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Found 6 results

  1. Dedja had initially admired the Ghostbloods. They had consistently proven they weren’t afraid to confront the Kholins, and their campaign against Elhokar had filled her with hope that the entire rotten family would be replaced by someone with proper Alethi views. That hope was shattered the very next night when the Ghostbloods assassinated Brightlady Ellarel. The woman’s actions had been foolish, but she had not deserved death for the crime of trying to protect Adolin. Dedja remembered a time when she might have taken a dagger for Adolin, back before she’d realised that he was merely his father’s mindless pawn, who in turn offered blind devotion to the useless pretender to the throne of Alethkar. Any remaining possibility that the Ghostbloods were on Alethkar’s side were extinguished when they continued to pick off nobility instead of taking the fight directly to Elhokar and his axehounds. They could have secured alliances and helped install a leader who could finally defeat the Parshendi, but instead the Ghostbloods seemed to be content with making the whole country burn. That would certainly never do, and so Dedja endeavoured to find the remaining Ghostbloods, and if they could not be persuaded to target the true enemy, they would have to be destroyed. A week later, the number of nobles in the warcamps had dwindled alarmingly while Elhokar was still sitting high and mighty, almost as if these murders were merely a Kholin scheme to purge the warcamps of anyone suspected to have anything less than unswerving obedience. A second tattooed individual had been found dead earlier tonight, but if the deaths were part of a secret conspiracy then they wouldn’t stop until Dedja herself was dead. She saw no reason to wait for the murderers to come to her, and so she prepared to head out towards the Kholin warcamp and find out the truth. Just as she reached out for a small dagger, she heard footsteps inside her tent and quickly whirled around, blade in hand to face a dark robed killer wielding a short sword. “Have you finally come to kill me?” Her voice sounded more fearful than she would have liked, but she compensated by taking a step towards the masked intruder. The Ghostblood said nothing but drew a dagger into the left hand and flung the dual blades at Dedja’s throat. She managed to deflect the projectile from its lethal trajectory by crossing her arms diagonally in front of her, but the distraction gave the assassin time to close the distance between them and bury the short sword hilt-deep through her heart. Dedja dropped dead the ground, her final request that the Ghostbloods overthrow the Kholins for her remaining unspoken. Her hatred had burned for far longer than passion ever had, but in the end neither were a match for cold steel. ---------------------------------------------------------------------- Far, far away, a man named Brightlord I.N. was experiencing the joys of freedom for the first time since he’d bonded with Tolb and been pressed into service. Here at the foot of the Horneater Peaks, he could finally live out his gardening dreams in peace. The land was suitable for agriculture, and the Ashyn plants were already growing quite well. The Highstorms like the one currently sweeping in were enough to provide the plants with water, and him with Stormlight that for the first time in his life could be used for his own purposes. He laughed delightedly as he inhaled power from his newly infused spheres. He could, at long last, experiment with the Surge of Transformation and perfect his garden. A shovel to dig up new places to plant, a watering can to store water from the Highstorms, perhaps even a greenhouse to focus the power of the sun. Sadly, Transformation could only work if one was prepared to use it, and no amount of stormlight could have healed the pulped remains of I.N.’s head as a boulder was thrown loose from the Peaks and smashed into him from above. Separated from Tolb for the first time in years, I.N. returned to the Cognitive Realm one last time for his final journey. Coda has been killed by the Ghostbloods! They were a Noble with a half-Shard, an Alerter, and a Spanreed! Rathmaskal/Young Bard has been killed by the inactivity filter! He was a Noble with a Pain Knife, Shardplate, and a Reverser! Day 7 has begun! It will end in approximately 46.5 hours, on Sunday 1 December at 9:00 PM EST. Any PMs that were created by Coda are now closed. Good Luck! Player List:
  2. Morning Edition 7 The Elendel Daily Newsworthy Content for Every Octant! The 29th of Doxil, 68, Morning Price 2 Clips Constabulary Granted New Powers in Wake of Deaths At a conference this morning, Constables shocked all assembled when they announced that there had been three further deaths over the night, all related to the House Heron killings. The first was not another murder, but an unfortunate result of pewter dragging - Burrsir, who was attacked the previous day (see the Morning Edition of the 28th of Doxil) has passed away from his injuries. Medical staff that arrived on the scene have stated that it appears that the seriousness of his injury was downplayed by his use of pewter to stave off the pain, allowing him to act and perform feats that should not have been possible for someone normally as hurt as he was. This lead to Our Mother of Terris Hospital releasing him from observation as they believed the wound was superficial, or at least not life-threatening. However, it appears that over the course of the night, Burrsir's body ran out of pewter to burn, and he died in his sleep. Unfortunately, the other two deaths reported are of a more violent nature. Apparently emboldened by Governor Wilson's praise of vigilantism, one of our city's Mistings has taken it upon themselves to 'solve' the crimes that the Constabulary appear to be struggling with. A man named Quintus was discovered, dead, in the early hours of the morning. Embedded in his body, Constables found a spike of metal, confirmed to be Invested. However, the Constabulary have stressed that they have not ruled out the possibility that this attack was carried out by another Spiked individual, after some feud or schism. The third death is of a man who has been in the broadsheets very frequently, as of late; Locke Tekiel. While it is possible that his death was related to the apparent war between House Heron and the Spiked, Constables have suggested that this may have been carried out by a disgruntled worker or someone who has been following the appeal by House Tekiel against the ruling made that found them negligent on the matter of worker safety. Constables are investigating the theory that this attack may have been carried out by someone that has been hurt, or by someone that has had close family suffer from their negligence. House Tekiel has refused to comment on whether their appeal will continue, but have requested a delay in proceedings due to their bereavement until they announce a new leader for their House. The Governor has announced that the Constabulary will be granted new powers to investigate these deaths, including the ability to hold individuals without charge for longer periods of time. He has said that this could save lives by preventing potential serial killers or mass murders from being let free while evidence is gathered. Constables have welcomed this, stating that such powers would only be used rarely where there is a very real threat to public safety. However, not everyone is pleased of such powers being handed out. Councillor Jernaq, newly-elected leader of the Change for Elendel party, has responded to this scathingly, opining 'People are afraid, and now is not the time to be abusing their fears in this cynical and above-all blatant attempt to win votes and curtail freedoms within the city,. It is reactionary and authoritarian, and we oppose it and his continued stranglehold on the city most strongly. After speaking to many of the Noble Houses within the city, it is clear that they do not trust the Governor. We expect to have enough signatures to force an election within the next few days.There will be a reckoning for Governor Wilson, and it will be very soon. I can promise that.' Krea Erikeller Commercial Advertisements Obituaries Previous Editions Other Headlines This Evening Day 7 has begun! It will end at 7PM GMT 23rd November. Quintus/Jondesu was a Spiked Rioter! Locke Tekiel/Orlok Tsubodai was a Noble Tineye! Burrsir/Coop772 has died of his injuries! He was a Noble Thug. Locke Tekiel/Orlok Tsubodai has died, so there's no Influential player today. Player List
  3. Day 7: Hanged Waern arrived at the atrium to find everyone already there. Raised voices greeting him, an argument already in progress. "What is going on?" he asked, raising his own voice to be heard. He faltered slightly at Armina's presence, but mustered himself. "Why are you all yelling at each other? This is hardly professional!" Fine, now he was yelling. But it was different for him, he was allowed to yell. It was his damned building, and he'd do what he liked within it. "Why didn't you kill her?" Locke asked, gesturing at Armina. "You're the one who wanted us to turn on each other, what has suddenly changed that you aren't following through on your end of this deal?" "Nothing has changed," Waern said quickly. "And I'll thank you to remember your place here, Obligator. There was simply some... evidence... that trumped your accusations, nothing more than that. That will have to satisfy you, as I am not at liberty to divulge the nature of that evidence as of this moment in time." "Fine, sir, I suppose that will have to do," Locke replied, giving a dismissive wave of his hand. "Then if you'll forgive me, I'll go and do something more constructive than trying to find that skaa infiltrator. Which according to you, is apparently literally anything else." With that, he stormed off. "He seems angry, but that's never an excuse to raise your voice at your superior," Armina said, smiling sweetly at Waern. "Perhaps he should be reminded who's in charge here. Perhaps a week of cleaning duty will help him to remember where he stands?" Waern clenched his fist and gritted his teeth, nodding once, before turning his back on her and walking off. He was in no mood to deal with the degree of smugness Armina was displaying today. He was interrupted in his brooding by a shout from the hall. "Everyone, come here!" Locke's voice shouted from the hall. "And someone bring me a knife!" They found him in the hall, in front of a large window. Locke carefully tested his weight on the windowsill and lifted himself up, steadying himself against the glass. He stretched out his arm to the group, and Waern wordlessly passed Locke the knife from his belt. Locke busied himself cutting at the ropes that suspended Alrin from the heavy iron frame, looped around the handles. "Someone hung him there?" Variel asked, voice full of surprise. "They're mocking us. Mocking our efforts to catch them." "They hanged him," Waern said, absent-mindedly. "Paintings are hung, people are hanged," He shook himself out of his stupor. "I mean, yes, you're right. They are mocking us. But that just means we have all the more reason to find them, doesn't it?" "Got it!" Locke said from above them, as a few threads started to snap. "Look out below!" The final thread of the rope snapped under the blade of the knife, and there was a shriek of surprise from the group as the body fell on them. Almost all of them managed to get away in time. Hadrian stepped back towards Alrin, leaning down to examine him. "Is he-" he begun. "He's dead," John said quickly, "now please for the love of the Lord Ruler, help get him the hell off me. ...Oh, Lord Ruler, he's cold, and he's starting to smell. I think I'm going to be sick..." Alrin (Arinian) was an Obligator! Day 7 has begun! It will end at 21:00 PM GMT on Tuesday. There is still a Tineye alive, so PMs may be continue to be sent. Players Quick Links:
  4. The snow and the ash from the nearby and aptly named Ashmount, Tyrian, fell together in a swirling mesh of black and white. It made it even more difficult to see anything at a distance. After only a 15 meters, everything just looked like static on a television screen. But the people of Tyrian Falls didn't need to be able to see to know what was out there. Every year, like the worst alarm clock in history, they knew that another band of Koloss was steadily trudging towards them. And they knew all about the Spiked hiding in their midst, attempting to sabotage their preparations. You'd think that they'd all just leave, but for some strange reason, it seemed that they couldn't; as if they were cursed by some evil, unseen hand. As the snow and ash fell and an impending sense of doom settled onto the shoulders of the fair people of Tyrian Falls, they all stopped whatever they were doing to stand and curse the sky together: "Leave us alone, Metacognition!" Guess what everyone? It's that time of the year again! Three cheers for our second year here on the illustrious 17th Shard and it's been a great year, if I do say so myself. Thank you all for being a part of it and for making these games as amazing as they've been. Our little sub-forum here wouldn't be the same without all of you. So you guys all know what's coming; it's time for our Anniversary Game! Unfortunately, the Admins didn't get back to us in time about the Anonymous Accounts at this point in time, so we're going to see if maybe this time, the village of Tyrian Falls can get a little redemption. If the Spiked wind up winning again, I'm officially calling this village cursed! But before we get to that, I'd like to give you maniacs some updates as to a few things we're changing for our next year here and also some things to look forward to too! First up, with as many people as we have playing anymore and how many awesome people who have stepped up to GM games for us, we're updating the schedule for how and when the games will begin. The new schedule is in effect as of now. So what is the new schedule and how does it differ from our last schedule? I'm glad you asked! Before, the way we staggered games looked something like this: -LG1, QF1 in the middle of LG1, MR1 after QF1 finishes and as LG1 ends. LG2 starts after LG1 ends and the cycle continues. I did a simple graphic for it (not to scale by any means) a long time back that I'll include here: But, with how the subforum has grown, this is what we'll be working with going forward: Instead of setting the MRs and QFs schedules to be based on the LGs, they operate independently. QF1 is followed by MR1, which is followed by QF2 and so on. On the other hand, the LGs would stagger. LG1 would start, run for 5 cycles (this is just a starting number and we will adjust it if that seems like it is too long or too short of a delay) and then LG2 would start and repeat ad infinitum. As I did above, I did a quick visual of what we're looking at: We feel that this will make it so that there's not as long of a wait before someone gets to run their game. Which means we could probably use some more QF GMs, so if anyone has any ideas, feel free to sign up! Due to how this schedule is set up, it means that we won't be able to avoid holidays as much, but I think that will be a minor problem. If you have any questions or comments on the new schedule, please feel free to contact either myself, Wilson, or Gamma! That's the major news. We're discussing on reformatting a few of the threads to use them more effectively and you guys should be on the look out for something we're calling the SEAcropolis in the near future too! I think you guys will like what we have in mind for the future. Now, onto our second Anniversary Game! I'll be posting all the rules and roles and stuff below. Sign ups will last until the evening Dec. 25th. That's right, my Christmas present to all of you is your roles and alignment! This also allows us to circumvent the worst of the holiday distractions as well and leaves us with only a small bump once New Years rolls around, so this is as accessible as we could make it. So without further adieu: AG2: The Return of the Koloss! Oh no! Koloss have begun advancing on your little town, Tyrian Falls! Since The Lord Ruler died, they seem to be acting with a mind of their own. Unfortunately for you, your town is a way point between Fadrex City and Luthadel. That means you have a stockpile of metals, but that's probably why they targeted you in the first place. On the other hand, you have a large collection of metals. You might be able to hold them off, but it seems like someone (or a conspiracy of someones) seems to be undermining your defenses. Somehow, before the Koloss arrive, you have to rid your town of these dissenters; those that are spiked. Until then, you won't be able to mount an effective defense for your town. If you fail, everyone dies, so you better not fail! Factions: Some people within the town have been hiding a few secrets; some of them are Mistings, so you have help in your battle versus the forces of Ruin. Although some of them may be spiked. Why can't anything be easy? Roles: We'll be starting on a Night round (sorry to whomever likely gets killed before they even really get a chance to play!) This is due to the fact that that was how it was before and I think it will give people a chance to establish some RP before the game actually starts (which always helps make the write ups better, IMO). Order of Actions for the Night will be: -Smoker -Seeker -Lurcher -Coinshot/Kills Days will be 48 hours long (ending roughly around 1 AM EST unless this schedule needs to change). Nights will be 24 hours long. No hints will be given in the write ups. Allegiance and Roles will be reveal upon death. That should be about everything! If I missed something that you would like clarified, please, let me know either via PM or here in thread and I'll do my best to answer any questions. Let the games begin and again, thank you all for another great year! Quick Links:
  5. In the past, there were many who said that flight through space was a fool's dream. Not because the world above the heavens was unreachable, or thought to not exist (for already people had visited other planets via the Cognitive Realm), but because there was no point to it. Why travel through the void of space to Roshar from Scadrial when one could simply travel through the world of the collective mind and bypass it entirely? Of course, many said that the pursuit of knowledge was reason enough, but in the end what drove the humans of the Cosmere to the stars was the need for raw materials. Scadrial in particular, so advanced and so greedy, ran out of commercially viable metal within five centuries of the world's rebirth. How could the world function without metal for computers, or for structures, or for Allomancers? Metal was transported to the world, harvested from the others. Scadrial became a parasite, a great beast that devoured the flesh of the other planets to sate its ravenous hunger. But the trade was two-way, and as Scadrial grew and grew, so too did the other inhabited planets, their own appetites increasing a hundredfold over the course of a few decades. Eventually, something threatened to give, and when it did, only one of two things could happen: War between worlds, or expansion through the stars. Though tensions rose high between the worlds, co-operation was preferred to outright war. And so began not an arms race, but a space race; war by other means. Governments and businesses alike poured what little they had remaining into research and engineering, designing great behemoths to traverse the astral sea, each with a single goal: To rise above their competitors, and to become the sole entity able to exploit the galaxy's resources. As the situation developed, barriers fell away between races and worlds. Strength through unity and diversity: Forgery to grant powers. Allomancy and Feruchemy, implanted with Hemalurgy to create drives for a ship. Voidbringing to scan for suitable worlds to mine. Elantrians to heal and mend both flesh and metal. Awakeners for all the little tasks that would cost a fortune to employ an army of humans for. And finally, Surgebinders to knit the individual pieces together, and make them a whole. It is the greatest irony that such cohesion only came about through competition. But with competition, naturally, comes about subterfuge. The value of such a project is so high that most, if not all of the players in the game have a budget devoted solely to hacking, copying and deleting the plans of their opponents. In some cases, this silent war has turned violent, with even scientists and engineers turned into casualties. The Heron Industries Mining Concern is at present one of the leaders in the race, but they are beset on all sides. The launch of their first ship has been planned for months, and security has been heavily Invested in. All that remains is to obtain a worthy crew for their ship's maiden voyage, preferably ones loyal to The Heron Mining Corporation, and not to their enemies. Of course, there is a slight problem with this; if any do slip through the net, then it will be down to the crew to find these traitors before they disrupt the mission. The crew will be alone in the depths of space, unable to call on help, with nothing but their own skills and wits to rely on. May Adonalsium help them all. ...It's that time of the year, folks! Yes, that time where Wyrm bites off even more than he can chew than usually and runs an SE game. For those also playing Heirs, I will prioritise dealing with this over Heirs, but it shouldn't come up much due to the Cycles being 4 days each and them having different times. General Rules This plays like a standard game of Elimination. There will be several Traitors sprinkled within the crew, who collaborate on a Google Doc, and the game follows a standard sequence of Day/Night Shifts, with votes being taken in the day, and most actions taking place at Night. Each Day, a lynch will occur if one player has two or more votes, with no lynch occurring in the event of a tied vote. Each Night, the Traitors will be able to kill a player by using an Action. The game continues until either all the Traitors are dead, or the Traitors can successfully overpower and lynch the Captain, either through outnumbering the living loyal crewmembers, or by tricking them and succeeding in voting to lynch him. The game will begin on Friday the 30th of October at 9PM, GM's timezone (GMT). Days and Nights will both take 48 hours each. It will start on a Day Turn. Roles Head of Departments Crew Manifest
  6. The Great Noble Houses of Luthadel have been called to the Heron House ball this week with a purpose - but no-one knows what it is. You eye your friends suspiciously as you gather in the great hall, drinks untouched by everyone. No-one wants to be the first to talk about the possible reasons for gathering here. The first to play their hand is often the first to fall. But regardless of what people are not saying, it is obvious that everyone else is thinking about it too. Some of those here can claim to be the strongest people in the city. Those secretly a part of the Great Houses have known each other since childhood, though they may only guess at their true allegiances. Others have only been in Luthadel a few years, attempting to plant the roots of their House into the great city. All of them are dangerous. Even your own family isn't trustworthy in your eyes. And if you can't trust them, who can you trust? All your House's allies and enemies (at least, those worth speaking of) are gathered here under one roof. You spend just as much time keeping track of your allies as your enemies. After all, you may claim them as a friend, host them at your Keep and support one-another with trade, but doesn't mean they might not kill you tonight to gain favour with another House instead. It's a Noble thing. The rules have changed somewhat from their first incarnation (and from the form currently seen on the game ideas thread), so make sure you read them through again. A couple of things to bear in mind about this game which aren't rules, but more guidelines suggestions and things to bear in mind about how I'll be playing this as a GM: I will not be a presence on most of the docs, due to the fact that there should be a rather large number of them, and I would not be able to keep up with everything all at once. As such, rules clarifications requested in the docs will not be answered. If you want a clarification, as in the thread or by PM if it's sensitive - but be aware that I will post the response on the thread, though not who asked it. None of the rules require me to make a decision - Even the 'fact from the GM' part of the Informant is done at random from all the possibilities that exist. Roleplaying's highly encouraged, considering the nature of this game is more political than most. As is making alliances and stabbing them in the back within the same cycle . Family names would also be good on your characters, as it makes things a bit easier for me - But please make sure they haven't been used already, since that just makes things awkward. The game will start next Monday (21st) at 9PM GMT, unless people request a delay. Likewise, turns will end at 9PM GMT, after which a write-up will be posted in the time-honoured tradition. I would like as many players as possible for this, so you have no reason to not sign up! Oh, and if anyone wants to be a spectator for this game, send me a PM and I'll send you a link to a spectator doc when it begins. That's enough from me, so I'll now let people sign up. Good luck and, above all, have fun! Quick Links: