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Found 277 results

  1. Unlike allomancy, feruchemy has no apparent upper limit on how much of an attribute you can tap. Wouldn't this mean that, theoretically, you could tap enough speed to move faster than light? Of course, this would take an insane amount of speed, and you would likely be torn apart by air molecules before you got anywhere near lightspeed. But, using the medallions from Mistborn Era 2, you could make a spaceship designed to bear those kinds of speeds, and get the ship to tap speed. Admittedly, the people on board would die due to the immense acceleration, but you could still move it faster than light. But, how long would it take to store enough speed to go at the speed of light for a second? Well, the average human jogging speed is ~8mph, which translates to ~3.6m/s. The speed of light is ~300,000,000,000m/s. Assuming you could store 90% of your speed, you would be storing 3.24m/s every second. Based on these figures... 300,000,000,000m/s (speed of light, or C) / 3.24m/s/s (speed stored/second) = 92,592,592,592.593 seconds = 1,071,673.525... days = 2,936.092... years So, as you can see, it would take a ridiculously long time to store up any amount of speed that you could realistically use to travel at light speed. But that was only for travelling for one second. 300 million km. In comparison, the nearest star outside of our solar system is 4.3 light-years away from us, or 41 million billion km away. That's 410 billion years of storing speed, just to get to the nearest star (not considering gravity and propulsion, this problem's already complicated enough as it is). 410 billion years is at least 20 times as long as the lifespan of the universe. So, not only would it take a ridiculously long time to store up enough speed to travel at the speed of light, the people on board would probably die from the immense G-forces long before they arrived. You could make the ascent to light-speed safer by accelerating slower, or use gold feruchemy to endlessly heal the passengers, but this doesn't solve the fundamental issue of not having enough speed. However, this problem of not having enough speed could be solved by compounding steel, which would exponentially reduce the time it would take to get enough speed. This alone wouldn't be enough, so you could also get multiple people to do it at once. So if you had 100 people all compounding at max capacity, how long would it take to store that much speed? Assuming that compounding gives 10x as much as you started with (https://coppermind.net/wiki/Compounding)... 410,000,000,000 / 100 = 4,100,000,000 Assuming you started with 4m/s of speed stored... 4,100,000,000 / 4 = 1,000,000,000 = 10^9 Because compounding is exponential, the time it would take is the exponent of 10. So, 100 people compounding speed would only take 9 years of compounding before they had enough speed to travel to Alpha Centauri A at light-speed! P.S. I probably went wrong somewhere in those calculations. 9 years seems way too short... Plus there's the whole issue about being able to jog through space. Seriously, this theory has more holes in it than Swiss cheese
  2. I've seen a bunch of discussions on things like this, and people pretty much always have decided that the fullborn would win against people from other magic systems. I do agree that the power of a fullborn are ridiculously overpowered with compounding, but against a herald, the balance could change, as the heralds can be reborn. The reason that this wasn't used in their battles was that they had to stay on Braize to prevent the desolation, while in a fight like this, we could say that they would immediately decide to come back. With this distinction, the fullborn would not be able to kill the herald, while someone at the 10th heightening could create a nightblood2.0 that would be able to kill the herald (although it will feed on their breaths during the usage). Since Nale is the only herald who currently has access to surgebinding, I'd say that he's the herald to put in this fight--of course assuming that he has legal permission. I'd also assume, that for the sake of the fight, the three contestants should be aware of each others abilities. So, who would win: Fullborn(with access to all 16 metals and a coin pouch), Nale(who can be reborn and is a 5th Ideal Skybreaker, with access to a pouch or two of stormlight-infused spheres), or Awakener(who is at the 10th heightening and has assorting things with him to awaken)
  3. According to the Hemalurgy table Lerasium "steals all powers". My read on this is, that since it is Preservation's God Metal it will preserve the powers it steals. So does this mean it ignores the usual rule of "one power per spike"? And if yes could you use a Lerasium spike on a Full Feruchemist to steal all of his powers? (or for that matter a Mistborn, but that would be idiotic) Also would there still be some power loss?
  4. I finished The Alloy of Law recently and I really like the concept of Compounding metals. I was hoping to start a discussion on what you think the best/coolest metal to compound would be. I would honestly go for steel. Literally nothing could hit you. Let me know your thoughts. : )
  5. So, either something amazing happened or there’s a bit of a plot hole in The Bands of Mourning. Anyone else notice that, apparently, MeLaan’s weight changed when they all got into the little airship while escaping from the compound? She was behaving like a skimmer! If it’s not an oversight, then apparently the Kandra could use Feruchemy with Alec’s medallions. I know that Feruchemy is hereditary and the Kandra are Terrace, sort of, but they are drastically changed. Or no one caught it in editing.
  6. So I was thinking what about storing size in feruchemy? Maybe F-malatium? You would become smaller and lighter when storing and larger and heavier when tapping. Just a theory of mine, I am open to suggestions! Thanks! -ਦਰਸ਼ਨ
  7. Being as Feruchemy is said to be of both Ruin and Preservation, could it be really Harmony's magic system. Since he is both Shards. And the temporal issue, namely Sazed Ascended thousands of years after Feruchemy came into existence, can be answered by saying "everything is one in the Spiritual Realm" since all of the Shardic stuff happens up there....
  8. This has to bother more people than just me, right? I mean, the only info I could find on this is that Sazed, as Harmony, "couldn't get very far" when trying to use it. And that really confuses me. What could it store that makes it difficult for him, as a Vessel/Shardholder (whatever the proper term is)? The only thing I can really think of, after much deliberation and a very long stretch of the imagination, would be "Mortality", such that when you store it, you become more "Mortal" (more likely to die) and when tapping it, you become less likely to die. More "immortal". And even then, that seems really unsatisfying and weird to me. It almost works, because I imagine storing Mortality as a Shard Vessel would be very weird, but it just doesn't feel right. Can anyone bring to my attention any WoBs or other info on Malatium Feruchemy? Or any personal theories with decent evidence, even. I just gotta know...
  9. Something I like to do is make up new metals/powers for the Metallic Arts. I was curious if anyone else ever does this, and what powers they came up with. Here are a few of the ones I've come up with. Cesium: Feruchemy - Stores size (things inside of you shrink/grow as well). Allomancy - Absorb electromagnetic radiation/become invisible (not true invisibility, but more of a shadow shroud). I picked Cesium because it has one of the highest thermal expansions of any metal, and it would be interesting to see someone try to use a metalmind that can melt near room temperature. Cesium-Gold Alloy: Feruchemy - Stores color (become flat grey like a lifeless when storing, gain aura like a Returned when tapping). Allomancy - Emit electromagnetic radiation (pretty much any type, with increasing power required for higher frequencies/eV). Tungsten: Feruchemy - Stores shape (when you store you become soft and gooey like a Kandra. When you tap you become hard *chuckles*. No seriously though, you gain a Superman-like hardness. You can still move, but to external things you would act like something made of wood or metal depending on how fast you tap). Allomancy - Absorb Investiture (you generate a "bubble" of aluminum). Tungsten Steel: Feruchemy - Stores sound (clapping your hands or stomping your feet make almost no sound when storing, the same claps and stomps would sound like gunshots when tapping). Allomancy - Emit Investiture (other peoples powers go haywire near you, but you have basically no control over how. You pretty much become chaos incarnate for other magic users. "Meant to soulcast that into water? Well it turned into live eels instead. Have fun with that."). I tried to keep the Feruchemical powers all in the theme of how you would describe something physically. Size, shape, color and sound. Sound is kind of an odd duck in that group, but I couldn't come up with something better. I can take solace in knowing that bronze and electrum are in the wrong place, so not even Brandon pulled it off perfectly. Well, there's one of my fantasy quadrants on the Metallic Arts table. Hopefully I'm not alone, I would love to hear what kind of crazy stuff other people have thought up.
  10. Ok so I am working with a high school honors bio level of understanding so if this is completely off please let me know. So regarding the difference between Feruchemical gold and atium: the gold stores health (the body’s ability to be totally put together, and the ability to return to said put-togetherness after sustaining damage) and atium stores youth (the body’s ability to recognize what it is supposed to be) In biology some years ago, I learned that we have built in safeguards against cell mutations called telomeres. These telomeres basically prevent a cell from multiplying an obscene number of times. While obviously this is not something that works as intended perfectly (we still lose far too many people to cancer) the idea brought up an interesting thought. Bloodmakers can grow skin when they sustain damage; but where do those cells come from? If they are multiplying from cells already in the body then would someone who uses bloodmaker abilities repeatedly eventually run out of telomere length? The only answer that seems to make sense to me is that if one could increase their youth then that would probably allow them to have extended telomeres. if you know more about biology than me please inform me, and if you know more about the cosmere than me please inform me as well! Thanks!
  11. Okay, so... First post. Yay. I won't waste your time with that though, cause I want to see if anyone agrees with me on this. So hopefully you know what Compounding is; when someone has the same metal in Allomancy and Feruchemy. They can Allomantically burn a charged metalmind to get "tenfold" the amount of power back out of it, using the End-positive nature of Allomancy to generate that extra Feruchemical aspect. So here's my theory on Reverse Compounding, where one would use Feruchemy to increase the amount of power you get out of burning a metal. STEP ONE: Be a Nicrosil Compounder. This can be done using Hemalurgy spikes, if needed. STEP TWO: Spike yourself with another allomantic metal. Preferably not Aluminum. STEP THREE: Charge the everloving heck out of your Nicrosilmind with your spiked Allomantic metal. STEP FOUR: COMPOUND THAT NICROSILMIND TO HECK. STEP FIVE: BURN THE HECK OUT OF THE CORRESPONDING METAL. STEP SIX: PROFIT. And that's the most basic form of Reverse Compounding! And yes... Reverse Compounding Duralumin with another metal alongside it would be even more insane. But we can discuss those scenarios together. P.S. A Fullborn/Full Compounder can do this with no spikes needed. So that's fun.
  12. Hi, all! I’ve been thinking lately about Feruchemy, and its place in the cosmere canon. A few things have been nagging at me, and so I searched the forums here to see what anyone else has been talking about in regards to this issue. Not finding anything, I figured I’d best get this conversation started. It has always bothered me that Feruchemy was considered a system of both Preservation and Ruin. Particularly now that we know a third entity has been influencing the system. It makes sense to me, then, that Feruchemy might be based in the investiture of this third party. Now presuming Trell is an avatar of Autonomy, our first piece of evidence should be in the very way Feruchemy functions; A Feruchemist draws their power from themselves. If nothing else, I feel this alone makes a reasonably convincing argument. Ummm... I had other points, I think. Sorry, I just finished work. My brain died a little.
  13. Does anyone want to explain how allomantic powers can remain relatively consistant for about a millenia, then after a mere three centuries it's impossible for a mistborn to exist, only mistings? And Feruchemy, which as far as I can tell, if one is a feruchemist in the first series, you have access to the entire slew of metals, and again, three hundred years later, only one metal is possible? Anyone? (Sorry, this is just driving me crazy, especially since I reread some of them recently.)
  14. Night fell on Tathingdwen, a still moonlight broken by falling flakes of ash the only lighting available to the shrouded, mist-covered city. The city, and the secret sect that lived within it: the Terris Synod, a solitary beacon of hope. Marne, the highest-ranking member of that Synod, paced in his office, discontent. Swirling rumours, which he had little power or desire to refute, were being whispered around the hideout. Rumours of Steel Inquisitors, Spiked servants of the Lord Ruler, that had supposedly infiltrated the last bastion of Feruchemy left on Scadrial. Marne found them near unbelievable, but who was he to dismiss the evidence of his Windwhisperers that had seen and heard otherwise? The Synod would be foolish to ignore the members they swore to protect, particularly when they warned of impending danger. However, paranoia was not yet necessary, especially when accusations were so weighty, and evidence was so scarce. The implications of a corrupted Synod were not lost on Marne. At best, it meant that one of his friends, who he had known all his life, was covertly plotting his downfall, At worst…at worst, the Lord Ruler would find and exterminate the last free, living Feruchemists. Neither option was particularly appealing to Marne, and he chose not to believe them—for now. But perhaps further evidence would be worth examining. At last choosing a direction, Marne walked over to his desk, plopping down in the high oak chair with a sigh. Taking out a simple sheet of paper and a pen, he tapped into his tinmind, allowing him to focus on the paper in the dim lighting, and began to write. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. While there may be no cause for immediate concern, as evidence presented so far is inconclusive… Count Olaf, an esteemed member of the Luthadel nobility and newly ascended leader of House Ffnord, prowled through the quiet streets of Tathingdwen. Small steel spikes pricked him in a dozen concealed places, the aftermath of an audience with the Lord Ruler himself. That audience had nearly destroyed his sanity, and had ended with him being given a task; to take a small group and investigate Tathingdwen, finding and infiltrating any groups of Feruchemists found. Then, he was to either kill them all himself, or report back to the Lord Ruler, who would send his Inquisitors to do the same. Finding the Terris Synod had been no easy task. The group was naturally secretive, and suspicious of newcomers. However, one by one, all the spiked in his group had managed to enter the community of Feruchemists there. He alone remained rejected by the society. There was no way for all his spikes to go unnoticed by the vigilant wardens that guarded the Synod’s network of tunnels and safe houses, and his discovery within the society would endanger those already concealed within the Terris ranks. However, feeding the fires of paranoia that existed within the Synod was always a good idea. Not only because feeding fires, even metaphorical, was a good thing in Olaf’s view—though that was certainly part of it—but because Olaf would have the chance to kill Marne, the leader of the Synod who retained skepticism about the presence of Spiked, which would cause enough general mayhem to keep the Synod impotent until he, Olaf, could report back to the Lord Ruler and instruct him to ravage the hideout. Readying a brand, the tip of which was covered in dry tar and pitch, Olaf approached what he believed to be, from the limited directions his associates had been able to slip to him, the study of Marne. The building was nondescript; two stories of solid oak, it had likely been built shortly after the city became a major trading point as a tavern or small storefront. Now it housed the last ruler of the Synod. Striking a match, Olaf ignited the end of the brand, watching it burst alight in a flurry of sparks. He grinned, breathing in once more the fragrance of smoke, and kicked at the nearest ground-floor window with his boot. The metal-reinforced studs on the heel easily shattered the thin glass, creating a sizeable hole through which Olaf threw the burning torch. As the house began to be consumed by flames, Olaf waited by the door, ready for his quarry to come fleeing. Marne put the finishing touches to his letter to the Synod, signing it with a flourish that was just slightly more extravagant than was perhaps necessary. Satisfied with his argument, which would hopefully help stop the paranoid rumours from spreading without solid evidence, he walked towards the staircase leading down to the ground floor, where his main desk was situated. Marne frowned. A faint scent of burning wood drifted up to him, followed by a wisp of black smoke. Panic rose in him immediately, followed by grim determination. Tapping some of his zincmind to clear his thoughts, Marne advanced cautiously down the stairs, careful not to breathe in the smoke too deeply. Peering down the staircase, he saw that the front window had been broken with what appeared to be a foot, judging by the boot-shaped imprint in the glass, and that a brand had been thrown into his writing desk. He felt another flare of panic rise within him. The desk contained older, yet important documents, and they were slowly being consumed by flames. Shoving down his innate revulsion at the sight of fire, Marne forced himself to tear his eyes away from the burning desk. Escape was his priority, even if it meant sacrificing some his papers to fire. Whoever had found him out would need to be neutralised. Tapping speed and strength, Marne rushed towards the door, slamming his shoulder into it and bringing the sturdy wooden structure down. Failing to regain his balance after his mad rush, he collapsed on top of the door. Storing weight, Marne drew himself up and turned around towards his burning house, scanning the street behind it for an intruder. It didn’t take long to find the culprit. A tall, skinny man stood framed in the blaze of the wooden house. Marne could pick out few distinctive features, other than the man’s single eyebrow and tattooed ankle, but from the brand in his hand, as well as the metalminds that were visible as bulges in his clothing, Marne knew he was facing a dedicated Full Feruchemist. Preparing himself to engage in his first real conflict, Marne slowly advanced on the intruder. His knowledge of Feruchemy was extensive. He now just had to use it. Olaf smiled as he witnessed the panicked rush of Marne out of the burning house. Knowing that the Feruchemist was likely a dangerous foe, and that the blaze of the wooden house would soon attract bystanders to intervene, Olaf would need every advantage he could get. A distracted opponent was a welcome one. Preparing to tap his steel, Olaf angled himself towards the oncoming Synod member, ready to face him; his first real challenge. And felt an overwhelming nausea take him, dropping him to his knees. It happened occasionally. Too often, really. Olaf cursed the conscience that remained in him, the vestiges of a code he had held before he came before the Lord Ruler, back when he had been only a minor nobleman, and had joined with Hadrian Heatherlocke to survive the small house war that had swept Luthadel up just two years past. He often would think of Hadrian when his conscience took him, as it did now. What Hadrian would think of him, what Hadrian would have him do. Olaf would often wonder, in moments like these, which was the real him; the hired killer and arsonist who aided the Lord Ruler, or the sceptical nobleman who worked with Hadrian to stop his machinations. Were the spikes the cause of this agony? Lord Ruler, he could be numb at times. Had he even thought about what he had been doing, these past weeks? The Feruchemist was advancing towards him, wary but determined. Olaf looked up at him. His nausea was subsiding. It would be so easy to feign defeat, and then, when Marne least expected it, to— No. Something deep within Olaf, even deeper than the introspection based on the bouts of nausea and thoughts of Hadrian, rebelled. Olaf moved quickly, not giving himself time to reconsider, not letting his insanity grip him again. Reaching under his robes, he pulled one steel spike out of his arm. Another followed, and then others from all over his body, the tips caked in dried blood. He continued until a dozen spikes lay on the ground before him. Bleeding in a dozen places, registering the look of shock on the Synod leader’s face, and finally free from the murderous thoughts at last, Olaf stripped himself of his metalminds as well. He looked up at Marne. “I’m sorry. It was the spikes after all,” he mumbled, and then passed out from blood loss. Marne stood in the burnt remains of his house. Based on the testimony of Olaf, it seemed that the rumours circulating about the hideout did have credence, after all. Storing weight in his ironmind to ensure that the stairs didn’t give way beneath him, Marne ascended to the second floor. His letter to the Synod still lay on his writing desk, remarkably untouched. Marne looked at it with a sad smile; it mattered not whether the letter was burnt or whole—it needed to be rewritten either way. Walking over to his desk, he began scribing a new letter to present tomorrow. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. There is cause for immediate concern, as having apprehended one of these infiltrators myself last evening, I can confirm that the presence of Spiked among us is a real and present threat... Welcome to Long Game 48: The Terris Synod. This game is set in the city of Tathingdwen during the reign of the Lord Ruler, and involves the last free remaining Feruchemists and Terrismen attempting to hide from several Spiked servants of the Lord Ruler within their midst. With Olaf’s testimony revealing the presence of Spiked among the villagers, the Synod has declared Tathingdwen closed, and will not let any in or out until all the Spiked are killed...or they themselves have been destroyed. It is now up to each of you to ensure that the last free Feruchemists survive until the fall of the Lord Ruler. The basic rules of the game may be accessed here. Should clarifications be necessary (and I imagine they will), I will add them to this post or a subsequent one as well as the doc. My co-GM for this game will [email protected] of Spontaneity. Signups will last until next Friday the 10th of August, unless an extension proves necessary. Rollover for this game will occur around 9 PM EDT. Here is the countdown clock to the end of signups: Quick Links:
  15. I'm rereading Era 1 currently. I was reading a Sazed chapter and something occurred to me, how can a full Feruchemist not heal being castrated? Spoilered for Stormlight stuff I also think that Sazed's thoughts about himself in regards to his castration, especially in scenes where he is considering his relationship with Tindwyl, are distinctly non accepting. He feels that it is a flaw in him and I can't see it being integrated with his Spiritual self. Has anyone ever asked Brandon about this? I couldn't find any WoBs, though I admittedly didn't look very hard. THIS THREAD HAS STORMLIGHT SPOILERS, SORRY FOR NOT PUTTING IT IN THE COSMERE SECTION.
  16. So quite simply, my question is would a gold compounder be able to survive having their central nervous system severed by a shardblade? We know that gold healing is fundamentally the same as all healing in the cosmere, and so if stormlight can heal a shardblade wound then so can gold feruchemy. But we also know that gold compounders can heal from basically any wound as long as they have access to their metalminds. So would they be able to heal from a normally mortal wound from a shardblade? Or is that a special exception?
  17. Identity that is stored in an aluminummind is either always keyed, or always unkeyed, and I can't decide which it is. My thinking is as follows. When you store Identity, you don't have Identity, but you did have Identity when you started storing it. It's one of those "which came first" paradoxes. Help me.
  18. So if you were a super evil guy that just did evil things as a pass time and you wanted to be able to wield Nightblood, assuming you had enough investure to sustain it, could you store Identity and hold Nightblood without fear of him eating you? I know it has alot to do with how Nightblood perceives the world, but what do you think?
  19. I am rereading the Wax and Wayne series and find myself wondering what happens to a traditional metal mind that has already been Invested. What happens if another Feruchemist adds more Investitire? Does the metal bifurcate the stores to allow both Feruchemists access to their individual stores? Is it impossible to add to the exiting metalmind without first unsealing it? In the same vein, what happens to a metalmind, like the Bands of Mourning, if the Nicrosil is removed? Is it possible to do so? Or does the Investiture in the companion metalmind split or become inaccessible to all who try to use it?
  20. I don't know if this has been said before. Lerasium acts much like a 'catch-all' for Allomancy, granting all Allomantic powers. Atium acts much like a 'catch-all' for Hemalurgy, being able to steal any attribute. Therefore, shouldn't Harmonium act similarly? Lerasium is of Preservation, like Allomancy. Atium is of Ruin, like Hemalurgy. Feruchemy is a mix, an end-neutral system. Which closely relates to Harmony, a mix of Ruin and Preservation. Since each god metal acts as a universal metal for its relative Shard's metallic art, shouldn't Harmonium therefore be a universal Feruchemical metalmind? The only problem I can see is that why wouldn't the Southern Scadrians notice it's ability if it really did act like I say? But there's definitely something going on with Harmonium and at least Feruchemic mechanics. Such as when Allomancers use the primer cube, they are practically storing their Allomantic output into the metal, which then automatically 'taps' it, giving off the Allomantic effect.
  21. All those who enjoy Feruchemy and the many possible uses of it, this is the place for you. The purpose of this group is to spread the use itself. Kind of like the Dark Alley and the spread of Hemalurgy. When we see something good in the Creator's Corner, instead of offering them a spiked dessert, we give them something like a ring of Connection. For those who need a bit of a boost, give'em some Determination. Just PM me and I will add you. And don't be afraid to spread it in your own way. Member List: @Kaj , @Kidpen, @I think I am here., @The Forgetful Archivist , @MacThorstenson, @Keeper , @Gancho Libre , @ElephantEarwax, @Silva, @Ark1002, @Nohadon Metrologist: @The Forgetful Archivist Hemalurgic Crossover Specialist: @MacThorstenson Spiritwebology: @ElephantEarwax
  22. So a WOB I read said that a gold ferring could change their spritweb, because the way gold healing works is it changes your body to the self image that you have of yourself. Does this mean that if you stamped a gold ferring, making him think, say, he was an Elantrian and a Feruchemist. With enough gold, would the ferring change investiture and become an Elantrian with access to the Dor?
  23. Pretty much everything we know about the powers on Scadrial are under the assumption that Preservation represents a net gain, Harmony - Neutral, and Ruin - Negative. However, Harmony truly represents harmony between Preservation and Ruin, not necessarily net neutral. What we know is based on the perspective of in world characters. They believe that Preservation represents a net positive, however, keeping the same, unchanging..."preserving"... That should all be net neutral. So what if Feruchemy is actually of Preservation. This would make more sense to me as it has a net neutral effect, just like what Preservation should be. This would mean that Allomancy would be of Harmony. (it has been a while since I read era 2, so hopefully I am not forgetting something) We always think of Allomancy being net positive, but it feels net negative to me. Just slightly. What happens to the metal after it is burned? It is used up. Power lost, material destroyed. Preservation is neutral, Ruin is negative, and Harmony is in between. Feruchemy is neutral, Hemalurgy is negative, and Allomancy is in between (slightly negative) Brandon even says that he would consider Feruchemy closer to Preservation than ruin: (and everything else he says is the "in world philosophy") https://wob.coppermind.net/events/60-firefight-san-francisco-signing/#e6761 #70 (sorry, I don't know how to quote from here) Does this idea make any sense? is there any information out there that disproves or supports this?
  24. I suspect this is so fundamental that it's come up before, but I didn't see any explanation of this in the Coppermind entry, so I'll pose it here. Feruchemy is one of the three Metallic Arts on Scadrial, which clearly has links to Allomancy in that it uses the same metals as Allomancy does, but as attribute storage instead of "burning" them to tap into a flavor of the power of Preservation. So it would seem that an admixture of Preservation and Ruin is at work in powering it (not some other Shard), and supposedly, to equal measure. In a recent thread, it seemed established (including cited WoBs) that there is no Snapping involved for the ability (though at what age, or how, a Feruchemist comes into knowledge of their ability is unknown, nor if pre-Catacendre Feruchemists experienced it differently than Era 2+ Ferrings do), and what was news to me, that it was originally a "gift" to the Terris people (from who?): In that thread, it was mentioned once again that where Allomancy is "end-positive", with power being gained from Preservation, and Hemalurgy is "end-negative", in that power is lost while transfering Investiture from one person to another, Feruchemy is "end-neural" and thus doesn't need something external to power it (the metalminds are "batteries" for the Feruchemist's native attributes). But that's not really true, right? Feruchemy can be ultimately seen to be "end-positive with a time delay" because the person "bounces back" to normal when they stop filling a metalmind. For example, when Sazed or Wax fills an ironmind with weight, they become lighter. But when they stop filling the ironmind, their weight immediately goes back to normal. And then he's immediately able to tap the ironmind to be at greater than normal weight. But if Feruchemy were end-neutral, shouldn't they only get their normal weight back by tapping the ironmind? Even without the "multiplier" aspect, where you can be twice as heavy for slightly less than half as long (and doesn't that imply some "systemic loss" as well for the multiplier gain)? By way of analogy, if I have $100 in my pocket, and I put $10 in a sock and walk away, I have $90 on me, my money won't bounce back to $100. If I want $100 in my pocket again, I'd have to take all $10 back out of the sock. Same thing with speed, metal ability, etc. - if you "bounce back to normal" while leaving behind attributes in a metalmind without having to empty the metalmind to get back to normal, isn't that mechanism fundamentally end positive?
  25. I was reading something in another thread about how unsealed gold metalminds would be very popular on Threnody, and I started thinking about how they would work on Ashyn. From what we know you have to get sick in order to have magic. It seems to me that an unsealed gold metalmind would come in very handy for those who want to get sick quickly. And it would be handy to have around when you are ready to be healthy again as well, since you've already stored your health.