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Showing results for tags 'ferruchemy'.
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I have come to the conclusion that we are on the brink of technological breakthrough, where it is possible someone as invisible as the Lord ruler. The other powers may also be acquired (like strong field paramagnetic equipment). Anyways the basic powers for invisibility are of two components, no aging and near instantaneous healing. Instantaneous healing can be achieved by nanobotic immunity. A group of nanobots programmed to certain tasks such as 3d print cells of the body, immune cells, muscle cells. These nanobots are going to be floating around in the blood stream, the blood viscosity may be troublesome but manageable. A spear pierced right through the chest, the nanobots seal the wound instantaneously. I pull it out, the aorta is sealed shut brand new. Aging can be checked by gene modification. Nature already has the solution. NAKED MOLE RATS don't die of aging or cancer. Their gees can be forced expressed nd isolated and an the gene can be injected by various means. So, we are ready to hit the technological satisfaction. The end (for at least a thousand years I believe). PS Sorry for the long post, but I am a nerd in college and started reading the books. Being a medical student I came to my view scientifically. I didn't know where to post but accept this as an introduction post.
What would happen if a ferruchemist or ferring got a spike containing a ferruchemichal ability (in the ferring's case it would contain his ability). Would it improve the storing capabilities making it no longer end neutral? Or would it have another effect
Hey all, Vice, nice to meet you all. I have a couple of character ideas based on the infrastructure Mr. Sanderson created with the twinborn addition to Scadrial. A group of talented mistings and ferrings split from the familiar lands under the influence of the Lord Mistborn. They journeyed to the lands furthest from civilization to start a new way of life based on the philosophy of perfecting the art of allomancy and ferruchemy. Over time the masters developed their ideas and created a synthesis between burning allomantic fuel and perfection of movement. This combination of mastery generated the primary component of this new art, "pulsing (vs. "burning")" Pulsing is a consistent consumption of allomantic fuel cycled and maintained by a misting. Average consumption is likened more to an automobile engine, revving the output with a pedal-push modality. Pulsing regulates the output to a wave or a frequency. The high and low cycles maximizes fuel consumption and promotes precision control of output. Enter our first character, Locke Smythe, iron compounder: lifelong practice with tai chi chuan has given him absolute control of his core movement. Combining iron pulling with perfect spatial positioning allows him to influence the trajectory of a yanked object, hulahooping an object around himself to launch at opponents, very much like chained weapons. As a child, Locke was made to practice orbiting a dripping paintbrush around himself while standing on parchment. His masters used his "paintings" as a measure of his control. Locke had to maintain the initial speed and momentum by modulating his pull. Rhythmic timing, giving just enough pull to alter its trajectory and momentum, can create extremely controlled figure eight patterns which intuitive proficiency can weaponize. Once Locke proved his mastery over his "pulse" weapon he began training his control over accessing and storing his weight to and from his ironmind. His masters would position needles above and below him while having him maintain his perfect weight to hold position between them (while tethered so the wind wouldn't blow him away). Once he developed intuitive control over his weight modulation he had to practice jumping "light"(with reduced weight) and falling"heavy" to light soft landing, in sequence with spinning studded boards offset to give him safety only as he continues to jump and land unerringly. Locke soon found that by launching his weapon skyward and then lightening himself enough to be yanked by his pull on his airborne weapon he could weapon toss himself as far up and as far away as he wanted. To land he adds weight enough to descend at a comfortable speed and around twenty to ten feet above landing he sends the weapon skyward again pulse-pulling himself to a controlled touchdown. Further training experimentation has turned Locke into a competent airborne opponent capable of chasing down escaping coinshots. Currently he is developing an bow-launched gauntlet that can fire serrated pins, shuriken and bolts that dig deep in opponent flesh and create metal anchors he can use to control the victim's position. Once captured, Locke can then parabola-whip his enemies around himself and launch them at their allies or merely distort their positioning in melee combat destroying their balance and dropping them negative space or placing them inside his range. Opponents can be kicked away and yanked back for more destruction all while the anchor is moving inside their flesh. Some success has been had in launched clawed chains that dig into armor and become sturdy anchors for Locke's manipulation. In a pinch, bullets or leadshot become reliable tools for manipulation. I invite thoughts, criticisms, witticisms and the like -Vice