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Found 12 results

  1. If, hypothetically, a Returned went on a killing spree and stole the Divine Breaths of all the other Returned in the Court of Gods, what benefits would there be over just accumulating regular Breath? Would their visions be clearer? Would physical augmentation be stronger? Could they change their appearance more?
  2. A Divine Breath is different from a regular Bio-Chromatic Breath because it is an actual part of the Spiritweb. As such, does this mean that a Hemalurgist could non-lethally spike a portion of the Breath away with practice, then give the Returned a large dose of healing via F-gold (granted through a Hemalurgic spike and Compounding to gain the health) or Regrowth to regenerate the lost portion of the Breath? Perhaps this would be a slightly convoluted, somewhat inefficient way to produce a lot of mini-Divine Breaths. Actually, since the donor is the same for all the Investiture, you could probably stack charges, say spike 25% of the Breath at once, regenerate it, then spike out another 25% for 50% of a Divine Breath (not including Hemalurgic decay, of course). There definitely may be some complications for the use of other types of Investiture grafting onto the Returned's Spiritweb instead of Endowment's, but it's still Innate Investiture you're taking in the end.
  3. When someone comes back to life as a Returned, they naturally appear as a "perfect" version of themselves based on their own perception and their society's perception. Even if it would be hard, it is possible for a non Nalthian to Return, so if a Koloss-blooded person were to Return, would/could they turn into a full Koloss but without needing any Hemalurgic spikes due to their perception of them and their society's perception of them? And vice versa, if a full Koloss that was unwillingly made into one were to die and become a Returned, would they be able to reject their spikes and live as a human again (okay, a Returned human, but you get the idea) due to their perception?
  4. So, we have a WoB that a Divine Breath could theoretically be used to Awaken, but it seems like it would have to be something worth giving your life away for, since as best we can guess, it would kill the Returned who did it. However, I can think of one possibility that might be worth it. Imagine making a human-shaped body out of metal, or stone, and then using your Divine Breath to Awaken it, which in theory may also imprint part of your own soul into it. With the right command, would it be possible to basically transfer your entire consciousness into the construct, making yourself into a stone or metal man, fully sapient, but as an Awakened creation of your own?
  5. Divine Breath is incredibly powerful compared to normal Breath. What if it was used to Awaken? What would happen? What if a Lifeless was created using a Divine Breath? Would it become sentient?
  6. So, I've been rereading Warbreaker with my wife which has meant reading slightly slower than usual as well as out loud. This led me to notice something that I'd never noticed before. In chapter 55, What I find interesting is what we are told in the very next page of the book. It makes sense for Lightsong to notice the difference in the skin colour, he has Perfect Colour Recognition. Why can Siri recognise it too? Here's my theory. Vasher's explains that the Returned reach their Heightenings not because of the quantity but quality of Breath. He also explains, in the Epilogue, that the Royal House of Idris has Returned blood. My question is, does the fact that Siri has Returned blood in her mean that her breath is of a higher quality than most people? If the quality of her breath is high enough for her to be able to have perfect colour recognition, she would have at least the third heightening. The problem with this theory is that no one ever notices an aura around Siri. Unless you count Susebron's comment as a reference to an Aura: i've always taken Susebron's comment as a simple statement on Siri's positivity and happiness, but there may be more to it... Any thoughts? Theories? WoB?
  7. Something I saw on the Cosmere Q&A sparked this idea. The general process of Returning works thusly: A person dies, their soul is shown a picture of some bad future (or at least some facet of it that they care about), and then the soul is given the choice of whether or not to Return. If they accept, they gain a Divine Breath and Return as a 5th-Heightening amnesiac that needs an additional Breath each week. However, there's something odd going on. Why do the memories not return when the person does? If it were the actual soul (or rather, the Cognitive and Spiritual aspects of that person) returning, the memories they had would come with them (as part of the Cognitive aspect of that soul). This is very much not the case (as it would severely simplify and obviate the major mystery of Lightsong's character, among others), but what is interesting is that muscle memory is maintained (juggling vs. pottery, for example), attitudes are maintained (Lightsong instinctually rebelling against the gods' lifestyle, instinctually calling Llarimar "Scoot"), but not memory. My conclusion is that the Returned is not the original soul but is instead a Divine Breath in the shape of the original soul. The spiritual Connections remain in place, and the Physical body of course has not moved during the process of Returning, but the Cognitive is absent entirely. The process of Returning, therefore, is a "half as long, twice as bright" version of making a Lifeless, that only Endowment can do because She can see into all 3 realms. What happens to the soul? I suspect that this shaping forges a Connection between the soul and the body, and therefore the soul sticks around as a Cognitive Shadow, watching their body work toward the goal set by Endowment's Awakening. (Maybe that's why the Returned needs so much Breath - it's all going to sustain the original soul in the Cognitive Realm)
  8. Okay, it's very possible that this has already been answered or addressed elsewhere and I missed it (in which case, please point me there), but I'm a little unclear about who exactly, the Returned are. What I mean is that the other Splinters we've seen in the Cosmere are sapient, whereas the Divine Breath is referred to as a Splinter, but not the Returned. The Returned themselves are almost entirely tabula rasa, so are their souls still there, but somehow cut off from their Identity, or are the bodies simply vessels/meat suits for the Divine Breaths? Personally, I'd suspect that they are more the former, but Bonded so tightly with their partnering Divine Breath as to be functionally indistinguishable. I know a lot of that is very much the citation-needed sort of speculation, but I thought it might be worth mentioning.
  9. What happens to the person who gets healed by a Divine Breath? Obviously they get healed but is there any other benefit? That is a lot of investiture to be hitting the Spiritweb. Wouldn't the Breath fill up any cracks in the Spiritweb thereby forcing them wide open. What would that do to someone?
  10. I have some Questions regarding Divine Breath. When a Returned heals someone, does that person get the Divine Breath? Or does it Dissipate after healing them. If a person gets to keep the Divine breath, could they awaken with it? If they Awaken it, will it dissipate after a week? If they Awaken with it, can they Draw it back? What would happen if a Returned used the one-breath Command and his Breath to Awaken a Lifeless? Is there a Limited number of Divine breaths that Endownenment can use at a Time. If a Returned with 2000 normal breaths (5th Heightening) awakened with a Divine breath, would the Other 200 breaths keep him alive? And one more Question that's not about Divine Breath. Could the God King awaken Multiple things with One command?
  11. What I want to know is if Vasher could awaken his own Divine breath into a shardblade without dying? I assume conventional thought is if Divine breath leaves the body, the Returned dies. Maybe that only happens if the Divine Breath is consumed like it is when used to give divine healing. But on Roshar, you have a connection to investiture that is maintained spiritually without physical contact. Kaladin does not need to have Syl perched on her shoulder to surgebind. A bonded shardblade can be given to another and be used but still belongs to the Bondholder, and can be called back ten heartbeats later. So knowing something like that is possible, could Vasher use his Divine Breath to Awaken, and still be connected to it to maintain his Heightenings and his life? Could he solidify it into a shardblade he was still bonded to with the right command? Inquiring minds want to know! ALSO! In regards to investing a invested object, at the very least the power of Endowment can do so. When Breaths are given, not stored, or used to attempt to awaken, they always seem to transfer, even if the other side is unwilling. You may not be able to awaken a honorblade/shardblade, in a way that you could retrieve them, but if you used a command closer to the breath giving command than a awakening one, it should work. We know that there is some information stored in the breaths themselves, based on how WoB has said Divine Breath Healing works, where there is a bit of an Ideal contained in the breath itself. WoB is there is something in the "dead" shardblades that was broken and needed to be repaired when the Knights Radiant caused the Recreance. I see three possible ways to repair what was broken. 1. Hardest. The KR had a bond with their spren, So do modern shardbearers. I think it is the same bond, just broken by the KR, and that is why is takes a gem to establish and does not grant much. Also because modern shardholders to not actually offer anything to the bond at all. I think if you could identify the type of spren in the shard, and uncover the concepts behind all five of their oaths, and live a life by those oaths, possibly including saying them out loud, this would repair the damage caused by the previous bearers breaking them. Pros: no magic required. Cons: Living with all the downsides of being a KR, but none of the perks for an extended period. Also without a spren on your shoulder pointing you on the correct path. Finding the ideals you need to follow is hard without an existing five oath KR of the same order. 2. Moderate difficulty. Giving some amount of regular breaths to a "dead" shardblade to fill the gap caused by the broken oaths, either healing the damage completely, or mitigating it enough to allow them to begin to form a mutual bond there they can benefit from their human's "human-ness" and begin to heal themselves, which spren cannot do on their own. Pros: I think this is possible, and it could allow results much sooner and easier than in #1. As number one requires the equivalent of a 5 oath KR to heal the break, but this could begin healing by someone who was only capable of keeping the first oath currently. Cons: While WoB has said Breaths are very versatile, and much more is possible with them than is currently known, The specific command to do this is not known and would need to be researched. Breaths will also be permanently divested during research finding the command procedure, and to revive every dead blade, because you are giving them away as a effect to a living (but brain dead/thought locked) spren. They are alive enough not to be recoverable to you tried an awakening command, and are also investiture, which normally resists conflicting investiture. Which is why you have to use the properties of Endow breath to them to get around this, permanently giving them away. 3. Easiest Have a Returned expend their Divine Breath to instantly heal whatever damage the Recreance caused. Pros: The Divine Breath is a powerful splinter of Endowment, seemingly designed for this sort of thing. Using a Divine Breath defaults to perfectly healing the recipient. Cons: Only a Returned has a Divine Breath, and they are created on another world by a different shard. Choosing to do this kills the Returned. This is not actually giving away the investiture but using it so it returns to endowment, so there may be investiture vs investiture conflict. Since this is a specific specialized function of the divine breath, and is not detrimental to the recipient, I think it will work, but am not sure. edited for tags.
  12. This is a sort of corollary to my Shardic Constructs theory, it's been a work in process for a while (Although corollary sounds a tad pretentious...). However, it got stopped by a problem that I couldn't seem to get around for quite a while. So I'll start there and then move onto some other stuff. In the old topic, someone brought up this quote. I couldn't get around this. I believed that Cognitive aspects were created by the interaction of Spiritual and Physical aspects. But how could one exist primarily in the Cognitive Realm? I think I have a potential answer to this question now. Humans are primarily Physical, right? They exist on the Physical Realm, everything they consciously interact with and see is in the Physical Realm. So presumably the same would be true of a creature that was primarily Spiritual in nature. But what if a creature was more balanced? Nearly half of both? I think that they would "exist" primarily in the Cognitive Realm, and would live and interact there. So hopefully this is that problem solved. Now, onto what I'd planned on saying the whole time. Last time I connected Spiritual energy to sentience, how it interacts with the Physical portion of a creature gives it a mind. However, given a little thought, it's obvious that it's not quite as simple as that.After all, Radiants get filled with Spiritual energy all the time, yet their mind isn't too enhanced. Returned and Awakeners don't seem to be any more intelligent than your average person. There are minor Cognitive changes, but as a whole, it's not doing a lot. So, what gives? I think the reason for this disparity we're seeing here is that the Spiritual power needs not just a Physical conterpart, but a Physical structure to create a Cognitive aspect. To use a poor analogy, this is like the difference between dipping a chip in some dip, and baking a several layer cake. Returned, for example, are suffesed with power. But it's not built into their Spiritweb, it's just sitting on top of them. A layer of Spiritual power, like dip sits on a chip. Same goes for the Radiants. However, when this power is added to the Spiritweb, such as in Hemalurgy, it can work to create sentience. The perfect illustration comes, I think, when you look at the Divine Breaths and Seons. Divine Breath is not sentient. It's not structured at all, so it's not really conscious either. But then again, look at the Seon. The Aon itself is the Splinter, and it has a structure, a Physical form in the shape of an Aon, so it is sentient. A thought that just occured to me right now is that this structure could be responsible for the Splinters that have their own intents separate from the larger Shards. It's obvious that unstructured Splinters like the Divine Breath don't really have an intent. But a structure could posssibly constrain a Splinter's larger intent into something more specific. It would probably be worth asking if the personality of a Seon is affected by that Seon's Aon. All right, what do you guys think? Comments and disagreements are always welcome, that's how we figure out so many cool things!
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