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Found 4 results

  1. QF15: Death Note The television flickers into life. As expected the leading news article is about more deaths contributed to the mysterious Kira. The police are baffled as to how Kira is killing people without being anywhere near the victims. Murderers huddle in fear of being brought before the ultimate judge, Death, while civilians rejoice at being able to walk down dark alleys without fear of being attacked. Thankfully Interpol has sent their best detective to track down and stop the killers no matter what realm they are from and restore the chaos that is everyday life. Welcome to QF15 where the pen is truly mightier than the sword. Rules: Cycles are 24 hours long. Rollover is at 5pm NZT, 5am GMT, 11pm MDT Sign ups will last one week. PMs are only allowed to be one on one. GM to be included. Shinigami and Death Note Holders have a google doc for communication. Investigations will only reveal if they are involved in murders. It will not distinguish between Shinigami, Murderers or Holders. Ryuk will start with a Holder chosen randomly. Failed attacks will not be revealed in the write up. Win conditions: Shinigami and Holders: Kill L and outnumber rest Village: Cleanse the world of the Shinigami threat Order of actions: Protections Death Note Kill (This death will negate the vote of the one killed.) Investigation Vote Recruit Lynch/Murderer Kill Roles: Write ups:
  2. The impossible has happened. Steelheart is dead! And with his death many epics have either fled the city or gone into hiding leaving a power vacuum that needs to be filled. In the warrens beneath the city is where you live. You make a living alongside your fellow gang members by scavenging what you can’t intimidate from others. Time has been good to you and your crew. Rival gangs have come and gone while yours has remained strong. Until now that is. With the power vacuum above many of your fellow crewmembers feel it’s time to head to the surface and carve out some of the prime territory for themselves. However a rival gang is also eyeing up the surface for their new headquarters. While they are a small and relatively new gang they are rapidly growing and have even managed to subvert some of your fellow members. The leaders have called together all those they think have been approached by this rival gang and plan to address the situation personally…. Rules: Standard LG Elimination Rules and Etiquette apply. 72 hour cycles (48 day and 24 night) Due to rolling blackouts, mobile phones (PMs) can only be used during the night. Please include the GM in all PMs. Sign ups will last the standard 7 days. Rollover will be at 5pm NZDT / 4am UTC / 9pm MST A new player list will be included at the start of the Day phase. There will NOT be a countdown clock posted by the GM. Deaths will not be distinguishable from each other. Only those that made the kill will know who killed who. Each player can take one action per night unless otherwise stated. It is possible that not all roles are in game. You will not be told if that is the case or which ones are missing. It is also possible that there are hidden roles and/or items. Anyone who doesn’t show activity either by posting in thread or PMs at least every second full cycle will be killed. After all if you’re not helping the gang root out the traitors then you must be one of them, right? The Traitors win once they outnumber the Loyalists. The Loyalists win once the find and kill all Traitors. The Traitors have a Doc to conspire in. Roles: Side Roles: Items: Quick Links:
  3. To Shatter a Shard Jain shivered in the corner of his cell, his eyes squeezed shut to block out the world. A World devoid of Mercy. He didn’t know how long he’d been in The Cellar. All he knew was what Hoid told him, and the man took a perverse delight in tormenting him. There was a clang, as the cell door opened. Light fell on his eyelids, and he huddled deeper into the corner. Light meant that Hoid was back. His tormentor. What would it be this time? Another illusion of freedom? Some succulent meal that would turn to ash as soon as he partook of it? Or something new? A hand grabbed him by the neck, and pulled him upright. Ah, so it was to be a beating then. “Stand up boy. I’m freeing you.” Jain blinked his eyes open, and looked at his tormentor. Hoid looked regretful, an expression he had never seen before. He tried to respond, but only coughed weakly, and tried again. “I, I can’t.” Warmth Enveloped his body, and he suddenly felt better than he had in ages. A confident, fatherly voice sounded in his Ear. “Don’t worry Jain, Hoid isn’t going to hurt you anymore. We need your help. Odium has returned to a new Host. Now Rise.” He blinked again, then rose one foot. He pressed it against the stone floor and pushed. Hoid let go of his neck, and the prisoner stood on his own for the first time since his Panda’s death. His jailer was looking towards the door, so Jain followed Hoid's gaze to see Leif, the Holder of Endowment. “Thank you Sir. Why do you need me?” “After the last time Odium struck, we three are the only ones without hatred in our hearts. We three are the only ones to be trusted. Even the other Shards feel and act on his Hatred. We must find the Dread Lord and Destroy him, before he can destroy us. Furthermore, you were once Odium's own Slave. You know his actions and thoughts better than any other. Will you join us Jain?” “Of course.” \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Ash, holder of Odium and Lord of Hatred, watched as the Seventeenth Shard gathered. The last time they had gathered in such numbers, they had been hunting his predecessor. For them to be gathering again spoke of a momentous event. Could it be that they had learned of his revival? Impossible. The only ones who knew were Devotion and Survival, and they would never betray him. A pillar of Golden Light came down from the heavens, interrupting Ash’s thoughts. A Pale Shin man stepped out and surveyed the crowd. He was followed by two Lifeless, carrying Corpses. The man spoke quietly, and the Lifeless dropped their loads on the ground. The crowd gasped as they saw their faces. Ash just frowned. Cleo and Kae, Shardholders of Devotion. It looked like they did know he was back. At least he could be more active in killing now, rather than arranging accidents. The Shin man raised his hands for silence. “Fellow Sharders, these two betrayed us. They have collaborated with others, to bring Odium back.” He paused as the crowd started chattering fearfully. “We were lucky enough to have captured them before they could cause too much Hatred, and their Shard has been given to a new bearer, but we don’t know who else is working for Odium. He has undoubtedly infiltrated us again, along with his champions. So, who among you are willing to help capture them?” Ash slid back through the crowd as people began to raise their hands in service. Luckily no one knew him in this current identity, so he could sign up as someone completely new, and no one would ever know. He signaled to the others in the crowd he knew, those few who had sworn their loyalty to him. They nodded, and rose their hands in service as well. Together, they would make the Seventeenth Shard tear itself apart, just like last time. Sign ups for Long Game 14 Have begun! Rules Signups will close on Sunday the 30th of August, at 9:00pm PST. (Exactly one week from this posting.) The Game will begin One hour later. Turns will always end at 9:00pm PST, and begin one hour after. We will begin on a Day turn. If you’re on Mobile, and can’t change the colour of your vote, please go to the bottom of your post, hit enter twice, and say who you’re voting for a second time, so that I don’t miss it. This is the First and Last game I will say this. THERE ARE NO SECRET ROLES OR RULES. Final Note*: I’m playing this game as a direct Sequel to A Game of Shards, so if you want to know where the prisoner, Leif, Ash and Cleo/Kae came from, Go read that! At least, read the Final Writeup. The Prisoner is totally Jain, I just need his permission to show that. Quick Links
  4. The Everstorm has come. Heralds and Voidbringers alike are returning. The Vengeance Pact has broken, shattered like the Plains themselves. Some Highprinces flee, returning to their princedoms, trying to prepare as best they can. Others rally to Dalinar’s call, fighting their way across the near impassable Plains to the Oathgate, and Urithiru. Your small group once belonged to Highprince Thanadal’s camp, but now you are searching desperately for the Oathgate, hoping against hope that you arrive before you succumb to the elements. Bound together by adversity, you would like to believe you can trust each other. Not all is as it seems, however. Trouble has been drawn to your expedition like rotspren to a wound. Bridges collapse, chulls die; your progress has been hindered left and right. And it’s beginning to seem as if it might not all be coincidence… Factions: Roles: Mechanics: Welcome to LG13! Sign-ups are starting now, and will end on July 13th, at 11:00 PM CDT. (This will also be the regular roll-over time.) Check back to this post fairly often; I'll try to keep an up-to-date player list, as well as rule clarifications and links to various write-ups. If anything comes up, or you've got any questions about the Fair Play Rules, (which you should probably go give a read, if you haven't already) the impartial mod for this game will be Little Wilson. Feel free to ask any questions you might have, and if you're interested in being part of the Spec Doc, just send me a PM. Player List: Sani (The Only Joe) - Lighteyes who once scribed for Dalinar Kholin. Justin (Peng the Just) - Former slave. Sheon Idris (Seonid) - Selish Worldhopper. Ableah Edr (Haelbarde) - Woefully without description. Another Selish Worldhopper, of a clan of Selish Worldhoppers. Etam (Metacognition) - Scout. Madon (Mailliw73) - Crem collector. Bartholomew the Blind (Bort) - midget barbomancer/Worldhopper. The Roszo (Renegade) - Herdazian who is determined to be more impressive than his glowing cousin. Adamir (Adamir) - Darkeyes who is convinced he's from another world. Seixa (phattemer) - Yet another Selish Worldhopper,* and once (pseudo-)Priest of Shu-Korath. Kip Sturm (Kipper) - Smart Alec Woefully without description. Ace (Macen) - Delusional man with a tiny hammer, believes that he's a Brightlord and a Radiant. Jain (Lightsworn Panda) - A panda. In a desolate wasteland. (Maybe he's Thanadal's exotic Shin pet?) Em C. Palah (Emerald101) - Emuli potter. (Needs Ace's hammer.) Citrona Vinid (Shallan) - Scadrian-Elantiran Worldhopper and noble who will not be questioned. Wannan (Herowannabe) - Darkeyed soldier. Alive, and assumed to be immortal, seeing how he isn't dead. Eradin (eramit) - Best darkeyed spearman in Thandal's army. Wol (Araris Valerian) - Old ardent who might know how to spell his own name. Findilti Findilt (idolevy) - Delusional man who thinks he's a Knight Radiant. Orlok (OrlokTsobodai) - Woefully without description. Plurn Burn (Feligon) - Engineer who is woefully ignorant of fabrials. Dow (dowanx) - Woefully without description. Eo (Spooky Eowyn) - Apparently Thaylen with fake eyebrows. May or may not be a Selish Worldhopper. Akirsefatafesrika (Bridge Boy) - Blasphemous pretend soldier. Smeagol (leiftinspace) - Obsessive midget Universehopper. Kazaaakplethkilik (Paranoid King) - Supposedly famous thief and Worldhopper. Alvonoha (Alvron) - Ardent, and owner of a strange cat. Catquisitor!?! Cla (Clanky) - Horneater who loves drinking contests. Torren (twelthrootoftwo) - Recalcitrant conscript, and spy for Roion. *Don't ask why there are so many Selish Worldhoppers, despite the danger involved in traversing the Selish and Rosharan Cognitive Realms. It's complicated. F.A.Q.s: 1. Why does Progression come last in the Order of Actions? Progression comes last in the Order of Actions because you are not meant to be able to use it to protect yourself, and I don't want people working around that. Additionally, as Progression is a healing power, it makes logical sense for it to occur after the kill has been made, so there is something to heal. 2. Will Division and the Eliminator Kill be distinguishable in the write-up? Are people saved by Progression revealed in the write-up? Yes they will. However, in the case of Progression, it is only made known that someone was saved from a kill, not who was saved. This holds true for players saved by Abrasion and Tension. (Progression will be distinguishable from kills blocked by Abrasion or Tension, though.) 3. Which actions will players be informed of if they are targeted by them? They will be informed of Division, the Diagramist Kill, Progression (if it saves them from a kill), Illumination, Transportation (if it successfully redirects an action) and Adhesion (if it successfully blocks an action, although this will be indistinguishable from action failure for other reasons). 4. Does someone with Transformation have to specify whether they are looking for a player's Alignment or Role? Yes, you will have to specify which you're looking for. If someone forgets to specify, I'll flip a coin to see which they get. Quick Links:
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