Search the Community
Showing results for tags 'cycle 4'.
Found 4 results
QF52: Dancing in the Mists Jastes, Tensions in Luthadel are running high. The Ventures - don’t tell Elend I said this - seem to be close to breaking apart, the Tekiels were nearly slaughtered, and at least four different nobles have been exposed as Mistborn. One, Shan Elariel, was found dead at Keep Venture, seemingly killed by one of the Ventures' own Mistborn - however, rumors have already begun to spread that it was a setup like the one that took down the Tekiels. One by my House Hasting. Whether that’s true, I have no idea. But I do know that House Elariel wants revenge, and this gives them someone to lash out at. They attacked a caravan of ours, almost out in the open. And to make matters worse, Keep Hasting is hosting this month's ball. We had to bar any Elariel from entering, because… well, I don’t want to say in writing. You never know. But we don’t have enough intel to keep everyone friendly with the Elariels out, and we can't just postpone the ball. It would make us look too weak. Hopefully nothing goes wrong. -Telden Hasting Welcome to QF52: Dancing in the Mists! You've been invited to host the grand ball of Keep Hasting, to kick back, relax, and finalize those pesky alliances that have been so brittle lately. However, beware! Due to recent events, any members or affiliates of House Elariel are barred from the premises, and if found, they will be assumed to be conducting espionage and be thrown out of the keep*. Because, well, they will be conducting espionage. Or worse. So it is your duty as the Hosts of the party to keep an eye out for any suspicious activity and report it to the proper channels. However, we nobles can hardly act in the open - you must be discrete. Inform Lord Hasting quietly. *Floor level may vary. The Hasting Hosts form the Village faction, and must live to eliminate all of the Elariel Eliminators to win the game. The execution has a 2-vote minimum, and ties will result in all players tied dying. The Elariel Eliminators (sorry) form the Eliminator faction, and must reach parity with the Hasting Hosts to win the game. They have a faction doc and a kill every cycle. (If all players are dead by the end of a cycle, it also counts as an Eliminator win.) 0 to 0 is still parity. This game has a simple mechanism: anonymous voting. All votes must be cast through the GM PM, and the vote count (including who voted for who and who didn't vote) and execution-ee will be revealed in the writeup in the next cycle. Any vote, whether Green, Red, or Black, posted in the thread will not be counted, but can be used as an indicator of intentions - but are you sure they're really telling the truth? In addition, during the first cycle, each player may choose one other player. They will then gain a PM with that player for the rest of the game (made by the GM) starting the next cycle. Other than that, PMs are closed. (If two players select each other for PMs, then neither gets to repick.) Other than that, no secrets, no roles, just good old fashioned intrigue. Signups will end on Thursday, April 15th at 12:00 1:00 PM PST, which will be the standard rollover time unless someone yells at me to change the time back. Since I've got pinch hitters... there will be an inactivity filter of 2 cycles. You must post at least once during that time, or you will be replaced by a pinch hitter or killed. Also, @Lotus will be the co-GM and @Araris Valerian will be the IM! What? No, of course this isn't a mechanism for Ash not to spend time making vote counts and watching the thread. Why would you think that? Player List: Spectators/Pinch Hitters: Quicklinks:
QF52 Cycle 4: Loud Whispers, Silent Scream Hasting sighed. Word was spreading quickly through the court. The skaa food-testers had all safetly tested the meal, and the one that Varian had evidently seasoned was clean, but Dannex's wine glass had definitely been poisioned. To make matters worse, it had been checked before serving. That meant the poisoner was not among Hasting's staff or cooks, who could otherwise be safetly executed; but among his guests. People began shouting. That Dannex was a well-respected Hasting and his death made no sense, that they were certainly innocent as they'd drunk wine as well - that Hasting could hear was true - or that they had some suspicions of their own. Eventually one voice enunciated more than the rest. "Sisar's been passing notes around to people. Doing hand signals and the like," said Philico in his clicking tone. "He could easily be the ringleader of all of this." A few people started nodding along - they'd gotten notes from him before. But Sisar stood up almost immediately. "So? That's half the purpose of these balls. To gather information. We just don't talk about it. And from what I've seen you're just as eager to hear what I have to say, outsider." Hasting looked on as the room seemed to divide itself in two. Half the people seemed to be yelling for Sisar to be ejected for espionage, the other half wanted Philico, a relatively new face in the noble ranks, thrown out of the building for... probably for accusing someone of what half of the room was doing a better job hiding. At first Sisar seemed to be losing ground, but his network seemed to have his back as suddenly Philico's group lost volume. Suddenly the guardsman on the wall slammed his spear down and saluted. Someone was flaring steel, someone else pewter. Not good. "SILENCE!" Hasting shouted. To say the room immediately obeyed his command would be an understatement, but eventually everyone turned to look at him. The guardsman slammed his spear again, but no salute. Steel was gone, but a Thug was still antsy. It would have to do. "Both of you are accused by near equal numbers, there's nothing to distinguish the accusations, and you obviously can't manage to coexist for a nice meal. Both of you leave. Now." The pair glared at each other, before turning toward the door. The crowd parted... Revealing Tesse Mourn lying on the ground, a pair of bloody coins dropped next to her. Hasting cursed, calling for a medic - but Sisar had already bounded forward with the grace only pewter could give. Well... not only pewter. But it fit the facts. Sisar helped move her to a sitting position, and Philico produced a string of rags. They were the only ones to help before the Terris got there with a stretcher and carried Mourn out of the room. Would it be enough? Hasting doubted it. But... perhaps. Sisar and Philico glanced back at Hasting, who simply nodded. Then they turned and walked out of the keep. Archer was uninvited! They were a Hasting Host! Matrim's Dice was uninvited! They were a Hasting Host! Quintessential was killed! They were a Hasting Host! Vote Count: Archer (4): Matrim's Dice, Tani, Jondesu, PizzaPower55 Matrim's Dice (4): Quintessential, Archer, Illwei, Bridge-Four Bridge-Four (1): Gears @xinoehp512 did not post last cycle, so you are being warned for inactivity! If you do not post during this next cycle, then you will be replaced. The cycle will end at 1:00 PM PST on April 19th. Get your votes and actions in by then! Player List:
Winter is ending, snow falling hard all around. The mountain passes have been covered in snow, keeping you all stuck in the Duladel trading outpost you visited late in the season. Hopefully the winter will be short, but now, a new pressure has arisen. Mai, a lonely trader, not one to talk much, was found outside the outpost, flayed and sacrificed. You know the signs, Followers of the Jeskeri Mysteries are stuck in the outpost with you, making their sacrifices daily. Snowed in, you have no chance but to find them and kill them before they kill you. All Traders: Must submit one vote through a PM to the GM(Mailliw73), once during every cycle hour period. These votes will be made public at the end of the period, and the most voted for player will be sent to die in the snow. You may vote however you wish in the thread, but the vote received in the PM will be your official vote. Anyone who does not either talk to the Outpost’s Owner(the GM), come to the community dinner meetings, or meet with other traders for two consecutive days will freeze in their rooms. Follower of the Mysteries: The followers of the Jeskeri Mysteries must each send one vote for sacrifice via PM to the GM (Mailliw73) per cycle in addition to their normal vote. The most voted for player, in this fashion, will be sacrificed for their own mysterious purpose. Priest of Jesker: The Priest of Jesker is a learned man, and can identify the sacrifice of the Jeskeri Mysteries, having tried to root them out in the past. The Priest may investigate one other player per day (by contacting the GM) to learn if they are a follower of the Mysteries or not. Jindoeese Soldier: The Jindoeese Soldier is trained in the art of ChayShan and can guard one player at night. Anyone who attacks the trader whom the Soldier is guarding will be fought off and the protected trader will not die. Rulo: The Rulo is the fool who managed to get himself stuck in a trading outpost he had no business being in. He’s a bit kayana, so every night he scrawls a message somewhere in the outpost, too bored to sleep. Seon Holder: The Seon Holder makes it so that anyone can send messages(PMs) to any other living players. As long as a Seon Holder is alive, there is no limit to PMs, except that the GM must be included in all of them. The game will start on Monday, November 23rd, at 3:30 MST. Cycles will be 24 hours long. Rollovers will be at 3:30 PM MST/10:30 PM GMT. Spec doc available upon request. The order of actions is as follows: Rulo Message Soldier Lynch Priest Sacrifice Quick Links:
Good news, you managed to get a job in the finest army this nation has seen or will ever see, under the just Gavilar and his powerful brother Dalinar! Fight for the unity of all Alethkar! Fight for glory! Fight for riches! Fight for Shardblades! ...But it's not that simple. It never is. Hidden in within your army are spies and saboteurs – And not just from one Brightlord's army either! All you know is that the spies have been sent into your army in pairs to ensure secrecy, and that they're from several different armies. Even worse, you've not fought with most of the people around you before, and rare is the soldier who can vouch for someone else here. You don't even know what their job is around the camp, though you can probably guess in some cases. It will take careful thought and cooperation to find the ones that might be secretly planning your deaths... General Rules Events Spies Eye Colour Roles So, welcome to my second game. As before, I will answer any questions on the main thread, so feel free to throw them at me if you want anything clarified. If there are not as many players as I would like, some Role(s) may be left out. Some (Guardsman and Messenger) have also been slightly modified from previous iterations as well. The game will start Sunday 30th, at 8PM GMT. Cycles will last 48 hours each. Quick Links: