Search the Community

Showing results for tags 'discussion'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Brandon and Book News
  • Events, Signings, & Giveaways
  • Columns and Features
  • Site News
  • Shardcast


  • 17th Shard
    • Introduce Yourself!
    • 17th Shard Discussion
    • The Coppermind Wiki
    • Arcanum Discussion
  • Brandon Sanderson
    • General Brandon Discussion
    • Events and Signings
    • Sanderson Fan Works
    • Arcanum, the Brandon Sanderson Archive
  • The Cosmere
    • Cosmere Q&A
    • Cosmere Discussion
    • Stormlight Archive
    • Mistborn
    • Elantris and Emperor's Soul
    • Warbreaker
    • White Sand
    • Cosmere Short Stories
    • Unpublished Works
  • Non-cosmere Works
    • The Reckoners
    • The Rithmatist
    • Skyward Spoiler Board
    • Alcatraz
    • Other Stories
    • The Wheel of Time
  • Related Works
    • Writing Excuses
    • Reading Excuses
    • TWG Archive
  • Community
    • General Discussion
    • Entertainment Discussion
    • Science, Tech, and Math Discussion
    • Creator's Corner
    • Role-Playing
    • Social Groups, Clans, and Guilds


  • Chaos' Blog
  • Leinton's Blog
  • 17th Shard Blog
  • KChan's Blog
  • Puck's Blag
  • Brandon's Blog
  • The Name of your Blog
  • Darth Squirrely's Blog
  • Tales of a Firebug
  • borborygmus' Blog
  • Zeadman's Blog
  • zas678's Blog
  • The Basement
  • Addy's Avocations
  • Zarepath's Blog
  • First time reading The Well Of Ascension
  • Seshperankh's Blog
  • "I Have Opinions About Books"
  • Test
  • Which actors would you like to see playing the characters of Mistborn?
  • Drifted Mists
  • Jaron's Realm
  • Roshar Speculative Theories
  • ChrisHamatake's Blog
  • Paradox Flint's Blog
  • Elder Stay's Blog
  • Deoradhan's Blog
  • Storm Blessed's Blog
  • Elwynn's Blog
  • firstRainbowRose's Blog
  • Rotabush ShardBlog
  • Hoid's Compendium
  • InterContinental Adventures
  • Claincy Creates
  • WoR Thoughts and Questions
  • Blogfalcon
  • What If I Told You
  • What Happened in Oregon
  • David Coppercloud's Blog
  • yurisses' notes and theories
  • Lark Adventures
  • LeftInch's Blog
  • Something about everything (and a bit on the side)
  • Theorytime Monthly
  • LUNA's Poetry
  • Inspiration Board
  • Trying to be Useful for a Change
  • Rocket League Boosting Service -RL Rank Boosting -
  • The Way of Toasters
  • Scandinavian Furniture | Buy Scandinavian Furniture online
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Cosmere Nerd Things
  • Manufacturer of Magnesium Chloride and Sodium Metabisulfite in China
  • Vascular X
  • Gleam And Glow Cream Review
  • g10 force
  • Custom Quality Services Offered By Painting Contractors Spring Valley
  • How AR will impact the market in Current time | Brossard Design
  • A few things that weigh less and will make your Camino more comfortable
  • How to Expand Your Business Internationally
  • Track Advanced - Racing, Flight and Game Simulators by Next Level Racing


  • Community Calendar

Found 20 results

  1. This is a thread for proposals for the end of era. My proposal: Blood plague, investiture targeting, makes people go insane and murderous.
  2. If Adolin manages to revive Maya, will she actually be the same spren as before? If you forcibly rip the majority of a being's self out and replace it (even if it is exactly the same), is it the same being, in the same way as if you rebuild a boat exactly as it was before, replacing planks as they go bad, is it the same boat? What will the Cognitive and Spiritual ramifications of Maya's revival be? If she is different enough to reflect in the other realms, would that make Adolin not technically an Edgedancer, regardless of powers and what Maya's bonded used to be, in the same way Renarin may technically not be a Truthwatcher? Discuss.
  3. While it is true that the alleyplanet doesn't act much like a planet, I do feel like there should be something on the other side of the world. I had an idea about islands brought to life by the alleystorm, but I'd like to hear the ideas of other people. So, what do you think is on the Other Side of the World?
  4. The Long War Welcome, all, to the Alleyverse Lore Project- a mission to fill in the gaps of the RP with written history and lore. This first project will (I hope) cover the events of the Long War, a 16+ year conflict between the Black Crusade and the forces of Chaos. The hope is that the finished work could help inspire new characters and roleplayers, giving them hooks and story ideas to carry to the rest of the Alleyverse. How differently would your Twinborn act if they had lived through the brutal Siege of Bassopolis, where the mighty Phoenix destroyed half the city battling a Helldrake? What if your Radiant was a reformed cultist, worshiping the Dark Powers before bonding a spren and escaping from the southern wasteland? What if your master swordsman had won their Shards by campaigning with the Black Crusade? Primarily, though, this project aims to produce stories and legends for the Alleyverse, through expanding every guild’s history in the 16 years of war. So, without further ado- I give you the starting point for the Long War: The Winter Siege, when the foul Death Guard battled the Black Crusade for months in the frozen streets of Newcago. Our first goal is to flesh out both armies involved in the conflict- their leaders, their history, and their culture. We’ll also determine the significance of the battle, and how it affected the balance of the Long War. No Warhammer 40k knowledge is necessary. Remember, anyone can pitch in. This is a collaborative project, after all- I’m not the insane dictator secretly ruling from the shadows. The only requirement is that we stay on topic Now- let’s do this. The Black Crusade
  5. Hi all! It's me. My friend @MoHaam refuses to log onto the shard (for some reason. I have tried every day to bring him back on) And has quit the RP, he has, however given me permission to put his character up for adoption, If anyone wants to adopt his character, comment here. Anyone that for some reason or another won't be on the shard for a period of time can choose to put their character up for adoption. Here's MoHaam's character, I have asked him about any additions and this is what he told to write:
  6. I've started venturing in the Alleyverse, and have read the four threads that make up the main plot. What other things should I (or any newcomer) read to be up-to date in what's going on in the Alleyverse?
  7. I run a book club at my university, and the book for this summer is Way of Kings (and possibly WoR and OB as well). We're having mini-meetings every part. I was wondering if anyone had any good ideas for discussion questions or topics or just interesting things they noticed for different sections? For part one we talk a lot about opening world building and first impressions, for the future I have some topics planned (Jasnah's Lesson, Dalinar and authority, The Side-Carry). It's a bit tricky cause it's about 3 first-time Sanderson readers, 2 people cosmere veterans, and one person who's read the rest of the cosmere but is a first time SA reader and I'm trying to make discussion interesting for everybody but non-spoiler-y. Any ideas?
  8. There's a question to be asked: Why Nalan hunts Surgebinders? Or rather: Why does he believe that Surgebinders may cause Desolation? Let's get a timeline. I'll be puting quotes in spoiler tags. There were no Desolations before humans were on Roshar. At first, Heralds were the only Surgebinders. At one point, spren figured out what Honor did and started bonding humans which resulted in Surgebinders. Heralds became patrons of the Orders, at the same time imposing organisation on them. We know that between Desolations Radiants fighted with some monsters (Dalinar's vision with Midnight Essence). We know that Heralds are sent back to Roshar before Desolation. We know that if they stay too long after Desolation ended, another one will start. Aharietam and Recreance: The Last Desolation was 4500 years ago. There is a connection between Heralds tortured and Desolation. Kalak seems to believe that if Odium cannot torture them to break them, he can't cause a Desolation. After Heralds walked away from Oathpact, Knights Radiant did not leave their posts. Steel stores physical speed. When Recreance happened, one of the soldiers in Feverstone Keep mentioned that Radiants should be fighting devils on the front line. So even after Last Desolation monsters showed up. After Recreance there were probably no Surgebinders (or next to none, since spren turned away from humans). Honor was Shattered after Recreance (or maybe Tanavast survived Shattering long enough. It is nor clear or known.) since it is in one of the Dalinar's visions Modern times: Taravangian believes that Desolation happens when Heralds break under torture and that spren came back because it was to happen. Stormfather forbidden spren (or maybe only honorspren) bonding with humans in fear of Recreance happening again. He has to accept Words, though. Stormfather sent Dalinar visions as demanded by Tanavast. These visions request Dalinar to refind Knights Radiant Spren started bonding humans at least ten years ago (Shallan's childhood) Nalan hunts Surgebinders down because he believes that Surgebinding may cause Desolation. Voidspren started showing up en masse after "Taln" returned to Roshar. But Venli is suspected to bear stormform earlier. True Desolation seems to be triggered by chain reaction: stormspren start hijacking Listeners -> large number of stormform Parshendi exist -> Voidbringers summon Everstorm -> Everstorm circles Roshar carrying more voidspren, triggering more Voidbringers out of formless Parshmen But Radiants existed for a long time after the Last Desolation, until Recreance. When Heralds abandoned Oathpact Jezrien said "There is a chance we might end the cycle of Desolations." But that wasn't their intention, they wanted to get free of the torture. They seem to consider End of Desolations as a side effect, not the primary goal. They know that Odium is somehow bound by their torture and they're afraid he will find a way around them not returning to the Damnation. True Desolation seems to be different to the regular Desolations, but we do not know why. The question is, why would Nalan hunt Surgebinders since they existed before without triggering Desolation? Why is the True Desolation different from the previous Desolation? How is it different? What is the exact connection between Herald's torture and breaking under it, their return, release of voidspren and start of Desolation? Do spren sense Herald's coming near to point of breaking? Discuss, provide more quotes and WoBs you find relevant.
  9. If your on this site, then you probably already know that Brandon Sanderson is a pretty good author. But I want people's opinions, is he the BEST? If not, then who is? What makes him a good writer?
  10. Hello all, This is my first time starting a topic on these forums and, well, my first posting ANY topic on ANY type of forums. So like I said, a beginning. Anyway, I just listened to Writing Excuses for the first time, despite seeing constant updates from Adam on Brandon's website about it. This weekend, I tried it out by listening to both the most recent episode and the very first episode. I gotta say, I've been missing out. I really enjoyed listening to it. Just out of curiosity, who are the other people that are part of the podcast? Brandon is the only one that I specifically know of.
  11. I've been a fan of Feuchemist since I read the Final Empire. It may not be as impressive as some other Sanderson magic systems, but I find it brilliantly practical! Practical enough that Feruchemy could seamlessly be used in the real world. Assuming you were powerful enough to get away with using very little metal for a Metalmind, which single Feruchemical power would you personally want? Limit yourselves to top 3 choices and please explain your decision. (Atium is an opinion if you are so inclined).
  12. So I've been taking a coding course recently and when I get code that I don't understand what's wrong with it, I naturally turned to the awesome people on the 17S Discord server. From there I was advised to start a thread on here. So after looking around, I didn't see a thread that was related to helping out with programming help. So I figured I would start this, and if people either need help or are willing to give it, they could (hopefully) come here. So that's pretty general, but hopefully it works out. Recently I've been trying to figure out jQuery, and to test it I have a bunch of checkboxes and radiobuttons. I'm trying to get it so that one is selected, the background turns a different color. I have the html and the css all set up, so I think it's a problem with the code. $('.left, .computers input').click(function(){$(this).parent('.input').toggleClass("formfocus");}); The code isn't inside a (document).ready, but it is inside a <script> element at the end of the <body>. So I was hoping some of you guys who are more experienced with jQuery could tell me what I did wrong. Debuggers haven't been able to help and the tags are all proper, so I'm pretty stuck right now.
  13. So Paladin Brewer has been to San Antonio signing and asked a question I asked him to ask (lovely grammar is lovely...). To not-just-my surprise, it wasn't RAFO'd. Without further ado: Q: Is Threnody in the same planetary system as Sel? A: Yes, it is. I dare say that's quite a news - Sel and Threnody at the very least circle the same sun. One may even be a moon of another. We can probably guess that whatever messes with Sel's cognitive realm to make it dangerous is connected to whatever makes dead people into Shades. I've been having this thought for a while that Sel may be the Homeland of Threnodian history, and this only seems to support this. A short distance between the two would mean that it'd be easy to escape from Sel to Threnody, and the planet may've been named in memory of those who didn't manage to run away. This would also suggest that the Simple Rules come from Selan arts (AonDor, ChayShan, Bloodsealing...), not to mention that Forescouts (Silence's family), who were supposedly one of the first people to leave Homeland, were worldhoppers. What is probably more important, something chased Threnodians away from Sel. Odium returning to finish the job it started? Events of the elusive Elantris 2? I have no idea. Of course, it could also be that Threnodians are just one culture from Sel that was hit especially hard by Odium paying a visit to splinter Devotion and Dominion - hit hard enough to worldhop to another world to escape it. This would explain why their names are so different from the cultures we've seen so far (Silence and Theopolis vs. Shai and Raoden). I honestly don't know what to think of this.
  14. So, does anyone read current comics? I read a couple, mostly Inhumans and Avengers. Excited for Civil War II?
  15. All right. So. If you're here, I'll assume you've finished Calamity and, as a Reckoners RPer, are ready to discuss what this means for the game. If you have not finished Calamity, read no further. Objectively speaking, there are some things that have the potential to cause problems. Partial redemptions will still be canon, though it seems as though full redemptions won't be possible. Calamity didn't seem to rule out any existing power types—no more than Firefight did, anyway—but it looks like we can continue without too many major changes. Now I'll add my opinion. I didn't like what Sanderson did with the weaknesses, and I didn't like the way he tied them back to Calamity. Firefight made them into PTSD triggers, which was so deep and complex and added so many more layers to the Epics we knew….and then Calamity shifted the focus back onto Epics being smug and imperious because Calamity was smug and imperious. And the way Calamity could just take a normal fear and punch it up to insane levels felt shallow. So, if we're going to deviate from canon, I recommend we stay with the assumed definition of weaknesses as tying back to an Epic's past trauma, and being resolved by the Epic facing that trauma for the sake of someone else. I confess: I suggest this partly because the way I have Funtimes' redemption sequence planned, it wouldn't work nearly as well if the "to save someone else" caveat were observed. But I also think that the canon definition risks making Epics more shallow, and it plays into the way we've been writing our Epics better. Thoughts? Opinions? Angry rants for the Dark Lord Zorblag?
  16. The thing that gets on my nerves is when people say that Brandon's books and their description and excess is boring. If only the knew of the cosmere and all the hints and clues that they are saying should be edited out! That and when people call Pat Rothfuss, the founder of a charity organization, a money grubber.
  17. So a free excerpt from Calamity came out today, showing us a rough draft of what may be the first couple of pages in the book. What did you guys think?
  18. I've seen this come up in many threads but have yet to see a thread devoted specifically to the topic so it seemed appropriate to start one. The question here is, what exactly do we know about the process of Hemalurgic decay? Take particular note of any apparent contradictions as they likely mean a gap in knowledge where we can start to speculate. Below are the points that we know. This is only what is actually evidenced in the books or confirmed in a WoB, not dealing with theories on the subject (we'll get to those). For the sake of this discussion we should have some standardized terms. The terms to be used (so we all know what we are talking about) will be as follows: Hemalurgist: The one performing the act of spiking Donor: The one whose power or attribute is being taken Host (Changed from Beneficiary): The one who is being spiked and thus gaining the trait Hemalurgic Construct: A creature like a Koloss or Kandra who has gained or lost traits through Hemalurgy that are not directly connected with the powers or attributes granted by the spikes. Note that Inquisitors are not in this category as we have no direct evidence that they have any effects from Hemalurgy other than the direct powers of the spikes themselves. Laws of Hemalurgic Decay A spike left outside of a body loses charge at an indeterminate rate for an indeterminate amount of time to an indeterminate minimum. Inquisitors took great pains (as well as inflicting great pains) as they made spikes to ensure they spent as little time outside a body as possible. Spikes can be reused. When as spike is reused it is also important to get it back into a body as quickly as possible (as seen by Human rushing to make a new Koloss as quickly as he could with the spike1). A spike kept in a body intermittently will still maintain some degree of a charge (Vin's and Wax's earrings), though what degree of charge is indeterminate. Spikes may be divided, separate pieces maintaining some charge, but a lesser amount each. This process heightens Hemalurgic decay in some indeterminate way. Please note any other laws/evidence I have missed and this list will be updated. Similarly note anything you think I have misphrased or misrepresented and with appropriate evidence the list will be altered. Remember this list is for provable, verifiable facts, not extrapolations and theories. Now the list was not really the intended subject of this thread, but it is a good starting point. The issues of the earrings have plagued us for far too long and it is time we put our collective obsessive minds to work on trying to figure out hemalurgic decay. Maybe it will come to nothing as we simply don't have enough information yet to make a definite conclusion on, or maybe we'll find that nugget buried somewhere that cracks this all wide open. Below I'll keep updated a synopsis of each possible theory based on our list of laws that seems to explain all of our gathered evidence. As long as a theory remains sound it keeps its place on the list. I'll use a series of codes to indicate usefulness of said theory. Since I'm starting and organizing this discussion the categories are at my discretion and opinion though if anyone disagrees with a categorization make your case and I can probably be persuaded. Plain Text = Possible theory, takes all points into account and has not been fundamentally disproved but cannot really be proved either. Strikethrough = Debunked theory, disproven via direct undeniable evidence. Italics = Unlikely or tenuous theory. Technically possible but unlikely due to other known factors. Bold = Highly likely theory. Takes all points into account and elegantly explains the inconsistencies. Blue = Wild stab in the dark. Theory technically possible but not really based on presented evidence. Pink = Mocking. 17th Sharders taking the piss as we are often wont to do. The first theory presented is one of mine for this, but I'm ready to admit it doesn't really belong as anything but plain text by my codes. Possible Extrapolations from the Laws of Hemalurgic Decay Spikes continually lose charge at a relatively quick rate whenever they are outside a body. The decay rate is constant but exponentially decreasing (basically a half-life, though not necessarily based on a factor of 2) to some bounded minimum charge. This minimum is some factor of the original charge placed in the spike, not an absolute. Spikes lose charge quickly until they are first attuned to a Host, at which point they stop losing charge even while not actually in the Host anymore. (Attributed to Outis, full theory link here) Please join in this discussion. It's long since time we got organized on this one. If this format works out, it might also be something to try for other head-scratchers that plague us all. Footnotes 1. Supporting evidence debunked. Law #4 changed to Wild Stab in the Dark due to lack of supporting evidence.
  19. This is one of my personal sayings, probably because research is one of those things I "do" as a historian...or so they tell us; half of history is research, half is opinion, and half is spinning stories that make some sense. The truth is, of course, that we can't do math to save our lives...that's why we chose history, not science. Anyway, what I wanted to talk about today is research, and how it applies to creative crafts. Ironically, research for world building or a story has always boggled my mind. While I find conducting research on a topic for a class, a paper, or an article quite easy, I already have a direction for this. It's in my study area (modern U.S. history), it relates to my interests, and I already have a set path to some extent. I know where to find good materials and I also know where to get more materials from if the need arises. As long as it's my area, I'm pretty set. Yet, whenever I even consider (briefly) worldbuilding or going back and writing a story I pause in fright at the mountainous research required to write a story that wouldn't relate to my...errr..."special interests". Even though I know how to research properly, researching in an unfamiliar area is somewhat frightening. There just seems like so many things and directions to look into. From culinary practices, to how this or that ethnic group's farming techniques in this or that period, to music styles, to their history, to scientific practices/medical practices that were common in that culture (Arabs washed their hands in the middle ages a practice that was deeply influenced by Islamic ritual cleansing), to how does my magic system tie into economics, culture, history, religions, and physics! Such things as that. The topics for research seem insurmountable. When I do research for some topic (let's say philanthropy in modern America) I need to learn the terms, how it relates to economics, and such things as that, but it never seems this downright crazy. It's narrow and given to me in a nice, neat package even though I probably spend quite a bit of time researching a few philanthropists and what makes them tic (so to speak). Instead of rambling on, I'll offer a list of questions to get the ball rolling (but you don't have to answer them): How does one organize the vast numbers of topics into something isn't overwhelming? That list is far from exhaustive, and, while no one is going to really care about what your farming techniques are (unless it's a story about farmers fighting giant shadow monsters from the nether), some of these topics aren't that important. Still, a lot of them are important, which leads me to my next question... How does one know when enough is enough and what kind of topics one should really focus on? What parts would you say are the most important? When does "rule of cool" out weight "rule of correct"? If you've done this type of research, how have you organized it? Is there a system that you personally use or have seen other use? Say, if one knew that they want to tell a story where the main character is military in a certain period (Enlightenment; that is, 16th to 17th C Prussia, per example) or a "doctor" in Japan in the same time period (Edo period), how would you go about writing that without being overwhelmed (or cultures similar to that)? In short, I just want to encourage discussion on research and advice on how to do it, I guess...
  20. Hello everybody! This is my 2nd topic to post on this site, so forgive me if this has already been said but I thought I could point out the connections between the magic systems in the hope that we can learn how they relate to each other and the rest of the Cosmere. And I apologize in advanced, but this will be a very long post. Unfortunately, I have not read from the Emperor's Soul, so I will not be able to speak to the power of Forging. If someone would like to add that into the comments, I would be appreciative. I will add a Tl;Dr section at the bottom for those not interested in reading the full post. I would like to reflect the opinions of everyone who wants to add input, this forum page is a place for discussion, as such please be respectful of everyone's opinions. If you disagree, I would be happy to reflect your opinion on this post. To skip the explanation of all the magic systems, please feel free to Control+F "Connection" there will be a header that is bolded, italicized and underlined. Obviously, this topic will contain spoilers for Elantris, Warbreaker, Mistborn, and Way of Kings, if you prefer to read the book first, I do suggest you book mark this page so you can return to it once you have read all the books, thank you! I'm going to list a quick survey of the magic systems together so we can compare/ contrast them. I would absolutely love to hear any input or conjectures, no matter how big or small. So let's get started then: Elantris: Aon Dor: the magic of drawing Aons to access the Dor, a powerful pervasive magic that is focused through the massive Aon Rao which is Elantris and the surrounding areas. Notable Features: The Shaod will pick people in the surrounding areas of Arelon or Teod and transform them into Demi Gods of sorts, able to use Aon Dor. Once taken by the Shaod, the person's skin turns into silver and their hair turns a pure white. There is a connection between Aon Dor and Seons. The Fuel: The Dor having been accessed by Aons. ChayShan: the Magic of accessing the Dor to increase the Martial prowess. Known to the Jindoeese. Notable Features: this magic system was shown, only briefly, at the end of the book of Elantris. However, we know that similarly to AonDor, those who use the power rely on some sort of body gestures and motions (in this case a martial art) to access the Dor. Its effects seem to speed the martial artist up and giving them incredible power. So much, that Shuden was able to break the bones of a Dakhor monk. The Fuel: The Dor having been accessed through a combination of martial arts and meditation. Dakhor: the magic of enhancing the skeletal system and improving the body's capabilities far beyond what normal peoples should ever be able to accomplish. It does this by somehow by probably accessing the Dominion's gateway to the Dor. Notable Features: only the Dakhor monks in Fjorden have ever been known to have this power. While it doesn't necessarily seem to be based on location, I assume that the knowledge of how to access this power is a heavily guarded secret kept by the Dakhor Monastery. The abilities include teleportation, the ability to enhance the human body by shaping the skeletal structure. The structure of the bones seems to change the varying levels of power in this system. It also has the ability to wipe out Aons. -Thanks to Kurkistan for the Corrections. The Fuel: A willing human being must sacrifice himself. The Mistborn Trilogy and The Mistborn Adventures, book one: Allomancy: a magic that consumes metals to various effects. This magic comes from Preservation. Notable Features: Allomancy is an incredibly fun magic system in which the user can "burn" metals to push or pull on metals, forcibly change someone's emotions, hide themselves, find other Allomancers (and possibly find other uses of magics from other worlds, though this is speculation), strengthen their bodies and senses, affect their own stores (and those of others) of metals by depleting them or using them in a single burst of power, forsee the future and lastly affect time by slowing it down or speeding it up. This type of magic is genetic and becomes deluded after generations. Fuel: The fuel for Allomany comes from Preservation's power using metals as a "focus" for that power similar to how Aons focused the Dor's power. -Thanks to Kurkistan for the corrections. Feruchemy: the magic of Harmony. It relies on storing up an attribute into metals for later use. The use of this magic can be used to multiply the attributes several fold, but doing so drains the user quickly. Notable Features: Feruchemy is an end neutral magic system. BioChroma might be end-neutral, also. If the user can store up enough of an attribute, s/he can expend it very powerfully for a short time, until an equilibrium has been reached. The user can store or use the following attributes: Speed, Strength, Mental Speed, Health, Memory, Weight, Age, Senses, Warmth, Wakefulness, Spiritual Connection, Identity, Fortune, Investiture, Nutrition and Calories, and finally Breath. -Thanks to Kurkistan for the corrections and the link. Fuel: the user must store up these attributes into a metalmind of the correct alloy, then they can use that storage at a later time. Hemalurgy: the parasitic magic that can steal potentially any magic ability from any user given the right alloy of the spike, the knowledge of where to place the spike and I supposed the sadism to even use the magic. It is a "messy" magic. Notable Features: Hemalurgy steals magic from the magic user. The longer the spike is outside of a body, the more magic is lost. It is the only end-negative system in the Cosmere, so far, but it is highly possible that there will be another. When impailed with Hemalurgic spikes, the host of the spike can hear Ruin's or Harmony's intent. Given enough spikes, the host will be unable to act on their own as the intent becomes much more powerful and can overcome the free will of the subject. It's "an oddity in the cosmere". -Thanks to Kurkistan for the correction and the link. Fuel: the magic kills the Magic user and steals his power and is placed into the new host. So the fuel is either the blood, the life, or both of the host. The Way of Kings: Book one of the Stormlight Archive: Surgebinding: the magic of using Surges. There are various effects of this magic and the user can use only two, based on the Ten Essences The Ten Surges, as shown in the Knight's Radiant Table (Currently [though subject to change]: Surface Tension, Transportation, Transformation, Light, Grown, Friction, Division, Pressure, and Gravity). Users can affect Gravity, Heal, Lightweave, Soulcast without Fabrials, and can do many other things yet unknown. - Thanks to Kurkistan for the Corrections. Notable Features: All of these Magic use Stormlight and are only usable to the Knights Radiant. This magic system has not been fully explored and much of the details are unknown at this point. However there seems to be a connection between using the power, and having an Honor Spren. Though it is worth note that not all "Bond Spren" are "Honor Spren". -Thanks to Kurkistan and Gloom for the Corrections. Fuel: Stormlight, some magic left behind in the wake of a High Storm that is stored in Gems. Old Magic: Little is known about the Old Magic. We do know that they are some how tied to the Nightwatcher Voidbinding: Again, little is known about Void Binding and I will be sure to add in the information when it becomes available. Shardblades: Though more is known about Shardblades than the previous two magic Systems, there is still a great deal of mystery shrouding the blades. From what we do know, the blades were wielded by the Knights Radiant, but were abandoned on the Day of Recreance. They do not cut living flesh, but the soul it self. I could fully describe them, but it would be better to read the Wiki Article as the information there is fantastic. Warbreaker: BioChroma: is an interesting type of magic that requires the uses of Breath. Having different amounts of Breath can passively increase the wielder's ability to detect perfect hues of colors, gain perfect pitch, sense the Breath of others, Awaken without words, Agelessness, and Distort Colors among many other things. These various stages of Breath are referred to as Heightenings Every person on Nalthis is born with a single Breath given by the Shard Endowment. They can sell or give away their Breath to anyone else. People can then use these Breaths to perform a magic called Awakening, whereby they temporarily store their breath into an inanimate object and give it a command to obey. Notable Features: Awakening works best when the object is "human shaped" and organic. The closer the semblance to a human, the less Breaths are required to Awaken the object. Though, theoretically, nothing is impossible to Awaken, given the expertise and enough breaths to perform the awakening. -Thanks to Kurkistan for the corrections. Fuel: Breath (kinda). As the Breaths are not consumed in the process of Awakening, rather they are borrowed and then later returned. Some, however, believe that the fuel for Awakening is color. However it is worth noting that if this were the case, it would only be the initial fuel for the awakening as the magic does not rely on the constant draining of color to continue. At the Highest known heightenings, it is possible to use more color for awakening. -Thanks to Kurkistan and Robot Aztec for the corrections. I should note that the next three items on this list are simply an extension of BioChroma and not necessarily a new magic system unto their own. Returned: When a person dies a particularly virtuous way, they can be returned to life with a single, powerful BioChromatic Breath. In order to sustain themselves, they consume one Breath per week. They are the utmost Ideal of physical form. The men are tall and muscled, well formed, and the women are the embodiment of beauty. They can give up their one Breath to cure anyone of anything. The God King is a different type of returned but nevertheless, still a returned of a sort. -Thanks to Kurkistan for the corrections. Lifeless: these are not returned, they are simply a corpse that has been awakened to follow it's master's bidding. - Thanks to Kurkistan for the corrections. Nightblood: Nightblood is a sword that has been Awakened with BioChromatic Breath. It wants to "destroy evil" though, because it is a sword, does not understand exactly what evil is. Feel free to read the Wiki to understand the various facts about Nightblood. Ok, now we will explore the connections between the various Magic Systems: Let's start by grouping the Magic systems by how they are inherited or obtained. Magics obtained through inheritance (genetics, locations): Allomancy, Feruchemy, BioChroma (kind of) Aon Dor (though, I suspect with these two that the location only matters because Devotion is shattered), ChayShan Magics obtained though endowment (picked randomly or otherwise to ascend to power): Aon Dor through the Shaod, BioChroma via the Returned, Surgebinding, and Voidbinding (presumably) Magics obtained through taking someone's life force: Hemalurgy, Dakhor, and BioChroma (again! but this time by taking someone's Breath and/or absorbing color of nearby objects with the possibility of taking it from human flesh... looking at you Nightblood.) As you can see, there aren't a terrible lot of differences in the means of obtaining the powers. So let's take a second to explore some of the similarities. In Aon Dor, when one is taken by the Shaod, there is a visable change in their coloring. They get white hair and silver skin. We presume the one gets taken by the Shaod for having considerable Devotion to something. In BioChroma, the Returned come with just one Breath, like normal, except that this Breath is so powerful that colors seems to glow much brighter and more pure in their presence. Similarly to Aon Dor, the Returned are chosen to come back based on some Virtue that they possessed. In Surgebinding, the user glows when he holds in Stormlight, while there isn't a large difference in appearance (other than the the eye color changing to become a "Lighteyes") a Surgebinder is picked to become such when they display incredible acts of Honor Virtue. - Thanks to Kurkistan and Gloom for the correction and the link. My guess is that Voidbinding would be doable if one exhibited supreme hatred, thought this is speculation. Otherwise powers are obtained via location, heritage or simply by stealing someone else's power. We will get into that in a bit. Now let's take a look at the various storage of Fuels and their similarities. The majority stores their powers in Gems, Metals, and Bones. Though the powers vary on effects and uses, the method of storing excess power is similar. Allomancy: Metals Feruchemy: Attributes stored in Metals Hemalurgy: Power stolen; stored in Metals Surgebinding: Stormlight stored in gemstones Soulcasting with a Fabrial: the fuel is probably Stormlight stored in gemstones, but I imagine the cost is offset the Spren. Dakhor: The fuel is a human life, it is stored in human bones. Aon Dor: The Dor, a pervasive magic on the World of Sel. It acts differently as it isn't really stored so much as it is released. Probably similar to the Well of Ascension. BioChroma: Breath, kind of. In this regard, BioChroma acts differently. There really isn't a "fuel" for their power and it can technically be stored in anything. It even acts conversely against the other metals (IE storing Breath in Metal or rock is actually quite hard, its much easier to store it in something that was once living, similarly to Dakhor.) I believe that the fuel for the power of BioChroma is offset by Endowment, not unlike the Dor. It has been noted that the particular storage of fuel, be it in metal, gems or bones, could be irrelevant, and it could simply be a different method for a different world. However, given that the Shards created those worlds (and presumably the method of storing their power) it could have some relevance. - Thanks Kurkistan for the commentary. Alright let's evaluate the various Investitures that the Shards give to their Creations: Ok this is a bit harder to explain, this group evaluates the similar ways that the Shards invested themselves into a planet. For Example, the Seons and the Spren are the direct result of the Shards reducing their power (Seons, it seems were actually a result of the shattering of Aona [Devotion], and logic dictates that Spren could be similarly created. Though the origin of Spren seems to be a rather large debate with too few facts to say for certain) Seons and Spren are a particular life that exudes the influence of the Shard, presumably, and retains some of their power. Just to clarify, some examples of this power are the Seon's ability to communicate like a telephone and the Spren's ability to change size, shape and form. Furthermore, on Scadrial, humanity is, in part, different than everywhere else because they have a bit more Preservation inside of them. Then on Nalthis, Endowment has endowed (wow shocker) humanity with breath but even more powerfully, Endowment gives a very powerful Breath to the Returned to bring them back to life. We don't have a ton of information on the investiture of the Shards into the races in Way of Kings but we do have the Aimians who can change the form of their bodies not unlike the Spren that exist on that planet. I can't imagine that Shinovar doesn't have a large touch from Cultivation, but that's speculation. The point is, that the Shards have all invested themselves into their creations. We know from Preservation that this weakens them. This may be the way that Odium can be stronger than the other Shards as we can only really attribute the Voidbringers to his power, definitely not a full planet filled with life. - Thanks to Kurkistan, WeiryWriter, and Shardlet for the input and links. These Magics Grant Sentience: In Way of Kings, Syl slowly gained her sentience as her bond with Kaladin grew stronger. In Warbreaker, Nightblood gained his sentience through the vast amount of Breaths he received when he was Awakened. It would also be interesting to note, that while humans can Awaken, Endowment can Awaken granting full sentience rather than partial robotic following of a single imperative 90% sentience. - Thanks to Kurkistan for the corrections. In the Mistborn books, the Koloss and the Kandra both received their sentience when Hemalurgy was used on them. In Elantris, the Seons received their sentience from the Aon that glowed at their core. It would seem I am mistaken about the sentience of the Seons. It actually comes because they are Splinters of Aona (Devotion) IE the Dor's power was channeled in a way that gave them cognizance. - Thanks to Kurkistan for the correction and the link. While BioChroma remains King on investing mundane Items with Magic, it most certainly isn't alone: In Elantris, Aon Dor, by simply drawing an Aon on something, you turned something mundane into something magical. Need a light? Draw Aon Ashe on the wall. Want a Flamethrower or a Torch? Draw Aon Ehe on an object. Et Cetera. In Warbreaker, the Awakener could simply Awaken an object with a set of instructions for the Awakened item to obey. It temporarily took breath, but the item would do as commanded. You could also do this to a corpse and create a lifeless servant to follow and obey you. Do take note that a dead body acts very differently than a live one. This rule is the same with shardblades. In Mistborn, while you couldn't make items universally magical to all who held them, Feruchemy stored their magic in the metals, Hemalurgy stored the magic in the metals and an Allomancer could burn metals to produce magic. This becomes important to note. Most of us understand the mechanic of burning Feruchemical metals (metalminds) as an allomancer. The Feruchemy turned the Metal into something... greater than simple metal. I'd wager that there would be similarly fantastic effects to burning hemalurgic metals (Mistborn 2nd Trilogy mayhaps?). So while the metal would appear to be magical, it most certainly changes the properties of the metals in some fundamental ways. This begs the question if the metal's atomic compisition changes measurably and if the futuristic metals could be engineered to be "full" artificially for Feruchemists. IE, could they store a book into a coppermind that any Feruchemist could pick up and "read" anyway, sorry for the tangent =P. Also note that you can't affect metals in someone else's body. - Thanks to Kurkistan for the input. in Way of Kings, when stormlight fills a gem, it glows. When a Surgebinder lashes an object, it glows and sticks to whatever the Surgebinder wanted it to. The Shardblades and Shardplate are most certainly magical as well. They act differently in the hands of a dead man, and against dead bodies. Meaning that a dead man's Shardblade will not vanish if he drops it. Ok, so they're similar... So what? I think Brandon Sanderson means to write several books in which we can see the interactions of our favorite heros or at the very minimum a few books in which we'll see the way these magic systems interact. They are made to be used together. Adonalsium shattered and created the Shards which made the magics. This means that essentially these magic systems were all one at some point. However, there is a distinct possibility that these systems were not created to work together in some fashion, Kurkistan aptly points out this in the following quote. I would like to add a section in here concerning the ideas about the Spren and Seons that I have seen reflected in the comments below. Thanks to everyone for the input. - Natan - Kurkistan - Natans So this is the fun part of the post! I want to hear some of your ideas and input as well! What happens when the two magic systems meet? What happens if you burn an awakened metal? Could a Feruchemist access or store attributes in Awakened metal? In a Stormlight Gemstone? Could a Sel version of Nightblood or Shardblade be made by Forging, Writing an Aon on the blade, or using a Dakhor Bone Blade? Would Lightweaving be more powerful with Aon Ashe present? Does a Hemalurgic Spike steal all the victim's Breath? Does a Hemalurgic Spike affect Spren or Seons? How many of Sazed's religions do you think were Realmatically aware? What are the chances that Odium was worshiped on Scadrial? Could a Returned come from another planet? Could they be Returned to another planet? If so, what would happen to a Returned Mistborn? Say, Vin and Elend? Can a combination of the magic systems somehow repair a splintered Shard? I wrote this article to be discussed! If anyone has any input, please feel free to share it! I would love to hear it. Critiques are welcome, but as this is a post to discuss and speculate I would appreciate it if you would be polite to your fellow posters! TL;DR The magic systems are very similar in a lot of different ways. This could help provide some insight into the Cosmere about how Shards work and perhaps the purpose of Hoid's mission. Thanks everyone! I look forward to hearing your response! Please let me know if I missed giving you credit from your comments in the post!!!