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Showing results for tags 'divine breath awakening'.
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What I want to know is if Vasher could awaken his own Divine breath into a shardblade without dying? I assume conventional thought is if Divine breath leaves the body, the Returned dies. Maybe that only happens if the Divine Breath is consumed like it is when used to give divine healing. But on Roshar, you have a connection to investiture that is maintained spiritually without physical contact. Kaladin does not need to have Syl perched on her shoulder to surgebind. A bonded shardblade can be given to another and be used but still belongs to the Bondholder, and can be called back ten heartbeats later. So knowing something like that is possible, could Vasher use his Divine Breath to Awaken, and still be connected to it to maintain his Heightenings and his life? Could he solidify it into a shardblade he was still bonded to with the right command? Inquiring minds want to know! ALSO! In regards to investing a invested object, at the very least the power of Endowment can do so. When Breaths are given, not stored, or used to attempt to awaken, they always seem to transfer, even if the other side is unwilling. You may not be able to awaken a honorblade/shardblade, in a way that you could retrieve them, but if you used a command closer to the breath giving command than a awakening one, it should work. We know that there is some information stored in the breaths themselves, based on how WoB has said Divine Breath Healing works, where there is a bit of an Ideal contained in the breath itself. WoB is there is something in the "dead" shardblades that was broken and needed to be repaired when the Knights Radiant caused the Recreance. I see three possible ways to repair what was broken. 1. Hardest. The KR had a bond with their spren, So do modern shardbearers. I think it is the same bond, just broken by the KR, and that is why is takes a gem to establish and does not grant much. Also because modern shardholders to not actually offer anything to the bond at all. I think if you could identify the type of spren in the shard, and uncover the concepts behind all five of their oaths, and live a life by those oaths, possibly including saying them out loud, this would repair the damage caused by the previous bearers breaking them. Pros: no magic required. Cons: Living with all the downsides of being a KR, but none of the perks for an extended period. Also without a spren on your shoulder pointing you on the correct path. Finding the ideals you need to follow is hard without an existing five oath KR of the same order. 2. Moderate difficulty. Giving some amount of regular breaths to a "dead" shardblade to fill the gap caused by the broken oaths, either healing the damage completely, or mitigating it enough to allow them to begin to form a mutual bond there they can benefit from their human's "human-ness" and begin to heal themselves, which spren cannot do on their own. Pros: I think this is possible, and it could allow results much sooner and easier than in #1. As number one requires the equivalent of a 5 oath KR to heal the break, but this could begin healing by someone who was only capable of keeping the first oath currently. Cons: While WoB has said Breaths are very versatile, and much more is possible with them than is currently known, The specific command to do this is not known and would need to be researched. Breaths will also be permanently divested during research finding the command procedure, and to revive every dead blade, because you are giving them away as a effect to a living (but brain dead/thought locked) spren. They are alive enough not to be recoverable to you tried an awakening command, and are also investiture, which normally resists conflicting investiture. Which is why you have to use the properties of Endow breath to them to get around this, permanently giving them away. 3. Easiest Have a Returned expend their Divine Breath to instantly heal whatever damage the Recreance caused. Pros: The Divine Breath is a powerful splinter of Endowment, seemingly designed for this sort of thing. Using a Divine Breath defaults to perfectly healing the recipient. Cons: Only a Returned has a Divine Breath, and they are created on another world by a different shard. Choosing to do this kills the Returned. This is not actually giving away the investiture but using it so it returns to endowment, so there may be investiture vs investiture conflict. Since this is a specific specialized function of the divine breath, and is not detrimental to the recipient, I think it will work, but am not sure. edited for tags.
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