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Found 340 results

  1. investiture

    huge fan of the cosmere and hopefully will have some cool discussions on here
  2. There was a creative challenge that my friend told me and I wanted to share here (feel free to do it if you want to): Basically you are coming up with 2 (you can do more but best to go with an even number 2,4,6,8 etc...) new metals which are fully functioning for the metallic arts. Criteria is bullet pointed below: The metals and their alloys must exist in real life (no god metals) Metals can belong to any of the four quadrants (physical, mental/cognitive, temporal/hybrid or enhancement/spiritual) but both the pure metal and its alloy must belong to the same one. Same goes for external/internal. You cannot make up your own quadrants to categorize them in. The pure metal must be a "pull" metal and its alloy must be a "push" metal. The metals must have an allomantic, feruchemical and hemalurgic power which fit with their quadrants Their hemalurgic power cannot grant allomantic or feruchemical powers. i.e. must be a human attribute <optional> The metal has a kandra blessing with a name. i.e. Blessing of <insert name of blessing here> Come up with a misting and ferring name for each metal. For example, here is my own creation (hidden for those that don't really care and for length):
  3. Alright so we know that both of our Terris worldhoppers have the ability to change their eyes to have the folds common throughout Roshar. How do they achieve this? By best guess is tapping Identity which in theory would match their physical self to a more Rosharan look. Connection is also possible, but we’ve seen that used in bands and it didn’t change our main characters appearance. PS: why are they both full feruchemists and not ferrings? Werent all or most feruchemists dead from spikes?
  4. no row spoilers

    So on Roshar we have the ten surges. The Heralds were given special magic swords, later known as the Honorblades, which granted them access to these mystical powers. As a matter of fact, anyone who bonds one of these blades is granted access to its surges. We also know that spren saw this, and decided they could mimic it. If a spren bonds with a human, through a process known as the Nahel bond, they can grant said human access to the surges as well, and even manifest physically as a replica of one of these swords. Jump cut to Scadrial, where we have a different kind of bond. But is it really so different after all? Sure, the powers are a little different, and you get them not by acting a certain way, but just by having the right amount of investiture in your bloodline. Remember though - something of the Nahel bond is hereditary too. No, not the powers, unfortunately, but there is a physiological difference between the offspring of a surgebinder and the offspring of anyone else. Their eyes. Okay, so what exactly is @Narcoleptic Axolotl proposing here, (you might ask yourself)? Well, I'm glad you asked. . . . yourself. . . . Whatever. I think it's reasonable that Harmony could create weapons that would bestow upon the holder all the powers of a mistborn and full feruchemist. Not totally unlike what the Bands did. You would still need your own metals and metalminds, just like Szeth still needed his own stormlight. And, just like the honorblades, these 'harmonyblades' wouldn't allow for quite the level of efficiency that an invested person can operate with. That meaning, you would have to flare your metals higher to get the same strength a mistborn has. And, while it's not clear what a lack of efficiency in feruchemy would mean, you'd have that too. Now, let's consider the last of the metallic arts. Hemalurgy. I don't think it makes any sense to think the harmonyblade would grant hemalurgic power, unless holding it made you perfectly aware of all the hemalurgic bind points. As useful as that might be, that's not the most interesting aspect of the harmonyblade with hemalurgy. We can assume that the honorblades, like shardblades, are made of Honor's godmetal, Tanavastium. (This WoB is a little confusing, but I've highlighted the part that matters.) So presumably these harmonyblades (maybe harmony-spears, given the spear's significance in Scadrian history) would be made of Harmony's godmetal, Harmonium aka Ettmetal. So, hypothetical scenario, someone's using a harmonyspear and stabs a metalborn. What happens? What attribute is stolen? Surely not nothing. We know godmetals can steal attributes: (again, you need only read the highlighted part.) Well, that's where I come up short. According to the coppermind, Harmonium is extremely reactive with water, and of course blood is like 98% water. (Disclaimer: don't know for sure about that and don't care.) So a spike made of harmonium would be pretty impractical. Maybe stabbing someone with your harmonyspear is a bad idea, because as soon as it pierces the skin, your spearhead starts exploding. Imagine that. Maybe go with a warhammer then? Maybe don't use it as a weapon. After all, its most useful aspect is granting you all allomantic and feruchemical powers. With those, you almost don't need a sword. Just go with obsidian daggers or something, that's stylish in its own way. Okay, that's all I got. Interesting stuff, right?
  5. So with the recent creation of the f-duralumin club, I got to thinking about interesting f-duralumin twinborn. Which made me wonder what allomantic powers heavily use Connection. The obvious answers are the ones that affect other people. Nicrosil, chromium, zinc, brass, maybe copper and bronze, maybe atium and malatium. So what would enhancing your connection do to these? Nicrosil and chromium generally require touch, which I think is to establish a basic connection with your target, and if so I think you could tap f-duralumin to leech/burst someone without touching them. I also think you could use it to generally strengthen any form of allomancy you use that targets someone else. But interestingly, and this would be useful even if you're not a twinborn, this would probably mean if someone tries to allomancy you, you could store connection to counteract it. If you're fighting someone who's burning atium, you could use f-duralumin to make it so that they don't see your shadows. You could maybe even mimic copper and hide yourself from a Seeker if you know what you're doing. So what do you all think? Am I completely off base here? Are there other cool uses for f-duralumin?
  6. Atium let’s whoever is burning it see into the future. Steel compounding allows you to move at unimaginable speeds. Let’s say that a steel compounder saves up steel for years, hiding in his home. A Mistborn saves up atium for years. At the end of x amount of years, they both have a seemingly infinite amount of either speed or atium. (Technically a compounder doesn’t need to save up much speed, but for the scenario we will say they do. We are also going to assume that the Mistborn doesn’t have access to any of the other metals, just atium) I think that the steel compounder would beat the atium burner. Even if you can see into the future, that doesn’t matter if your enemy can move faster than you can react. Thoughts?
  7. Can stormlight be used to fill a metal mind or fuel allomancy? Can burning metal or tapping a metal mind be used to fuel surges? If either is true can they be used to fuel other forms of investiture in the cosmere such as Chromatic Breaths or be fueled by other forms of Investiture? I saw it stated somewhere that Chromatic Breaths can fuel surges.
  8. What? You thought I was done posting on here? Not in a million years! So, topic of the week! (It's been a week since my last Cosmere thread, right? I normally post a lot of these.) Nicrosal metalminds have created possibilities for businesses of all sorts and this thread is to suggest as many as possible. There are three types of suggestions to make here; one is unique metal mind businesses that don't exist in our world, second is metalmind business that help other businesses, and third are metalmind businesses that leave other businesses obsolete or redundant, or are the very least they are both similar. Example for 1 is Memory Removal, where you can pay a person to give you a coppermind to store an unpleasant memory and then get rid of it. Example for 2 is Pewtermind businesses that can help construction workers lift heavy things, or rescue workers during crisis and disasters. Example for 3 is Cadiumminds for divers, letting them carry less metal while carrying the same or more amount of breath, or Bronzeminds may replace coffee, making people more awake in the morning. if you have a name for the business you are creating, please underline it, and let the thinking begin! Edit: My stupid brain thought of this but didn't put it down, But no Allomancy metalminds, as it does not appear that the Southern Scadrials know how to make them. Another thing to think about is whether or not hemalurgy might become prominent, as being able to create a compounder for the sole sake of making more trait would be very appealing to many people.
  9. All right. This is something I once thought of: is there a theme for each metal that can fit through the Metallic Arts? I know that tin seems to have one - senses - but I'm trying to find a general pattern to all the metals. I don't have a specific idea, but I think we should work in the general direction of pushing/pulling metals. Here is the list of what metals do in each Metallic Art: Iron - A: pulls on metals. Fe: stores weight. H: steals strength. Steel - A: pushes on metals. Fe: stores physical speed. H: steals physical allomantic powers. Tin - A: enhances senses. Fe: stores senses. H: steals senses. Pewter - A: enhances strength and balance. Fe: storing physical strength. H: steals physical feruchemical powers. Zinc - A: riots emotions. Fe: stores mental speed. H: steals emotional fortitude. Brass - A: soothes emotions. Fe: stores warmth. H: steals cognitive feruchemy. Copper - A: hides allomantic pulses. Fe: stores memory. H: steals mental fortitude, memory, and intelligence. Bronze - A: allows to hear allomantic pulses. Fe: stores wakefulness. H: steals mental allomancy. Aluminum - A: wipes internal allomantic reserves. Fe: stores Identity. H: removes all powers. Duralumin - A: quickly burns any burning metals in powerful burst. Fe: stores connection. H: steals connection and identity. Chromium - A: wipes out target's allomantic reserves. Fe: stores furtune. H: might steal destiny? Nicrosil - A: enhances allomantic burn of target. Fe: stores investiture. H: steals investiture. Gold - A: shows past self (or alternative present self). Fe: stores health. H: steals hybrid feruchemy. Electrum - A: shows possible future of the burner. Fe: stores determination. H: steals enhancement allomancy. Cadmium - A: slows down time. Fe: stores breath. H: steals temporal allomancy. Bendalloy - A: speeds up time. Fe: stores energy. H: steals spiritual feruchemy. Proceed to read the spoiler with caution - it's not too spoilery, but it always pays to be cautious.
  10. I had this idea today. We know that Brandon initially intended the special number for Scadrial to be four: What if the four Dawnshard Commands were hidden in plain sight somewhere in Scadrian magic - namely in Feruchemical Spiritual attributes? They are exactly the basic building blocks of Cosmere, which would make the four basic Commands used to create the world to be: Let there be Investiture Let there be Connection Let there be Identity Let there be Fortune Investiture Investiture Command would cover Shards that give away their Investiture to create sentient life or beings. Definitely Preservation and Endowment, other possible candidates include Invention and Valor (the latter might be under Connection, we don't have enough information) Connection Shards that share the Unity theme - Honor, Devotion, Dominion, possibly Valor Identity Shards that embody living up to your Spiritual Ideal and/or helping others do the same. Cultivation, Ambition, Autonomy and (semi-confirmed) Wisdom. Rysn is this Dawnshard and interprets it as Change / Improvement Fortune Shards covering luck and the ultimate fate of things. Ruin, Odium, Mercy (complements the divine wrath represented by Odium) and Whimsy (as in capricious fate). The common theme is Passion. Futuresight provided by these Shards is described as dangerous (WoB). If Mercy is the Anguish Shard, then these four Shards would be most prone to be being warped by the lack of context from other Shards
  11. Theory: The four Allomantic quadrants correlate to the Dawnshard quadrants, and the Shardic groupings. I mean: four groups of four for a total of sixteen? Where else have we seen that? Do the Shard groups have internal and external Shards? Pushing and pulling? If Cultivation, Endowment and Ruin are three parts of the ‘Change’ group, then there’s a very good argument for it. E internal; R & C external. R pulling; E & C pushing. I think this group would probably match the physical quadrant. The other likely possible threesome is Honor, Devotion and Dominion. H & De would be internal; Do would be external. H would be pulling and De would be pushing. I’m not sure whether Do would be pulling or pushing. They’d correspond to the Spiritual/ Enhancement quadrant. This grouping would have a Dawnshard about bonds. Unity? I think Ambition and Autonomy are together. If Odium is telling the truth about being ‘Passion’ then it goes here too. Assuming they form a three parts of four: Am & O are internal; Au is external. Am is pulling and O & Au are pushing. This group would probably correlate to the Cognitive/Mental group. This Dawnshard probably has something to do with drive or will. Preservation would be the only known member of the fourth group (unless Odium is actually ‘Void’). P would be external pushing, and the quadrant would correlate to the Temporal/Hybrid group. This Dawnshard probably has something to do with existence/survival. (Possibly irrelevant, because of two feruchemical metals being swapped, but the Hybrid grouping of Feruchemy includes elements necessary for survival - air, food, health, and the will to survive.) If I’m right about all this, then: Change: Cultivation, Endowment, Ruin. Missing: Internal Pulling Shardic intent. Unify?: Honor, Devotion, Dominion. Missing: External Shardic intent; push/pull status unknown. Act?: Ambition, Autonomy, Odium? Missing: External Pulling Shardic intent. Survive?: Preservation. Missing: Internal pushing and pulling and External pulling. Note: I see Pulling as more active and Pushing as more passive. So Ruin ‘pulls’ things toward destruction, while Cultivation ‘pushes’ them to accomplish. I also think ‘pushing’ Shards may be better at seeing the future, but that that is further varied by intent. Thoughts?
  12. In which way do you think ferruchemy and hemalurgy will affect fabrials? Imagine the possibilities, like maybe projection to a feruchemist stored memory or something crazy like that
  13. Having re-read both Mistborn and White Sand in close proximity, I’ve developed a theory. Although this theory mainly relates to the use of Bendalloy Compounding and Sand Mastery conjunctively, it could be expanded upon to include other topics of how the two most prominent Scadrian magic systems interact with Sand Mastery. Anyways, introduction out of the way, I’ll try to explain how to hack Sand Mastery via Compounding. First of all, I’ll try to explain Sand Mastery. At least, from how I understand it from reading the comics and researching on the Coppermind. Sand Mastery is an end negative result magic, maybe. To use this form of Investiture it requires both water from the body, and the presence of Kinetic Investiture. After using the sand however, the Sand Master becomes dehydrated, and the Kinetic Investiture stored in the sand is lost, meaning not only can the Sand Master risk death, but the sand itself has less Investiture than before. Next, I’ll explain Bendalloy. I’m sure we are all well aware of how it works Allomantically. A Bendalloy Misting creates a bubble of sped up time, quite simple. Though, Feruchemical Bendalloy is interesting in my opinion. A Ferring would be able to store both calories, and hydration, albeit in separate metal minds. So, if one compounded Bendalloy they would no longer need to eat or drink, as their metal minds would be able to sustain their need for calories and water. Now, we reach the cusp of my theory of how to achieve unlimited Sand Mastery. As we’ve already established, to use Sand Mastery, one must be hydrated. Though, if a Sand Master has the ability to Compound Hydration in a Bendalloy Metalmind, they would theoretically be able to fuel their Sand Mastery directly from that Metal Mind. This could lead to some interesting effects. For instance, we know a Feruchemist can draw out their stored attributes at different rates, so if a Bendalloy Twinborn Sand Master drew upon their hydration-mind, how would that affect their Sand Mastery, if it would affect it at all? Would they be able to control more ribbons? Or would it simply just affect the strength of their pre-existing ones? The real main benefit of this, however, is that a Sand Master who is also a Bendalloy Compounder would be able to endlessly Sand Master, as long as there is Invested Sand for them to manipulate. This leads me to the next part of my theory. As stated before, the Sand on the Dayside of Taldain is charged via exposure to Kinetic Investiture. In most cases this is in the form of the Sun of Taldain, though it has been stated that other forms of Kinetic Investiture would be able to fill that role, such as the Rosharan Highstorms, giving use to Sand Mastery across the Cosmere. This is one of the more uncertain parts of this theory, but by this principle, would the Kinetic Investiture released by Allomancy, in this case, Bendalloy Speed Bubble, be enough to recharge Taldainian Sand? If this is the case, the it appears that a Bendalloy Compounder would make the ultimate Sand Master. They would be able to limitlessly Sand Master via the use of Compounding hydration and recharge the Sand they expend via burning Bendalloy. Obviously this is only speculation, as we don’t know if the Kinetic Investiture of a Bendalloy bubble would be enough to re-Invest the Sand as the Sun or a Highstorm would, but I think there is some merit to this theory.
  14. I've written about it a while ago in another thread - I believe it was about copper compounding, but I wanted to write it more fully. The idea is to think of the parameters of the stored attribute in a metalmind and write an equation based on that. What I have now is: I = t*a*p With I as the stored investiture, t as the time you took to fill the metalmind and a as the amount of the stored attribute. While tapping, you can press more of the attribute to less time, and it stays the same amount though it lasts for less time than it should, and so p is the "resistance" when pressing the attribute. While storing it's set as 1, and so, apparently, is time in copper (and maybe nicrosil). Any thoughts?
  15. It was Kelsen’s fault in the end. Most things were, according to Marene anyway. Kelsen would argue but, well, more often then not his sister was right. This one though... This one was just as much Marene’s fault as it was Kelsen’s. It had been her idea, after all. It had been a perfectly ordinary weekend until then. Ashren, their cousin, had come by and the two boys were going at it with their guitars, playing along to their favorite bands and blasting lyrics at full volume. Never one to be outdone, Marene tried to drown them out with notes high enough to shatter glass. “What are you singing?!” Mrs. Eld had been an opera singer once, and her powerful voice brought a sudden end to the battle of the bands. Unfortunately for the cousins, that meant the harsh metal lyrics were all the more audible. “Put a spike through her heart-“ Kelsen shoved the needle away with a sharp screech! but the damage was already done. He didn’t have to look up to know his mother was glaring. “It’s just words, Ma.” ”Words,” Mrs. Eld snapped, “have power. I’ve raised you to be good Survivorists, and I won’t have that,” she shot the record a disgusted look, “trash in my home.” She snatched the black disc from her son’s hands, snapping the hard plastic in one sharp movement. ”Ma!” Kelsen protested. “That cost a whole months allowance!” Mrs. Eld was unmoved. “Then next time spend it on something worthy.” ”But the music’s great,” Ashren protested, realizing his mistake too late, flinching as his aunt turned her withering glare on her nephew. “And I’m sure my sister will be delighted to hear it.” Ashren winced again. “Why don’t you find some noise with better lyrics?” ”They don’t make ‘em,” Kelsen muttered, looking mournfully at the broken pieces. It had cost him a whole month’s allowance too. He’d known buying it was risky, but the music was amazing! It was sharp, and wild, and nothing at all like the classic arias his parents had had him practicing since before he could remember. This was something entirely new, something for his generation! Not that his parents would understand. All they heard were the words, which were, admittedly, pretty bad, glorifying murder and Ironeyes and Hemalurgy. Kelsen wasn’t too fond of them himself, but the music was worth it. His mother disagreed, leaving him with a stern warning about what would happen if she caught him listening to such ‘trash’ again. “I bet she’d like it if it had Survivorist lyrics,” Kelsen said crossly after his mother left and the door was safely shut, “even if they were about how he killed the nobles or robbed people or was tortured in the Pits.” ”Yeah,” Ashren agreed. “Wish someone’d make some.” ”Why don’t you?” Marene snapped, flicking her long, dark hair back. “Better then wasting more of my practice time.” Marene wanted to be a famous singer, like her mother had been, and that meant a lot of practice. Kelsen had a good voice too, but he would rather play his guitar. “Because-“ Kelsen paused abruptly, objection silenced as his sister’s words penetrated. “Why not?” he said slowly, turning the idea over in his mind. The more he thought about it, the better it seemed. “Why not?” And so The Survivor’s Crew was born. (You are allowed to critique this, because apparently I need to give permission now.)
  16. I was thinking about compounding, and steel crossed my mind. As one of the most useful metals to store an attribute in, as well as one of the most useful allomantic metals to burn, I think steel might be the best metal to be able to compound. You get the power of a coinshot, which is largely accepted to be one of the most useful (and versatile) allomantic power, and also you get to compound speed, which Sazed says in the first book is "one of the most difficult attributes to store up." Besides that, steel is really easy to acquire in large amounts, so you'd practically never have to go without. (Admittedly, you would have to worry about having the right alloy, or you could give yourself a headache when you burn it, but that's a minor trouble.) So you get basically unlimited speed, as well as a limited form of flying/telekinesis I've made my case. Now I invite you to make yours. If you think there's another metal that's more useful to compound, then 1) What is it, and 2) Why is it useful?
  17. Once again, I am back with more theories and questions. So, if a feruchemist got a set of Plate, could he store whatever trait that metal allowed, or would the shard plate interfere or feed off it? Because Plate feeds off investiture and Metalminds are considered another type of investiture that can be fed on (Check Nightblood age, it mentions he could feed of it, and I have a feeling the same might go for Plate.) But can it feed on its own investiture, or this not considered its own investiture? Strange thing to consider, hmm?
  18. Well, it been a while since I have made another topic. Let's see how long I can keep this up as a weekly thing. So, during the week, I was on a thread talking about certain mechanics of Feruchemy regarding Tin (*Cough* @Koloss17 *Cough* Tin Theology *Cough Cough*) and it brought up how by storing most of your senses, you can make yourself numb to pain, and this got me thinking, what advantages come, rather from tapping your metalminds, from storing in them instead? there are the basic ones, of making yourself light so your faster and the numbing pain I mentioned, but I think there are other benefits we may be missing or haven't thought of, so I made this thread. What kinds of benefits can you think of?
  19. I've made a Quizlet set for the three magic systems of Scadrial! There was some demand, so here it is: https://quizlet.com/_8tl480?x=1jqt&i=1zkc8o Hope you like it! If there is any critiques, feel free to tell me. I'll probably fix it.
  20. This question basically related to whether it would be easier for a surgebinder with access to stormlight or a bloodmaker with plenty of health stored up to get absolutely jacked or in totally insane mundane shape by lifting weights or going on runs at top speed while healing or burning stormlight. Like, could they heal the body as fast as they break it down and, assuming they have adequate nutrition, just get in insane shape, or does the stormlight heal their body is such a way that the fast recovery time can't be used to just like, get a month's worth of lifting in a day without strain?
  21. So tin can store senses. A lot of senses. I’d say perfect color recognition is not a sense. You need to see to use it. But it is definitely separate from overall sight. It is distinct in that matter. Is it distinct enough to be it’s own aspect in a metalmind? Same goes with perfect pitch. I’d guess so, but I’m not certain.
  22. Hello hello fellow wordlhoppers, after some thought I want to return to my favourite cosmere idea: Compounding with something else but Allomancy. The most likely candidate: AonDor. (Mistborn spoilers) Part 1: What is Compounding? and how could it work with anything else but Allomancy. Allomancy uses Metals as Keys to tell Preservation's Investiture flowing through them from the Spiritual Realm what form/effect to take. Iron tells it to pull, Steel to push etc. Feruchemy uses Metals as Keys to tell the (scadrian) body's own Investiture what form/effect to save as. A Compounder genetically has both the abilities to tap and save the same metal. If they activate a key (burn a metal) that is already a different key (already tells Investiture a specific form to take) the Investiture that the allomancer uses for allomancy (Preservation's) instead takes the form that the feruchemic key tells them. Part 2.1: AonDor with Compounding broken down like that, you might get where I'm going. What other kind of magic uses Keys: Selish magic. Specifically, AonDor. In AonDor, the Aon acts as a Key to tell the Dor (Dominion and Devotion's combined Investiture) what form/effect to take. Aon Ehe tells it to be Fire, Aon Shao tells it to transform something, etc. These Aons can be modified to be Keys for extremely specific purposes. Part 2.2: AonDor Compounding: Aon Deo Aon Deo is the Aon for Metal. My theory: I believe Aon Deo could be specified enough that, if an AonDor user made a metalmind in the shape of that specific Aon or inscribed Aon Deo into a Metalmind, you could channel the Dor through the Metalmind, using the Dor to power your feruchemical release similarly to how Allomantic Compounding uses Perservation's Investiture. What are the Implications of this: 1. If a person had both the ability to use a Metalmind and use AonDor, they could get massive amounts of certain feruchemical attributes without saving them beforehand by using Aon Deo to power them with Dor. Part 2.3: Nicrosil Source: https://coppermind.net/wiki/Nicrosil What are the implications of this: 2. An AonDor Nicrosil Compounder could store a tiny bit of Investiture in his AonDeo Nicrosilmind, then activate it with AonDor and get basically infinite Investiture. 3. THEY WOULDN'T EVEN HAVE TO BE A FERUCHEMIST. Originally, I thought that if a Terrisperson managed to move to Arelon they might have a tiny chance to birth a Ferring who gets chosed by the Sheod. But read this again: Therefore, a Soulbearer could store their ability to use Feruchemy and another person tapping it would be turned into a temporary Feruchemist who has the ability to fill a metalmind (assuming the nicrosilmind was unsealed) If an Elantrian got their hands on an unkeyed Nicrosilmind, that temporary window would be enough to use AonDor to power it. Once the AonDeo Nicrosilmind is Compounding, it wouldn't be used up like in Allomantic Compounding. The Elantrian would have infinite Investiture. For Rosharans, this might seem arbitrary, but not for Elantrians. The Dor has local borders, it is difficult to use AonDor outside of Arelon, not even speaking of Sel. Using this Technique, Elantrians might be able to use AonDor outside of Sel. Part 3: possible difficulties with Connection Leaving Arelon might weaken the Connection to the land too much to use AonDor even with a source of Investiture. Possible Solution: Source; https://coppermind.net/wiki/Duralumin Elantrians could canonically tap Duralumin to use AonDor outside of Arelon, maybe even Sel. They don't even need to be a Ferring to do this. Anyone can canonically use a Nicrosilmind to temporarily become a Duralumin Ferring (see Bands of Mourning), I theorize that an Elantrian could use AonDor to Compound, turning the temporary abilities provided by a Nicrosil- and Duraluminmind into permanent abilities. This way, they could use AonDor without the Dor while also using the infinite Investiture provided by this trick to power their Duraluminmind to keep up their connection to Sel. > Be Elantrian > Aquire Nicrosilmind and Duraluminmind. > Tap Nicrosilmind while in Arelon. Become temporary Ferring. > Tap Duruminmind while in Arelon by activating your AonDor. Create infinite Investiture loop. > Permanently have infinite Investiture to power both your AonDor and the necessary Connection supplement to power it outside of Sel. I'd love to hear your thoughts on this theory and why you think it could or couldn't work!
  23. Don't know if this was done before or if this should be in the Mistborn section or Stormlight section or what. So could Mistborn use Shardplate effectively, or could they even use it at all? If a Feruchemist stored enough strength and tapped pewter while wearing Shardplate, Would the plate burst from the increasing size of their muscles? I am in the middle of part 4 of The Way of Kings so if any of your asnwers spoil anything beyond the way of kings (or anything else latter in the book) please restrain your selfs from spoiling anything monumental. Or at least put it in a spoil box. Thanks Guys!
  24. So, I was going through the Mistborn series again, and something about the feruchemists' healing powers caught my attention. Now, healing by stormlight in (say it with me) the Stormlight Archives is pretty well explained. Using stormlight, a radiant can restore a physical object to its cognitive perception. That is, a person or thing that has been recently wounded or broken can be healed or fixed with the power of stormlight. We see this many times: Szeth healing minor wounds, Kaladin healing minor wounds, Shallan healing a crossbow bolt to the face, Dalinar healing a sword through the chest, Dalinar fusing a broken stone back together, Shallan using stormlight to recover from drunkenness, Shallan healing minor wounds, Lopen regrowing his arm, Lift healing Gawx's slit throat, and Renaren healing a lot of people including himself when he gets crushed by a thunderclast. We also see injuries that can't be healed, like Rysn's legs. I can't remember who talks about it, probably Jasnah or Wyndle, but whoever it was said that this has to do with perception in the cognitive realm. If an injury is recent, stormlight will heal it because the person doesn't see themselves as injured. That's why Rysn's legs couldn't heal. She thought of herself as a cripple, so no amount of stormlight would heal her. On the other hand, (you'll see why that's funny in a second) Lopen could grow back his arm because despite his jokes, he thought of himself as a whole person with two arms, which is surprising since he'd been missing it for so long. (on a sidenote, does this mean that Shallan was only able to dispel her drunkenness because she doesn't see herself as a drunk? What implications does this have for Teft's firemoss addiction?) So, that brings us to feruchemy. A bloodmaker ferring (or a full feruchemist) can store health in a goldmind, drawing upon it later to heal wounds and other ailments including disease, headaches, etc. The question is, does this healing of the body work just the same as stormlight healing on Roshar, by restoring the body to the way it is perceived in the cognitive realm? Or is it a different kind of healing that just enhances the body's natural auto-repair functions? Perhaps neither. On a related note, what if someone with both of these powers tried to use them at the same time, like some meta-compounding? Imagine storing health while consuming stormlight to take up the slack. Now that I think about it, stormlight could be used to fill a couple different metalminds. For example, at one point Shallan feels guilty about using valuable stormlight to keep herself warm in Urithiru, and Sazed, while standing in the snow preparing to defend Luthadel, taps a brassmind for the same purpose. Imagine using the surge of graviation (to fly like Kaladin does) while filling an ironmind. Using stormlight and filling a pewtermind at the same time. I also want to see someone fill a steelmind but inside one of those bendalloy bubbles Wayne can make. And on a less related note, what would it mean to compound copper? We're told that compounding a metal "increases the power tenfold" but how do you increase a memory? Anyway, that's all I have for now. I'm not necessarily looking for answers, I'm just giving you all something to think about and discuss. Feruchemy do be fascinating.
  25. Yes, technically there are already two other threads about this. I still started this one, since it's a little different topic: instead of speaking mainly about fabrials, here I wish to discuss the connection between every application of any metal in the four magic systems: allomancy, feruchemy, hemalurgy and fabrials. I might've lost myself in the middle of that sentence, I hope you understood me. anyway, what we've seen so far: Iron - A: pulls on metals. Fe: stores weight. H: steals strength. Fa: changes polarity (whatever that means)/attracts attribute. Steel - A: pushes on metals. Fe: stores physical speed. H: steals physical allomantic powers. Fa: same as Iron. Tin - A: enhances senses. Fe: stores senses. H: steals senses. Fa: diminishes attribute. Pewter - A: enhances strength and balance. Fe: storing physical strength. H: steals physical feruchemical powers. Fa: expresses attribute. Zinc - A: riots emotions. Fe: stores mental speed. H: steals emotional fortitude. Fa: manifests the spren more strongly. Brass - A: soothes emotions. Fe: stores warmth. H: steals cognitive feruchemy. Fa: makes the spren withdraw. Copper - A: hides allomantic pulses. Fe: stores memory. H: steals mental fortitude, memory, and intelligence. Fa: unknown. Bronze - A: allows to hear allomantic pulses. Fe: stores wakefulness. H: steals mental allomancy. Fa: warns of things getting close. Aluminum - A: wipes internal allomantic reserves. Fe: stores Identity. H: removes all powers. Fa: cuts connection, no other known function. Duralumin - A: quickly burns any burning metals in powerful burst. Fe: stores connection. H: steals connection and identity. Fa: unknown. Chromium - A: wipes out target's allomantic reserves. Fe: stores furtune. H: might steal destiny? Fa: unknown. Nicrosil - A: enhances allomantic burn of target. Fe: stores investiture. H: steals investiture. Fa: unknown. Gold - A: shows past self (or alternative present self). Fe: stores health. H: steals hybrid feruchemy. Fa: unknown, probably known in-world. Electrum - A: shows possible future of the burner. Fe: stores determination. H: steals enhancement allomancy. Fa: unknown. Cadmium - A: slows down time. Fe: stores breath. H: steals temporal allomancy. Fa: unknown. Bendalloy - A: speeds up time. Fe: stores energy. H: steals spiritual feruchemy. Fa: unknown. Now, there are patterns inside each magic system, if you look for it, though so far only allomancy and hemalurgy have sensible division for each metal. For now, it might be better to stick to discussing only the lower metals - the first eight, since we understand those the most, and know mostly all of their applications in the magic systems (lets use the acronym MS for that) in discussion. Tin is irregular because it's the only one that does exactly the same in the first three MSs. I can't actually see any thorough connection between one metal's applications in all the MSs, and it's a little late at night in my country, and since I'm also lazy I'll leave you to think over it.