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Found 290 results

  1. We know that Lerasium is the condensed power of preservation, as Atium is to Ruin. The power of shards can exist in material form in solid and liquid states. Logically, it should be able to exist in gaseous form as well (and plasm) which leads me go believe that the Mists are - in fact - Preservation's own power in gaseous form. -Vin is able to absorb the Mists and enhance her Allomancy with it, becoming capable of manipulating metals inside someone else like the LR and perform a Steelpush so powerful it decimates Kredik Shaw. Lerasium turns people into Mistborn, but apparently this is just a side effect. Lerasium's true power is unknown, but we know that using the Mists (a sort of dilute Lerasium) gave Vin a huge boost. According to the wiki, burning enough Lerasium to achieve Savanthood would make one the Shardholder of Preservation; this seems to be what Vin did by absorbing all of the Mists. We know that Leras intended for her to succeed him temporarily, and she Ascended after his death. This makes me wonder, however, what would have happened if Leras still lived and Vin absorbed the Mists - would she have been unable to, as someone already held Preservation? Or, can anyone at anytime take hold of Preservation by burning enough Lerasium? (I know it's unlikely anyone would have access to the relevant amounts) -Lerasium is also unique in that anyone can burn it, thereby becoming Mistborn. Lerasium spikes steal all abilities, much like Atium spikes. The wiki states that Atium spikes are "better" at this than other metals - and I believe that this means Atium spikes lose less power during the transfer. Based on Preservation's intent, however, I believe that: 1- A Lerasium spike is exempt from the Law of Hemalurgic Decay, that is the powers it steals will always remain at full strength, barring that the spike is split. 2- A Lerasium spike isn't just able to steal any ability (like Atium) but will invariably steal and store all abilities. My problem with the second part of this theory is that things beyond Metallic abilities can be stolen, like Investiture and Identity. I'm not sure what the implications of this are. I have no idea what Feruchemical properties Lerasium has. Maybe it can somehow store the Preservation part of people, making the person more destructive while feeding a Lerasium mind, and more Preservative while tapping it? This is, however, rather flimsy guesswork.
  2. I'm sure most people have wondered about or wished that there was more than just Mistings of a single metal and Mistborn with all the metals, or Ferrings and Full Feruchemists. I can't say I know exactly why Brandon limited things to that (though I am aware of his magical philosophy that limitations are more interesting than powers, and I agree, they are), but every now and then I've found myself wondering what would happen if Metalborn could exist with a push/pull pair, or all 4 metals of a quadrant, or all the pulling metals, or all the pushing metals. So I figured I'd make a topic where we can discuss which sets we'd want, or which ones you think are particularly powerful or interesting (tin/pewter pair, for example) or theorycrafting little things like what certain names would be for these hypothetical Metalborn. If I had a push/pull pair of Allomantic metals, I'd probably go with Chromium/Nicrosil. Leeching is super useful against all kinds of Invested things, and Nicrobursting can be even more chaotic or helpful, depending on who you use it on, and whether you're coordinating the timing of the burst or trying to surprise them with it. For feruchemy, even though they're not divided by push/pull & internal/external, I'd probably take the pair of... Well... Chromium and Nicrosil, actually. Fortune manipulation fascinates me, in general, and F-Nicrosil can be powerful and versatile under the right conditions. So what would you pick, if you could have a set of Metalborn powers between Misting/Ferring and Mistborn/Full Feruchemist?
  3. So I was looking at the Coppermind’s explaination of a Nicrosil Ferring and I thought that it was fairly useless. All you could do was have the ability to use your powers or lose the ability to use your powers. But then I thought about Ettmetal. Would you, theoretically, use Ettmetal to make all feruchemists or Allomancers to lose the ability to use their powers temporarily or even permanently?
  4. Since Sazed currently holds Ruin, Hemalurgy is of him now. Since he also holds Preservation, calling the combination Harmony, he also has an entirely new godmetal that we saw in BoM. Duscovered by the Southern Scadrians, who call it Ettmetal and use it to power their ships, create powerful bombs as well as Allomantic grenades. This metal is explosive on contact with water, Brandon compared it with Cesium. As we saw with the Inquisitors, Hemalurgic constructs can survive wounds inflicted by the spike and in fact, alter the receiver's biology so that they can survive being impaled. The Inquisitors' brains itself was reshaped to allow the spikes to pass through, as well as, it seems their skeletal structure and muscular structure as well as possibly a few internal organs and their circulatory system. So couldn't their body do something to accommodate a Harmonium spike? It doesn't solve the problem of the spike degrading or getting damaged or exploding while it's still... passing through the donor, but I'm hoping you all could provide some theories for that end. Now, assuming success of such a venture, what power(s) do(es) Harmonium steal? Feruchemy can sidestep the godmetal's reaction with water, provided the Feruchemist takes a few precautions like covering up their metalmind so as to not expose it to water. So what would a Harmonium metalmind store?
  5. Summing up this one Q&A at the starsight release thing. It's not on the Arcanum WoB thing yet but someone should put it on there. Link to the question is at the bottom. Basically, he says it is indeed possible for a Mistborn to burn a piece of a Shardblade, though it would be hard to make happen. If a Mistborn were to do this, it would act as an alloy of the godmetal of Honor and would do something (of course, what it does is a RAFO). Now, I appreciate y'all's thoughts on this or what it might do, though I don't think we can go very far there. However, I would also like to point to the fact that, including all the godmetals and their alloys and all that, there should be a lot of different metals, each (likely) with Allomantic, Feruchemical, and Hemalurgic abilities. My main problem is I am, really, out of ideas when it comes to what any of these new and unknown metals would be able to do. Like, what we already have covers a lot. What else is there? And that is where I invite ideas on new powers and abilities for metals. Check out all the ideas (not necessarily theories) inside the spoiler thing. I will edit it when new ideas come along. Thoughts? The ideas don't even have to be viable, just interesting. at point 55:49
  6. ruin

    So we've been told that Feruchemy is of both Preservation and Ruin. Allomancy preserves the Allomancer, allowing them to burn metals which act as keys to Preservation's power Hemalurgy allows one to steal attributes. Ruin's Investiture steals part of the Spiritweb from the... donor, keyed to both the metal used and specific bindpoints and grafts it on to the recipient's soul, while ensuring that the spikes being driven through their body itself doesn't end up killing the recipient. Feruchemy allows one to store an attribute and tap or access it later. It is end-neutral, the Feruchemist doesn't gain or lose their attributes, making it of Preservation. In order to tap the attribute later, the attribute being stored deteriorates, making it of Ruin. My question is: how can it also be of Ruin? Doesn't giving his own Investiture go against his Intent?
  7. So I have just backed the 'Mistborn Metal Dice' project on Kickstarter by Crafty Games - they ahve created the Mistborn RPGs and the Mistborn: House War tabletop game in the past... Therefore, anything which they produce, usually has high involvement from Brandon. In the description of the dice, the 20 of which all are based around a different Allomantic metal, it describes Harmonium as the following: (God, Internal, Pushing) - Unknown in the Classis Era, Harmonium replicates the effects of nearby Allomantic or Feruchemical metals DISCUSS!
  8. Can Allomancy be used in the Cognitive Realm? In Secret History, Kelsier cannot use Allomancy while in the Cognitive Realm. I realize this could also be due to him not having any connection with the Physical Realm as a Cognitive Shadow but he also noted that "the souls of metal and men are the same", both glowing when viewed from the Cognitive Realm. I simply took it to mean that Allomancy doesn't work in the Cognitive but now I'm not so sure. After all, metal can be brought to the Cognitive Realm, but can they be burned while in the Cognitive Realm? Same question about Feruchemy. Can one store or tap an attribute in the Cognitive Realm? I think yes... With Hemalurgy, I want to ask who fuels it? I mean Hemalurgy is Ruin's magic, I think Ruin only fuels the theft and grafting of the stolen attributes, and that he does not provide the Investiture to fuel any stolen Investiture art, that either the original Shard still provides the necessary Investiture or that it goes through Ruin somehow, who corrupts the Investiture then passes it to the Hemalurgist. Preservation used Ruin's Investiture in the form of Atium to fuel Allomancy, but how did it also work with Feruchemy, which is of both Ruin and Preservation? I understood the concept of Atium as just a source of Investiture within Preservation's system of Allomancy but what about Hemalurgy? Trell is doing the reverse with Trellium in Ruin's system, now Harmony's system, of Hemalurgy. Shouldn't Harmony be able to sense something? The use of Hemalurgy isn't instantaneous, it's a two step process: first you have to spike someone's attributes, then you have to spike yourself. I would say Harmony should be able to sense both, even if all he's providing the Investiture for is the theft and the grafting. Plus, at the end of 'Bands of Mourning', he told Wax that "[Harmony] always take the time to have this walk". Yet he missed the spiked souls? Don't tell me that the Set managed to keep the spiked ones alive after doing that!
  9. So you can store investiture in nicrosil right. So how does that work. 1). Does it only store the ability to use other magic systems ? Like suppose I'm a twinborn and I store the ability to burn steel in an unsealed metalminds ,while not burning the metal. So when someone else taps it , do they temororarily gain the ability to burn metal but have to actually metabolize metal to use it ? 2). Suppose I burn steel but instead of using the energy to push on steel , I store it inside the metalmind. Then when someone else taps it , would they gain the ability to push without actually burning the metal. Or do both methods work ? Also suppose I'm compounding. So if I store 1 Newton of steel pushing in the metalmind and I burn it, do I get access to 10 Newtons of pushing ?
  10. Is it possible for there to be a coppermind internet in Mistborn era 3. If you had a network of copper pipes which are unkeyed and so can be used by anyone regardless of whether or not they're feruchemists, surely you could use it like an internet. You could have instantaneous uploads and downloads and anyone could add to it.
  11. Feruchemy's pretty weird. It makes sense at first, but then you start considering things like @Spoolofwhool does in this thread, and you realize that something is not quite right with what we've all been told by the in-world charts and theories. Steel is said to store speed, but the longer you store it for, the more/longer you can tap (as with most feruchemical abilities). This means that the attribute that is really being stored is speed (d/t) multiplied by time (t), simplifying to distance (d). But wait. That can't be right. Storing distance? Distance from what? You don't go flying backwards to wherever you came from while you store. What distance seems to refer to here is this: the distance you would go if you were expending a certain amount of energy with the Intent to move (potential distance). So, if you are trying to go 4 m/s for 10 seconds and you store half of your speed for the duration, you will have 2 m/s * 10 s = 20 meters of distance stored up. You can then add that distance to your potential distance for any period of time, with the only limiting factor in tapping being things like air resistance/friction. This is consistent with what we've seen done with f-steel, along with why storing when you aren't moving won't do anything (no potential distance). With the time parameter considered, the feruchemy chart becomes: Iron - mass*time Steel - distance Tin - sensitivity*time Pewter - strength*time Zinc - thought Brass - warmth*time Copper - memories Bronze - wakefulness*time Cadmium - breath*time Bendalloy - energy*time Gold - healing Electrum - determination*time Chromium - Fortune*time Nicrosil - Investiture Aluminum - Identity Duralumin - Connection*time Most are changed in a simple way, but there are a few notable ones.
  12. So, I was eating lunch, thinking about Realmatic stuff. Then I had an epiphany about F-Nicrosil. It, "Stores Investiture". This is very vague, obviously. Technically everything in the cosmere is "made of" investiture, or could be converted to it with mass-energy-investiture equivalence. Then it hit me like an Awakened Sword. The spiritweb is also Investiture. So you could store a part of your soul inside F-Nicrosil. Or... A part of someone else's soul? What if you tried to store the fragment of Spiritweb contained inside a hemalurgic spike that you had "equipped" (for want of a better term) at the time? If you stored your Identity in aluminum completely, could you make an unkeyed Nicrosilmind with a hemalurgic charge stored within? This, i propose, is how a Medallion works: Step 1: Obtain Aluminum and Nicrosil feruchemy, however you see fit. (probably hemalurgically.) Step 2: Spike someone's feruchemical power out of them, spike yourself with it. Step 3: blank your Identity with Aluminum, store the bit of Spiritweb inside the Nicrosil. Step 4: Profit? Now of course this has a few bumps in it, such as "how does anyone even tap the Nicrosil to begin with?" But with the way this is set up, there is an Identityless piece of spiritweb inside of Nicrosil. I believe it was said in BoM that the medallions work because everyone has the slightest bit of Feruchemy inside them... I'd love to have the exact quote, of course. With that in mind, it might be that the piece of spiritweb is reaching out towards the natural smidgen of feruchemy inside the user's spiritweb, trying to bind to it like it used to be with the actual Hemalurgic spike. A bit of a rough hypothesis, I know. Assuming Nicrosil works most like Copper in that there is a discreet, well defined "thing" being stored/withdrawn, rather than a "flow" of "attribute" like strength, this would be more possible. Edit: found the WoB that confirms Nicrosil is Copper-like in Feruchemy. Ask about any other flaws with this setup, I'm happy to continue theorycrafting with you all!
  13. I am listening to The Hero of Ages.....again. I noticed that at the beginning of Part Three Chapter 34 it says, "Feruchemy, it should be noted, is the power of balance. Of the three powers only it was know to mend before the conflict between Preservation and Ruin came to a head ...." The quote keeps going. I searched this a little bit and everything I see says that Feruchemy is the balance BETWEEN Preservation and Ruin. This quote makes it sound like Balance is its own shard. The quote also says of the three powers, which makes it sound like its own shard too. Thoughts?
  14. Unlike allomancy, feruchemy has no apparent upper limit on how much of an attribute you can tap. Wouldn't this mean that, theoretically, you could tap enough speed to move faster than light? Of course, this would take an insane amount of speed, and you would likely be torn apart by air molecules before you got anywhere near lightspeed. But, using the medallions from Mistborn Era 2, you could make a spaceship designed to bear those kinds of speeds, and get the ship to tap speed. Admittedly, the people on board would die due to the immense acceleration, but you could still move it faster than light. But, how long would it take to store enough speed to go at the speed of light for a second? Well, the average human jogging speed is ~8mph, which translates to ~3.6m/s. The speed of light is ~300,000,000,000m/s. Assuming you could store 90% of your speed, you would be storing 3.24m/s every second. Based on these figures... 300,000,000,000m/s (speed of light, or C) / 3.24m/s/s (speed stored/second) = 92,592,592,592.593 seconds = 1,071,673.525... days = 2,936.092... years So, as you can see, it would take a ridiculously long time to store up any amount of speed that you could realistically use to travel at light speed. But that was only for travelling for one second. 300 million km. In comparison, the nearest star outside of our solar system is 4.3 light-years away from us, or 41 million billion km away. That's 410 billion years of storing speed, just to get to the nearest star (not considering gravity and propulsion, this problem's already complicated enough as it is). 410 billion years is at least 20 times as long as the lifespan of the universe. So, not only would it take a ridiculously long time to store up enough speed to travel at the speed of light, the people on board would probably die from the immense G-forces long before they arrived. You could make the ascent to light-speed safer by accelerating slower, or use gold feruchemy to endlessly heal the passengers, but this doesn't solve the fundamental issue of not having enough speed. However, this problem of not having enough speed could be solved by compounding steel, which would exponentially reduce the time it would take to get enough speed. This alone wouldn't be enough, so you could also get multiple people to do it at once. So if you had 100 people all compounding at max capacity, how long would it take to store that much speed? Assuming that compounding gives 10x as much as you started with ( 410,000,000,000 / 100 = 4,100,000,000 Assuming you started with 4m/s of speed stored... 4,100,000,000 / 4 = 1,000,000,000 = 10^9 Because compounding is exponential, the time it would take is the exponent of 10. So, 100 people compounding speed would only take 9 years of compounding before they had enough speed to travel to Alpha Centauri A at light-speed! P.S. I probably went wrong somewhere in those calculations. 9 years seems way too short... Plus there's the whole issue about being able to jog through space. Seriously, this theory has more holes in it than Swiss cheese
  15. I've seen a bunch of discussions on things like this, and people pretty much always have decided that the fullborn would win against people from other magic systems. I do agree that the power of a fullborn are ridiculously overpowered with compounding, but against a herald, the balance could change, as the heralds can be reborn. The reason that this wasn't used in their battles was that they had to stay on Braize to prevent the desolation, while in a fight like this, we could say that they would immediately decide to come back. With this distinction, the fullborn would not be able to kill the herald, while someone at the 10th heightening could create a nightblood2.0 that would be able to kill the herald (although it will feed on their breaths during the usage). Since Nale is the only herald who currently has access to surgebinding, I'd say that he's the herald to put in this fight--of course assuming that he has legal permission. I'd also assume, that for the sake of the fight, the three contestants should be aware of each others abilities. So, who would win: Fullborn(with access to all 16 metals and a coin pouch), Nale(who can be reborn and is a 5th Ideal Skybreaker, with access to a pouch or two of stormlight-infused spheres), or Awakener(who is at the 10th heightening and has assorting things with him to awaken)
  16. According to the Hemalurgy table Lerasium "steals all powers". My read on this is, that since it is Preservation's God Metal it will preserve the powers it steals. So does this mean it ignores the usual rule of "one power per spike"? And if yes could you use a Lerasium spike on a Full Feruchemist to steal all of his powers? (or for that matter a Mistborn, but that would be idiotic) Also would there still be some power loss?
  17. I finished The Alloy of Law recently and I really like the concept of Compounding metals. I was hoping to start a discussion on what you think the best/coolest metal to compound would be. I would honestly go for steel. Literally nothing could hit you. Let me know your thoughts. : )
  18. So, either something amazing happened or there’s a bit of a plot hole in The Bands of Mourning. Anyone else notice that, apparently, MeLaan’s weight changed when they all got into the little airship while escaping from the compound? She was behaving like a skimmer! If it’s not an oversight, then apparently the Kandra could use Feruchemy with Alec’s medallions. I know that Feruchemy is hereditary and the Kandra are Terrace, sort of, but they are drastically changed. Or no one caught it in editing.
  19. So I was thinking what about storing size in feruchemy? Maybe F-malatium? You would become smaller and lighter when storing and larger and heavier when tapping. Just a theory of mine, I am open to suggestions! Thanks! -ਦਰਸ਼ਨ
  20. Being as Feruchemy is said to be of both Ruin and Preservation, could it be really Harmony's magic system. Since he is both Shards. And the temporal issue, namely Sazed Ascended thousands of years after Feruchemy came into existence, can be answered by saying "everything is one in the Spiritual Realm" since all of the Shardic stuff happens up there....
  21. This has to bother more people than just me, right? I mean, the only info I could find on this is that Sazed, as Harmony, "couldn't get very far" when trying to use it. And that really confuses me. What could it store that makes it difficult for him, as a Vessel/Shardholder (whatever the proper term is)? The only thing I can really think of, after much deliberation and a very long stretch of the imagination, would be "Mortality", such that when you store it, you become more "Mortal" (more likely to die) and when tapping it, you become less likely to die. More "immortal". And even then, that seems really unsatisfying and weird to me. It almost works, because I imagine storing Mortality as a Shard Vessel would be very weird, but it just doesn't feel right. Can anyone bring to my attention any WoBs or other info on Malatium Feruchemy? Or any personal theories with decent evidence, even. I just gotta know...
  22. Something I like to do is make up new metals/powers for the Metallic Arts. I was curious if anyone else ever does this, and what powers they came up with. Here are a few of the ones I've come up with. Cesium: Feruchemy - Stores size (things inside of you shrink/grow as well). Allomancy - Absorb electromagnetic radiation/become invisible (not true invisibility, but more of a shadow shroud). I picked Cesium because it has one of the highest thermal expansions of any metal, and it would be interesting to see someone try to use a metalmind that can melt near room temperature. Cesium-Gold Alloy: Feruchemy - Stores color (become flat grey like a lifeless when storing, gain aura like a Returned when tapping). Allomancy - Emit electromagnetic radiation (pretty much any type, with increasing power required for higher frequencies/eV). Tungsten: Feruchemy - Stores shape (when you store you become soft and gooey like a Kandra. When you tap you become hard *chuckles*. No seriously though, you gain a Superman-like hardness. You can still move, but to external things you would act like something made of wood or metal depending on how fast you tap). Allomancy - Absorb Investiture (you generate a "bubble" of aluminum). Tungsten Steel: Feruchemy - Stores sound (clapping your hands or stomping your feet make almost no sound when storing, the same claps and stomps would sound like gunshots when tapping). Allomancy - Emit Investiture (other peoples powers go haywire near you, but you have basically no control over how. You pretty much become chaos incarnate for other magic users. "Meant to soulcast that into water? Well it turned into live eels instead. Have fun with that."). I tried to keep the Feruchemical powers all in the theme of how you would describe something physically. Size, shape, color and sound. Sound is kind of an odd duck in that group, but I couldn't come up with something better. I can take solace in knowing that bronze and electrum are in the wrong place, so not even Brandon pulled it off perfectly. Well, there's one of my fantasy quadrants on the Metallic Arts table. Hopefully I'm not alone, I would love to hear what kind of crazy stuff other people have thought up.
  23. Ok so I am working with a high school honors bio level of understanding so if this is completely off please let me know. So regarding the difference between Feruchemical gold and atium: the gold stores health (the body’s ability to be totally put together, and the ability to return to said put-togetherness after sustaining damage) and atium stores youth (the body’s ability to recognize what it is supposed to be) In biology some years ago, I learned that we have built in safeguards against cell mutations called telomeres. These telomeres basically prevent a cell from multiplying an obscene number of times. While obviously this is not something that works as intended perfectly (we still lose far too many people to cancer) the idea brought up an interesting thought. Bloodmakers can grow skin when they sustain damage; but where do those cells come from? If they are multiplying from cells already in the body then would someone who uses bloodmaker abilities repeatedly eventually run out of telomere length? The only answer that seems to make sense to me is that if one could increase their youth then that would probably allow them to have extended telomeres. if you know more about biology than me please inform me, and if you know more about the cosmere than me please inform me as well! Thanks!
  24. Okay, so... First post. Yay. I won't waste your time with that though, cause I want to see if anyone agrees with me on this. So hopefully you know what Compounding is; when someone has the same metal in Allomancy and Feruchemy. They can Allomantically burn a charged metalmind to get "tenfold" the amount of power back out of it, using the End-positive nature of Allomancy to generate that extra Feruchemical aspect. So here's my theory on Reverse Compounding, where one would use Feruchemy to increase the amount of power you get out of burning a metal. STEP ONE: Be a Nicrosil Compounder. This can be done using Hemalurgy spikes, if needed. STEP TWO: Spike yourself with another allomantic metal. Preferably not Aluminum. STEP THREE: Charge the everloving heck out of your Nicrosilmind with your spiked Allomantic metal. STEP FOUR: COMPOUND THAT NICROSILMIND TO HECK. STEP FIVE: BURN THE HECK OUT OF THE CORRESPONDING METAL. STEP SIX: PROFIT. And that's the most basic form of Reverse Compounding! And yes... Reverse Compounding Duralumin with another metal alongside it would be even more insane. But we can discuss those scenarios together. P.S. A Fullborn/Full Compounder can do this with no spikes needed. So that's fun.
  25. Hi, all! I’ve been thinking lately about Feruchemy, and its place in the cosmere canon. A few things have been nagging at me, and so I searched the forums here to see what anyone else has been talking about in regards to this issue. Not finding anything, I figured I’d best get this conversation started. It has always bothered me that Feruchemy was considered a system of both Preservation and Ruin. Particularly now that we know a third entity has been influencing the system. It makes sense to me, then, that Feruchemy might be based in the investiture of this third party. Now presuming Trell is an avatar of Autonomy, our first piece of evidence should be in the very way Feruchemy functions; A Feruchemist draws their power from themselves. If nothing else, I feel this alone makes a reasonably convincing argument. Ummm... I had other points, I think. Sorry, I just finished work. My brain died a little.