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  1. I just realized, Wax finds it a little easier to move around and support his own weight when Storing via iron, right? Since you can realistically only Store a certain amount of strength via Pewtermind at any give time (WoB), Storing weight simultaneously would mean you can Store more of your strength at any given time. Both Hemalurgists of the right type and Full Feruchemists could make good use of this synergy to get more strength for later.
  2. Okay, So this is a little theory I've been having in my mind for a little while but it rely's upon a few small stepping stones first, so first of all, does storing Investiture in a nicrosil metalmind just store the investiture? like could you just hold onto a stormlight mark's worth of investiture, then pull it out in a month?
  3. In BoM, the Kandra VenDell mentioned that the Terris elite were doing their best to condense their bloodlines in the attempt to restore the power of Feruchemy, which could supposedly bring back Full Feruchemists. My question is, does this even sound possible? Can you condense the genetic code of a specific "watered-down" lineage over time to eventually restore it, effectively increasing the DNA percentage of lost bloodline in the new generation? I might be thinking about this the wrong way (if so, please correct me), but wouldn't the child of two half Terris still be only half Terris genetically? And, even if it were possible to condense the bloodlines to restore Full Feruchemists, wouldn't that cause inbreeding? Now, I know we're not talking about physical DNA, but spiritual DNA, which works by different rules, but there have to be some similarities between the two, and we only have real knowledge on physical DNA to work with. I did try to Google this question first so as to not waste any of your time, but I couldn't find an answer to my question, so I thought I'd bring it up here.
  4. So. There are 17 types of Allomancers, and 17 types of Feruchemists (technically 18 if you’re counting full feruchemists and Mistborn). That means there is 289 twinborn combinations. That is way too many for anyone to theorize on, but there could be a lot of cool possibilities of twinborn that you wouldn’t expect. So what I will be doing on this thread is randomly picking a twinborn, analyzing the potential of it, theorizing some potential resonances, making up a name for it, and giving it an arbitrary rating from 1-10. I kind of want to mimic the style of daily posts over on Reddit, so I’ll be picking a new twinborn every day, and see how long I can keep this up. Hopefully it’ll be fun! Well, without further ado, here’s day 1! Random Twinborn Day 1: A-Tin and F-Steel Well, this is already interesting! These two admittedly don’t have too much immediate synergy, but they are both useful in their own right. A-tin is great for detecting others in the area, and is generally used as a sentry-type person. However, it could be quite nice in a political setting as well, enabling you to hear and see things that you normally shouldn’t be witness to. Overall a really nice ability to have, but certainly more of a background role than a front lines sort of role. F-steel however is quite the combat role. You can certainly use it to evade being caught, but generally you would go on the offensive. Hitting others before you get hit, and evading other’s attacks, that sort of thing. The only limitation is storing, in which you are pretty useless while doing so. Now, with both, it would actually be quite nice! When storing speed, you can act as a sentry type, and then you can basically be the ultimate spy. It’s definitely not the type of thing where you could be using both abilities at once, as the wind speeds would probably be painful, but they can be used whenever the other isn’t. You can be snooping around, using A-Tin, but then quickly move to another location using F-Steel. Alternatively, you can act as a jack of all trades in combat, as you can listen for potential attacks when stationary, and dodge and attack quickly when moving. It would certainly take a lot of training, but it would be quite the act. Overall, this is a very solid Twinborn combination. I could definitely see this pop up in a book, and it would be very fun to see. Resonance: Well, I would think that with speed and heightened senses comes extra awareness and reaction time. Whether that would count as a resonance, I’m not sure. But the abilities definitely lend themselves to that. Name: How about…a Shade/Shadow? Always listening, but you will never find them. Rating: a solid 8/10! Not completely overpowered, but definitely not something that a non-Twinborn could easily beat. Again, let me know your thoughts! Is there something I missed? Do you have a better name? This is already off to a fun start, and I’m excited to continue this!
  5. I haven't been too active on the Shard for a bit (needed a break), but I've got some more ideas to post! I was thinking on what kinds of tactics a Feruchemst could realistically use to get as much attributes stored as possible with as little drawbacks (with no hacks involved), and I came up with a few general options. 1. Sick Day: this tactic is the one Wayne typically uses; you store lots of a particular attribute all at once in order to get a sizable amount. This is very debilitating however and will often prevent you from functioning well. In many cases, you'd actually need to take a sick day in order do this, as it could prove too disruptive to let you be very productive in work, school, or other activities. 2. Bit by Bit: this tactic revolves around always storing but at a much, much slower rate. Storing about 5% of an attribute is not going to significantly impede your ability to function, and if you store for 16 hours a day, you'd get about 48 minutes of doubling your attribute (16 hours x 60 for minutes /20 for 100% Tapping = 48). Per day (not accounting for compression loss). 3. Bedtime: this tactic hinges on the fact that the average person takes between 10 to 20 minutes to fall asleep each night (link, link#2, link#3). You aren't doing anything during that time (at least not if you actually want to fall asleep), so that makes it prime time to store attributes for later. Even if the time itself is short, you can afford to store at a much higher rate depending on the attribute (physical and mental speed maybe even 80-90%). 4. Flicker: this tactic requires the most skill and attention, and the actual opportunities you'd have to use it would vary greatly depending on the metal. Basically, if you find yourself performing a task that doesn't need much of a particular attribute, you can use that time to siphon some off into a Metalmind for when you do need it (i.e., strength isn't needed for reading a book or listening to a phone call). Those are the basic tactics I could think of for Feruchemy, though each metal has its own quirks for storing. Iron: we get a pretty good example of how storing would look for this metal from Wax. He stores about 1/3 or 33.3% of his weight all the time, as its actually rather beneficial in most cases. Iron definitely follows the Bit by Bit tactic, though you can and should store more than the amount the method is normally devised for. Steel: this attribute is probably one of the most powerful, but storing would be a real pain. . . except that there actually should be plenty of opportunities to store without too much hassle for its worth. 5% of one's speed via the Bit by Bit tactic is probably not insurmountable to overcome with some practice (most people don't walk or interact with objects as fast as they could. I know I don't, though it probably would be more beneficial if I did), and though doing it at first would be annoying, I think you could get used to it. Plus, storing 90% of your speed over the course of 10 minutes or so when you are falling asleep could be quite useful for later if you need a quick burst. The slowing of your need and ability to breath might even make it easier to fall asleep once you get acquainted with it. Finally, the Flicker tactic could be used in many cases, as Sazed in WoA (chapter 50) shows us that storing physical speed doesn't slow down one's recognition of the surrounding environment, just the speed at which you can interact with it. Basically, any mental task or sensory task (reading, listening, or mentally calculating) isn't going be negatively affected by storing physical speed. Tin: similar to steel, I think that there are plenty of opportunities you could find where storing would be very easy to do, and some of which might even be directly beneficial. You could store smell, taste, and some touch most of the time, as those senses aren't' used by humans all that much but Tapping them in large amounts later would make them useful. Storing hearing and sight would prove more difficult, but glasses can help mitigate the loss of vision and hearing aids can help a temporary loss of hearing. Additionally, you could focus on a visual project while storing hearing in order to focus better (keeping noisy people around you from irritating and distracting you while you do your math or work) and you don't need good vision to listen to a podcast or audiobook. Pewter: this metal has some of the most variability when it comes to storing I believe. If you were to use the Bit by Bit method, you may be able to increase your natural muscle building by allowing it to work harder in normal everyday tasks. According to Healthline, a study by PubMed Central says you can expect to get more rapid muscle gains at first, but only slow gains after your body begins to adapt. As such, reducing your strength a little should make it easier for your body to build up more and more natural strength, which can then be siphoned off into a Metalmind until needed. A Brute devoted to using their power would not only have a temporary edge in regard to strength, but an edge in building natural muscle (which also gives more of an edge to their temporary strength enhancement). Zinc: It would probably prove harder to store this particular metal, as it would reduce the speed and ease at which your mind processes information. Sazed's storing of mental speed in WoA (chapter 50) shows us that while there is no delay in which you see the world, understanding the meaning would be slower and more difficult. That does mean you might be able to understand things you know well with less difficulty, but figuring out new things and general adaptability would be harder. So, a Bit by Bit tactic might work, though you'd have to be careful not to use it when dealing with tasks that require any measure of quick thinking (such as driving or operating heavy equipment). You might be able to get away dealing with tasks you have down to a tee as you don't require much forethought to accomplish them, meaning any sort of repetitive labor or job you've done hundreds of times before isn't going to be seriously impaired by storing mental speed (I wonder if it would feel soothing even, when doing a boring job). I suppose listening to music wouldn't require speed of thought, so if you like to do that to wind down that might be a prime time to store with zinc. You could almost certainly store mental speed when falling asleep, as you need to spend that time slowing down your thought process anyway (might even be useful to fall asleep). Brass: storing heat is probably one of the easiest attributes to gets lots of very quickly. Simply go to an area that is very, very hot and store the excess heat, such as a hot tub or going for a jog outside on a hot day in winter gear. You could also use the Bit by Bit method by wearing heavier clothing, and wouldn't ever need to worry about getting too hot. The same would apply for exercising, and as a bonus would make it easier to keep exercising without overheating. Copper: this metal is different from the others, as you cannot just store percentages, you must store specific, individual pieces of information in the Coppermind. Sazed and the other Keepers would train themselves to have better memories, allowing them to better hold the information they Tapped so that it could be returned to their Copperminds after use. Additionally, they would form catalogs in their Copperminds to sort through their contents more easily. Bronze: this metal is also different from the norm, as it is the only attribute you can store while sleeping. I think that the best strategy would be to etch out an extra 30 to 60 minutes a day to sleep while storing wakefulness in a Bronzemind. Actually, you could probably go to sleep immediately instead of needing to wait the 10 to 20 minutes, since F-bronze can allow you to sleep on demand (WoB), so you could use that time to save up for later. With that in mind, only needing between 10 to 50 minutes on top of your normal schedule wouldn't be too bad if you set things up right (I suppose it depends on how busy your schedule normally is and when you choose to go to bed). Cadmium: needing to constantly hyperventilate to get enough oxygen would get annoying, but if you use the Bit by Bit tactic it probably wouldn't be too bad with some experience. Bendalloy: this one would actually be nice for many of my fellow Americans; just eat an extra helping of food and drink and extra couple glasses of water at mealtime without gaining weight. Gold: this is a tough one, as storing for a prolonged period of time will weaken your immune system to the point that pathogens with make you sick, and any allergies you may have will act up. Wayne's tactic for shoring up an emergency reserve of health is to spend a week or two in bed saving up health in large amounts getting absolutely black out drunk so that he doesn't have to suffer so much from the illness storing health brings. I wonder if you could also stagger storing to help prevent infections from occuring. Basically, if you followed the Bit by Bit tactic but made sure to store for a little while, then gave stopped to let your body catch up with fighting pathogens, then continued storing again. Electrum: storing the ability to have the willpower/emotional energy to do something. Sounds like it would be difficult by its very nature, but I suppose you could mitigate this to some degree by using the Bit by Bit and Bedtime tactics. Chromium: we don't know too much about Fortune at this point, but it seems that, in essence, it allows one to know things they wouldn't otherwise know and can lead to circumstances that seem to be coincidental by accessing the SR (i.e., Hoid knowing where he needs to go). I believe that a Spinner Ferring would probably be less aware or have lessened instincts when storing, which would be similar to zinc in its ability to directly affect you decision making ability. As I understand it right now, there realistically is no time that Tapping some Fortune wouldn't be useful, so the best course of action for storing would be to deliberately choose times where the probability to make poor decisions or be harmed through misfortune would be lessened (reading a book, lying in bed, or any other passive action). In any case, a Spinner would almost certainly find the best time to store Fortune when falling asleep, as there generally aren't any major decisions made during this time. Nicrosil: we know very little about this metal as well, and on its own it wouldn't be very useful. But, if you can store it at a certain rate to later Tap and increase the strength of your other powers, then a Twinborn (or possibly Hemalurgist) would find the Flicker method to be quite useful; as long as they aren't actively using their Allomancy, they can store it as fast as possible to get the maximum effect. If this is true, storing Nicrosil would be pretty easy in most cases. Aluminum: we also don't know too much about this metal (we don't even know that you can keep a Feruchemical charge in it, perhaps you can only Blank your Identity). I'm not even going to bother dealing with this one, as we just don't know enough to hypothesize effectively and a lot of the evidence we do have is Cosmere relevant. Duralumin: another one we know little about, but we do know that a Connector Ferring can increase the speed at which they form friendships with others by Tapping the right kind of Connection and they can fly under the radar of others by storing their Connection to them. This one is going to be more circumstance relevant I believe, but the Flicker method might prove most useful, as you can either choose to fly under others' notice or to make fast friends with others.
  6. My thought was, what if the majority of a person's identity and memories were saved by using Feruchamey and placed in a machine (a robot, computer, or anything else) would this function much like AI does in our world. Maybe not a perfect recreation of a person, but have the fundamentals of that person? Would this be a way to "save" important figures from history from this discovery forward or upload those who previously did similarly? Case in point, the Lord Ruler saved an imperfect back up version with only enough memories and identity to come back as a much weaker version in hopes to someday have others help restore his memory. Somehow, the Lord Ruler returned?
  7. There have been threads that have talked about Feruchemical electrum before, but some good points were made as to its limitations; you can't realistically expect to use it all the time (you have to store it to Tap it, after all), and having a maniacal sense of determination can only get you so far. So, in what ways could you Tap determination to get the most out of it? 1. Forming positive habits: I know from personal experience that it can be very hard to start good habits, as anything worthwhile takes effort. However, if one could choose to Tap some determination right before a workout, avoiding overeating at mealtime for a diet, or starting your homework early, it could be massively beneficial, especially since you wouldn't need to do this forever as after you had formed the habit you would no longer need as much determination to keep it going. 2. Getting "in the zone": it can take between 20 - 90 minutes to enter the Flow state when focusing on a task. I'm not sure if Tapping determination would make this faster or whether it merely makes it emotionally easier to start and keep up the task, but at the very least you could Tap determination to help get started on a task, then slowly wean yourself of the artificial boost once you've achieved proper focus. I imagine this would take some real practice to do as you'll naturally be focused on the task you're currently working on, but it could be a worthwhile skill for a Pinnacle Ferring. 3. Resisting addictions: just as Tapping determination can make it easier to form good habits, I'm sure it can help when trying to break down bad ones, particularly addictive behaviors. As someone who's been a close friend of a recovering addict (I will give no more details in this area), I know it can be so, so very hard to separate yourself from such a self-destructive behavior, but when you're about doing your daily stuff it's not nearly so hard. However, there are times that come where temptations to indulge in your addiction becomes, unfortunately, more available (or a craving simply come up unexpectantly), making it very hard to resist giving in. This is where Tapping determination would come in handy, as you mostly just need to resist until the urge fades away, and it will get easier to resist in due time. Anyway, are there any more tactics for Tapping determination that people can share?
  8. As of late, my brain has been hyperfixated on feruchemy. It is probably my favorite MoI and it is the power I would choose to have if I had a choice. I was thinking about feruchemy in general and I started thinking about cadmium. I remember seeing some people say that they didn't see the use in the power, but after some consideration I believe that to be untrue. In the ars arcanum, cadmium is said to "store breath". The thing is that this definition is a bit vague, and that's probably just because it's meant to sound more mystical. I think more directly, it stores oxygen, which would line up with the examples provided of its use. If this is true and my understanding of metabolism is correct, this power is actually really useful in a variety of situations. First thing's first, your stamina gets an effective boost if you tap enough breath. Even using proper breathing techniques, your body goes into oxygen dept as you engage in rigorous work. If you tap breath, but not too much, you can give your body all the air it needs while you run a marathon or do exercise, which should have an obvious advantage. Of course, your muscles would still get sore and you would still run out of energy since oxygen isn't the only resource needed to make ATP. Taking smaller hits of oxygen could also give small boosts to mental and physical processes. I did a cursory google search to verify if taking breaths of increased oxygen improved performance in any way, and the results were conflicting. Logically though, if you have more precise control over how much oxygen is entering your blood stream, you should be able to temporarily boost energy production in your cells and gain a small boost. There are a few caveats to this power if it does work in this way. The first thing is hyperventilation. If you tap too much oxygen at once you could start damaging your body, which is not a usual concern with feruchemical powers. This does make it easier to store in the long run I believe. Because its usage would be limited to shorter bursts or sustained burns, you wouldn't really have any situations where you'd use up all of your breath in a big burst or something, since your body can only use so much oxygen. This is, however, balanced somewhat by its dangerous storage method, requiring the user to breathe extra hard to get enough air. Then on top of all this, cadmium is an expensive and dangerous metal. I don't know how one would exactly prevent cadmium poisoning if you'd have to make contact with it as much as a feruchemist would, but I'm sure the Scandians have developed something to by pass this glaring issue. All in all, this power isn't too bad, although it is more on the dangerous side. I think my understanding of metabolism is pretty good, but also I haven't had a biology class in 3 years, so I probably definitely have something wrong. That's it for now.
  9. The thread I made on balancing Allomantic iron and steel for a D&D Mistborn homebrew went really, really well- thank you so much @Tamriel Wolfsbaine, @Lunamor, @KelsierFortnite, @Returned, and @Duxredux! I really appreciate the ideas and commentary and would love more if you're willing! I've now got a system for these two metals that I think is quite good, and I can't wait to post it once I've gotten the rest of my second draft polished up and finished! However, there are two more powers that are really bothering me. I just can't figure out how to handle Allomantic gold and Feruchemical zinc. Gold is just plain weird; you see a hallucination that is either a vision of how you could have turned out had you made different choices or a past version of yourself. I. . . honestly am kind of stumped on how to use it effectively. Very minor tES spoilers. And F-zinc. . . that's a tough one too. Feruchemical steel has the movement speed bonus, the AC bonus, and the extra actions to be made, and I don't want zinc just to be an inferior version of it. I also don't really see zinc adding a direct attack or damage bonus (especially since F-pewter kind of does that already too), and tin is mostly used for extra perception and awareness, so that's off the table as well. Would anyone who's willing please offer suggestions for how I may form these powers for a 3.5 D&D game?
  10. So, I was thinking about A Spinner, and how would I use the ability to make money, how I would I fill my Metalmind, I’ll sit at home for a week or so, fill 10-15% (as much as I dare without crashing a meteor on my house) only when I’m awake, sitting on a couch, reading a book, I will not do it while eating, sleeping, etc. let's say I’ll store 80 hours of 10% luck. How would I use it to make money? Option one: Tap the entire storage while filling one lottery box, which will take about 10-15 seconds, I can assume that that much luck in a burst, will guaranty a jackpot or at least second prize. Option two: 80 hours of 10%, will give me 20% for 40 hours, 40% for 20 hours, 80% for 10 hours, etc. I can tap it all for two hours at the craps table in the casino, if I have 80 hours of 10%, and will use all of it for two hours, that should guaranty me not “seven out” for the entire time. anyone who knows the game of craps can understand how much money you can make if you can keep throwing the dice for 2 hours streight without a Seven. Ten of thousands for sure. Thoughts?
  11. Feruchemical bronze has to be one of the least utilized powers of the Metallic Arts (at least to me). So I decided to dedicate a little more time to it. One thing I've wondered about is whether you could use Feruchemical bronze to store certain sections of sleep. For example, could you store only time spent in REM sleep so as to make it need to last longer and therefore have more dreams? Another thing I've realized after reading this WoB; F-bonze isn't necessarily good just because you can sleep longer at one time to need less sleep later, but because you can choose exactly when you fall asleep (or, theoretically, maybe even when you wake up). Having worked part time as a night guard before, I can honestly say that it's quite rough on the body; half the week your sleep schedule is the same as everyone else's, the other half you're staying up till 8 AM and sleeping till dinner time- which didn't really work well for me, as my circadian rhythm takes about 5 days to truly reset, so I was always sleepy no matter what I did. But F-bronze would negate any such hassle even without needing to store a whole bunch of restfulness for later. This could also be useful to make yourself get the most out of your sleep when going on a road trip (NOT in the driver's seat), flying on a plane, or sleeping on an otherwise uncomfortable piece of ground when camping. Since F-bronze can also store the effects of caffeine, you could change your mind after taking too much and store it so that you calm down. This line of thought also made me wonder if you could Tap it to shrug off the effects of a knockout drug and get the drop on your assailant. Perhaps if you released a gas that made people fall asleep you could shrug off the effects and take out your opponents while they were unconscious. According to Psychology Today, napping has various physical and mental benefits, ranging from an improved mood to better memorization to more energy and focus. So Tapping 15 minutes or so of wakefulness every once and a while doing other projects could probably let you benefit from these perks. Any other ideas on how to utilize F-bronze?
  12. Vin was able to burn trace metals in the water she drank and from utensils she ate with for Allomancy. My wondering was, could a Feruchemist do something similar? Could a Feruchemist who was captured and had their Metalminds taken from them use a pinch of trace metal in their body to store an attribute and then Tap it in order to escape (i.e. a Brute saving just enough strength to bust the bars/door of their prison)? Also, it had eluded me for a while how Miles survived at the end of AoL, as it seemed that his Metalminds were all taken. While it's possible that this was just from a better hidden Metalmind or Autonomy's intervention, could it also have been from traces of gold in his system?
  13. This WoB suggests that a forged metal would be viable for Allomancy, but burning the metal is destructive to it and would destroy the stamp. What if you were to do this with Feruchemy? Would the attribute stay stored in the metal, even though it's no longer the right type? Could you get a two attribute metalmind this way? What about Hemalurgy?
  14. So I was scrolling through the forums yesterday when I saw a topic discussing what the most useful twinborn combination would be in the modern day. After thinking about it I decided that F-Zinc would be my preferred Feruchemical power, and I realized that F-Zinc has been heavily underutilized. Mental speed is an amazing power for basically any situation, whether it be scholarship, combat, politics, sports, basically anything that takes a brain, which is most things. I imagine compounded zinc would have a similar effect of atium, not seeing the future, but being able to take in and calculate everything around you so fast that you can anticipate everything that's about to happen. Combined with rioting I think it could make for someone particularly threatening. I really want to see F-Zinc be utilized more in the future because it really is just an awesome power, and I can't stop thinking about the possibilities of compouned zinc.
  15. I had an idea for an NPC in a Mistborn setting (D&d homebrew) where they were a blacksmith that had tinkered with making specialized Metalminds and Allomantic fuel for the PCs. Basically, the idea was that this NPC was a Spinner Ferring and got black out drunk one night, then in their stupor Tapped about a year's worth of Fortune and in the process made some kind of McGuffin item that eventually needs to be recovered after being stolen by some bad guys (and can't be replicated because they still don't remember most of that night ). But in any case, this got me wondering, what would happen if a Spinner were to Tap Fortune while being drunk? Would it be beneficial or detrimental to their following Fortune (okay, probably the former, but still, good to ask others' opinions)?
  16. Hello, this is a quick thread about curiosity basically. We know that to become an allomancer, you swallow a load of metals and, at least BC, beat to an inch of your life to make you Snap. Then you burn the metals. Harmony changed how Snapping works because he didn’t like it, so how does one find out they’re a Allomancer? Is it institutional, where kids in school are given metals to try and burn? And how about Feruchemy. Assuming it doesn’t require any form of Snap, how does one discover they’re one? Do you just stop by the Village and the Terris people give you some minds to hold? How do you find out you’re metal born?
  17. I know that Allomantic pewter enhances durability as well as strength, but what about Feruchemical pewter? Do the bones get thicker and denser to help compensate for the added muscle mass, but also help cushion from falling or getting punched? For example, if a Brute Tapped the strength of ten men, could he take a punch to the stomach without flinching, or get a two-by-four slammed into his side without breaking bones? As another side note not worthy of its own post, what about height? I always imagined that a person's skeletal structure was a limiting factor to how much strength could be tapped, so a tall person could Tap more before it bulked them up to the point that moving proved impossible. But if the skeletal structure can be altered by F-pewter, would that mean that Tapping it in excess would make you taller? Would your hands and feet get bigger and beefier? Just some musings I had.
  18. I've more recently been trying to come up with ways to use flaws, limitations, and weaknesses in the Invested Arts as advantages instead of simply trying to remove them, such as by using Hemalurgic attribute warping advantageously instead of simply negating it. I think that we've been overlooking the possibilities of Feruchemy's biggest limitation as a power in and of itself. Let's say a Brute stores 5-10% (or more) of their total strength constantly, weakening themself. However, instead of just sitting around and waiting for the attribute to accumulate, they instead use natural strength training to help compensate for the loss in muscle mass, making their natural strength greater over time. They might not even need to perform rigorous training, as just going about their normal business would force them to use enough exertion to build muscles. Any Feruchemist that tried this tactic for storing could learn to compensate for their attribute loss, training themselves to move with a little more speed when storing steel, training their neural connections to function more efficiently to compensate for less mental speed, or learning to be more consciously aware of their surroundings and personal state to help counteract having less Fortune. That kind of experience is hard to replicate any other way. Plus, there may be another possibility, a way to obtain a sort of Reverse Savantism. If a Feruchemist stores away an attribute that is possible to increase naturally with training (strength being the obvious one, though mental speed may also be possible depending on its mechanics), they could constantly siphon off the extra attribute gained from training to prevent their body or mind from realizing they've reached the maximum amount they should, so if they stop storing their natural attribute would suddenly be far greater than what would be within the bounds of what a human could naturally achieve (plus they have a lot of attribute to Tap and they have experience using a limited capacity to function well). In other words, the Feruchemist's Spiritweb would be tricked into letting them train to grow an attribute to an extent far greater than what should be humanly possible, and when the Feruchemist stops storing the Spiritweb- and thus the body and mind- snap back to where they should be, making the Feruchemist inhumanly capable in the attribute they've honed. This Reverse Savantism is obviously quite theoretical and could very well turn out to not work (the Spiritweb not being able to be tricked into letting the Feruchemist train to get inhumanly portioned attributes), but the other advantages could be well worth the great time and effort necessary to achieve them.
  19. Damascus steel is pretty neat. It looks very pretty, and irl that's its primary purpose. But can it be used for more regarding the Metallic Arts? I've made the hypothesis before that it's possible to use a Hemalurgic spike to hold multiple powers, perhaps even having a spike that contained two metals to hold even more so long as they're of the same Hemalurgic quadrant (such as H-steel/H-pewter). Damascus metal could make the latter more possible, allowing multiple metals to be woven together as one object while retaining their individual properties. From their description, the Bands of Mourning seem to be a form of Damascus steel as well, having all sixteen Allomantic/Feruchemical metals blended into one Metalmind. It's possible that this was done instead of making sixteen separate Metalminds due to the interference they might have potentially caused to one another, meaning that Damascus metal may be useful for the creation of Unsealed Metalminds (and since the Malwish Consortium has the Bands now they may discover this property). And what about aluminum? It can prevent an object from being Pushed or Pulled on Allomantically, so could a steel knife, sword, or other blade with layers of pure aluminum in it prevent those Invested manipulations while retaining their structural integrity from the steel?
  20. So, A-Pewter is a wondrous thing. It provides enhanced speed, strength, balance, dexterity, durability, healing, and hardiness. It seems to Push every positive physical attribute that exists. It is, in a word, overpowered. Thank Harmony A-Pewter is limited by the power ceilings of Allomancy, especially in its post-Era 1 diluted form. After all, imagine if a person could increase the enhancements provided by burning pewter. They would be nearly unstoppable. They would heal faster, hit hard, break harder, move swiftly, and more. They would have impeccable balance. They might theoretically be immune to all poisons, drugs, and foreign substances. Yep, so glad there's no way to hack this. Oh wait... Alrighty then. Feruchemical attributes can be tapped at abnormally high rates, at the cost of net loss of stored power. Thus, Windwhisperers can hear further than Tineyes, Brutes can lift more than Thugs, and so on. Feruchemy can manifest impressive amounts of Investiture in a single glorious burst, as opposed to Allomancy's more steady burns. A-Pewter strength can be stored in a metalmind, which can then be tapped later, potentially at higher rates. This is great. I have several questions now, inspired by this post. Could the appropriate Twinborn Compound a pewtermind containing A-Pewter strength? Benefits: A-Pewter strength does not increase physical mass. Does this have any effect, or does such a metal produce the same amount of Investiture as burning normal pewter? Is this actually limiting, since such a metalmind would only provide A-Pewter's strength, with nothing else? Could a Full Feruchemist store each of the attributes enhanced by A-Pewter? They could fill steelminds, goldminds, bronzeminds, pewterminds, and tinminds with the powers of Allomantic Pewter (for my reference, that stores the enhanced speed, healing, wakefulness(?), strength, balance, dexterity, and probably more). And...yeah, that's about it. Thoughts?
  21. F-electrum seems pretty neat, and if it can induce a Flow state it's going to be a really good ability (I'm still learning about Flow, but from what I can tell right now, it's just really awesome). Unfortunately, it requires the practitioner to drain themselves of determination to use its benefits, which is a pretty strong limitation unless one just happens to be a natural electrum Compounder or has figured out how to deal with Hemalurgic Identity contamination. But there is another way to hack F-electrum. So stupidly easy in fact that basically any Pinnacle Ferring could use this; just hire a Rioter to amplify your determination so you can store it. That's literally it. Feruchemists can store things that directly affect their attributes, such as a Bronze Ferring being able to store the wakefulness granted by caffeine or a Pewter Ferring being able to store A-pewter's strength boost. And since determination is an emotion explicitly stated in the Coppermind Wiki to be something a Rioter can directly affect (link here), it would be incredibly easy for them to Riot an electrum Ferring, allowing them to have large stores of determination to tap at any time they wanted. EDIT: you know, there are Soothers that can be hired at parlors for relaxing people, but could Rioters be hired out to make a workplace more productive? It doesn't seem like the employees or the employers would object after all; the employees get to feel great as Emotional Allomancy boosts their happiness and determination while the employers benefit from higher overall productivity. Sounds like a great way for a Rioter to make some money.
  22. Okay, quick crash course in Feruchemy. Store iron to become half as heavy for 10 minutes, tap iron to become twice as heavy for 10 minutes later on. Greater heights reached with greater compression of Investiture, though some is lost to facilitate said compression. Good? Good. Allomantic Duralumin exists. So, extrapolating from this, A Duralumin Gnat who is also a Ferring may be able to tap their metalmind, then burn A-Duralumin for an enormous burst of instant Feruchemical power. And, if I am theorizing correctly, since it is the Duralumin provides the compression factor, nothing should be lost in the Feruchemy system. After all, A-Duralumin utilizes Investiture (never explicitly stated, but what else would it be?) to release all Allomantic potential in a single action. For Vin and Elend, this meant controlling Hemalurgic constructs. For Wax and Dumad, this meant enormously powerful Steelpushes. We have also seen A-Duralumin cave in human skulls, completely suppress a human's emotions, and stop time itself. What would this mean for Feruchemy? Well, not much, beyond a more efficient expression of Investiture, but hey, every little bit helps. This would make Duralumin a more useful metal for Twinborn, even if Mistings will have to cope. This also furthers my mission in showcasing the utility of every Allomantic metal, even the less obviously useful ones. Except Aluminum. That will never change.
  23. We saw in BoM that the Malwish medallion tech can be used to allow people to store with Feruchemical iron even when asleep, as the medallions have an Identity and awareness of their own; I think that this could be amazingly convenient if it could be extended towards other Feruchemical attributes, as then you would be able to ignore the worst of the side effects while still being able to benefit from the stored attributes later. Compounding may not even be necessary in later eras of Scadrial if they could just have enough donors store attributes this way. Mental speed, physical speed, strength, Fortune, determination, senses, Investiture, and Connection would all be way easier to get ahold of if you were sleeping the eight hours of being 40-60% underpowered away. It would barely be an inconvenience in most cases, to be honest. EDIT: alright @alder24, I'm going to summon your attention to this topic directly, as it somehow seems to have slipped past your notice. How's it wrong?
  24. Tattoos carry various partials of metals in their ink depending on their color, such as copper (blue), iron and cadmium (red), chromium and aluminum (green), zinc (white and yellow). Does this mean that you could potentially use a tattoo with Allomantically viable metals as an exotic Metalmind that cannot easily be removed or destroyed? Additionally, we've seen from Wax that Metalmind implants must be immune to oxidization, otherwise his Ironmind implants would have poisoned him. So would a Tattoomind (Skinmind? Designmind? What's a good name for it?) be more accepted by the body and not cause irritation and possible infection like regular tattoos? I also imagine you could add more metal to the mix than a regular tattoo if you wanted (for more Feruchemical storage), as you wouldn't need to worry about it poisoning you due to its Invested nature.
  25. I just finished reading secret history and I started thinking about the origin of the metallic arts. We know that the original allomancers were created from burning lerasium and that hemalurgists are created from their rituals, but as far as I'm aware there isn't a definitive origin to Feruchemy. I'm pretty sure Feruchemy is a combination of Preservation's and Ruin's investitures, think Sezed said something about this but I can't remember anything beyond him saying that it was end neutral for the power it gives. It is passed down, but if we can assume it's anything like allomancy, it was probably given to the ancestors of the terrace packmen. I can't imagine how it would have been given to them though. The first idea that came to my head was burning harmonium, but not only is that not chronologically possible, if that was the origin of Feruchemy I think it would have come up near the end of era 2 considering how much harmonium was thrown around by the end. The only logical thing I can think of is that Preservation and Ruin worked together to create it when they first created life. If we know this and I'm just unaware I'd like to be informed, but if not I'd like to hear other theories as to where Feruchemy comes from.
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