Search the Community

Showing results for tags 'feruchemy'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast

Forums

  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • The Rithmatist
    • Skyward Spoiler Board
    • Alcatraz
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds

Blogs

  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • What If I Told You
  • What Happened in Oregon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LeftInch's Blog
  • Something about everything (and a bit on the side)
  • Theorytime Monthly
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Rocket League Boosting Service -RL Rank Boosting - ProBoosting.net
  • The Way of Toasters
  • Scandinavian Furniture | Buy Scandinavian Furniture online
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Cosmere Nerd Things
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Vascular X
  • http://www.supplementssouthafrica.co.za/testo-ultra-south-africa/
  • Gleam And Glow Cream Review
  • g10 force
  • Custom Quality Services Offered By Painting Contractors Spring Valley
  • How AR will impact the market in Current time | Brossard Design
  • A few things that weigh less and will make your Camino more comfortable
  • How to Expand Your Business Internationally
  • Track Advanced - Racing, Flight and Game Simulators by Next Level Racing

Calendars

  • Community Calendar

Found 265 results

  1. Does anyone want to explain how allomantic powers can remain relatively consistant for about a millenia, then after a mere three centuries it's impossible for a mistborn to exist, only mistings? And Feruchemy, which as far as I can tell, if one is a feruchemist in the first series, you have access to the entire slew of metals, and again, three hundred years later, only one metal is possible? Anyone? (Sorry, this is just driving me crazy, especially since I reread some of them recently.)
  2. Night fell on Tathingdwen, a still moonlight broken by falling flakes of ash the only lighting available to the shrouded, mist-covered city. The city, and the secret sect that lived within it: the Terris Synod, a solitary beacon of hope. Marne, the highest-ranking member of that Synod, paced in his office, discontent. Swirling rumours, which he had little power or desire to refute, were being whispered around the hideout. Rumours of Steel Inquisitors, Spiked servants of the Lord Ruler, that had supposedly infiltrated the last bastion of Feruchemy left on Scadrial. Marne found them near unbelievable, but who was he to dismiss the evidence of his Windwhisperers that had seen and heard otherwise? The Synod would be foolish to ignore the members they swore to protect, particularly when they warned of impending danger. However, paranoia was not yet necessary, especially when accusations were so weighty, and evidence was so scarce. The implications of a corrupted Synod were not lost on Marne. At best, it meant that one of his friends, who he had known all his life, was covertly plotting his downfall, At worst…at worst, the Lord Ruler would find and exterminate the last free, living Feruchemists. Neither option was particularly appealing to Marne, and he chose not to believe them—for now. But perhaps further evidence would be worth examining. At last choosing a direction, Marne walked over to his desk, plopping down in the high oak chair with a sigh. Taking out a simple sheet of paper and a pen, he tapped into his tinmind, allowing him to focus on the paper in the dim lighting, and began to write. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. While there may be no cause for immediate concern, as evidence presented so far is inconclusive… Count Olaf, an esteemed member of the Luthadel nobility and newly ascended leader of House Ffnord, prowled through the quiet streets of Tathingdwen. Small steel spikes pricked him in a dozen concealed places, the aftermath of an audience with the Lord Ruler himself. That audience had nearly destroyed his sanity, and had ended with him being given a task; to take a small group and investigate Tathingdwen, finding and infiltrating any groups of Feruchemists found. Then, he was to either kill them all himself, or report back to the Lord Ruler, who would send his Inquisitors to do the same. Finding the Terris Synod had been no easy task. The group was naturally secretive, and suspicious of newcomers. However, one by one, all the spiked in his group had managed to enter the community of Feruchemists there. He alone remained rejected by the society. There was no way for all his spikes to go unnoticed by the vigilant wardens that guarded the Synod’s network of tunnels and safe houses, and his discovery within the society would endanger those already concealed within the Terris ranks. However, feeding the fires of paranoia that existed within the Synod was always a good idea. Not only because feeding fires, even metaphorical, was a good thing in Olaf’s view—though that was certainly part of it—but because Olaf would have the chance to kill Marne, the leader of the Synod who retained skepticism about the presence of Spiked, which would cause enough general mayhem to keep the Synod impotent until he, Olaf, could report back to the Lord Ruler and instruct him to ravage the hideout. Readying a brand, the tip of which was covered in dry tar and pitch, Olaf approached what he believed to be, from the limited directions his associates had been able to slip to him, the study of Marne. The building was nondescript; two stories of solid oak, it had likely been built shortly after the city became a major trading point as a tavern or small storefront. Now it housed the last ruler of the Synod. Striking a match, Olaf ignited the end of the brand, watching it burst alight in a flurry of sparks. He grinned, breathing in once more the fragrance of smoke, and kicked at the nearest ground-floor window with his boot. The metal-reinforced studs on the heel easily shattered the thin glass, creating a sizeable hole through which Olaf threw the burning torch. As the house began to be consumed by flames, Olaf waited by the door, ready for his quarry to come fleeing. Marne put the finishing touches to his letter to the Synod, signing it with a flourish that was just slightly more extravagant than was perhaps necessary. Satisfied with his argument, which would hopefully help stop the paranoid rumours from spreading without solid evidence, he walked towards the staircase leading down to the ground floor, where his main desk was situated. Marne frowned. A faint scent of burning wood drifted up to him, followed by a wisp of black smoke. Panic rose in him immediately, followed by grim determination. Tapping some of his zincmind to clear his thoughts, Marne advanced cautiously down the stairs, careful not to breathe in the smoke too deeply. Peering down the staircase, he saw that the front window had been broken with what appeared to be a foot, judging by the boot-shaped imprint in the glass, and that a brand had been thrown into his writing desk. He felt another flare of panic rise within him. The desk contained older, yet important documents, and they were slowly being consumed by flames. Shoving down his innate revulsion at the sight of fire, Marne forced himself to tear his eyes away from the burning desk. Escape was his priority, even if it meant sacrificing some his papers to fire. Whoever had found him out would need to be neutralised. Tapping speed and strength, Marne rushed towards the door, slamming his shoulder into it and bringing the sturdy wooden structure down. Failing to regain his balance after his mad rush, he collapsed on top of the door. Storing weight, Marne drew himself up and turned around towards his burning house, scanning the street behind it for an intruder. It didn’t take long to find the culprit. A tall, skinny man stood framed in the blaze of the wooden house. Marne could pick out few distinctive features, other than the man’s single eyebrow and tattooed ankle, but from the brand in his hand, as well as the metalminds that were visible as bulges in his clothing, Marne knew he was facing a dedicated Full Feruchemist. Preparing himself to engage in his first real conflict, Marne slowly advanced on the intruder. His knowledge of Feruchemy was extensive. He now just had to use it. Olaf smiled as he witnessed the panicked rush of Marne out of the burning house. Knowing that the Feruchemist was likely a dangerous foe, and that the blaze of the wooden house would soon attract bystanders to intervene, Olaf would need every advantage he could get. A distracted opponent was a welcome one. Preparing to tap his steel, Olaf angled himself towards the oncoming Synod member, ready to face him; his first real challenge. And felt an overwhelming nausea take him, dropping him to his knees. It happened occasionally. Too often, really. Olaf cursed the conscience that remained in him, the vestiges of a code he had held before he came before the Lord Ruler, back when he had been only a minor nobleman, and had joined with Hadrian Heatherlocke to survive the small house war that had swept Luthadel up just two years past. He often would think of Hadrian when his conscience took him, as it did now. What Hadrian would think of him, what Hadrian would have him do. Olaf would often wonder, in moments like these, which was the real him; the hired killer and arsonist who aided the Lord Ruler, or the sceptical nobleman who worked with Hadrian to stop his machinations. Were the spikes the cause of this agony? Lord Ruler, he could be numb at times. Had he even thought about what he had been doing, these past weeks? The Feruchemist was advancing towards him, wary but determined. Olaf looked up at him. His nausea was subsiding. It would be so easy to feign defeat, and then, when Marne least expected it, to— No. Something deep within Olaf, even deeper than the introspection based on the bouts of nausea and thoughts of Hadrian, rebelled. Olaf moved quickly, not giving himself time to reconsider, not letting his insanity grip him again. Reaching under his robes, he pulled one steel spike out of his arm. Another followed, and then others from all over his body, the tips caked in dried blood. He continued until a dozen spikes lay on the ground before him. Bleeding in a dozen places, registering the look of shock on the Synod leader’s face, and finally free from the murderous thoughts at last, Olaf stripped himself of his metalminds as well. He looked up at Marne. “I’m sorry. It was the spikes after all,” he mumbled, and then passed out from blood loss. Marne stood in the burnt remains of his house. Based on the testimony of Olaf, it seemed that the rumours circulating about the hideout did have credence, after all. Storing weight in his ironmind to ensure that the stairs didn’t give way beneath him, Marne ascended to the second floor. His letter to the Synod still lay on his writing desk, remarkably untouched. Marne looked at it with a sad smile; it mattered not whether the letter was burnt or whole—it needed to be rewritten either way. Walking over to his desk, he began scribing a new letter to present tomorrow. My fellow Feruchemists, Concerns have been raised about supposed infiltrators and spies within our midst by several members of our congregation. There is cause for immediate concern, as having apprehended one of these infiltrators myself last evening, I can confirm that the presence of Spiked among us is a real and present threat... Welcome to Long Game 48: The Terris Synod. This game is set in the city of Tathingdwen during the reign of the Lord Ruler, and involves the last free remaining Feruchemists and Terrismen attempting to hide from several Spiked servants of the Lord Ruler within their midst. With Olaf’s testimony revealing the presence of Spiked among the villagers, the Synod has declared Tathingdwen closed, and will not let any in or out until all the Spiked are killed...or they themselves have been destroyed. It is now up to each of you to ensure that the last free Feruchemists survive until the fall of the Lord Ruler. The basic rules of the game may be accessed here. Should clarifications be necessary (and I imagine they will), I will add them to this post or a subsequent one as well as the doc. My co-GM for this game will [email protected] of Spontaneity. Signups will last until next Friday the 10th of August, unless an extension proves necessary. Rollover for this game will occur around 9 PM EDT. Here is the countdown clock to the end of signups: Quick Links:
  3. I'm rereading Era 1 currently. I was reading a Sazed chapter and something occurred to me, how can a full Feruchemist not heal being castrated? Spoilered for Stormlight stuff I also think that Sazed's thoughts about himself in regards to his castration, especially in scenes where he is considering his relationship with Tindwyl, are distinctly non accepting. He feels that it is a flaw in him and I can't see it being integrated with his Spiritual self. Has anyone ever asked Brandon about this? I couldn't find any WoBs, though I admittedly didn't look very hard. THIS THREAD HAS STORMLIGHT SPOILERS, SORRY FOR NOT PUTTING IT IN THE COSMERE SECTION.
  4. So quite simply, my question is would a gold compounder be able to survive having their central nervous system severed by a shardblade? We know that gold healing is fundamentally the same as all healing in the cosmere, and so if stormlight can heal a shardblade wound then so can gold feruchemy. But we also know that gold compounders can heal from basically any wound as long as they have access to their metalminds. So would they be able to heal from a normally mortal wound from a shardblade? Or is that a special exception?
  5. Identity that is stored in an aluminummind is either always keyed, or always unkeyed, and I can't decide which it is. My thinking is as follows. When you store Identity, you don't have Identity, but you did have Identity when you started storing it. It's one of those "which came first" paradoxes. Help me.
  6. So if you were a super evil guy that just did evil things as a pass time and you wanted to be able to wield Nightblood, assuming you had enough investure to sustain it, could you store Identity and hold Nightblood without fear of him eating you? I know it has alot to do with how Nightblood perceives the world, but what do you think?
  7. I am rereading the Wax and Wayne series and find myself wondering what happens to a traditional metal mind that has already been Invested. What happens if another Feruchemist adds more Investitire? Does the metal bifurcate the stores to allow both Feruchemists access to their individual stores? Is it impossible to add to the exiting metalmind without first unsealing it? In the same vein, what happens to a metalmind, like the Bands of Mourning, if the Nicrosil is removed? Is it possible to do so? Or does the Investiture in the companion metalmind split or become inaccessible to all who try to use it?
  8. I don't know if this has been said before. Lerasium acts much like a 'catch-all' for Allomancy, granting all Allomantic powers. Atium acts much like a 'catch-all' for Hemalurgy, being able to steal any attribute. Therefore, shouldn't Harmonium act similarly? Lerasium is of Preservation, like Allomancy. Atium is of Ruin, like Hemalurgy. Feruchemy is a mix, an end-neutral system. Which closely relates to Harmony, a mix of Ruin and Preservation. Since each god metal acts as a universal metal for its relative Shard's metallic art, shouldn't Harmonium therefore be a universal Feruchemical metalmind? The only problem I can see is that why wouldn't the Southern Scadrians notice it's ability if it really did act like I say? But there's definitely something going on with Harmonium and at least Feruchemic mechanics. Such as when Allomancers use the primer cube, they are practically storing their Allomantic output into the metal, which then automatically 'taps' it, giving off the Allomantic effect.
  9. All those who enjoy Feruchemy and the many possible uses of it, this is the place for you. The purpose of this group is to spread the use itself. Kind of like the Dark Alley and the spread of Hemalurgy. When we see something good in the Creator's Corner, instead of offering them a spiked dessert, we give them something like a ring of Connection. For those who need a bit of a boost, give'em some Determination. Just PM me and I will add you. And don't be afraid to spread it in your own way. Member List: @Kaj , @Kidpen, @I think I am here., @The Forgetful Archivist , @MacThorstenson, @Keeper , @Gancho Libre , @ElephantEarwax, @Silva, @Ark1002, @Nohadon Metrologist: @The Forgetful Archivist Hemalurgic Crossover Specialist: @MacThorstenson Spiritwebology: @ElephantEarwax
  10. So a WOB I read said that a gold ferring could change their spritweb, because the way gold healing works is it changes your body to the self image that you have of yourself. Does this mean that if you stamped a gold ferring, making him think, say, he was an Elantrian and a Feruchemist. With enough gold, would the ferring change investiture and become an Elantrian with access to the Dor?
  11. Pretty much everything we know about the powers on Scadrial are under the assumption that Preservation represents a net gain, Harmony - Neutral, and Ruin - Negative. However, Harmony truly represents harmony between Preservation and Ruin, not necessarily net neutral. What we know is based on the perspective of in world characters. They believe that Preservation represents a net positive, however, keeping the same, unchanging..."preserving"... That should all be net neutral. So what if Feruchemy is actually of Preservation. This would make more sense to me as it has a net neutral effect, just like what Preservation should be. This would mean that Allomancy would be of Harmony. (it has been a while since I read era 2, so hopefully I am not forgetting something) We always think of Allomancy being net positive, but it feels net negative to me. Just slightly. What happens to the metal after it is burned? It is used up. Power lost, material destroyed. Preservation is neutral, Ruin is negative, and Harmony is in between. Feruchemy is neutral, Hemalurgy is negative, and Allomancy is in between (slightly negative) Brandon even says that he would consider Feruchemy closer to Preservation than ruin: (and everything else he says is the "in world philosophy") https://wob.coppermind.net/events/60-firefight-san-francisco-signing/#e6761 #70 (sorry, I don't know how to quote from here) Does this idea make any sense? is there any information out there that disproves or supports this?
  12. I suspect this is so fundamental that it's come up before, but I didn't see any explanation of this in the Coppermind entry, so I'll pose it here. Feruchemy is one of the three Metallic Arts on Scadrial, which clearly has links to Allomancy in that it uses the same metals as Allomancy does, but as attribute storage instead of "burning" them to tap into a flavor of the power of Preservation. So it would seem that an admixture of Preservation and Ruin is at work in powering it (not some other Shard), and supposedly, to equal measure. In a recent thread, it seemed established (including cited WoBs) that there is no Snapping involved for the ability (though at what age, or how, a Feruchemist comes into knowledge of their ability is unknown, nor if pre-Catacendre Feruchemists experienced it differently than Era 2+ Ferrings do), and what was news to me, that it was originally a "gift" to the Terris people (from who?): In that thread, it was mentioned once again that where Allomancy is "end-positive", with power being gained from Preservation, and Hemalurgy is "end-negative", in that power is lost while transfering Investiture from one person to another, Feruchemy is "end-neural" and thus doesn't need something external to power it (the metalminds are "batteries" for the Feruchemist's native attributes). But that's not really true, right? Feruchemy can be ultimately seen to be "end-positive with a time delay" because the person "bounces back" to normal when they stop filling a metalmind. For example, when Sazed or Wax fills an ironmind with weight, they become lighter. But when they stop filling the ironmind, their weight immediately goes back to normal. And then he's immediately able to tap the ironmind to be at greater than normal weight. But if Feruchemy were end-neutral, shouldn't they only get their normal weight back by tapping the ironmind? Even without the "multiplier" aspect, where you can be twice as heavy for slightly less than half as long (and doesn't that imply some "systemic loss" as well for the multiplier gain)? By way of analogy, if I have $100 in my pocket, and I put $10 in a sock and walk away, I have $90 on me, my money won't bounce back to $100. If I want $100 in my pocket again, I'd have to take all $10 back out of the sock. Same thing with speed, metal ability, etc. - if you "bounce back to normal" while leaving behind attributes in a metalmind without having to empty the metalmind to get back to normal, isn't that mechanism fundamentally end positive?
  13. I was reading something in another thread about how unsealed gold metalminds would be very popular on Threnody, and I started thinking about how they would work on Ashyn. From what we know you have to get sick in order to have magic. It seems to me that an unsealed gold metalmind would come in very handy for those who want to get sick quickly. And it would be handy to have around when you are ready to be healthy again as well, since you've already stored your health.
  14. (spoliers for BoM) Recently, I looked over the Feruchemical powers again and recalled the scene in BoM where the group finds the Nicrosil and Gold bracelet (I think) stored with an immense amount of Health that anyone could use because of the Investiture in the Nicrosil. It happens again in the epilogue with the coin and memory of Kelsier in the Final Empire. Now, after seeing Aluminum's Feruchemical power was Identity, I'm curious as to how it works. Do we know anything? My guess is that it may be a sort of protection against brainwashing, or in combination with Nicrosil, could literally make someone drawing both Investiture and Identity act like the Identity donor. What do you all think? Or what do we actually know?
  15. I have been thinking about the medallions lately, and the scene between Vin and Sazed where she tried to burn one of his metalminds crossed my mind. Is it possible for an allomancer to use a medallion to compound that particular metal even though they themselves aren't feruchemists? Kinda tagging onto that, could a twinborn compound an unkeyed metalmind made by another feruchemist? Is this as obviously yes as I assume or is there something I'm missing?
  16. As we know, if a person has the ability to use the same metal both allomantically and feruchemically, then they can compound that metal (i.e. burn feruchemical storages to multiply the ability stored in the metalmind). So then my question is, would a more powerful allomancer gain more out of compounding than a weaker one? So, would a natural twinborn compound their feruchemical storages by a lesser multiplier than a feruchemist who had burned lerasium for example. In short, does allomantic strength affect compounding efficiency? I welcome your input.
  17. Hi! It's been a while since I last read Mistborn but after a friend asked me to clarify some things (I didn't, because it was spoilers! told him to RAFO!), this came back to my mind. While I was reading era 1, I painted in my mind a different distribution of Metal Arts and Shards. I think the Arcanum describes Allomancy as "End positive" because power is gained, and links it to Preservation; Hemalurgy is linked to Ruin as it is "end negative", and Feruchemy is neutral, balanced, so it's a mix of both Preservation and Ruin. That goes totally against my headcanon. Yeah, it's headcanon so who cares, but still... IMHO it should be: - Feruchemy - Linked to Preservation: No power is lost, no power is gained. Metalminds are never "used up". Everything is preserved. - Hemalurgy - Linked to Ruin: Power changes "hands" but some is lost in the process. The spikes degrade by themselves too. - Allomancy - Linked to both Preservation and Ruin - Power appears from nowhere, and as payment metal is consumed, disappeared from existence. It is known that Leras and Ati joined because their own powers didn't allow them to create, but it was the mix of both that gave them that ability. Allomancy looks like that, you create a surge of power where there was none, in payment some metal is consumed. Feruchemy gains nothing, what you use is what you saved earlier; and hemalurgy is a lossy power, you get a diminished, stolen power. Sanderson links Allomancy to Preservation and calls it "End Positive" because power is gained... But preservation by itself couldn't create... ANd in the process you are destroying metal... I dunno, it doesn't make any sense to me. Not like it matters much because I'm not the one writing these fantastic books but its an itch I hadn't scratched yet... Does any of you think something along these lines? Or has another viewpoint that helps me see this as Sanderson does?
  18. As we know, TLR used compounded feruchemical atium to drastically increase his lifespan. As I've come to further understand the nature of compounding, I've begun to wonder whether he would ever have run out of age? Would he not be able to say, wear an atium ring, tap a fair amount of age from his existing atiumminds, fill said age directly into the ring, swallow the ring and burn it multiplying the amount stored, then rinse and repeat? This would theoretically give him unlimited age as long as he still had some age stored somewhere. If I've gotten anything wrong or my understanding of compounding is flawed, then please let me know. Otherwise, I welcome your thoughts.
  19. So this started out as a thought experiment and I wanted to get input on it from the Shard. It is only a matter of time (in my opinion) before we see a coinshot or mistborn running around with a shardblade. If my theory is correct, then scadrian shardblades will be keyed to one of the 16 allomantic metals. What would each metal's blades look like? would they act like the Bands of Mourning and grant the powers of that metal? Or would they do something else? Please give me you input.
  20. Edit: I don't if this has been asked before as I'm new. What's your favourite system and which would you like to be in possession of? My favourite would have to be Feruchemy. Being able to store energy or thoughts in metal sounds perfect for my life style!
  21. Okay, so we know that Ferrings come from the mixing of allomancy genes and feruchemist genes, which result in the possibility of a single feruchemical power instead of the full set, just like you can the full allomantic suite, or just one power. What I don't know is the full effects of that mixing--if someone was a full mistborn, by inheritance and not Lerasium, and they also inherited feruchemical genes, would they necessarily be fullborn, because they didn't have the gene set for one allomantic ability to affect the feruchemical inheritance, or would it possible for someone just to be a mistborn and a gold feruchemist, for instance? Or vice versa--could someone be a full feruchemist and a misting, or would their being a misting prevent them from being a full feruchemist and they would just end up twinborn? I presume if someone was just a ferring, or just a twinborn, and then consumed Lersasium, they would become mistborn, and would keep their one feruchemical ability, but wouldn't become fullborn, but maybe they would? And/or maybe the one allomantic ability they already had would be supercharged like vin with bronze, albeit in a different way?
  22. So how much would a small metalmind, say a ring or an earring, actually be able to store? Sazed's rings in WoA which he prepares for the Battle of Luthadel had about ten minutes of charge in each, but it is implied that the reason for this is because he only had a short time to fill them. So presumably, they could have stored more. Since they are small I wouldn't imagine that they could store very much, but maybe an hour or so of charge could fit in something like a ring. An earring maybe less, more like half an hour perhaps? If anyone actually knows I would appreciate your input, either way I welcome discussion.
  23. Hey all I’m new in the forums and I had a few questions. I was listening to The Final Empire again and a thought came to my head when Sazed is explaining to Vin that he is a Eunuch. In The alloy of law Wayne makes a statement about having fingers blown off and having to grow them back. Now with Sazed being a feruchemist he has the same healing ability as Wayne so if Wayne is able to grow back body parts ie. fingers in this case. Shouldn’t Sazed be able to grow back his male genitalia? Is there something I’m missing that makes it so he cannot.
  24. tinmind

    My 9 year old son just started mistborn. He has finished TFE and is a good portion through WoA. As we were talking about the combat abilities of Allomancy and Feruchemy, he opined that Feruchemy might be best because a Feruchemist could store their sense of pain. I know that there are any number of senses that can be stored in a tinmind. Has it ever come up, confirmed, or theorized that the sense of pain is one of the senses that can be stored? (If so, I am starting to think of how pain could be creatively tapped for effect.)
  25. I've been playing around with ideas as to how to overcome atium, and I've thought that perhaps a feruchemist tapping steel would be able to exploit the fact that atium still relies on your reactions. An allomancer burning atium would see your atium shadow, but if a feruchemist were tapping enough steel then perhaps they would be able to move too fast for even the enhanced mind that atium provides to comprehend. I got this idea when I was reading Sazed's fight with Marsh. There was a point where he was moving too fast for Marsh to react, so perhaps if he were to use that same technique, but tapping more steel, on someone burning atium then perhaps it would work. I welcome your thoughts.