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Hello! While I was doing scripture study, (I'm LDS) something huge hit me! I realized that in Doctrine and Covenants 130, it has a lot of things that are extremely reminiscent of things seen in Oathbringer. For example, it mentions in verse seven a "sea of glass and fire." This sounds exactly like the cognitive realm, where the sea was made of glass beads (objects) and fire (souls). This was very peculiar to me, but connections go even deeper. Take verse eight for instance "The place where God resides is a great Urim and Thummim" In Hebrew, Urim and Thummim means "light and perfections." This blew my mind, because the spiritual realm is where stormlight comes from and where everything is the perfect version of itself. These are the only connections I've made so far, but I think there might be more. I really like this stuff and it gets me really excited! Does anyone else have any ideas about other connections to LDS or thoughts?
Corruption in the Senate? The Elendel Daily. 7th of Doxil, 194 Rumors have been flying fast and furious of corruption in the senate. Senators have been accused of embezzling senate funds, offering incentives to their own houses, vanishing troublesome opponents, and otherwise acting in shady and illegal ways. In an effort to deal with the situation, Governor Macmuller has called a conference, inviting several dozen senators and close friends to determine what should be done. It is unknown which senators he has invited, but we at Elendel Daily will be sure to report their names to you as soon as we discover them! Constable-General Yosef, of the first precinct is in charge of security at the conference, and was quoted as saying, “ Will personally see that any corrupt Senator is brought to justice.” Yosef is noted to be a close friend of the Governor, and has a history of overkill when it comes to threats to the Governor. We pity anyone foolish enough to break the peace of this conference. The newspaper was crumpled into a ball and thrown into the hearth as the reader yelled in frustration. “Why can’t he just leave well enough alone?” Two senators sat in the office, one patient, the other scared. Patience relaxed at the desk, while Scared paced by the hearth. Both knew their illegal dealing would come to light at this conference they had been invited to. “Don’t worry. I have plans to ensure he won’t discover us.” Patience unlocked a drawer on the desk and withdrew a vial of liquid. “I’ll have my aide slip a few drops of this into his drink, and he’ll die a quick, painless, natural death.” “We’re already suspected of smuggling and embezzlement, now you want us arrested for murder?!” “It’s either murdering him now, or life in jail and dishonour on our houses. The choice to me seems obvious. Macmuller must die. And when I replace him as governor, our illegal dealings can be easily swept under the rug.” Scared sank down into one of the chairs before the desk and sighed. “Fine. We’ll do it. But this better not backfire.” “No one will ever know. And if they do, we’ll remove them, as we’ve removed all the others. Quick Fix rules are in effect. Each turn will be 24 hours long, and will feature a lynch. There are two teams, The Senate, who must arrest or kill all the Corrupt senators, and The Corrupt Senators, who must Arrest or kill all the Senators. The game will begin on Tuesday, at 9pm PST. (One week, and about 5 hours from this post.) The Lynch: Classic rules. At least two votes to be lynched. If a player is lynched, she is sent to the Holding Cells beneath the Senate. Alignment will be revealed upon being arrested. Ties are a bit different. In the case of a tie. I will flip a coin for each player. If Tails come up, that player is arrested. If Heads comes up. That player is freed. Yes, this means that multiple players can be arrested per cycle. At least four votes need to be involved in a tie for the coin flip to happen. So if two people are tied, they each need to have two votes or more. But if four or more people are tied, they only need one vote or more to have a coin flipped. (If you’re careful, you can get every player arrested in the first cycle.) If a Player is successfully lynched, the Constables confiscate all their items except the bags of boxings. All boxings owned by the Constables will be distributed among the voters of a successful lynch. The Holding Cells: Where the Lynched players are. They all get a doc to communicate in. Players who have not been arrested or killed can start PM’s with these players. A list of who has a PM with what player will be posted at the start of each cycle. Unarrested players can still use items on jailed players. Jailed players can use those items against other jailed players. PM’s: Make sure to include me. Pm’s can only be one-on-one. You can have as many as you want. Roles: Corrupt Senator: Can communicate with their fellow corrupt in a doc. They do not have a group kill action. Senator: No special actions. Governor: You have three Votes. You can split them up, or put them all on the same person. Nobody starts with this role. Players must instead vote for a player to receive this role. The vote must be made in purple.The player to become Governor must have a majority(More than half) of all players votes. The Governor cannot be affect by any items, except the Execution (See; Bags of Boxings) Items: Players may use each item once. They may use all of their items at the same time, or save them. Once an item is used, it is given to the player it was used against. EX: If Mailliw drugs Wilson, then Wilson will be given the drugs, and can choose to drug someone else the next turn. You cannot give a player an item. If a Player is killed by the Dagger, the dagger and all other items will go to a random person who voted for them. If nobody voted for the player, then all items will be confiscated by the Constables. There are multiple of each item. Each player will start with at least one item If a Player is arrested, their items will be confiscated by the Constables. Dagger: One kill action. (Alignment will not be revealed) Drug: A Drugged player may not talk in thread or in PM’s for one turn. Drugged Players will not be listed in the writeup. Ledgers: Look through another Senator’s papers, and discover whether or not they're corrupt. Medical Kit: Prevent one attack against a player. (Does not protect from Lynches) Search Warrant: Steals all items and Gold a player has Bag of Boxings: 1 bag: Change someone’s vote. 1 bag: Talk to an arrested player without your name being posted. 3 bags: Buy a random item from the Constables 3 bags: Bribe a player to target someone with their item. 5 bags: Buy a specific item from the Constables. 15 bags: Bribe the Constables to execute the Governor. Cannot be blocked. 30 bags: Bribe the Constables to execute all other players. You win. Your team does not. Some prices will be determined by the number of players in the game. Order of Actions: Search Warrant Pretty Much Everything Else Lynch All other Kills Quick Links:
From this WoB we learn that Shardblades differ from Honorblades in that Shardblades disappear while Honorblades don't. My thinking is that this happens because the power in the Honorblades isn't dead. The spren that were the main power of the Shardblades are dead, so when they are dropped they vanish. The power behind the Honorblades however, are still alive. The divestiture powering the special blades hasn't been broken or diminished yet. Honorblades, by this logic, could become very much like Shardblades eventually, given the right circumstances cutting off their powers.Thoughts?
A piece of utter insanity inspired by a private conversation and by Disney's Frozen. Major spoilers for Firefight follow. Starring Megan as the singer during the climax of the book. * opening music plays * The flames burn bright 'round my body tonight I'm being burned alive. Prof's gone way off the deep end And it's doubtful I'll survive. Regalia planned this, though I'm not sure how or why If I'd been shot instead, I wouldn't have to die... Adjust the aim, point the gun at me David's rifle will let me beat this heat I'm really glad it's remote con-trolled... Well here I gooooo! Let it go! Let it go! Not burning up in that smog! Let it go! Let it go! I'm dead but not for long! I don't care If I go insane The assassination failed... Death never stopped me long anyway. It's funny how some distance Makes everything seem small And the fear that nearly killed me Can't get to me at all! It's time I went on the attack To defeat Phaedrus and turn him back David won't get squished tonight... Time to fight! Let it go! Let it go! I am one with Time and Light! Let it go! Let it go! I rise as Firefight! Prof can't fight My time-changing light Let his force fields fall! My power twists the very laws of time and space! My soul shines outwards, lighting up the terror on Prof's face! And one thought shines through me, this one thought is clear I'm never going back; Tonight I feel no fear! Let it go! Let it go! Phaedrus lifts off and flies Let it go! Let it go! David hasn't died! Here we are Safe in Babilar I will feel no fear... Death can't stop Firefight anyway.