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Found 3 results

  1. This theory came to my mind after I read some of death rattles that still have no meaning Turns out there are some sentence that foreshadow a great body of water that fall from a very long storms. That storms can possibly be everstorm/highstorm or perhaps combination of both A man stood on a cliffside and watched his homeland fall into dust. The waters surged beneath, so far beneath. And he heard a child crying. They were his own tears —Collected on Tanatesev 1171, 30 seconds pre-death, by the Silent Gatherers. Subject was a cobbler of some renown. I believe this rattle refers to szeth’s feeling. Sinovar, Szeth’s home, have many mountain that surround it. Will sinovar crumble then got flooded? I'm cold. Mother, I'm cold. Mother? Why can I still hear the rain? Will it stop? —Collected on Vevishes 1172, 32 seconds pre-death, by the Silent Gatherers. Subject was a lighteyed female child, approximately six years old. This one refers to a rosharan people feeling amidst this very long storm. Light grows so distant. The storm never stops. I am broken, and all around me have died. I weep for the end of all things. He has won. Oh, he has beaten us. —Collected on Palahakev 1173, 16 seconds pre-death, by the Silent Gatherers. Subject was a Thaylen sailor. This might implied that it will be cause by odium (Now Todium). Very long storm will cause the sun to be blocked so sky will turn into night. You might also can find ‘long night’ foreshadowing from this : So the night will reign, for the choice of honor is life... —Observed circa Ishi 1173 by Taravangian. Subject was King Valam of Jah Keved. The day was ours, but they took it. Stormfather! You cannot have it. The day is ours. They come, rasping, and the lights fail. Oh, Stormfather! —Collected circa Tanat 1173 by Taravangian. Subject was a young boy. The darkness becomes a palace. Let it rule! Let it rule! —Collected on Kakevah 1173, 22 seconds pre-death, by the Silent Gatherers. Subject was a darkeyed Selay man of unknown profession. I believe this will happened in book 5. Brandon need a bitter ending for book 5 so stormlight archive can continue through book 6 to 10. I believe Todium will somehow create eternal global storm on roshar. This will cause catastrophic apocalyptic event that make living people of roshar migrate to shadesmar. Remember that shadesmar have reverse ecology to the real world? Land in shadesmar is sea in real world while sea in real world is land. So this flood will make shadesmar more occupiable with more land than before. But I believe not all of roshar will be flooded. Mountain will still stand tall above waters so urithru and horneater peak most likely still be safe. This will become a great strategic tool to make dalinar lose. If dalinar lose, Todium will have him to become his general to conquer the rest of cosmere. With this, Todium will be not afraid to lose. If dalinar win, he will still need to have conquer another cosmere’s world or at least will have to find any new world to occupy. They can’t live in Shadesmar forever. After all, if they can, why did people of ashyn (Human in Roshar ancestors) conquer roshar in the first place?
  2. So, I'm doing a Sanderson's marathon for the first time, and the next saga I'm going to read is The Reckoners. But before I do, I would like to be ready for the "bad", "disappointing", or even "terrible" ending of this saga according to some people. So if the ending is bad to you, could you tell me exactly why the ending is bad without giving any details about the plot at all? Just tell me if it's consider bad because it's an open ending, because it's rushed, because it's a bad and sad ending... Why exactly? Thanks.
  3. In the past, there were many who said that flight through space was a fool's dream. Not because the world above the heavens was unreachable, or thought to not exist (for already people had visited other planets via the Cognitive Realm), but because there was no point to it. Why travel through the void of space to Roshar from Scadrial when one could simply travel through the world of the collective mind and bypass it entirely? Of course, many said that the pursuit of knowledge was reason enough, but in the end what drove the humans of the Cosmere to the stars was the need for raw materials. Scadrial in particular, so advanced and so greedy, ran out of commercially viable metal within five centuries of the world's rebirth. How could the world function without metal for computers, or for structures, or for Allomancers? Metal was transported to the world, harvested from the others. Scadrial became a parasite, a great beast that devoured the flesh of the other planets to sate its ravenous hunger. But the trade was two-way, and as Scadrial grew and grew, so too did the other inhabited planets, their own appetites increasing a hundredfold over the course of a few decades. Eventually, something threatened to give, and when it did, only one of two things could happen: War between worlds, or expansion through the stars. Though tensions rose high between the worlds, co-operation was preferred to outright war. And so began not an arms race, but a space race; war by other means. Governments and businesses alike poured what little they had remaining into research and engineering, designing great behemoths to traverse the astral sea, each with a single goal: To rise above their competitors, and to become the sole entity able to exploit the galaxy's resources. As the situation developed, barriers fell away between races and worlds. Strength through unity and diversity: Forgery to grant powers. Allomancy and Feruchemy, implanted with Hemalurgy to create drives for a ship. Voidbringing to scan for suitable worlds to mine. Elantrians to heal and mend both flesh and metal. Awakeners for all the little tasks that would cost a fortune to employ an army of humans for. And finally, Surgebinders to knit the individual pieces together, and make them a whole. It is the greatest irony that such cohesion only came about through competition. But with competition, naturally, comes about subterfuge. The value of such a project is so high that most, if not all of the players in the game have a budget devoted solely to hacking, copying and deleting the plans of their opponents. In some cases, this silent war has turned violent, with even scientists and engineers turned into casualties. The Heron Industries Mining Concern is at present one of the leaders in the race, but they are beset on all sides. The launch of their first ship has been planned for months, and security has been heavily Invested in. All that remains is to obtain a worthy crew for their ship's maiden voyage, preferably ones loyal to The Heron Mining Corporation, and not to their enemies. Of course, there is a slight problem with this; if any do slip through the net, then it will be down to the crew to find these traitors before they disrupt the mission. The crew will be alone in the depths of space, unable to call on help, with nothing but their own skills and wits to rely on. May Adonalsium help them all. ...It's that time of the year, folks! Yes, that time where Wyrm bites off even more than he can chew than usually and runs an SE game. For those also playing Heirs, I will prioritise dealing with this over Heirs, but it shouldn't come up much due to the Cycles being 4 days each and them having different times. General Rules This plays like a standard game of Elimination. There will be several Traitors sprinkled within the crew, who collaborate on a Google Doc, and the game follows a standard sequence of Day/Night Shifts, with votes being taken in the day, and most actions taking place at Night. Each Day, a lynch will occur if one player has two or more votes, with no lynch occurring in the event of a tied vote. Each Night, the Traitors will be able to kill a player by using an Action. The game continues until either all the Traitors are dead, or the Traitors can successfully overpower and lynch the Captain, either through outnumbering the living loyal crewmembers, or by tricking them and succeeding in voting to lynch him. The game will begin on Friday the 30th of October at 9PM, GM's timezone (GMT). Days and Nights will both take 48 hours each. It will start on a Day Turn. Roles Head of Departments Crew Manifest