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The camp had finally regrouped in the cave mouth. With the new supplies, fending off the wild chalklings had been possible. After the battle, they were all exhausted, gasping for breath. "What's our next move?" wheezed Lara. "Attack!" cried Steelchalk. Suddenly, chalklings began pouring out of him, as well as Lara and Nb'Nub. They quickly overwhelmed Mr. Klenion, eating him alive. "No! It can't end like this!" shouted Aiden. He led a vicious counterattack, pushing through Lara's Lines of Warding. He whipped out a knife, while she pulled out her own. In the end though, only one could survive. In the end, it was a matter of brute strength. Aiden grabbed Lara's arm, twisted it, and stabbed her in the heart with his free hand. She collapsed, dead. Vote Count: Caesura (4): Jondesu, Devotary of Spontaneity, Brightness Radiant, Eternum Eternum (3): Caesura, Steeldancer, Monster Metroid Caesura was lynched. She was a Prepared Forgotten. A Piece of Chalk was added to the Camp Supply. Elenion was killed. He was a Soldier. A Bribe was added to the Camp Supply. Camp Supply: Player List: This cycle will end on February 14th, at 7PM Eastern Time. If you want, we can shorten it.
Cycle 6: Musing in the Treetops Crescent Thunder sat perched at the top of a large oak tree, watching the sun slowly setting. The tree was situated in the outskirts between the Everfree Forest and Ponyville, and down in the village most of the ponies were searching for him. They felt it was time for him to drink Zecora’s elixir. Crescent Thunder felt that he could relate to the fading light of day, and it moved him to speak. “Oh destiny to carry me across the sands of time to toss me aside the winds of trust as I have lived, judgment looks back, contemplating as I still live, judgment looks only forward, completed shall not judgement be blind either way? shall my warning not carry either way?I as prism's light warps, so may it be passed as twilight's star leaps, so shall I die to carry a message, is that my purpose to have pursued yet to be betrayed Is destiny” With that, he let out a sigh, then fluttered down to the ground. It was time to turn himself in. There was no escaping his destiny. He only wish that he had had a chance to- Behind him, something rustled in the bushes. Crescent Thunder froze. Everypony always said that there were lots of wild and dangerous creatures in the Everfree Forest. Should he run? Try to fly away? Before he could decide, something leapt from the bush straight at him. He caught a glimpse of purple streaked with red and black before it knocked him over and pinned him to the ground. Dazed, Crescent Thunder looked up and saw… ...the most beautiful pair of blue eyes he had ever seen. It couldn’t be, could it? He shook his head to clear it and looked again. He wasn’t mistaken after all. He had received his wish! Twilight Star had pounced on him! She sat atop him with a mischievous grin spreading across her face. This was it! Crescent Thunder could finally tell her how he felt! He could show her the note he had written! Twilight Star opened her mouth to speak first, however, and hollered, “I got him! He’s over here! Grab the rope!” Crescent Thunder started stammering and Twilight Star stuffed a hoof in his mouth to keep him quiet until the others arrived and tied him up. They promptly carried him off towards Zecora’s hut, and glancing back he saw Twilight Star merrily trotting off into the bushes to await a new victim to pounce on. Meanwhile, another pony was also contemplating his inevitable destiny. Ironpies paced back and forth in his small house, muttering to himself about “the End.” Everything comes to an end. Perhaps that is why he chose to join Ruin. Because somehow, he would always win. That is what he wanted, to succeed. It was a sort of loneliness that ambition had caused in his life, an aloofness that separated him from everyone. But Ruin, his Master, didn't care. He would just continue on with the plan. It didn't occur to Ironpies, though it should have, that there would be an end to him too. That siding with the inevitable force of entropy was not going to stop his own eventual doom. He had prolonged it, sure. But it still came. It stood at his door. It looked at him without eyes. It was apparent that one of them, the mortal or the eternal, would have to go. But Ironpies didn't want to go down without a fight. So it was that when a group of filly guides knocked on his door offering to sell him some filly guide cookies he burst through the door, sending the filly guides sprawling. The fillies began whimpering and crying, but Ironpies just snarled and said, “Your illusions don’t fool me, I can’t see you, remember? Instead, I feel you sitting there, full of Changeling hunger and greed. And now I’m going to go expose you to the rest of the village, using this!” He held out a small orange gemstone in the shape of an Apple, dangling from a chain. The filly guides glanced at each other, then hissed, one by one dropping their illusions and reverting to their normal form. Ironpies bellowed and charged. He put up a good fight, but in the end he was no match for a whole group of Changelings on his own. Ecthelion III was lynched! He was a Regular Village Pony! Hemalurgic Headshot was kidnapped! He was a Village Pony with the Element of Honesty! Vote Tally: Ecthelion III (5): Hemalurgic Headshot, Seonid, Brightness Radiant, Jedal, Anonymous Hemalurgic Headshot (2): Bridge Boy, Ornstein, Ecthelion III Jedal (1): Paranoid King Player List:
“The mind is its own place, and in itself can make a heaven of hell, a hell of heaven…” The harsh environment of the Pantheon islands has gained a new threat. After their success on Patji, the Northern Interests Trading Company have been expanding their foothold in the Pantheon. Experience on Patji has taught a few of their number to survive the cruel jungle, allowing them to explore the islands as freely as the trappers do. Now their gaze has landed on the island of Amaji, and a small party has been sent to scout the island and weaken the resident trappers. The Game: 48 hour cycles, with combined Day and Night turns. Players get one vote and one action per cycle. Actions can include the Trader kill, Trapper special abilities, Aviar abilities (two can be used in one cycle) and giving Aviar to others. Factions: Traders - The Eliminator faction. Familiar enough with the Pantheon to pass as trappers, you are also equipped with advanced weaponry. You get one kill per cycle and can communicate in a doc; you win when your numbers are equal to the Trappers’. Trappers - Native to the Eelakin Isles, you've spent most of your lives in the harsh Pantheon jungle - first on Sori, now Amaji. You win by eliminating the Traders. The surviving Trapper with the most types of Aviar at the end of the game wins a bonus victory. Roles: The jungle has lessons to teach, for those able to learn. Aviar: Players can start with more than one Aviar. Players can have a max of 5 Aviar; up to two can be used in the same cycle. A player can give any number of their Aviar to another player, and they can also be stolen (see below). The first player to vote on the lynch target (excluding retracted votes) will receive one of the lynched player's Aviar at random. Aviar are otherwise lost when their owner dies. Caution: The Pantheon jungle is dangerous, and even the most experienced trappers can't afford to lower their guard. Each player receives a word or phrase (their 'code'), unique to them. They must include this word or phrase in a post a minimum of twice a cycle. Any player who does not has not been cautious enough. The first time is a free pass and will incur a warning. The second time, their code will be strongly hinted at in the writeup. The third time, they will die. If player A believes the code of player B is X, they may tell the GM ('Player B's code is X'). If correct, A steals all of B's Aviar (or as many as possible before reaching the cap). If incorrect, B steals one of A's Aviar. This does not count as your action, though only one guess may be made per cycle. Signups will run for 7 days; the game starts at 30th Jan, 10PM AEDT/11AM UTC/4AM MST Quick Links:
Good news, you managed to get a job in the finest army this nation has seen or will ever see, under the just Gavilar and his powerful brother Dalinar! Fight for the unity of all Alethkar! Fight for glory! Fight for riches! Fight for Shardblades! ...But it's not that simple. It never is. Hidden in within your army are spies and saboteurs – And not just from one Brightlord's army either! All you know is that the spies have been sent into your army in pairs to ensure secrecy, and that they're from several different armies. Even worse, you've not fought with most of the people around you before, and rare is the soldier who can vouch for someone else here. You don't even know what their job is around the camp, though you can probably guess in some cases. It will take careful thought and cooperation to find the ones that might be secretly planning your deaths... General Rules Events Spies Eye Colour Roles So, welcome to my second game. As before, I will answer any questions on the main thread, so feel free to throw them at me if you want anything clarified. If there are not as many players as I would like, some Role(s) may be left out. Some (Guardsman and Messenger) have also been slightly modified from previous iterations as well. The game will start Sunday 30th, at 8PM GMT. Cycles will last 48 hours each. Quick Links: