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  1. Episode premieres August 20th, 10am Pacific / 1pm Eastern. Welcome to the the finale for Diceborn: Secrets in Stained Glass, our Mistborn Era 1 miniseries! It all leads to this... Secrets are revealed, confessions are given, and the mysteries of this dangerous night are unraveled. Who's behind it all, and what do they really want? Only one way to find out. Cast includes Matt (Comatose) as GM and Narrator, and player performances by Ben (Overlord Jebus), Ian (WeiryWriter), Alyx (FeatherWriter), Verónica (Cheyenne Sedai), and Eric (Chaos). See all bonus content and stories at: https://www.17thshard.com/forum/tags/secrets in stained glass/ Character & Reference Sheet: https://docs.google.com/document/d/1Ouz4MLgL2va5e8dGalUOM5HzWLrjyoR65uWcV1vw8rc/edit ~Crafty Games giveaway~ One set of either Allomantic or Feruchemical dice. Just leave a comment and be a subscriber! Giveaway is US only. ~Shire Post Mint giveaway~ One set of the Era 1 coins. Sign up for the Shire Post Mint newsletter using the special 17th Shard link: https://omniform1.com/forms/v1/landingPage/6196cddcf7860b001f9ecc62/644a92886a3925a0dc01bef6 Giveaway is worldwide. Winners will be picked in one week after release of episode and announced in the next episode. Character portraits: Eli (https://instagram.com/elisgardor/) Backgrounds/Overlays: Connor (https://instagram.com/conjchamberlain/) Animated graphics: Marvin (Paleo) and Verónica (Cheyenne Sedai) Series post-production: Alyx (Feather) Trailer edited by: Verónica (Cheyenne Sedai) and Alyx (Feather) Mistborn is a creation of Brandon Sanderson, and a trademark of Dragonsteel Entertainment, LLC. The Mistborn Adventure Game system is designed and licensed by Crafty Games. Diceborn is also available on audio: https://podcasters.spotify.com/pod/show/diceborn Chapters: 0:00:00 Intro 0:06:43 Recap 0:13:55 Meeting with Maevis 1:24:52 The Trash Trio Talks 1:37:54 Sylvain Makes His Choice 1:47:48 Intermission 1:53:30 Getting to the Bottom of It 2:46:05 Summoned Downstairs 2:55:39 Making Reports, Making Plans 3:09:55 Epilogues 3:43:46 Conclusion If you like our content, support us on Patreon, for exclusive items and more: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss
  2. Diceborn: Secrets in Stained Glass is finally complete, and today we're bringing some final assets from the show to you: the show soundtrack and the full post-advancement character sheets for our cast and key NPCs! Be warned, there are MAJOR spoilers for Diceborn: Secrets in Stained Glass under the cut, click with caution! First up, if you liked the background music in the episodes, or had a specific moment with a track you wanted to find, you're in luck! An official list of all the tracks used in the show and the moments they go with can be found here: DB: Secrets in Stained Glass - OST Guide. Careful that the related scene descriptions contain spoilers! A full playlist of the OST tracks can also be found on Spotify! Finally, we've got the fully revealed, final character sheets. After episode 3, our cast went through a round of advancements, which means some traits were added, some traits were swapped out, and some stats were improved! Additionally, for the first time, we are sharing the character sheets for our key NPCs, Maevis and Addison. In case the previous spoiler warnings had not deterred you, our characters do have major secrets included in the sheets below. Highly recommend having finished the show before opening these! Player Characters (Post-Advancements) NPC Sheets
  3. In between episodes of Secrets in Stained Glass, we will have a variety of stories coming your way! This first one covers a key moment in the backstory of Dier Venture, and another comes next Wednesday, August 2nd, about his sister Eliane. You can see all Secrets in Stained Glass content in our tag! Spoilers for Secrets in Stained Glass Episode 3 are below. For a PDF version of the story, click here! Content Warnings: Brief depiction of violence, character death, abusive treatment 1010 FE: Three weeks before the Elariel Lakeside Solstice Party The old man was in one of his moods again. Dier wasn’t exactly surprised. Certainly didn’t take much these days to set his father off. Renholm Venture had become steadily more ill-humored and foul-tempered since cousin Straff took over the house and started subjecting him to the indignity of having a man twenty years his junior pulling rank to make him behave. And he’d never been anything resembling a pleasant person to begin with. But while the cold demands of his unyielding nephew were a source of frustration and stung pride, nothing got Renholm’s blood set to boiling more quickly than trying to rein in his willful, disrespectful, useless firstborn. At this point, Dier didn't even bother listening to what was being said as his father shouted himself red in the face. He knew what he'd hear: the same old, well-worn talking points from the dozens of other times they'd had this fight, over and over, ad nauseam. You're a disappointment to this family, and an embarrassment to me! I'll be damned if I let you disrespect this house and our legacy! Be better! Do more! Just care! Or else. Dier lounged back on the long chaise in his father's study, all but basking in the glorious sounds of his father’s shouting as he fiddled with his dueling cane. It didn't matter what his father was saying at this point. It wasn’t about the words anyway, it was about the tone. Renholm’s fury was nothing short of music to his ears. Dier couldn't remember which of his many potential failures or offenses had prompted tonight's particular "lecture" about filial responsibility. Lord Ruler knew he’d left enough of those lying about for the house to enjoy. Twist-click. Twist-click. Twist-click. The smooth metal join that kept his dueling cane together had a satisfying feel as he loosened and refastened the two cane halves across his lap. Most nobles kept solid wood canes, fearing Allomancers, but Dier's canes always had a core of steel beneath the wood exterior. No reason to avoid metal if you were one of those Allomancers everyone was supposed to be afraid of, after all. Renholm was a large man, though neither terribly muscular nor particularly rotund. Just naturally broad in a way he knew how to use to be intimidating, a presence he’d learned to wield to make others feel small. His face, over the course of this scathing rant, had started to shift from sun-red to something verging on purple, and Dier absently wondered if perhaps his father had somehow found a way to shout so hard he wasn’t getting enough air anymore. Now wasn’t that a pleasant thought? “...will not hear any further snide comments or objections out of you! Am I understood?” Renholm towered over him as he barked the words, leaning in close enough that Dier worried he might get caught by spittle. Dier listened in just long enough to catch his cue, nodding along without looking up. “Oh, don’t worry Father, you’ve made your point perfectly clear. I swear, never again will I…” He trailed off, snapping his fingers distractedly as he pretended to search for his next words. “Sorry, remind me what it is we’re talking about again? I’m sure you must have mentioned it somewhere in there, but I just can’t seem to—” “How dare you mouth off to me, boy,” Renholm growled. “You will pay attention when I am speaking to you!” Dier scoffed to himself as he clicked the cane-halves apart again. “Why? Were you planning on saying something worth listening to at any point?” Renholm backhanded him, and immediately a sharp jolt of thick, suffocating fear surged through Dier, a raw animal panic. The blow was hard enough to make the room spin for a second, though Dier managed to lean with the motion to soften the impact. He had enough training to know how to dodge such a simple blow—something his father always seemed to forget—but he knew letting Renholm think he was hitting harder than he actually was would get this over with faster. That fear that accompanied the hit felt like it was clawing its way up Dier's throat, a seizing terror that made him want to cringe down or plead for mercy. But he steeled his expression to annoyed boredom instead, refusing to let the emotion show. And as expected, it was gone in a moment anyway—as he’d known it would be—replaced by a burning shame and crippling insecurity. Then a gnawing guilt over how inadequate he was. Then a hollow sense of impotence. Then a jittery anxiety. Then a hollow dread to bring things back around to fear, for good measure. An endless slew of negative feelings, dragged against his will onto the surface of his psyche until they stacked up in a sloppy mess, each one vaguely burying the last. There were only so many ways a person could feel bad about themselves, but there were endless iterations within the themes, subtly different flavors, tones, and reactions. And Renholm had enjoyed plenty of opportunities to practice getting creative. Whenever his temper flared, so did his zinc. Most people thought emotional Allomancers were all subtle masters of manipulation, pulling the strings of others so carefully that their subjects never realized they were dancing to another’s tune. And admittedly, Renholm could be subtle when he wanted to be; one didn’t live in this house for long without learning to question any twinge of a feeling that seemed unexpected or potentially out of place. But whenever things turned ugly, he preferred a stronger tactic. Once the gloves were off, it wasn’t about manipulation, it was about a show of power, about making sure whoever was unlucky enough to be on the other side of him knew what he was doing, knew they couldn’t stop him from getting in their head. An onslaught of powerful, unnatural emotions like punches to the gut, enough to keep anyone's head spinning, to make sure they had no chance of keeping their own thoughts straight. Dier straightened from the slap, cheek still smarting, and forced himself to keep his expression trained to neutral apathy. Then he finally looked up at his father and pushed out a smile, knowing it'd drive Renholm crazy. Without Allomancy like his father’s to make manipulating emotions easy, Dier had always had to resort to more mundane methods to ensure Renholm felt as frustrated as he did. He liked to think his spite was equal to the task of matching his father’s zinc, and that was a reserve within him so boundless he’d been flaring it for years. It took effort to keep the maelstrom of all he was being made to feel from breaking across his face, but he knew nothing would annoy his father more than not getting the right reaction from his endlessly defiant son. His smirk twitched as he held it in place, and he felt a bead of sweat roll down his back between his shoulder blades. He was determined not to let himself crack from this, internally keeping a white-knuckled grip on his control as the Rioting tore and tugged and yanked at him from all angles. After all, he'd had as much practice enduring zinc as his father had burning it. None of it's real. He forced the thought through his head over and over. It's all fake. We've done this all before. None of it matters. Renholm scowled darkly, stepping closer to try to loom over his disrespectful son. "Your behavior is unbefitting of any child of mine and it is unbefitting of a Venture! It’s as though you wish to intentionally provoke me and bring shame upon this house! As though you enjoy forcing me to deal with you this way. Enjoy leaving me no choice!" And why shouldn’t I? I was never going to be good enough, and you were always going to ‘deal with me’ like this. Why wouldn’t I devote my life’s efforts to ensuring you feel as powerless as I do in this relationship? I can’t do anything to stop your tirades and your zinc, but I can make certain you know you can’t do anything to stop me from embarrassing the house and our good name. Why would I not enjoy seeing just how miserable I can make you too? It was the thing Renholm had never managed to figure out about him. He thought Dier lazy, unmotivated. But he was wrong. So very wrong. Of course Dier was motivated by his father’s wrath. Motivated to ensure it never worked. Motivated to make sure that every time Renholm screamed at him to get better, Dier met his eyes with a smirk and intentionally made himself worse. Renholm, so obsessed with his own station in a house he’d married into, a Lordship he couldn’t even inherit, could not fathom how readily his son would throw it all away. Despite how clearly Dier had proclaimed it in his every word and deed, Renholm never seemed to realize how gladly his son would set his own life ablaze if only for the chance to see his father burned down with him. But saying any of that aloud would give the game away, and besides, Dier just couldn't resist the opening Renholm had left him. "Oh, and what would you know of what's befitting of the Ventures, Father? I'm the only true-born Venture in this room. But if I have any questions about how to marry into a stronger house and take my wife's name instead, I'll be sure to ask you about it." Renholm's red face purpled further, and Dier knew he'd struck home. “Don’t you dare mention your mother to me, you insolent brat! As though selfish, reckless conduct like yours isn’t exactly how she nearly brought this house to ruin! She was lucky her unbridled decisions that night led to no one’s death but her own!” Dier’s smirk faltered momentarily, crumpling into a grimace as Renholm punctuated that sentence with a hard yank on not only his shame, but his sense of grief as well. He struggled to force it back in place, not wanting to concede even that small victory to his father, but his own expression resisted him. How deeply unfair that he could still ache like this, even knowing how blatantly he was being Rioted, even after how many times he’d endured this. How could the cautionary tale of the late Fedrienne Venture still be so sharp despite how many times his father had scraped it against his ribs? Not to mention, it was hard to take such warnings seriously when no one was ever willing to say what the hell it was she’d actually done. No details, nothing about what had truly happened all those years ago. Everyone tiptoeing around like talking about the real answer would dredge it all back up. No, the only times Dier ever heard anyone speak of his mother’s fate was to throw her misbehavior in his face: their proud, talented, overconfident Mistborn who’d struck out on her own against orders and gotten herself killed in the process. How he was like her in all the worst ways whenever the house was displeased with him. Such a tragic, senseless loss of a key Venture asset for no other reason than hubris and disobedience. At least she’d been kind enough to Snap her son into a Coinshot before dying in such an inconvenient way for the rest of them. An eight-year-old untrained Misting to replace their fully fledged, adult Mistborn. A trade no one in the house would have chosen, particularly that worthless new little Allomancer they all simply had to put up with until he’d learned enough to be of value to them. All his life he’d felt the weight of her absence, the impossible expectation that he needed to be worthy of her legacy, fill the hole she’d left behind. You have to be your mother’s son, Dier, but… No. No, not like that. He knew what he was to his family: Never enough. Their only chance to make back the Allomantic debt his mother had left in her irresponsible wake. A constant reminder to his father of the worst parts of his beloved wife: the part of her he hadn’t been able to control, the flaws she’d indulged that took her from him too soon. Dier tried to maintain his strong front, but the Rioting never gave him a moment to think, and Renholm still knew how to hit his son where it hurt. So all Dier could do was make sure he did the same. “Do you think she’d be proud of you,” he asked, looking upward slowly and feeling his lip tremble as it curled into a snarl, “to see how well you raised her only son after she was gone?” Renholm lunged forward, snatching towards his son’s throat, but this time Dier did dodge, shoving the arm out of the way with one of his cane halves. "You will learn not to speak to me with such disrespect or I'll–" "You'll what?" Dier said, finally managing to find his grin again. “Shout at me? Riot me? Slap me across the face, perhaps? I think you’re running out of credible threats, Father. Might need some new material.” He tried to find his satisfaction in his defiance, knowing it was there somewhere beneath the over-zinced emotional mess his father had made of him. He’d feel it later, remembering this look on his father’s face, knowing how deeply he’d struck back. But he wanted to be able to feel it now, desperately. Here he was, sitting across from the hard-earned reward for all the effort and planning and care he’d put into his delinquency and misbehavior and that damn zinc wouldn’t even let him taste the joy of it. Though that vindictive pleasure he rightfully deserved eluded him, there was one constant he could still grasp through the roiling seethe; one feeling that he knew was his own: a churning, delirious rage. That burned brightly enough to shine through whatever shame, guilt, or fear his father unfairly manifested, and Dier clung to it, his lifeline in the maelstrom. Renholm would never be so stupid as to stoke such an emotion within him, after all. He'd never encourage something that could lead someone to defy him. So Dier held onto that beautiful, pure loathing, knowing it was his, and knowing that his father could pile whatever meaningless, false feelings he wanted on top and it didn’t matter. Rioting couldn’t do a thing about this other than try to choke it out with something louder. Renholm had no Soothing to take that hatred, that fury, away from Dier, and Dier relished it. Renholm opened his mouth, taking a deep breath—no doubt to find some inept new insult or take the whole affair from the top again—and some long-strained cord in Dier just… snapped. Before he could think about what he was doing, his steel warmed to a comfortable glow in his gut and lines of blue sprang into existence across his sight. In the same moment, he raised the hand holding the top bar of his cane, carefully judging the angle, then opened his hand and Pushed. That steel-cored bar, about the length of his forearm when separated from its bottom half, flew up and caught his father right under the chin, sending him stumbling backward. Dier secured himself on a handful of anchors behind him and then let the other half of his cane fly, hitting his father in his stomach with it and knocking the wind out of the blustering man. Dier leaned forward in his seat, bracing himself as he shoved hard against the bars, Pushing until his father was pinned against the wood-paneled wall of the study. Renholm sputtered, grabbing the bar against his throat with both hands to try to push it back and regain his air. Dier stood slowly from the chaise, carefully managing anchors behind to ensure the pressure on his father didn’t let up. Renholm outweighed him, but Dier had caught him by surprise, and now, with Renholm in such a disadvantageous position and Dier braced as he was, he had no trouble keeping his father pinned. It took a complex net of steelwork to hold him down, but that was another thing his father never seemed to remember about him. That despite how much of an inept failure the house might see him as, he wasn’t entirely useless. Vasha, at least, had taught him well. “Before you finish whatever unoriginal threat you were planning to deliver, I’ve had a realization.” Dier shrugged as he walked forward, finally starting to find that satisfaction he’d been craving at the shocked look on Renholm’s face. His father gave a little jerk as every step forward Pushed on the bars a little more. “I’m done with this conversation. In fact, I think I’m just… done. With all of it.” He stepped right up next to his father and flared his steel to give a little extra shove against the cane-half against his father’s neck, ensuring Renholm wouldn’t be able to talk back. Dier's emotions flickered frantically through him, a zinc-stoked cacophony and unnatural in every way, but he focused on what it told him, not what it made him feel. It was his father’s panic, shining through every Rioted sensation, Renholm’s Allomancy trying to grab onto anything in Dier he could, anything that might make him stop. He knew which of his feelings were real, his wrath and joy blending into a cocktail so intoxicating, no false Rioting could distract him from them now. Dier simply let his grin spread, not even having to force it this time, and loosened his signet ring on his finger. He set it gently against Renholm’s forehead, that symbol of the inheritance that no one actually wanted him to have, and held it there with a very soft Push of its own when he pulled his finger away. “Shhh,” he said, savoring the fear in his father’s eyes at the threat the little ring represented. “Haven’t we said enough to each other? Haven’t you surely found every possible way to express your profound disappointment with me by now?” Renholm’s mouth worked as he struggled against the cane halves, trying to get out from beneath them—or at the very least, get the higher one off his neck—but Dier’s steel was relentless. The Rioted emotions in Dier were manic chaos, overwhelming but practically indistinguishable in how quickly they flickered over him. Then stopped. Dier started, caught off-guard by the sudden disappearance of his father's Allomancy in his head. Renholm never let up on him during a fight like this, it was unthinkable. Which was why, a moment later, Dier was hit full-force when a singular, all-consuming sense of love for his father slammed into him, drowning everything else out. It was a terrible, aching affection affection, strong enough to bring tears to his eyes as his chest seized up. He gasped softly, staggering, but as Renholm tried to surge forward to escape, Dier instinctively shoved on the bars again to hold the pin. He looked at his struggling father, feeling nothing but warm, soft sentiment inside for the man he’d loathed his entire life, and just slowly shook his head. “No,” Dier said, making his face contort into a grimace against the sickeningly unnatural emotion, even as he blinked those ill-begotten tears away. “No, I think we both know it’s far too late for that, Father.” Renholm snarled, still gasping for breath against the pressure on his neck. “You’ll… regret this… you damned… ungrateful…” Dier leaned in, feeling a strange moment of certainty within, an unexpected eye in the storm. “You know what, Father? I really don’t think I will…” With a cruel grimace, he flared his steel and Pushed on that ring with all the Allomantic strength he could muster. With a sharp crack and a wet crunch, the zinc stopped, false emotions evaporating in an instant. The room, and Dier’s mind, went blessedly quiet. Dier stepped back, taking hold of the pieces of his cane as he released the anchors behind him and let the body drop in a heap to the ground. With the Rioting halted so abruptly, he felt unnaturally numb in the aftermath, like it hadn’t fully sunk in yet what he’d just done. With rote motions and a blank expression, he locked the cane back together again, then leaned on it as he stood there, staring down at what had once been his father. It wasn’t the first time he’d killed someone, not even close. As a Coinshot, he was often pressed into house courier duty, and it just so happened that occasionally the messages he was tasked to deliver were sprays of coins sent at speed toward something soft and vital. He’d never minded getting his hands dirty if a job needed to be done. Honestly, what surprised him in this moment was how simple it had been. He’d thought it would be harder somehow, acting against his own flesh and blood, but really… it scarcely felt any different from cleaning out a rival house’s skaa. Hmm. The real question is… what am I supposed to do next? Even he couldn't ignore that this presented a logistical problem. Unlike a bunch of skaa, the death of such a high house lord would have repercussions. Their family wasn’t the leading branch of the Ventures; that dreadful duty had thankfully fallen upon his cousin Straff instead; but his mother and Straff’s father had been siblings. Straff’s sister had married out to House Erikell years back, leaving Fedrienne’s line next in the ranking. They were far from unimportant in this lineage. Assuming Straff’s little brat of an heir ever came down with a nasty cough—Lord Ruler forbid—Dier had the most obvious claim to inherit the house title. Something neither he nor the rest of the house had ever been pleased about. And if it came out to the house that Dier had been the one responsible for his own father's death? Well, that would cause all manner of unpleasantness for him, he was sure. He ran his fingers through his dark hair, pushing back the messy strands at the front which always escaped the loose braid he usually wore. What to do? What to do? Could he blame this on another house, somehow? Frame it as an assassination by one of their rivals? He needed some way to get out of this. As satisfying as the crime of passion had been, he was forced to admit that perhaps something premeditated might have been wiser. A chance to give himself time to come up with a plan before it happened. He’d have to pay the Ministry somehow for the killing, which wouldn’t be cheap, particularly since he hadn’t gotten an authorization in advance for an assassination. Technically Renholm had struck him first… Could he find an obligator that would take payment for it as an act of self-defense? Not to mention the bribe he’d need to keep his culpability quiet. He was smart enough not to risk Ministry sanction for not paying his dues, but he would need to make sure whomever he paid also knew to keep the details to themselves. Of course, there was one person who’d probably know exactly how to handle this with the Ministry, but how in the world was he going to explain this to h— A floorboard creaked outside the office, and Dier, still tense with adrenaline, reacted immediately. He grabbed a thick anchor behind him—his father’s hidden safe cabinet—and shoved on the office door’s hardware, sending it swinging open with a bang. Revealing, much to his frustration, his wide-eyed younger sister crouching on the other side. Eliane jumped back with a yelp as the door nearly hit her, locking eyes with him in a panic and starting to try to back away. Of course it would be Eliane, Dier thought with thick annoyance. The servants knew better than to be in the same wing when Renholm was in a bad mood. The old man had always been prone to breaking things when he lost his temper, and skaa were infinitely more replaceable than furniture or the Keep’s valuables. His sister, on the other hand, had always been too fond of sticking her nose in other people’s business for her own good. That little habit would get her in trouble someday. “Eliane,” he snarled through a paper-thin polite smile, “why don’t you step in here and join us? Shut the door behind you.” How much had she seen? He had to assume it was everything. Eliane blanched slightly, but wisely realized from his tone that he hadn’t been asking, and ducked her head as she stepped in. Though she was only a few years younger than him, he’d always thought Eliane felt far younger than her twenty years. Eliane, whom Venture had sheltered, while they sent him to risk his neck for their politics and schemes. Where Dier had only ever been a reminder to their father of Fedrienne at her worst, Renholm had always treated Eliane like she was the sole remnant of all the lovely parts of their mother at her best. When he looked at her now, he found resentment simmering within. He never went after you like he did me… There’d been times in their childhood where things had been better between them, nights she’d waited up to make sure there was someone awake to see he was safe when he got home from a mission. Pity in her eyes as she’d helped stitch him back together after a job gone wrong. But now, as he saw that fearful tremble in her expression, he found nothing but disdain for his little sister and everything she represented. She hid from conflict, he confronted it. She kept her head down and avoided attention where he always flaunted his presence at court affairs. Nervous, weak little thing that she was, Dier had always known she’d never have the temperament to survive amongst the cutthroat nobility. Right now, she was a problem. And a problem was the last thing he needed. Eliane closed the office door as requested, then carefully walked forward to join him when he pointed to a spot on the floor in front of him. When she was far enough in to catch sight of their father on the floor—and the new hole in his head—she clapped a hand to her mouth in horror. "Sit down," Dier snapped, before she could say anything about it, "and don't even think about screaming." Eliane stared at her brother aghast, but did drop to sit on the chaise when he pointed again. "Dier, what have you done?" "Oh, don't start," he said witheringly. "The old bastard more than had it coming. Now, shut up so I can think." Eliane opened her mouth to protest, but a hard glare from him snapped it shut again. She folded her hands in her lap, fiddling with her skirt as she laced and unlaced her fingers. Every so often her eyes would drift towards their father’s body, but she quickly yanked them away when she realized what she was doing, choosing instead to stare instead at a specific patch of the rug. Admittedly, as he paced and tried to think of what to do next, a not insignificant part of Dier wondered if, as a witness to this impulsive little crime of his, Eliane might now be more trouble than she was worth. It was tempting to consider just getting rid of her too, make things simple. But he already had one murdered family member to deal with tonight. He reluctantly admitted to himself it would probably be wiser to deal with the first before he considered adding any more. Renholm had more than earned a hole in his head, but there were probably better ways of dealing with the inconvenience of Eliane than creating another corpse to have to cover up. After a few minutes of Dier muttering to himself as he racked his brain to find a way out of this, Eliane looked at him again, fear and worry still writ plain across her face, and asked in a soft voice: “Dier… What’s going to happen to us?” He started to tell her to be quiet again, when an idea finally popped. An idea that just might work. He stopped pacing and turned to face her fully, mouth splitting in a grin. The expression seemed to, if anything, frighten Eliane further. “What’s going to happen? Nothing,” he said lightly, even giving a little laugh at how obvious it was, ready to kick himself for not seeing it sooner. “Nothing at all, little Ellie.” Her expression hardened as she stared back. “Have you lost your mind?” He was almost impressed; perhaps his sister did have a backbone in there somewhere. Unfortunately, it was, for him, a deeply inconvenient time for her to have grown one. “Watch your tone,” he said, lip curling. “You ought to be thanking me. Don’t try to act like you’ve got any kind of moral high ground here. You’d have done the same thing if you’d been capable of it. You just weren’t strong enough.” Her hands balled and she pressed them against her thighs, crumpling the fabric of her skirts as she did so. “I’m not…!" she started to protest, then stopped herself. Wisely."Tell yourself whatever you need to if it helps you feel better about what you’ve done, I don’t care. But we need a plan, because now you’ve dragged me into this. What are we going to do?” He rolled his eyes. “If you’d listened rather than immediately mouthing off, you could have let me finish telling you the plan.” He leaned down, getting right up in her face and enjoying the way she flinched back from him. “I am going to stay right here and ensure no one else in this household… interrupts this very important conversation Father and I are having. And you, little Ellie, are going to go find SaeNinn and let him know his presence is required in the study.” Eliane frowned for a moment, bewildered as she tried to understand his reasoning for such a demand. Her eyes slid back to their father on the floor and she flinched, realizing what he intended. She looked nauseous at the thought. “Y-you can’t be serious. He’s… he’s our father.” Dier straightened again, giving a dismissive wave. “No. He was our father. Now, he’s an inconvenient corpse. One that needs to be dealt with expeditiously. Unless you’d prefer we sit here until someone else stumbles upon him in such a state?” He stepped back, pointing at the door. “SaeNinn. Study. Now. Tell him his Contract holder wishes to discuss an amendment.” Eliane held his gaze for an extended moment without moving to obey, long enough that he raised an eyebrow at her in challenge. How exactly do you think this is going to go down, little sister? Is this really a fight you want to pick right now? She broke first, dropping her eyes to the floor and standing. She even dipped him the tiniest curtsy when she was back on her feet. "Very well," she said, clearly not pleased but cooperating. "As you wish, my lord." He smirked, trying to decide if she was being cheeky with the formal address. Hard to tell, though the look she shot him when she raised her head again was anything but respectful. "Oh, and Eliane," he said, "I expect you to be back by the top of the hour. Otherwise, I'm coming to find you myself, and I can assure you we'll have a much less pleasant conversation if that becomes necessary." Her mouth thinned to a flat line. "It won't be. I don't need to be threatened, Dier." He shrugged, smirk undeterred. "Merely making sure we're both on the same page here. On you go, then." He sat down behind his father's desk, tossing his legs up on top of it and kicking back a fresh vial of steel dust. Just in case. Eliane gave him one last dark look, then turned and walked out, off to find the kandra. Or off to make a very foolish mistake. By the top of the hour he'd know which. Dier didn’t have to wait long. It was well before the bell when he saw the steel-lines of his sister's jewelry approach on the other side of the study door. He stayed tense, running his thumb over the handful of clips in his left hand, until he heard the knock and Eliane’s voice called through: “My lord, may I enter?” He Pushed the door open again in lieu of answering, quickly checking that this wasn’t an ambush. Eliane was in front, startled again by his Allomancy, and behind her was a single figure he didn’t recognize. The young man had short silver hair, and he leaned around Eliane to peek curiously at Dier beyond, seeming interested in the display with the door. Dier paused. He’d thought SaeNinn had been a Terrisman last he’d seen the thing, but perhaps he’d simply not been paying attention to the latest assignment. He supposed he ought to be thankful Eliane had known where to find this version of him. The role couldn’t have been that important, whatever it was. And besides, it was over now. Eliane stepped aside and indicated for SaeNinn to enter first, then closed the door behind them both. The kandra, clearly still in character, turned in a circle as he walked in, admiring the tall bookshelves before stopping before the desk and offering a bow. “What a well-appointed room, Lord Venture. It is an impressive collection,” he said with a polite smile. “Your sister mentioned your Lord Father would be joining us to discuss business?” Eliane grimaced, wrapping an arm around her waist. “That wasn’t… quite it.” “Drop the act, creature. Your assignment’s over.” Dier stood, moving to pull back the window curtains he’d done his best to hide his father’s corpse behind. “As lord of this family branch and inheritor of your Contract, I hereby compel you to a new assignment. Thankfully, it's a target you’re fully familiar with, so I do not expect you’ll have any trouble with the role.” Immediately, like the snuffing of a candle, any hint of emotion vanished from the kandra’s face, an inhuman emptiness left in its place. Dier had always found kandra disturbing, especially when the creatures stopped pretending, but he couldn’t argue with how damn useful they were. SaeNinn’s blank gaze slid to Renholm on the floor, and he might as well have been staring at an off-color bit of paint on a wall rather than the corpse of a man he’d served since before Dier was born. “I see. You wish me to take these bones?” “Yes,” Dier said, waving towards the body. “In case you need it said outright, from here on out, you will be Lord Renholm Venture, and you will ensure his true passing will be known to none beyond this room. Understood?” SaeNinn bowed once. “Yes, Master. And what assignment would you have me undertake, in this new role?” “Assignment?” Dier scoffed. “That’s it. Just be him. Do whatever you think he’d do. Oversee the house. Run interference for whatever Venture directives come down from Cousin Straff. Frankly, I don’t care what you do, or how you do it, so long as no one suspects you.” For the briefest of seconds, there was a flicker in the kandra’s expression, and Dier wondered if the creature actually had emotions of its own under there somehow. “To clarify,” SaeNinn said slowly. “You… wish me to run your branch of the house?” “I wish you to be the old man and ensure none suspect anything has happened to him. And yes, that means I expect you to handle whatever responsibilities he had,” Dier said. “Lord Ruler knows I’m not going to do it. If there’s some truly important decision that needs to be made, I can inform you how to proceed, but I do not wish to be bothered with mundanities and minutiae. Handle whatever comes up however you see fit.” Eliane fixed him with such a look of shocked contempt as she heard the hands-off instructions, and he crossed his arms and cocked an eyebrow back. You really think you want to lecture me right now about not taking enough responsibility, Ellie? Because it didn’t go so well for the last person who tried tonight. Her frown deepened, but eventually she glanced away, wisely choosing to hold her tongue. The kandra watched the silent exchange of looks between the siblings before addressing Dier again. “It shall be done, Master. I will need several hours undisturbed, but the transition will be complete by first light.” Dier smiled, spreading his arms in a showy little flourish towards his sister. “See? Solved. As far as anyone else is concerned, nothing's happened. Nothing changes. And for us, dear sister? No more of his raving, no more lectures, and best of all: not another hint of zinc in this house. Never again.” He crossed the room and clapped her on the shoulder, a motion that made her flinch sharply. “You’ll see. This’ll be a good thing. You keep your mouth shut about whatever you think you saw tonight, and I assure you, it’ll all work out for the best.” She pursed her lips, looking up and searching for something in his eyes. “If you say so, Dier. You know best. Clearly.” His smile thinned, not appreciating that little spark of disrespect she still had. “Keep that thought in mind, won’t you? I think it’s a mindset that would serve you well in the days to come. It’s a trying time, after all. We’re family. We should support one another, shouldn’t we?” I’m not an enemy you want to make, Eliane. She sighed, giving one last look towards SaeNinn and the body, shuddering. Always too soft for the hard realities, she was, Dier told himself. But he had to trust that she was smart enough to not let her foolish sentiment get in the way. She’d see he’d been right in time, once the surprise and messy emotions faded. She'd be grateful their father was gone. And she was smart enough to figure out that defying him wouldn’t go well for her. She’d stay in line. Dier turned back to the kandra, sweeping a sarcastically elaborate bow. “I suppose I’ll see you in the morning, Father. So glad we were finally able to have a productive conversation between us.” He started to make for the door, putting a hand at the small of Eliane’s back to shove her out of the room along with him, then paused to turn back. “Also, one last thing,” he said, remembering something, “when you’re done with it all, kandra, spit my signet ring out. Think I left it in there somewhere, and I’d really like it back.” Eliane looked like she was going to be sick, stumbling a bit as he pushed her forward. He just laughed. There was that satisfied delight he’d been searching for. Honestly, the only regret in his mind as they walked from the room was that he hadn't done this years ago. (Portrait Sketch by Elisgardor)
  4. [ Content Warning: This episode references a character using a recreational hallucinogenic in a scene from approximately 42 to 58 minutes in. ] Welcome back to Diceborn: Secrets in Stained Glass, our Mistborn Era 1 miniseries! In this episode, Eliane makes connections, Jenna has her fortune read, Sylvain shares a strategic dance, Lucius catches up with a friend, Dier skulks about, and someone receives a late night visitor... Cast includes Matt (Comatose) as GM and Narrator, and player performances by Ben (Overlord Jebus), Ian (WeiryWriter), Alyx (FeatherWriter), Verónica (Cheyenne Sedai), and Eric (Chaos). Episode 3 Bonus Content [CONTAINS SPOILERS!]: https://www.17thshard.com/news/features/secrets-in-stained-glass-3-bonus-art-and-character-sheets-spoilers-r978/ Episode 3 bonus stories: Problem Solving: https://www.17thshard.com/news/features/problem-solving-a-secrets-in-stained-glass-story-r980/ Creative Solutions: https://www.17thshard.com/news/features/creative-solutions-a-secrets-in-stained-glass-story-r983/ See all bonus content and stories at: https://www.17thshard.com/forum/tags/secrets%20in%20stained%20glass/ Character & Reference Sheet: https://docs.google.com/document/d/1Ouz4MLgL2va5e8dGalUOM5HzWLrjyoR65uWcV1vw8rc/edit?usp=sharing ~Crafty Games giveaway~ One set of either Allomantic or Feruchemical dice. Just leave a comment and be a subscriber! Giveaway is US Only ~Shire Post Mint giveaway~ One set of the Era 1 coins Sign up for the Shire Post Mint newsletter using the special 17th Shard link: https://omniform1.com/forms/v1/landingPage/6196cddcf7860b001f9ecc62/644a92886a3925a0dc01bef6 Giveaway is Worldwide Winners will be picked in one week after release of episode and announced in the next episode. Character portraits: Eli (https://instagram.com/elisgardor/) Backgrounds/Overlays: Connor (https://instagram.com/conjchamberlain/) Animated graphics: Marvin (Paleo) and Verónica (Cheyenne Sedai) Feature Illustration: Diego (https://www.instagram.com/diegolopez_artist/) Series post-production: Alyx (Feather) Trailer edited by: Verónica (Cheyenne Sedai) and Alyx (Feather) Mistborn is a creation of Brandon Sanderson, and a trademark of Dragonsteel Entertainment, LLC. The Mistborn Adventure Game system is designed and licensed by Crafty Games. Diceborn is also available on audio: https://podcasters.spotify.com/pod/show/diceborn Chapters: 0:00:00 Intros 0:04:58 Recap 0:08:40 Eliane makes connections 0:11:17 Jenna has her fortune told 0:32:22 Sylvain has a dance 0:42:08 Lucius catches up 0:58:11 Dier sneaks out 1:18:19 A knock at the door 2:00:17 Final scene If you like our content, support us on Patreon, for exclusive items and more: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss
  5. Episode premieres Sunday, August 6th, 10am Pacific / 1pm Eastern. [ Content Warning: This episode contains a description of a distressing hallucination in a scene from approximately 19 to 23 minutes in. ] Welcome back to Diceborn: Secrets in Stained Glass, our Mistborn Era 1 miniseries! In this episode, tensions in the party come to a head after the unexpected attack. Jenna takes charge in a crisis, Eliane does her best against the impossible, Sylvain's patience reaches its limit, and Dier has some explaining to do. Fate hangs in the balance as Maevis makes the roll of her life. Also, wait... has anyone seen Lucius? Cast includes Matt (Comatose) as GM and Narrator, and player performances by Ben (Overlord Jebus), Ian (WeiryWriter), Alyx (FeatherWriter), Verónica (Cheyenne Sedai), and Eric (Chaos). Some episode 4 images and materials are here (spoilers through to about two hours into the episode): https://www.17thshard.com/news/features/secrets-in-stained-glass-ep-4-assets-and-challenge-mechanics-plus-art-backgrounds-r985/ See all bonus content and stories at: https://www.17thshard.com/forum/tags/secrets%20in%20stained%20glass/ Character & Reference Sheet: https://docs.google.com/document/d/1Ouz4MLgL2va5e8dGalUOM5HzWLrjyoR65uWcV1vw8rc/edit ~Crafty Games giveaway~ One set of either Allomantic or Feruchemical dice. Just leave a comment and be a subscriber! Giveaway is US only. ~Shire Post Mint giveaway~ One set of the Era 1 coins. Sign up for the Shire Post Mint newsletter using the special 17th Shard link: https://omniform1.com/forms/v1/landingPage/6196cddcf7860b001f9ecc62/644a92886a3925a0dc01bef6 Giveaway is worldwide. Winners will be picked in one week after release of episode and announced in the next episode. Character portraits: Eli (https://instagram.com/elisgardor/) Backgrounds/Overlays: Connor (https://instagram.com/conjchamberlain/) Animated graphics: Marvin (Paleo) and Verónica (Cheyenne Sedai) Series post-production: Alyx (Feather) Trailer edited by: Verónica (Cheyenne Sedai) and Alyx (Feather) Mistborn is a creation of Brandon Sanderson, and a trademark of Dragonsteel Entertainment, LLC. The Mistborn Adventure Game system is designed and licensed by Crafty Games. Diceborn is also available on audio: https://podcasters.spotify.com/pod/show/diceborn Chapters: 0:00:00 Intros and recap 0:19:25 One bad trip 0:37:06 Aftermath in the atrium 1:04:43 Special challenge explanation 1:13:07 Special challenge begins 1:34:41 Treatment begins 1:41:25 Snooping for secrets 2:03:50 Interrogation in the lounge 2:35:45 Checking on the solar 2:49:51 The party reassembles 3:21:35 The sharks circle 3:43:46 Final scene If you like our content, support us on Patreon, for exclusive items and more: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss
  6. We have yet more Secrets in Stained Glass content before Episode 4 premieres on August 6th! First up, for our Patreon backers, we have a new round of GM notes for session 2 and 3 as well as some NPC bios! But for our main event, we have another story. This second one covers a moment where everything changes in the backstory of Eliane Venture. It follows the story that came out last Wednesday about Dier. You can see all Secrets in Stained Glass content in our tag! Spoilers for Secrets in Stained Glass Episode 3 are below. For a PDF version of the story, click here! Creative Solutions By Verónica P.H. Content Warnings: abusive treatment, character death 1010 FE: Three weeks before the Elariel Lakeside Solstice Party Eliane could hear the shouting coming from her father’s study. Dier’s and Renholm’s words were clear, even though she was several rooms away. It was their age-old argument: Renholm berating Dier for not trying hard enough, and Dier deliberately provoking their father by not caring. Dier wasn’t actually shouting loud enough for her to make out his words, but by now Eliane knew his part by memory. At first, she just kept on reading. Even though it wasn’t directed at her, Eliane felt the expected pull of zinc on her emotions. Though her father’s Allomancy could be subtle, that subtlety faded when he lost his temper, so it wasn’t hard to recognize. Fear that made her not want to go anywhere near the study. Shame of not living up to the standards of strength Father always brought up when he talked about Mom. Guilt. Impotence. And, unexpectedly, powerful grief. Father’s latest Rioting was stronger than the previous ones, strong enough that she couldn’t push through it and continue reading. Many of these were emotions he mostly Rioted against Dier, and Eliane hadn’t been particularly good at dealing with them when they’d been used against her in the past. Then again, it was hard enough to deal with the safety and affection Father’s Allomancy often created in her, while she was well aware the emotions were completely fabricated. And then, a loud thud. That wasn’t normal. She put down her book and went to the door of the study. The door was cracked open, but not enough to allow her father and brother to see her standing behind, or enough to allow her to properly see what was actually happening inside the room. What she could hear almost caused her to scream out, but she controlled herself, breathing deep, and made no noise. Dier was Pushing something against Father, barely letting him breathe. His voice was confident and threatening, as he kept walking forward, presumably Pushing harder with each step, as with every footfall she heard, Renholm gasped for breath more and more. Even still, the Rioting continued, making it hard to focus on the words. It let up for a second, and then came the strongest of all the roiling waves of emotion. Love. It enveloped her like a mist on a dark night, and she fought not to stand up from her crouch and go stand at her father’s side, embrace him, no matter what was going on in there, no matter what Dier would think of her, how much more strained their relationship would become if she sided with Father against him. It wasn’t easy, and Renholm hadn’t often used this much power at once, but if there was one emotion she’d learned how to fight, it was this one. Dier was probably much less prepared for it, but Eliane had felt it more times than she could count. Any time Renholm worried he’d done something to make his little girl upset or afraid of him, that unnatural sense of affection and trust had come for her. She couldn’t worry about Dier right now. She turned her mind to Elend, to Charisse, the people she really loved. A tear landed on her skirt, darkening the periwinkle fabric of the dress. She had people to love, and there wasn’t much to do about the fact her father had lost the ones he did so many years ago. That knowledge pulled her through, allowing her to resist standing up to interrupt. Then Dier said something she hadn’t considered, but realized she’d been dreading their whole lives. It was the only thing she’d been able to discern clearly from everything Dier had said. “I’m done with this conversation. In fact, I think I’m just… done. With all of it.” A couple more indistinct statements followed, but Eliane was still trying to process that first one, and suddenly the Rioting disappeared. Everything had gone quiet, and she didn’t think it would be a good idea to stay much longer. She rose slowly from her crouch, holding her skirts close, trying to squish the crinoline against her so its weight wouldn’t push the door open when she moved. But she was paying too much attention to that, and a floorboard creaked, making her wince. Not a second later, the door swung open and hit the wall behind it with a bang, making her jump back so it wouldn’t hit her. Dier glared at her from the back of the room, the door opened with his Allomancy from afar, and she tried to back away. This was none of her business, she hadn’t really seen anything, and she didn’t really want to know what had happened anyways. “Eliane, why don’t you step in here and join us? Shut the door behind you.” She knew without a doubt that he wasn’t asking. Eliane followed the “invitation” and approached him slowly. With a cold sort of fury, nearly reminiscent of their cousin, he pointed insistently at a spot in the floor, eyes tracking her all the while. As she neared the designated spot, rounding the long chaise, she finally caught sight of her father, lying lifeless on the floor, a hole in his head. Her hand came up to her mouth in shock as she stood there, glancing up at Dier, then back down. Both her parents were gone now. She had no words to express the feeling attached to the realization. At Dier’s snapped order, she dropped onto the chaise, still with the propriety that she’d been trained to have, but hardly thinking about it. Dier told her to not even think of screaming, but she didn’t think she could have, even if she’d wanted to. “Dier, what have you done?” “Oh, don't start,” he said witheringly. “You know that old bastard more than had it coming. Now, shut up so I can think.” Though it wasn’t the smartest move at the moment, Eliane tried to protest, but Dier shut her up with a glare. She couldn’t resist looking over at the body occasionally, but every time she did, she couldn’t keep staring at it, trying to process what had just happened. Eliane did not miss how his eyes kept sliding to her as he began to pace back and forth, an almost predatory demeanor in the way he moved. Dier didn’t look like he was seeing his only sister when his eyes fell upon her, he looked like he was seeing a complication. She’d known Dier could be dangerous, that the missions he ran for the house often involved bloodshed. It had been clear that many times the blood on his clothes when she’d helped him wasn’t his. She’d simply never expected she’d face that danger herself. She’d never have believed he was capable of turning on her like this. But she wouldn’t have thought him capable of murdering their father either, and clearly she’d been wrong about that. She didn’t think she was wrong about how Dier looked at her now, the horrifying realization that not only was he capable of harming her, even killing her, but that he seemed to be actively considering it. At least he wasn’t talking right now, just pacing, which gave her time to think. Her brother being quiet and introspective didn’t mean he was stable, as much as she wished that were the case. Firsthand experience told her how strange your emotions would be for a while after the end of one of Renholm’s powerful Riotings, and though she was feeling some of those side effects from the sudden disappearance of the emotional Allomancy, they hadn’t been directed at her and were less than she normally felt. But beyond that, what Dier had just done was a crime of passion, and he was probably still on that adrenaline high and coupled with the anger that had pushed him to kill their father in the first place. She’d have to sort through all this information later, but right now she needed to figure out a way to get out of this situation without Dier deciding to kill her too, and figure out what to do from there. She played with the charms on her bracelet, the one that had been her mother’s, and had all the good memories tied with each charm she’d collected, mostly thanks to Charisse. The physical motion helped her think, concentrate. Not that it was working particularly well. She’d tried taking deep breaths, squeezing one of the charms—a little book that had been the last one Charisse had given her before she died—but her traitorous hands kept shaking. Thank the Lord Ruler Dier wasn’t actually paying attention to her at the moment, because if she was going to survive, she couldn’t come off as too weak, or have Dier see her as a threat. That meant being in absolute control of every one of her interactions with him. The problem was that that thread of thinking only reminded her of the time she’d probably been in the least control of her reactions before this. With the constant Rioting and manipulating of emotion she’d endured her whole life, she’d at least had an idea of what was happening, with the exception of when her father had tried to Snap her. Until now. On one hand she had all the information she was gathering from Dier’s actions, and all of that would be incredibly useful. But how could she survive, if every strategy that came into her mind was shot down by the questions of how was she really going to follow through? Not logistically, but how could she sever her tie to her brother—essentially her last connection to her family, aside from the ten year old boy she’d sworn to protect from his family’s toxicity. Dier had all but severed that himself, between the murder and the likelihood of her own, but Eliane couldn’t fathom turning on him like that. The contradiction was more confusing than the clash between the terror of death but security that she’d be fine she’d only experienced that time when she was eight. She felt like she was the coin in a tug of war between two Coinshots or Lurchers battling it out for control, desperately hoping logic would win out long enough, and she could think of a way out. She tried breathing deeply again, lower her heart rate. But of course, the fingers clutching the charm were as tense as they’d been before. Two fingers found the perfect place to count her heartbeat as she went through the motions to count the beats per minute. She counted. She counted again. Of course it wouldn’t change. Of course she had to be trapped here, in a room with the person she thought wouldn’t truly turn on her, no matter how rude and abrasive he got. No, don’t think about that. What are you going to do about it? Thinking about the times before wasn’t something she could afford. Dier had never been very good at reading other people, particularly not in an emotional situation like this. How could she use that to her advantage? Eventually, she couldn’t stand the silence anymore. She needed to know what Dier’s plan was. If he even had one. He’d dragged her into all this, and though she knew his legendary temper, she knew there was no way of really predicting how furious Straff would be when he found out. And that wasn’t even taking the Ministry into account. “Dier… What’s going to happen to us?” He started to turn on her again, but paused, a truly terrifying grin overtaking his expression instead. “What’s going to happen? Nothing.” He laughed unexpectedly, a manic sort of delight. “Nothing at all, little Ellie.” “Have you lost your mind?” It wasn’t what she’d intended to say, but the accusation slipped free. Dier’s lip twitched, his momentary good humor evaporating in an instant as the sense of threat radiating from him returned. “Watch your tone. You ought to be thanking me. Don’t try to act like you’ve got any kind of moral high ground here. You’d have done the same thing if you’d been capable of it. You just weren’t strong enough.” “I’m not…!” She cut off the protest before it could fully escape, knowing it would do her no good. She’d already slipped up once, and she couldn’t afford to again. Dier clearly wasn’t rational right now and arguing would get her nowhere but in further trouble. But she couldn’t afford to let her guard down, and she wasn’t going to let him get out of this without at least a plan to deal with it. “Tell yourself whatever you need to if it helps you feel better about what you’ve done, I don’t care. But we need a plan, because now you’ve dragged me into this. What are we going to do?” “If you’d just listened rather than immediately mouthing off, you could have let me finish telling you the plan.” He got uncomfortably close, and all she could do was flinch back, even if on some level she wanted to stand her ground. “I am going to stay right here and ensure no one else in this household… interrupts this very important conversation Father and I are having. And you, little Ellie, are going to go find SaeNinn and let him know his presence is required in the study.” By the Lord Ruler, she thought. Is this really what he’s thinking? She’d understood the plan when he said it, but was having trouble believing his reasoning. “Y-you can’t be serious. He’s . . . he’s our father.” “No. He was our father. Now, he’s an inconvenient corpse. One that needs to be dealt with expeditiously. Unless you’d prefer we just sit here until someone else stumbles upon him in such a state?” He stepped back, pointing at the door. “SaeNinn. Study. Now. Tell him his Contract holder wishes to discuss an amendment.” She stood up, holding his gaze for a moment, mostly to hide the real turmoil she felt inside. With every word, it was starting to become clearer that she was even more alone than she’d been before, and that, whatever she did, she would have to choose her words and actions very carefully if she wanted to survive. “As you wish, my lord.” She said, giving him the smallest curtsy she could. He’d given her a timeframe, but that had been expected, and she maintained her composure as she left the room, knowing, certain, that she’d been given a very likely death sentence the moment she stepped out of line. Over the next week, Eliane went about her day, avoiding Dier and Straff and the parts of the keep they frequented with particular care. She kept her promise to Charisse, and made a particular point to spend time with Elend a couple of days a week, though she did her best to take him out of the house, accompanied by his governess of course, to escape the dangerous intrigues of their family. She’d read books to him at the library, or a gazebo in a garden. Even with all the brown plants covered in ash, Eliane found the outside world far more joyful than the bright colors of the keeps and manors. But while she enjoyed those moments outside of the house, she was constantly looking around, wondering if, in spite of all of her precautions, someone could figure out what had happened to her father, and somehow Dier would blame her. None of those doubts helped the oppressive feeling she constantly had now, even when she was in familiar territory. Only the privacy of her own room felt remotely safe, but Dier had burst in several times during their lives, so it’s not like he wouldn’t just come knocking at any moment if he wanted to. She kept her appointments as they’d been scheduled, but otherwise didn’t spend much time elsewhere in the Venture household. One day, Eliane was going about her business, writing letters and doing research in the solar, after coming home from a regular tea with Addison, when Dier felt the need to remind her not to say anything in all the communications and meetings she’d been having lately. He hadn’t considered telling her so. No. He had to push into the room, not just barge in, but literally Push on the metal bits of her pen, making it fly out of her hand. It nearly hit her in the chest, and crashed against the backrest of her seat. He walked up to her, completely ignoring the desk and stood right next to where she was sitting, staring intently. “Where were you this afternoon?” he demanded. Dier often used a bitingly sardonic tone, but there was no humor in his words now. Only venom. “Who were you speaking to? Were you not aware there would be consequences for any kind of indiscretion? Or perhaps I just didn't make myself clear enough on that front.” Eliane calmly picked up the pen from the floor, deciding that it really wasn’t the time to try and explain anything beyond the simple truth. “I wasn’t talking to anybody about that night.” “Are you lying to me?" he snarled, leaning in close. If anything, her calm response seemed to have only made him more suspicious. “I’m supposed to believe that you just go off to random places to talk to who knows what person that you have no reason to talk to about our house, and our business?” “Why would I talk to someone about it?” She was admittedly not only getting frustrated at all the insinuating, but the more he said, the more fear grew in her about what actions Dier could take, particularly when she’d done nothing to earn the distrust and ire. The predatory look from several nights ago returned, as he searched her face for any sign of deception. “Who was it, Eliane? And don’t you dare lie.” For all she’d always hated him calling her “Ellie,” there was something so much worse about the way he said her name like that. With those words, she felt her bracelet digging into her wrist. It was the only metal she’d continued wearing after that night, mostly because it had reminded her of her mother and Charisse. Eliane did her best to ignore the sting, and answered. “I went to have tea with Addison. We met at Kenton Street, in the pastry shop at the corner. She’s been busy helping Maevis prepare for the solstice party at the Elariel Lakeside manor, and this was the only time we could find for a chat. It would have been suspicious if I canceled for no reason. All I’ve been doing, brother, is acting exactly as I would have before. As if nothing had happened. That’s what you wanted, isn’t it?” At the mention of Addison’s name, Dier’s expression went cold, but as soon as she said Maevis, his fury returned in full force. He seemed to struggle with how best to respond, but eventually, with a disgusted scoff, he loosened his Push. She rubbed at her wrist where the bracelet had made a red welt that stung and would likely be quite swollen the next day if she didn’t put something on to help. “I hope, for your sake, Ellie, that you’ve decided to tell me the truth. Because if you haven’t…” He didn’t bother to finish the threat. “I think it best you reconsider who you’re spending your time with in the future, dear sister. Just because someone like Maevis—” the name was nearly a snarl, “—decides to embarrass herself by associating with a house as low as Tenebriene doesn’t mean I'll let you sully Venture’s reputation the same way.” He stepped back finally, looking like he was sick enough of this conversation to leave her alone, even if he still wasn’t convinced. “Keep your mouth shut, Eliane. I’m not asking. Understand?” Eliane simply nodded, not wanting to talk at all. On one hand, Dier’s threat had definitely worked for one purpose, though probably not what he was thinking. If this was how he treated her when she hadn’t done anything wrong… It had solidified beyond any doubt that there was no way she could trust him, and that he was an active threat against her life. But the more she sat with it, even after Dier had left the room, the more one emotion took over. Betrayal. She wasn’t going to try and kill her brother, that would be suicide, but if he was going to threaten her when she hadn’t done anything, and had followed instructions to the letter, then it wasn’t worth trying. If the past days had taught her anything, it was that it was hard enough to try and make plans for how in the world they were going to keep their branch of the family from falling apart, let alone think about her own survival, without allies. And if she was being honest with herself, she didn’t want to have to do this without support. It was dangerous, very dangerous, to even consider defying Dier, but she didn’t have to reveal anything if whoever she went to didn’t understand the danger before she told them. The question was, who could she run the risk of telling? Early the next morning, she got ready, lacing her corset on her own, which she preferred over someone else determining how tight it should be, and put on a simple, but still formal, day dress over it with a lighter petticoat, and a darker overskirt that left the petticoat visible at the front. She took her hat, and called for a carriage when she was sure Dier wasn’t around, and wouldn’t be for most of the day. She could have taken the family carriage, but she couldn’t afford to alert Dier to the fact she was leaving the house. Was she doing the right thing? Had she made the right choice about who to trust? Most of her afternoon after Dier had questioned her yesterday had been spent debating these exact questions, deciding who she could tell. Addison seemed like too much of a risk, since Dier was already suspicious of her, she was close to Maevis, and her house was low enough that the help she could offer wasn’t worth the risk. Addison generally laid low, but seemed smarter than she let on, but if Eliane chose to tell Addison, that could be both an advantage because of how Addison approached things and a disadvantage because of the position she occupied. There were a couple of other people she knew, but none of them that she’d trust enough to tell them about Dier. So that left Sylvain. While he wouldn’t be as big of a help strategically, he was someone she trusted to listen, which was just as important. So, she’d written a letter, letting him know she was coming, but not saying much more, and sent it off with a trusted courier. In the carriage, these questions still continued, and she rehearsed different versions of how she would explain everything if Sylvain understood the inherent risk with knowing, but she wasn’t happy with any of them. The implications of what she was doing hit her once Lakeside appeared through her window. It was one thing to stay out of Straff and her father’s way as best as she could, another entirely to actively protect herself from her brother, of all people, who she thought could have at least understood. Perhaps she shouldn’t have been surprised. Since the fire, it seemed like he’d only become worse and worse. That was really the sticking point. Whatever the reason, Dier was becoming exactly what he’d resented so much over the years, and thought she was an obstacle to get rid of. She’d heard many times from Charisse that a problem told to someone became half a problem, and desperately hoped that even if Sylvain couldn’t do much in the way of actually protecting her—as she couldn’t disappear from Venture manor all of a sudden—telling him would let her sort through exactly what the problem was. He’d been a great friend, and a far better brother figure in a year to her than Dier had ever been in the entire twenty years of her life. Knocking on Sylvain’s door, all Eliane could think about was that she’d made her choice, and she couldn’t really handle this on her own. It was Cecily, not Sylvain, who opened the door, and Eliane greeted her politely, though she really hoped she would be able to talk to Sylvain in private. “I wrote a letter to your nephew, setting up a meeting for this morning. Is he around?” “Yes, come in. He’s in the drawing room,” the stately woman said. She was dressed impeccably, holding her usual cigar between her fingers, puffing out smoke occasionally. She was familiar with the townhouse, and easily located the drawing room, where she found Sylvain standing in his suit, fashionable as always. Eliane gave him a quick hug, and stepped back, biting her lip and looking down. She wasn’t sure how to start. “Eliane, are you alright?” he said, concern crossing his face. She plopped down on one of the sofas in silence, and took a deep breath. She had come here to talk about it with someone, so saying nothing would defeat the purpose of the visit. “Something happened a couple of days ago. But, it’s dangerous, and I don’t want you to be affected by this because of me if you don’t want to. I don’t have to say anything and we can just have a normal conversation.” Sylvain cocked his head, his brow scrunched in an expression of concerned confusion on his face, before joining her on the sofa. Seph, Sylvain’s constant companion, a handsome Terris collie, came and sat by his feet, head and snout on Sylvain’s lap. Sylvain began to scratch Seph behind the ears absent-mindedly, as his focus settled on Eliane. “If something has happened, what sort of friend would I be if I left you to go through it alone? Of course I will listen,” he paused, turning to the door, “though perhaps I should make sure we will not be interrupted? I can order some tea, that should keep the servants busy for a time.” Eliane nodded, and Sylvain stood heading towards the hall door before she said, “Could you check that Lady Cecily will not join us? I’m not sure I am prepared for her to know…” Sylvain slowed, turning back with a confused look, before bowing his head in acquiescence and heading out into the hall, Seph close behind. He had not been gone long before he returned, closing the hall door behind and rejoining her on the sofa, but it was long enough to give Eliane some time to think about how she wanted to phrase everything. She’d rehearsed it a couple of times mentally already, but still found it hard to get started. “Dier…. he killed our father a few days ago,” as she said it out loud, even if it was all she’d been thinking about the past days, Eliane fought to control brimming tears. She didn’t really know why. She’d never gotten along with her father or Dier—though there were times she’d been closer to her brother. “He’s hiding it, Sylvain. Dier never wanted to be head of the branch, but he did want to get rid of Father. So he’s ordered our father’s kandra to take up the body and pretend to be him, so Dier doesn’t have to take care of any of the day to day decisions. Our house has had its fair share of changes with my cousin-in-law dying, and Straff possibly being more ruthless than ever in an effort to overtake Tekiel and regain Venture’s position at the top of the Great House ranking. The last thing we need is Dier jeopardizing everything by refusing to take any responsibility for anything,” she took a deep breath, having let out that whole spiel quickly, as saying it out loud had really solidified the implications of what all this had meant. “Ellie, I am here for you, but I am afraid you will have to lay things out with a bit more detail for me to understand.” He gave her his characteristic smile, sheepish, with the undercurrent of sadness he worked so hard to conceal, and reached out a hand to her shoulder. “First, are you in danger? If he has already killed your father, has Dier threatened you?” Seph, noticing the changing tenor of emotions shifted his attention to Eliane, moving to her side and placing his head on her lap. She reached over and patted Seph on the head, which gave her the comfort to explain. Dier had called her Ellie yesterday—and the day he’d killed Renholm—and from him she hated the nickname, but from Sylvain it actually felt genuine, and he was the few people she’d let call her that in recent years. She explained how she’d heard the argument when she was in the solar, and had stood up after the thud, and everything that had happened when Dier had discovered her there. Eliane had to stop after a moment, but she did feel lighter again. She felt pressure at her temples, probably from the contained tears, but she ignored it for now. She wasn’t really surprised that her cousin-in-law’s advice about how telling someone helped work through a problem had proven true. Eliane wished Charisse was still around. She would probably understand all this far better than Sylvain could, being part of the family herself, and could understand what it was like for a Venture in power to coerce them to do what they wanted by pulling on the things they cared about most—for Charisse it was Elend, for Eliane it was the opportunity to leave home and spend time with the people she chose as friends. They were some of the only people who they’d let her see, so those moments were precious to her. She resumed her story, filling it in with the details she’d only learned later, like how the signet ring had been Dier’s choice for a murder weapon. She elaborated on the statement she’d opened with about him using SaeNinn to “replace” Renholm, and closed with how she’d realized how much danger she was truly in. “I’ll admit, I’m glad not to have to be subject to emotional Allomancy anymore, but Dier is just as dangerous as Father was. He’s not above threatening me, even when I’ve done nothing wrong. But I couldn’t do it alone anymore. Sylvain, I’ve never been so scared for my life, not even when they needed to try to Snap me.” Sylvain took a moment to process everything Eliane said, and she stayed silent, waiting to hear his response. Although he’d checked that his aunt wasn’t around, Eliane still worried that this information, which was an enormous bargaining clip for any person that knew about it, would get out of hand. She wanted to undermine her brother, but she wanted to do it her own way, keeping control about how that would come about. As the silence stretched on, feeling like hours though it was probably only a few moments, she felt an nauseating heat in the pit of her stomach and a thrumming in the back of her head. An awful manifestation of the anxiety she hadn’t been able to shake since that night. Eventually Sylvain answered, having gathered his thoughts for a hesitant response. “I knew the situation between you and your family was bad, but this… I am so sorry, Eliane, that you have to go through this. Your family should be a source of strength, your closest support, not the greatest threat to your safety and happiness. I have been here a year and I still feel so overwhelmed by everything here in Luthadel. I do not know what help I can bring to bear against your brother. House Hadrial might have some small amount of sway out west, but that is nothing here, not against a member of a Great House.” For the first time since she had begun her story, Sylvain’s expression shifted from confusion and concern to one of frustration and anger. A common reaction for when he heard stories of Dier. “I may not know how, but I do want to help. Just tell me what to do.” She nodded in agreement. “To be honest, I’m not sure how to start, but I do know that I need more friends. The problem is who can I even trust?” she grimaced, as suddenly the mild annoyance at her temples that had been bothering her before increased. “Ellie, did something happen, are you well?” he shook his head in self-directed frustration, “beyond everything you have already shared, I mean…” “I don’t know. I was fine earlier, but now my head is throbbing, and it’s like I can feel a couple of specific points, almost give them a location. It’s strange, something like this has never happened before.” “You’re not an Allomancer, are you? That almost sounds like descriptions I have heard from my– that I have heard from some Allomancers I’ve met...” Eliane was taken aback. “No, never, they tested me, I’m not!” “Are you sure? It’s rare, but there are still plenty of stories about people Snapping later in life. And what you have gone through the last few days… well, it is certainly traumatic enough.” Eliane hesitated. She knew it could happen. Her father had been a case of that exact phenomenon. And they’d never tried to Snap her as hard as they’d tried to Snap Dier. Everyone always said with her mother’s experience as a Mistborn, it would have been efficient, but in her absence the task had fallen to Renholm instead. There was so little she remembered from back then, but she had glimmers. “I thought so. But I do know it’s a possibility to Snap later in life, even if you’ve been tested.” Sylvain nodded. “Do you want to test it?” She was nervous, but she’d rather know for sure. Maybe there was still a chance that this was a medical thing, however strange, and she didn’t have to be an Allomancer. Sylvain stood up, presumably to find some metals—though she wasn’t sure how he would—leaving Eliane alone to her own thoughts and insecurities. Eventually he made it back, carrying several vials, though it was less than the eight metals. He must have discarded some with her description, which made sense. It definitely wasn’t steel or iron, and she doubted it was pewter or tin. That left emotional Allomancy, copper, and bronze. If it were either zinc or brass, she didn’t know what she’d do with herself. And if she was being perfectly honest with herself, she probably wouldn’t use it anyway regardless, except maybe if it was copper, since that would protect her from ever having to doubt her own emotions again. But why couldn’t she have discovered it while her father was still around so she could protect herself? “Sylvain, could we leave zinc and brass for the end?” She knew she could have just gotten it out of the way, but she didn’t want to know. “Your father?” She nodded. He handed her a small vial that read bronze on it. It was only a tiny sip, one much smaller than a vial an Allomancer would take if they wanted to replenish their metals, or at least the ones she’d seen her brother and father take. She bit her lip, but popped the cork with her fingernail and downed the vial, surprised that it was suspended in wine, instead of the strange liquid some Allomancers used, and what she would have expected for a test vial. “Do you sense anything? From what I understand you need to have intent, you need focused desire, no matter what type of Allomancy you have, particularly when just starting out.” Eliane followed those instructions, focusing on her breathing and trying to see if she could sense something. And there it was. An awareness of a reserve, and knowing it existed, where it was, she felt different pulses from a distance, probably from the street. She opened her eyes, and nodded to Sylvain, trying to keep in the tears. She realized, as somewhat of an afterthought, that she’d probably gotten that tiny bit of bronze in her system in the first place from the pen Charisse had given her as a present years ago. She’d used it last night, and as was habit in stressful moments, she’d tapped it against her mouth when she was thinking. “It is unlikely, but… Well, you are part of a Great House. There is a chance of more…” He trailed off the implication of “Mistborn” hanging between them. “I guess we’d better make sure,” she answered absentmindedly. Straff would already be mad enough if he found out she’d had untapped Allomancy all this time that he could have used, and she knew it would be a million times worse if she ended up being a Mistborn. He’d take it out not only on ‘Renholm’, but certainly on her for simply failing to Snap. He’d send her out, and the danger in her life could jump the equivalent of the distance from the ground to the top of the tallest keeps in Luthadel. He handed over the vial of copper, and Eliane downed it, hoping to get this over with. Thankfully, when she checked to see if she could feel any reserve, there was still only the one from the bronze. She shook her head, thankful that at least it wasn’t that bad. But everything was still wrong. After holding out for most of the conversation, she broke, crying, still trying to process everything that had happened. The night Dier had killed Renholm she’d been so in shock that she went the logical route, hoping she had enough time before Dier turned on her, and even yesterday she’d managed to keep her cool as he threatened her, but now, coupled with the discovery of Allomancy, it was too much for her to take. A realization dawned on her. Talking about the events, remembering that last push of love Renholm had used as a last resort… she knew that feeling from the time her father had tried Snapping her. It wasn’t a memory she thought about very often, but now things had fallen into place. He’d been scared. Scared of making her hate him, wanting her to understand he didn't want to hurt her, that stifling protective instinct she'd lived under her whole life that made him hold back. His fear of accidentally killing the living memory of her Mother. He’d tried to reassure her with Allomancy, suffusing her with feelings of love, trust, and safety even as he'd tried to do the deed. And it had been powerful enough that, while the trauma remained, the constant waiting to see when she’d be hit with another blast of zinc, it must have kept her from Snapping. Eliane still tried to wipe away the tears, tell herself that she had to be strong. This was not the way a Venture should be acting, even if she wasn’t the heir. She couldn’t help but be reminded of Charisse, who’d been in a similar situation in her marriage, and how, if her father hadn’t died, Eliane was certainly heading to that same situation herself. She would have been trapped in a loveless marriage where, despite the likelihood of a high position in society through marriage, on top of being a Venture, she’d feel as powerless as Charisse had felt to use her position for good. “Thank you for letting me get all of this out.” “It is the least I could do, truly. But…” Sylvain met her eyes once more, the excitement of discovering her Allomancy fading back to concern. “Have you decided on a path forward?” “Not in the slightest. I can’t risk my family finding out, Sylvain. I’m already enough of a target internally for Dier because I know what he did. If Straff or the rest of the family found out, then they could very well send me out on missions. What I know of how they send Dier out, and the vague memories I have of when our mother was alive, are ample evidence of that. “I’ve seen the way my brother has come home sometimes after he was given a job he could barely handle, and I’d have to stitch him up before he had to show up in front of Father or Straff and be berated for failing an impossible task. If they knew I was a Seeker, they’d find ways to send me out too, and unlike Dier, I would have no way of getting home quickly and defending myself if I’m injured.” “This is your gift, it is up to you to decide how to use it. I confess, I would gladly serve my family but… from everything I’ve heard, yours is very different from mine. Whatever direction you decide, I believe it will be the right one. And I will do whatever I can to help, in my own way.” “But…” she sighed, trying to put her thoughts into words. “I don’t know what to do. My only real ally in the house is gone, Father isn’t even telling me what to do anymore. I don’t think I’ve ever had such freedom in choice, but what if I just make the wrong one and end up dead like—Lord Ruler knows, Dier would have done it several times already if I hadn’t talked quickly enough to calm him down.” “Don’t rush into anything. Your Allomancy is a surprise on top of a difficult situation. It is alright to be confused and uncertain, even angry. But I believe in you. You will find your way in time.” She smiled, thankful that unlike everyone else in her life he didn’t expect her to do anything or make a decision. The rest of her time at the Hadrials’ home was somewhat better, but she had to struggle to stop her hands from shaking most of the time, at the very least so she wouldn’t spill tea all over the carpet. When the pulses finally disappeared, and she couldn’t sense the bronze reserve anymore, she relaxed. With the onset of twilight she knew she needed to get home soon, because he was already suspicious enough, and that’s the last thing she wanted him to be, other than outright murderous. She said goodbye to Sylvain and Cecily, and was left to reflect on the events of the day on her carriage ride back home. There was a sense of the unknown, both socially and in terms of Allomancy, the possibility there were others around her. Now she’d be able to know who they were, but that didn’t mean she was ever truly ready to have to deal with Allomancy being used. Sometimes, she couldn’t even know, and that scared her even more. What if a random emotional Allomancer wanted to get something out of her, and because she was so used to her father’s very obvious uses she didn’t realize she was being manipulated? What if that became a reason for Dier to decide to get rid of her? You could find out, a piece of her whispered. You could know for certain who’s safe and who’s not, in an instant. Eventually, she couldn’t take not knowing. Feeling apprehensive, like she’d just lost some important moral battle against needing to maintain as much secrecy as possible, she reluctantly sought out a metallurgist and purchased a handful of bronze dust and vials. She couldn't shake the feeling that this Allomancy was a curse , but choosing not to burn metals didn’t make her not a Seeker. It just made her a blind Seeker. Or so she told herself. It felt like an empty justification. If she was going to use Allomancy, then she was going to take full advantage of what she had. (Portrait Sketch by Elisgardor)
  7. The latest episode of Secrets in Stained Glass, "Race to the Bottom" is now out, and with it, we're posting a few of the visual assets that have been used in the show so far for those who want to take a closer look, or for our audio listeners who haven't gotten to see them! Below the cut, you can find the on-screen character sheets for our main cast as of Episode 3, now that all their traits have been revealed, featuring the gorgeous character portraits drawn by Elisgardor! We have the full version of that stunning feature illustration of a very key moment in the latest episode, done by the amazing Diego Lopez. If you've finished the episode, click through to see more! POST CONTAINS MAJOR SPOILERS FOR DICEBORN: SECRETS IN STAINED GLASS EPISODE 3, DO NOT OPEN UNTIL FINISHED! Feature Illustration First up, (I really wasn't kidding about those spoilers, turn back now if you still can!) what you're all REALLY here to see, the "Race to the Bottom" itself, in all its glory! As mentioned in the episode itself, we reached out to Diego to illustrate this moment as a private commission initially, but he very kindly allowed us to feature it in the show itself! I'm still amazed at how beautifully it turned out! Diego does amazing work, especially in depicting the visual aspects of Allomancy, and we knew he was absolutely the right artist to bring this moment to life. Please go show him some love at his Instagram: @diegolopez_artist and check out his other Cosmere fanart while you're there! Character Sheets Next up, for those of you who have been watching the video version of the show, you've seen the mini character sheets that pop up on screen whenever we're talking about a character's traits or trying to decide if we can wheedle just one more dice out of Matt for that next roll, and as of Episode 3, our main cast's sheets have been fully revealed! These don't represent all of the things on their full character sheets (MAG sheets can be quite complex!) but hopefully they're a helpful snapshot of at least some of the most key attributes and stats that we're calling upon the most as we play. And we've sung her praises many a time before, but the character portraits featured on these sheets are by the lovely and wonderful Eli, who you can find over at @elisgardor on Instagram and @ElisaGDorta on Twitter. If you haven't seen yet, she's posted the full versions of these portraits on her socials, along with some fun bonus sketches of the characters. Drop her a follow and send her some kind words about the amazing work she's done while you're over there! Character sheets are listed in order of initial appearance! Character Playlist: "The Bottom's All I've Found" (Dier) Finally, given that this was a shorter episode than usual, if you're still looking for something SiSG to listen to with all that extra time we gave you, feel free to check out "The Bottom's All I've Found," a character playlist for Dier Venture. An hour and a half of songs all about everyone's favorite nasty trashboi! You can listen on either Spotify or Youtube! Feel free to check out the lyrics guide here for some of the most Dier-y lines from each track! [Please note some lyrics contain explicit language!] Still not enough SiSG content for you? Well, that's all you're getting for today, but keep an eye out over the next two weeks, we've got a few more goodies coming later, including some backstory scenes about Dier and Eliane that will drop in a few days! All Secrets in Stained Glass stuff (episodes, bonus content, and stories) can be seen on this tag! For our Patrons, we'll be sharing some of Matt's narrator notes on NPCs in the game so far, so if that (or any of the other Patron exclusive content we've got out there) sounds interesting to you, you can get access to all our 17S bonus content for Diceborn, Shardcast, and the other things we do around here for as low as a dollar. Hope you guys are liking the show, and enjoy all the goodies this week! We'll see you back here soon for more! Until then, well, you know the drill now: race you to the bottom! ~ Feather
  8. Between episodes of Diceborn: Secrets in Stained Glass, we are posting some additional story content. Below is our first bit of prose material, two pieces of writing from Jenna Tekiel. We also have posted additional behind-the-scenes content on our Patreon if you are interested. Some Writings of Jenna Tekiel By Eric Lake A letter to Julian Lunarche, 1008 FE, shortly before the fire at the Elariel manor Dearest Julian, You are going to do amazing with the Elariels. You are brilliant, and your ideas are sound. It... was never my intent to persuade you to not go through with this. I... perhaps worry too much about you. I know you were angry with me for that. I could tell that look in your eyes. You would have gotten much more furious with me, but I know that look on your face, of holding back, because of me. I am trying; trying to be better. Genuinely. I hope when you come back, you will see how hard I have been working. Great House nobility is full of viciousness and venom, which is why I was forged to be this way. I think that is why I have been too protective of you. You can handle yourself, of course. That is how you have gotten this far. For this, I am sorry. I will make it up to you. No one in the world, save perhaps the Lord Ruler himself, knows me as well as you do. You believe in me when no one else does. You have taught me to feel. Maybe... I feel too much for you? If I am acting this way? I swear to you I will work on this, to find the proper balance. You are going to do well. I believe in you. I eagerly look forward for you to show them just how brilliant you are. I love you. I am thrilled to be yours and have our engagement celebration. I have many things planned for it! See you soon, my love. Jenna A page from Jenna Tekiel's journal, 1008 FE, the day after the fire at the Elariel manor. I knew I had to let you do what your heart desired. What kind of partner would I have been to restrict that? I have never hated being correct as much as I do now. Damn you, Julian. Damn you to the Deepness. You just won't LISTEN! It has been several hours since I wrote those words. I have been crying. I hate it. If your essence is somewhere, Julian. I am sorry for being so angry. I don't know what I think anymore. I am filled with so much... everything. You're really gone. I could have stopped this. I can never forgive myself. I will never again get to see your face. That delightful hair. Your lovely touch. Lord Ruler, I can't believe it. I don't know how I can go on. I feel lost, both empty but full of every thought of you. I don't know if writing any of this down is helping. Maevis always said journaling helped her. I don't get it. Maybe somewhere you're reading this? I suppose? I love you so much. I... I know I am not good enough. But I love you all the same, with everything I have. It's not enough. It's never enough. Maybe I'd have broken you as much as I am broken inside. I have not left the keep for two weeks. I have done nothing. I have written nothing. I have slept, eaten perhaps half a meal, and then... Sat here. Alone with my thoughts. How cruel it is that the one person who can help me with them is the one who is gone. Lucius did write. I need to write him back. I need to write to Maevis, too. At least some people survived this disaster. I don't know much. I don't know much of anything anymore. But what I do know is, I will eventually find out who made this fire. I don't believe for a second this is an accident. I'm doing this for you, Julian. I imagine you'd rather I didn't. I'm so sorry to let you down again, but I must. You deserve it. At least, eventually. I can't move right now. I am sure I will feel a fire in me again. Won't I? I pray I am not wrong. Secrets in Stained Glass Episode 3 comes out July 25th, and after that, we have a bunch more short stories coming your way! The complete list of Secrets in Stained Glass content can be found in this tag.
  9. Welcome back to Diceborn: Secrets in Stained Glass, our Mistborn Era 1 miniseries! In this episode, Jenna talks to important people, Dier pays back his debt to Lucius, and Sylvain and Eliane discuss matters between them. There are confrontations, realizations, and threats, but the party is just getting warmed up! Cast includes Matt (Comatose) as GM and Narrator, and player performances by Ben (Overlord Jebus), Ian (WeiryWriter), Alyx (FeatherWriter), Verónica (Cheyenne Sedai), and Eric (Chaos). Character & Reference Sheet: https://docs.google.com/document/d/1Ouz4MLgL2va5e8dGalUOM5HzWLrjyoR65uWcV1vw8rc/edit?usp=sharing ~Crafty Games giveaway~ One set of either Allomantic or Feruchemical dice. Just leave a comment and be a subscriber! Giveaway is US Only ~Shire Post Mint giveaway~ One set of the Era 1 coins Sign up for the Shire Post Mint newsletter using the special 17th Shard link: https://omniform1.com/forms/v1/landingPage/6196cddcf7860b001f9ecc62/644a92886a3925a0dc01bef6 Giveaway is Worldwide Winners will be picked in one week after release of episode and announced in the next episode. Character portraits: Eli (https://instagram.com/elisgardor/) Backgrounds/Overlays: Connor (https://instagram.com/conjchamberlain/) Animated graphics: Marvin (Paleo) and Verónica (Cheyenne Sedai) Series post-production: Alyx (Feather) Trailer edited by: Verónica (Cheyenne Sedai) and Alyx (Feather) Mistborn is a creation of Brandon Sanderson, and a trademark of Dragonsteel Entertainment, LLC. The Mistborn Adventure Game system is designed and licensed by Crafty Games. Diceborn is also available on audio: https://podcasters.spotify.com/pod/show/diceborn Chapters: 0:00:00 Introduction and Giveaway 0:05:05 Recap 0:17:49 Jenna talks to Verity 0:42:19 Lucius breaks into a room; talks with Dier 0:52:59 Eliane asks for Addison's help 1:23:16 Chatting with Great Lords 1:55:45 Eliane and Sylvain talk 2:16:38 Lucius gets Eliane 2:40:51 End note and credits If you like our content, support us on Patreon, for exclusive items and more: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss
  10. Welcome to Diceborn: Secrets in Stained Glass, our Mistborn Era 1 miniseries! Five young nobles converge for a weekend retreat at House Elariel's newly reconstructed manor. It's a chance for partying and fun, but secrets abound in the complicated courts of the Final Empire, and some may just be deadly. Cast includes Matt (Comatose) as GM and Narrator, and player performances by Ben (Overlord Jebus), Ian (WeiryWriter), Alyx (FeatherWriter), Verónica (Cheyenne Sedai), and Eric (Chaos). Character & Reference Sheet: https://docs.google.com/document/d/1Ouz4MLgL2va5e8dGalUOM5HzWLrjyoR65uWcV1vw8rc/edit?usp=sharing ~Crafty Games giveaway~ One set of either Allomantic or Feruchemical dice. Just leave a comment and be a subscriber! Giveaway is US Only ~Shire Post Mint giveaway~ One set of the Era 1 coins Sign up for the Shire Post Mint newsletter using the special 17th Shard link: https://omniform1.com/forms/v1/landingPage/6196cddcf7860b001f9ecc62/644a92886a3925a0dc01bef6 Giveaway is Worldwide Character portraits: Eli (https://instagram.com/elisgardor/) Backgrounds/Overlays: Connor (https://instagram.com/conjchamberlain/) Animated graphics: Marvin (Paleo) and Verónica (Cheyenne Sedai) Series post-production: Alyx (Feather) Trailer edited by: Verónica (Cheyenne Sedai) and Alyx (Feather) Mistborn is a creation of Brandon Sanderson, and a trademark of Dragonsteel Entertainment, LLC. The Mistborn Adventure Game system is designed and licensed by Crafty Games. Diceborn is also available on audio: https://podcasters.spotify.com/pod/show/diceborn Chapters: 0:00:00 Introductions & Giveaway 0:05:54 GM Notes, Spoilers, Content Warnings 0:11:46 Game Begins, A Mysterious Letter 0:20:27 Eliane Intro 0:34:30 Sylvain Intro 1:07:25 Lucius Intro 1:32:54 Dier Intro 1:44:08 Jenna Intro 1:59:03 Group Scene, Party Begins 2:29:39 Characters Split Off 3:18:11 Concluding scene 3:38:18 Credits If you like our content, support us on Patreon, for exclusive items and more: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss
  11. Welcome to Diceborn: Secrets in Stained Glass, a brand new 5-episode miniseries set in the days of the Final Empire! Five young nobles are invited for a weekend of festivities at House Elariel’s newly reconstructed lakeside manor, a chance for dancing, dalliances, and diversions. But secrets abound in the complicated courts of the Great Houses, some more dangerous than others… Cast includes Matt (Comatose) as GM and Narrator, and player performances by Ben (Overlord Jebus), Ian (WeiryWriter), Alyx (FeatherWriter), Verónica (Cheyenne Sedai), and Eric (Chaos). Character portraits: Eli (https://instagram.com/elisgardor/) Backgrounds/Overlays: Connor (https://instagram.com/conjchamberlain/) Animated graphics: Marvin (Paleo) and Verónica (Cheyenne Sedai) Series post-production: Alyx (Feather) Trailer edited by: Verónica (Cheyenne Sedai) and Alyx (Feather) Mistborn is a creation of Brandon Sanderson, and a trademark of Dragonsteel Entertainment, LLC. The Mistborn Adventure Game system is designed and licensed by Crafty Games. Diceborn is also available on audio: https://podcasters.spotify.com/pod/show/diceborn --- If you like our content, support us on Patreon: https://www.patreon.com/17thshard For discussion, theories, games, and news, come to https://www.17thshard.com Come talk with us and the community on the 17th Shard Discord: https://discord.gg/17thshard Want to learn more about the cosmere and more? The Coppermind Wiki is where it's at: https://coppermind.net Read all Words of Brandon on Arcanum: https://wob.coppermind.net Subscribe to Shardcast: http://feeds.soundcloud.com/users/soundcloud:users:102123174/sounds.rss
  12. Welcome to Diceborn! This is our 13th and final episode of Season 1 where we play through a campaign using the Mistborn Adventure Game. This episode, our little group of rapscallions puts in motion the plan to save their fellow crew member, but there may be more at play here than first estimated... To win this weeks MISTBORN LEATHERBOUND giveaway, all you need to do is Like, Comment and Subscribe. Early December we will have a post season-one livestream where we will announce the winner. Giveaway is worldwide. Congratulations to Artur B for winning last weeks giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do. If you like our content, support us on Patreon: https://www.patreon.com/17thshard
  13. Welcome to Diceborn! This is episode 12 of our series where we play through a campaign using the Mistborn Adventure Game. We're back in Elendel this episode, searching for clues and making plans to help save our captured crew mate. For this episodes giveaway, leave a comment and be subscribed, then go to https://www.facebook.com/groups/1262010650921480 and give that page a like. Winner will win a copy of the Mistborn Adventure Game rulebook, the Alloy of Law and Masks of the Past supplements and a pack of Alloy of Law dice. Winner will be announced next episode. Congratulations to Chiberty, Ryan Mcniff and Spencer D for winning last weeks giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do. If you like our content, support us on Patreon: https://www.patreon.com/17thshard
  14. Welcome to Diceborn! This is episode 11 of our series where we play through a campaign using the Mistborn Adventure Game. In this episode, our gang head to Luka's home to meet back up with him... Or do they? This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. Leave a comment and make sure you're subscribed to the channel to win a game box of the Call to Adventure Stormlight Archive Deluxe edition. Winner will be picked on Tuesday, November 1, 2022 and announced in the next episode. Giveaway is for US residents only. Congratulations to Adam Beckwith for winning last weeks giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do. If you like our content, support us on Patreon: https://www.patreon.com/17thshard
  15. Welcome to Episode 10 of Diceborn! This is Episode 10 of our Mistborn Adventure Game campaign. The groups confrontation with Carrel and her band of raiders commences this episode, will their preparation of the town of Belltin save them, or are they in a little over their head? This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. Giveaway this week is a copy of the Mistborn Adventure Game rulebook! To enter, leave a comment down below and be subscribed. In two weeks, we'll announce the winner in the next episode! Winners of last episodes giveaway are: Guilherme Fernandez Danielle Mueller Smendes Ian Randolph Send me an email at [email protected] and we'll get some Call to Adventures shipped out to you! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  16. Welcome to Episode 9 of Diceborn! This is Episode 9 of our Mistborn Adventure Game campaign. Our little group make their way to Belltin, with a couple of revelations on the way and some familial encounters awaiting at their destination.... Giveaway this week is four copies of the Call to Adventure Stormlight Archive Deluxe edition! Simply leave a comment on the video and be a subscriber and you could be one of four winners! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do. If you like our content, support us on Patreon: https://www.patreon.com/17thshard
  17. Welcome to Episode 8 of Diceborn! This is Episode 8 of our Mistborn Adventure Game campaign. It's time to see where this fateful spa day leaves our little crew. Marelyn and Hallie both have unfinished business, will they get the justice they desire? https://youtu.be/1mIUMJRzAzk This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. Giveaway this week is a copy of the Mistborn Adventure Game Rulebook! To enter, leave a comment down below on what you think we should call our little crew and be a subscriber. In two weeks, we'll announce the winner in the next episode! Congratulations to Glorious Glorfindel, Jordan, Jesse Bloomfield and Cale Larson for winning last episodes giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  18. Welcome to Episode 7 of Diceborn! This is Episode 7 of our Mistborn Adventure Game campaign. It's time for a spa day! Relaxation abounds and absolutely no terrible secrets about any crew members are revealed. But the most important question that needs to be answered.... Who is the boss exactly? This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. Giveaway this week is four, that's right FOUR, copies of the Call to Adventure Stormlight Archive Deluxe Edition! To enter, leave a comment down below on what your favourite Shard is and be subscribed. In two weeks, we'll announce the winner in the next episode! This giveaway is for US only. Congratulations to Jarno von Roosmalen for winning last episodes giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  19. Welcome to Diceborn! This is Episode 6 of our new series where we play through a campaign using the Mistborn Adventure Game. Our crew leaves Elendel on their journey to the Roughs, but sometimes the journey is more important than the destination... This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. Giveaway this week is a copy of the Mistborn Adventure Game rulebook! To enter, leave a suggestion in the comments down below of something you think we should get commissioned that's happened in this series and be subscribed. In two weeks, we'll announce the winner in the next episode!. Congratulations to Tellingdwar for winning last episodes giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  20. Welcome to Diceborn! This is Episode 5 of our new series where we play through a campaign using the Mistborn Adventure Game. This episode sees our crew wrap up some loose ends before leaving Elendel. And by wrap up, I mean stick their heads into something way too big for them to handle. https://youtu.be/GAU4B4trlHQ Giveaway this week is a Mistborn goodie bag from Dragonsteel! To enter, just leave a question in the comments down below and be subscribed. In two weeks, we'll be having a mid-season livestream where we answer your questions and the winner will be announced there. Congratulations to Spencer Griffin for winning last episodes giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  21. Welcome to Diceborn! This is Episode 4 of our new series where we play through a campaign using the Mistborn Adventure Game. After the cliffhanger from last week, how will our crew complete their mission with all the chaos going on? https://youtu.be/ybqDxhxi4lQ Giveaway this week is a Mistborn Adventure Games rulebook. Leave a comment on this video and be a subscriber and you'll be entered to win. If you already own the MAG rulebook, we can send you any of the supplements instead! Congratulations to Amy Frazier, Freja Sundstrom and Landis963 for winning last episodes giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  22. Welcome to Diceborn! This is episode 3 of our new series where we play through a campaign using the Mistborn Adventure Game. What an episode we have for you guys, our crew of plucky miscreants attempt to heist an auction in-progress. Turns out, there's some surprises waiting in store for them... Will they manage to complete their mission before they are discovered? This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. Tell me in the comments below which Mistborn characters would get on best with which Stormlight Characters and make sure you're subscribed to the channel to win one of our three copies of Call to Adventure Stormlight Archive Deluxe Edition. Winner will be picked on Monday the 27th April 2022 and announced in the next episode. This giveaway is US only. Shoutout to Brotherwise Games for providing us with these games to giveaway. Brotherwise Games has an upcoming kickstarter for their line of Stormlight Archive Mini's so keep an eye out for that! Congratulations to Sam Coomber for winning last episodes giveaway! We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do.
  23. Welcome to Diceborn! This is episode 2 of our new series where we play through a campaign using the Mistborn Adventure Game. In this episode, our crew finally meet together and get some information on their next job. This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. The Lord Roller - Natasha Ence (@BrambleBGames) Dervish - Ben (Overlord Jebus) Hallie - Rosemary (Kaymyth) Luka - Matt (Comatose) Marelyn - Grace (thegatorgirl00) Royce - Ian (WeiryWriter) Art Credits: Background - Connor Chamberlain Character art - Shuravf Tell me in the comments below what kind of Misting you'd want to be and why and make sure you're subscribed to the channel to win a copy of the Mistborn Adventure Games Rulebook. Winner will be picked on Monday the 13th April 2022 and announced in the next episode. Giveaway is worldwide with the exception of quebec and countries that are unable to receive packages from the US. We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do. You can find out more about Mistborn products from Crafty at the following links: mistborngames.com https://www.facebook.com/groups/1262010650921480 https://discord.gg/jnKjnfZeD2 If you like our content, support us on Patreon: https://www.patreon.com/17thshard. Joining our Patreon will give you access to the Session 0 for Diceborn so you can see a little behind the scenes. Thanks for watching and keep those dice rolling!
  24. Welcome to Diceborn! This is our new series where we play through a campaign using the Mistborn Adventure Game. In this episode, we can't wait to finally introduce you properly to Dervish, Hallie, Luka, Marelyn, and Royce. This is an Era 2 adventure that should hopefully scratch that Mistborn vibe until The Lost Metal comes out this November. The Lord Roller - Natasha Ence (@BrambleBGames) Dervish - Ben (Overlord Jebus) Hallie - Rosemary (Kaymyth) Luka - Matt (Comatose) Marelyn - Grace (thegatorgirl00) Royce - Ian (WeiryWriter) Art Credits: Background - Connor Chamberlain Character art - Shuravf Don't forget to like, comment and subscribe to be entered into the draw for a Mistborn goodie bag from Dragonsteel themselves. Winner will be picked on Monday the 30th May 2022 and announced in the next episode. Giveaway is worldwide with the exception of quebec and countries that are unable to receive packages from the US. We also have our Mistborn Dice offer code "17mbdice". Spend $20 or more at https://www.crafty-games.com/ and use that offer code to receive a free set of 10 allomantic dice. Code lasts as long as stocks do. You can find out more about Mistborn products from Crafty at the following links: mistborngames.com https://www.facebook.com/groups/1262010650921480 https://discord.gg/jnKjnfZeD2 If you like our content, support us on Patreon: https://www.patreon.com/17thshard. Joining our Patreon will give you access to the Session 0 for Diceborn so you can see a little behind the scenes. Thanks for watching and keep those dice rolling!
  25. Hi everyone, long time no see! Turns out we weren't quite done with announcing projects we've been working on in secret... So, without further ado... Welcome to Diceborn! This is our newest show that we've been working on for a while. This series will be covering a Mistborn Adventure Game campaign played through by us at the 17th Shard. Our GM and narrator for this game will be Natasha Ence, aka Brambleberry. Character Art is by the talented Shuravf, who's work you probably recognize from the Coppermind, and the trailer was put together by our very own @Paleo. Background art is done by the one and only Connor Chamberlain. This is planned to be a limited series with a planned end (MAG as a game is heavily narrative and storytelling based) but we are hoping to keep releasing episodes to scratch your Mistborn itch until The Lost Metal comes out later this year. This is an Era 2 campaign (as you can probably tell from the trailer) and will be set shortly after Bands of Mourning. It will feature a cast of original characters and a new and original story set in Elendel and beyond. These episodes will be prerecorded and posted biweekly on the 17th Shard channel. As of announcing, we have a couple of episodes already recorded with a few more booked in for early May before we air the first episode. We'll also be releasing our Session 0 to Patreon that same day to give our Patrons a nice little peak behind the scenes. We're hoping you guys enjoy watching this game as much as we enjoyed playing it. If these are as successful as we hope they'll be, expect more series under the Diceborn name. One final thing to mention is that we will be having giveaways every episode. This will be our first time doing giveaways on our channel and I'm super excited to give you guys some free stuff! Look forward to seeing you guys in Episode 1, coming May 2022. Thanks again, and keep those dice rolling!
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