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Highprince Sebarial, Upon further correspondence with the agents planted in our midst—the Ghostbloods who we have identified—their close-lipped silenced and stiff denials only serve to confirm my suspicion that it was they who tried to assassinate you. The Highprince of Investigation agrees with me, and adds that after our raids in which we were able to capture a Ghostblood spy, the camps have had an undercurrent of activity, and the organisation appears ready to make a counter-strike. It is apparent that some of the men around us will not hesitate to knife us in our sleep, and so the only thing we may do is stab them first. That said, the increased security around your warcamp is impressive, and reassures me that the next strike will not come near you. I can only hope it does not fall on me. Keep up your spirits, and tell your troops to be vigilant for absent or suspicious-looking men these next few days. Our continual cohesion in these times is imperative. Elhokar, King of Alethkar Mraize looked around the small circle of men and women huddled inside the stone-walked tavern. His voice was silky and soft, yet carried an undercurrent of pure rage within its low whisper. “Alright,” he said, fighting to keep his rage down. “Which one of you thought it would be a good idea to go out and cut a hole in a Highprince’s wall? You’re all capable Shardwielders, which is why you have the Shards to begin with, so you know the consequences of doing something like this! You know a stunt like this would attract attention! Why? Why would you expose our entire network?” He swept his gaze from side to side. The members looked startled, as Mraize rarely had trouble keeping control of himself, but not afraid—just as they had been trained. Their eyes stared back into his, and one of them replied. “None of us carved that hole.” “It was in the shape of three diamonds,” Mraize hissed. “How could that not be your doing?” “The same three diamonds which we are never to carve into anything important or permanent or official?” “I…” Maize faltered. “Are you saying we’re being framed for this?” “What else could it be?” another Shardwielder sighed. “We’ve already told you that we’re blameless in this, and you’d perhaps literally chew our heads off if we lied; that’s the only other option. Either the king wants a scapegoat for something he ordered himself, or else a third party wants us both weakened to the point of death.” “This is true,” Mraize conceded. “Which is why it will become essential that we kill the king without delay. He is the head directing Alethkar’s efforts against us, and his death will cut that head off, leaving the body, as large as it may be, to writhe.” Mraize felt his voice grow in power. He had to be right about this. “Your new task is to get yourself into his court, convince your way through or slaughter the other guards, and kill him. We cannot afford to let this drag on any longer, or we will all be found separately and killed. And finally, find that Shardbearer who actually cut the hole. I want his Blade!” Three crashes of mugs slamming against the table in agreement greeted Mraize’s ears, and five seconds later the tavern was deserted, the only sign of previous habitation the faint beer flecks on the table and the hushed, echoing whispers of a conspiracy gone wrong. Day 1 has begun! It will end in about 47 hours at 9 PM EST (-4:00 UTC) on Tuesday 12 November. All role PMs should be sent out! Thank you to Devotary and Snip. A brief reminder that one-on-one PMs are closed, unless you have a Spanreed and use it during the Night turn. There will be a lynch today, with no vote minimum to kill. Ties will result in a random death. The updated rules may be found here. Good luck to all! Player List:
LG20: Warcamp Enigmas You are all members of the Alethi lighteyed nobility in the warcamps. Many of you have secret items in your possession. There are a few of you who are hiding other secrets. Whether you use those for good or evil is up to you. You have been infiltrated by some nefarious Ghostbloods who are attempting to steal a soulcaster and a shardblade from you. Killing them all before they obtain those is the only way to succeed. There is also a thief in your midst, though he may end up helping you. Format: This is a rerun of LG5, the first game I GMd. Each Day turn will be 48 hours and each Night turn will be 24 hours long. Rollover time will be 9 pm MST. Signups will end on April 22nd. There is a 5 turn inactivity filter; after five turns of inactivity, inactive players will be killed. General Rules: Every player gets up to three actions per night. Only one item from each tier category may be used per cycle. One 1A, one 1D, and one Tier 2 item is the most that can be used. Any action can be replaced with the Ghostblood kill or a role ability/declaring an heir. Items: Other roles: Item Rules: Death Cries: When a player is killed in any way, they get a chance to send one last message to the group as a whole. The messages must be less than 200 characters and sent to the GM to be posted to the rest of the group. The dead player will not be sent to the dead doc before the end of the turn following their death or until their death cry is sent in. It must be sent in before the end of the turn following the player’s death. Except for this, the dead may not speak. Win conditions: Ghostbloods’ Win: Outnumber the other players Bonus goal: Obtain a Shardblade and Soulcaster. Nobles’ Win: Kill all Ghostbloods Bonus goal: Survive until the end and the player with the most/most valuable items will be made king and the other survivors will be made Highprinces/Highprincesses. Thief's Win: Steal at least one of each item(excluding Shards and a Soulcaster) throughout the course of the game to become a master thief and live a life of luxury. Order of Actions: Links to the writeups: Day 1: Succession War Night 1: Violet Wine Day 2: Whitespines* Night 2: Silence of the Stars Day 3: The Land of the Free* Night 3: Self Sacrifice Day 4: Death's Herald Night 4: The Final Duel Day 5: Dual Stabbing* Night 5: Rightful Vengeance* Day 6: Rematch Night 6: Violet Wine II*† Day 7: Felled Thief Night 7: Running In Circles*† Day 8: Sneak Attack Night 8: Mutton Day 9: Dead for Real Night 9: Third Time's Not the Charm*† Day 10: Another One Bites the Dust Night 10: Is He Dead Yet?*† Day 11: Defensive Maneuvers Night 11: Turning Tides Day 12: Fatal Miscalculation Aftermath: No Way Out *Written by Elbereth †The Saga of Kayden(Kynedath) Current Player List: