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Found 348 results

  1. The purpose of this topic is to project the most extreme abilities of any investiture in the cosmere based on the currently referenceable material. Ideas which can be logically defended are welcome regardless how outrageous. As promised a coinshot laser would likely be produced by a Steel twinborn compounder after the discovery of heavy metals and at least some experiments in nuclear science on Scadrial. This individual would likely be able to detonate nuclear explosions using metal pushing and heavy metals and would need the speed of a steelrunner to avoid serious injury. Using metal pushing they could likely push small particles of radioacive metal forming a type of laser or electromagnetic particle beam at high velocity. Due to a strong spiritual affinity with steel because of being a steel twin it might be possible that they could store steel pushes and speed in a metal mind for use feruchemically yielding steel pushes and speed to exceed duralumin assisted allomancy. The nuclear particle beam could be used on its own or in concert with radioactive spheres in battle situations to inflict massive damage. The nuclear laser could be used to split atoms in a plutonium, uranium or like metal to create atomic or nuclear explosions. Due to the ability to create steel bubbles they could also probably shield themselves from the radiation of nuclear material on or near them. With fine enough control they could also perform nuclear laser surgery. They could be outfitted in steel biomechanical armor that could act as a metal mind for both their allomantic and feruchemical abilities. What do you think of this idea or what extreme use of investiture do you envision?
  2. I've recently finished the Stormlight series and have been wondering about some interactions Stormlight could have with Feruchemy. Could a Feruchemist theoretically use an unkeyed metalmind as a perfect battery for Stormight? This could circumvent some of the issues with using gems as storage for Stormlight much more efficiently than perfectly cut gemstones and could even enhance Feruchemical and Allomantic abilities with the extra Investiture as has been seen with individuals like the Lord Ruler using the extra Investiture of Allomancy to enhance Feruchemy, possibly creating an extremely powerful multiple use source of Investiture. I'm sure I'm not the first person to have thought of this so I'd like to hear from the more experienced readers on this forum.
  3. There was a creative challenge that my friend told me and I wanted to share here (feel free to do it if you want to): Basically you are coming up with 2 (you can do more but best to go with an even number 2,4,6,8 etc...) new metals which are fully functioning for the metallic arts. Criteria is bullet pointed below: The metals and their alloys must exist in real life (no god metals) Metals can belong to any of the four quadrants (physical, mental/cognitive, temporal/hybrid or enhancement/spiritual) but both the pure metal and its alloy must belong to the same one. Same goes for external/internal. You cannot make up your own quadrants to categorize them in. The pure metal must be a "pull" metal and its alloy must be a "push" metal. The metals must have an allomantic, feruchemical and hemalurgic power which fit with their quadrants Their hemalurgic power cannot grant allomantic or feruchemical powers. i.e. must be a human attribute <optional> The metal has a kandra blessing with a name. i.e. Blessing of <insert name of blessing here> Come up with a misting and ferring name for each metal. For example, here is my own creation (hidden for those that don't really care and for length):
  4. With the ability to store weight a feruchemist could, in theory, be used to create at least one, likely several dozen, form of perpetual motion machines. The one I like to imagine is a seesaw with two feruchemists alternating their weights at intervals keeping the seesaw in constant motion.
  5. I was thinking about the spiritual metals in Feruchemy and about cognitive shadows. I did a quick search and didn't find anyone else making this connection, so hopefully this has some merit. One of the reasons that some in-world philosophers consider the cognitive shadows as the same person as the recently deceased is probably the fact that at least some of them retain their memories or personality. This seems to be more evident with the Fused who, varying degrees of madness not withstanding, appear to have the same personality across their many "rebirths". In Feruchemy, aluminum allows a trueself to store their identity. Meanwhile, copper allows an archivist to store their memories. Some real-world philosophies believe our identities are nothing more than the sum of our perceptions, which include our memories. That is, that there is no underlying sense of self that will be the owner of our various ideas, memories and impressions. The existence of "Identity" suggests that this isn't the case in the Cosmere, and that there is a sense of self and "Me" that doesn't quite depend entirely on your experiences. If we consider that Identity is what makes you you, then a cognitive shadow will only be the original person if they keep their Identity. Depending on the differences between blanking your Identity and storing all of your memories on a coppermind, this could mean that you can keep your Identity and parts of your personality even if you lose all your memories or that you can keep some aspects of your personality even if you lose your Identity. While knowledge of the difference between storing Identity and storing all of your memories won't allow in-world philosophers to reach any conclusions regarding whether cognitive shadows are the original or a copy, it might give them further (and perhaps better) proof to support their own opinions. For example, if storing all your memories doesn't make your entire personality disappear and allows you to keep some skills, it could be used as another proof that the Returned are the original people. Or if blanking Identity doesn't affect memories or connections, it could be used as a proof that at least some cognitive shadows are simple copies and not the originals. I know that it doesn't really answer the question about them, but I hope this might add a little to the discussion surrounding cognitive shadows, both in-world and in the real one. What do you think? Could this be of some help to the professors at Silverlight? And how could connection work into this? That's all I can think of for now. I look forward to what ideas you may have.
  6. I'm curious what we think about how strong different magic users are and whether we think certain magics effect strength, and how much. I'll give a list with descriptions in the order I'd rank them. I'm wondering if you think I'm missing any critical groups for consideration Drab: Everything is just a hair worse for drabs. I suspect this effects strength, even if it's just a tiny effect Normal human Human at a high heightening: Everything is just a little better at a high heightening. I suspect this effects strength as well, even though it's not noted and the effect compared to the other more profound effects of heightening are probably comparatively negligible. Listener in warform: Warform is for fighting and being strong is definitely an asset. I suspect listeners in war form aren't that much stronger than a strong human, but at least a little bit Elantrian: Everything is significantly enhanced for Elantrians, and I suspect this includes strength, though I don't think regular Elantrians are necessarily outside the high end of the normal human range. Returned: Their bodies, including their strength, are at least potentially seriously enhanced and idealized. You would expect them to be stronger than almost any normal human. Radiant with stormlight: Kaladin doesn't think stormlight enhances his strength, but I think he's wrong. I suspect the effect isn't enormous, and he couldn't like, lift a truck, but I think radiants holding stormlight are still stronger than normal humans can ever become. Allomancer burning pewter: Their main thing is their supernatural strength. I think even a weak pewter arm using his powers is about twice as strong as a very strong man. Koloss: Definitely super-human in their strength Dakhor monk: I think it's an exaggeration, but Dilaf suggests Dakhor monks are worth hundreds of soldiers, and they are clearly monstrously strong. Active ChayShan user: Shuden clearly overmatches Dakhor monks when using this magic. Person wearing shardplate: People can only wield shardhammers wearing plate, and show pretty incredible feats otherwise. Allomancer Flaring pewter: This is the main cosmere strength-focused magic maxed out. I think WOBs under-estimate the power of this magic as demonstrated via character feats in the text. Feruchemist tapping strength: This magic doesn't have a clear upper-limit. It's potentially the strongest, but it has serious limitations, like being almost too bulky to move, needing to have stored a ton of strength to use it for any significant period of time, etc. I think generally they are around where a pewter arm is in terms of strength if they don't max out. Allomancer burning Pewter with Duralumin: Like strength feruchemy, this doesn't really seem to have an upper limit, but for a one-off feat, this is probably easier to achieve unless the feruchemist is a pewter compounder. A Pewter compounder tapping strength while burning or flaring pewter: a theoretical pewter compounder would be absurdly strong, and have very little limit to their absurd strength. *Edited to include shard plate, Duralumin Pewter, and Pewter compounding.
  7. Does anyone know what specific powers Marsh (Ironeyes) has gotten from hemalurgy? We know he is a seeker, and we know he can compound atium, but what other Allomatic and Feruchemic powers does he have?
  8. We remember the scene where Vin swallowed Sazed’s Metalmind and nothing happened. Because the Identity in the Metalmind didn’t match Vin’s. But what if Sazed had access to aluminum and blanked his Identity while Filling the Metalmind? We know that only people with the relevant Feruchemical ability can extract the power from an Unkeyed Metalmind(Ex. Wayne using an Unkeyed Goldmind). But could a Mistborn, or any Allomancer with the matching metal, gain something from it?
  9. So I was looking at this by @Eri: And I realized I'd forgotten to ask something... where exactly did the Feruchemy symbols from the table of Feruchemy come from? When did these symbols start being used at all? That's not Ancient Terris, though the symbols could've come from there, as they do share some resemblance, and the Steel Alphabet, which was derived from Ancient Terris, is the only Northern Scadrian script that survived the Final Empire anyway. Were the symbols created only to represent Feruchemical metals or did the Terris in era 2 create their own script? Is this from a future era where this happens?
  10. Would it be possible to use a duraluminmind to store Connection to other metalminds? That way you could have metalminds taking up entire rooms and not have to lug them around everywhere. Also, would it be possible to Compound enough Investiture with nicrosil to give yourself almost Shard-esque powers? Could you use the Spark of Life or other such Innate Investiture to fill a nicrosilmind? Could you store a Shard in a nicrosilmind? Could two Archivists use an unkeyed copper wire to communicate (i.e. one stores the memory of a sheet of paper saying “Hi. How are you today?” and the other taps that memory, writes down their response and sends it back)? And what would happen if you compounded a coppermind?
  11. investiture

    huge fan of the cosmere and hopefully will have some cool discussions on here
  12. Alright so we know that both of our Terris worldhoppers have the ability to change their eyes to have the folds common throughout Roshar. How do they achieve this? By best guess is tapping Identity which in theory would match their physical self to a more Rosharan look. Connection is also possible, but we’ve seen that used in bands and it didn’t change our main characters appearance. PS: why are they both full feruchemists and not ferrings? Werent all or most feruchemists dead from spikes?
  13. no row spoilers

    So on Roshar we have the ten surges. The Heralds were given special magic swords, later known as the Honorblades, which granted them access to these mystical powers. As a matter of fact, anyone who bonds one of these blades is granted access to its surges. We also know that spren saw this, and decided they could mimic it. If a spren bonds with a human, through a process known as the Nahel bond, they can grant said human access to the surges as well, and even manifest physically as a replica of one of these swords. Jump cut to Scadrial, where we have a different kind of bond. But is it really so different after all? Sure, the powers are a little different, and you get them not by acting a certain way, but just by having the right amount of investiture in your bloodline. Remember though - something of the Nahel bond is hereditary too. No, not the powers, unfortunately, but there is a physiological difference between the offspring of a surgebinder and the offspring of anyone else. Their eyes. Okay, so what exactly is @Narcoleptic Axolotl proposing here, (you might ask yourself)? Well, I'm glad you asked. . . . yourself. . . . Whatever. I think it's reasonable that Harmony could create weapons that would bestow upon the holder all the powers of a mistborn and full feruchemist. Not totally unlike what the Bands did. You would still need your own metals and metalminds, just like Szeth still needed his own stormlight. And, just like the honorblades, these 'harmonyblades' wouldn't allow for quite the level of efficiency that an invested person can operate with. That meaning, you would have to flare your metals higher to get the same strength a mistborn has. And, while it's not clear what a lack of efficiency in feruchemy would mean, you'd have that too. Now, let's consider the last of the metallic arts. Hemalurgy. I don't think it makes any sense to think the harmonyblade would grant hemalurgic power, unless holding it made you perfectly aware of all the hemalurgic bind points. As useful as that might be, that's not the most interesting aspect of the harmonyblade with hemalurgy. We can assume that the honorblades, like shardblades, are made of Honor's godmetal, Tanavastium. (This WoB is a little confusing, but I've highlighted the part that matters.) So presumably these harmonyblades (maybe harmony-spears, given the spear's significance in Scadrian history) would be made of Harmony's godmetal, Harmonium aka Ettmetal. So, hypothetical scenario, someone's using a harmonyspear and stabs a metalborn. What happens? What attribute is stolen? Surely not nothing. We know godmetals can steal attributes: (again, you need only read the highlighted part.) Well, that's where I come up short. According to the coppermind, Harmonium is extremely reactive with water, and of course blood is like 98% water. (Disclaimer: don't know for sure about that and don't care.) So a spike made of harmonium would be pretty impractical. Maybe stabbing someone with your harmonyspear is a bad idea, because as soon as it pierces the skin, your spearhead starts exploding. Imagine that. Maybe go with a warhammer then? Maybe don't use it as a weapon. After all, its most useful aspect is granting you all allomantic and feruchemical powers. With those, you almost don't need a sword. Just go with obsidian daggers or something, that's stylish in its own way. Okay, that's all I got. Interesting stuff, right?
  14. So with the recent creation of the f-duralumin club, I got to thinking about interesting f-duralumin twinborn. Which made me wonder what allomantic powers heavily use Connection. The obvious answers are the ones that affect other people. Nicrosil, chromium, zinc, brass, maybe copper and bronze, maybe atium and malatium. So what would enhancing your connection do to these? Nicrosil and chromium generally require touch, which I think is to establish a basic connection with your target, and if so I think you could tap f-duralumin to leech/burst someone without touching them. I also think you could use it to generally strengthen any form of allomancy you use that targets someone else. But interestingly, and this would be useful even if you're not a twinborn, this would probably mean if someone tries to allomancy you, you could store connection to counteract it. If you're fighting someone who's burning atium, you could use f-duralumin to make it so that they don't see your shadows. You could maybe even mimic copper and hide yourself from a Seeker if you know what you're doing. So what do you all think? Am I completely off base here? Are there other cool uses for f-duralumin?
  15. Atium let’s whoever is burning it see into the future. Steel compounding allows you to move at unimaginable speeds. Let’s say that a steel compounder saves up steel for years, hiding in his home. A Mistborn saves up atium for years. At the end of x amount of years, they both have a seemingly infinite amount of either speed or atium. (Technically a compounder doesn’t need to save up much speed, but for the scenario we will say they do. We are also going to assume that the Mistborn doesn’t have access to any of the other metals, just atium) I think that the steel compounder would beat the atium burner. Even if you can see into the future, that doesn’t matter if your enemy can move faster than you can react. Thoughts?
  16. Can stormlight be used to fill a metal mind or fuel allomancy? Can burning metal or tapping a metal mind be used to fuel surges? If either is true can they be used to fuel other forms of investiture in the cosmere such as Chromatic Breaths or be fueled by other forms of Investiture? I saw it stated somewhere that Chromatic Breaths can fuel surges.
  17. What? You thought I was done posting on here? Not in a million years! So, topic of the week! (It's been a week since my last Cosmere thread, right? I normally post a lot of these.) Nicrosal metalminds have created possibilities for businesses of all sorts and this thread is to suggest as many as possible. There are three types of suggestions to make here; one is unique metal mind businesses that don't exist in our world, second is metalmind business that help other businesses, and third are metalmind businesses that leave other businesses obsolete or redundant, or are the very least they are both similar. Example for 1 is Memory Removal, where you can pay a person to give you a coppermind to store an unpleasant memory and then get rid of it. Example for 2 is Pewtermind businesses that can help construction workers lift heavy things, or rescue workers during crisis and disasters. Example for 3 is Cadiumminds for divers, letting them carry less metal while carrying the same or more amount of breath, or Bronzeminds may replace coffee, making people more awake in the morning. if you have a name for the business you are creating, please underline it, and let the thinking begin! Edit: My stupid brain thought of this but didn't put it down, But no Allomancy metalminds, as it does not appear that the Southern Scadrials know how to make them. Another thing to think about is whether or not hemalurgy might become prominent, as being able to create a compounder for the sole sake of making more trait would be very appealing to many people.
  18. All right. This is something I once thought of: is there a theme for each metal that can fit through the Metallic Arts? I know that tin seems to have one - senses - but I'm trying to find a general pattern to all the metals. I don't have a specific idea, but I think we should work in the general direction of pushing/pulling metals. Here is the list of what metals do in each Metallic Art: Iron - A: pulls on metals. Fe: stores weight. H: steals strength. Steel - A: pushes on metals. Fe: stores physical speed. H: steals physical allomantic powers. Tin - A: enhances senses. Fe: stores senses. H: steals senses. Pewter - A: enhances strength and balance. Fe: storing physical strength. H: steals physical feruchemical powers. Zinc - A: riots emotions. Fe: stores mental speed. H: steals emotional fortitude. Brass - A: soothes emotions. Fe: stores warmth. H: steals cognitive feruchemy. Copper - A: hides allomantic pulses. Fe: stores memory. H: steals mental fortitude, memory, and intelligence. Bronze - A: allows to hear allomantic pulses. Fe: stores wakefulness. H: steals mental allomancy. Aluminum - A: wipes internal allomantic reserves. Fe: stores Identity. H: removes all powers. Duralumin - A: quickly burns any burning metals in powerful burst. Fe: stores connection. H: steals connection and identity. Chromium - A: wipes out target's allomantic reserves. Fe: stores furtune. H: might steal destiny? Nicrosil - A: enhances allomantic burn of target. Fe: stores investiture. H: steals investiture. Gold - A: shows past self (or alternative present self). Fe: stores health. H: steals hybrid feruchemy. Electrum - A: shows possible future of the burner. Fe: stores determination. H: steals enhancement allomancy. Cadmium - A: slows down time. Fe: stores breath. H: steals temporal allomancy. Bendalloy - A: speeds up time. Fe: stores energy. H: steals spiritual feruchemy. Proceed to read the spoiler with caution - it's not too spoilery, but it always pays to be cautious.
  19. I had this idea today. We know that Brandon initially intended the special number for Scadrial to be four: What if the four Dawnshard Commands were hidden in plain sight somewhere in Scadrian magic - namely in Feruchemical Spiritual attributes? They are exactly the basic building blocks of Cosmere, which would make the four basic Commands used to create the world to be: Let there be Investiture Let there be Connection Let there be Identity Let there be Fortune Investiture Investiture Command would cover Shards that give away their Investiture to create sentient life or beings. Definitely Preservation and Endowment, other possible candidates include Invention and Valor (the latter might be under Connection, we don't have enough information) Connection Shards that share the Unity theme - Honor, Devotion, Dominion, possibly Valor Identity Shards that embody living up to your Spiritual Ideal and/or helping others do the same. Cultivation, Ambition, Autonomy and (semi-confirmed) Wisdom. Rysn is this Dawnshard and interprets it as Change / Improvement Fortune Shards covering luck and the ultimate fate of things. Ruin, Odium, Mercy (complements the divine wrath represented by Odium) and Whimsy (as in capricious fate). The common theme is Passion. Futuresight provided by these Shards is described as dangerous (WoB). If Mercy is the Anguish Shard, then these four Shards would be most prone to be being warped by the lack of context from other Shards
  20. Theory: The four Allomantic quadrants correlate to the Dawnshard quadrants, and the Shardic groupings. I mean: four groups of four for a total of sixteen? Where else have we seen that? Do the Shard groups have internal and external Shards? Pushing and pulling? If Cultivation, Endowment and Ruin are three parts of the ‘Change’ group, then there’s a very good argument for it. E internal; R & C external. R pulling; E & C pushing. I think this group would probably match the physical quadrant. The other likely possible threesome is Honor, Devotion and Dominion. H & De would be internal; Do would be external. H would be pulling and De would be pushing. I’m not sure whether Do would be pulling or pushing. They’d correspond to the Spiritual/ Enhancement quadrant. This grouping would have a Dawnshard about bonds. Unity? I think Ambition and Autonomy are together. If Odium is telling the truth about being ‘Passion’ then it goes here too. Assuming they form a three parts of four: Am & O are internal; Au is external. Am is pulling and O & Au are pushing. This group would probably correlate to the Cognitive/Mental group. This Dawnshard probably has something to do with drive or will. Preservation would be the only known member of the fourth group (unless Odium is actually ‘Void’). P would be external pushing, and the quadrant would correlate to the Temporal/Hybrid group. This Dawnshard probably has something to do with existence/survival. (Possibly irrelevant, because of two feruchemical metals being swapped, but the Hybrid grouping of Feruchemy includes elements necessary for survival - air, food, health, and the will to survive.) If I’m right about all this, then: Change: Cultivation, Endowment, Ruin. Missing: Internal Pulling Shardic intent. Unify?: Honor, Devotion, Dominion. Missing: External Shardic intent; push/pull status unknown. Act?: Ambition, Autonomy, Odium? Missing: External Pulling Shardic intent. Survive?: Preservation. Missing: Internal pushing and pulling and External pulling. Note: I see Pulling as more active and Pushing as more passive. So Ruin ‘pulls’ things toward destruction, while Cultivation ‘pushes’ them to accomplish. I also think ‘pushing’ Shards may be better at seeing the future, but that that is further varied by intent. Thoughts?
  21. In which way do you think ferruchemy and hemalurgy will affect fabrials? Imagine the possibilities, like maybe projection to a feruchemist stored memory or something crazy like that
  22. Having re-read both Mistborn and White Sand in close proximity, I’ve developed a theory. Although this theory mainly relates to the use of Bendalloy Compounding and Sand Mastery conjunctively, it could be expanded upon to include other topics of how the two most prominent Scadrian magic systems interact with Sand Mastery. Anyways, introduction out of the way, I’ll try to explain how to hack Sand Mastery via Compounding. First of all, I’ll try to explain Sand Mastery. At least, from how I understand it from reading the comics and researching on the Coppermind. Sand Mastery is an end negative result magic, maybe. To use this form of Investiture it requires both water from the body, and the presence of Kinetic Investiture. After using the sand however, the Sand Master becomes dehydrated, and the Kinetic Investiture stored in the sand is lost, meaning not only can the Sand Master risk death, but the sand itself has less Investiture than before. Next, I’ll explain Bendalloy. I’m sure we are all well aware of how it works Allomantically. A Bendalloy Misting creates a bubble of sped up time, quite simple. Though, Feruchemical Bendalloy is interesting in my opinion. A Ferring would be able to store both calories, and hydration, albeit in separate metal minds. So, if one compounded Bendalloy they would no longer need to eat or drink, as their metal minds would be able to sustain their need for calories and water. Now, we reach the cusp of my theory of how to achieve unlimited Sand Mastery. As we’ve already established, to use Sand Mastery, one must be hydrated. Though, if a Sand Master has the ability to Compound Hydration in a Bendalloy Metalmind, they would theoretically be able to fuel their Sand Mastery directly from that Metal Mind. This could lead to some interesting effects. For instance, we know a Feruchemist can draw out their stored attributes at different rates, so if a Bendalloy Twinborn Sand Master drew upon their hydration-mind, how would that affect their Sand Mastery, if it would affect it at all? Would they be able to control more ribbons? Or would it simply just affect the strength of their pre-existing ones? The real main benefit of this, however, is that a Sand Master who is also a Bendalloy Compounder would be able to endlessly Sand Master, as long as there is Invested Sand for them to manipulate. This leads me to the next part of my theory. As stated before, the Sand on the Dayside of Taldain is charged via exposure to Kinetic Investiture. In most cases this is in the form of the Sun of Taldain, though it has been stated that other forms of Kinetic Investiture would be able to fill that role, such as the Rosharan Highstorms, giving use to Sand Mastery across the Cosmere. This is one of the more uncertain parts of this theory, but by this principle, would the Kinetic Investiture released by Allomancy, in this case, Bendalloy Speed Bubble, be enough to recharge Taldainian Sand? If this is the case, the it appears that a Bendalloy Compounder would make the ultimate Sand Master. They would be able to limitlessly Sand Master via the use of Compounding hydration and recharge the Sand they expend via burning Bendalloy. Obviously this is only speculation, as we don’t know if the Kinetic Investiture of a Bendalloy bubble would be enough to re-Invest the Sand as the Sun or a Highstorm would, but I think there is some merit to this theory.
  23. I've written about it a while ago in another thread - I believe it was about copper compounding, but I wanted to write it more fully. The idea is to think of the parameters of the stored attribute in a metalmind and write an equation based on that. What I have now is: I = t*a*p With I as the stored investiture, t as the time you took to fill the metalmind and a as the amount of the stored attribute. While tapping, you can press more of the attribute to less time, and it stays the same amount though it lasts for less time than it should, and so p is the "resistance" when pressing the attribute. While storing it's set as 1, and so, apparently, is time in copper (and maybe nicrosil). Any thoughts?
  24. It was Kelsen’s fault in the end. Most things were, according to Marene anyway. Kelsen would argue but, well, more often then not his sister was right. This one though... This one was just as much Marene’s fault as it was Kelsen’s. It had been her idea, after all. It had been a perfectly ordinary weekend until then. Ashren, their cousin, had come by and the two boys were going at it with their guitars, playing along to their favorite bands and blasting lyrics at full volume. Never one to be outdone, Marene tried to drown them out with notes high enough to shatter glass. “What are you singing?!” Mrs. Eld had been an opera singer once, and her powerful voice brought a sudden end to the battle of the bands. Unfortunately for the cousins, that meant the harsh metal lyrics were all the more audible. “Put a spike through her heart-“ Kelsen shoved the needle away with a sharp screech! but the damage was already done. He didn’t have to look up to know his mother was glaring. “It’s just words, Ma.” ”Words,” Mrs. Eld snapped, “have power. I’ve raised you to be good Survivorists, and I won’t have that,” she shot the record a disgusted look, “trash in my home.” She snatched the black disc from her son’s hands, snapping the hard plastic in one sharp movement. ”Ma!” Kelsen protested. “That cost a whole months allowance!” Mrs. Eld was unmoved. “Then next time spend it on something worthy.” ”But the music’s great,” Ashren protested, realizing his mistake too late, flinching as his aunt turned her withering glare on her nephew. “And I’m sure my sister will be delighted to hear it.” Ashren winced again. “Why don’t you find some noise with better lyrics?” ”They don’t make ‘em,” Kelsen muttered, looking mournfully at the broken pieces. It had cost him a whole month’s allowance too. He’d known buying it was risky, but the music was amazing! It was sharp, and wild, and nothing at all like the classic arias his parents had had him practicing since before he could remember. This was something entirely new, something for his generation! Not that his parents would understand. All they heard were the words, which were, admittedly, pretty bad, glorifying murder and Ironeyes and Hemalurgy. Kelsen wasn’t too fond of them himself, but the music was worth it. His mother disagreed, leaving him with a stern warning about what would happen if she caught him listening to such ‘trash’ again. “I bet she’d like it if it had Survivorist lyrics,” Kelsen said crossly after his mother left and the door was safely shut, “even if they were about how he killed the nobles or robbed people or was tortured in the Pits.” ”Yeah,” Ashren agreed. “Wish someone’d make some.” ”Why don’t you?” Marene snapped, flicking her long, dark hair back. “Better then wasting more of my practice time.” Marene wanted to be a famous singer, like her mother had been, and that meant a lot of practice. Kelsen had a good voice too, but he would rather play his guitar. “Because-“ Kelsen paused abruptly, objection silenced as his sister’s words penetrated. “Why not?” he said slowly, turning the idea over in his mind. The more he thought about it, the better it seemed. “Why not?” And so The Survivor’s Crew was born. (You are allowed to critique this, because apparently I need to give permission now.)
  25. I was thinking about compounding, and steel crossed my mind. As one of the most useful metals to store an attribute in, as well as one of the most useful allomantic metals to burn, I think steel might be the best metal to be able to compound. You get the power of a coinshot, which is largely accepted to be one of the most useful (and versatile) allomantic power, and also you get to compound speed, which Sazed says in the first book is "one of the most difficult attributes to store up." Besides that, steel is really easy to acquire in large amounts, so you'd practically never have to go without. (Admittedly, you would have to worry about having the right alloy, or you could give yourself a headache when you burn it, but that's a minor trouble.) So you get basically unlimited speed, as well as a limited form of flying/telekinesis I've made my case. Now I invite you to make yours. If you think there's another metal that's more useful to compound, then 1) What is it, and 2) Why is it useful?