win conditions are pretty basic, the Mutineers are trying to outnumber the Crewmembers, and the Crewmembers are trying to kill the Mutineers. The game consists of combined day/night cycles, consisting of 24 hours. The twist for this game is the role of deceased players. When killed, a player becomes a shade. Each cycle, they can collectively inspect a single player by majority vote. If the player uses a kill action, eliminator or not, the player is killed by the shades. The victim of the inspected kill action is still dead. Sorry. If the shades are indecisive and can't reach a majority, then nothing happens. Every player starts out with a limited number of items. As an action each cycle, a player can either use an item or give it to another living player. All items can only be used once. Items carried by dead players are distributed randomly. What items the deceased had will not be made public. Not all players will start with an item. Items: Knife: Used to kill a player once. Cannot be used simultaneously with a Mutineer kill. Silver Powder: If carried, player is immune to shade kills. Only consumed if the player is inspected during a kill. Intoxicant: Used to change a player's vote. Order of Deaths: Eliminator -> Lynch -> Knife -> Shade Signups end 8pm EST June 11th. Quick Links: