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Found 41 results

  1. theory

    Let's start with some basic facts and my assumptions about the third magic system on Roshar: Fabrials are part of the third magic system (WoB) There is more to Cultivation's magic than Old Magic (WoB) and the green mist surrounding Cultivation and Nightwatcher seems to be Cultivationlight (WoB) Given that there are 30 magic systems on Roshar, I assume Cultivation's magic is also part of the third magic system Lift's boon seems to be the ability to use Cultivation's magic (WoB). There are also off-screen users of the same magic – I think the most reasonable candidate are the Sleepless, which are kind of Cultivation's agents (WoB) For Lift, food is the focus allowing her access to external Investiture (like metal on Scadrial, WoB). The exact type of accessed Investiture is a RAFO (WoB), but I assume this is Cultivationlight. If so, it can power Surgebinding (just like Stormlight can power fabrials) Given their short descriptions in Poem of Ista and their connection to Aimia (WoB), the Dawnshards seem vital for Surge fabrial creation I think the relation between Dawnshards and Surge fabrials is somehow similar to Honorblades and Shardblades/Shardplates (Surgebinding fabrial-like items) I assume that the analogy between Surge fabrials and Sharblades goes even further – the spren in these fabrials (unlike in modern fabrials) don't seem to be bound in the gemstones, but form the metal (godmetal) parts of the fabrial (Soulcaster chains, Oathgate keyhole). Or example, breaking the gemstones doesn't destroy the Soulcaster, but breaking the chains does. Gemstones are there to power and control the device (the latter also provides some analogy with bonding a dead Shardblade) What potential effects might Cultivation's magic provide? Here is the list of possible candidates I came up with – as you might suspect, they're generally very spren/fabrial–oriented: Wyndle believes that Lift exists partially in Cognitive Realm and this is supported by the fact that her shadow behaves abnormally with respect to the sun (WoB). It allows her to interact with spren in untypical ways (e.g. touch them). This is possibly the effect of Cultivationlight in her body If the magic system is inspired by the Dawnshards, imprisoning spren might be a part of it (an effect similar to what Timbre does to the Voidspren in Venli's gemheart). Lift even says this to Wyndle: It seems like a friendly teasing, but this might be foreshadowing hidden in plain sight Fixing broken Surge fabrials. Just like Stormlight is used for Shardplate regeneration, Cultivationlight might potentially be used to regrow fabrials (e.g. a broken Soulcaster) Continuing with the regrowth theme, I think Cultivationlight might be the key to reviving deadeyes Changing fabrial settings. Oathgates are currently tied to Urithiru route only, but it seems possible that they once provided transport between each other. Some Soulcasters provide many modes, but most are locked in one (safety measure?). I think Cultivation's magic might be the solution here, allowing its users to change fabrial's behavior I have absolutely no idea how Cultivation's magic can be obtained by humans (except by Nightwatcher's boon), but I believe there are multiple reasons why Adolin would be the perfect candidate for the first guy to achieve it: Killing Sadeas. At first it seems like an unnecessary plot with little to no payoff. But it proves that Adolin has the right mindset – he is ready to make a hard decision that would benefit all in the future (something that Cultivation would probably called “pruning” instead of murder). Such actions directly violate the First Ideal, but I don't think Cultivation's magic would have this type of restrictions. It would allow her agents to operate outside the bounds of Honor's oaths. Just look at Arclo killing two Skybreakers that followed him – it's not technically necessary (he admits it's barely self-defense), but, given their mission to eliminate Radiants, it saves lives in the long run Accepting necessary evil is something Shallan struggles with and Adolin could really help her with this. Kaladin could use some help as well It could potentially help him revive Maya Dalinar is a Surgebinder and Renarin is a quasi-Voidbinder – it would fit if Adolin had access to the third magic system (beyond fabrials, obviously). Also Dalinar can repair items with Tension/Adhesion and Renarin can heal people – it would be really interesting if Adolin could revive spren and fix fabrials Dalinar has access to huge amounts of Stormlight and Navani has the necessary knowledge, but Adolin might provide the catalyst to reboot Urithiru and wake the Sibling up
  2. A thought crossed my mind pondering the mechanics of color and Awakening. Since Awakening uses color as fuel, could gemstones (like the ones on Roshar) be used? If so, how would that affect the gemstone's function? I know that a some of the gemstones of Roshar are effectively only different in color and almost identical in chemical structure. Because of this, would a gemstone's ability to hold stormlight and trap spren be affected if its color was drained? If the gemstone that is drained were in a fabrial, how would it affect the fabrial's functionality? Are a gemstone's and a fabrial's magical properties about perception or more about physical properties? Also, I think the fact that it is practically impossible to draw from the color of living things suggests that investiture affects the accessibility of color. If this is true, I suppose that infused gemstones would be hard to use as color fuel. I suppose if someone used the color from spheres (although likely expensive in breath for the Awakening because of the relatively low amount of color) it would prove a headache to anyone who tried to use or trade them. What are your thoughts?
  3. So given what we know so far about gem fabrials what sort of practical technology do think could be made and how would you do it? Practically the MOST important invention of note so far has been the Smokestone Clock. In modern technology timing is everything! More Later. 1st off - Long Range Walkie-Talkies. Even though Brandon Sanderson sad that voice communications wont occur for a while, I would tend to think that its more of a cultural problem rather than current ability. Ironically the problem is a lack of tin cans. If you have cans sooner or later some enterprising kid invents the 2 cans and a string walkie-talkie. If you think about it that's all you really need. The spanreed fabrials react to motion! So 2 small drums attach a split ruby to the center of each drum head and speak. Your voice causes the drum head to vibrate your half of the ruby. The receiving ruby then vibrates the receiving drum head. The rubies are simply replacing the string. And drum heads vibrate nicely. That's all that older telephones used to do. Your voice vibrated a diaphragm connected to a magnet which sent an electrical signal down the line. And after this: 'Telephone' operators (ala Tashek)... And with that smokestone timing. Soooooo much more... 2nd - Motors. Two possibilities here depending on the route you want your tech to take: Steam Engine. Again all of the technology is there. Heat source is the Heating Fabrials. Gearing - any one who can make the gearing for watches can certainly make the gearing for the pistons and gears and brakes on a locomotive. And you don't even need to weld or forge the parts, just carve or mold them and soulcast them to iron. And Roshar certainly has enough water. Electric Motors. OK bit trickier but possible. Again probably large to start off with but picture this. A low sidded metal tub, the center of which is connected to your drive shaft (or substitute) In the Tub are 4 rods forming a X, made of two different types of metal. (Ex copper, tin, copper, tin) OK, using Attractors and Repellers. The tub is fitted with bearings over a stationary hub At 4 locations around the hub are sets of attractors/repellers. Two sets to attract/repel copper and two sets for tin. Engage the fabrials as two spoke approach it attractor as its turned off and as the spoke passes its repelled. So you wind you with a constant push/pull within the tub which in turn then turns the drive shaft. And how is all of this controlled so precisely? Timing. This could definitely be refined but hopefully you get the concept. SO WHAT DO YOU MAD GENIUSES SEE AS POSSIBLE AND HOW WOULD YOU ACCOMPLISH IT?
  4. I think there are two distinct forms of spren bonds on Roshar: - the KR/Herald human-to-Splinter bond; - the natural-magic bond, which requires a gem, uses the highstorms, and, at least in its basic form, involves a non-sapient spren. Everything else except the Old Magic (as always "its own weird thing") is derived from this - Voidbringer forms of power and fabrials being technologies based on, or "hacks" of, the natural system. The natural-magic spren bonds seem very common on Roshar, and the basic "gemheart process" seems quite ubiquitous - though smaller species may not produce anything significant enough to be seen as a gem/considered valuable by humans, "the same sort of chemistry" occurs... Honor's Innovation I think human Surgebinding, as used by the Heralds and KR*, is something distinctly different from everything else on Roshar. (*We're told in Oathbringer that ancient humans destroyed their land (Ashyn) with Surges. Yet we know the KR got Surgebinding when the spren imitated what Honor had done with the Honorblade-Herald bond... which post-dates the arrival of humans on Roshar. So whatever destroyed Ashyn can't have been quite the same Surgebinding as the modern KR are using. That weirdness aside...) The Honorblades don't involve any gems trapping spren (the Heralds started as regular humans, and we now know Surgebinders don't grow gemhearts) and - originally, when Honor was alive - didn't use regular Stormlight derived from the Highstorms; they were directly powered by Honor. When the spren imitated the system, they didn't have the direct Shardic "Investiture feed", so the KR started using Stormlight and trapping it in gems, moving things back toward the natural magic. But it's still something different in origin, and KR Surgebinding keeps the Honorblades' Surge pairings - 10 sets of 2 Surges each. Forms of Power The Forms of Power (stormform, envoyform, etc.) seem (to me anyway) to be Odium's "hack" of the Rosharan natural magic. The singers/listeners' normal forms (dullform, warform etc) use weak local spren that bind to the gemheart in a highstorm (providing Stormlight). Odium has added in voidspren to provide the Forms of Power. In this Desolation, the Everstorm replaces the highstorm's role in the natural bond, but apparently something else happened in ancient Desolations. Fused "Pseudo-Surgebinding" I really am unsure about this one. The Fused who use Surges apparently do not use the same Surge pairings as the Heralds/Honorblades and KR/Nahel-bonding spren. According to Moash, there are 9 "orders" of Fused, and it seems each can use just one Surge. The Stormfather refers to the Fused 'learning' how to use Surges, so their abilities might not have originated as a direct Shardic gift in the same way as Honor initiating Surgebinding by giving out the Honorblades. Are they similar to the Forms of Power, with the Fused itself (now having become a Cognitive Shadow) acting as the spren bound to the body's gemheart, and having enough Investiture to use Surges directly? Or (given the use of 9 in this system) is this actually a Braize magic system, with the Surges themselves being common to all three planets?
  5. At the Seattle Skyward Signing we got the following WOB: I've been giving this some thought and I've come up with a few things Brandon might be referring to: 1.) The Ghastly Gondola story from the broadsheet in Bands of Mourning; We see Nazh using a "gun" that appears to fire a Threnody Shade. This to me indicates that similar to a Spren a Shade can be captured and used to power a Fabrial. 2.) In Secret History Nazh says to Kelsier that becoming a Cognitive Shadow is a deeply personal choice and that there are procedures that need to be followed. In Shadows For Silence in the Forests of Hell we see that being withered by a shade to death will turn you into a Shade but I would guess that following the precepts that Nazh alludes to would allow you to become a shade and possibly retain your mind, this would explain the IRE's worry about them as they are clearly very dangerous and if you applied sapience it would likely only make them more dangerous. Alternately the shades could be more like the Unmade where many are mindless but some (The Deepest Ones perhaps?) can think. 3.) The last thing I came up with is the obvious question about Homeland and the Evil. This actually seems the least likely though as it definitely does not fall into the category of "No one has asked me about the thing".
  6. I was thinking, would it be possible for a nicrosil metalmind be keyed to an allomantic ability or a certain surge and then just be refilled with investure after it runs out? Would it have to be filled by a coinshot or a rioter in order to use that ability? or could it be keyed to that ability and then just be refilled by a nicrosil ferring?
  7. So the singers are banging away trying to uncover something beneath the palace at Kholinar.: “Curious, human?” Moash jumped, startled to find a figure hovering down through the broken ceiling, swathed in black. Lady Leshwi still visited Moash, the man who had killed her. She was important among the singers, but not in a highprince sort of way. More like a field captain. “I guess I am curious, Ancient Singer,” Moash said. “Is there a reason you’re ripping apart this section of the palace? More than just to clear away the rubble?” “Yes. But you do not yet need to know why.” Excerpt From Oathbringer Brandon Sanderson https://itunes.apple.com/us/book/oathbringer/id1198279804?mt=11 This material may be protected by copyright. I didn’t Give it much thought at first . Then I started wondering what could they possibly want . Seems some speculation is in order. So , we have not seen any Singer cities! We know they were the Original inhabitants. Of Roshar . What if there is an ancient Singer city beneath Kholinar? What goodies would u expect to find? Fabrials ? Gems containing spren trapped for changes in highstorm? Ancient weapons cache? Or perhaps a City built like Urithiru but made for Singers! I’d like to hear your thoughts ?
  8. Hemalurgy. It's a totally decentralized magic system. You can use it anywhere in the cosmere, as long as you know how. It doesn't require special spiritual genetics, a splinter-bond, or any kind of magical initiation. Just common things, like metal and savagery. It's even theoretically possible that, with a little hint from a worldhopper, a civilization could discover hemalurgy, study it in depth, and implement it on a huge scale, without ever realizing that they're harnessing the power of a Shard on a distant planet that they've never heard of. So here's my question. Are there other magic systems like that? And, if so, have we seen them? Is it possible that we've witnessed the magic of an unknown shard, and mistaken it for the work of a local shard, or a basic law of the cosmere? (Wouldn't hemalurgy look like that, if you used it without knowing of Ruin?) A few months ago I posted my theory about the remaining unnamed Shards of Adonalsium. Based on the logic of that theory, I proposed the existence of a shard called Artifice. Artifice is a counterpart to Cultivation, sharing her interest in progress and creation, but approaching it through more direct mechanical means. Artifice is a creator who makes no effort to disguise creation as evolution. Artifice is a god of creativity, ingenuity, and invention. (Ingenuity, of course, is a not-quite-canon Shard, much discussed on a recent Shardcast. It sounds like Ingenuity is a creativity-oriented Shard that has a definite place in the cosmere, but Brandon can't canonize it because he isn't happy with the name. Well, Brandon, how about Artifice? That's a cool name.) I theorized that Artifice's magic system would be a crafting system. That reminded me of this WoB: Based on the tone of that conversation, I'm guessing the thing that picks Elantrians isn't really a fabrial. I'm inclined to think it's an Avatar, or something like that. But that's not important. Look at the part that I underlined. So fabrials are a cosmere-wide phenomenon, with big implications for the later cosmere. (not unlike hemalurgy.) And clearly the standard spren-and-gemstone device that we've seen on Roshar is not the only kind of device that you could call a fabrial. Brandon has also confirmed that the construction of fabrials is a magic system in its own right, distinct from the others on Roshar: But we have little or no reason to believe that fabrial science is connected to any of the local shards. It may not even be native to Roshar. Combine this with its apparent universality, and I propose that the construction of fabrials is actually a non-localized magic system, like hemalurgy, connected to a currently unrevealed shard. And I think this points to the existence of a creative, mechanically-oriented shard, like my theoretical Artifice/Ingenuity. This fabrial magic system would manifest differently on different Shardworlds, using local Foci and interacting with local manifestations of investiture (magic systems). On Roshar, fabrials use spren, just like surgebinding does. On Scadrial it would work differently. I believe the many magical devices we saw in Bands of Mourning are the Scadrian manifestation of the fabrial system. The undeniable parallel is that both southern Scadrian and Rosharan artifabrians can create a mechanical device which mimics the abilities of a local magic-user. The south Scadrian airship lowers its mass, like a feruchemist. Their allomantic grenades can use allomancy, just like humans do. And on Roshar, we see fabrials that can heal like an Edgedancer, soulcast like a Lightweaver, and teleport like an Elsecaller. The construction of these Scadrian fabrials could be seen as very similar to the Rosharan variant. The power source is a reservoir of raw investiture fuel: a stormlight-infused gemstone, or an ettmetal battery. The other key component, which I'll call the Effect Generator, is another piece of investiture, comparable to innate investiture in humans, which determines the magical effect. In Rosharan fabrials the Effect Generator is a spren. In Scadrian ones it is most likely either a nicrosilmind or a hemalurgic spike, or something similar produced by the mysterious Excisor device. The third component, which connects the Effect Generator to the power source, is a metal apparatus, which I'm sure we'll find hidden inside most south Scadrian devices. This seems to reflect a basic rule of this magic system, or perhaps of the cosmere in general: an inanimate object can only use magic if it's metallic. Further speculations: Thoughts?
  9. I first posted this what if in another group , a less enlightened group. The discussion was interesting so I thought I would ask you guys and see what you guys thought! Dalinar has trapped Nergaul inside the Kings Drop. A perfect ruby! So what’s the plan now ! Do they put it in a vault in Urithiru and say that’s it? What if Navani got ahold of the Kong’s Drop? What could she do with it . Could she make a Fabrial with it that When turned on sent men on the battlefield into a bezerker frenzy ? Seems logical, but would Dalinar , ever want to use something like that? Probably not , why would Dalinar want to Riot everyone on a battlefield ? The answer is he wouldn’t .... But , then I remembered Navani pain fabrial !!! And, how when Navani was in trouble she reversed the fabrial that was designed to remove pain and made it inflict pain instead!!’ The possibilities made my eyes pop. If she made Nergaul a giant Rioting Fabrial could she then reverse it and Create a Gigantic Soother . That is Something I could see Dalinar putting To Devestating effect. Seeing as they are fighting the Fused, who simply get another Body When killed , the obvious solution is to deny them bodies to possess. And this is a very good tool to use against the passion inspired Singers! thoughts
  10. So, I've got a question, or an idea. Or both. So, you know fabrials, right? The SA contraptions that trap spren inside gems to do things? Well, you may or may not know that they also require metal to function properly. Every fabrial we've seen onscreen has not been without a metal casing, and so it can be assumed fabrials require metal, along with the following evidence: 1. Shallan only realizes the Oathgate is a fabrial from the metal: 2. Also, this quote from Navani's notebook: So, we've cemented you need metal for fabrials to work. So that brings up a question for me: What happens if you use Invested metal? Now, I like fabrials, but I'm far from being an expert, so I'm turning to you guys. I doubt a piece of iron feruchemically charged would have the same effect as a normal piece of iron, as we can see that the feruchemy actually changes the structure of the metal, allowing for its allomantic use to be different. The fact that an Invested and non-Invested metal makes a difference in Allomancy makes me believe it would create another difference in Fabrials. Maybe, since metalminds for Allomancy causes the feruchemical effect, perhaps using a metalmind for a fabrial would produce similar feruchemical effect. Again, this question also regards metals which have been charged with hemalurgy, as they would be Invested, and it makes me think what a fabrial with a hemalurgically charged base would be like. Also, although it would be inconvenient, it's also worth thinking of awakened metals. Used as a base for a fabrial, would the metal produce a different effect? Would the awakening of the metal affect the spren inside? All questions to ponder. So what you guys think? Is there any way some obscure form of fabrial theory can solve this conundrum?
  11. The drawing of flying ships in Navani's notebook got me thinking about flying ships on Roshar. Then I got thinking about perfect gemstones and their ability to hold stormlight and not let it leak. Add a few windrunners, a soulcaster, earth engineering, and an overactive imagination, let it stew for a few days and out came this idea: Aluminum plated shardships. Using the czochralski process, or crystal pulling(wikipedia link: https://en.wikipedia.org/wiki/Czochralski_process) Rosharians could produce large sapphires. facet those gems and turn them into a lifting fabrial. place those gems into a harness inside an aluminum hulled vessel and you have a Fused proof, flying ship that can be used for trade, troop transport, and other missions. Keep a stock of perfect gems on had to fuel the ship and you no longer have to rely on a windrunner or oathgate to get you around the planet in a hurry. Also, you could mount artillery to it and use it to take out ground forces or go toe to toe with the flying Fused. Any thoughts?
  12. Theory: Ancient fabrials operate with the help of a willing, sentient spren. "Modern fabrials" are Stormlight-powered mechanisms that make use of a spren trapped in a gemstone. All of the details aren't entirely clear. We know the type of gem and spen matter. Some of them, at least, require you to press metal against the gem. Mysterious as it may be to us, the scholars of Roshar have it pretty well figured out. And yet they are totally stumped by so-called "ancient fabrials". We've seen several ancient devices with all kinds of specific and powerful uses. Devices that use Stormlight like a fabrial... And yet they don't require a trapped spren, and the means to create more of them are unknown. Soulcasters. Shardplate. Oathgates. So what's the deal? I think that they DO use spren. Just in a very different way. I don't think I've seen anybody talking about this. Honestly, I didn't give it much attention myself until I was recently reminded about something I had noticed in Kaza's interlude when Brandon read it earlier this year. If you look closely, a spren seems to be present when she uses her Soulcaster. When we put this together with everything else we saw in Oathbringer... I think the solution of how ancient fabrials becomes clear. I'm going to go through all of the so-called ancient fabrials that we know of and see what observations we can make. Soulcasters Again, the big revelation here is from Kaza's interlude: See that mention of "another will reinforcing her own"? I think it's a spren. Notably, the spren is "attracted by her request for aid". Recall that trapping spren for modern fabrials requires you to attract the spren: Interesting that this spren is also "attracted". But it isn't a slave. It came willingly, to help. It's unclear whether this particular spren is "attached" to Kaza's soulcaster, or whether it was simply a spren that happened to be nearby. You could interpret this different ways. Did a particular spren, or a particular group of spren, agree to be bound to the soulcaster? Or to come at the call of a Soulcaster? Perhaps it's not an agreement binding them at all, but rather their nature. They hear a Soulcaster's "request for aid" and just naturally want to join in. What kind of spren could this be? I'm skeptical that it's a Knight Spren, though that's a possibility. I'm more inclined to think that it is some spren related Soulcasting OR some spren related to the essence of smoke (which Kaza's device is attuned to). And on that note, it's also interesting that we see there are different "levels" of Soulcasters--some being more limited than others. This theory perfectly explains why in one of two ways. (1) Perhaps the more powerful Soulcasters are linked to multiple spren, each granting different types of Soulcasting. (2) Or perhaps the more powerful Soulcasters are linked to more powerful spren--one that is able to do more than the spren of lesser Soulcasters. Oathgates Okay, that's a nice theory for Soulcasters, but is there anything to back this up? Let me introduce you to these guys. We now know that the Oathgates each make use of two strange and powerful spren. Exactly what they do is hard to say, but they are obviously part of the device's functionality. The fact that the device is a fabrial is also obvious--Shallan makes the observation when they first discovered the Oathgate in Narak. You charge it with Stormlight, point it the way you want to go, and activate it. The Surgebinder's own spren, of course, isn't what makes the thing work. It's more of a key perhaps? In any case, another example of an ancient fabrial that uses a spren to work. It's notable that (in this case) the spren seem to have made an agreement to guard/operate the thing. They follow specific rules and don't seem to leave their location in Shadesmar. Urithiru Our characters have begun to speculate that Urithiru itself is one GIANT fabrial. We know so little about it, so there's not much to say here... We DO know that it is mostly (but not entirely) non-functional. We can only speculate as to what it should be doing, but records left by former Radiants confirm the notion that it used to be MORE somehow. Plus there are the oddities like the massive gemstone pillar that won't be infused, the strata on the walls... It isn't fully broken of course. One record notes that the artificial air pressure hasn't failed, even if the "climate control" hasn't, and this apparently still true. What do we know about how Urithiru operated? About why it stopped working? One answer: the Sibling. A spren heavily connected to the tower city. A spren which many are speculating "IS" the city. It will be interesting to see what Jasnah finds when she investigates the city in Shadesmar... An oddity?.... Or an ancient (very powerful) fabrial, making use of an ancient (very powerful) spren? Shardplate I'm proposing that Shardplate is actually an ancient fabrial. The resemblance to other ancient fabrials is notable. It's an ancient, powerful device that is powered by Stormlight, it doesn't use a trapped spren, and it seems to make use of the Surges. The popular theory on Shardplate of course is that they are the "cousin-spren" of the Surgebinder's Nahel bond spren. This theory doesn't negate that possibility. In fact, it may fill in the gaps of why Shardplate is so different from Shardblades. Why does Shardplate behave so differently in modern times? Great question... For that, I'd have to turn attention back to Urithiru. We have that city as an example for what happens when an ancient fabrial has stopped working at full functionality. Perhaps the same is happening with Shardplate? Unfortunately our brief visions of "properly working" Shardplate are limited in what they reveal. How might it work? Presumably it's an actual, physical device of some kind (not, I would propose, the "dead bodies" of lesser spren) that happens to be tied to one or more spren. Perhaps it's tied to the cousin spren. Perhaps some other spren. Perhaps multiple. Perhaps one. It's hard to say. We haven't seen into Shadesmar in the presence of Shardplate, yet, so we don't know if this/those spren are present with the Plate. But then if the Plate is "asleep" like Urithiru and the Sibling it's hard to guess what we would expect to see. Conclusion I feel like I need a conclusion... I don't have proof for this theory, but the evidence is (I think) pretty strong and consistent. I left out Regrowth fabrials simply because we know almost nothing about them besides the fact that they exist. The inclusion of Shardplate is the most questionable piece, but I think it fits. As an aside, I suppose it's worth mentioning Jah Keved's half-shards. In Oathbringer Chapter 100, Taravangian suggests that the half-shards make use of "true spren". This is a controversial statement, but however you interpret his words, it suggests that these modern fabrials are more powerful because they make use of more powerful spren. That is, I think, in line what the concepts here. It suggests perhaps that the difference between a half-shard and Shardplate is a sentient spren which cooperates rather than a spren which is enslaved. There are a LOT of follow-up questions to be asked... How are they made? What's the nature of the "bond" (if one exists) between fabrial and spren? Is it the same for all or can it be different? What types of spren are used? I'll leave those conversations to the rest of you.
  13. Fabrials Era 1 Fabrials- Fabrials of the Knights Radiant. These fabrials probably use sentient spren that agree to being connected to fabrials and are fabrials that store stormlight keyed to one of the surges. Era 2 Fabrials- Fabrials of current day Roshar. They use nonsentient spren. Types Altering Fabrials Augmenters- These fabrials are crafted to enhance something. They can create heat, pain, or even a calm wind, for instance. They are powered—like all fabrials—by Stormlight. They seem to work best with forces, emotions, or sensations. I am guessing that any one of the ten Polestones will work. Diminishers- These fabrials do the opposite of what augmenters do, and generally seem to fall under the same restrictions as their cousins. Pairing Fabrials Conjoiners- By infusing a ruby and using methodology that has not been revealed to me (though I have my suspicions), you can create a conjoined pair of gemstones. The process requires splitting the original ruby. The two halves will then create parallel reactions across a distance. Spanreeds are one of the most common forms of this type of fabrial. Conservation of force is maintained; for instance, if one is attached to a heavy stone, you will need the same strength to lift the conjoined fabrial that you would need to lift the stone itself. There appears to be some sort of process used during the creation of the fabrial that influences how far apart the two halves can go and still produce an effect. Reversers- Using an amethyst instead of a ruby also creates conjoined halves of a gemstone, but these two work in creating opposite reactions. Raise one, and the other will be pressed downward, for instance. These fabrials have only just been discovered, and already the possibilities for exploitation are being conjectured. There appear to be some unexpected limitations to this form of fabrial, though I have not been able to discover what they are. Warning Fabrials- Using an amethyst instead of a ruby also creates conjoined halves of a gemstone, but these two work in creating opposite reactions. Raise one, and the other will be pressed downward, for instance. These fabrials have only just been discovered, and already the possibilities for exploitation are being conjectured. There appear to be some unexpected limitations to this form of fabrial, though I have not been able to discover what they are. Sanderson, Brandon. Oathbringer: Book Three of the Stormlight Archive (pp. 1238-1239). Tom Doherty Associates. Kindle Edition. There are 2 more pairings of Fabrials that we don't know about. The Technological Plateu- Rosharan artifabrians have 5 pairings of types of fabrials, ten gemstones to manipulate the effects, and three type of different ways to harness the power of spren and the surges. Once they figure out how to create Era one Fabrials, they will be able to create many types of fabrials, but eventually the fabrials will eventually get too big for there the intended use. Rosharans can counteract this by controlling the size of spren, which we know can be gone from one of the interludes in WoR, to make them fit tinier gems. But they don't have the tools to cut gems that small and wire the gems and mechanisms together to create a fabrial. In the future, once they get past this problem what kind a fabrials do you think will be created, and how will it affect the many Rosharans? Fabrial Cities I think Fabrial Cities will become popular. I don't think we will have Urithiru cites due to lack of Super spren who would agree to this. Instead I think it will several to very many smaller fabrials will be interconnected to create one city fabrial. To do this, they will probably use a lot logic spren to handle all of the connections, stormlight infusion, and information exchanged. This also lets spren-hacking become a thing. Holograms and the Internet I think that these fabrials will probably use rubies and creativity and logic spren to provide near instant transfer of information. I don't now how they will keep information, but that might be able to work with one of the unknown pairing. For holograms I think it will be a mixed with creativityspren and maybe a hypothetical pairing to the warning fabrials, this could also work for screens for boards and communication devices.
  14. It's hinted at in Oathbringer that the big pillar of gemstones in the library is part of a fabrial, or that the city itself is a fabrial. Is it unlikely that the spren in this fabrial was the Sibling? We know that all fabrials require a spren, and the Sibling is just another spren. Indeed, Re-Shephir has once been trapped in a gemstone, and at the end of the book Nargaoul is in the gemstone called King's Drop, which is a gemstone that doesn't lose stormlight and which the unmade supposedly would be incapable of getting out of. This idea has got to have some measure of accuracy. Also, the King's Drop brings up more questions: Must the gemstone be cut perfectly* for the spren inside to be incapable of escape, since other fabrials lose stormlight and their spren don't escape. * cut perfectly, meaning stormlight doesn't leek from it So if it wasn't the cut that mattered (which is still under debate, by the way), was it the size of the gem Dalinar needed? Because there were plenty of other gems around to use. What would a fabrial with that cut (and with Nargaoul inside) do? We know from Navani's notebook that the cut of the gem influences what the fabrial does. Are there multiple ways to cut a gem so that it doesn't leek? Could such a gem trap Odium without having to make an oathpact? And what does the Urithiru fabrial do anyway? The elevators seem to work independently of that. It's in the middle of the library, so that might be a clue.
  15. So I was re-watching Back to the Future, as one does, and thinking about what a disappointment it was that we don't have widespread hoverboard use even though we should've years ago and I realized what someone needs to do is go to Roshar and convince either artifabrians or windrunners to create hoverboards since artifabrians could use reversers to make the hoverboard float and windrunners could half lash a board to the sky in order to make it weightless. The only problem would be getting the lashed board to move. But with a fabrial, you could make a controller of sorts that you can move around to make the hoverboard do the opposite.
  16. So just a quick thought about fabrials. In OB we see Navani create or at least commission a watch for Dalinar. The gauntlet has a watch, a high storm watch and a pain fabrial which will reduce or remove pain from the wearer. Later near the end of the book as Thaylen City comes under attack Navani reflects on the possible creation of a fabrial that will repel exhaustion. It has been implied; possibly confirmed, that fabrials are created by imprisoning a spren in a gemstone and powering it with stormlight. Sounds familar to me... dunt dunt duuuunnnnn The Infinity Gauntlet!! Powered by Soul Gems this is the ultimate BA fabrial. What combination of spren could be trapped to make the ultimate fabrial in the cosmere? Could glory spren combat exhaustion or depression? Is there growth spren for healing? So many possibilities. Last note concerning fabrials and this is actually a topic for a separate thread but what total dicks men are. Not only are we the void bringers but we enslave spren to make appliances!?
  17. As I thought about Zahel, Azure, and Nightblood and their future roles in the stormlight archive it became increasingly obvious to me that Awakening would eventually take a bigger role in the story. Zahel is also known as Kalad the usurper former God-King of Hallandren and creator of an army of corpses encased in stone. Given that in roshar the dead are transformed into various metals it seems inevitable that Zahel will create another army. Ever since Nightblood appeared at the end of WoR the question of whether it would grant any abilities to it's weilder Has tantalized my mind. Azure came into Oathbringer wielding an awakened blade searching for Nightblood and let us know that Awakening was here to stay. So I set out to make a list of all the possible ways Awakening could interact with Rosharan magic. With awakening you take a piece of your soul called Breath and put it into an object with the right command giving it life. This Breath can be compared to spren, some of which are described as pieces of the gods. The eighth heightening of Breath has the ability of "Command breaking" I am speculating that this would allow you to alter the Intent on certain lesser spren similarly to San-want. In the cosmere it is hard to know for certain because only the God-kings have reached that heightening. So number 1. Creation of more shardblades. This is the easiest to speculate because the spren do express an interest awakened blades in Oathbringer. Number 2. Using breath instead of spren in fabrials. Number 3. Use of the eighth heightening to corrupt a spren possibly resulting in the ability to convert stormlight into breath. Similarly as Sja-anat corrupting Glys gave Renarin access to visions of the future and possibly voidbinding. Number 4. Using the eighth heightening to convert stormlight into breath. Number 5. Nightblood spren. This might be the most terrifying concept in the cosmere, spren who imitate the Ideal of Destroy Evil. Number 6. New forms for the Singers. I saw another thread mention this one, basically you put breath in a gemheart to create a new form or alter existing ones. It is worth noting that any magic system that replicates another will have some differences an example being the fused and the knights radiant. I feel there is more that can be done with Awakening and Surgebinding so If you think of anything I would be glad to read it.
  18. Spoilers up to Part 4. I think it's possible that Soulcasting, while it might slowly deteriorate your physical form, slowly changes your cognitive form until you become a Spren. (One to match the type of Soulcasting done) When I read Kaze Interlude, I thought she was just slowly turning into smoke. Of course, she soulcasts matter into smoke, so it seems like a plausible consequence. Chapter 105 talks of an ardent Soulcaster whose "skin beneath was colored like granite, cracked and chipped, and seemed to glow from within." This description matches that of some of the spren walking around in the Spren port in Shadesmar. This made me realize that there was also a Spren to match Kaza's trabsformation in that town. There were smokespren there as well. Anyone have a similar thought or theory about the end cost of Soulcasting?
  19. I don't know if there is a WoB on this yet, but I wasn't able to find one. Are the Conjoiner spanrials (spanreeds and other fabrials that function by creating identical effects across distances) limited by the speed of light? The speed of light imposes a limit on how fast information can be transmitted. So is it possible to transmit information faster than the speed of light using a spanrial?
  20. Fabrials are the third magic system on Roshar There should be 10 types of fabrial Brandon's also said that Roshar could be considered to have 30 magic systems. We know there are 10 Surges, and the Ars Arcanum mentions “the ten levels of Voidbinding”. So that leaves 10 forms of the third system, Fabrials. The known types The Ars Arcanum mentions five fabrial types: Augmenter, Diminisher, Conjoiner, Reverser, Alerter. The Augmenter/Diminisher and Conjoiner/Reverser are paired; the Alerter doesn't seem to have a counterpart. Navani unveils a sixth type near the end of WOR, the Attractor. New types Just as how Surges come in pairs, I'd suggest that fabrial types are inherently paired. So we can speculate on the counterparts of the two “unpaired” known types. The opposite of an Attractor would be a Repeller. Could be used to keep things dry, drive away pests or mold etc., or maybe deflect arrows. The opposite of an Alerter might be something like a “Jammer”. This might not just block Alerter Fabrials, but also stuff like Spanreed communication. That leaves two types totally unknown. EDIT: By "proper" fabrials I mean the things Artifabrians make. Not the "ancient fabrials" like Soulcasters, Oathgates, Shardplate.
  21. Thinking about this epigraph quote: The word 'bind' suggests this isn't something like a Shardblade, a weapon in the normal sense. It sounds more like how spren are trapped in a fabrial. Now, there doesn't seem to be any way to bind 'mortal' people or animals into a fabrial, but this quote seems pretty mythified given the "steps crafted for Heralds, ten strides tall apiece" - we know that Heralds are actually normal-human-sized. So maybe the Dawnshards are a vague, mythical memory of a fabrial that could trap either normal or void spren - with the 'normal' spren being turned into "mortal creatures" as the details were forgotten? Alternately, maybe the Dawnshard created a two-way bond -- maybe it was something like a Meta-Fabrial that could create and control bonds between spren and Physical realm life. The Ryshadium don't seem to be true Roshar natives, yet they have inherent spren bonds - maybe they were created with a Dawnshard.
  22. For some months now, I’ve been working on creating a framework for all of the magic systems of Roshar that combines everything we know about them and makes predictions for that which we don’t know. This topic is the end result. Since I’m aiming for completeness, there will be things here that are already well understood, as well as things that I haven’t seen proposed before. So, with apologies for the sheer length that it has become, allow me to present my framework. Magics by Shardic Composition Let's start by listing the various Rosharan powers and classifying them by the Shards which power them. Magic Shardic Composition Surgebinding Honour & Cultivation Ancient Fabrials Honour & Cultivation Modern Fabrials Cultivation Old Magic Cultivation Voidbinding Honour & Odium Voidbringer Powers Cultivation & Odium Surgebinding My classification of Surgebinding shouldn't be raising any eyebrows since it is well understood that each type of Radiant spren is some mix of both Honour and Cultivation. However, let's take a moment to consider how the two powers manifest in Surgebinding as this will provide insight into how I've classified the other magics. While there are many different interpretations of honour, they ultimately all come down to the interaction between two or more people: in a universe with only one person, it would be impossible for them to act honourably (nor to act dishonourably), for there would be no one for them to act honourably towards. This duality is reflected, I believe, in Honour's magic. The most obvious example of this would be the necessity to bond spren in order to perform it. Now, you could argue that since the listeners were bonding spren long before the Shards came to Roshar, this would mean that bonding spren is not related to Honour specifically. However, the listener bond is, by its very nature, very different to the Nahel bond; seemingly less a mutually beneficial partnership, and more a natural process. I would contend, therefore, that this is an example of Honour incorporating this aspect of the Rosharan environment into his magic out of necessity. I do not think that this idea of duality is limited only to the bonding of spren, however; I think that it extends even to the way that the powers form. You likely noticed that in my listing of the various magics that there is no system that is entirely of Honour. I think that Honour's nature means that he requires a second Shard to mix his power with in order to form a magic system. In other words, it would not be in his nature to form a magic that is purely his own. Another example of Honour's effect on Surgebinding is in its structure: the way that Surgebinders are divided up precisely into distinct predetermined Radiant Orders based off of their interpretation of honour, and their determination to emulate that ideal. And also, the way that the powers are divided up between the different orders. This is a rigid and inflexible framework, much like the Radiant’s Ideals can be. In short, this is where the "binding" in Surgebinding comes from: Honour is bound to another Shard and the Radiants to their spren, their Orders, and their Ideals. So if Honour provides a structure to Surgebinding, what does Cultivation provide? I think that it is through Cultivation that Surgebinders get to manipulate the Surges. If we look at the spren associated with each of the Shards, Honour's spren are those of emotion, again linking back to human interaction. Cultivation's spren, however, are the spren of nature, so it makes sense that it is Cultivation's power that gives access to the natural Surges. Now, I can imagine it being argued that since on Scadrial, all the magic systems revolve around metals, surely all the magic systems of Roshar should likewise revolve around the Surges, not simply the ones associated with Cultivation. However, I would argue that this is a false analogy: the metals on Scadrial act as a focus, the Surges on Roshar do not. The powers produced by the Metallic Arts (with the exceptions of Allomantic iron, steel, aluminium, and chromium) are not related to metal themselves. Therefore, whilst all of the Rosharan magic systems should share a common focus, it should not necessarily be the case that they all share the Surges. Modern Fabrials Now with that established, it should be obvious why I think that Fabrials are a magic system purely of Cultivation. They lack the rigid structure that I have associated with Honour, and while the spren are still part of the magic, they are trapped inside the gemstones rather than working with the user as you would expect in Honour’s magic. This leaves Cultivation as the only reasonable candidate, which in turn means that they must be utilising the surges in some way. Although, without the rigidity of Honour’s framework, the way they manifest is apparently quite different. Ancient Fabrials The first thing to note here is that these fabrials do not seem to have much in common with modern fabrials, to the point that I suspect that calling them fabrials at all is a misnomer. Modern fabrials all function by trapping a spren in a gemstone, ancient fabrials do not appear to do this. Spren are clearly involved in some way, just as they are in every other magic; we in fact see this in the operation of the Oathgates. In order to activate them, you need a Shardblade, i.e. the physical manifestation of a spren that is part Cultivation and part Honour. Moreover, the spren needs to be alive. This implies that the person operating the Oathgate needs to be working together with the spren, which sounds just like an Honour based magic. This would mean that the ancient fabrials are far more closely related to the Surgebindings than they are to modern fabrials. Which makes sense given that the effects we have seen (Soulcasting, Regrowth, Transportation) appear to be the same as various Surgebindings. In fact, when Nale heals Szeth with one of these ancient fabrials, he actually refers to it as a Surgebinding. Ideally I would compare the operation of the Oathgates to that of other ancient fabrials, unfortunately though, we haven’t really seen enough of these yet to be able to draw anything meaningful from them. The Old Magic This isn’t a magic like others on this list: it's not something that people can perform; instead, it seems to be practised solely by the Nightwatcher, about whom the only things we can really say with confidence are that she is some kind of “mega-spren”, closely related to Cultivation. This would suggest then that the Old Magic can be described as similar to a sapient, self-operating fabrial. I don’t think that there’s much more that can be said at this point without additional information about the Old Magic or the Nightwatcher. Voidbinding This brings us to the only magic system on the list which I believe to be unrelated to Cultivation. If we look at the Voidbinding chart from the back of The Way of Kings, it is immediately obvious that the structure of the magic is the same as Surgebinding. It even has "binding" in its name, hence why I think that it is of Honour. However, if we look at the symbols where, on the Surgebinding chart, the Surges are placed, we see not the symbols for the Surges, but a twisted version of them. Hence I do not think that Voidbinding will be related to the Surges at all, and hence Cultivation has no part in Voidbinding. Voidbringer Powers And finally, we come to the powers that were demonstrated at the end of Words of Radiance by the Voidbringers. Why do I think that this isn't Voidbinding? We have a WoB that we haven't seen Voidbinding yet, but we have seen these powers, therefore they must be something different. Additionally we have the following WoBs: Since the Voidbringers are forms of the Parshendi, and the Parshendi are not of Honour, if my classification of Voidbinding as being of Honour is correct, then the Voidbringers cannot be Voidbinders. So, why do I think that the Voidbringers are related to Cultivation rather than purely of Odium? If we have a look at Dalinar’s vision of the Purelake, we see him looking for a voidspren, which ultimately ends up animating a thunderclast. The voidspren is described to him as: “A spren that doesn’t act like it should”, not as a new type of spren. And apparently this is a result of the spren interacting with Sja-anat, an Unmade. What’s more, the spren they end up chasing has a resemblance to a riverspren, a type of nature spren, which is therefore related to Cultivation. I would propose, therefore, that the Unmade corrupt spren to make voidspren. When the spren was originally of Cultivation they go on to form Voidbringers and thunderclasts and the like. And when the spren was originally of Honour, they will bond to form Voidbinders. On Initiation The first thing to note here is that not all magics require an Initiation in order to be used. Some, such as Haemalurgy, are universal and can be used by anyone. Modern fabrials also seem to fall under this category. In order to use a magic, you need three things: intent, Investiture, and a focus. In the case of fabrials, the Investiture and the focus are both incorporated into the device itself. In other words, the user only needs to provide the intent to use the fabrial in order for it to work. The crucial part here is that the user does not need to access an external source of Investiture themselves: the fabrial does that for them. The Old Magic is not relevant to this discussion since it is restricted to the domain of the Nightwatcher. Also, I don’t think we’ve seen enough of the ancient fabrials yet in order to determine whether they would also be universal or not, so, for the time being, I’ll pass over these two magics. The remaining magics all seem to require Initiation. Khriss’ comments on Initiation in Elantris’ Ars Arcanum suggest that the method of Initiation across all of the magics on any given world is consistent. I think it should be fairly obvious, therefore, that the method of Initiation here is the spren bond. All of the remaining magics utilise a spren bond in some form, and Syl has openly admitted to Kaladin that she is the reason that he is able to Surgebind. On the Rosharan Focus So far I’ve seen theories on the focus claim that it’s either the gemstones, or the spren, or the spren bond. Firstly, I don’t think that it can be the spren bond: I have already demonstrated that it is the method of Initiation and I don’t see how it can be both. Also, as previously noted, not all magics require a spren bond, but all magics require a focus which is consistent across all Rosharan magics, therefore if the spren bond were the focus, this would be a contradiction. Things get interesting when we start to examine the spren and the gemstones as candidates for the focus, however. When examining Soulcasting, the gemstones act exactly as you would expect the focus to, the type of gemstone used determines the result of the transformation. However, this does not appear to be the case with any other magic that we have seen, which should mean that the gemstones can’t be the focus. The spren seem like an ideal candidate for the focus since they are, like the gemstones, present in some capacity in all Rosharan magics. Moreover, as they are capable of changing their form at will, if they are the focus then they should be able to direct the form that the power takes by themselves. And, we saw in the climax to Words of Radiance, Syl was able to accurately determine the weapon that Kalaldin wished her to form without him having to actively communicate it to her, it would follow then, that the Radiant spren could do the same thing to provide their Radiant with the power that they wished to use. And since in modern fabrials, the spren would presumably be trapped in a single form, it would account for why fabrials each have only a single function. There is, however, a problem with using spren as the Rosharan focus, and it is essentially the same problem that we ran into when we tried considering the gemstones as the focus: when considering Soulcasting, it is clearly the gemstones, not the spren that is determining the result of the transformation. So both the spren and the gemstones must be the focus, but neither the spren nor the gemstones can be the focus! To resolve this, I think we’re going to need to take a closer look at what a focus actually is. To start off with, I don’t think that a focus is actually physical. Everything in the Cosmere exists to some extent across all three Realms, so that we might be able to see or interact with it in the Physical Realm does not mean that this is where the magical interaction is happening. If we look at AonDor, the focus like in all Selish magics is shapes, however, an Aon will continue to function even if you were to destroy its physical representation. Indeed Elantrians can draw Aons in the air, which shouldn’t have a physical body at all. And of course, on Nalthis, they use Commands as a focus which, being auditory, likewise shouldn’t have a physical body. I suspect that it is in the Cognitive Realm that these gain a more concrete, not to mention, permanent, form. So, Investiture flows from the Spiritual Realm to the Cognitive Realm where it interacts with the focus and is filtered down into the Physical Realm in the form determined by that focus. But, if the focus is cognitive, then shouldn’t it be possible for it to be something more abstract in nature, such as a function? We know that gemstones and spren have some kind of relationship with each other. Just consider Navani’s notebook: Could it be the case that spren and gemstones are bound together as variables in a cognitive function that is acting as the focus on Roshar? When spren are imprisoned in gemstones, is that what’s really happening, or are they instead being constrained to the same space as part of such a function? This is what I think is happening here: neither the spren nor the gemstone is the focus, but they are both components in a kind of complex focus. How the Honourblades Work So, I’ve been repeatedly coming back to the idea that the spren are involved in some way in every magic on Roshar, yet you might have noticed that the Honourblades are an exception to this. They allow their wielder to Surgebind, but they are not themselves spren. In fact, originally, the Honourblades would power Surgebinding by opening a direct conduit to Honour, similar to how Allomancy opens a conduit to Preservation, meaning that even gemstones wouldn’t be needed to provide Stormlight. Thus, the Heralds might not have needed either part of the focus that I specified above. Does this not contradict my argument for the focus? I don’t think so; I think that the way Honour hacked the magic in the Honourblades means that this isn’t an issue. When Preservation hacked Allomancy so that Vin was able to burn the mists, she no longer needed the metals for Allomancy. And similarly, when Vin became Preservation, she was able to power Allomancy for Elend without him having access to the metals. Based off of this, I think it’s clear that a focus is not required when a Shard directly intervenes like this. One final point: it could perhaps be argued that the Honourblades represent the true form of Surgebinding and that the Nahel bond is the true hack since the spren copied the Honourblades. I disagree with this interpretation, though. I think that the Radiant spren have always been able to form the Nahel bond and create Surgebinders since Honour first Invested in Roshar, they simply didn’t know that they could do this. When Honour hacked the system by creating the Honourblades though, the spren were able to figure out that they had this ability from seeing what the Honourblades could do. TL;DR Given the size and scope of this treatise, it is impossible to easily summarise the entire piece, however, a few key points are as follows: Honour’s influence causes a magic to take on a predefined, rigid structure. Voidbinding does not manipulate the Surges at all. Spren Bonds are the basis for Initiation. Roshar has a complex focus which utilises both spren and gemstones as components. The Honourblades negate the need for a focus.
  23. In the first Eshonai interlude in WoR, we get this line: Have we ever had any confirmation on whether exposure to Stormlight directly encourages growth, or whether the Parshendi are using a growth fabrial? If it's the former, it might relate to stormwater being better for plants than regular water. Some sort of response to the Investiture.
  24. I'm not going into any great detail here... Just wanted to throw out the idea. One of the most popular theories for Shardplate is that it's a product of the "cousin" spren of each Order. (see windspren seeming to surround/defend Kaladin when he fights Szeth) The biggest holes with this theory are (1) why did they "die" or "freeze" in a similar way that the nahel spren did and (2) why do they need to be charged with gems/Stormlight? Shardplate seems to be more like a fabrial than anything else--a manmade device that uses trapped spren and runs on Stormlight. But they certainly seem to be MORE than a mere fabrial. Especially from the way they seemed more "alive" in Dalinar's flashbacks. So what if we mashup these two ideas together? What if Shardplate is a fabrial where the spren are more like a partner than a prisoner? Perhaps rather than capturing spren to make fabrials, the Radiants just sort of naturally attracted these spren into a symbiotic relationship of sorts. Not terribly different from the way spren interact with creatures on Roshar, when you think about it. And the result, when you have spren who are "willingly" working with you, is something more powerful and alive.
  25. Hello Everyone, I think I cracked the code of the Fabrial Endsheet Table(Now I'm certain it's the Fabrial Table)! It is possible that someone else already did it, for which I apologize and hope that I might bring some more insight on his theory. Of course, we need more canon fabrials, which we can examine with their proper gemstone types, but this is for now. EDIT: Resources for viewing in the spoiler tag. Rule Number 1: When you look at the table, imagine that the glyphs of the Orders are actually the glyphs of the 10 Gemstones. Each Gemstone is corresponding to that Order's Gemestone from the Ars Arcanum Table. From now on, when I say Amethyst, you look at Willshapers in the Table. When I say Ruby, you look at Dustbringers in the table. And so on. There are no Orders here, only Gemstones. Rule Nubmer 2: Amethyst and Ruby are opposite, and that is further indicated by the lightning bolt. In other words, this way we can actually check in the table, which Fabrials are Pairing Fabrials: Conjoiners are sensitive fabrials. They are created by splitting one gemstone - specifically, a ruby - which will in turn act as a whole, with the actions of one half affecting the other half. The most common example of this type of fabrial is the spanreed by which means communication can be affected over a vast distance. Reversers act in the opposite way to conjoiners and are created by the splitting of an amethyst instead of a ruby. The reaction of each half is the exact opposite of what one half undergoes; to lift up one half would cause the other half to be forced downwards. As you can see, both Gemstones have exactly the opposite effects. Altering Fabrials: Augmenters are fabrials which enhance something. They can be used to increase heat or movement, to warm a room or generate a breeze. The Half-Shard shields invented in Jah Keved are an example of an augmenting fabrial. Diminishers are fabrials which work opposite of Augmenters. They are used to reduce something, such as pain or heat. The device used by Navani to reduce the pain in the wrist of her nephew, Adolin, is an example of this type of fabrial. Again, we have Fabrials that work the opposite, but this time, as you can see, nowhere is mentioned that the Gemstones are split in two halves like in the Pairing Fabrials. Unfortunately, it is not mentioned in the books what type of Gemstones are used for the Painrial, Half-Shards and etc. If I remember correctly, the heating fabrial is with Ruby, but please correct me, as I can't open the book at the moment. That leads us to the next Rule. Rule Number 3: There seem to be two very important rules in creating a Fabrials: 1. Discover how to cut the Gemstone. 2. Discover the type of Gemstone for the desired effect. Rule Number 4: Some Gemstones have more pairs/opposites from other Gemstones, as you can see in the table. Sapphire -> Smokestone, Diamond, Garnet, Heliodor. Smokestone -> Sapphire, Zircon, Ruby Ruby -> Smokestone, Amethyst, Diamond Diamond -> Sapphire, Ruby, Topaz, Emerald Emerald -> Heliodor, Diamond, Garnet Garnet -> Emerald, Sapphire, Topaz, Zircon Zircon -> Garnet, Smokestone, Amethyst Amethyst -> Zircon, Ruby, Topaz Topaz -> Amethyst, Garnet, Diamond, Heliodor Heliodor -> Sapphire, Emerald, Topaz Rule Number 5: I believe, the Ars Arcanum Table is quite important in this, because the water-attracting fabrial is powered by Garnets, which are connected to Blood, all non-oil liquid. Attracting Fabrials: These devices were demonstrated in Words of Radiance. Navani used water-attracting fabrials powered by garnets to keep bowstrings dry during the battle against the Stormform Parshendi. Mraize also owns one of these, powered by a smokestone, to draw smoke through his chimney. Given the way most fabrials seem to be paired by their effects, repulsing fabrials are likely possible as well. By following the Pairs rule, we can get a Gemstone that instead of drawing Smoke and Gas, it would release Gas. Rule Number 6: It proves what Brandon Sanderson is smirking and saying around that one magic system doesn't really mean only 10 types of powers (Like Surgebinding), but more types and variety. Imagine the possibilities. Final note, we know that Sanderson classified the Magic System as 30 types. That leaves us with 10 types of main Fabrials, each with subtypes depending on the type of Gemstone. This is pretty much a rough explanation of the Fabrial Magic System. I leave the imagination to you, as I am a bit wasted by trying to explain all of this at once. Please, ask any questions and critizise. Side Note