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Week 1, Day 1: The Waking God You wake in an opulent room, the like of which is utterly unfamiliar to you. The sky outside is dark, and you feel tired despite the fact that you've been sleeping. The walls are hung with fine tapestries and paintings, and the bedsheets are soft and luxurious. It seems strange to you, but the strangest thing, in a way, is that it seems strange to you at all. That thought ties itself in a knot in your brain as you try to puzzle it out. You try to put it aside, but it returns again when you realise that, while it feels odd to be in this room, when you think about it you have no comparison as to whether or not this is normal for most people. It’s a disconcerting thought process, an endless cycle of recognising the unfamiliar for being unfamiliar. You try to clear your mind, to recall how you got here. You remember… You remember… You remember nothing. Your mind is blank. No, that isn’t true, you realise after a moment more's introspection. You know you are sleeping in a bed, you know that it is of better quality than you are used to, but you don’t remember why you know that. How strange that understanding this does not seem to require you to have any memory of similar objects. The details of your life are unknown to you, a hazy blackness just out of reach. Every time you try to grasp it, it edges ever further away. “Ah, You’re awake.” The voice distracts you as it reaches your ears, and you look up, the strange thoughts dissipating now you have something else to focus on. In a way, you're frustrated as your thoughts are halted suddenly, but a bigger part of you is grateful for having something, anything, else to think about. For one thing, while you were probably too distracted to notice before, you can feel that she almost... pulses. You know exactly where she is, even if you look away. And on the edges of your senses, you can feel other pulses, blips of something you can't see. But this is another distraction, you realise, and you resolve to give her your undivided attention. The woman in the doorway smiles at you. She wears a grey robe, though in contrast to her basic dress, she also wears a gold ring on one of her hands, and her shoes look polished and formal. On closer inspection, even the dull robe appears finely tailored, not a strand out of place, all the same exact grey shade. “I was beginning to worry that You never would.” It takes you a moment to speak, the words taking their time to form. A thousand questions present themselves, but all you can begin with is to assess your situation, even before you ask the questions you truly desire to ask. “Where am I? And who are you?” The voice is unfamiliar to you, and it takes you a moment to realise that it’s yours. You feel suspicious, not of the woman herself as such, but of your situation, and you crave information. But, the treacherous thought takes root in your mind, can you even trust anything she says? Perhaps that is an unfair thing to think, and the two of you are in fact firm friends, or family, or lovers. Or perhaps the situation is quite the opposite and you are her captive, though that seems unlikely with such a fine bedroom. In any case, all you can do right now is listen to her, and her explanation. “My name is Hera,” she says, giving a polite bow before your bed. “I have the singular honour of finding myself as Your High Priest. Your Grace, if I may be candid, You will probably feel strange at the moment. Please, do not be alarmed, that is not unusual for someone recently Returned.” “I’m… I’m sorry, I don’t understand.” Hera smiles a little, “Please, do not apologise. I am not worthy of such a thing, and the fault is mine for not being clear. Your confusion is not at all unusual. I’m sorry to have to tell You this, but You have died. Fortunately, You have also been Returned, for some great purpose that we are not aware of yet. Your past self is now immaterial, only who You are matters. Your memory is gone, because You are greater than Your previous self. Do not be concerned though. I – and Your other priests – will be here to guide You as You fulfill Your last task. I will explain everything, but first, we must decide on Your name, and colours.” “My name?” you repeat, grasping at the final words as the rest pass through you without much registering. “My name is… My name is… Oh.” You frown as the thought never completes. “No memory, yes... So I must pick a new name, then?” “Indeed,” Hera nods. “Traditionally, names chosen by Returned are two-part names, such as ‘Lightsong the Bold’, or ‘Blushweaver the Beautiful’. It will, to a certain extent, define you. You must also select a pair of colours to represent Yourself.” She smiles wryly a little as she picks at the robe she wears. “I’m afraid grey isn’t really my colour, so I must insist on something more vibrant. And, when You have chosen, we will begin Your great task.” Hi all, it’s been a while This is a ‘quest’ RP I thought up while waiting for a delayed train recently. Players will take control of a newly Returned character, just after the end of the Warbreaker novel. Players don't have to sign up, though I heavily encourage discussion within the thread on what to do, and hope people become invested in it. Through voting for decisions, you will decide what this Returned character does (or attempts to do, not all options are guaranteed successes) after waking up in the Court of Gods. I will put suggestions at the end of each write-up with actions you can take (sometimes you can only take one, sometimes more), but I’m more than happy for - and encourage - people to put their own suggestions in to be voted for by the group. I will try to convey a rough estimate of how difficult the task is, if necessary. I will close voting after a decent period of time (at least 48 hours), or when activity dies down, or when there is a clear winner or winners. This timing isn’t set in stone by any means, and is meant to be a guideline rather than a hard set of time rules. If there is a draw, I will either try to combine the options if possible, or I will choose one as GM’s prerogative. Your character’s starting stats are determined by vote, but they are not set in stone, and will increase on occasion (or may decrease!) when certain milestones are reached. You may also get bonuses to rolls from any roleplaying that the players do, though the roleplaying will not be canon unless I decide it fits perfectly in with what is happening. I highly encourage players to write their own RP snippets though, even without the benefit of maybe getting bonuses to rolls . Whenever a roll is required, I will be using a Powered by the Apocalypse-inspired system, though with stats taken from the Mistborn ARPG (as they fit quite well into this). These stats are Physique, Wits, Charm, Resources, Influence and Spirit. I will roll 2d6, and add the relevant statistic and any other bonuses or maluses to the roll. A 10+ is a success, a 7-9 is only a partial success with some drawbacks, and 6 or below is unfortunately a failure. Sometimes these will be modified for difficult tasks, which you will be informed of in advance. Now, there are some immediate decisions that must be made. Firstly, as your High Priest Hera has hinted at, you need a name and two colours. Your colours don’t really matter, but your name will determine how people view you to begin with, and may hint towards some of your character’s personality in-story. For example, let’s say you want to be called Redcross the Healer, and you want Red and White as your colours. You would type the following in your post: 1) What will be the Returned character's name? [X] Redcross the Healer 2) What colours does the Returned character bear? Pick two. [X] White [X] Red Obviously, these two are ones you have free reign on, and the above are just examples :P. Returned have a body based on their own idealised view of themselves. The actual detail of their body will be more-or-less based on your Physique, Charm and Wits, but their general appearance is still something to decide. 3) What appearance does the main character have? [X] Masculine [X] Feminine [X] Androgynous Finally, while your Returned has an unknown past, they will have some bleed in of skills and memories from their previous life. Vote for two of the below in each category; The highest-voted category will get +1, the second will get +0, and the third will get -1. Don't worry too much about your starting stats, as there will be opportunities for you to improve them within the story, and previous actions can also make rolls more (or less) likely to succeed as well. This will give you a spread of stats between +2 and -2, averaging 0. 4) What kind of person were they before? [X] Martially Inclined (Physique, Resources) [X] Socially Inclined (Charm, Influence) [X] Mentally Inclined (Wits, Spirit) 5) What kind of company did they prefer? [X] Workers and Tradesmen (Physique, Wits) [X] High Society (Resources, Influence) [X] Thieves and Rogues (Charm, Spirit) You will begin with 5th Heightening, granted by a Returned Breath. Using this Breath will kill your character – but perhaps that is how the story goes. So, that is the start, and the rules. I hope people are interested in this and where it will go. You don't need to 'register' for this or anything, but I'd be very happy to see people in the thread, discussing events or the options available to you. Don't hesitate to debate with other players, or ask any questions you might have of anything. Let me know your thoughts, hopes and dreams - I swear I'm a merciful GM, as most people from the SE section will tell you! Well, at least I'm honest about things when asked, and don't go out of my way to mess with things. So don't let that put you off! This is an experiment as much as a story. Much like the Heirs game I ran, it's a very different thing to what usually happens on the forum, and I hope it inspires others to join in, or maybe consider their own. Who knows, maybe we'll have a subforum for these too . But we're getting ahead of ourselves. For now, I hope you enjoy Chromaticity.