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Ah, Urteau; your home. Sure, things haven't been the same since the Lord Ruler died, but ever since Straff Venture went off to conquer Luthadel, your thieving crew has thrived. Where once you were just a no named crew, barely surviving in the Harrows, now people call you Kalling's Crew. Named after the ashmount nearest to the city, you've blanketed the town in crime sprees and cons. Recently, your leader, Modeft has called the crew together for a new job. He's calling it the heist of a life time and he may be right. It may cost all of you your lives if the Inquisitors catch wind of it.... The Roles Similar to the first game, there will be the 9 typical roles. Where this game is different is that there is only one evil role, The Inquisitor. THUG: They can survive a single attack. If they are killed during a night or day cycle, they survive and this will be revealed in the write up. If they are attacked again, they die… finally. TINEYE: They are messengers and are capable of writing messages to the town while remaining anonymous. Each night, they can send a message to the Game Master. He will then post it within the write up at the end of the night. As long as the Tineye is alive, players can send Private Messages back and forth. Once he dies, he can no longer deliver messages, so no more PMs. SMOKER: The Smoker is undetectable and he can extend this power to one other person each night. If scanned by a Seeker, the smoker or the person encompassed within his coppercloud will show up as nothing. Alternatively, the Smoker can turn his coppercloud off. This would allow them to be scanned. In addition to being undetectable by the Seeker, the Smoker and his target are unaffected by emotional Allomancy. As long as the Smoker is using their coppercloud, the Soother and Rioter cannot change their votes. SEEKER: The Seeker can sense when someone is burning metals. In fact, he/she has gotten so good that they can tell whether someone is spiked or not! Once per night, the Seeker can target someone to learn their abilities and alignment. COINSHOT: The Coinshot does what they do best. They push metals around; specifically into other people’s bodies. Once per night, the Coinshot can target a person for death. Unless otherwise disrupted, that person dies. LURCHER: Where the Coinshot pushes, the Lurcher pulls. Once per night the Lurcher can target someone and that person will be saved from death. SOOTHER: Their ability to dampen emotions puts them and the Rioter in a very special position. During any time during the day round (up until the round ends), they can negate one person’s vote. The change will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. RIOTER: The Rioter works in a similar fashion as the Soother, except once during the day round they can change one person’s vote. Using this power does nullify their own vote though. They are still capable of voting, but their vote will not be counted. The change itself will be anonymous, but since I will be posting voting results at the end of each day, those that are observant should be able to tell whose votes were changed. MISTBORN: There will only be one Mistborn. They have the abilities of all of the above, but will only be able to use one per cycle. At the beginning of every night, the Mistborn will be told which ability they have and it’s the only ability they have until the next night. UNSNAPPED: You are a Regular Villager, except you have a latent ability hiding inside of you. In the chance that a Misting is converted into a Spiked player, you'll finally recognize your true potential and snap into your allomantic powers. You will inherit the abilities of the converted allomancer, although there is a 25% chance of getting a different one. There is also a 10% chance that you will snap eventually anyways. Every night, the GM will roll to see if you snap. If you do, the power you get will be assigned randomly. REGULAR CREW MEMBER: You have no special powers, but you still get a vote every day. Who knows? Perhaps you were meant to be the one to save the town! Not all stories are about the strongest people in a group. INQUISITOR: Somehow, you've managed to hide amongst the crew. You must have a very good (and very large) pair of sunglasses. Like the Mistborn, there's only one of you, but whenever a Misting dies, you can convert a different player to your side with the role of the dead Misting. You can only do this with the freshly dead though, so the conversion must happen during the very next night turn. To aide you in quest, Ruin has granted you [X] number of special abilities. The number of these abilities will depend on how many players are in the game. To convert another player, you need a dead Misting and one of your Ruin granted abilities. Your target will have a 50% chance to gain the powers of the dead Misting and your Ruin granted power will be used up. The sacrificed power will then be revealed to everyone. If you give up your final Ruin power, you will die. You cannot convert the Mistborn. Cosmetic Roles These are additional roles that players can take on at their own discretion. They do not affect the game play in any way other than to modify how the player posts. If you come up with your own role, feel free to suggest it. There is no penalty for not using one. These are here for your enjoyment, not to be a deterrent. High Imperial - Wasing the wanting of speaking in High Imperial. You must use it at least somewhere in your posts. Note: you do not have to use it for every sentence and you still need to be mostly intelligible. Survivor Priest - Kelsier wasn't just a famous crew leader for you. Perhaps you were in Luthadel during the riots. Perhaps you saw him come back. Regardless, you're a believer and must make reference to the Survivor or the Survivor religion in each post. Drunk - You're never far from a bottle. Heck, sometimes you sleep with one curled in your hands. The reason you drown yourself in alcohol is your own, but within every post, you need to slur some of your words and/or appear to be drunk in some fashion. Cassanova - Good looks are such a curse; one you know all too well. While you didn't ask for it, to you, it's obvious that you are the best looking person ever and you won't let anyone forget it. In every post, you need to remind everyone of what a heartbreaker you are. The Jaist - Somehow, somewhere, you heard about Jaism and knew it to be perfect for you. Now that the Lord Ruler is gone, you've taken up the mantle of this lost religion and in Jaist fashion, you frequently mention your faith. You must end your posts with "Praise the Ja." And that's Game 2! Please state the name of your character (again, please keep it somewhat close to your username) and your role in the crew! I'd like to get around 25 players for this game, but we'll see how many sign up and I'll adjust accordingly. Once I have an idea of how many players I'll have, I may or may not give out the exact number of each role in the game. I will tell you if a role is absent from the game though. If you have any questions or comments, feel free to ask either here or in a PM! Let the Chaos begin! The Players 1. Gamma Fiend- Gamon (Casanova Spiked Soother 2. Bartbug - Barty Spiked (Madman) Tineye 3. Windrunner - Windrunner (Fall Guy) Thug 4. WeiryWriter - Weiry (Lookout) Lurcher 5. Awesomeness Summoned - Wes (pickpocket) Coinshot 6. 213 - Digits (Doctor) Regular Crew Member 7. Simmingly - Shimble Leice (Minor Noble) Coinshot 8. PorridgeBrick - Ridge (Rigger) Seeker 9. Alvron - Vron (Alchemist) Smoker 10. Serendipity - Seran (Reformed Assassin) Thug 11. Kurkistan - Kurki (Knife Guy/Jaist) Regular Crew Member 12. Aether - Aether (Priest of the Survivor) Thug 13. LoganMathewJohnson - Mathieu (Faux Noble) Regular Crew Member 14. AonarFaileas - Aonar (Ex Hazekiller) Spiked 15. Princess - Cessie (Noble Woman) Inquisitor 16. Herowannabe - Herwynbe (Ex Terris Steward) Tineye 17. Dyring - Dyring (Innkeeper Front) Lurcher 18. Edgedancer - Eddy (Bouncer) Regular Crew Member 19. Lord Claincy Ffnord - Ffnord (Stealth Expert) Regular Crew Member 20. Quiver - Lord Ollivier (Obligator) Spiked 21. Mailliw73 - Maxill (Young Recruit) Soother 22. Robot Aztec - Roban (Bartender) Regular Crew Member 23. Little Wilson - Wilson (Messenger) Spiked Coinshot 24. JasonPenguin - Peng (Orphan) Mistborn 25. Sivertongue - Shiv (Cutpurse) Lurcher 26. Leonardus - Lam (Body Sweeper) Regular Crew Member 27. Grayv - Grave (Twixt) Rioter 28. Luckcat - Lucy (Paranoid Urchin) Seeker 29. Aspren - Aspren (Supplies Manager) Smoker Quick Links: